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Terrain Effects Chart

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0% found this document useful (0 votes)
77 views2 pages

Terrain Effects Chart

Uploaded by

Haggard72
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Terrain Effects Chart

Terrain Leg (4) Light Inf (5) Motorized (6) Mechanized (8)
Name Depiction Combat Effects Other Storm Other Storm Other Storm Other Storm

Flat Att: Armor x2 (vs. non-Arm/Mech) 1 1 1 1 1 2 1 2


Att: Mech x 1½ (vs non-Arm/Mech)

Flat Woods None 2 2 1 1 2 3 2 3

Att: Armor x2 (vs. non-Arm/Mech)


Rough Att: Mech x 1½ (vs. non-Arm/Mech) 2 3 2 2 3 5 3 4
Both: Lt Inf +/–1

Rough Woods Both: Lt Inf +/–1 2 3 2 2 3 5 4 5

Highlands Att: Armor & Mech x ½


No Airmobile w/o road Both: Lt Inf +/–1 3 4 2 3 4 6 6 8
No Paradrop
Highland Woods Att: Armor & Mech x ½
No Airmobile w/o road Both: Lt Inf +/–1 3 4 2 3 6 6 8 8
No Paradrop

Marsh Att: Armor & Mech x ½ 3 P 2 4 6 P 8 P


Both: Lt Inf +/–1

Mountain Att: Armor & Mech x ½


No Airmobile w/o road Both: Lt Inf +/–1 4 4 3 4 Prohibited Prohibited
No Paradrop Armor/Mech no attack w/o road

Secondary Road Other terrain 1 1 1 1 1 1 1 1

Primary Road Other terrain ½ 1 ½ 1 ½ 1 ½ 1

Highway Other terrain ½ 1 ½ 1 1/3 ½ 1/3 ½

River Hexside, Att: Each unit is x½


Def: May not retreat across +1 +1 +2 +2
Ferry unbridged hexside

ACV hexside N/A Optional Rule (see GSR 15.1)

All-water hexside N/A Prohibited

Def: 2 column shifts left


Fortification (if never been captured) Enemy controlled: Other terrain (no road movement through enemy Fortification)
No Armor/Mech bonus Friendly controlled: Other terrain

Enemy ZOC N/A N/A +1 (to enter or leave if only unit); must stop upon entering

Chemical Support Def: Reduce ER of units by 3


Marker (by 2 if only US units) ALL ALL +2

DMZ Hex See Fortification +1 DRM (if never been captured) +1 (first Turn only)

Town Def: +1 DRM Other terrain

Airfield Def: +1 DRM Other Terrain

Chem, Nuke Site


No Airmobile; no paradrop Def: +1 DRM
Other Terrain
City, Port/Airbase Def: City 2 column shifts left;
No Airmobile; no paradrop Port/Airbase: +1 DRM

Urban Both: Lt Inf +/–1


No Airmobile; no paradrop Def: Leg & Lt Inf x2 Treat as Primary Road
Living Master Allied Reinforcement Chart
ID Standard Game Advanced Game R#
A USA—1st Bde/82nd AB 1 Supply Point US—1 x SOF Marker 6
B USMC—1/4; USN—1 x CVBG 11 MEU USN—1 x Carrier Wing, 1 x SOF Marker, 2 x Cruise Missile 3
JPN*—1st AB Bde, 1 x AH-64 1 Supply Point Points; JPN—1 x F-15J; 1 x SOF Marker
C US—1/3, 2/3, 3/3, LAR, 3-R, AH-1Z III MEF HQ USMC—1 x AV-8B, 1 x F/A-18; USAF—1 x F-35A, 1 x 3
USN—1 x AMPH 2 Supply Points F-15C, 1 x F-15E; US—1x Cruise Missile Point
D USA—82nd Abn Div (all units), 1 x Airmobile Pt. 82nd HQ USAF—1 x A-10C, 1 x F-16DJ; US—1 x SOF Marker; 6
JPN—1 x SAG 1 Supply Point Commonwealth—1 x F/A-18F
E USMC— 2/4, AH-1Z; 1 Supply Point USMC—1 x F/A-18; US—1 x Cruise Missile Point 4
USN— 1 x AMPH; USA—2 Bde/2 ID Commonwealth—1 x JSF, 1 x F/A-18E
F USA—1/101st AD(AA), 1 x AH-64 101st HQ USAF—1 x F-35A, 1 x F-15C, 1 x F-16D; 5
1 Supply Point JPN—1 x F-4EJ, 1 x F-2A; 1 x SOF Marker

