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Wash - Linebackers Terms

The document provides defensive play calls and rules for the Washington Redskins linebackers against various offensive formations. It outlines specific responsibilities and techniques for the Buck, Mike, and Will linebackers against formations including 7 Slice, China, Strong Cloud, Eagle 2 Kick, and others. The linebackers are instructed on run fits, coverage rules, stunt calls, and adjustments for motions and different personnel groupings.

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0% found this document useful (0 votes)
149 views

Wash - Linebackers Terms

The document provides defensive play calls and rules for the Washington Redskins linebackers against various offensive formations. It outlines specific responsibilities and techniques for the Buck, Mike, and Will linebackers against formations including 7 Slice, China, Strong Cloud, Eagle 2 Kick, and others. The linebackers are instructed on run fits, coverage rules, stunt calls, and adjustments for motions and different personnel groupings.

Uploaded by

munichrangers
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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LINEBACKERS -- WASHINGTON REDSKINS Game #7

UNDER 7 SLICE ( 4 vs any Trips Look West, Trips, Far) BUCK: Curl / Flat vs. Pro & Slots - Force vs. Run Adjust to any Displaced #2 (Palms) Far Slot or Motion to Far Slot = Cloud Vs. "Y" motion adjust & play Lever B (Curl/Flat) Alert Run Back to you vs. Y Motion / Shift Stutter / Blast Hook -3 vs. Pro; Hook-2 vs. Slot Lever vs. Run (Exception: "Y" motion = Spill) 'G' front vs. West , Trips, Far, West Slot & Far Slot (Align or Motion) Whenever Buck adjusts off TE - Wall TE vs. any Trips Look ( 4) Note: Wall TE vs. Far Slot - Motion or Aligned - Sit short vs. West slot When in doubt whether Motion extended Play Wall Curl / Flat vs. Pro - Play Hook-3 vs. Slots - Spill vs. Run Alert Hook vs. Near / Solo / Offset back Weak Talk to FS Adjust to any #2 displaced Weak (Pro) - (SPIKE) - Play Palms Stay Inside Gap out vs. 1 back sets - 'A' Gap "Y" motion- adjust alignment to Lever - Play Curl/Flat (off backs) (FS has Vertical) *Adjust alignment according to backfield set - Green / Strong = Align on Elephant Weak = A gap ** WILL BE ALERT TO WALL #3 VS. SOLO SLOT Alert Slide vs. Solo - Y Motion- 4 Will get into Force position - Use Normal Rules

MIKE:

WILL:

STACK 'G' PIRATE 2 KICK BUCK:

Curl vs. Pro - Curl / Flat vs. Slots Be alert for Vertical vs. Flow Away (Pro Sets) (Solo) Ice all Slots & Trips Look (West/Trips) Be alert for Full Slide vs. Solo Slot *** All 2 back Pro sets must be Pirate Hook & Thru vs. Pro (Over Drop) Read Flow (action to TE = Your Vertical) Full Action Away = Adjust to Hook Hook - 3 vs. Slots - Ice any Double Look Play A Gap Use normal Vertical rules Be Alert to put Pirate back on vs. Bunch F return to 2 back sets *** All 2 back Pro sets must be Pirate Wall #2 vs. all Core Sets (Pro) Adjust to any Displaced #2 (Palms) Vs. Single width slots adjust out & play Curl (Kick) Lever B vs. 2 Back - B Gap vs. 1 Back Align Tight vs. West Slot Y motion = Play Curl (Read Flow Play like Buck take Vertical vs. flow away) Use Normal Y Motion Rules Adjust alignments Mike & Buck Solo Slot = Full Cheat alignments vs. Near Slot Stack the Tackles

MIKE:

WILL:

