Andy Klise's Speedcubing Guide First 2 Layers: Algorithms by Dan Harris and Erik Akkersdijk
The document provides a speedcubing guide for solving the Rubik's Cube, including algorithms for the first two layers and last layer orientation and permutation. It covers intuitive F2L, edge/corner insertion cases, last layer orientation using the R U R' and Sune algorithms, and last layer permutation algorithms that swap edges, corners, or corners diagonally. Credits are provided for algorithm sources.
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Andy Klise's Speedcubing Guide First 2 Layers: Algorithms by Dan Harris and Erik Akkersdijk
The document provides a speedcubing guide for solving the Rubik's Cube, including algorithms for the first two layers and last layer orientation and permutation. It covers intuitive F2L, edge/corner insertion cases, last layer orientation using the R U R' and Sune algorithms, and last layer permutation algorithms that swap edges, corners, or corners diagonally. Credits are provided for algorithm sources.
We take content rights seriously. If you suspect this is your content, claim it here.
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Andy Klise's Speedcubing Guide
Algorithms by Dan Harris and Erik Akkersdijk
First 2 Layers You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time These are just optimal example solves; F2L should be solved intuitively. Easy Cases (1-4)
U (R U' R') Use (R' F R F') if no U face edges are oriented properly on final slot y' U' (R' U R) Use (F R' F' R) if no U face edges are oriented properly on final slot
y' (R' U' R) Note this image is blue and red because a cube rotation is required (R U R') Note this image is green and red because no cube rotation is required
Reposition Edge (5-8)
(U' R U R') U 2 (R U' R') y' (U R' U' R) U 2 (R' U R) d (R' U' R) U 2 ' (R' U R) Note (y' U) and (d) are interchangeable
U' (R U 2 ' R') U 2 (R U' R') y' U (R' U 2 R) U 2 (R' U R) d (R' U 2 R) U 2 ' (R' U R)
Reposition Edge and Flip Corner (9-14)
y' U (R' U' R U')(R' U' R) y 2 U' (L U') d' (L' U' L) U' (R U R' U)(R U R')
U' (R U 2 ' R') y' U (R' U' R) y' U (R' U 2 R) d' (R U R') (R U' R' U)(R U' R') U 2 (R U' R') * R' U 2 R 2 U R 2 U R
y' U (R' U R U')(R' U' R) d (R' U R U')(R' U' R) U' (R U' R' U)(R U R')
Split Pair by Going Over (15-18)
y' (R' U R U') y U' (R U R') (R U R') U 2 (R U' R' U)(R U' R') * y (L' U L) U 2 y (R U R') (R U' R' U) y' U (R' U' R) (R U' R') U 2 (F' U' F)
(R U 2 R') U' (R U R') y' (R' U 2 R) U (R' U' R)
Pair Made on Side (19-22)
U (R U 2 R') U (R U' R') y' U' (R' U 2 R) U' (R' U R)
U 2 (R U R' U)(R U' R') y' U 2 (R' U' R U')(R' U R)