G USMC—1/7, 2/7, 3/7, 1-R; USN—1 x AMPH 15 MEU HQ USAF—1 x B1-B, 1 x B-2A, 1 x A-10C; 5
USA—3rd Bde/2 ID 2 Supply Points Commonwealth—1 x F/A-18F, 1 x SOF Marker
H USA—101st Abn Div (Air Assault) (all units) I Corps HQ USAF—1 x F-15C, 1 x F-16DJ, 1 x B-52H, [1 x A-10C]** 5
1 Supply Point US—3 x Cruise Missile Points
I USMC—1/1, 2/1, 3/1, 1-LAR 13 MEU HQ USN—1 x Carrier Wing; USAF—1 x F-15E, 1 x F-16D, [1 x 5
USA—4th Bde/2 ID; USN— 1 x CVBG, 1 x AMPH 1 Supply Point A-10C]** US—2 x Cruise Missile Points
J USA—3rd ACR, 4/25th ID (AB Bde), 1 x Airmo- 2 Supply Points Commonwealth—1 x TYPH; 6
bile pt. +1 Sea Transport JPN—1 x F-4EJ
K USMC—3/4, 1 Arm., AH-1Z I MEF HQ JPN—1 x F-15J; US—1 x Cruise Missile Point 4
2 Supply Points
L USA—25th ID (all units), 1 x Airmobile Pt. 25th ID HQ USAF—1 x F-16DJ, [1 x B-52H]**; US—2 x Cruise Missile 5
CW—41 + 42 RM, 1 x AMPH; +1 Sea Transport Points
JPN*—Western HQ, 4/West Commonwealth—1 x JSF, 1 x TORN; 1 x SOF Marker

M USMC— 1/5, 2/5, 3/5, 2-LAR 1 Supply Point USN— 1 x Carrier Wing; USMC—2 x F/A-18, 1 x AV-8B; 4
USN— 1 x SAG, 1 x CVBG US—2 x Cruise Missile Points
N USA—4/1 Cav, 1 x AH-64 2 Supply Points USAF—[1 x A-10C]** 5
O USA—1 Cav (All units) 1 Cav HQ USAF—1 x F-16DJ, 1 x B-1B; US—2 x Cruise Missile Points 5
1 Supply Point
P Commonwealth—Abn Bn, Tiger +2 Sea Transport USAF—1 x F-15E, [1 x B-52H]** 4
JPN*—8/West
Q USA—4/3 ID, 1 x AH-64 3rd ID HQ JPN—1 x F-2A 4
1 Supply Points
R USA—3 ID (all units) +2 Sea Transport USAF—1 x B-2A; US—3 x Cruise Missile Points 4
S USA—4/1 ID, 1 x AH-64) 1 ID HQ USN—1 x Carrier Wing; US—2 x Cruise Missile Points 4
USN— 1 x CVBG 1 Supply Point
T USA—1 ID (all units) +2 Sea Transport USAF—[1 x F-16D]** 4
U USA—1/10 Mt, 1 x AH-64 10 Mt HQ USAF—1 x F-15E; US—2 x Cruise Missile Points 3
1 Supply Point
V USA—10 Mt (all units) 2 Supply Points USAF—[1 x B-52H]** 3

Notes:
* See Game Specific Rules 15.8 (only allowed by Optional Rule)
** See Game Specific Rule 15.13
R# = Reinforcement Number, see GSR16.2.1.4 (see also 16.2.1.2.7)

This is the “Living” document for the game.


Changes from the original are indicated in
blue text.
© 2012 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com

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