Runout & Concentricity 2
Runout & Concentricity 2
Concentricity requires deriving the median line of a feature. All of the features shown below are concentric.
Usually, designs require that a feature be round as well as concentric like the first on the left above. So a better
geometric control is usually circular runout. Circular runout controls circularity (roundness) as well as concentricity.
Ref. BS EN ISO 1101, shows that there is a difference between the tolerance of location concentricity (for 2D) and
- coaxiality (for 3D), and it is something that cannot be easily distinguished since they seemed to, ahem, runout of
ideas when it came to a symbol!
Note the difference between circular runout (one arrow) and total runout (two arrows). To inspect the two runouts
illustrated below, an inspector could rotate the part on its axis; several slices along the part could then be inspected.
The worst circular runout error occurs at the slice with the greatest variation - in this case two slices vary a total of 0.03.
Total runout is the difference between the highest and lowest readings found over the entire feature. The highest
reading was +0.02 and the lowest reading was -0.09. Therefore, the total runout for the feature is 0.11 (the difference
between +0.02 and -0.09). The part would pass both runout checks.
Circularrunout.
FORM 2D
Circularity
(roundness)
FORM 3D
Cylindricity
LOCATION 2D
Concentricity
LOCATION 3D
Coaxiality