UNDER CHINA * Single vs. any 1 back - Motion or aligned BUCK: Man TE or Down TE vs. any Pair Play outside leverage - Win on sail route first Force vs. Run Vs. 2 back 'Y' motion - Overrun & Cover 'Y' Single = Man TE & play Force If TE re-enters in Single Talk to M / W (Overrun) If aligned E Look (TE in Backfield Play like Tyler- Lever B) 3 way on backs (Flow rules) - Lever vs. Run Safeties handle all Fly & Peel Motion (Gap Out) Check Single Cheat alignment vs. offset back solid Single = Align in Solid "B" ! Reggie Back w/Will Note: Reggie players handle any back motion to empty their way 3 way on backs - (Flow rules) Spill vs. Run (Fast flow) Single = Align in Flex "A" & Reggie w/Mike Show out on any displaced #2 Spike if necessary Note: Reggie players handle any back motion to empty their way

MIKE:

WILL:

REGULAR PRESSURE ** Dolphin = Use Normal rules Run Gut Stunt Take any empty motion to your side Jet the End *** LB opposite motion = Lurk ** If back blocks you grab him Be alert UNDER SNAKE 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Hit Stunt - 'Tap hip for SS' 'B' vs. Green, Strong, Red, West, Trips, Far 'A' vs. Weak, Near, Solo & 'Y' Motion Play Hook - 3 -- Lever vs. run Align w/ Width vs. Y motion or Solo Align on Tackle (C Gap) Make Hook Call vs. Double use same Hook rules you use in Strong Snake

UNDER STORM ROLL ** Dolphin vs. Aligned out of Core BUCK: MIKE: WILL: Align in Under and Blitz C gap Under all Blocks Wall #2 Strong vs. Pro (Alert #2 Open) Play Curl/Flat vs. Slot Vs. Y motion Adjust to Curl/Flat Buzz #1 Wall #2 Weak (lever) Wall TE vs. Y Motion

UNDER MARS 3 MATCH BUCK: MIKE: WILL: Blitz Contain Run Stunt Alert Read out vs. Full Flow run Flex Solid A ** Zone Run = Outside Linemans Block - Flatter Play Hook-3 vs. Pro Play Curl/Flat vs. Slot or Y Motion / Trade Lever vs. Run Align w/ Width vs. Y motion or Solo Align on Tackle C Gap Make Hook Call vs. Double

UNDER MIDDLE DOG 3 STAY BUCK: MIKE: WILL: Curl / Flat & Force - Adjust to #2 vs. any fly motion Note: Motion to Far Slot = Play TE on upfield release Run Gut Stunt Opposite A Gap Run Gut Stunt Alert Read Out vs. Full flow to you Solo included (C gap)
Work for width on read-out (Tiger - Solo)

OVER POPEYE SINKO BUCK: MIKE: WILL: Blitz Contain Use Normal Buck Sinko rules - Spill vs. run Use Normal Buck Sinko Rules - Lever vs. run

UNDER SLANT/ POP WILL FRANKO BUCK: MIKE: Man TE (Take Motion) - Force vs. Run Man 1st Back Solid vs. 2 Back Sets or Remaining Back vs. 1 Back Sets FS Adjusts to all Motion from Core sets You only take Empty Motion China Run Fits (Lever) Blitz Contain

WILL:

UNDER RAM BUCK SINKO BUCK: MIKE: Blitz Contain Spill - Cat Coverage Rules vs. Core Sets Bump All Motions SS Takes the Place of Buck ** Alert to Slide vs. Solo / Near Align in Weak A and Cover Back Aligned out of Core Sets = Single -You & Will have TE & Back Align to Cat Coverage Rules 3-on-3 vs. 3 Core Receivers vs. Core Sets - Single vs. Open set Lever vs. 2 Back sets A Gap vs. West Force vs. Solo/Near You adjust to all Peel Motion from core

Coverage WILL:

UNDER SLANT CAT FRANKO (No Banjo - except for East) BUCK: MIKE: WILL: Man TE (Force) - Run w/ Y Motion Align in Under (Lever) - Cover 1st back solid vs. 2 Back - Use Cat Rules vs. 1 back ** Aligned out of core = Check Will - Man Remaining back Align to Coverage (A) Align in Under (Spill) Cover 1st back flex vs. 2 Back - Cat rules vs. 1 back ** Aligned out of core = Check Will Blitz Contain

