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Maya Toolkit Second Submission

The document outlines a Maya tutorial checklist covering topics such as modeling, texturing, lighting, rendering, animation, rigging, visual effects, and compositing. The checklist includes over 50 tutorials organized into sections on geometry, character modeling, texturing, lighting and rendering, modeling, pre-visualization, animation, rigging, and visual effects. Tutorial topics include UV mapping, lighting, interior lighting, modeling digital sets, bump and specular maps, character animation techniques, biped rigging, texturing, fur texturing, deformers, and render layers.

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AlexEdmonds
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© Attribution Non-Commercial (BY-NC)
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
456 views

Maya Toolkit Second Submission

The document outlines a Maya tutorial checklist covering topics such as modeling, texturing, lighting, rendering, animation, rigging, visual effects, and compositing. The checklist includes over 50 tutorials organized into sections on geometry, character modeling, texturing, lighting and rendering, modeling, pre-visualization, animation, rigging, and visual effects. Tutorial topics include UV mapping, lighting, interior lighting, modeling digital sets, bump and specular maps, character animation techniques, biped rigging, texturing, fur texturing, deformers, and render layers.

Uploaded by

AlexEdmonds
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Alex Edmonds Maya Checklist Maya Toolkit Label Intro to Autodesk Maya

Geometry Types Character Part 1: Modelling Texturing Part 1: Common Shaders Character Part 2: Textures Texturing Part 2: UV Maps Lighting & Rendering Part 1: Light & Shadow Character Part 3: Lighting & Rendering Animation Parts 1, 2 and 3

Lighting & Rendering 1: Intro to Lighting

Part 1-4 Exterior Lighting Part 5: Interior Lighting - Sunset

Modelling 1: Digital Sets

Part 1: Modelling Part 2: Uv Layout Part 3: Lighting Part 4: Colour Maps Part 5: Bump & Specular Maps Part 5: Dirt Maps & Final Render

Pre-Viz 1: Intro to Pre-Visualisation

Pre-Viz Tutorials

Animation 1: Intro to Character Animation

The Bouncing Ball Part 1: On The Spot The Bouncing Ball Part 2: With Travel & Rotation Settle & Rest: Pendulum Secondary Action & Overlap: Hanging Chain Squash & Stretch: Jumping

Rigging 1: Intro to Rigging & Constraints

Biped Rigging Part 1: Feet & Legs Biped Rigging Part 2: Spine Rigging Techniques 2: Eyes Rigging Techniques 3: Object Exchange Rigging Techniques 4: Tails

Texturing 1: Intro to Texturing


Sampler Info Node: Double Sided Shader Sampler Info Node: X Ray Shader

Sampler Info Node: Faked Rim Lights Surface Texturing Part 1: Maya Fur Presets & Attributes Surface Texturing Part 2: Fur Hat

Visual Effects 1: Deformers

Visual Effects 1: Non-Linear Deformers Visual Effects 1: Blend Shapes with Inbetweens Visual Effects 1: Creating Mirrored Blend Shapes Visual Effects 1: Wire Deformers Visual Effects 1: Sculpt Deformers

Visual Effects 2: Render Layers & Compositing

Visual Effects 2: Render Layers Part 1 - Software Rendering Visual Effects 2: Render Layers Part 2 - Depth of Field

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