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HS Split Back Veer
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Veer
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Offensive Philosophy Our offense is based on ball control and option football. We will use motion, multiple formations, trapping and angle blocking schemes to accomplish our objectives. We must be able to execute our plays to perfection; we must _ have the basics; blocking, assignments, hard running, catching ad throwing the football. We will never stop ourselves by mistakes. ‘We will also use a short controlled passing game to keep our opponents honest on defense. We must use the clock to our advantage and keep our defense off the field; which at the same time will cause our opponents defense to fatigue. You must believe in what we are doing in order for us to succeed, Sf we are RELENTLESS---go full speed till the whistle---and practice like we play in the game---PLAY with a great deal of INTENSITY---ALWA YS Be ready---MENTALLY PREPARED---Not being laid back but getting after it AGGRESIVELY remaining POISED under pressure---CONFIDENT in knowing we can and will succeed---and believe in each other ad doing it TOGETHER The Multiple Veer Offense WHY RUN THE VEER ? 1) It gives us the best chance to WIN! 2) We can control the clock. 3) It is different. 4) It fits our personnel better. 5) We can protect our defense. 6) It is a hard nosed offense and allows us to be aggressive. 7) It stays the same from week to week; 8) Therefore, the game plan stays the same It allows us to dictate the game not the defense. 9) Opponents must take extra practice time to stop us.PROGRAM GOALS Short-term goals for the program: HAVE FUN! Get players out for football and keep them out. Instill a sense of Pride within each athlete and the program. Get the players and coaches believing in what we are doing. GET BETTER every practice/every game at every level. (This is one step at a time; one foot at a time---day by day—week by week. If we do this we will be successful.) eee ee We need to see improvement as a team. We need to see improvement as a coaching staff. Intermediate goals for the program: © Win no less than four games at the varsity level * Have an off-season program that is second to none. * Vast knowledge by the coaching staff and the players of the entire program that we are running. * Maintain a strong number of players within the program. Long-term goals for the program: ‘© Have consistent winning seasons at all levels. © Challenge for a league title ever year. * Have a “successful” program that starts at the lower levels. © Develop a program that is respected and feared by all opponents. © Develop a program that graduates “CHAMPIONS” who excel in everything they do in life. ifetime Achievement goals for our athletes: © To understand what commitment is-and to live it. © To develop self-discipline. © To work hard at everything they do.THE OFFESIVE HUDDLE FORMATION WILLBE AS FOLLOWS: The CENTER will call for the huddle 8 yards from the line of scrimmage on every play. The front row will have their hands on their knees, the back row will stand straight up. The QB will get the call fron the side of the huddle from the play runner or coach, and go to the center the huddle at the front. NO ONE EXCEPT THE QB WILL TALK IN THE HUDDLE! The QB will make the play call and the snap count twice (ex. Veer Right, Veer Right; on 1, on 1 READY]. The huddle will then clap saying "BREAK" and procede to DESTROY the defense. x ABLE Zz TG CGT QB TERMINOLOGY We will use the following terminology for the Gaps, Shades, and Holes. HOLE NUMBERING: 7 5 3 12 4 6 8 OOO0BO0CO GAPS: c 8 A A B c OO0OBO0D0 DEFENSIVE SHADES: SOCe8OCOLINE SPLITS AND BACK DEPTH - Z- split the distance