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Constructivist Learning and Virtual Worlds

This document discusses how constructivist learning theory can be applied in virtual worlds for educational purposes. It describes how virtual worlds provide an environment for authentic situated learning, collaboration, and authentic assessments. Specifically, virtual worlds allow for authentic learning through experience, collaboration through social interaction and knowledge sharing, and authentic assessments through demonstrations of learning. The document argues virtual worlds are well-suited for constructivist learning activities that involve trial and error, collaboration, and knowledge construction through experience.

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tarapeters
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0% found this document useful (0 votes)
70 views

Constructivist Learning and Virtual Worlds

This document discusses how constructivist learning theory can be applied in virtual worlds for educational purposes. It describes how virtual worlds provide an environment for authentic situated learning, collaboration, and authentic assessments. Specifically, virtual worlds allow for authentic learning through experience, collaboration through social interaction and knowledge sharing, and authentic assessments through demonstrations of learning. The document argues virtual worlds are well-suited for constructivist learning activities that involve trial and error, collaboration, and knowledge construction through experience.

Uploaded by

tarapeters
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Running Head: Constructivist Learning and Virtual Worlds

1
Constructivist Learning and Virtual Worlds
Tara Peters
Boise State University
Constructivist Learning and Virtual Worlds 2
Astract
T!is "a"er "ri#arily concerns t!e use o$ user%created virtual &orlds suc! as Second Li$e
$or educational "ur"oses' &it! an e#"!asis on descriing !o& so#e as"ects o$
constructivist learning t!eory can e e#"loyed in virtual &orlds( T!oug! constructivist
learning t!eory and education using virtual &orlds co#"le#ent eac! ot!er &ell' virtual
&orlds are not al&ays &ell%understood or &ell%e#"loyed as an educational setting( T!is
is due to ot! t!e c!allenge o$ learning !o& to navigate in a virtual &orld and also a lac)
o$ in$or#ation on !o& to design e$$ective instruction t!at ta)es advantage o$ t!e
#ediu#*s uni+ue a$$ordances( Virtual &orlds ,VW- s!ould e an e.cellent "lace to
construct virtual learning e."eriences t!at &ill allo& learners to ot! engage in aut!entic
learning and trans$er t!eir learning to real li$e situations( Virtual &orlds are also re$erred
to as user%created virtual &orlds' user%created virtual environ#ents' or virtual
environ#ents( T!ese ter#s !ave t!e sa#e #eaning $or t!e "ur"oses o$ t!is "a"er and &ill
e used interc!angealy(
Constructivist Learning and Virtual Worlds /
Constructivist Learning and Virtual Worlds
Virtual &orlds "rovide an e.cellent yet under%utili0ed environ#ent $or a &ide
range o$ constructivist learning t!eory ased activities( User%created environ#ents &it!in
virtual &orlds "rovide a realistic setting $or aut!entic situated learning' collaoration and
aut!entic assess#ent( 1n addition' )no&ledge and s)ills ac+uired in a virtual situated
learning environ#ent can e trans$erred to real%li$e settings t!us enaling learners to gain
valuale e."eriences t!at &ould not !ave een "ossile in a real%li$e setting(
Virtual &orlds are digital re"resentations o$ a "!ysical environ#ent and #ay e
reality%ased or $antasy%ased( T!ey di$$er $ro# ga#es in t!at ga#es are created y
ot!ers' usually co#e &it! an e.isting story line and !ave rules( User%created virtual
&orlds start as a lan) slate )no&n as si#ulations ,si#s- t!at !ave no "re%e.isting rules
or storylines( T!e users' &!o are also t!e creators' develo" t!e environ#ent' narrative and
