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0% found this document useful (0 votes)
143 views29 pages

Competition Hints Chapter3 Alt

Uploaded by

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Copyright
© © All Rights Reserved
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You are on page 1/ 29

It's dark outside.

Do you see the purple darkness in


front of the house? Take a closer look at it.
Use your trusty AMULET (located in the bottom
corner of your screen) to clear out the purple darkness
The night has vanished Try to go into the house
through the door. ! beautiful "oman "ith long blond
hair talks to you.
The "oman seems rather rude and cold. #e can't get
into the house. Do you see the barrel near the door?
It's to the right of the door. Take the piece of paper on
top of it.
There is a fence on the left side of
the screen. Try to "alk through the
code. #e can't yet. $irst "e need to
move the pearls into the right
position. %amely &' (' )' *.
+pen the latch to the gate.
,ove through the gate into the dark SWAMP
Opening the big mouth 1 Opening the big mouth 2
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-our husband' !lan .ust "ent through the mouth of
the giant head statue. !nd no" it is closed
/lear out the dark purple area to the right of the tree
on the left side of the screen using your AMULET
.
There is a boat to your left. 01amine it closely and
take the BRANCH and the CROWBAR.
The boat can't move unless you have an oar. It's time
to build one
#alk back to the SUMMIT area "here the house is.
-ou need to pry open the lid of the barrel using your
cro"bar. -ou should no" have the BARREL COVER.
Insert the BRANCH into the BARREL COVER and
keep it secure by hitting the NAILS "ith the STONE.
-ou have .ust built an OAR.
Current Goal: Follow Alan by finding a
way to open the mouth of the big
statue.
Challenge Activity:
Throw the penguin to anyone in the
classroom. The person who catches the
penguin has to try to solve this challenge.
We just got an Oar. Describe where we
need to go to use this oar and also what we
need to do with it.
Opening the big mouth 3
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In the SWAMP' you should notice that there are t"o
"hite pillars. The pillar on the left is closer to you and
the one on the right is farther a"ay. 01amine the
pillar on your right.
,ove back to the SUMMIT area "here the house is.
+n the right side of the house' you should notice a
circular "ell made of red bricks. 2ook at it more
closely.
#e need to place the WINCH on the "ell and turn it
three times so "e can pull up the basket attached to it.
Challenge Activity:
Throw the penguin to anyone in the
classroom. The person who catches the penguin
has to try to solve this challenge.
There is a WINCH stuck inside the illar
that we can see. There is also a YELLOW
CRYSTAL EYE inside the illar. !ow do we
get both these ite"s#
Class Challenge:
The glowing basket that we pulled up
has a lot of hidden objects. Everyone
in the class should try to find them all!
Let's do it quickly! !
Opening the big mouth 5 Opening the big mouth 6
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#e have finally built the DRAGONFLY
MEDALLION.
#alk back into the SWAMP.
01amine the other stone "hite pillar to the left.
The other YELLOW CRYSTAL EYE is also inside but
"e have to solve this pu33le first.
$irst insert the DRAGONFLY MEDALLION.
#e have four color tiles (purple' green' yello"' and
red) and "e have to match the colors of the medallions
to the tiles. This can be easily accomplished by
selecting !404D454!4/. -ou can no" collect the
YELLOW CRYSTAL EYE.
Challenge Activity: Throw the to someone.
"sk them What do we need to use the $ yellow
crystal eyes %or#
#$%T Think about our goal! &hat have we been
trying to achieve all this time'
Challenge Activity:
(escribe how to put these parts together. They are put
together in numerical order. )i.e. *+,+-..!
!int: &otice how we can just "atch shaes' (or e)a"le*
the %irst art we ut on has two circle shaes and the base
also has two circles as well'
Opening the big mouth 7
Opening the big mouth 8