between the sideline and the nearest down lineman or the field is so marked. If tight. align 3 feet from the tackle. Splits across the line may be shortened or widened in certain situations. @u—@' CKO’ @ ‘O21: ® ® @ LB- align 4 1/2 yrds from the RB- align 4 1/2 yrds from the LOS directly behind the LG in LOS directly behind the RG a3 point stance in a 3 point stanceOFFENSIVE FORMATIONS BLACK BROWN ©COOB800 Oo o. oomOo00 ° Y ° x x ° Me ‘ O20 o Oo BLUE RED oooR0O ° ° ooBo00O0 v ° oz Z 7 ° Y oe oO QUEEN KING ° oOoB8O°O ° ° OoOoBOO zo x x ° Y ° ° ° ° BLACK TEX BROWN TEX ° o0o0o800 OoOO8000 zo AT oO Y Y 3° x o 0°08 o Oo TIGHT BLACK TIGHT BROWN ooof8O00°0 OO0OR000 oy ° x cay Zz Oo O° oOo NO NOOFFENSIVE FORMATIONS LION a 9990800 4 g go0H80000 vyRrir O x F 3 xX O- RTLTY iO: 20 O20 LION OVER RAM OVER O99O0R090 QO B0000 ° ART One O ATLTY 2 oO ee bates GREEN 000800 o of g 7 ° 008000, Zz x oO C6 TIGHT GOLD TIGHT GREEN 0008000 0008000 oy ° x x ° yo oe o Oo NODIVE 8s an iB e Cr eons ah Dive vs 44 {sara calf} Dive vs 52 Variations: Arc{TOM This can be run to the weakside BST-scoop BSG-scoop C-scoop PSG-base, may seal with tackle vs 44 (SARA CALL|.base, may fold with tackle vs 52 (FRED CALL) PST-base, TE, may seal with tackle vs 44 (SARA CALL}, base, may fold with tackle vs 52 (FRED CALL) Y-playside-release inside to OLB, TOM (base DEJ, backside-cut off BSR-middle 173 PSR-stalk, crack.fyour block is the difference between a good and great play!} QB-open step sprint down the line give ball to DB, fake pitch RB-step playside with inside foot. sprint to the outside leg of the guard, Read the black of the tackle, Run to daylight! LB-get in pitch relationship 6x1 NOTES: FB's aiming point is the outside check of PSGDIVE OPTION c iB OLB . ota ~~ followftuck -- Dive Option vs 44 Dive Option vs 52 Variations: Arc {used if you want to get the ball to PB), follow- QB will duck between tackle and TE: this can also be run to the weakside, but the pitch may come quick GST-scoop cut across field BSG-scoop C-seoop PSG-base vs 52 and 44 may (seal with tackle vs 44 (SARA CALL] or combo witackle PST-base vs 52 and 44, may (seal with tackle vs 44 {SARA CALL) or combo wiguard Y- playside- TOM (base DE), backside-cut off BSR-middle 1/3 PSR-stalk, crack your block is the difference between a good and great play!) QB-open step mesh fake with DB, get around the corer, pitch of OLB, if tuck call follow RB threw the B gap; if follow is called, go one hole past mesh and cut up between the tackle and TE RB-step playside with inside foot, sprint to the outside leg of the guard. Read the block of the tackle. Fun to daylight! LB-get in pitch relationship 6x1 NOTES: RB's aiming point is the outside check of PSGDr 'S. Fs FS LB LB LB 1B ss Soe go 8 “Somes § Note: this can be run to a backside TE and out of Red/Blue BST jewel BSG jewel Cjewel PSG- jewel PST- jewel Y-playside-release outside to OLB on a wide arc path, look NOW FOR THE PASS! If OB doesn't hit you turn your route into a bench route! BSA-middie 1/3; sell block and get open PSR-sell stalk, and blow past the corner! QB-open step good fake dive (don't rush it, look to TE; TE is the only real receiver; if he is not open in the dump try to hit him in the flat: if he is covered run! RB-step playside with outside foot, sprint to the outside leg of the guard and block and threat LLB-get in pitch relationship 6x1. sell option but pull up short and block the DEQB COUNTER tp op, \ LE LB 5 Swgd & ‘sbadad QB Counter vs 44 QB Counter vs 52 ss Variation: trap BST- base (oil) BSG- base (oil) G- base (oil) vs 52: playside LB vs 44 may fold with PSG vs 2i. PsG-base (oil] vs 44; LB vs 52 PST-base (ail vs 52; LB vs 44, Y- playside- TOM [base DE], backside-cut off BSA-stalk PSR-stalk, crack (your block is the difference between a good and great play!