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Outline 3 01

Sound is an audible vibration that travels through air or water as a sound wave. Key properties of sound waves include frequency, amplitude, wavelength, and pitch. Digital sound converts analog sound waves into digital data by sampling the sound at a rate and bit depth. Video can be analog, using continuous electrical signals on tape, or digital, using binary 1s and 0s. Digital video is composed of frames captured at a frame rate, with a resolution in pixels. The stages of video production are preproduction, production, and postproduction. Preproduction includes brainstorming, scripting, and storyboarding. Production is the filming phase. Postproduction consists of editing video clips, adding titles/graphics, audio, and effects before

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0% found this document useful (0 votes)
60 views

Outline 3 01

Sound is an audible vibration that travels through air or water as a sound wave. Key properties of sound waves include frequency, amplitude, wavelength, and pitch. Digital sound converts analog sound waves into digital data by sampling the sound at a rate and bit depth. Video can be analog, using continuous electrical signals on tape, or digital, using binary 1s and 0s. Digital video is composed of frames captured at a frame rate, with a resolution in pixels. The stages of video production are preproduction, production, and postproduction. Preproduction includes brainstorming, scripting, and storyboarding. Production is the filming phase. Postproduction consists of editing video clips, adding titles/graphics, audio, and effects before

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MULTIMEDIA & WEB DESIGN

(U3) 3.01 PRINCIPLES OF AUDIO & VIDEO


OUTLINE
1) Introduction to Sound
a) Sound wave an audible vibration that travels through air or water.
i) Frequency - Number of waves to pass a point in one second.
ii) Amplitude - Distance from rest to crest or rest to trough.
iii) Wavelength - Distance from crest to crest.
iv) Crest - Point that exhibits maximum amount of upward displacement from the rest position.
v) Trough - Point that exhibits maximum amount of downward displacement from the rest position.
vi) Pitch The quality of the sound determined by the rate of vibration.
b) Digitizing Sound
i) Sampling process used to convert analog sound waves into digital data to be used by
computers.
ii) Sample rate the number of samples taken per second, often measured in Kilohertz (kHz).
iii) Bit rate (Depth) the number of computer bits process per unit of time.
iv) Sample size the number of bits used to save one sample.
v) Channel-single audio stream consisting of a sequence of samples.
i) Mono - one channel; audio is a single channel, where sound comes from a single direction.
ii) Stereo - two channels; creates the impression of sound being heard from various directions,
as in human hearing.
vi) Audio file size determined by the sample rate, sample size and number of channels used.
vii) File Formats
i) MP3 MPEG-1 Audio Layer 3
ii) WAV Waveform file
iii) OGG Ogg Vorbis
iv) AIFF- Audio Interchange File Format
2) Introduction to Analog Video and Digital Video
a) Terminology
i) Analog video - video uses a continuous electrical signal to capture footage on a magnetic tape.
ii) Digital video - videos that are made up of 1s and 0s, binary format, that represent the video
image which computers can read.
iii) Capture - to record audio, video, or still images as digital data in a file.
iv) Frame - a single picture or still shot in a video.
v) Frame rate - the number of video frames played per second.
(a) NTSC Television- 24 fps (23.967)
vi) Resolution- number of pixels that can be displayed on a screen.
(a) 480p (720 x 480) standard definition.
(b) 720p (1280 x 720) high definition.
(c) 1080p (1920 x 1080) high definition.
b) Stages of Video Production

MULTIMEDIA & WEB DESIGN


(U3) 3.01 PRINCIPLES OF AUDIO & VIDEO
OUTLINE
i) Preproduction tasks undertaken before production begins.
(a) Brainstorming producing ideas through spontaneous group discussion.
(b) Script writing the written text for your movie.
(c) Storyboarding - a sequence of drawings, with directions and sometimes dialog, that
represents planned shots for a movie.
(d) Casting- finding appropriate people to play the roles of the video.
ii) Production- Filming the video
(a) Field of view the extent of what can be seen in a still or video shot.
1. Shot Types - Wide, medium, tight.
2. Panning - sweeping movement of a camera horizontally across a scene.
3. Zooming - gradually changing from a longer to shorter shot or vice versa.
(b) Framing the process of creating composition in your shots. Follow the Rule of Thirds
iii) Postproduction
(a) Capturing Video- importing video from the original recording device.
(b) Video Editing
(i) Trimming and Editing Video
1. Clips - Small segments of a larger video.
2. Trim - To hide parts of a file or clip without deleting them from the original source.
3. Sequence - A variety of wide, medium, and tight video shots edited together.
4. Timeline - Shows the components of the movie such as photos, video, audio clips
and titles in the order and timing that they will appear in movie.
(c) Adding Titles and Graphics (Still Images, Logos, etc)
(i) Rolling credits- Include cast and credits for sources.
(d) Adding/Editing Audio
(i) Soundtracks a musical recording that accompanies and is frequently synchronized
with a video.
(ii) Sound Effects - Artificially created or enhanced sounds to emphasize content or
enhance a creative point in a video.
(iii) Narration - audio of one or more people that has been recorded to enhance or assist
in telling the story for your video.
(e) Adding Effects
(i) Transitions - The visual movements as one picture, video clip, or title changes to
another.
(ii) Video Effects - Enable you to add special effects to your movie, such as a vintage
look or changing a video to black and white.
(f) Exporting
(i) Video File Formats
1. AVI Audio Video Interleave
2. MOV - Movie
3. MPEG Moving Picture Experts Group

MULTIMEDIA & WEB DESIGN


(U3) 3.01 PRINCIPLES OF AUDIO & VIDEO
OUTLINE
4. FLV Flash

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