rules o$ conduct to suit t!eir "ur"ose( 1ndividuals navigate t!e virtual s"ace using t!eir
avatars' or digital re"resentations o$ t!e#selves' and can &al)' $ly' uild' create' #eet
ot!ers and &or) in grou"s to acco#"lis! tas)s(
T!e virtual environ#ent can e #ani"ulated and altered y t!e users as desired'
&it!in t!e li#itations o$ t!e so$t&are' and t!is as"ect o$ t!e virtual &orld re+uires users to
collaorate' negotiate' uild and e."eri#ent as "ro2ects are develo"ed( T!ese a$$ordances
#a)e virtual &orlds an e.cellent venue $or constructivist learning activities and
assess#ents ecause ot! virtual &orlds and constructivist learning t!eory rely on user
engage#ent $or t!e creation o$ #eaning and )no&ledge( Virtual &orlds are also
i##ersive environ#ents t!at en!ance t!e trans$er o$ )no&ledge $ro# t!e virtual
environ#ent to real%li$e situations ,Steuer' 1332- ,4algarno 5 Lee' 2616-(
Constructivist Learning and Virtual Worlds 7
Constructivist Learning in Virtual Worlds
Authentic Learning
Constructivist learning t!eory is ased on t!e idea t!at learners construct t!eir
o&n )no&ledge as t!ey integrate ne& )no&ledge into t!eir e.isting )no&ledge and
e."eriences( Constructivist learning t!eory also asserts t!at learning &!ic! ta)es "lace in
an environ#ent si#ilar to &!ere t!at )no&ledge &ill e used is #ore dee"ly learned'
#a)ing it easier $or t!e learner to recall &!at &as learned( Learners are ale to construct
t!eir o&n #eaning aout &!at is eing learned and !o& t!ey can use t!eir ne&
)no&ledge' resulting in dee"er learning t!an rote #e#ori0ation and recall o$ $acts
,8lavell' 1339-( Researc! indicates t!at ecause learners #ust engage in a "rocess o$ trial
and error and re$lection &!en learning' t!ey are ale to trans$er t!at )no&ledge to $uture
un)no&n situations #ore readily t!an i$ t!at sa#e in$or#ation !ad een "resented to
t!e# in ot!er &ays( As learners create' analy0e and re$lect on t!eir e."eriences and ne&
)no&ledge' t!ey develo" critical t!in)ing s)ills and learn aut!entically ,:lsen' 1333-(
Collaboration
Collaorative learning is anot!er i#"ortant as"ect o$ constructivist learning
t!eory( Collaoration "rovides learners &it! conte.t and allo&s $or t!e e.c!ange o$ ideas
et&een colleagues &!o !ave varying co##ands o$ t!e su2ect #atter( Situational
learning a$$ords t!e conte.t and o""ortunity $or collaoration' enaling learners to ene$it
$ro# ot!ers &it!in t!eir ;ones o$ Pro.i#al 4evelo"#ent ,;P4-( :t!er learners &it!
&!o# t!ey collaorate #ay "ossess varying ut a""ro.i#ate ailities t!at are still &it!in
gras" o$ t!e learner and $ro# &!o# t!ey can learn as t!ey negotiate tas)s toget!er
,<redler' 2612-( W!en collaoration is e#"!asi0ed' so are t!e interactions' social
Constructivist Learning and Virtual Worlds =
conte.ts and discussions t!at allo& learners to ene$it $ro# t!e e.c!ange o$ ideas and
)no&ledge et&een "eers' &!ic!' in turn' $acilitates t!e construction o$ ne& )no&ledge
and #eaning y t!e learner(
Authentic Assessments
Assess#ents t!at allo& learners to de#onstrate t!eir #astery o$ conce"ts or
co#"etencies in a #anner and conte.t si#ilar to t!at in &!ic! t!ey &ill a""ly t!ose sa#e
s)ills at so#e $uture ti#e are aut!entic as o""osed to a #ulti"le c!oice e.a# t!at does
not a$$ord a realistic o""ortunity $or assess#ent o$ s)ill( Aut!entic assess#ents #ay
consist o$ grou" "ro2ects suc! as case studies t!at re+uire collaoration and "role#%
solving and t!e incor"oration o$ ne& )no&ledge into t!e learners* e.isting sc!e#a( 1n a
virtual &orld' aut!entic assess#ents could also ta)e t!e $or# o$ a "!ysical re"resentation
o$ t!e learning in t!e $or# o$ a uild' an interactive dis"lay' or a guided tour o$ a user%
created s"ace' $or e.a#"le' and t!us serve as ot! an assess#ent o$ one student*s
learning and a #eans o$ collaorative learning to ot!ers( ,4a&ley' 2663-(
T!ese ideas are es"ecially i#"ortant in #any areas o$ "ro$essional "ractice
