Soldier Acolyte Apprentice: No Move No Move No Move
The document provides clarifications and terms for ability cards in a fantasy game. It defines keywords and abilities for different character classes: Soldier abilities include Rage cards and ignoring armor; Acolyte abilities are related to Faith and adding threat; Apprentice abilities involve elements and clearing ongoing cards; Archer abilities include line of sight and ignoring armor when attacking; Brigand abilities occur while in shadows and allow gaining bonuses. It also provides errata for some card effects.
Soldier Acolyte Apprentice: No Move No Move No Move
The document provides clarifications and terms for ability cards in a fantasy game. It defines keywords and abilities for different character classes: Soldier abilities include Rage cards and ignoring armor; Acolyte abilities are related to Faith and adding threat; Apprentice abilities involve elements and clearing ongoing cards; Archer abilities include line of sight and ignoring armor when attacking; Brigand abilities occur while in shadows and allow gaining bonuses. It also provides errata for some card effects.
of your deck face down into an empty Action space as a Rage card. Card Clarifications and Terms: Battle: Keyword. Ignores Armor: The -2 TN only applies to targets with the Armor trait. Shield: This card requires an equipped hield and uses the hield!s dice. ACOLYTE Faith: "ards that reference Faith count the num#er of Faith cards you ha$e in play, plus % from your character token. Card Clarifications and Terms: Adds X Threat: Add the threat to the Acolyte. Hand of the Father: The &%'%( applies to #oth attack and non-com#at actions. Holy: "ancels the )ndead *esurrect a#ility. Pray: The +aith cards drawn add to your +aith total #ut ha$e no other effect. Relics: pecial Acolyte treasures. APPRENTICE Card Clarifications and Terms: Air, Earth, Fire, Ice: ,lemental Keywords. Arcane: Keyword. Area Effect: -nly one square needs to #e in range. Clearing Ongoing Cards: .hen an effect !"lears! ongoing cards, turn the cards face down as a reminder that they ha$e no effect, and remo$e them from play during the /ero 'eck phase. Focus: pecial Apprentice treasures. ARCHER LOS: The Archer may fire o$er monsters, ignoring them for 0-. Errata: Circu!ent: % damage, range % Pincushion: *emo$e 1-ptional - "ircum$ent2 Card Clarifications and Terms: Ignores Armor: The -2 TN only applies to targets with the Armor trait. Re"uires Ao: 'iscard % ammo from your qui$er to use this card. (Optional Ammo): 3ou may make the attack at range % without using ammo, or discard % ammo to use your weapon range. BRIGAND Shado#s: .hen in hadows, monsters completely ignore the 4rigand. 5onsters starting ad6acent test Notice to #reak shadows. .hen hadows are #roken, flip the hadow card face down as a reminder. Errata: Shado#$s Reach: *emo$e the terms -ngoing and hadows from this card. Card Clarifications and Terms: Co%o: 7ain this #onus while in hadows. Optional Shadows !each: 8f you play this card after hadow!s *each, you still count as #eing in hadows for this card. No Move Cautious 1/2 MP Normal Full MP Aggressive Move card No Move Cautious 1/2 MP Normal Full MP Aggressive Move card No Move Cautious 1/2 MP Normal Full MP Aggressive Move card No Move Cautious 1/2 MP Normal Full MP Aggressive Move card No Move Cautious 1/2 MP Normal Full MP Aggressive Move card