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Sequential Circuits: Part 2: Implementation, Analysis & Design

The document discusses different types of sequential circuits including flip flops and their implementations. It describes the SR, JK, D, and T flip flops and how they can be constructed. Methods for analyzing sequential circuits like state tables and state diagrams are presented. Techniques for designing sequential circuits like excitation tables and Karnaugh maps are also covered. Different types of memory like SRAM, DRAM, ROM, EPROM, EEPROM and flash memory are briefly explained.

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rampravesh kumar
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0% found this document useful (0 votes)
28 views

Sequential Circuits: Part 2: Implementation, Analysis & Design

The document discusses different types of sequential circuits including flip flops and their implementations. It describes the SR, JK, D, and T flip flops and how they can be constructed. Methods for analyzing sequential circuits like state tables and state diagrams are presented. Techniques for designing sequential circuits like excitation tables and Karnaugh maps are also covered. Different types of memory like SRAM, DRAM, ROM, EPROM, EEPROM and flash memory are briefly explained.

Uploaded by

rampravesh kumar
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Sequential circuits

part 2: implementation, analysis &


design
All illustrations 2009-2010, Jones & Bartlett
Publishers LLC, (www.jbpub.com)
More summer fashion
SR is one of 4 basic flip flops common in
computer design
Others can all be constructed from SR; they
are:
JK (dont know why its called that)
D (data)
T (toggle)
JK flip flop
Resolves undefined transition in SR
J input acts like S (sets device)
K acts like R (resets)
When JK = 11, have toggle condition: switch from one state
to other
Implementation of JK flip flop
JK flip flop implementation
If JK = 00, SR = 00 because of AND so SR
wont change state when clocked
JK flip flop implementation
If JK = 10, R must be 0:
if Q=0, Q=1, so SR=10, the set condition: flip flop
will change state (to Q=1)
if Q=1, Q=0, SR=00 (stable condition) so flip flop
stays in Q=1

JK flip flop implementation
If JK = 01, final state is Q=0 (analogous to
JK=10)
JK flip flop implementation
If JK=11, Q connects directly to R, Q to S
so if Q=0, SR=10, so Q=1
if Q=1, SR=01, so Q=0
D flip flop
D: data; one input + CP
Q(t+1) independent of Q(t) depends only on
value of D at time t
D flip flop holds data until next pulse
Constructing registers
Can use D flip flops to construct individual bits of
registers one signal sent to each bit
Setting/resetting flip flop requires a 1 signal on exactly
one of its input lines CP restricts incoming signal to
appropriate time so device remains in sync
D is split in 2, with one half inverted so always 1 true,
1 false on data line
Since CP usually false, both inputs normally 0 (no
change in flip flop)
When clock goes high, one of 2 lines (S or R) delivers 1
Device select signal
Used in combination with CP & D signals to
determine if register should send or receive data
When one register is to send to another, 3
simultaneous signals sent to each register:
clock
device select
send or receive
All 3 ANDed together to indicate that specific
register should send or receive at specific time
T flip flop
T stands for Toggle
like D, has one input + CP
acts like control line that specifies selective toggle
if T=0, flip flop doesnt change; if T=1, toggles
Implementation of T flip flop
Identical to JK, with J=K
General sequential network
Sequential circuit: interconnection of gates &
flip flops
All gates can be grouped conceptually as
combinational network, all flip flops as group
of state registers
Between clock pulses, combinational part
produces output; amount of time needed
depends on number of gates in net
General sequential network
Arrows: one or more connecting lines
I/O lines: connections to external environment
Arrow between boxes: input lines to flip flops
Clock line assumed but not shown
Hardware analysis vs. design
Analysis: determine output given input and
sequential network
Design: input and output are known; need to
determine makeup of sequential network
General approach:
construct state transition table and transition
diagram
determine output stream for given input stream
Excitation table
The excitation table is a design tool for
constructing circuits from a given type of flip-
flop
Given the desired transition from Q(t) to Q(t
+1), what inputs are necessary to make the
transition happen?
Characteristic table vs. Excitation table
for SR flip flop
Tells what next state is, given
current input and current state
Tells what current
input must be given
current state
Sequential analysis
Step 1: List all possible combinations of
current state and current input in an analysis
table
Step 2: For each combination, compute the
output and the current inputs to the state
registers
Step 3: From the characteristic table,
determine the next state and construct the
state transition table and diagram
Example problem
State registers: FFA &
FFB (T flip flops)
Combinational circuit
inputs:
X1 AND B (TA)
X2 OR A (TB)
TA & TB are inputs to FFA
& FFB
output:
B AND X1 (Y)
Example problem
2 flip flops, so 4
possible states:

A B
0 0
0 1
1 0
1 1
2 inputs, so 4 possible
input combinations:

