Latches and Flip-Flops: 7.1 Bistable Element
Latches and Flip-Flops: 7.1 Bistable Element
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metastable stable 0
Q'
V in1 = V o u t 25
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metastable
stable
stable
Figure 3. Ball and hill analogy for metastable behavior. small force is applied to the ball, it will go partly up the hill and then rolls back down to the same side. If a big enough force is applied to it, it will go over the top and down the other side of the hill. We can also apply a force that is just strong enough to push the ball to the top of the hill. Again at this precarious position, it can roll down either side. We will find that all latches and flip-flops have this metastable behavior. In order for the element to change state, we need to apply a strong enough pulse satisfying a given minimum width requirement. Otherwise, the element will either remain at the current state or go into the metastable state in which case unpredictable results can occur.
7.2 SR Latch
The bistable element is able to remember or store one bit of information. However, because it does not have any inputs, we cannot change the information bit that is stored in it. In order to change the information bit, we need to add inputs to the circuit. The simplest way to add inputs is to replace the two inverters with two NAND gates as shown in Figure 4(a). This circuit is called a SR latch. In addition to the two outputs Q and Q', there are two inputs S' and R' for set and reset respectively. Following the convention, the prime in S and R denotes that these inputs are active low. The SR latch can be in one of two states: a set state when Q = 1, or a reset state when Q = 0. To make the SR latch go to the set state, we simply assert the S' input by setting it to 0. Remember that 0 NAND anything gives a 1, hence Q = 1 and the latch is set. If R' is not asserted (R' = 1), then the output of the bottom NAND gate will give a 0, and so Q' = 0. This situation is shown in Figure 4 (d) at time t0. If we de-assert S' so that S' = R' = 1, the latch will remain at the set state because Q', the second input to the top NAND gate, is 0 which will keep Q = 1 as shown at time t1. At time t2 we reset the latch by making R' = 0. Now, Q' goes to 1 and this will force Q to go to a 0. If we de-assert R' so that again we have S' = R' = 1, this time the latch will remain at the reset state as shown at time t3. Notice the two times (at t1 and t3) when both S' and R' are de-asserted. At t1, Q is at a 1, whereas, at t3, Q is at
S'
R'
Q'
S 0 0 1 1 1
R 0 1 0 1 1
Q 0 1 (b)
Qnext 1 1 0 0 1
Qnext' 1 0 1 1 0
(a)
S'
Q Q'
(d)
SR latch: (a) circuit using NAND gates; (b) truth table; (c) logic symbol; (d) timing diagram.
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Q'
S 0 0 0 1 1
R 0 0 1 0 1
Q 0 1 (b)
Qnext 0 1 0 1 0
Qnext' 1 0 1 0 0
S R
Q Q'
(a) Figure 5. SR latch: (a) circuit using NOR gates; (b) truth table; (c) logic symbol.
(c)
a 0. When both inputs are de-asserted, the SR latch maintains its previous state. Previous to t1, Q has the value 1, so at t1, Q remains at a 1. Similarly, previous to t3, Q has the value 0, so at t3, Q remains at a 0. If both S' and R' are asserted, then both Q and Q' are equal to 1 as shown at time t4. If one of the input signals is de-asserted earlier than the other, the latch will end up in the state forced by the signal that was de-asserted later as shown at time t5. At t5, R' is de-asserted first, so the latch goes into the normal set state with Q = 1 and Q' = 0. A problem exists if both S' and R' are de-asserted at exactly the same time as shown at time t6. If both gates have exactly the same delay then they will both output a 0 at exactly the same time. Feeding the zeros back to the gate input will produce a 1, again at exactly the same time, which again will produce a 0, and so on and on. This oscillating behavior, called the critical race, will continue forever. If the two gates do not have exactly the same delay then the situation is similar to de-asserting one input before the other, and so the latch will go into one state or the other. However, since we do not know which is the faster gate, therefore, we do not know which state the latch will go into. Thus, the latchs next state is undefined. In order to avoid this indeterministic behavior, we must make sure that the two inputs are never de-asserted at the same time. Note that both of them can be de-asserted, but just not at the same time. In practice, this is guaranteed by not having both of them asserted. Another reason why we do not want both inputs to be asserted is that when they are both asserted, Q is equal to Q', but we usually want Q to be the inverse of Q'.