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!fter going through the mouth of the statue in the
SWAMP you find yourself in the SHIP GRAVEYARD.
There are t"o ships. ! big one on our right and a ship
that is far a"ay in the back. There is also a small boat
on our left.
01amine the small boat and take the PLUNGER.
%o" look at the ship straight ahead and far a"ay in
the back.
Use your AMULET to clear a"ay the dark purple
cloud.
It looked like this ship "as attacked by a
CANNONBALL. 6rab the CANNONBALL from the
side of the ship. It leaves a hole behind and light is
coming out of it. The light lands on a chest.
+pen the chest and take the SMALL SAILS.
6o back and look at the big ship to the right. 7ee the
sparkles and the light? 2et's
take a closer look.
Get onto the Victoria 1
Get onto the Victoria 2
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$ind all pair (() of bells' flags' shoes' fossils' ram
heads' and crabs.
+nce you have found all the pairs' collect the flint.
The flint is used like a lighter and can start fires.
,ove back out of the open mouth into the SWAMP.
!ttach the SMALL SAILS onto the model ship sitting
on the "hite pedestal on the left. Take the MODEL
SHIP.
Turn the small "ooden "heel on the MODEL SHIP. It
lo"ers an ANCHOR. Take the ANCHOR.
6o through the big statue's mouth again into the SHIP
GRAVEYARD.
Get onto the Victoria 4 Get onto the Victoria 3
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2ook at the small boat and locked "ooden bo1 to the
left again.
The bo1 is locked but you open up "ith your
ANCHOR key.
Take the CARDBOARD CANNON
in the upper left corner and
some of the GUNPOWDER from the
bo1. Don't forget to take both items
-ou get the GUNPOWDER
by grabbing the center of the bo1.
7elect the "ooden crate on the ground to the left of
the 8ictoria. (The big ship). +pen the crate to access a
mini4game.
9lace the CARDBOARD CANNON on top of the small
"ooden base located in the lo"er left corner.
%otice you have t"o red sliders and a big red round
button. The upper slider controls the
angle of the cannon "hile the lo"er
controls the po"er.
There are three stages in this mini4game. In the first
you need to aim and hit the target. In the second'
you need to aim and hit the archer. :e changes
position so he is harder to hit. $inally you need to hit
the moving boat.
! ladder comes do"n and you can finally climb onto
the big ship VICTORIA.
Get onto the Victoria 6 Get onto the Victoria 5
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%otice there are t"o red buttons' namely ! and 5.
The code to open the cabinet is !45454!4545.
9ick up the note and read it and take the WICK.
Use your RAZOR BLADE on the WICK to cut off a
short section of the "ick. This gives you both a WICK
PIECE and a LONG WICK.
2ook at the cannon. %o" put your GUNPOWDER
inside the cannon. !fter that' put your
CANNONBALL inside the cannon and press it
inside by using your PLUNGER.
9ut the WICK PIECE into the cannon and light it
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ship to the right' namely the DRAGONWINDS.
Blow up two ships! 2 Blow up two ships! 1
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There is a dead skeleton to the right' a locked chest in
the center' and a dark purple area to the left of the
chest. /lear out the dark purple area using your
AMULET .
2ook at the locked chest more closely. -ou can't open
it yet since you don't have the right key. :o"ever'
you can pick up the PIPE lying on the ground ne1t
to it.
!dd the GUNPOWDER into the PIPE and attach the
LONG WICK to create the EXPLOSIVES.
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CAPTAIN'S DIARY and the SABER
s"ord.
%o" it's time to move "alk back off both ships to the
SHIP GRAVEYARD area.
Blow up two ships! 4
Blow up two ships! 3
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01amine the hole in the ship in the back.
%o" place your EXPLOSIVES into the hole.
Take a step a"ay from the ship. That "ay
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long "ick "ith your flint.
-ou've put a big hole into the SEA
MAIDEN ship. -ou can no" go inside the ship
7traight ahead "e see stairs. It leads to a locked door
but "e can't open it since "e haven't found the code.
01amine the boat hanging from the ceiling. It is to the
right of the stairs. Inside the boat is a paper card "ith
s;uare holes in it. #e can probably use this as a clue
to decipher or figure out the code to the locked door in
here. Take the DECIPHER PLATE.
The boat is hanging from the ceiling by t"o ropes.
/ut both of the ropes using your SABER s"ord.
The boat falls over. 01amine it more closely.
Meet up with your husband 1
Blow up two ships! 5
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$ind all the hidden ob.ects in the list. $or each one you reveal
you "ill get a key. +nce you have found everything you should
take all the keys or the <bunch of keys=
The scroll is underneath the hat.
Use the stone to smash the mirror "hich is an act of <bad luck=.
Take a"ay the shirt to reveal the broken crate.
The accordion lies on top of the broken crate.
Do you see the red hanky in the upper right corner? It has "hite
dots on it. Take it a"ay to reveal the "eight and then put the