ecause t!e uni+ue co#ination o$ critical t!in)ing' s)ills and )no&ledge one #ust
#aster to e truly co#"etent is co#"licated and does not al&ays $ollo& a set "rocess(
Activities suc! as "role#%ased learning and case studies can serve ot! as learning
activities and assess#ents( Learners construct t!eir o&n )no&ledge and assign #eaning
to t!at )no&ledge as t!ey solve "role#s si#ilar to t!ose &!ic! t!ey &ould encounter in
"ractice &!ile &or)ing collaoratively 2ust as t!ey &ould in "ro$essional "ractice(
:utco#es #ust also e negotiated &it! grou" #e#ers as t!ey collaorate and
co#"ro#ise &!ile &or)ing to&ard t!eir goal( T!e learners are constructing ne&
Constructivist Learning and Virtual Worlds 9
)no&ledge and #eaning in a #anner t!at allo&s t!e# to trans$er t!eir ne& )no&ledge to
real%li$e situations ,8alconer 5 8rutos%Pere0' 261/-(
Teaching and Learning in User-Created Virtual Worlds
Telepresence
Actors in a user%created virtual &orld suc! as Second Li$e are a&are o$ eac! ot!er
and can co##unicate and interact in #eaning$ul &ays' so#e o$ &!ic! are si#ilar to real%
li$e interactions and so#e o$ &!ic! are only a$$orded y t!e virtual environ#ent' suc! as
$lying and tele"orting( Ho&ever' i$ learners are going to get t!e #ost o$ a virtual
e."erience' t!ey need to $eel a sense o$ "resence or >eing t!ere? 2ust as t!ey do in t!e
real &orld( 1$ "resence is t!e a&areness o$ and interaction &it! "!ysical environ#ent'
t!en tele"resence is t!e e."erience o$ "resence in virtual environ#ent via so#e
co##unication #ediu#( ,Steuer' 1332-(
T!e idea o$ tele"resence &!en e.tended to virtual &orlds s!ould t!en re"resent a
social construction' not a "!ysical one' and t!is tele"resence &ould' y logical e.tension'
"ro#ote collaoration t!roug! t!e s!ared "erce"tion and interaction in a virtual s"ace
,@antovani 5 Riva' 1333-( T!us' tele"resence is a uni+ue a$$ordance o$ virtual &orlds
t!at can e leveraged in an i##ersive constructivist learning environ#ent( T!e #ore
vivid and interactive a virtual &ord is' t!e #ore tele"resence' or t!at $eeling o$ >eing
t!ere? is "resent and in turn t!e #ore #e#orale t!e e."erience eco#es ,Steuer' 1332-(
T!e #ore i##ersive t!e e."erience in t!e virtual &orld' t!e #ore li)ely it is' at least
t!eoretically' t!at t!e individual can trans$er &!at &as learned in t!e virtual environ#ent
to a $uture real%&orld e."erience t!at di$$ers signi$icantly $ro# learned virtual e."erience
,4algarno 5 Lee' 2616-(
Constructivist Learning and Virtual Worlds A
Learning Through Trial and Error
Virtual &orlds are an ideal environ#ent $or situated learning &!ere trial and error
can e e#"loyed until learning ta)es "lace( Hig!%ris) si#ulations can e run in a lo&%ris)
setting to teac! learners aout !o& to deal &it! une."ected events suc! as disaster
"re"aredness' and t!ese scenarios can e re"eated until t!e individuals involved are
satis$ied &it! t!e results( Si#ilarly' student nurses learning to t!in) t!roug! co#"licated
"atient cases can re"eat case studies or !ave instructors guide t!e# t!roug! di$$icult
conce"ts until t!e students are ale to use t!eir critical t!in)ing s)ills to &or) t!roug! a
case inde"endently( Since "atients* lives are never at sta)e' students can con$idently
re"eat sections o$ t!e learning activities as needed until t!ey are ready to e assessed(
Learners can e."eri#ent' #a)e #ista)es' collaorate and e i##ersed in t!e
environ#ent( T!ey can e."erience a virtual ut very real situated learning e."erience
co#"lete &it! )no&ledge and #eaning construction' and all &it!in a negotiated social
construction ,<irvan 5 Savage' 2616-( Trial and error #ig!t e vie&ed as $ailure or as
dangerous in a traditional setting t!at "enali0es students $or #a)ing #ista)es or in a
clinical setting &!ere "atients* lives are at ris)( Ho&ever' t!e uni+ue co#ination o$
constructivist learning and virtual &orld a$$ordances allo&s $or t!e $ailures u"on &!ic!
