UXPin - UX-design Process and Documentation PDF
UXPin - UX-design Process and Documentation PDF
designed by
Dominik Pacholczyk
INDEX
1....INTRODUCTION
2....OVERVIEW
How They All Relate
Guiding Principles
Objective Processes In a Subjective Environment
3....PRODUCT DEFINITION
Why Product Definition Matters
The Kickoff Meeting
Lean & Business Model Canvas
Concept Maps & Mockups
Defining Your Vision
4....RESEARCH
Why Research Matters
Market Segmentation Report
Survey Results
Heuristic Evaluations
User Research Report
Analytics Reports
Research, Test, Validate
5....ANALYSIS
Why Analysis is Important
Personas
User Stories & Job Stories
Defining Your Vision
User Task Matrix
User Content Matrix
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CHAPTER ONE
Introduction
A quick note from the authors
Wed love your thoughts on what weve written. And feel free to include anyone else
in the discussion by sharing this e-book.
For the love of structure,
Chris Bank
(co-written by Jerry Cao)
CHAPTER TWO
An Overview of UX Design
Process & Documentation
A Summary Of The Documents & Deliverables At Every Product Design Stage
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In todays Lean and Agile world, the experience should be the focus not
deliverables. Whether you choose lightweight or more detailed processes, the key is
that your documentation should help move the design forward (rather than being
just a lagging indicator).
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Simply put, its all about making documentation complementary rather than
supplementary to the design process. Before we go into detail, it might help to take
a quick birds eye view of documentation during product design and development.
Below, weve given a practical explanation of how every step of design
documentation ties together:
1. During the initial phase of product definition, youre brainstorming the
product and how to execute on the project at the highest level with all
necessary stakeholders. This might result in project kickoff plan, a lean canvas,
and a bunch of really early concept maps and mockups of what youre looking
to build.
2. Moving into research, your team refines assumptions and fills in the blanks.
This stage varies based on complexity of the product, timing, resources, level
of existing knowledge, and many other factors. In general, however, its good
to build out competitive and market analyses and conduct customer surveys. If
you have an existing product, reviewing analytics, heuristics, content, product
context, and user tests are also quite helpful.
3. In analysis, the product marketing data collected so far provides the
foundation for personas, experience maps, and requirements documents such
as prioritized feature spreadsheets and user-task matrices. At this point, the
product definition, product priorities, and product plan has been defined and
are ready for more formal design deliverables. Sketches and diagrams are also
likely constantly being generated throughout this time.
4. From this output, scenarios, concept maps, and mockups may be created,
leading into the design phase. Common documentation includes sketches,
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Guiding Principles
Now that youve seen how each stage is connected to each other, lets look at some
helpful principles for moving the product along each stage. Well explain how to use
design sprints so that the process evolves over time instead of being defined only in
the beginning.
Similar to its Agile software counterpart, design sprints are 1-3 week sprints that
focus on solving specific product and design issues. According to Alok Jain,
UX Lead at 3Pillar, the three key elements to design sprints are collaboration,
reduced handover friction, and team focus. In a nutshell, your documentation is
a collaborative effort that must always focus on the user itself. Because you move
quickly between each stage, you build momentum and minimize waste. More
importantly, youre tackling smaller problems which allows for more exploration
and risk-taking.
An extremely lean version of the complete cycle can be found here, but well
describe in detail below how to understand the product, design the product, and
release and improve the product.
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Once youve laid out the groundwork, talk and test with tons of users so you have
real field data for research and analysis. Marcin Treder, CEO of UXPin, dove deep
into customer development and usability testing after identifying the problem and
scope. Back when UXPin was just a paper prototyping tool, Marcin documented
(on paper and video) over 50 user interviews and in-person usability tests with
UX superstars like Brandon Schauer, Luke Wroblewski, Indi Young and others. The
product team then used these insights to create personas, write dozens of user
stories, and eventually, outline the product requirements.
At Amazon, an alternative working backwards approach is used in which the first
step is drafting an internal press release for the finished product. This approach
helps to work backwards from the customer, rather than trying to bolt customers to
an idea. By iterating the press release until it sounds appealing, the product team
gets an immediate reality check as well as a quick benchmark document for later
design and development.