Weird (23-24)
(R U R' U') U' (R U R' U')(R U R') U 2 R 2 U 2 (R' U' R U') R 2
y' (R' U' R U) U (R' U' R U)(R' U' R) y' U 2 R 2 U 2 (R U R' U) R 2
F U (R U' R' F')(R U' R')
Corner in Place, Edge in U Face (25-30)
y U' (L' U L) d (R U' R') (R U' R' U')(R U' R' U)(R U R') R' F' R U (R U' R') F U' (F' U F) U (R U' R') U (R U' R') y U' (L' U L) U (R U' R') U' (F' U F) Note (y U') and (d') are interchangeable
(R U' R' U)(R U' R') y' (R' U R U')(R' U R) (R U' R') U 2 (F' U F)
y' (R' U' R U)(R' U' R) (R U R' U')(R U R')
Edge in Place, Corner in U face (31-36)
(R U' R') y' U (R' U R) (R U' R' U)(F' U F) (R U R' U')(R U R' U')(R U R')
(U' R U' R') U 2 (R U' R') y U' (L U' L') U 2 (L U' L) U' (R U 2 ' R') U (R U R') U (R U R') U 2 (R U R') d (R' U R) U 2 (R' U R)
(U' R U R') y' (U R' U' R) U 2 (R U' R') U' (F' U' F) y' (U R' U' R) y (U' R U R') y U 2 (L' U L) U (F U F')
Edge and Corner in Place (37-42)
Solved Pair (R U' R') d (R' U 2 R) U 2 ' (R' U R) (R U R') U 2 (R U 2 R') d (R' U' R)
(R U' R') U' (R U R') U 2 (R U' R') y (L' U' L) U 2 (L' U L U')(L' U' L) (R U' R' U)(R U 2 ' R') U (R U' R') (R U R') U 2 (R U' R' U)(R U R')
(R U' R' U) y' (R' U' R U')(R' U' R) y (L' U' L U)(L' U L) U 2 (F U F') (R U' R' U) d (R' U' R U')(R' U R) (R U R' U')(R U' R') U 2 (F' U' F)
Credits Dan Harris - http://www.cubestation.co.uk/ Erik Akkersdijk - http://www.erikku.110mb.com Nathan Christie - http://my.fit.edu/~dchristi/cube/ Jol van Noort - http://solvethecube.110mb.com/ Conrad Rider - http://cube.crider.co.uk/ And everyone else
For more guides just like this, visit my website - http://www.kungfoomanchu.com/
Color Coding Green = R U R' U' Family Blue = R U R' U R U 2 R' Family Orange = R F' R' F Family Orient Last Layer (Two Look) Step 1
F U (R U' R') F' y 2 f (R U R' U') f'
Probability = Bonus F (R U R' U') F'
Probability =
F (R U R' U') F' f (R U R' U') f' (R' F R F') U 2 (R' F R F 2 ') U 2 F
Probability = 1/8
Move to Second Look
Probability = 1/8
Orient Last Layer (Two Look) Step 2
All Edges Oriented Correctly
(R U R' U R U 2 ' R') y' (R' U 2 R U R' U R) *
Probability = 4/27 (R' U' R U' R' U 2 R) y (R U 2 R' U' R U' R')
Probability = 4/27
R U 2 ' R 2 ' U' R 2 U' R 2 ' U 2 R
Probability = 4/27 (R U R' U)(R U' R' U)(R U 2 R') y R U 2 R' (U' R U R')(U' R U' R')
Probability = 2/27
x (R' U')(L U)(R U')(L' U) y x' (R U R') D (R U' R') D' x
Probability = 4/27 (R' F)(R B')(R' F')(R B) y 2 x' D (R U R') D' (R U' R') x x (R' U R) D' (R' U' R) D
Probability = 4/27
(R 2 ' D)(R' U 2 )(R D')(R' U 2 R') y 2 (R 2 D')(R U 2 )(R' D)(R U 2 R)
Probability = 4/27 Solved
Probability = 1/27
Notation
R R' R 2 r/Rw r'/Rw' x y
U U' U 2 u/Uw u'/Uw' z M
