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MCS-053 4

This document is a past exam for the course MCS-053 Computer Graphics and Multimedia from December 2013. It contains 10 questions covering topics like raster vs random scan displays, homogeneous coordinate systems, curve drawing continuity, the Z-buffer algorithm, graphics terms like resolution and refresh rate, vector vs bitmap graphics, Phong specular reflection, Bresenham's line drawing algorithm, DDA and Cohen-Sutherland line clipping algorithms, transformations, Bezier curves, parallel and perspective projections, animation, video compression, and authoring tools. The exam is 3 hours long and worth a total of 100 marks.
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0% found this document useful (0 votes)
42 views

MCS-053 4

This document is a past exam for the course MCS-053 Computer Graphics and Multimedia from December 2013. It contains 10 questions covering topics like raster vs random scan displays, homogeneous coordinate systems, curve drawing continuity, the Z-buffer algorithm, graphics terms like resolution and refresh rate, vector vs bitmap graphics, Phong specular reflection, Bresenham's line drawing algorithm, DDA and Cohen-Sutherland line clipping algorithms, transformations, Bezier curves, parallel and perspective projections, animation, video compression, and authoring tools. The exam is 3 hours long and worth a total of 100 marks.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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No.

of Printed Pages : 3

MCS-053

MCA (Revised)
Term-End Examination
December, 2013
MCS-053 : COMPUTER GRAPHICS AND
MULTIMEDIA
Time : 3 hours

Maximum Marks : 100

Note : Question number 1 is compulsory. Attempt any three


questions from the rest.
1.

(a) Differentiate between raster scan and


random scan display devices.

(b) What is homogeneous co-ordinate system ?


Why is it needed ? Explain this with the
help of an example.

(c) What are the various parametric 5


countinuity conditions in curve drawing ?
(d) Explain Z buffer algorithm for hidden
surface removal. State its advantages.

(e) Explain the following terms :

(i)

Resolution (Screen)

(ii) Aspect Ratio


(iii) Refresh rate
(f) Differentiate between vector graphics and
bitmap graphics.

MCS-053

P.T.O.

2.

(g)

Explain Phony Specular Reflection model.

(h)

Explain Bresenham's algorithm for drawing


a line whose slope is Iml-sl.

(a) Draw a line from (5, 6) to (15, 12) on a raster


screen using DDA algorithm.

Using cohen sutherland line clipping


algorithm clip the following line against a
window which has lower left corner at (2,2)
and upper right corner at (5, 5)

(b)

Line 1 : A(3, 1) B (2, 4)


Line 2 : C(6, 4) D(13, 8)
(c)

3.

Differentiate between window and view


port : Find the normalized transformation
N which uses the rectangle A (1, 4) B(4, 1)
C(8, 5) D(5, 8) as a window and the
normalized device screen as a view port
whose lower left corner L(0, 0) and upper
right corner R(1, 1).

(a) Find the transformation matrix for the


reflection about the line y= x

(b) Given a Square ABCD whose co-ordinates


are A(0, 0), B (3, 0), C(3, 3), D(0, 3) find the
final transformation matrix after translating
2 units in both x and y direction, followed
by scaling of 1.5 units in the
x-direction.

MCS-053

(c) Differentiate between parallel and 9


perspective projection. Derive the general
transformation for parallel projection on to
a given view plane, where the direction of
projection :
d = ai + bj + ck is along the normal
N = n1i + n2j + n3k with the reference point
Ro (x0, yo, z0)
4.

(a) Derive a mathematical expression for


drawing a cubic Bezier curve.

Given four control points P0(1, 1), P1,(2, 3),


P2(4, 3) and P3(3, 1). Determine 2 more
points on the same Bezier curve

5.

(b)

Find the 2D - transformation matrix of


reflection of the SABC, where A(0, 0),
B(4, 0) and C(3, 3) about the line passing
through the points (1, 3) an (-1, 1)

(c)

Categories the various types of parallel and


perspective projection

(a) Explain different types of animation ?

(b)

What is compression ? Explain the need for


video compression.

(c)

Explain various video file formats.

(d)

Explain any two types of authoring tools.

MCS-053

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