S S' Q E Q' R R'
(a)
E 0 0 1 1 1 1 1
S 0 0 0 1 1
R 0 0 1 0 1
Q 0 1 0 1 (b)
Qnext 0 1 0 1 0 1 1
Qnext' 1 0 1 0 1 0 1
S E R
Q Q'
(c)
(d) Figure 6. SR latch with enable: (a) circuit using NAND gates; (b) truth table; (c) logic symbol; (d) timing diagram.
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R Q
E Q' S S
(a) Figure 7.
E 0 0 1 1 1 1 1
S 0 0 0 1 1
R 0 0 1 0 1
Q 0 1 0 1
Qnext 0 1 0 1 0 1 0
Qnext' 1 0 1 0 1 0 0
(b) SR latch with enable: (a) circuit using NOR gates; (b) truth table.
From the above analysis, we obtain the truth table in Figure 4(b) for the NAND implementation of the SR latch. is the current state or the current content of the latch and Qnext is the value to be updated in the next state. Figure 4(c) shows the logic symbol for the SR latch.
The SR latch can also be implemented using NOR gates as shown in Figure 5(a). The truth table for this implementation is shown in Figure 5(b). From the truth table, we see that the main difference between this implementation and the NAND implementation is that for the NOR implementation, the S and R inputs are active high, so that setting S to 1 will set the latch and setting R to 1 will reset the latch. However, just like the NAND implementation, the latch is set when Q = 1 and reset when Q = 0. The latch remembers its previous state when S = R = 0. When S = R = 1, both Q and Q' are 0. The logic symbol for the SR latch using NOR implementation is shown in Figure 5(c).
7.4 D Latch
D 0 1
Q Q
Qnext' 1 0
Q'
Q'
(a) Figure 8.
(b)
D latch: (a) circuit using NAND gates; (b) circuit using NOR gates; (c) truth table; (d) logic symbol.
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S Q
E Q' R
E 0 0 1 1
D 0 1
Q 0 1
Qnext 0 1 0 1 (b)
Qnext' 1 0 1 0
(a)
E
D E
Q Q'
D Q Q' t0 t1 t2 t3
(c) (d) Figure 9. D latch with enable: (a) circuit using NAND gates; (b) truth table; (c) logic symbol; (d) timing diagram.
The disadvantage with the SR latch is that we need to ensure that the two inputs, S and R, are never de-asserted at the same time. This situation is prevented in the D latch by adding an inverter between the original S and R inputs and replacing them with just one input D (for data) as shown in Figure 8(a) and (b).
D
Notice that the placement of the inverter with respect to the Q output is such that the Q output value follows the input. This feature is useful because, whereas the SR latch is useful for setting or resetting a flag on a given condition, the D latch is useful for simply storing a bit of information that is presented on a line. Figure 8(c) shows the truth table for the D latch, and Figure 8(d) shows the graphic symbol.
7.6 D Flip-Flop
Latches are often called level-sensitive because their output follows their inputs as long as they are enabled. They are transparent during this entire time when the enable signal is asserted. There are situations when it is more useful to have the output change only at the rising or falling edge of the enable signal. This enable signal is usually the controlling clock signal. Thus, we can have all changes synchronized to the rising or falling edge of the clock. An edge-triggered flip-flop achieves this by combining in series a pair of latches. Figure 10(a) shows a positiveedge-triggered D flip-flop where two D latches are connected in series and a clock signal Clk is connected to the E input of the latches, one directly, and one through an inverter. The first latch is called the master latch. The master latch is enabled when Clk = 0 and follows the primary input D. When Clk is a 1, the master latch is disabled but the second latch, called the slave latch, is enabled so that the output from the master latch is transferred to the slave latch. The slave latch is enabled all the while that Clk = 1, but its content changes only at the beginning of the cycle, that is, only at the rising edge of the signal because once Clk is 1, the master latch is disabled and so the input to the
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slave latch will not change. The circuit of Figure 10(a) is called a positive edge-triggered flip-flop because the output Q on the slave latch changes only at the rising edge of the clock. If the slave latch is enabled when the clock is low, then it is referred to as a negative edge-triggered flip-flop. The circuit of Figure 10(a) is also referred to as a masterslave D flip-flop because of the two latches used in the circuit. Figure 10(b) and (c) show the truth table and the logic symbol respectively. Figure 10(d) shows the timing diagram for the D flip-flop.
