Philippine Animation
Philippine Animation
Local literature showed that Philippine Animation owed its beginnings to the
cartoonists. Cartoons are generally popular in the form of komiks which is the
local version of comic book magazines. Examples of popular cartoonists
include: Tonton Young who created Pupung, Pol Medina Jr. who created Pugad
Baboy, Larry Alcala the creator of the Philippines most loved komiks
characters including Mang Ambo, Asiong Aksaya, Kalabog en Bosyo and the
popular Slice of Life --- as well as over 500 cartoons and cartoon characters
all reflecting the foibles of Philippine society.
Filipino animators are now finding opportunities abroad on big animated
projects.
As an example, Ronnie Del Carmen, a Filipino animator, is billed as artistic
supervisor for the latest project of Dreamworks Studios in Los Angeles,
California. His latest works include The Prince of Egypt, and The Road to El
Dorado
In the Philippines, animation has finally found its way. Inspired by the high
degrees of sophistication emitted by other countries, Filipino artists decided
to try their luck in the art. Years of hardships and disappointments never
dampened the spirits of our hardworking animators. In 1950, Jerry Navarro,
Larry Alcala, Vicente Penetrante and Jose Zabala Santos, tried their luck in
animation. But due to financial problems, these young and budding
animators had to work with the crudest of equipment.
Through the years, one or more artists would try to nurture their knowledge
of animation only to be blocked by the usual financial constraints.
Meanwhile, anime or Japanese animation has long been a very popular
subgenre of Philippine pop culture since the late 1960s and the whole of the
1970s when Filipino audiences were first exposed to the charms of Japanese
animation by way of such classics as Speed Racer, Gigantor, Astroboy, and a
number of others. The fanbase began to gain sway during the giant robot era
of the 1970s when fans of Voltes V and Mazinger Z actually went into the
production of fanzines, translated comic books, and model kits. Despite
having been outlawed during the Marcos regime, many examples of fan
merchandise from this era have survived even to this day.
Though the 1980s were characterized by a somewhat lukewarm response to
Studio Nues Macross, the mass market interest in Japanese pop culture
(referred to as J-pop, a term that encompasses everything from pulp fiction
to pop music and animation) was revived by both the vernacular dubbing of
anime for Philippine television.
In 1983, an Australian company established a branch known as Burbank
Animation, Inc. (BAI). Aside from this, another company, which is known as
Asian Animation, was then called Optifex International, Inc. Unlike Burbank
Animation, Inc. which is a foreign owned company, Optifex Animation, Inc. is
a Filipino owned corporation. Through the years, these companies worked
with utmost dedication for the improvement of the animation industry in the
Philippines.
Burbank Animation, Inc. and Asian animation, Inc. were joined by another big
company, Fil-Cartoons, which was established in 1988. These companies,
although they have the same purpose did not yet form an association.
However, they all have done their share in the industry, such as helping train
aspiring animators, producing animated films in the country. However, most
of the products of these companies have been made for export reasons.
Each company has a contract with various international animation
companies.
The animation industry in the Philippines is considered as one which
progressing and developing. Had it not been for financial constraints, they
would have produced more animated materials for Filipino viewership and
usage. Local anime, on the other hand, has now developed into a fan base
on the Internet in the mid-90s.
At present, based on a local internet source, the Philippines reportedly
accounts for a 30% share of animation work in the Asia Pacific, and it is
projected that this could grow to 70% or more with professional training.
Local and Global Scenario
In the 1980s, the animation industry in the Philippines was limited to
producing entry to mid-level skill service. Projects were limited to traditional
hand-drawn animation including penciling, inking, and painting. Work was
sent via FedEx and courier, and thus, the amount of work outsourced to the
country was limited. The 90s were considered the Golden Age of
Animation; skills were not limited to entry to mid-level as Filipino animators
began working on TV series and feature films. This increased the skill set and
broadened the range of Filipino animators. The advent of the Internet also
allowed for a more efficient way of sending work as sending output via
courier began to decrease. In 2000 onwards, the Animation landscape
continued to change, and Filipino animators have gone from entry level to
doing higher function and more complicated work. Filipino animators
currently have the ability to provide services from pre-production to postproduction.
With a long-standing history in animation services and a strong cultural
affinity with Western countries, US companies specifically, have long
preferred the Philippines as an outsourcing destination when it comes to
animation. The country is considered to have a first mover advantage in the
Asian region. Filipino animators have worked on popular cartoons and
animated films such as: Adams Family, Captain Planet, Dragon Ball Z,
Finding Nemo, The Incredibles, The Jetsons, The Mask, Scooby Doo, and Tom
& Jerry. Entertainment companies such as Hanna Barbera, Marvel Comics,
Walt Disney, and Warner Brothers has outsourced many projects to
Philippine-based animation companies. Animation outsourcing also applies to
creating graphics for the video game industry, an industry that was valued at
US$ 25.1 billion in 2010.Filipino animators have worked on games for the
INDUSTRY ASSOCIATIONS
initiatives to help the industry achieve its goal in furthering the Philippines as
an animation-outsourcing destination:
.
In 2010, the global market was estimated to have been at close to 80 US$
billion (79.7). According to ACPI, the Philippine share was 120 US$ million
(0.15% of the global market share). Considering the capability of Filipino
animators, and experience of Philippine based animation companies, the
Philippines should have a much bigger share of the global market. Figure 3
shows the total global share versus the Philippine share.