"eight on the scales belo" it. (+n the right side of the scale)
-ou can see a mini !frica engraving on the side of the boat.
The li3ard lies on top of the boat near the bottle "ith a
miniature ship in it. The garlic is hanging from the ceiling to the
left of the bottle.
The skates are hanging on the left bottom part of the boat.
The flippers are to the left of the skates on a shelf near the end
of the boat. The rat is on the floor belo" the skates.
The "ar horn is directly underneath the boat near the front.
2ook at the BUNCH OF KEYS in your inventory and
match the keys on the outside of the ship to the key
outlines inside the ship that have the same shape.
+n you are done you can take the CHEST KEY.
01it the SEA MAIDEN ship back to the SHIP
GRAVEYARD. /limb aboard the VICTORIA via the
rope ladder' and cross the mast back to the
DRAGONWINDS ship.
Meet up with your husband 3
Meet up with your husband 2
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Use the CHEST KEY to unlock the chest. Take
the GOLDEN HELM "heel.
+pen up the CAPTAIN'S DAIRY and insert the
DECIPHER PLATE into the page. ,ake sure to take
the code.
%o" get off this ship back to the VICTORIA. /limb
do"n the ladder to the SHIP GRAVEYARD. %o" you
can reenter the SEA MAIDEN ship.
01amine the cabin door that is at the end of the stairs.
9ut the GOLDEN HELM into the fancy
lock.
The red handle is currently pointing to the blue
gemstone.
,ove the handle ( spaces clock"ise to the purple
gem' then > spaces counter clock"ise to the yello"
gem' then ) spaces clock"ise to the "hite gem' and
then finally & spaces counter clock"ise to the red gem.
6rab the yello" doorknob to open the door and
you "ill be surprised to finally meet your husband'
!lan 7adly he is taken a"ay by that "oman. #ho is
she and "hy is she mad?
Meet up with your husband 4 Meet up with your husband 5
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,ove up the stairs into the SAFE ROOM.
There is a light hanging on the ceiling.
5elo" it is an upright "hite concrete slab.
+n the floor to the left is a "ooden bo1.
01amine this "ooden bo1 and take the
SCREWDRIVER.
To the right of the concrete slab' you can see sparkles.
01amine this area more closely.
There are a lot of items that you need to find.
! "affle lies on top of a pie in the lo"er left corner.
There is an egg to the right of the pie. /rack it open on the
frying pan that lies to the right ne1t to the apples.
5elo" the apples is a circular 7eal.
2ook at the "ooden ship "heel to the right of the frying pan.
+ne of the handles is actually the :oney 7poon.
The 6rater is behind the "heel.
+n top of the shelf is a can opener. Use it to open up the can of
9eas to the left lying on top of a barrel.
The /orkscre" is to the left of the can of peas.
There is a bro"n cloth "ith a green stripe. ?emove it and you
should see a 9aper boat.
+pen the top dra"er in the "ooden shelf to find the 7cissors.
The $ried bacon is above the pie.
The ?osemary spices are to the left of the "ooden shelf.
There is a s"inging piece of meat that is hanging on the ceiling
on the left. -ou should see a long red 9epper on it.
$inally' after you have found everything' collect the GOLDEN
ACORN in the bag of potatoes in the lo"er left corner.
Find the Ancient Scroll 1 Find the Ancient Scroll 2
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It's time to "alk back to the house "ith the locked
door. #e get there by e1iting the cabin and leaving
the SEA MAIDEN into the SHIP GRAVEYARD. @eep
on heading straight back into the SWAMP. Aust ahead
a"ay from big head statue "ith the open mouth into
the SUMMIT area. #e can no" see the beautiful
house.
6o up to the door. It is locked but "e can open it "ith
out trusty GOLDEN ACORN key.
0nter into the WHITE COTTAGE.
2ook at the big tall clock in the left. ?ead the article
and open up the case using the SCREWDRIVER.
9ut the red and black bug "ith the other bugs.
Insert the blue eyes into the tree hollo"s. Insert
the tree in the lo"er middle part of the screen that is
lying on the ground into the tree line. 9ut the
mushroom on the tree branch located in the
upper right in the group of mushrooms gro"ing on the
tree above the young boy.
%o" put the statue on the hill to the right of the
"indmill back on its base on the road. 9ut the sun that
is on the trunk of the tree to the left back in the sky.
,ove the tree that is belo" the sun back to its
group of trees on the right. ,ove the pillar on
the tree stump back into the entrance gates of
the city. /ollect the BRASS STAR.
Find the Ancient Scroll 3
Find the Ancient Scroll 4
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2ook at the table on the right side of the room. There
is a book open "ith a letter on top. ?ead the letter.
Underneath the letter is the (
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BRASS STAR.
Take it.
/lick the chest on the left that is right beside the
clock. 9ut both of the BRASS STARS into the chest.
6rab the book on top and the ANCIENT SCROLL
underneath it.
Untie the string around the ANCIENT SCROLL.
It unrolls to reveal an
ANCIENT SCRIPT.

Find the Ancient Scroll 5

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