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Another way of constructing a positive-edge-triggered flip-flop is to use three interconnected SR latches rather than a master and slave D latch with enable. The circuit is shown in Figure 11. The advantage of this circuit is that it uses only 6 NAND gates (26 transistors) as opposed to 10 gates (46 transistors) for the master-slave D flip-flop of Figure 10(a). The operation of the circuit is as follows. When E = 0, the outputs of gates 2 and 3 are high (0 NAND x = 1). Thus n2 = n3 = 1, which maintains the output latch, comprising gates 5 and 6, in its current state. At the same time n4 = D' since one input to gate 4 is n3 which is a 1 (1 NAND x = x'). Similarly, n1 = D. When E changes to 1, n2 will be equal to n1' = D', while n3 will be equal to D. So if D = 0, then n3 will be 0, thus asserting R' and resetting the output latch Q to 0. On the other hand, if D = 1, then n2 will be 0, thus asserting S' and setting the output latch Q to 1. Once E = 1, changing D will not change n2 or n3, so Q will remain stable during the remaining time that E is asserted.
QM D E
Q Q' Slave
(c)
Figure 10.
Master-slave positive-edge-triggered D flip-flop: (a) circuit using D latches; (b) truth table; (c) logic symbol; (d) timing diagram.
Set latch 1 n1
2 Clk 3
n2
S'
n3
R'
6 Output latch
Q'
4 Reset latch
n4
Figure 11.
Positive-edge-triggered D flip-flop.
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D Clk
D E
Q Q'
Qa
Q Clk Q '
Qb
Clk D
Q Clk Q '
Qc
Qa Qb Qc
(b)
Comparison of a gated latch, a positive-edge-triggered flip-flop, and a negative-edge-triggered flipflop: (a) circuit; (b) timing diagram.
Figure 12 compares the different operations between a latch and a flip-flop. In (a), we have a gated D latch, a positive-edge-triggered D flip-flop and a negative-edge-triggered D flip-flop, all having the same D input and controlled by the same clock signal. (b) shows a sample trace of the circuits operations. Notice that the gated D latch Qa follows the D input as long as the clock is high. The positive-edge-triggered flip-flop Qb responds to the D input only at the rising edge of the clock while the negative-edge-triggered flip-flop Qc responds to the D input only at the falling edge of the clock.
D EN
Q Clk Q '
Q Q'
Clk
Clk 0 0 1 1
(a)
EN 0 0 1 1
D 0 1
Q 0 1 0 1 0 1 (b)
Qnext 0 1 0 1 0 1 0 1
Qnext' 1 0 1 0 1 0 1 0
D Clk EN
Q'
(c)
Figure 13.
D flip-flop with enable: (a) circuit; (b) truth table; (c) logic symbol.
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E Q' R Clear'
(a)
Preset'
Q Clk Q'
D Clear'
(d)
Storage elements with asynchronous inputs: (a) D latch with preset and clear; (b) logic symbol for (a); (c) D edge-triggered flip-flop with preset and clear; (d) logic symbol for (c).