F F' L L' B B' D D'
Permute Last Layer * - indicates a faster alg. If this is included, then the previous alg is easier to learn Permutations of Edges or Corners Only
R 2 U (F B') R 2 (F' B) U R 2
y (R 2 ' U)(R U R' U')(R' U')(R' U R') * y (M 2 ' U' M) U 2 (M' U' M 2 ')
Ub - Probability = 1/18 R 2 U' (F B') R 2 (F' B) U' R 2
y' (R 2 U')(R' U' R U)(R U)(R U' R) * y (M 2 ' U M) U 2 (M' U M 2 ')
Ua - Probability = 1/18
x' F (R U' R' U)(D R')(D U')(R' U R) D 2 ' (R' U' R U') R U (R U' R' U) R U R 2 U' R' (U 2 ) * y (M 2 ' U' M') U 2 ' M 2 ' U 2 ' (M' U M 2 ')
Z - Probability = 1/36 (M 2 ' U' M 2 ') U 2 (M 2 ' U' M 2 ') (R' M 2 ' R) U' (R' M 2 ' R) U 2 (R' M 2 ' R) U' (R' M 2 ' R)
H - Probability = 1/72
x (R' U R') D 2 (R U' R')(D 2 R 2 )
Aa - Probability = 1/18 x (R 2 D 2 )(R U R') D 2 (R U' R)
Ab - Probability = 1/18
x' (R U' R') D (R U R') D' (R U R') D (R U' R') D' R 2 U R' y (R U' R' U)*3 y' R U' R 2 * x' (R U' R') D (R U R') u 2 (R' U R) D (R' U' R)
E -Probability = 1/36 Solved
Probability = 1/72
Swap One Set of Adjacent Corners
(R U 2 ')(R' U 2 )(R B')(R' U' R U)(R B R 2 U) y' (R U' R' U')(R U R) D (R' U' R) D' (R' U 2 R')(U') y 2 z (U R 2 ')(U' R 2 )(U F')(U' R' U R)(U F U 2 ' R)
Ra - Probability = 1/18 (R' U 2 )(R U 2 ')(R' F)(R U R' U')(R' F' R 2 U')
Rb - Probability = 1/18
(R U')(L' U)(R' U 2 )(L U')(L' U 2 ') L y 2 (R' U 2 R) U z D' (R 2 ' U)(R' D R U') z' *
Ja - Probability = 1/18 (L' U)(R U')(L U 2 )(R' U)(R U 2 ') R' (R U R' F')(R U R' U')(R' F)(R 2 U')(R' U') *
Jb - Probability = 1/18
(R U R' U')(R' F)(R 2 U')(R' U' R U) R' F'
T - Probability = 1/18 (R' U R U') R 2 y' (R' U' R U) y x (R U R' U') R 2 B' y (R' U' F')(R U R' U')(R' F)(R 2 U')(R' U' R U) R' U R * y 2 (R' U 2 R') d' (R' F')(R 2 U' R' U)(R' F)(R U') F
F - Probability = 1/18
Swap One Set of Corners Diagonally
(R' U R' U') y (R' F')(R 2 U')(R' U R' F)(R F) (R' U R' U') x 2 y' (R' U R' U') l (R U' R' U) R U
V - Probability = 1/18 F (R U')(R' U' R U)(R' F')(R U R' U')(R' F R F') F R U (R U 2 R')(L' U R U')(L U 2' )(R 2 F')
Y - Probability = 1/18
[(L U') R U 2 ' (L' U) R']*2 U' z (R' U R') D (R 2 ' U' R)(U D')(R' D R 2 ' U' R D') *
Na - Probability = 1/72 [(R' U) L' U 2 (R U') L]*2 U (R' U R U')(R' F' U')(F R U)(R' F R' F')(R U' R) *
Nb - Probability = 1/72
Double Spins
(R 2 ' u)(R' U R' U')(R u') R 2 y' (R' U R)
Ga - Probability = 1/18 (L 2 u')(L U' L U)(L' u) L 2 y' (R U' R') y 2 (R 2 u')(R U' R U)(R' u) R 2 y (R U' R') *
Gc - Probability = 1/18
(R U R') y' (R 2 u')(R U' R' U)(R' u) R 2
Gd - Probability = 1/18 (L' U' L) y (L 2 ' u)(L' U L U')(L u') L 2
y 2 (R' U' R)(U D')(R 2 ' U)(R' U R U')(R U') R 2 D U' * (L' U' L) y' (R 2 ' u)(R' U R U')(R u') R 2