} QB-open step good mesh fake with FB, plant with outside foot and cutback threw the Agap RB-step playside with inside foot, sprint to the outside leg of the guard great fake and block LB-get in pitch relationship 6x1 NOTES: RB's aiming point is the outside check of PSG1 c (a iE Seat --- follow —— > follow: Veervs 44 Veer vs 52 Veriations: Arc { used when you want to get the ball to HB), TOM {used when you want the QB to run with the ball or when DE is giving you trouble and you want to give to the FB}, G (used to give to FB and kick out DE.) QB follow {with TOM & crack when defense is keying FB), crack (by WR), and switch (TE blocks #1 and WR #2 ** when running veer to weak side, FB aims at inside leg of the tackle. Also need to cheat backs up. BST-scoop cut across field BSG-scoop C-scoop PSG-base.combo, may seal with tackle vs 44 or 3 tech. May prefer combo to weakside PST-base.combo, may seal with tackle vs 44 or 3 tech. May prefer combo to weakside ‘Y- playside-gap. down, backer, Arc (block #2], TOM (base DE], backside-cut off BSR-middle 1/3 PSR-stalk. crack, switch {your block Is the difference between a good and great play!) QB-open step sprint down the line and read DE RB-step playside with inside foot, sprint to the outside leg of the tackle. Read the block of ‘the TE. Fun the 40 yard dash! LB-get in pitch relationship 6x1DOUBLE DIVE Fs. FS c 1B f u 1B . 1B S65 5 SE dw SS F e Double Dive"Sara" call vs 44 Double Dive vs "Fred" call vs 52 ve BST- base vs 52, BILB vs 44 : BSG-base (can fold [FRED CALL} wicenter on backside vs 44) C-base vs 52, backside ILB vs 44 {can fold (FREDD CALL] wiBSG vs 44] PSG-base vs 52 (PILB] may fold witackle [FRED CALL), base vs 44 may seal witackle {SARA CALL] PST- base, vs 52 may fold (FRED CALL witackle, base [PILB) vs 44 may seal wiguard {SARA Call Y- playside- release inside to OLB, backside-cut off BSR-middiet/3 PSR-staik (your block is the difference between a good and great play!] QB-open backside fake to PB, spin around and hand off to FIB. Carry out option fake; on follow call keep ball and follow RB threw the hole RB-jab step toward the center, receive ball and cut off the guards block veering to the outside a little.run north and south to daylight; on follow call fake hand off and block for QB. LB-jab step run hard giving great fake and become an excellent blockerDELAY TRAP LB Le ss Counter trap vs 44 Counter Trap vs 52 Variations: this is best run to the weakside BST-seal & wheel BSG-pull, trap first man past center Chase vs 52, fill for PSG vs 44 PSG-combo to BSB vs 52, block BILB vs 44, (a "wide" call tells everone you have a 21. You will now base and we will trap the next man on the LOS} PST-telease to PILB vs 52 & 44 Y- playside- release inside to OLB, backside-cut off BSR-stalk PSR-middle 1/3 {your block is the difference between a good and great play!) QB-open out, steo towards and hand ball off to RB, continue down the line and fake option FB- counter step thenslice inside over center, read pulling guards block and cut it up field and run. Listen for a “wide" cal LB-crossover step like on pitch path then reverse field 360* faking @ quick pitchIso 180 vs 44 ISO vs 52 Variations:ISO QB keep BST- scoop, base BSG-scoop, base C-base vs 52, scoop to BILB vs 44 PSG-combo w/ Center to BILB vs 52 base,may crossblock w/ tackle vs 44 (CHARLIE CALL), if run weakside:TE and 3 tech, may (SARA CALL} PST- base, inside position vs 52 base, may (FRED CALL vs 3 tech J crossbock wiquard vs 44 (CHARLIE CALL). if run weakside 'Y- playside- TOM block inside position. backside-cut off BSRmiddlet/3 PSR-stalk [your block is the difference between a good and great play!] QB- open up. hand off to PB, bootleg. On keep call make great fake and get outside