Information Software and Technology Year 10 Programming / Digital Media Revision Booklet 2
Information Software and Technology Year 10 Programming / Digital Media Revision Booklet 2
Class : ____________
Teacher : _________________
Key Terms/Concept
3D
transformations
modifiers
ambient light
anti aliasing
Bezier splines
colour depth
colour palette
CGI
cropping
diffuse reflection
dither
Cutting image
extrusion
frame grabber
group
hue
instance
jaggies
lathing
luminance
Brightness of hue
morphing
opacity
Path-based animation
perspective
polygon
primitives
2D Face of an element
radiosity
Algorithm applied during rendering for light striking and reflecting off of surfaces in a
scene
ray-tracing
reflectivity
refraction
rendering
The final compilation and calculation of all shapes, colours, lights, materials in a scene to
form one image.
resolution
saturation
specular reflection
spline
spotlight
storyboard
surface mapping
texture
tile
transparency
tweening
vector graphics
vertex
warping
Controlled by opacity and alpha channel the amount of light that can pass through.
- Inbetweening where software fills the gaps of two given states of an object.
A graphic where the image is recalculated upon zooming, through the use of lines,
curves, shapes or polygons in comparison to bitmap pixels smaller file size.`
Corner where two or more edges meet
wireframe