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Round To Nearest Even: Floating Point Add/Subtract

The document discusses floating point arithmetic operations including addition, subtraction, and multiplication. It provides details on rounding modes for floating point results, including rounding to the nearest even number by default, rounding up toward positive infinity, rounding down toward negative infinity, and truncating toward zero. It also defines clock cycle in terms of clock rate as the inverse of cycles per second.

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0% found this document useful (0 votes)
48 views

Round To Nearest Even: Floating Point Add/Subtract

The document discusses floating point arithmetic operations including addition, subtraction, and multiplication. It provides details on rounding modes for floating point results, including rounding to the nearest even number by default, rounding up toward positive infinity, rounding down toward negative infinity, and truncating toward zero. It also defines clock cycle in terms of clock rate as the inverse of cycles per second.

Uploaded by

Napster
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Floating Point Add/Subtract

Floating Point Multiply

Round to Nearest Even: default rounding mode


Increment result if: r s = 11 or (r s = 10 and fl = 1)
Otherwise, truncate result significand to 1. f1 f2 fl
Round toward +: result is rounded up
Increment result if sign is positive and r or s = 1
Round toward : result is rounded down
Increment result if sign is negative and r or s = 1
Round toward 0: always truncate result

Clock cycle = 1/Clock rate;

Clock rate = Cycles per second

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