quickly RB-open step,receive hand off follow through the hole. LB-dive through the hole and attack the PILB. YOU MUST DRIVE HIM BACK!QUICK PITCH FS Fs ip 1B) sOLB LB ¢ ¢ LB LB 8s i oepbas) g begoud [Quick Pitch vs 44 = : Quick Pitch vs 52 ‘a Variations: this can also be run to the weakside out of Red/Blue and King/Queen. When run to the weakside vs 44 PST must reach, vs 52 logs the DE. BST- scoop BSG-scoop C- scoop PSG- reach PST- pull and log the first man you see ‘Y¥- backside- scoop; playside- reach BSR-stalk PSR- stalk QB- reverse pivot. toss and boot RB- crossover step stay paralie! to LOS, take pitch and get outside: read block of PST LB- fake Quick Pitch the opposite directioncou! TER OPTION FS LB LB. LB SOU as 0% Counter Option ve 44 FS cass Counter Option vs 52 Variations: TOM. this is mainly a weakside play BST- sc oop across field BSG-scoop Chase vs 52, backside ILB vs 44 PSG-scoop protect B gap vs 52, base, reach vs 44 PST- base, reach vs 52, base, reach vs 44 Y- playside- release outside to OLB, backside-cut off BSR-middie1/3 PSR-stalk {your block is the difference between a good and great play!) QB-reverse out quick mesh with FB, get around the comer, attack and read POLB. Usually a pitch. Cut up if POLB goes to pitch RB-slice inside over center, aggressively block playside A gap . LB-jab step, reverse field and continue on your pitch pathCOUNTER TRAP FS Fi c ss E Counter trap vs 44 Counter Trap vs 52 Variations: BST-seal & wheel BSG-pull, trap first man past center Chase vs 52, fill for PSG vs 44 PSG-combo to BSB vs 52, block BILB vs 44, (a "wide" call tells everane you have a 21. You will now base and we will trap the next man on the LOS] PST-+release to PILB vs 52 & 44 Y- playside- release inside to OLB, backside-cut off BSA-stalk PSR-middle 1/3 (your block is the difference between 2 good and great play!) QB-reverse out hand bail off to DB, continue down the line and fake option AB-slice inside over center, read pulling guards block and cut it outside and run. Listen for a wide" call. LB4ab step. reverse field and continue on your pitch pathINSIDE BELLY DIVE [OPTION] FS ss Belly Dive vs 44 Belly Dive vs 43 Variations: this is run only vs 40 fronts; Outside Belly Dive vs 50 fronts; Belly Keep: BST- scoop BSG-scoop C- scoop PSG- pull and kick out DE. When run to TE- If De in 7 tech. block must be quick; on Belly Option, log EMLOS: PST- down block on guards man. Get you head across his body Y-backside- release inside and block middle 1/3: playside- down to PILB. If DE in 7 tech., pump him quickly then go to PILB BSR-cut off PSR-stalk, crack (your block is the difference between a good and great play!) ‘QB- reverse out quickly, hand balll off to FB, continue option fake RB- open step at 45%, read block of pulling guard and cut threw the hole, Run north and south to Daylight!; on Belly Option, great fake and block PILB LB-get in pitch relationship 6x1 NOTES: on Belly Option QB meshes with FB, then gets around the end and options first man. IF PSG cannot log EMLOS, then he will PUT HIM IN THE BLEECHERS! QB will then cut up fieldOutside Belly Dive vs 44 Outside Belly Dive vs 52 Variations: this is run only vs 50 fronts; Inside Belly vs 40 fronts; this belly is mainly a strongside play; if reduced front to weakside you inay want to run the Inside Belly Dive to that side BST- scoop BSG-scoop C-base PSG- pull and kick out DE. When run to TE- If De in 7 tech. block must be quick PST- base, reach ‘Y- backside- release inside and block middle 1/3; playside- down to PILB, combo. Hf DE in 7 tech., pump him quickly then go to PILB BSR-stalk PSR-stalk. crack {your block is the difference between a good and great play!) QB- reverse out quickly, hand balll off to FB, continue aption fake AB- open step wide at 