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CDD#3 - Dungeon Geomorphs

This document provides a summary of a set of 60 interlocking map tiles called Old School Dungeon Geomorphs that can be used to quickly design dungeons, caves, mines, and catacombs for roleplaying games. The tiles are 11x11 squares and have entry points on the four cardinal sides. Some tiles include staircases to connect different dungeon levels. No doors, traps, or other details are included so dungeon masters can customize their maps. Many of the tile designs are adapted from earlier works.

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100% found this document useful (2 votes)
656 views

CDD#3 - Dungeon Geomorphs

This document provides a summary of a set of 60 interlocking map tiles called Old School Dungeon Geomorphs that can be used to quickly design dungeons, caves, mines, and catacombs for roleplaying games. The tiles are 11x11 squares and have entry points on the four cardinal sides. Some tiles include staircases to connect different dungeon levels. No doors, traps, or other details are included so dungeon masters can customize their maps. Many of the tile designs are adapted from earlier works.

Uploaded by

alvonwald
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CLASSIC DUNGEON DESIGNER SERIES #03

OLD SCHOOL DUNGEON GEOMORPHS

A set of 60 interlocking map tiles for quick design of caves, catacombs, mines and dungeons. Usable with any gaming system.

By KELLRI
[email protected]
v1.0 (1.7.08)

NOTES
The geomorphs should be printed on cardstock or paste mounted on cardboard for best results. For extra-durability, print and laminate. The geomorphs are all 11 x 11 squares (10/square). There are four possible entry points, at the center of the four cardinal sides. Note that some geomorphs may use only 2 or 3 of these entry ways. Three of the geomorphs are also designated as Stairway modules. These have a 30 long staircase at one entry point. These are meant for main entrances and points to ascend or descend to another dungeon level. Most modules also contain short flights of steps up or down. These should not be confused with the longer stairways. These latter staircases allow the geomorphs to depict crisscrossing passages and multilevel rooms. Several of the geomorphs depict caverns or collapsed ruins. These generally have no stairways. When placing these tiles, the DM should note on his or her master map the actual slope of the cavern passages. No doors, secret doors, traps or other dungeon dressing has been included. When drawing the master map, the DM can place these as desired. Credits: A substantial number of the geomorphs within are adapted from Geomorphic Mini-Dungeon Modules by Erol Otus (Fantasy Art Enterprises, 1979).

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