BASE vs. ZEBRA / E UNDER 7 SLICE - Use Normal Rules - 4 Buck & Will Palms when walked Mike Hook-3 vs. Double Wall any TE (#3) vs. Trips Alert 3-to-X if #3 is WR Will be sure to Spike when walked ** Will be alert for Bunch Y Motion Get outside as Motion extends ** Will Play E run game like Fit the Funnel A Gap Player ** You can go fast vs. Toss Solid Normal Fits vs. Toss Flex UNDER CHINA - Normal rules Check Single ZEBRA ONLY Buck & Will disguise look when formation dictates Will use spike if necessary Will = Free vs. Double Mike = Free vs. Trips - free LB look to Slot Side ** Communicate as to who has Back *** STRONG CLOUD *** - 4 vs. Spread BUCK: Align Strong Play Curl Goat any open Side G vs. Trips Adjust to Seam/Flat vs. Change of Strength motion Man any up-field or outside release ** Y motion doesnt change Cloud side **** Be good on 2-to-1 reads Find #1 look him up align to TE Side A gap vs. Double B Gap vs. Trips Spill vs. 2 Back (E) Play Hook-3 Take 1st crosser unless full flow (Trips = crosser alert) ** Deepen drop on #3 vs. 3 verticals Remember W motion = No Gap change / Y motion = Slide Alignment Align Weak C gap vs. Double / A gap vs. Trips Lever vs. 2 Back SEAM/FLAT MAN ANY UP-FIELD OR OUTSIDE RELEASE ** Change of strength motion = adjust to Curl player Close End vs. Trips Remember W motion = No Gap change / Y motion = Slide Alignment Spike vs. W motion E Play Curl (Lever B) ** Alert 4 vs. Spread Play Palms *** Always Goat vs. E (2 Back sets) *** OVER STRONG 4 *** BUCK: MIKE: WILL: Align to Pass Strength Play Palms/Curl-Flat take any Flat Route No Gap vs. Double / D gap vs. Trips ** Slide to Inside Gap vs. W motion Align to Pass Strength B vs. double A vs. Trips Play Hook-3 (Wall vs. Trips) ** Slide alignment vs. W Motion no Gap change vs. Y Motion Align Weak A Gap vs. Double (Plays like Hook) B Gap vs. Trips Curl/Flat ** Adjust out to Palms vs. W motion - no Gap change vs. Y motion G bubble

MIKE:

WILL:

*** EAGLE 2 KICK *** BUCK: MIKE: WILL: ` Align to Pass Strength Play Palms (No Gap vs. Double) (D gap vs. trips) ** Work #2 - Get your hands on him Align in Flex A Relate to Back Wall 2-to-1 (Trips) Hook-3 vs. Double ** Bump Y Motion Wall TE Align in Solid B Wall TE- Wall 2-to1 vs. Double Wall 3-to-2 vs. Trips ** Bump Y Motion Relate to Back

