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Andy Klise 2x2x2 Speedcubing Guide

The document provides a guide to solving a 2x2x2 Rubik's cube using the Ortega method in 3 steps or less. It includes the basic algorithms needed for the first two layers and final layer orientation. It also covers blindfolded solving techniques. Credits are given to prominent speedcubers who developed and studied these methods.

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Soham Chowdhury
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0% found this document useful (0 votes)
250 views1 page

Andy Klise 2x2x2 Speedcubing Guide

The document provides a guide to solving a 2x2x2 Rubik's cube using the Ortega method in 3 steps or less. It includes the basic algorithms needed for the first two layers and final layer orientation. It also covers blindfolded solving techniques. Credits are given to prominent speedcubers who developed and studied these methods.

Uploaded by

Soham Chowdhury
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Andy Klise's 2x2x2 Speedcubing Guide

Ortega Method

(R U R' U)(R U
2
' R')
y' (R' U
2
)(R U R' U R)
(R' U' R U')(R' U
2
R)
y (R U
2
')(R' U' R U' R')


F (R U R' U')(R U R' U') F'
y' (R' F)(R
2
U' R
2
)(F R)
R
2
U
2
R U
2
R
2



(R U R' U')(R' F)(R F')
F (R U R' U') F'
y
2
F U (R U' R') F'


F' (R U R' U') R' F R
y' (F R' F' R)(U R U' R')
y' (R' F)(R B')(R' F')(R B)
Solved


Final Stage (XLL)

(R U
2
R' U')(R U
2
)(L' U R' U' L)
(R U R' U')(R' F)(R
2
U')(R' U' R U) R' F'
x U
2
(R' U' R) U
2
(L' U R' U' R
2
)
Probability = 2/9
(R U' R') U' F
2
U' (R U R') D R
2
F (R U')(R' U' R U)(R' F')(R U R' U') R' F R F'
Probability = 1/18


Solved
Probability = 1/36
R
2
F
2
R
2
R
2
U
2
' R
2
'
Probability = 1/36



(R
2
U R
2
') U
2
y' (R
2
U R
2
') U
n

(R
2
U' B
2
) U
2
(R
2
U' R
2
)
y
2
(R
2
U F
2
) U
2
(R
2
U R
2
')
Probability = 4/9

(L D' L) F
2
(L' D L')
(R' D R') F
2
(R D' R)
(R F' L) U
2
(L' F R')
Probability = 1/9
(R U' R) F
2
(R' U R')
(R U' L) U
2
' (R' U R')
Probability = 1/9

Note the above two cases are equivalent with x
2

In one layer adjacents are swapped, in the other layer diagonals are swapped

Blindfolded Algs
Target in blue, buffer in green (see blindfolded guide for full explanation)

(R U
2
R' U')(R U
2
)(L' U R' U' L)
(R U R' U')(R' F)(R
2
U')(R' U' R U) R' F'
Make UBL the target by adding y alg y'
y' (R U' R') U' F
2
U' (R U R') D R
2
y
y' F (R U')(R' U' R U)(R' F')(R U R' U') R' F R F' y
R' F U' F' R F
2
R U R U' F
2

R' F R U F
2
U R' F' R U' F
2



(R U' R F')(R F') U' F
2
R
2
U
y
2
(U R U' R')(U R U' R') L' (R U R' U')(R U R' U') L y
2

(R' F' R F')(U R' F R U
2
) F
2

(U' R
2
F
2
U)(F R' F R' U R')
y
2
(R U R' U')(R U R' U') L' (U R U' R')(U R U' R') L y
2










Credits

Erik Akkersdijk - http://erikku.er.funpic.org/rubik/Tutorials.html
Yu Nakajima - http://www.cutex.info/
Josef Jelinek - http://software.rubikscube.info/icube/
Gaetan Guimond, Ortega, Michael Gottlieb and everyone else

For more guides just like this, visit my website
http://www.kungfoomanchu.com/
D
R F
U
B L
z
y
x
x

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