aut!entic' dee" learning actually de"ends( T!e disa""oint#ent o$ $ailure leads to
cognitive c!ange or t!e recognition o$ certain conditions as t!e di$$erence et&een
success and $ailure and t!us t!e learner constructs t!eir o&n )no&ledge ased on t!eir
o&n e."eriences ,<lasser$eld' 13B3-(
Constructivist Learning and Virtual Worlds B
Collaboration in Virtual Worlds
Cust as social constructivis# e#"!asi0es t!e collaoration' social conte.t and
discussions t!at allo& learners to interact &it! eac! ot!er and t!eir #ore advanced "eers
in t!eir ;4P' virtual &orlds encourage social contact and interaction( Learners are
a$$orded t!e o""ortunity to #a)e connections and collaorate &it! ot!ers as t!ey
sociali0e' e."lore ot!er si#s or collaorate on "ro2ects( 1n larger' #ore &ell%estalis!ed
virtual &orlds suc! as Second Li$e' co##unities o$ interest and "ractice !ave develo"ed
s"ontaneously and !ave #aintained t!eir "resence $or #any years( D."erienced Second
Li$e users #ig!t recogni0e t!e @edieval and 8antasy Role Play grou" or Builder*s
Bre&ery as e.a#"les o$ suc! co##unities( T!ese co##unities o$ interest anecdotally
indicate t!at virtual &orlds can e used $or collaoration and social learning' t!oug! #ore
researc! is needed to deter#ine a $ra#e&or) $or intentionally estalis!ing a viale and
enduring co##unity in virtual &orlds(
1$ "resence is t!e sense o$ >eing t!ere? t!en co%"resence is t!e $eeling o$ eing
t!ere &it! ot!ers( T!e co#ination o$ $actors t!at create t!e i##ersive environ#ent
co#ined &it! t!e s!ared sensory e."eriences and co##on "ur"ose creates t!e sense o$
co%"resence( T!is co%"resence is a uni+ue a$$ordance o$ virtual &orlds and o$$ers
o""ortunities $or learning' collaoration and )no&ledge s!aring as learners carry out
tas)s toget!er ,4algarno 5 Lee' 2616-( W!en t!is sense o$ co%"resence is e."erienced
inside an i##ersive environ#ent t!at allo&s i##ediate action and co##unication'
individuals can e."erience a real sense o$ elonging' learning and ac!ieve#ent(
Virtual &orlds "resent nu#erous o""ortunities $or social learning including t!e
aility $or individuals to s!are or access in$or#ation outside o$ t!eir environ#ent &!ile
Constructivist Learning and Virtual Worlds 3
still i##ersed in t!e virtual environ#ent ,4a&ley' 2663-( Learners can send instant
#essages ,1@s-' e#ail or log aout t!eir e."eriences in t!e virtual &orld &!ile still in%
&orld' and t!is adds to t!e social connectedness and o""ortunity $or #ulti"le #odes o$
si#ultaneous learning and social interactions and is a uni+ue a$$ordance o$ virtual &orlds
,4a&ley' 2663-( At t!e sa#e ti#e so#e virtual &orlds are o"en to t!e "ulic and o$$er
#any distractions as &ell as interactions &it! "eo"le &!o are not "art o$ t!e educational
environ#ent( T!ese ris)s can e eli#inated y t!e use o$ "rivate virtual &orlds !osted on
t!e institutionEs o&n servers' ut it also eli#inates t!e resources availale in co##ercial
virtual &orlds and "ossily connection &it! t!e outside resources descried aove as
&ell(
Situated Learning and Authentic Assessments
Situated learning is aut!entic learning t!at ta)es "lace in an environ#ent si#ilar
to t!at in &!ic! t!at )no&ledge or s)ill &ill need to e recalled and used( Because virtual
&orlds "rovide an i##ersive environ#ent t!at can si#ulate a real &orld environ#ent'
t!e li)eli!ood t!at t!e learner &ill e ale to trans$er t!e )no&ledge gained in t!e virtual
environ#ent to t!e real &orld environ#ent is en!anced( Real%&orld a""lication o$ ne&ly
ac+uired )no&ledge and s)ills &ill e #ore e$$ective ecause t!e i##ersive +ualities o$
virtual &orlds' and is consistent &it! t!e idea t!at )no&ledge is lin)ed to e."erience
,4algarno 5 Lee' 2616-(
:nce t!e learners !ave co#"leted t!eir aut!entic learning activities' t!ey &ill e
assessed aut!entically as &ell( Feely' Bo&ers and Ragas ,2616- state t!at >Aut!entic
assess#ent recogni0es t!e real%&orld conte.t and co#"le.ity o$ a""lied )no&ledge and
t!e diversity o$ #ulti"le $or#s o$ intelligence t!at is o$ten #issed in traditional testing