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source: UXPin
design, they are complementary since you also need to see where your product fits
into mind and market. Interestingly enough, Yelp takes their design stage a step
further by creating a style guide that includes common lines of code, allowing the
documentation to literally be built into the product.
Research two iterations ahead, design one iteration ahead, review the
previous iteration.
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At UXPin, our process is to hold a group sketch session with sharpies on gridded paper,
then cull that down to a few wireframes, and then add detail until we have a high
fidelity mockup. If user testing is involved, we will build the mockup into a high-fidelity
prototype. For large feature releases, we conduct extensive user testing so the ratio is
about 70/30 in favor of prototypes.
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Dave Daniels, Founder of LaunchClinic, advises that you write down the launch
goals (e.g. 30,000 downloads in 30 days) and verify that you have the right tools to
document progress. Using metrics tools and bug reporting software, you can set up
recurring reports to keep tabs during the first few weeks of launch and beyond. On
the customer side, you can also segment users and send them custom surveys to
gauge where you may want to iterate.
At Spotify, the iteration phase is the longest stage of product development. The
product team uses current metrics and prioritization matrix (likely created during
the Design stage) to weigh benefits vs. effort of improving certain products beyond
their local maximum. If they determine the effort is worthwhile, they will then
return to the Definition stage to revamp the product for its global maximum.
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The end goal of product design is revenue, and theres nothing subjective about that.
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Whether you go lightweight or prefer more detailed documentation, the goal is all
the same get it out of your head and onto paper (or the screen) so your team
can interact and react. Documentation should serve as a compass for the product,
not rules carved in stone. Some of the stages we discussed may happen in slightly
different order or even parallel, but they all exist to provide method to the madness.
Use what works, scrap the rest, and evolve your documentation as your product
evolves.
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CHAPTER THREE
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The Product Definition phase sets the stage for the success of your product. Without
properly completing this phase, your team might as well be working in the dark.
The worst enemy in product development, after all, is ambiguity and untested
assumptions.
During the first phase of product design, your answers will come from
brainstorming the product and execution at the highest level with all necessary
stakeholders (and their egos). This might result in project kickoff plan, a lean canvas,
and a bunch of really rough sketches of what youre trying to build.
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Below, well analyze all the different ways to tackle these processes so that everyone
starts in the right direction for the right reasons.
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product. Its goal is to deliver on the benefits embodied by the core product.
Actual products may have as many as five characteristics such as quality
level, features, styling, brand, and packaging.
Augmented Product This represents additional services and benefits
associated with the actual product, for which consumers may pay a
premium. The augmented product lets you tailor the core or actual product
to individual consumers. For example, IBMs success was largely due to its
sophisticated software and after-sale services (not the actual product of
computers).
Because products are so multidimensional, a structured product definition process
is required so that you can consider the emotional, physical, and supplemental parts
of the product. The lean canvas and project kickoff look at why and how consumers
might buy your product while rough sketching helps you bring those ideas to life.
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The process is becoming shorter and shorter as teams become more nimble and
projects more lean, and the documentation can be presented in a Powerpoint,
document, wiki, or project management software. Well cover how to prepare and
conduct a kickoff as well as some overall guiding principles.
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Define key success factors Why is the product valuable to the company,
and how will you know youve succeeded? Define your specific success criteria
and validate these with stakeholders.
When speaking with stakeholders prior to the kickoff, it helps to break the ice and
then dive straight into the hard questions. What is the one thing that must be done
right to make the product worthwhile? What would exceed your wildest dreams?
Assure them that certain questions are off the record so you can understand their
specific hopes and fears for the product. These stakeholder interviews also help to
accumulate a list of high level functional requirements.
When speaking with stakeholders, break the ice and then ask the hard questions.
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For a detailed kickoff plan that covers everything from technical assumptions to
desired emotional states, you can check out this Pre-Kickoff Template.
source: Brainstorming
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Priority and feasibility plot Plot your discussed features on a chart based
on feasibility vs. business value.
