Gamification refers to using game mechanics and dynamics in education to motivate students and make learning more enjoyable. It gives students ownership of their learning, allows them to try again if they fail, and brings more fun to the learning process. Positive effects include improved collaboration skills, better learning of health problems, and enhanced ability to solve new problems. However, violent content can increase aggression and long-term excessive play may lead to obesity, attention issues, and poorer school performance.
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Reflection Gamification
Gamification refers to using game mechanics and dynamics in education to motivate students and make learning more enjoyable. It gives students ownership of their learning, allows them to try again if they fail, and brings more fun to the learning process. Positive effects include improved collaboration skills, better learning of health problems, and enhanced ability to solve new problems. However, violent content can increase aggression and long-term excessive play may lead to obesity, attention issues, and poorer school performance.
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Reflection
Digital Gaming / Gamification
Learning is more attractive to students when game mechanics are constantly used in class. Gamification refers to the use of game mechanics , dynamics, and frameworks so that students outcomes are the desired ones. Motivation and enjoyment are the biggest goals for this approach so that learners will be interested and inspired to keep learning. Why using gamification in education? It gives students ownership of their learning process and outcomes It allows freedom to fail and to try again It brings more enjoyment, fun and ease to the learning process Space to demonstrate students level of autonomy and problem-solving skills Channels of communication between teachers and students Confidence, purpose and a sense of mission in the students It gives opportunity for differentiated instruction Learning is more attractive to learners
Positive effects
Negative effects
Games that require teamwork help develop
collaboration skills Games designed to help children manage health problems like asthma are more effective than doctors pamphlets Improves ability to reason and solve new problems independently of previously acquired knowledge Can improve peripheral vision, way finding skills, hand-eye coordination and mental rotation
Violent content in games increases aggressive
responses Violent game play increases active suppression of emotional responses Long-term playing can lead to obesity, attention problems, and poor school performance Increased risk of seizures in people with epilepsy or photosensitivity disorder