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Name / Symbol SR
S Clk R Q' Q
Excitation Table
Q=0
Q 0 0 1 1
Qnext 0 1 0 1
S 0 1 0
R 0 1 0
Qnext = S + RQ SR = 0
JK=10 or 11
JK
J Clk K Q' Q
J 0 0 0 0 1 1 1 1
K 0 0 1 1 0 0 1 1
Q 0 1 0 1 0 1 0 1
Qnext 0 1 0 0 1 1 1 0
Q 0 0 1 1
Qnext 0 1 0 1
J 0 1
K 1 0
D
D Clk Q' Q
D 0 1
Q Qnext 0 1
Q=0
Q 0 0 1 1
Qnext 0 1 0 1
D 0 1 0 1
Qnext = D T
T Clk Q' Q T=1 T=0 Q=0 Q=1 T=0 T=1
T 0 0 1 1
Q Qnext 0 0 1 1 0 1 1 0
Q 0 0 1 1
Qnext 0 1 0 1
T 0 1 1 0
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7.9.1 SR Flip-Flop
We can replace the D latches in the D flip-flop of Figure 10(a) with SR latches to get a master-slave SR flipflop shown in Figure 16. Like SR latches, SR flip-flops are useful in control applications where we want to be able to set or reset the data bit. However, unlike SR latches, SR flip-flops change their content only at the active edge of the clock signal. Similar to SR latches, SR flip-flops can enter an undefined state when both inputs are asserted simultaneously. S 0 0 0 0 1 1 1 1 R 0 0 1 1 0 0 1 1 Q 0 1 0 1 0 1 0 1 (b) Figure 16. SR flip-flop: (a) circuit; (b) truth table; (c) logic symbol. Qnext 0 1 0 0 1 1 Qnext' 1 0 1 1 0 0
S E
S E
S Clk R (c)
R Clk
Q'
Q'
Q'
Q'
(a)
7.9.2 JK Flip-Flop
JK flip-flops are very similar to SR flip-flops. The J input is just like the S input in that when asserted, it sets the flip-flop. Similarly, the K input is like the R input where it clears the flip-flop when asserted. The only difference is when both inputs are asserted. For the SR flip-flop, the next state is undefined, whereas, for the JK flip-flop, the next state is the inverse of the current state. In other words, the JK flip-flop toggles its state when both inputs are asserted. The circuit, truth table and the logic symbol for the JK flip-flop is shown in Figure 17. J 0 0 0 0 1 1 1 1 K 0 0 1 1 0 0 1 1 Q 0 1 0 1 0 1 0 1 (b) Figure 17. JK flip-flop: (a) circuit; (b) truth table; (c) logic symbol. Qnext 0 1 0 0 1 1 1 0 Qnext' 1 0 1 1 0 0 0 1
J K Clk
Q Clk Q '
Q Q'
J Clk K (c)
Q'
(a)
7.9.3 T Flip-Flop
The T flip-flop has one input in addition to the clock. T stands for toggle for the obvious reason. When T is asserted (T = 1), the flip-flop state toggles back and forth, and when T is de-asserted, the flip-flop keeps its current state. The T flip-flop can be constructed using a D flip-flop with the two outputs Q and Q' feedback to the D input through a multiplexer that is controlled by the T input as shown in Figure 18.
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T Clk
Q Clk Q '
Q Q'
T 0 0 1 1
Q 0 1 0 1
Qnext 0 1 1 0 (b)
Qnext' 1 0 0 1
T Clk
Q Q'
(c)
Q Q'
T Clk
Q Q'
(c)
Various logic symbols: (a) Active low SR latch; (b) positive-edge-triggered active high T flip-flop; (c) negative-edge-triggered T flip-flop; (d) positive-edge-triggered D flip-flop with asynchronous active low preset and clear.
signal. Without the small triangle, the circuit is a latch. In addition, the flip-flops have one or two more inputs that characterize the flip-flop and give it its name. Figure 19 shows several sample logic symbols for various memory elements.
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00 0 1
0
01 1 1
1
11 0 x
3
10 0 x
2
R'Q S
Figure 21.
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Figure 22 shows the excitation table for the SR flip-flop. As can be seen, this table can be obtained directly from the state diagram. For example, if the current state is Q = 0 and we want the next state to be Q = 1, then the two inputs must be SR = 10.
Q 0 0 1 1 Figure 22.
