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Crossing

The document asks questions to clarify the meaning and purpose of several numerical values related to player shooting distances, passing, and receiving in a soccer simulation. It seeks to understand if the values represent distances, probabilities, or counts of actions and whether they encourage or discourage certain behaviors.

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Kišić Spasoje
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0% found this document useful (0 votes)
92 views

Crossing

The document asks questions to clarify the meaning and purpose of several numerical values related to player shooting distances, passing, and receiving in a soccer simulation. It seeks to understand if the values represent distances, probabilities, or counts of actions and whether they encourage or discourage certain behaviors.

Uploaded by

Kišić Spasoje
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Ok i have a question about these values, i am starting to doubt that i understan d them well, since i still have trouble

with distances from where players cross or shoot, so just to be sure i want to know what it EXACTLY means. OPTION_SHOOTING_YARDS_CLOSE = 9.0 OPTION_SHOOTING_YARDS_FAR = 29.0 OPTION_SHOOTING_FROM_DISTANCE_BIAS = 40.0 For the first range it says **If a player is closer than the close distance, the y will be heavily biased towards shooting** So does that mean the player will ALLWAYS (or try) to shoot when he is closer th en 9.0 yards? Second the BIAS, is that the HIGHER u will make it, the more players will try to get into a good position to shoot on goal, OR is it that they will have a lesse r probability to shoot because the value will prevent them from doing so. And these lines, do they tell u how many times a FORWARD passes or how many time s a FORWARD GETS a pass, or is it a distance value ? // Short Pass Scoring OPTION_VALUE_PASS_FORWARD_MAX = XX OPTION_VALUE_PASS_FORWARD_DEFAULT = XX OPTION_VALUE_PASS_FORWARD_MIN = XX ************************************************************ What does this mean ? OPTION_VALUE_RECV_SAVE = XX ************************************************************ Same goes for this one, is it a AI distance value or the amount of through passe s a player gets FORWARD (that presumably leads to a goal) // Through Ball Scoring OPTION_VALUE_THROUGH_PASS_FORWARD = XX

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