THE Process: Darna B. Balang College of Teacher Education Benguet State University
THE Process: Darna B. Balang College of Teacher Education Benguet State University
Sequences and strategies Should I use the discovery or expository approach? Which would be more effective: individualized or group learning? How can time be spent in presenting each learning activity? How can students accomplishments be assessed a the end of the lesson? What teaching style would be best suited for the subject matter and objectives?
Modes and media Should I use graphics? Written symbols? Recorded sounds? Multimedia? Evaluation of the effectiveness of the learning experiences Observation devices: checklist, rating
scales, anecdotal records and behavioral journal Self-report instruments, inventories, questionnaires and ranking devices Test items: essay and objective types
4. Improvement of the learning experiences so as to better achieve the objective Revision or modification may be done in the media or materials employed Reformulation of the objectives, design of another set of learning experiences and evaluation of students performance
ADDIE MODEL
analysis evaluate design
implement
development
ADDIE MODEL
The Analysis
most important phase in the ADDIE model. identifies areas requiring or needing training taking into account views of subject matter experts, the target audience, and the ultimate objectives and goals of the training.
Who is the target audience; What is the minimum/maximum current knowledge of the participant audience? What are their characteristics? What are their special needs? What knowledge and skill deficiencies currently exist?
What are the tasks currently performed by the target audience and what new skill level is required following the training. What are the available delivery options and methods for transferring the new skills to the workplace?
The Design is the systematic process of research, planning, identifying and specifying the complete design of the course objectives, lesson planning ,topic content, training methodology, media, learner exercises, courseware content, and assessment criteria.
The entry criteria or knowledge level the learner must demonstrate prior to training. Develop learning objectives for each task to be covered. Identify, structure and sequence the learning steps required to perform the task from easiest to most difficult. Based on the time allocated for the training, determine approximately how long it will take to deliver the program
instructor's pace, course format and mode of delivery adjusting content and format accordingly. Develop participant assessments, program evaluation methodology, data collection method, and reporting formats that will be use to determine mastery of the tasks to be delivered If possible, conduct mini knowledge presentations to validate the program will meet the designated learning requirements. Review implementation and evaluation costs, effort required and schedule.
The Development phase is the actual production and assembly of the materials that were developed in the design phase. At this point it is important to include whoever is responsible for which elements, time schedules, and deadlines all audio, video, and courseware materials are collected, prepared, created and ready to be tested.
List activities that will help the target audience learn the task. Select the delivery method most appropriate to the learning group. Develop and produce program materials, aids and instructional courseware. Combine the courseware into a smoothly transitioning presentation. Validate the material and presentation to ensure it meets all goals and objectives.
Develop trainer guides, learner guides, job aids and participant resources as necessary. Prepare coaches and mentors who will be assisting with the training. Book venue, accommodations and travel arrangements. Schedule participants.
The Implementation phase is where the developed course is actually put into action, and the final product, developed based on needs and errors discovered while testing with a prototype product, is presented to the target audience.
the Evaluation phase, in a systemic process, considers feedback from the learners. The feedback gathered during this phase measures reaction, identifies what is working and not working, determines the effectiveness and quality of the delivery, and is designed to fine-tune the program. It validates whether the course satisfied its objectives and the effectiveness of the training materials used. It finds out whether the learning went as planned, and it may also uncover any obstacles that may have emerged, then, by making revisions, adjustments and corrections as needed, insures the success of the next presentation.
Was the information and/or message presented clear and understandable? Were the examples, illustrations, and demonstrations useful? Was the information presented personally relevant to the learner? Was the instruction interesting and, most importantly, motivating? How did the instruction impact the learner? If so, in what way. If not, why. What should be done differently?
Of the material presented, what was most important to the learner? What was least important? What would the learner change, modify or adjust?
An honest evaluation of the lesson results at this point will yield a bountiful amount of information that can be used to perfect and insure the success of all future presentations. Use this information positively, and you will be rewarded with a superb result!
