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Game Sounds Ambient Generic

The document contains definitions for ambient sound effects in the Half-Life 2 game, including explosions, sparks, steam, electrical zaps, whooshes from incoming objects, and rock slides. Each sound effect definition includes parameters for the audio channel, volume, pitch, sound level, and wave file.

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danchristiano
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0% found this document useful (0 votes)
118 views

Game Sounds Ambient Generic

The document contains definitions for ambient sound effects in the Half-Life 2 game, including explosions, sparks, steam, electrical zaps, whooshes from incoming objects, and rock slides. Each sound effect definition includes parameters for the audio channel, volume, pitch, sound level, and wave file.

Uploaded by

danchristiano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// ************************************************************** // HL2 ambient generic sounds for general use by level designers: // ambients, explosions, water, fire, weather,

sirens etc. "explode_1" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_2" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_3" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_4" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_5" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_6"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_1.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_2.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_3.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_4.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_5.wav"

{ "channel" "volume" "pitch" "soundlevel" "wave" } "explode_7" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_8" { "channel" "volume" "pitch" "soundlevel" "wave" } "explode_9" { "channel" "volume" "pitch" "soundlevel" "wave" } "DoSpark" { "channel" "CHAN_VOICE" "volume" "0.4,0.6" "pitch" "100,120" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "wave" "wave" "wave" "wave" } } "CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_6.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_7.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_8.wav"

"CHAN_STATIC" "VOL_NORM" "95, 105" "SNDLVL_GUNFIRE" "ambient/explosions/explode_9.wav"

"ambient/energy/zap1.wav" "ambient/energy/zap2.wav" "ambient/energy/zap3.wav" "ambient/energy/zap7.wav" "ambient/energy/zap8.wav"

"LoudSpark" { "channel" "CHAN_VOICE" "volume" "0.8,1.0" "soundlevel" "SNDLVL_80dB" "pitch" "100,120" "rndwave" { "wave" "ambient/energy/zap1.wav" "wave" "ambient/energy/zap2.wav" "wave" "ambient/energy/zap3.wav" "wave" "ambient/energy/zap7.wav" "wave" "ambient/energy/zap8.wav" } } "ReallyLoudSpark" { "channel" "CHAN_VOICE" "volume" "0.8,1.0" "soundlevel" "SNDLVL_130dB" "pitch" "100,120" "rndwave" { "wave" "ambient/energy/zap1.wav" "wave" "ambient/energy/zap2.wav" "wave" "ambient/energy/zap3.wav" "wave" "ambient/energy/zap7.wav" "wave" "ambient/energy/zap8.wav" } } "ExtinguisherJet.TurnOn" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_75dB" "wave" "weapons/extinguisher/fire1.wav" } "ExtinguisherJet.TurnOff" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_75dB" "wave" "weapons/extinguisher/release1.wav" } "ambient.steam01" { "channel" "volume" "pitch" "soundlevel" "wave" }

"CHAN_STATIC" "0.4" "100" "SNDLVL_70dB" "ambient/gas/steam_loop1.wav"

"PhysicsCannister.ThrusterLoop" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "wave" } // Electrical zap hits "ambient.electrical_zap_1" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_2" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_3" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_4" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_5" { "channel" "SNDLVL_100DB" "ambient/gas/cannister_loop.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap1.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap2.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap3.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap4.wav"

"CHAN_STATIC"

"volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_6" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_7" { "channel" "volume" "pitch" "soundlevel" "wave" } "ambient.electrical_zap_8" { "channel" "volume" "pitch" "soundlevel"

"VOL_NORM" "100" "SNDLVL_100DB" "ambient/energy/zap5.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap6.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap7.wav"

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap8.wav"

"wave" } "ambient.electrical_zap_9" { "channel" "volume" "pitch" "soundlevel" "wave" }

"CHAN_STATIC" "VOL_NORM" "100"

"SNDLVL_100DB" "ambient/energy/zap9.wav"

"ambient.electrical_random_zap_1" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "rndwave" "SNDLVL_100DB"

{ "wave" "ambient/energy/zap1.wav" "wave" "ambient/energy/zap2.wav" "wave" "ambient/energy/zap3.wav" } } "ambient.electrical_random_zap_2" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "rndwave" { "wave" "wave" "wave" "wave" "wave" } } "ambient.whoosh_huge_incoming1" { "channel" "volume" "pitch" "soundlevel" } "ambient.whoosh_huge_incoming2" { "channel" "volume" "pitch" "soundlevel" } "ambient.whoosh_huge_incoming3" { "channel" "volume" "pitch" "soundlevel" } "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB" "SNDLVL_100DB"

"ambient/energy/zap5.wav" "ambient/energy/zap6.wav" "ambient/energy/zap7.wav" "ambient/energy/zap8.wav" "ambient/energy/zap9.wav"

"wave" "physics/nearmiss/whoosh_huge1.wav"

"wave" "physics/nearmiss/whoosh_huge2.wav"

"wave" "physics/nearmiss/whoosh_huge3.wav"

"ambient.whoosh_huge_incoming4" { "channel" "volume" "pitch" "soundlevel" } "ambient.whoosh_huge_incoming5" { "channel" "volume" "pitch" "soundlevel" } "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_huge4.wav"

"wave" "physics/nearmiss/whoosh_huge5.wav"

"ambient.whoosh_large_incoming1" { "channel" "volume" "pitch" "soundlevel" } "ambient.whoosh_large_incoming2" { "channel" "volume" "pitch" "soundlevel" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large1.wav"

"wave" "physics/nearmiss/whoosh_large2.wav" } "ambient.whoosh_large_incoming3" { "channel" "volume" "pitch" "soundlevel" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large3.wav" } "ambient.whoosh_large_incoming4" { "channel" "volume" "pitch" "soundlevel" } "ambient.whoosh_medium_incoming1" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" } "ambient.whoosh_medium_incoming2" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB" "SNDLVL_100DB" "CHAN_STATIC" "VOL_NORM" "100" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_large4.wav"

"wave" "physics/nearmiss/whoosh_medium1.wav"

"wave" "physics/nearmiss/whoosh_medium2.wav" } "ambient.whoosh_medium_incoming3" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium3.wav" } "ambient.whoosh_medium_incoming4" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium4.wav" } "ambient.whoosh_medium_incoming5" { "channel" "CHAN_STATIC" "volume" "VOL_NORM"

"pitch" "soundlevel"

"100" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium5.wav" } "ambient.whoosh_medium_incoming6" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "physics/nearmiss/whoosh_medium6.wav" } "ambient.rock_slide1" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock1.wav" } "ambient.rock_slide2" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock2.wav" } "ambient.rock_slide3" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock3.wav" } "ambient.rock_slide4" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100DB"

"wave" "ambient/materials/rock4.wav" } "ambient.rock_slide5" { "channel" "CHAN_STATIC" "volume" "VOL_NORM"

"pitch" "soundlevel" }

"100" "SNDLVL_100DB"

"wave" "ambient/materials/rock5.wav"

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