Constructivist Learning and Virtual Worlds 16
#et!ods li)e standardi0ed tests and &ritten re"orts? ,"(B-( Virtual &orlds "rovide t!e
o""ortunity $or assess#ents t!at #i#ic as closely as "ossile t!e conditions in &!ic! a
learner can e."ect to de#onstrate !is or !er ne& )no&ledge or s)ill( T!is is es"ecially
true o$ any learning t!at can e de#onstrated t!roug! a "!ysical arti$act suc! as a #odel'
uilding or gra"!ic "resentation( Si#"le scri"ts can e utili0ed y learners to #a)e t!eir
creations "er$or# si#"le tas)s suc! as to give out notecards and o2ects &!en clic)ed'
t!us #a)ing it "ossile $or learners to "rovide ot!ers &it! in$or#ation or a guided tour o$
a user%created s"ace' $or e.a#"le' even &!en ot! are not online at t!e sa#e ti#e( T!us'
t!e arti$act created $or a learning assess#ent can also $unction as a resource and a #eans
o$ s!aring one*s )no&ledge socially ,4a&ley' 2663-(
1n addition' e!aviors can also e assessed in real ti#e &!ic! could e a great
advantage in so#e circu#stances( 8or e.a#"le' student nurses attend clinicals and care
$or "atients &!ile under t!eir instructor*s su"ervision' ut instructors cannot e "resent
&it! every student constantly( 1n order to assess t!e students learning' students &rite to
t!e co#"etencies t!ey are &or)ing on at t!e ti#e' descriing t!eir interactions'
oservations and decisions( T!e students su#it t!e &ritten co#"etencies to t!e
instructor &!o t!en #a)es co##ents( T!ose co##ents serve as a $or#ative assess#ent'
$ollo&ed y t!e su##ative clinical assess#ent &!ic! occurs as t!e clinical instructor
revie&s t!e totality o$ t!e evidence o$ eac! student*s se#ester%long clinical "er$or#ance(
Co#"are t!at "rocess to t!e "ossiility o$ conducting a su##ative assess#ent in
&!ic! t!e instructor "resents t!e student &it! a case and t!en oserves as t!e student
interacts &it! t!e #oc) "atient y assessing t!e "atient' ad#inistering #edications and
"roviding care and treat#ents( 1nstructors could oserve t!e student*s "er$or#ance and
Constructivist Learning and Virtual Worlds 11
could o$$er i##ediate $eedac)' &!ic! is consideraly #ore e$$ective t!an t!e delayed
co##ents t!e student !ad een receiving( W!ile t!is a""roac! &ould !ave so#e
li#itations suc! as #any actions &ould need to e verali0ed rat!er t!an "er$or#ed' one
o$ t!e #ost i#"ortant as"ects o$ t!e student*s clinical "er$or#ance' !is or !er aility to
#a)e clinical decisions ased on evidence' e."erience and )no&ledge' could e 2udged in
real ti#e(
Benefits and ra!bac"s of Teaching and Learning in Virtual Worlds
As &it! all tec!nologies' virtual &orlds !ave ene$its and dra&ac)s t!at need to
e considered e$ore e#"loying t!e# in t!e classroo#( Fot all learners are $a#iliar &it!
virtual &orlds and so#e &ill not e "articularly "ro$icient &it! co#"uters( T!eir inaility
to use t!e #ediu# e$$ectively could oscure t!eir true ailitiesG t!ere$ore' learners need to
e oriented to t!e virtual environ#ent and t!ey #ust e a$$orded t!e ti#e to $a#iliari0e
t!e#selves "rior to engaging in learning activities in t!e virtual &orld( Learning to
navigate t!e virtual environ#ent ta)es ti#e and i$ learners s"end #ore ti#e trying to get
around t!an t!ey do engaged in learning t!en t!ey &ill not ene$it $ro# t!e e."erience
and #ay eco#e so $rustrated t!ey avoid si#ilar e."eriences in t!e $uture(
Dducators #ust also )ee" in #ind t!at not all learners &ill "ossess co#"uters
ca"ale o$ !andling t!e !eavy gra"!ics de#and re+uired o$ #any virtual &orlds' and
voice c!at can $ail inter#ittently causing a disru"tion in t!e activities( Unless t!e
educational organi0ation "rovides ade+uate e+ui"#ent and educators allo& $or t!e ti#e
needed to resolve tec!nical issues' so#e learners #ay e cut out o$ t!e learning
e."erience(
Constructivist Learning and Virtual Worlds 12
1t ta)es ti#e and s)ill to design learning activities in a virtual &orld( Dven i$ one
!as an ade+uate ac)ground in instructional design t!at #ay not e enoug! i$ t!e learning
activities are not designed &it! t!e virtual environ#ent in #ind( 1$ t!e a$$ordances suc!