X1 X2
0 0
0 1
1 0
1 1
Example problem
Given a state (AB) and an input (X1X2):
what is output?
what will be the state after CP?
16 possible answers, as shown on next slide

Analysis table for sample problem circuit

1
st
4 columns list possible
combinations of initial
state & initial input
By the logic diagram, we
know:
Y(t)=X1(t) AND B(t)
TA(t)=X1(t) AND B(t)
TB(t)=X2(t) OR A(t)
Compute next 3 columns
given above
Compute last 2 from:
characteristic table for T flip
flop
initial state of flip flop
flip flops initial input
State transition table
Table shows simple rearrangement of selected
columns from table on previous slide
For given initial state A(t)B(t) and input X1(t)X2(t),
lists next state (A+1)(t)(B+1)(t) and initial output Y(t)
States listed as ordered pairs next state followed by
initial output
State transition diagram
Easier to visualize circuit behavior
Transitions listed as ordered pairs of input
followed by initial output, with slash separator
Asynchronous inputs
An asynchronous input changes
state of a flip-flop immediately
without regard to CP
Preset sets Q to 1
Clear clears Q to 0
Used to initialize the state of a
machine
Normal operation: both lines 0
Sequential design
Given the state transition diagram, the output,
and the type of flip-flop to be used, design the
combinational circuit
Any unused input combinations or unused
states are dont care conditions
2
n
states are possible with n flip-flops
Design steps
Step 1: In a design table, list the initial state,
input, and output, and from the transition
diagram list the next state
Step 2: Use the excitation table for the given
type of flip-flop to determine the input
required for the state registers
Step 3: Use Karnaugh maps to design a
minimized two-level circuit for each flip-flop
input
Sample problem
Design table for sample problem
Sequential design & K-maps
Each flip flop in the problem can be
considered a function of four variables:
initial state (AB)
input (X1X2)
To design the combinational circuit we need a
4-variable K-map for each flip flop input
K-maps for sample problem
Figures a and b below show K-maps for S & R
inputs to FFA
Row values are AB, columns are X1X2
X1X2 = 00 is a dont care condition for both inputs,
so first column of both tables is X
K-maps for sample problem
Figures c and d show inputs to FFB
Note that we can take advantage of dont care
conditions to minimize circuit
Resulting circuit with original spec
K-map & circuit for output Y
Another look at the register
Basic building block of instruction set
architecture
array of D flip flops; each is bit in register
common clock line connected to all flip flops; # of
flip flops doesnt affect speed of load operation
because all receive clock signal simultaneously
Memory
Conceptually, main memory is just a big array of
registers
Input: address lines, control lines, data lines
Data lines are bidirectional (output also)
Control signals:
CS: Chip select, to enable or select the memory chip
WE: Write enable, to write or store a memory word to the
chip
OE: Output enable, to enable the output buffer to read a
word from the chip
Memory chips
Storage capacity of each is identical (512 bits); left uses 8-bit word, right uses 1
Generally, chip with 2
n
words has n address lines
Memory access
To store a word (memory write)
Select chip by setting CS to 1
Put data and address on the bus and set WE to 1
To retrieve a word (memory read)
Select chip by setting CS to 1
Put address on the bus, set OE to 1, and read the
data on the bus
4 x 2 memory chip
2 address lines (A0, A1)
& 2 data lines (D0, D1)
Stores 4 2-bit words
each bit is D flip flop
Address lines drive 2 x 4
decoder
1 output is 1, other 3 0
line with 1 signal selects
row of D flip flops that
make up word accessed
by chip
Closer look
Diagram below
shows
implementation of
Read enable box
Alphabet soup:
WE: write enable
CS: chip select
OE: output enable
MMV: monostable multivibrator (CP)
Read Enable
Three normal modes:
CS=0 (chip not selected)
CS=1, WE=1, OE=0
(chip selected for write)
CS=1, WE=0, OE=1
(chip selected for read)
WE & OE not permitted
to be 1 at same time
Memory types: volatile
SRAM: Static random access memory
most closely resembles model weve seen
advantage: fast
disadvantage: large several transistors required for each
bit cell
DRAM: Dynamic RAM
overcomes size problem of SRAM: one transistor, one
capacitor per cell
advantage: high capacity
disadvantage: relatively slow because requires refresh
operation
Memory types: non-volatile
ROM: Read-only memory
Simplest type, ROM, is prewritten to spec by
manufacturer cant be overwritten
PROM: Programmable ROM: user can write once
(by blowing embedded fuses) cant be
overwritten
EPROM: Erasable PROM: can be wiped out &
reprogrammed (requires removal from computer)

Memory types: non-volatile
EEPROM: Electrically erasable PROM
Like EPROM, but doesnt require removal to
reprogram
Can reprogram individual cell (doesnt have to be
whole chip)
Flash memory: A type of EEPROM
flash card is array of flash chips
flash drive has interface circuitry to mimic hard
drive

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