45%, read black of pulling guard and cut threw the hole. Run north and south to Daylight! LB-get in pitch relationship 6x1BELLY PASS FS fe a c c c te ois” lp LB are ETN eT ow cow a oom 0 Green Belly Pass Right vs 44 Green Belly Pass Right vs 52 Ve bloc! : in Tight GreenjTight Gold formation. a “stay” call may be given and Zwith stay in and BST- pass scoop BSG- pass scoop C-pass reach PSG- jewel PST- jewel ‘Y- playside- 10 yard banana route BSR drag or if tight may "stay" and block DE -PSR- come in tight as a wing: 3 yrd quick bench. QB- reverse out quickly, fake to RB, look far to near; IF NO ONE IS OPEN RUN! RB- open step wide at 45*, fill & hook block DE for ¥ LB-get in pitch relationship 6xT sell option first; then cut inside QB and block for himPOWER FS } LB LB u © “ob GBS Power vs 44 Bo Power vs 52 LB FS LB Variations: This is a Strong Formation play only! BST- seal & wheel BSG-scoop C-base, reach vs 52, scoop to BILB vs 44 PSG-pull kick out DE, If both you and the tackle covered base,reach. (BOB CALL} PST- base vs 52 down block vs 44. If both you and the guard are called base.reach. (BOB CALL) Y- playside- release inside and block PILB BSR-middlet/3 PSR-stalk (your block is the difference between a good and great play!) QB- open up, hand off to PB, bootleg. On keep call make great fake and get outside quickly RB-dive through the hole and attack the POLB. YOU MUST DRIVE HIM BACK ! LB-crossover step receive hand off, run parralcl to LOS for twa steps, read guards block. cut up and follow FB through the holePOWER WEAK [Super Power] FS FS ¢ fof LB AB LB. Ss Sos ¢ of 9 AB oO ° fo} Power Weak vs 44 Power Weak vs 52 Variations: crack, "SARA CALL", “CHARLIE CALL."; SUPER POWER WEAK: backside guard pulls. This is a Weakside Formation play only! BST- seal & wheel; on Super Power fill for BSG BSG-scoop; on Super Power Weak pull and lead threw the hole C-ase, reach vs 52, scoop to BILB vs 44 PSG-base, reach vs 52,base, reach vs 44 may seal with tackle vs 3 tech [SARA CALL]; may cross witackle (CHARLIE CALL} PST- base vs 52, down, bounce vs 44; may seal vs 3 tech; may cross w/ tackle (Charlie call) Y- backside- release inside and block PILB; on keep TOM BSR middlet/3. PSR-stalk, crack (your block is the difference between a good and great play!) QB- open up, hand off to PB,bootleg. On keep call make great fake and get outside quickly RB-Open step attack EMLOS inside out. YOU MUST KICK HIM OUT! If“cross call" lead block throught the hole and ATTACK AND DRIVE THE PLB BACK! LB- crossover step receive the hand off, run parallel to LOS for two steps,cut inside HB. block attack the hole read the tackles block. RUN TO DAYLIGHT!POWER PASS FS a FS Pal wo c CBee eee f tp LB a2 eT r TaN re es 20-0 B10 43 | 93°C a3 0 Power Pass vs 44 Blue Power Pass vs 52 Variations: Y Settle"backside'* call-took backside; Y GO/Z CURL: Y OUT/FB GO BST- dropstep outside foot protect backside C gap hy BSG- dropstep outside foot. protect backside B gap C-protect backside A Gap PSG-drop step inside foot, protect playside A gap PST- drop step inside foot, protect playside 8 gap ‘Y- backside- post: frontside 7 yrd out BSRun post. fin slot run 7 yrd out PSAtade QB- reverse out, great fake. read far to near RB- open step, bump any pressure autside the tackle release 3 yrds into the flat. LB-fake hand off, block ¢ gap!BOOTLEG Foe an 2 ., c 1 Ic LB LB oud T ONE Qyor Bootleg vs 44 Red Bootleg vs 52 Variations: Y Post X Bench BST- seal & wheel BSG- pull get depth log block EMLOS C-protect backside A Gap PSG-dropstep inside foot protect playside A gap PST- drop step inside foot, protect playside B gap ‘Y- backside- 8 yrd_ drag route BSR-run Post if in slot run 15 yrd Z out; cut at 12 PSR- run 15 yrd Z-out; cut at 12; if there is a slot receiver run 7 yrd pigtail