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Making Maps Using Photoshop: Further Reading

This tutorial provides instructions for creating a basic map image in Photoshop using filters and adjustments to generate land and water forms, which can then be refined through selection and layer techniques. Key steps include: 1. Generating the initial land/water image using filters and threshold adjustment. 2. Preserving the base image and building up coastlines by continuously cutting, pasting, and transforming selections. 3. Filling in land areas and using the same process to generate inland lakes and waterways. 4. Optional steps include adding territory boundaries and rivers by selecting and stroking shapes from the base image.
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0% found this document useful (0 votes)
198 views

Making Maps Using Photoshop: Further Reading

This tutorial provides instructions for creating a basic map image in Photoshop using filters and adjustments to generate land and water forms, which can then be refined through selection and layer techniques. Key steps include: 1. Generating the initial land/water image using filters and threshold adjustment. 2. Preserving the base image and building up coastlines by continuously cutting, pasting, and transforming selections. 3. Filling in land areas and using the same process to generate inland lakes and waterways. 4. Optional steps include adding territory boundaries and rivers by selecting and stroking shapes from the base image.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Making maps using Photoshop

Author: Jeremy Elford/jezelf.co.uk


PHOTOSHOP: MAP MAK !" : #A$ % #&A%K A!' () *E / A&P)A %)A!!E& MAP +,- &A*E- MAP *.*,- A&$ SKILL LEVEL : #E" !!EABOUT: *, %-EA*E + %* ,!A& MAP$ /though you can use these methods on real 0orld ones1 ) $*,- %A&&23 %,A$* & !E$ ,! ME' E4A& /A!' EA- &E-1 MAP$ (E-E !E4E- A$ A%%.-A*E A$ *)E ,!E$ 5M MAK !" )E-E 6 () %) A-E M,-E ,+ ()A* 2,.5&& "E* +-,M M,'E-! 'A2 $,.-%E$. 2,. %A! $* && A%) E4E *)E M,-E A.*)E!* % &,,K #2 .$ !" *)E E-A$E- A!' #-.$)E$ ,- + &*E-$ *, #-EAK ',(! *)E 'E*A &$. *) $ $ ,- "!A&&2 *, $),( P),*,$),P *E%)! 7.E$ *, MAKE $,ME*) !" 7. %K&2 A!' E++E%* 4&E2 ( *) $,ME A-* $* % & %E!%E. +,- -E+E-E!%E3 -E$EA-%) A!' +.-*)E- -EA' !" ) $*,- %A& A!' + %* ,!A& MAP$ )E-E A-E $,ME & !K$ + 2,.5&& & KE *, "E* $,ME 'EA$ #E+,-E 2,. $*A-*... ) $*,- %A&: ,''E!5$ #,,KMA-K$ / !*E-!E* ME' E4A& $,.-%E#,,K / MAP$ ,+ *)E EA-&2 ME' E4A& PE- ,' 8996:;99 A.'. + %* ,!A& : &E",&A$5 +A!*A$2 A!' ME' E4A& MAP$ / MAP6A6(EEK

f you5re not a complete <eginner3 or 0ant to skim through all the detail e=planation3 5>e highlighted the key parts3 so just look out for those. *)E + !A& -E$.&*:

*his is the final image3 <lack for the land and 0hite for the sea. 2ou can 0ork the other 0ay around3 found it easier to read this 0ay. All the other maps 5>e done use this process as the foundation3 so its good to start here if you5re ne0 to Photo$hop. /&arger image at end of tutorial1

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%reating the <asic image :.9: ,pen Photoshop and create a ne0 document +ile A !e0 A !ame it. A size dimensions: (idth :;99 pi=els and a )eight ?999 pi=els. -esolution for mine is left at @?. 2ou can put in any dimensions or resolution you like3 these are the ones used in this tutorial 0hich is roughly <ased on a page for a no>el. f you 0ant dou<le page3 then simply dou<le the 0idth as you e=pect. *he higher the pi=el resolution3 the more detail you can put in and the sharper it 0ill print out. Print for magazines and posters is usually at ;99ppi :.:: $elect your ne0 file. Make sure you ha>e the default <lack and 0hite as your colours. t doesn5t matter 0hich are foreground or <ackground. 2ou can click on the mini foreground and 0hite <ackground icon to reset to default colours. +ilter A -ender A 'ifference %louds 2ou can repeat this a fe0 times if you 0ant more comple=ity. %trlB+ is the short6cut to repeat your last selected filter. (e 0ill come <ack to this for other map tutorials. +or no0 5ll stay 0ith just the once <ecause it 0ill <e enough.