Card sorting Write your discussed features and functionality on index cards
(ideally, less than 20) and then have each person sort the deck with highest
priority on top and lowest ton bottom.
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3. GUIDING PRINCIPLES
Whether youre planning for kickoff or holding the meeting, following a set of
principles will prevent you from going off track. Kevin Hoffman again provides a
helpful framework which are applicable whether your kickoff is in-person or remote:
Base your meeting agenda off the research Ideas and challenges that are
come up during research or stakeholder interviews should be front-and-center
in your agenda.
Be as inclusive as possible with your kickoff process Its better to include
too many people up front rather than realize you forgot a stakeholder close to
launch.
Build activities around risk-free exploration Your kickoff process should
explore the full potential for what is possible, so leave egos at the door.
Introduce fun and creativity Dont be afraid to make it weird. Besides,
team members may be thrilled to break from a more traditional format.
Dont be afraid to make kickoffs weird. People might be thrilled to break
from tradition.
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At UXPin, we involve everyone in the company in new feature kickoffs. Once a quarter, we
conduct a company-wide strategy meeting in which employees and investors are allowed
to suggest product or design ideas. These tasks are recorded in Asana and visited on a
weekly basis by our product team to prioritize the best ideas (as well as add new ones).
We prevent design by committee since anyone can contribute, but the product team
has the final say.
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As you can see above, The Lean Canvas has 4 main differences from its Business
Model Canvas predecessor. According to Cloudfire CEO, Ash Maurya, these
changes help companies address the riskiest elements of business ideas. By
focusing on problems instead of key partners, you reduce the chance of building
the wrong product. By considering key metrics instead of key resources, you keep
the product focused on impacting only the metrics that matter. Its important to not
get overwhelmed by the lean canvases they arent meant to be perfect, so at this
early stage its more important to get something down on paper. A completed Lean
Canvas can be found here, and you can use this template when youre ready to get
started.
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If youre a larger company, the above Business Model Canvas template might be a
more suitable option because it takes existing partners and resources into account.
Key partners, key resources, and customer relationships are left out of the Lean
Canvas but all have tremendous impact on how enterprises design, manufacture,
and distribute products. For example, the next version of your smartphone might be
half the size and twice as fast, but that may only appeal to your costliest customers
(and might infringe on existing patents).
For a hybrid option, you can also use the Javelin Experiment Board for turning goals
into actionable items. This method combines the Get out of the building mentality
of Lean Canvas with the enterprise elements of the Business Model Canvas. You can
find a template here.
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Hugh Dubberly, CEO of Dubberly Design Office, believes that concept maps
help foster understanding by showing both the forest and trees in a single view.
When working on a rehauling of Sun Microsystems Java landing page, he found
this method instrumental to understanding the purpose and structure of its over
110,000 pages. He quickly experienced benefits such as a deeper understanding
of technical infrastructures, more quality feedback, and additional trust from
stakeholders.
Concept maps foster understanding by showing the forest and trees in a single view.
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As a parallel process, you can also create concept mockups which are quick sketches
that show the products overall structure. We discuss this in great length in our
Guide to Wireframing.
According to former AOL UX designers Richard Fulcher, Bryce Glass, and Matt
Leacock, concept mockups are a great foundation for later product documentation.
Concept mockups can serve as early explorations for detailed mockups, early
sketches for wireframes, and provide visuals for storyboards. Similar to concept
maps, concept mockups provides a unique space to think differently, generates
a variety of ideas quickly, and is a low-risk way of exploring alternatives with
stakeholders.
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Sean Hodge, Editor at Tuts+, goes into great detail on the benefits of sketching
for product design. For him, sketching out a concept map or mockup is the quickest
way of experimenting with different product ideas and the larger the project,
the more ideas will need explaining and the more valuable sketching will be. To see
how this can be done for a complex product on the market, you can check out this
conceptual sketch of Apples recently released iWatch.
In todays world, products arent just what you can play with at the local Best Buy.