route QB- reverse out, great fake, boot read far to near; IF NO ONE IS OPEN RUN!!! RB- open step, block inside out outside from tackle out. LB-fake hand off, block inside out from guard out.CROSS TRAP. Cross Trap vs 44 Cross Trap vs 52 BST- seal & wheel BSG-pull,trap first man on or past the playside guard C-base, reach vs 52, BILB vs 44 PSG-combo to BILB vs 52, base, reach vs 44 may seal with tackle vs 3 tech (SARA CALL) PST- down to PILB vs 52, down to PILB, combo vs 44; may seal vs 3 tech (SARA CALL) Y- backside- release inside and block middle 1/3; playside- TOM, don't let DE cross your face. Block him out; may block PILB BSR- cut off PSR-stalk, crack (your block is the difference between @ good and great play!) QB- open out, fake hand off to HB, spin around and hand ball off to FB RB- jab step, take path tight to QB, read block of pulling guard and cut threw the hole. Run north and south to Daylight! LB-Open step attack. GREAT FAKE, fill for pulling guard| SPEED OPTION | FS FS i oJ LZ seoyd ‘Speed Option vs 44 [Blue Speed Option vs 52 Variation : base, this is a weak side play! only! BST-scoop cut across field BSG-scoop C-scoop PSG-base, reach vs 52, combo vs 44, may [seal with tackle vs 44 (SARA CALL] PST-base, reach vs 52, combo vs 44, may (seal with guard vs 44 (SARA CALL) may base (BOB CALL) Y- backside-cut off BSR-middle 1/3, if in slot-stalk PSR-stalk, crack, {your block is the difference between a good and great play!) QB-open drop step sprint down the line attack and read DE, usually a pitch AB-step playside with outside foot, sprint outside of pitch key and block the first man you see, if no threat look inside for flowing LB. LB-get in pitch relationship 6xtLOAD OPTION F c (8 LB _ LB x LB : ip. iu ss tae CORY Load Option vs 44 Load Option vs 52 Variations: Arc {seal OLB, TOM (DB goes to LB}, crack {option corner) BST-scoop cut across field BSG-scoop cut across field C-scoop PSG-base,reach PsT-base.reach Y- playside-gap, down, backer, Arc [block #2], TOM [base DE], backside-cut off BSR-middle 1/3 PSR-stalk. crack, switch {your block is the difference between a good and great play!) QB-open, drop step, sprint down the line and option force man RB- open step and load DE. if you can't log him push him into the bleechers! If TOM calHoad OLB LB-get in pitch relationship 6x1caged ; ied Weak Draw vs 44 Weak Draw vs 52 Variations: You can also run a Strong Draw with the backs switching assignments if you want the FB. to get the ball; especially if you get too much pressure from the weakside BST- pass set, influence you man out BSG-pass set influence you man out C-base vs 50, take nosw where he wants to go; PILB vs 44 PSG- pass set, influence you man out PST- pass set. imfluence you man out Y- backside- vertical route, block when man recognizes draw: playside- vertical route, block when man recognizes draw BSR- sell fade; block when man recognizes draw PSR: sell fade: block when man recognizes draw QB-5 step drop with ball high as if to pass, lack down field; when you reach HB drop q hand off. fake pass RB- pass set block playside vs 52: block PIL vs 44 LB- slip step to inside fake pass block, receive hand off and hit the hole. Read block of center vs 52Rocket Screen Brown Rocket Screen Right Brown Rocket Screen Right 88 fs Fs ce ude ce || os ae oS ¢ ds i Z & oo ol % Q_f.