ESL Games
ESL Games
2. Martian
Level: Medium to Difficult
Tell your class you are a Martian and you are inhabiting a human body to study human ways.
You then ask about virtually anything in the room, and ask follow up questions:
What is this?
It's a pen.
What's a "pen"?
You use it to write.
What is "write"?
You make words with it on paper.
What are "words"?
ETC...
You can make it as difficult as possible for your higher level students; at some point, though,
you'll need to say "OK, I understand", and go to the next object. Even your best students will
eventually get stuck on this one!
Submitted by Chris Mattson
4. Taboo
Level: Medium to Difficult
This game is a simplified version of the board game "Taboo".
Before class, create several index cards. On each card write one word in a large font with a
circle around it, and underneath write 2-4 related words in a smaller font. The goal is for
students to get their teammates to guess the circled word. They can say anything they like to
try to make them guess, except for the words written on the card.
Divide the class into groups of two, and write each group on the board to keep track of points.
Place a desk in the front of the room facing the class, so that someone sitting it has their back
to the board and can't read it. Place another desk in front of it, so the teammates are facing
each other.
Pick a team to go first, and have them choose a card. Have the teammates decide who will
guess and who will talk. The guesser sits with their back to the board. On the board, making
sure the guesser can't see, write the circled word as well as the other taboo words. The talker
then has to try to make their partner guess the circled word without saying it, or any of the
other words. After they guess it have another group come up. When all the groups have gone,
do it again and have the teammates switch roles.
My students really enjoy this game, so much so that they often give the guesser clues even
when it is not their team! It's a great way for students to practice forming sentences, and it
forces them to use words and structures they might otherwise not use.
Submitted by: Mike Amato, Boston, MA, USA
5. Secret Code
Level: Any Level
I sometimes give instructions to my students written in code that they have to interpret before
completing tasks. I've used this at various levels:
Here's an example: to revise alphabet and simple present verbs/vocab.
Tell students the code e.g. each code letter represents the letter that comes before it in the
alphabet a is b, m is n, 'dbu' is cat etc.
Then they decode their message and do the task:
xbml up uif cpbse - walk to the board
kvnq ufo ujnft - jump ten times
To make it more difficult, I've ...
used more complex codes,
let them work the code out for themselves,
have not defined where words end,
have given more complicated tasks or vocabulary
or given them half an instruction which they must decode and then find the classmate with
the other half of their task information.
This activity can be used to review or practise vocabulary or structure or simply be a different
way to introduce the topic for the day's class -- each student gets one or two words to decode
and then the class work to put all the words together. Submitted by: Karen Mack
7. Fold-over Stories
Level: Any Level
This is an old favorite. Give each student a sheet of blank paper. Write the following words
on the board in a vertical line: WHO, WHAT, HOW, WHERE, WHEN, WHY. Explain that
everyone will be writing a sentence story. Write an example on the board, explain, asking for
suggestions.
Tell them to write someone's name at the top of their paper, i.e., their own, a classmate's, the
teacher's, a famous person that everyone knows; fold the paper over once so no one can see it,
then pass the paper to the person on their right.
Write on the received paper what the subject did (suggest funny or outrageous actions), fold it
over and pass it on to the right.
Continue to write one line, how they did it (adverbs), fold and pass; where-pass; when-pass;
and last of all, why (because...) and pass it one more time.
Have the students unfold their stories, and read them silently. Help anyone who cannot read
what the others wrote, or doesn't understand.
Ask one student at a time to read "their" story aloud, or turn the stories in for the teacher to
read. Funny!
Submitted by: Vicki Konzen
Make a list of things students must take photos of. Then put your students into teams, each
with their own camera and have them go out and take the photos. The team that comes back
first with all the photos is the winner.
Some ideas for lists are:
bus, taxi, car, bicycle, etc.
restaurant, post office, mail box, traffic light, etc.
In the classroom: pencil, pen, eraser, blackboard, etc.
Around the school: principal's office, copy machine, cafeteria, etc.
For further review of vocabulary, have the students look at all the photos and identify other
things that appear in each photo.
8. Betting / Auction
Level: Any Level
CLASS SIZE: 40
PREPARATION
Prepare a worksheet with 20 or so sentences using grammar points you have recently taught.
2/3 of the sentences should include a grammatical mistake.
Make fake money, it is more realistic if you use the currency of whichever country they are
living in.
PART ONE
Divide the students into teams of 5 or so.
The students then have 10 minutes to study the worksheet and decide and mark which
sentences are correct (0) or incorrect (X).
PART TWO
Each team receives a set amount of money.
The instructor(s) reads one sentence (select sentences from the list in random order).
The instructor begins to auction off the sentence. The students should try to buy only the
correct sentences. The students bid and the instructor sells to the highest bidder. (This is
really fun!)