Qnext 0 1 0 1
S 0 1 0
R 0 1 0
The process assigns the default value of 1 to C and then if A is equal to B then it changes the value of C to a 0. In this code, C will be assigned a value for all possible outcomes of the test A = B. With this construct, a combinational circuit is produced. If we simply remove the statement that assigns the default value to C, then we have a situation where no value will be assigned to C if A is not equal to B. The key point here is that the VHDL semantics stipulate that in cases where the code does not specify a value of a signal, the signal should retain its current value. In other words, the signal must remember its current value, and in order to do so, a memory element is implied.
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Another way to describe a flip-flop is to use the WAIT statement instead of the IF statement as shown in Figure 26. When execution reaches the WAIT statement, it stops until the condition in the statement is true before proceeding. Note also that the process sensitivity list is omitted because the WAIT statement implies that the sensitivity list contains only the clock signal. LIBRARY ieee; USE ieee.std_logic_1164.all; ENTITY D_flipflop IS PORT(D, Clock : IN STD_LOGIC; Q : OUT STD_LOGIC); END D_flipflop; ARCHITECTURE Behavior OF D_flipflop IS BEGIN PROCESS BEGIN WAIT UNTIL ClockEVENT AND Clock = '0' Q <= D; END PROCESS; END Behavior;
Figure 26. VHDL code for a negative-edge-triggered D flip-flop using a WAIT statement. Alternatively, we can write a structural VHDL description for the positive-edge-triggered D flip-flop as shown in Figure 27. This VHDL code is based on the circuit for a positive-edge-triggered D flip-flop as given in Figure 11. -- define the behavioral operation of the 2-input NAND gate LIBRARY ieee; USE IEEE.std_logic_1164.all; ENTITY NAND2 IS PORT(I0, I1 : IN STD_LOGIC; O : OUT STD_LOGIC); END NAND2; ARCHITECTURE Behavioral_NAND2 OF NAND2 IS BEGIN O <= I1 NAND I2; END Behavioral_NAND2; -- define the behavioral operation of the 3-input NAND gate LIBRARY ieee; USE IEEE.std_logic_1164.all; ENTITY NAND3 IS PORT(I0, I1, I2 : IN STD_LOGIC; O : OUT STD_LOGIC); END NAND3; ARCHITECTURE Behavioral_NAND3 OF NAND3 IS BEGIN O <= NOT (I1 AND I2 AND I3); END Behavioral_NAND3; Figure 27. Structural VHDL code for a positive-edge-triggered D flip-flop.
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-- define the structural operation of the SR latch LIBRARY ieee; USE IEEE.std_logic_1164.all; ENTITY SRlatch IS PORT(SN, RN : IN STD_LOGIC; Q, QN : OUT STD_LOGIC); END SRlatch; ARCHITECTURE Structural_SRlatch OF SRlatch IS COMPONENT NAND2 PORT (I0, I1 : IN STD_LOGIC; O : OUT STD_LOGIC); END COMPONENT; BEGIN U1: NAND2 PORT MAP (SN, QN, Q); U2: NAND2 PORT MAP (Q, RN, QN); END Structural_SRlatch; -- define the structural operation of the positive edge triggered -- D flip-flop LIBRARY ieee; USE IEEE.std_logic_1164.all; ENTITY positive_edge_triggered_D_flipflop IS PORT(D, Clock : IN STD_LOGIC; Q, QN : OUT STD_LOGIC); END positive_edge_triggered_D_flipflop; ARCHITECTURE Structural OF positive_edge_triggered_D_flipflop IS SIGNAL N1, N2, N3, N4 : STD_LOGIC; COMPONENT SRlatch PORT (SN, RN : IN STD_LOGIC; Q, QN : OUT STD_LOGIC); END COMPONENT; COMPONENT NAND2 PORT (I0, I1 : IN STD_LOGIC; O : OUT STD_LOGIC); END COMPONENT; COMPONENT NAND3 PORT (I0, I1, I2 : IN STD_LOGIC; O : OUT STD_LOGIC); END COMPONENT; BEGIN U1: SRlatch PORT MAP (N4, Clock, N1, N2); U2: SRlatch PORT MAP (N2, N3, Q, QN); U3: NAND3 PORT MAP (N2, Clock, N4, N3); U4: NAND2 PORT MAP (N3, D, N4); END Structural;
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