Maya Toolkit Second Submission
Maya Toolkit Second Submission
Geometry Types Character Part 1: Modelling Texturing Part 1: Common Shaders Character Part 2: Textures Texturing Part 2: UV Maps Lighting & Rendering Part 1: Light & Shadow Character Part 3: Lighting & Rendering Animation Parts 1, 2 and 3
Part 1: Modelling Part 2: Uv Layout Part 3: Lighting Part 4: Colour Maps Part 5: Bump & Specular Maps Part 5: Dirt Maps & Final Render
Pre-Viz Tutorials
The Bouncing Ball Part 1: On The Spot The Bouncing Ball Part 2: With Travel & Rotation Settle & Rest: Pendulum Secondary Action & Overlap: Hanging Chain Squash & Stretch: Jumping
Biped Rigging Part 1: Feet & Legs Biped Rigging Part 2: Spine Rigging Techniques 2: Eyes Rigging Techniques 3: Object Exchange Rigging Techniques 4: Tails
Sampler Info Node: Faked Rim Lights Surface Texturing Part 1: Maya Fur Presets & Attributes Surface Texturing Part 2: Fur Hat
Visual Effects 1: Non-Linear Deformers Visual Effects 1: Blend Shapes with Inbetweens Visual Effects 1: Creating Mirrored Blend Shapes Visual Effects 1: Wire Deformers Visual Effects 1: Sculpt Deformers
Visual Effects 2: Render Layers Part 1 - Software Rendering Visual Effects 2: Render Layers Part 2 - Depth of Field