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Soldier Acolyte Apprentice: No Move No Move No Move

The document provides clarifications and terms for ability cards in a fantasy game. It defines keywords and abilities for different character classes: Soldier abilities include Rage cards and ignoring armor; Acolyte abilities are related to Faith and adding threat; Apprentice abilities involve elements and clearing ongoing cards; Archer abilities include line of sight and ignoring armor when attacking; Brigand abilities occur while in shadows and allow gaining bonuses. It also provides errata for some card effects.

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Zeeall
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0% found this document useful (0 votes)
21 views

Soldier Acolyte Apprentice: No Move No Move No Move

The document provides clarifications and terms for ability cards in a fantasy game. It defines keywords and abilities for different character classes: Soldier abilities include Rage cards and ignoring armor; Acolyte abilities are related to Faith and adding threat; Apprentice abilities involve elements and clearing ongoing cards; Archer abilities include line of sight and ignoring armor when attacking; Brigand abilities occur while in shadows and allow gaining bonuses. It also provides errata for some card effects.

Uploaded by

Zeeall
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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SOLDIER

Rage: At any time, you may play the top card


of your deck face down into an empty Action
space as a Rage card.
Card Clarifications and Terms:
Battle: Keyword.
Ignores Armor: The -2 TN only applies to
targets with the Armor trait.
Shield: This card requires an equipped hield
and uses the hield!s dice.
ACOLYTE
Faith: "ards that reference Faith count the
num#er of Faith cards you ha$e in play, plus
% from your character token.
Card Clarifications and Terms:
Adds X Threat: Add the threat to the Acolyte.
Hand of the Father: The &%'%( applies to
#oth attack and non-com#at actions.
Holy: "ancels the )ndead *esurrect a#ility.
Pray: The +aith cards drawn add to your
+aith total #ut ha$e no other effect.
Relics: pecial Acolyte treasures.
APPRENTICE
Card Clarifications and Terms:
Air, Earth, Fire, Ice: ,lemental Keywords.
Arcane: Keyword.
Area Effect: -nly one square needs to #e in
range.
Clearing Ongoing Cards: .hen an effect
!"lears! ongoing cards, turn the cards face
down as a reminder that they ha$e no effect,
and remo$e them from play during the /ero
'eck phase.
Focus: pecial Apprentice
treasures.
ARCHER
LOS: The Archer may fire o$er monsters,
ignoring them for 0-.
Errata:
Circu!ent: % damage, range %
Pincushion: *emo$e 1-ptional - "ircum$ent2
Card Clarifications and Terms:
Ignores Armor: The -2 TN only applies to
targets with the Armor trait.
Re"uires Ao: 'iscard % ammo from your
qui$er to use this card.
(Optional Ammo): 3ou may make the attack
at range % without using ammo, or discard %
ammo to use your weapon range.
BRIGAND
Shado#s: .hen in hadows, monsters
completely ignore the 4rigand. 5onsters
starting ad6acent test Notice to #reak shadows.
.hen hadows are #roken, flip the hadow
card face down as a reminder.
Errata:
Shado#$s Reach: *emo$e the terms -ngoing
and hadows from this card.
Card Clarifications and Terms:
Co%o: 7ain this #onus while in hadows.
Optional Shadows !each: 8f you play this
card after hadow!s *each, you still count as
#eing in hadows for this card.
No
Move
Cautious
1/2 MP
Normal
Full MP
Aggressive
Move card
No
Move
Cautious
1/2 MP
Normal
Full MP
Aggressive
Move card
No
Move
Cautious
1/2 MP
Normal
Full MP
Aggressive
Move card
No
Move
Cautious
1/2 MP
Normal
Full MP
Aggressive
Move card
No
Move
Cautious
1/2 MP
Normal
Full MP
Aggressive
Move card

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