** Mike & Will No gap change vs. Y motion *** EAGLE COAST DOUBLE ZONE *** - Use normal Double Zone rules BUCK: MIKE: WILL: Align Strong Drop = Midway between hash & #2 Feel your #2 ** Be Alert to Deepen drop vs. #2 seam Normal Double zone Over-Drop Get extra Depth vs. 2&2 Check Seam both sides Play pass 1st & Foremost Align Weak Drop = Weak Hash Feel #2 Widen alignment vs. displaced #2 **Be Alert to Deepen Drop vs. Seam *** Buck & Will Alert change of strength Motion Change Landmarks AGGIE CLOUD STAR Call Rules : Well make the call to the Passing Strength Alignment Rules: Will align to the call - Mike align away from call Buck align Weak - away from call ** Mike use Normal Stunt Calls G if TE side Goat open side ** Y motion G becomes Goat / Goat becomes G Coverage rules: Will = Wall #3 (3-to2) - Mike = Wall #2 (2-to-1) ** W motion = Check 4 Will adjust to Curl/Flat Mike=Wall #3 Buck always start cloud Palms #2 vs. W motion Run Fits: Were gapped out vs. all 1 back sets Play Lever (Will) & Spill (Mike) vs. 2 back - ALWAYS GOAT ***Buck- you always have outside Gap to your side ** Buck take empty Motion on backside of Zebra Slot ** Mike = Wall any #2 Weak (WR/Back/TE) Spread also UNDER SLANT/ POP WILL FRANKO Use Normal Rules UNDER WILL 1 Mike (Spill) & Buck (Lever) have 2 Backs Will Blitz contain UNDER TYLER (vs. E) Use Normal Rules Lever/ Spill /Lever 3 Way on backs ** Free LB get to 12 yards deep over ball look to Slot UNDER RAM BUCK SINKO align to Your Coverage Normal Rules STRONG RAM BUCK 1 BUCK: Blitz contain MIKE: Man Back WILL: Man TE *** Will go out vs. 1 Back Sets (Spread) STRONG SNAKE 3 STAY BUCK: MIKE: WILL: Align to Passing strength Play Curl/Flat #2 (You have Wheel route) Blitz Strong B Align Weak Play Hook-3 - Adjust to Curl/Flat vs. W Motion make Hook call

AGGIE NEPTUNE ZONE BUCK: MIKE: WILL: Align Strong & Play Curl/Flat #2 Run w/ any W cross Motion C/F to C/F Same as Dime Cross Drop to Curl/Flat Weak Adjust to Hook-3 vs. W motion Trade w/ FS vs. Spread Blitz inside B gap Weak Under all blocks

HOG DOLPHIN ** Normal Rules except Will goes 1st HOG BUCK 3 BUCK: MIKE: WILL: Align in Hog Blitz Solid A gap Hook-3 if to Pass Strength Curl/Flat if away Hook-3 if to Pass Strength Curl/Flat if away

STRONG STORM ROLL BUCK: MIKE: WILL: Blitz from Strong-side Under all blocks Drop to Strong #2 PALMS - vs. W motion - eye 2 weak to 3 strong Wall 2 Weak adjust to Palms on #2 Strong vs. W motion make Hook call

U / TREY UNDER 7 SLICE *** Normal Rules STACK G PIRATE 2 STAY Pirate vs. Everything except West or Bunch Be alert to slide alignments to Formation strength Use normal vertical rules Width or no Width UNDER TYLER *** Normal Rules Buck = Force Mike= Spill Will = Lever Will align w/ Width w/ TE to your side Scrape vs. Dip ** Check Single vs. any 1 Back set Gap out ** Mike Ram End vs. Weak SHORT YARDAGE
** THEY LIKE BASE (LEADS) & ZEBRA (BELLY) IN SHORT YARDAGE Alert Sneak situations

GOAL LINE They like Zebra down deep GOAL LINE JUMBO ZONE BUCK & WILL: MIKE: Align on tackles & Spill all runs - outside zone vs. pass Be alert for play pass weak (you have the corner route) Align over ball 1 yard less than TB and mirror him - zone vs. pass Cheat alignment to Tilt (Strong or Weak)

GOAL LINE GUTS ALL FIRE BUCK & WILL: Play in & out on ball MIKE: Align in Weak A & Fire gap EMPTY RULES (Aligned): REGULAR: Aligned = Mango : Buck & Will cover 1ST Non-WR to your side Mike is free 4 Double Palms w/ Mike Carrying #3 - Alert Double cross Route Whiz (Shack = 4) Buck = Curl/Flat Mike show blitz & bust out to Hook-3 Shark (Shack = 4) Buck use Mango rules Mike & Will run Gut stunt (Will 1st) DIME: = **Play all zones vs. Falcon Empty Align to Back & apply rules ** All pressures = Lurk