The instructor tells whether or not the sentence is correct.
IF the sentence is correct the team wins the amount which they bought if for. If it is incorrect
the team looses the amount which they bought it for. ANY team may win the lost money buy
stating the incorrect sentence correctly. (YOU WILL BE SHOCKED TO SEE EVEN THE
QUIET STUDENTS SCREAMING FOR YOUR ATTENTION).
IF the sentence is CORRECT and NO ONE bids on it, ALL TEAMS must pay a fine.
After all the sentences have been read the team with the most money wins!
The students seem to really enjoy this game!
Submitted by Trish in Japan
Games, warmers
http://jackieb99.hubpages.com/hub/esl-warm-up-games
http://jeanniehunt.blogspot.com.tr/search/label/travel%20journals
11. Jeopardy
Based on the classic TV game show, this game will require your students to put on their
thinking caps. Divide your whiteboard into columns for vocabulary categories and rows with
different point values. Like this:
Divide your students into two teams. Each team chooses a category and the points they want
to play for: We choose Countries for 25 points. Supply a clue or definition: This country is
south of the US, and they eat tacos there. They must guess the right country in the form of a
question: What is Mexico? If they answer correctly you erase the points from the chart and
add them to the teams tally until theyre all wiped off. Adapt this game to any level of
difficulty and include as many categories as you wish.
Buy one (or several!) inexpensive suction cup balls, and your whiteboard games will never be
the same! These balls are made up of several tiny suction cups that stick to whiteboards.
There are many games you can play - as many as your imagination will allow- but here are
two:
- Draw a target with concentric circles on the whiteboard, each with a different point value.
Quiz students and if they give you the right answer they get to throw the ball for points.
- Fill your whiteboard with letters or syllables and each student has to supply a word that
starts with the letter or syllable they hit.
13. Pictionary
This is a classic and one that may easily be adapted to any level. Students are split into two
teams and they take turns drawing words, actions, or situations that they have drawn from a
pile of cards. Teammates guess what is being drawn.
14. Hangman
Another popular game that may be adapted to your needs. Play the classic game where
students have to guess a word, or a more sophisticated version where they have to guess
entire phrases, expressions, movie or book titles.
Too simple? Not really. Make it as challenging as you like. Say you want your students to
practice the simple past tense. Draw a 3 by 3 grid on the whiteboard. Write a sentence in each
square, with a gap where the verb should go. Write a list of 10 verbs on the side (one of them
won't be used). They must supply the right form of the verb to complete the sentence till one
of the teams gets a Tic Tac Toe. Try it with any gap-filling exercise! And expand the 9-square
grid to a bigger 16 or 25-square grid as suggested in this Tic Tac Toe worksheet.
17. Earthquake
Draw a 5 by 5 grid on the whiteboard and label each column from A to E and each row 1 to 5.
Each team chooses a square, say A5; you ask a question you have previously prepared.
Before starting the game choose three squares that wont have any questions, and when a
team chooses one of these, tell them an earthquake has just swallowed up some of their
pointsdeduct 5 points.
aloud to the class pausing when it is natural to do so while students repeat after you and make
slashes or breaks in their text.
Shiritori is a Japanese game that has been adapted for ESL classrooms. For this game make
each column of students a team and give them space on the board to write. You should write
one word on the board and a member from each team should rush to the board to write a
word that starts with the last letter of your word. The next team member then has to think of a
word that starts with the last letter of the word his team member wrote. Students continue
taking turns writing words on the board until you stop the game. It should be very fast paced.
You can stop when groups start running out of space to write and decide the winner based on
number of words or points. One point for 1-4 letter words and two points for 5 letters or more
seems to work well but words with spelling errors and duplicates do not count. Boggle is
another activity students can do in groups. Give each group a piece of scrap paper, draw a
boggle letter grid on the board, and have students find as many words as they can within the
time limit. You can create your own grids but be sure that there are enough word possibilities
for your students to find. Give students a scoring system, ask them to score their papers and
hand them in. In the next class you can announce the winning team and the best word.
Another popular favorite is Hangman (see a separate article about Hangman here) but it is
best to avoid the hanging imagery in the classroom so a scoring system would be better. You
can choose the sentences and have students work in groups, taking turns, to figure out the
answer.
Bingo is a classic game that you can use not only in numbers lessons but also when talking
about letters or even words and phrases. If you have noticed that students struggle with the
pronunciation of numbers such as thirteen and thirty, you can have a short Bingo session
using only these numbers. Rather than make Bingo cards, have students fill in the grids
themselves. Karuta is another Japanese game. Have students sit in groups and spread
vocabulary cards face up on the desks. When you say a word aloud, the student who grabs the
correct card first gets to read it aloud and keep it. The student with the most cards at the end
of the game wins. This can help students with spelling, listening, and pronunciation.