Characteristics Combat Information
Characteristics Combat Information
Character Name:________________________________________________
Alternate Identities:_______________________________________________
Player Name: ___________________________________________________
CHARACTERISTICS
COMBAT INFORMATION
6 Base DCV ____
6
___
Val Char
Base
Cost
Points
Roll
Notes
Base OCV
13 STR
___
10
x1
3
___
12___
2
151.6kg END (__)
1
HTH damage ____d6
Lift _____
18 DEX
___
10
x3
24
___
13___
6
OCV _____
________
___
________ ____
13 CON
___
10
x2
6
___
12___
________
___
________ ____
12 BODY
___
10
x2
4
___
11___
Total OCV
10 INT
___
10
x1
0
___
11___
13 EGO
___
10
x2
6
___
12___
4
Base ECV _____
+5
with any single attack with one specific weapon
____________________________
15 PRE
___
10
x1
5
___
12___
3
Base Presence Attack _____d6
____________________________
12 COM
___
10
x1/2
1
___
11___
3/13
___ PD
(STR/5)
3/20
___ ED
(CON/5)
4 SPD
___
1+ (DEX/10)
6 REC (STR/5)+(CON/5)
___
30 END
___
(CON x 2)
26 STUN BODY+(STR/2)+(CON/2)
___
6
DCV _____
+/-
COMBAT MANEUVERS
x1
0
___
x1
0
___
x10
12
___
Phases: 1 2 3 4 5 6 7 8 9 10 11 12
x2
0
___
x1/2
2
___
x1
0
___
63
___
ATTACKS
Maneuver Phase
Block
Brace
0
Disarm
Dodge
Grab
Grab By
Haymaker
Move By
Move Through
Set
1
Strike
OCV
+0
+2
-2
-1
-3
+0
-2
-v/5
+1
+0
DCV
+0
1/2
+0
+3
-2
-4
-5
-2
-3
+0
+0
Effect
Block, abort
+2 vs. Range Mod.
Can disarm
Abort, vs. all attacks
Grab two limbs
Move and Grab
+4DC
STR/2 + v/5
STR + v/3
Ranged attacks only
STR or weapon
EXPERIENCE POINTS
___
______________
___
______________
_____ d6
Total earned
0
___________
_____ d6
Spent
140
___________
___
______________
_____ d6
Unspent
0
___________
___
______________
Base points
100
___________
___
______________
Disad points
0
___________
DEFENSES
MOVEMENT
Defense SFX
3/13
______
0-4
0
5-8
-2
Type
Combat NonCom
____________
Run (6)
6"
______
12"
______
0/10
Resistant Physical Defense ______
____________
Swim (2)
2"
______
4"
______
Energy Defense
3/20
______
____________
3
2 "
H. Leap ( ___)
______
4"
______
Targeting Shot
Head shot (Head to Shoulders)
High shot (Head to Vitals)
Body shot (Hands to Legs)
Low shot (Shoulders to Feet)
Leg shot (Vitals to Feet)
0/17
______
____________
1
1"
V. Leap ( ___)
______
2"
______
Mental Defense
0
______
____________
Flight
___________
12"
______
24"
______
____________
___________
______
______
Power Defense
0
______
____________
___________
______
______
Other: _____________
______
____________
Other: _____________
______
____________
Physical Defense
Amount
COMBAT MODIFIERS
Range
RMOD
Head
x5
Hands
x1
7-8
Arms
x2
Shoulders x3
10-11 Chest
BODY CHARGES
CHARGES CHARGES
x3
x2
x2
-8
__ / __
x1/2 x1/2
-6
__ / __
x1/2 x1/2
-5
__ / __
x1
x1
-5
__ / __
x1
x1
-3
__ / __
12
Stomach x4
x1.5
x1
-7
__ / __
13
Vitals
x4
x1.5
x2
-8
__ / __
14
Thighs
x2
x1
x1
-4
__ / __
-6
__ / __
15-16 Legs
x2
17-18 Feet
x1
x1/2 x1/2
x1/2 x1/2 -8 __ / __
Average Def ______
DCV Modifier ______
Total Weight ______
CHARACTER INFORMATION
Character name Heatwave
___________________
2.00 m
100.00 kg
Height _________
Weight __________
Brown Eye color ________
Brown
Hair color _______
SKILLS, PERKS, AND TALENTS
Cost Name
CAMPAIGN INFORMATION
Campaign name ___________________
Genre ____________________________
Gamemaster _______________________
Cost Name
Power/Equipment
END
3
___
Acrobatics
_______________________
13____
16
___
_________________
Elemental
Control, 40-point powers, ; all slots Only In Heroic Identity (-)
__________________________________________
3
___
Breakfall
_______________________
13____
16
___
_________________
1)__________________________________________
Force Field (10 PD/17 ED), Reduced Endurance (0 END; +); Only In Heroic Identity
_____
3
___
Lockpicking
_______________________
13____
___
_________________
3
___
Persuasion
_______________________
12____
38
___
Flaming
Body Shield
_________________
2)__________________________________________
Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +), Damage _____
3
___
Seduction
_______________________
12____
___
_________________
Shield (Offensive; +), Continuous (+1); No STR Bonus (-), No Knockback (-),_____
__________________________________________
3
___
Teamwork
_______________________
13____
___
_________________
_____
3
___
Tactics
_______________________
11____
20
___
Fireballs
_________________
3)__________________________________________
Killing Attack - Ranged 3d6; Only In Heroic Identity (-)
4
_____
3
___
Streetwise
_______________________
12____
18
___
_________________
4)__________________________________________
Flight 12", Position Shift, Reduced Endurance (0 END; +); Only In Heroic
_____
5
___
Fireball
Throwing: +5 with any single attack ____
_______________________
___
_________________
Identity (-)
__________________________________________
_____
___
____
20
___
Heat
Wave
_________________
5)__________________________________________
Sight Group Flash 6d6, No Range Modifier (+); Only In Heroic Identity (-) _____
4
___
_______________________
____
20
___
_________________
6)__________________________________________
Dispel Invisibility 10d6, Explosion (+); Only In Heroic Identity (-)
4
_____
___
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29
___
(-)
__________________________________________
_____
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DISADVANTAGES
Cost Disadvantage
Roll
Cost Disadvantage
Roll
___
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0
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