D&D 4 Condition Cards
D&D 4 Condition Cards
PRONE
TOTAL
DEFENSE
+2 bonus to
all defenses
until the start
of your next
turn
DEAFENED
You cant hear anything.
-10 to Perception checks.
BLINDED
You grant combat
advantage.
You cant see any target
(total concealment).
-10 to Perception checks.
You cant flank an enemy.
DOMINATED
Youre dazed:
BLISTERING
Ongoing 2 Acid damage
(apply at the start of
each of your turns).
-2 penalty to attack rolls.
Save ends both (try each
round at the end of your
turn).