:.?: mage A Adjustments A *hreshold .se the slider to get the kind of detail you like. /see images <elo01 concentrate on the <lack as the land mass and the 0hite as the sea at this stage. ha>en5t mo>ed too far from the middle3 mo>ing it a touch so get a <unch of small islands as 0ell as the main land.

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:.;: (e are going to use this image a fe0 times later on so 0e need to preser>e it. n your layers palette3 name it something and duplicate it. 2ou can do this <y & click and drag to the ne0 layer icon. also created a ne0 group to keep things tidy for later. 2ou can do this <y clicking on the folder icon and then drag your files into the folder on your layers palette.

:.8: %reate a ne0 layer <et0een the t0o you ha>e in :.;. +ill it in 0hite. !o0 go to the layer a<o>e3 select your lasso tool. 'ra0 around areas you like. (hen you ha>e your selection3 cut it out and paste it <ack do0n /%trlBC3 %trlB41. it pastes it to a ne0 layer

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:.D: n your &ayers Palette3 change the <lending from E!ormalE to EMultiplyE. .se your Mo>e tool to position your section of land any0here you like. 2ou can use the layer you took it from to help you <e more creati>e <y o>erlapping <its3 gi>ing you more ideas. *his part can take time depending on 0hat you5re after. 2ou can click <ack to the original >ersion or your copy3 continuously cutting and pasting sections to <uild up your map. *ry and concentrate on coastline and islands3 later 0e5ll <e filling the <igger land masses3 so you just need to make a mental note for no0. let the map create itself and 0hat 5feels right5. 'on5t forget you can also use your transform tools to flip >ertically3 horizontally or rotate. *ry not to use scale tools to scale up3 though. it 0ill pi=elate the image and you 0on5t ha>e a consistent map. f you 0ant more detail at this stage3 <est start again and gi>e yourself a higher resolution image. *ransform tools can <e found at Edit A *ransform A -otate /or flip1

:.F: f you5re drying up 0ith coastline3 simply create another document the same resolution as your first /size dimensions don5t need to <e the same1 and go through :.9 to :.?. %hop <its out and paste them into your first map. Play around 0ith <oth !ormal and Multiply layer <lending3 see 0hat happens. 2ou can erase <its of the layers a0ay to create small features on your map3 <ut try not to ha>e the hard edge the eraser can make. f you find you ha>e one3 paste a long <it of coast line o>er the top. t5s also 0orth thinking a<out the purpose of your map at this stage. %reate natural har<ours or points of interest 0here opposing forces 0ould 0age a 0ar o>er strategic locations. Most %i>ilizations start up around ri>ers and coastlines3 so its good to put some forethought in. +or more authenticity3 you might 0ant to think <ack to prehistory of your creation. )o0 the continents mo>ed. *his tutorial is closer in3 so it5s more 0here land has <een flooded. t5s not 0rong if you don5t think a<out all this stuff no0 <ecause you can al0ays change it later if you 0ant to. f you are interested in this <it 6 gra< your nearest atlas and ha>e a look there for ideas.

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ended up 0ith :G layers and created a<out 8 6 D other documents as mentioned a<o>e3 continuously chopping and mo>ing rotating a<out. then merged all these layers together onto my 0hite <ackground. $till keeping the original3 just in case need it later. :.@: Easy <it. $elect your <rush tool3 <lack as your colour and fill in those land masses. 2ou can lea>e areas that could <e lakes and inland seas. f you don5t ha>e those3 don5t 0orry 0e5re onto those ne=tH

:.I: &akes -epeat steps :.9 to :.? <ut this time on the *hreshold play around 0ith it so you ha>e lots of lake looking <its. E,KE it3 then use your magic 0and tool to select the 0hite areas. %ut it out and paste it o>er onto your map document in an area you like. -epeat until you5re happy. /see images <elo01 2ou5ll soon disco>er that you can also use this part to create more interesting <its on your coastlines3 not just lakes. 2ou can create natural har<ours or re6arrange the coast line. 2ou can scale3 rotate 6 <ut only scale do0n3 not up or you5ll ha>e resolution issues. f you 0ant a <igger lake3 you can join parts together or do this part again and use *hreshold. 2ou can also go <ack to your first threshold layer /:.?1 and mage A Adjustments A n>ert if you spotted any cool shapes. %reate a ne0 layer <ehind the one you5re 0orking on and fill it 0ith <lack might help you if you5re chopping and mo>ing your lakes around on your merged layers.