ASSURE MODEL
Analyze Learners State Objectives
Select Methods, Media & Materials
Utilize Media & Materials Require Learner Participation Evaluate & Revise
ANALYZE LEARNERS
individual perceives, interacts with, and responds emotionally to learning environments STUDENT MOTIVATION PHYSIOLOGICAL FACTORS
STATE OBJECTIVES
The Domains of Objectives
COGNITIVE INTERPER SONAL
AFFECTIVE
MOTOR SKILLS
The ABCs of Well-stated Objectives Classification of Objectives Objectives and Individual Differences
doing. Learning is most likely to take place when learners are active. Behavior-The heart of the objective is the verb describing what the audience will have after the instruction (Helpful Hundred-next slide). Conditions-How will the performance be observed? Degree-Indicates the standard, or criterion, by which acceptable performance will be judged, i.e. time & accuracy.
based on the needs and learning styles of the students Choosing a Media Format-flip charts, slides, audio, video, computer multimedia. The instruction situation, learner variables, and nature of the objective must be considered. Obtaining Specific Materials
Involving the Media/Technology Specialist Surveying the Sources Selection Criteria Instructors Personal File
Selective Guides
Evaluative Guides
Only the Best Computer Programs Best Videos for Children and Young Adults The Elementary School Library Collection Booklist, Choice School Library Journal, Video Rating Guide
Utilization Steps
Provide Experience
Prepare Learners
Prepare Environment
Prepare Materials
Preview Materials
Preview the material -- Never use anything in class you have not thoroughly checked out. Prepare the material- Make sure you have everything you need and that it all works. Prepare the environment- Set up the classroom so that whatever youre doing will work in the space you have. Prepare the learners- Give the students an overview,
explain how they can take this information and use it and how they will be evaluated up front. Provide the experience- Teaching is simply high theatre. Showmanship is part of the facilitators job. Teaching and learning should be an experience not an ordeal
Effective learning demands active participation by the learners Activities to allow learners to practice
knowledge or skills
ASSESSMENT OF LEARNER ACHIEVEMENT have the following characteristics: Have more than one correct approach Are thought provoking, not simply requiring recall of memorized facts Require decision making, rather than just rote memorization Develop thinking in a variety of ways Lead to other problems to be solved Raise other questions
Student projects such as writing assignments, science projects, and posters; performances such as giving speeches; oral questioning; discussions of controversial topics & current events; portfolios
First-hand experiences Learner has some control over the outcome Incorporates the use of all five senses
Difficulty when not enough previous experience or exposure to a concept Every level of the Cone uses abstract thinking in come way
May lead to a more useful way of thinking about audio visual materials and their application in the classroom The levels of the Cone are interactive As one moves up the Cone there is not necessarily an increase in difficulty but rather an increase in abstract thought
Direct, first hand experiences Have direct participation in the outcome Use of all our senses Examples:
Working in a homeless shelter Tutoring younger children
Contrived Experiences
Models and mockups editing of reality Necessary when real experience cannot be used or are too complicated Examples
Use of a pilot simulator Mock up of an auto plant to show the auto making process
Dramatized Experiences
Reconstructed experiences Can be used to simplify an event or idea to its most important parts Divided into two categories
Acting actual participation (more concrete) Observing watching a dramatization take place (more abstract)
Demonstrations
Visualized explanation of an important fact, idea, or process Shows how certain things are done Examples: How to make a peanut butter and jelly sandwich How to play the piano
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Flame Salt Test Demonstration- You Tube (right click to open link) http://www.youtube.com/watch?v= YFqq1rL8PjQ
Study Trips
Watch people do things in real situations Observe an event that is unavailable in the classroom Examples:
Edsa Revolution Reenactment Class trip to Sagada Cave
Exhibits
Something seen by a spectator Two types Ready made Museum Career fair Home-made Classroom project National History Day competition
Motion Pictures Can omit unnecessary or unimportant material Used to slow down a fast process Viewing, seeing and hearing experience Can re-create events with simplistic drama that even slower students can grasp
copyservices.tamu.edu/clipart/clip09/index.html
Symbolic Experiences
Very little immediate physical action Difficult only if one doesnt have enough direct experience to support the symbol Used at all levels of the Cone in varying importance Involves: Visual symbols Verbal symbols
Visual Symbols
No longer involves reproducing real situations Chalkboard and overhead projector the most widely used media Help students see an idea, event, or process Examples:
Chalkboard Flat maps Diagrams charts
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http://pro.corbis.com
Verbal Symbols
Two types Written words more abstract Spoken words less abstract Examples: Discussion Explanation/ lecture
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