as i##ersion and co%"resence are not $actored into learning activities t!en t!e
instructor*s e$$orts can e saotaged y ot! t!eir $ailure to leverage t!e a$$ordances
e$$ectively and t!e tendency to try to a""ly )no&n #et!ods to a ne& #ediu#( Dit!er
issue can result in ine$$ective instruction &!ic! leaves ot! instructor and student
dissatis$ied &it! t!e learning e."erience ,Feely et al(' 2616-( All too o$ten t!e #ediu# is
la#ed &!en in $act t!e "role# is t!e design(
Anot!er consideration is t!at o$ individual di$$erences &!ic! can co#e in #any
$or#s( Fot sur"risingly' so#e individuals si#"ly do not en2oy co#"uter%ased activities
o$ any )ind and &ill not !ave a "ositive attitude to&ard learning in a virtual &orld( So#e
researc!ers !ave indicated t!at students &!o are accusto#ed to t!e very !ig!%$idelity
gra"!ics o$ #ost "o"ular co#"uter ga#es #ay !ave a di$$icult ti#e e."eriencing a sense
o$ i##ersion or tele"resence ecause t!e gra"!ics in #any virtual &orlds are in$erior to
t!ose o$ #ost co#"uter ga#es &!ic! are al#ost "!oto%realistic ,4algarno 5 Lee' 2616-(
Tec!nological c!anges in content creation are ringing greater realis# to virtual &orlds
and &ill !el" overco#e t!at issue( :t!er users can eco#e over&!el#ed &it! t!e
vastness o$ t!e total environ#ent in &orlds suc! as Second Li$e and #ay !ave di$$iculty
staying on tas) or concentrating on t!e tas) at !and ,Feely et al(' 2616-( 1t is' a$ter all' a
very creative and social environ#entH
Constructivist Learning and Virtual Worlds 1/
Conclusion
Virtual &orlds are &ell%suited $or teac!ing and learning using constructivist
learning t!eory a""roac! ecause o$ t!e uni+ue a$$ordances suc! as i##ersion' co%
"resence' interactivity and collaorative learning o""ortunities( Constructivist learning
t!eory e#"!asi0es learner "artici"ation in t!e learning "rocess t!roug! e."eri#entation'
situated learning o""ortunities and collaoration' all o$ &!ic! s!ould #eld +uite &ell
&it! virtual &orld learning activities( Virtual &orlds o$$er a$$ordances t!at en!ance and
enale "ri#ary constructivist learning t!eory a""roac!es to learning(
W!ile virtual &orlds and constructivist learning a""ear to co#"le#ent eac! ot!er
&ell' virtual &orlds are not &it!out t!eir c!allenges( 1t ta)es ti#e to learn to navigate a
virtual environ#ent &ell enoug! to allo& t!e individual to concentrate on learning rat!er
t!an on 2ust getting around and "er$or#ing si#"le tas)s( Users &!o lac) a""ro"riate
tec!nology $or un!indered "artici"ation #ay e."erience tec!nical issues &!ic! detract
$ro# t!e overall e."erience' i#"ede learning and slo& do&n t!e entire grou"( 1n addition'
learners &!o eit!er disli)e co#"uter%ased activities or cannot sus"end diselie$ long
enoug! to i##erse t!e#selves in t!e environ#ent #ay never gain $ro# t!e e."erience
&!at t!ey could !ave ot!er&ise(
As co#"uters gro& #ore and #ore "o&er$ul and "rices dro" or re#ain lo&' t!e
"otential $or &ides"read use o$ virtual%reality%ased learning gro&s as an attractive
ad2unct to traditional teac!ing #et!ods' increasing t!e availaility o$ education to
underserved grou"s as &ell as #ainstrea# learners( W!at &as "ossile only $or t!ose
&!o could a$$ord e."ensive to"%o$%t!e%line co#"uters a decade ago is no& &it!in t!e
Constructivist Learning and Virtual Worlds 17
reac! o$ t!e average "erson' leaving us to develo" and e."lore t!e est #et!ods $or using
t!at tec!nology in education(
Constructivist Learning and Virtual Worlds 1=
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