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:.G: (hen you5re done merge do0n again so you ha>e your ne0 mapH E>en no0 you could mage A Adjustments A n>ert to change the map.

!ormally 0hite 0ould <e used as high ground and <lack as lo0 ground /this is e=plained in a later tutorial1 like to use <lack as the land as a personal preference for me3 as find it easier to read J totally up to you though. f you do choose to in>ert3 then you 0ill need to remem<er 0hat you ha>e as high and lo0 in the remainder of this tutorial.
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?.9 *erritory <oundaries and ri>ers /optional1 *o create territorial <orders3 go <ack to your first image mentioned at step :.;. .sing your magic 0and again click on a <lack area. (hile you ha>e your selection3 create a ne0 layer a<o>e your cool looking map and acti>ate it. Make sure you ha>e 0hite as your foreground colour. Edit A $troke A : pi=el ?.:: 'eselect /%trlB'1 and using your mo>e tool3 mo>e your layer around your map to section off your territories 0here you 0ant them. Erase3 cut and mo>e3 rotate 0here you see fit. 2ou can e>en use the edge of the document stroke as straight line to make hard line <oundaries as you get in American states. -educe the opacity to a<out ?9K.

?.?: +or ri>ers you can do a similar process. 'o the same thing you did a<o>e for the territories. *his time think a<out the ri>er shapes you need3 so you5ll pro<a<ly 0ant to a>oid making small islands and instead try going for more simple coastline shapes. .sing your magic 0and selection tool3 copy and paste the areas you like o>er to your map. *hen 0ith the ne0 layer /on your map1 acti>e and 0hile selected3 $troke it 0ith : pi=el. f you 0ant <igger ri>ers then 0hile you ha>e this all selected create a ne0 layer and the repeat <y stroking it 0ith more pi=el 0eight3 say ;. / illustration <elo0 sho0s copied image at a<out :9K opacity so you can see 0hat 5m doing. !ormally 0ouldn5t do this.1

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!o0 0ork into these layers <y chopping <its up and mo>ing them a<out so your ri>ers <ranch off. 2ou can use the same <its else0here on your map3 rotating them or flipping them 0on5t <e noticea<le at a glance3 <ut if you do 0ant to <e uniLue3 then keep repeating the a<o>e until you5re happy. f you do 0ant thicker ri>ers then smaller ones3 then 0ould suggest ; le>els 6 one of each pi=el 0eight and3 so you5re not o>er0helmed <y all these3 <reak it do0n <y concentrating on the thickest to thinnest at a time and delete anything you don5t 0ant 0ith your eraser. $ometimes it5s 0orth checking the atlas or !A$A satellite images to see ho0 nature does it to make it more con>incing.

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(hen using the eraser make sure the Mode is set to Pencil or that you ha>e a solid <rush. *his 0ay the <its you delete 0ill <e crisp and clean3 0ith a soft3fall off <rush3 it5ll gi>e a grey scale falloff 0hich 0ont gi>e you the <est result later 0hen adding the smaller <its. f you chop up the stroke layers into smaller sections3 so you can lasso around them and mo>e them o>er the ends of the larger ri>er mouths you just made3 it5s much more managea<le. ,nce you ha>e all the ri>ers sorted out like a<o>e3 merge those layers3 duplicate it. Put the <ottom5s opacity do0n some 0ay and this time use your eraser on the top one 0ith a <rush tool and a soft3 fall off <rush. partly delete a0ay the harder3 <righter inner ri>ers. &ea>e the parts near to the coastline. .sing t0o layers helps preser>e the ri>ers in case you 0ant them again. *hat5s a<out itH 2ou can go into as much detail as you like. *his is pro<a<ly not spot on in true geography terms3 so ho0 much research you 0ant to do is up to you. +or us laymen this is fine for our purpose. )ere5s my finished #M(3 Alpha Map. decided not to use the territory <oundaries <ecause 0anted to use the ri>ers instead. )ere5s the final result...

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