3rd-Level Witch Spells: Spell Name M/F Description Source
3rd-Level Witch Spells: Spell Name M/F Description Source
Spell Name Anthropomorphic Animal Arcane Sight Ash Storm Bestow Curse M/F Description Animal becomes bipedal. Magical auras become visible to you. Hamper vision and movement. 6 to an ability score; 4 on attack rolls, saves, and checks; or 50% chance of losing each action. Skull acts as magic mouth, listeners are shaken. Hear or see at a distance for 1 min./level. Extra eyes give all-around vision. Causes a creature to become dehydrated. Puts 10 HD of creatures to sleep. Cancels one magical spell or effect. Target gains the eldritch ague spellblight. Acid boils burst when you are attacked. Target takes Dex and Con damage. Subject flies at speed of 60 ft. M Inscription harms those who pass it. Know approximate distance from where you cast this spell. F You use a Harrow deck to tell a fortune for yourself or someone else. Gives +2 bonus on attack rolls, saves, skill checks. Screaming pain limits the target's actions. Add to your ki pool when you critically hit. Electricity deals 1d6/level damage. Nauseates and/or sickens weak creatures. Senses direction toward object (specific or type). Source UM CRB UM CRB
Cackling Skull Clairaudience/Clairvoyance Countless Eyes Cup of Dust Deep Slumber Dispel Magic Eldritch Fever Eruptive Pustules Excruciating Deformation Fly Glyph of Warding Guiding Star Harrowing Heroism Howling Agony Ki Leech Lightning Bolt Loathsome Veil Locate Object
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Lover's Vengeance
Malediction
M F
You inspire yourself or a lover to a vengeful rage against a chosen enemy. Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. As magic jar, but limited to line of sight. Gives subject 10 on Survival checks. Inf licts 1d6 nonlethal damage 1 round/level. Gives +2 to Str and Con, +1 on Will saves, 2 to AC. Summon a swarm of poisonous frogs. Ray makes subject exhausted. Target is compelled to stay near another. Cures normal or magical blindness or deafness. Frees object or person from curse. Cures all diseases affecting subject. Target temporarily ages. Foes provoke attacks of opportunity. Detects thinking creatures thoughts.
ISWG APG
Marionette Possession Natures Exile Pain Strike Rage Rain of Frogs Ray of Exhaustion Reckless Infatuation Remove Blindness/Deafness Remove Curse Remove Disease Sands of Time Screech Seek Thoughts Sepia Snake Sigil Share Senses Sleet Storm Speak with Dead Spit Venom Stinking Cloud Strangling Hair Suggestion Summon Monster III Tongues M
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Creates text symbol that immobilizes reader. Perceive the world around your familiar. Hampers vision and movement. Corpse answers one question/two levels. Spit blinding black adder venom. Nauseating vapors, 1 round/level. Your hair animates and grapples. Compels a subject to follow stated course of action. Summons extraplanar creature to fight for you. Speak and understand any language.
Floating knife attacks with you. Target is compelled to avoid another creature. A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Take the form and some of the powers of a Small or Medium vermin. Illusory hellscape makes creatures shaken. Subject treads on water as if solid.
M Create a more potent unholy water.
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ISWG
Witness
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