RED ZONE

Adjust Depth by Field Position - Be Aware of field position

UNDER CHINA (TOUGH) Use Normal China Rules Free LB help Buck 1st STACK 'G' RED 4 *** Flow gaps vs. 1` back sets Buck & Will- action to = Force in Solo Gap out vs. Open sets (Double / Far Slot) BUCK: Curl/Flat - Align in "7" (Stack on "7" Tech) - Cheat wider vs. Strong Lever vs. Inside run - Bounce vs. Outside run Align in normal - force position vs. West or West Slot Play Curl/Flat vs. 2 Back slots **** If FB inserts from Bunch Use Pirate if needed MIKE: Hook - 3 - Align in strong "A" Gap Spill vs. Inside Run - Scrape vs. Outside Run Slide (Align in "B") vs. Near / Solo Slot WILL: Align in Weak "B" - Play Curl/Flat vs. all Core sets Lever all inside runs - Bounce outside runs Play Palms when walked - (See the back) stay inside #2 unless back enters flat Align on 7 vs. Solo/Near

UNDER TYLER TOUGH

Play 3-on-2 vs. Backs vs. 2 Back Sets Mike = Spill / Will = Lever Check Single vs. 1 Back Sets Aligned or Motion

OVER STRONG 4 ** Will Use Arrow Call from +20 to +5 (vs. Double)

PESO (EARLY DOWNS VS. FALCON) PESO 22 / 44 / LURK / STRONG RAM BUCK 1 ** NORMAL DIME RULES FALCON = ALWAYS MATCH UP TO BACK ***Make Call to offset back vs. 2&2 Left vs. Dot Back (to any Trips) in Strong Ram Buck 1 *** Align to Back vs. Empty - No help down middle when on #3 * Back #2 (Match-up) Carry #2 in 22 (Inside) Palms in 44 DIME GENERAL REMINDERS: DIME COVERAGE: ** Be sure to align to Back vs. 1 Back Sets Apply your Rules ** Use normal rules if Back Motions to Empty Play Palms Stay inside #2 ** Be aware of D&D Align & Play to Sticks DIME EVEN/ TRIO 44 CLAMP -- Use Zone Rules Play Hook-3 or Curl/Flat when Backside Reminder - Adjust Coverage if 'Buck' runs with motion DIME EVEN/ TRIO 22 / EVEN TOM PACKER 22 Use Normal 22 Rules - Show Blitz in Packer DIME EVEN/ TRIO LURK Man the Back know where Safety is Be sure to communicate w/ Will vs. 2 Back sets Play TE head-up vs. Empty TRIO DOUBLE SWORD 44 CLAMP Paris & Mike run sword stunts ** Mike be alert to call off stunt vs. Empty align to Back Paris you run Sword

DIME PRESSURE: AGGIE NEPTUNE ZONE MIKE: Make call to Buck - align to call side & cross drop to Curl/Flat Weak (#2) Vs. change of strength motion you become Hook-3 - still relate to same guy as dictated by original formation Note: Vs. Trips - Check "X" for slant - work quickly for depth & width If nothing shows - Get head around & check for crossers Vs. #2 Open Trade w/ FS Replace him in Blitz ( outside of Will) OVER LOOSE BOMB BLITZ *** Normal Rules Inside Flex B Empty = B Gap to Side of Motion ** Aligned Empty = Play-it Make sure youre opposite B from Safety TRIO VENUS SKY ZONE Mike = Run Stunt Paris = Play Hook-3 Move alignment around Know where your #3 is STRONG RAM BUCK 1 Man the Back w/ Hug Attitude TRIO WHIP COVER 1 - Mike RUN Mars stunt to Weak Side Paris Hug Cover back Take Empty motion TRIO WHAM COVER 1 Mike = Blitz Solid B gap Paris hug cover back take empty motion ** Paris 1st trio rush (Gun) run stunt to flex side (opposite TE) to set up Wham / Whip Empty Rules: All Coverage Calls = Play-It All Pressures = Check Lurk Bomb blitz = Play-It (Mike be sure to be opposite Safety be on same page)

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