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Information Software and Technology Year 10 Programming / Digital Media Revision Booklet 2

This document contains definitions for key terms and concepts related to 3D modeling, animation, and digital media. It defines terms such as 3D, transformations, modifiers, ambient light, anti-aliasing, aspect ratio, Bezier splines, bitmap, cel-based animation, colour depth, colour palette, CGI, cropping, diffuse reflection, and dithering in 1-2 sentences each. The document provides concise explanations and examples for over 30 important graphics and animation concepts.

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Casper Lu
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views

Information Software and Technology Year 10 Programming / Digital Media Revision Booklet 2

This document contains definitions for key terms and concepts related to 3D modeling, animation, and digital media. It defines terms such as 3D, transformations, modifiers, ambient light, anti-aliasing, aspect ratio, Bezier splines, bitmap, cel-based animation, colour depth, colour palette, CGI, cropping, diffuse reflection, and dithering in 1-2 sentences each. The document provides concise explanations and examples for over 30 important graphics and animation concepts.

Uploaded by

Casper Lu
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Name : ___________________________________

Class : ____________
Teacher : _________________

Information Software and Technology


Year 10
Programming / Digital Media
Revision Booklet 2

Key Terms/Concept

Definition / Summary / What is it? / How do I use it? / Example


3D Dimensional X, Y and Z Axes Problems 2D screens

3D

transformations

modifiers

Scale, Move, Rotate

Change shape of object

ambient light

Available existing light in an environment

anti aliasing

Reducing the jagginess of lines bitmap images by blurring them

Ratio of width to height of a screen


Tradition TV 4:3
Now 16:10
aspect ratio
Cinema 2.35:1
axis

Bezier splines

Coordinate system XYZ

Parametric Curve Movable handle and anchor

Image made of individual bits, grid of dots forming an image.


bitmap
Individual pixels stored as data.
cel-based animation

Still image animation Frame by frame

colour depth

Amount of colours that can be displayed

colour palette

Colours available to use

CGI

cropping

diffuse reflection

dither

Compute Generated Image

Cutting image

Reflection of light off an uneven object

Software technique that uses colour from colour palatte to create

extrusion

frame grabber

Flat surface pulled to create 3D

Device that captures a still frame

Graduated colour fill


gradient
Position dependant
graphic

group

hue

Item displayed on screen and stored as data.

Two or more objects into one

Colour or original shade

instance

Exact clone of an original object

jaggies

Pixilation as a result of zooming

lathing

Rotation of a 2D spline to create a 3D object

luminance

Brightness of hue

Graphic applied to object to make it appear a certain way.


materials
Set of coefficients that define the interaction between lighting and objects
mesh surface

morphing

opacity

Path-based animation

perspective

polygon

primitives

Collection of vertices edges and faces that define an object.

Smooth transformation of one image into another via use of software.

Alpha channel setting which controls visibility transparency.

Path based animation is based on conformation of an object to a given route or path,


where tweening is used
Viewpoint from an angle, not on an axis

2D Face of an element

Basic 3D geometric shapes and elements

radiosity

Algorithm applied during rendering for light striking and reflecting off of surfaces in a
scene

ray-tracing

Generating an images by simulating light on objects

reflectivity

The ability of an object to reflect light.

refraction

Bending of light through an object

rendering

The final compilation and calculation of all shapes, colours, lights, materials in a scene to
form one image.

resolution

The size and detail visible in an image number of pixels

saturation

The intensity of a colour, in terms of its difference from white

specular reflection

spline

spotlight

storyboard

surface mapping

texture

tile

transparency

tweening

vector graphics

vertex

warping

Mirror-like reflection of light normal etc

A curve which passes through a set of given points, connecting them

Narrow direction beam of light focused on target area

General pictorial idea of final scene.

(UVW) the application of the textures of an object

Image with consistency, colour etc to be applied onto surface.

The repetition of a texture on an object without overlapping

Controlled by opacity and alpha channel the amount of light that can pass through.

- Inbetweening where software fills the gaps of two given states of an object.

A graphic where the image is recalculated upon zooming, through the use of lines,
curves, shapes or polygons in comparison to bitmap pixels smaller file size.`
Corner where two or more edges meet

Distortion of a surface or object where its geometry is changed

wireframe

The skeletal frame of an object where surfaces are made invisible.

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