-- % on Queen Rocket Screen Left Queen Rocket Screen Left FS ca : DOS --O Rules: BSR-cut off far safety BST- base PSG- base {-base 2 count; release ta middle area PSG- base 2 count release and black ILB area PST- block OLB area Y- block comer SB- QUICKLY attack B gap area and block first threat WB. block weakside QB- open up, wait for SB and FIRE ball to wing PSR- drop step and run towards QB; catch pass and run up through the hole notes: bail is five. We must cover in case of fumble.BASIC ROUTES FOR X.Y _2Z INSIDE {10-12 yrd & cut) Post GO Flag (10-12 yrd & cut} Bench & Go (8-12 yrd & cut) Sli jench (8-12 yrd & cut} Quick Bench & Go Quick Bench (4-6 yrds} Angle [12-15 yrds} (810 yrds) Curl 7-12 yrds) Drag (3 steps & cu Slant Quick Out (3-4 yrds} > oy Hitch Go Post Comer Flag comer Fade Wheel‘SPRINT OUT PASSING GAME Sprint Pass Protection Beach Blocking attack playside gaining outside leverage against the defense 18/17 Sprint Out Pass Flag 12 yrd Drag 070" #00 etl ° route 1817 Sprint Fan Pass ee 14/13 Throwback Pass ae 12 yrd Drag nz o0@00 oo0e@00 5 yrd Flat Cm 16/215 Curl Pass 14/13 Y Under Pass Post Flag 81 Under bia Re an o0@00 © oo ° Note: these plays are drawn from Brown formation. They can also be run from Black formation Red/Blue, King/Queen. The QB must reverse pivot and sprint playside attacking down hill. IF NO ONE IS OPEN HE MUST RUNI80 Quick Passing Game Quick Pass Protection Brown/Black 90 Quick Slant **All linemen fire out low and jewel block hard on the inside Sig Slant Go of your man™™ we o SdbbDO ; E00 goss | a. ws Brown/Black 90 Quick Hitch Brown/Black 90 Quick Curt an Quick Hitch Quick Hitch | } Quick Curl Quick Curt are Curl big blo é 2S y cogood | Pg Brown/Black 90 Quick Bench Brown/Black 90 Quick Fade #2 in ra Fade Fade; Quick Bench Angle #1 Quick Bench d 90e€00 _ Ce oie 40° a eased 0° Note: these are drawn Brown. We can also run these out of Black. Red.Blue, and King and Queen. Out Tex, King and Queen, the inside receiver runs the TE route. The backside route stays the same whether or not the receiver is split or tight. QB- three step drop On 93 Call- LB runs @ swing On 92 call RB runs a swing90. PASSING GAME 90 Pass Protection Brown/Black 90 Bench Flag **All linemen punch their man and drop step to protect their inside Bench Bench ttl ag ° ayorgsro Oo 4 7 m 8 > 2 Brown/Black 90 Curl Brown/Black 90 Flood cad Cut ae Flag Drag #2 es oo $ oo o0@e@00 Xo" %°¢ Brown/Black 90 GO Brown/Black 90 Blitz a Curl the a3 ea) Cirde each © 008000 oo 8 o9 O° s —) ‘Swing Note: these are drawn in Brown. We can also run these out of Black, Red/Blue and King/Queen. Out of RedjBlue, the inside receiver runs the TE route. The backside route stays the same weither or not the receiver is split or tight. QB-5 step drop On 93 Call- LB runs @ swing On 92 call-RB runs a swingKING/QUEEN PASSING GAME ‘90 Pass Protection **All linemen punch thelr man and drop to protect thelr inside gap™* ° Soleropo ° z 90 Dig Pass stip §° 3° +» go 2 Zz ¥ : 7 yrd. spiit fare 90 Shallow Pass 90 Double Posts Deep Bench Deep Hitch | Shallow Drag ooe@eo0o°o Court Posts“ \ _ cu ! o0@e@00 % he ae Y x ? S z *~o v 90 Wheel Pass. 90 Scissors Pass Flag S. Post Wheel Sil a "1 00@€@00 oe 8 oe z { Gere oct 92/93 Corner Pass 90 Choice my a2 Post *3 slip | Post Flag Atiteh Rei m - Q. Out ooe@co |, 9° $ ce 6° . = Fett cre tl lisKING/QUEEN 30 PASSING GAME 90 Pass Protection **Ail linemen punch their man and drop step to protect thelr inside gap™* King/Queen 90 Bench 5, Bench Bench | in ooe@o0°0 . ° WRAP o 8 a Ay? co i *% o Y King/Queen 90 Cur King/Queen 90 ‘dal Flag Curt Curt Curl t n th soe o0e@00 ° 2 : : ° x a? oo z King/Queen 90 GO gy King/Queen 90 Blitz na A Curl : lea ‘S| a2 Circle, © o08@00 ores c” if ee) ? o ¥ 2 \___- at 7ADDITIONAL PASS PLAYS Bubble Screen Oo0e@00 AT noe note: SE stalk vs zone, crack vs' man; Curl Lateral Post Curl Out ra ‘ as or 40 te LM jewel block 90 Protection HB Pass (QB Wheel} ‘Swing Screen Bench #2 Post Comer, Slip Go Post m ' : Pick \ 0707070 >) {QB Wheel) q 95 Sprint Out Protection WEDS SS Ao PSG, PST & C block two counts and releasq, Backside block man on. RB block three counts and swing for screen
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