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Introduction To 3D Modeling Using Blender

This document outlines a 10 module introduction to 3D modeling using Blender. The modules cover topics such as the Blender interface, 3D modeling techniques like extruding and loop cuts, using modifiers, UV unwrapping, lighting, materials and textures, rigging, and basic animation. The goal is to introduce users to the Blender workflow and 3D concepts through hands-on tutorials spanning modeling, texturing, rigging and animation.

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Kesava Prasad
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0% found this document useful (0 votes)
917 views3 pages

Introduction To 3D Modeling Using Blender

This document outlines a 10 module introduction to 3D modeling using Blender. The modules cover topics such as the Blender interface, 3D modeling techniques like extruding and loop cuts, using modifiers, UV unwrapping, lighting, materials and textures, rigging, and basic animation. The goal is to introduce users to the Blender workflow and 3D concepts through hands-on tutorials spanning modeling, texturing, rigging and animation.

Uploaded by

Kesava Prasad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to 3D modeling using Blender

Prerequisites - Nothing specific. Those with knowledge of other tools like


3DsMax/Maya might find this too basic. But they can get to know the workflow in
Blender.

1. Module 1 - Introduction to 3D concepts


Types of 3D modeling
Perspective & Orthographic views
Navigating in 3D
Transformation in 3D
Lighting
Camera

2. Module 2 - Getting started in Blender


The Blender Interface
Command Shortcuts
Selecting objects inside blender
Views in Blender
Transforming objects
Editing Objects

3. Module 3 - Modeling
Grab/Rotate/Scale
Extrude
Loop cut and slide
Knife cut
Edge slide

4. Module 4 - Modifiers
The concept of Modifiers
Mirror
Array
Subdivision surface

5. Module 5 - Snap/origin/pivots
Snap modes in Blender
Positioning the 3D cursor
Pivoting
Changing origins

6. Module 6 - Getting organized in Blender


The outliner
Layers
Scene

7. Module 7 - Shading and Texturing


Applying Materials
Applying Textures
UV mapping
UV unwrap

8. Module 8 - Lighting, Camera & Rendering


Basic rendering
Cycles render

9. Module 9 - Constraints and Rigging


Armature in Blender
Setting up a rig
Pose mode

10. Module 10 - Animation


Timeline
Key frames
Dope sheet
Animating simple motions
Rendering animation

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