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Do your ideas line up with the direction of the company? Have you considered
second-best options which might achieve 90% of the impact but with less time
and money? Kickoff meetings, business canvases, and concept sketching can all
help answer these questions. This process of elimination can help you from being
blindsided later due to over-ambition or poor judgment early on, especially as you
start gauging how the market and customers might react to your product idea.
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CHAPTER FOUR
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The process of defining and researching a product are intertwined since you cant
really define a product unless you know the context in which it exists. Once youve
defined the product idea, product research which naturally includes user and
market research provides the other half of the foundation for great design.
As you can see in the above illustration, a users mind is a complex and competitive
space. To complicate things further, you need to understand customers as a
collective (i.e. market research) and on an individual level (i.e. user research).
Market research may start by looking at demographics while user research finds
information that challenges and qualifies the segmentation. Both types of research
have a role in innovation and both can find gaps that drive new product ideas.
Well discuss how market research reports, user surveys, heuristic evaluations,
usability reports, and analytics reports help you see the big picture and the little
details.
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If you dont yet have a product on the market, research tactics like market
segmentation and competitive profiling helps you determine the necessary scale
and timing of your investments. Rebecca Bagley, CEO of Nortech, believes that
market research helps to distinguish between addressable and distinguishable
markets:
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Total addressable market (TAM) The total revenue opportunity for your
product. Think of this as your products planet.
Serviceable available market (SAM) The portion of the addressable
market in which you can realistically compete. Think of this as your product
neighborhood.
Knowing your available market is already half the battle since, at that point,
youll have a clearer picture of how to segment customers as well as other
neighborhood competitors.
If you dont know who youre building for, then you dont know why. Without why,
how doesnt matter.
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According to Inc Magazine, segmentation reports should cover three main market
bases descriptive, behavioral, and benefit bases. All of these benefit bases are
constructed of customer traits, which you can also flesh out into personas during
the later Analysis phase. Below, weve summarized these three benefit bases and
included company examples:
Descriptive bases As the name suggests, these include factors which
describe demographics (age, gender, income, family size, etc) and geography
(climate/population/region, etc). Because its easy to measure, this is usually
the most commonly used base.
Behavioral bases More difficult to measure than descriptive bases, these
are more powerful indications of purchasing. Behavioral bases include the
deep personal motivations of buyers such as personality, lifestyle, social class,
and even brand loyalty.
Benefit bases This segmentation approach is the most logical and assumes
segments exist to satisfy consumer benefits. One pitfall, of course, is that
consumers arent always logical or know the specific benefit they want. As
such, a combination of benefit bases is best to reflect reality.
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Survey Results
Steve Jobs once said that It isnt the consumers job to know what they want.
While thats true since you dont want a committee of customers designing the
product, survey results are still helpful as a baseline measurement. They certainly
arent mandatory for product success, but any insight into the customer mind is
better than guessing.
source: SurveyMonkey
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According to David Masters, Editor at Tuts+, online surveys are a low-cost tactic
that lets you see data patterns quickly. Focus groups and interviews can provide indepth research, but theyre costly (find the potential customers, prepare questions,
pay people to interview, etc). If youre short on resources, online surveys are a
leaner yet scalable way of gathering vast information especially if you dont have
a working prototype yet. If you decide on this simple route, heres a few tips:
Be crystal clear on your goals Who are you talking to, and what do you
want to know? Shorter is better, so make sure you only ask questions you need
answered. A 3-minute survey will give you cleaner data than a 20-minute one.
Put ideas to paper Draft every question you need answered. Once you have
a list of 10 to 15, phrase them in different ways that all focus on the issue at
hand.
Edit ruthlessly Group your original list into common themes and then
choose one out of each theme. Ideally, you want 5 questions. If you have more
than 8, start culling.
Craft your questions Closed questions have a limited choice of answers.
These may be binary (yes/no) or multiple choice. Open-ended questions let
you discover things you never thought of and let you learn the language of
customers. Regardless of your choice, the simpler and shorter your questions,
the better your responses.
Order your questions Order matters. The most important questions go first.
If you need to follow up, ask questions last (if you ask them first, people will
ignore you because they dont know you).
Jonathan Kochis, Partner at Treble Apps, used survey results to help define the
features of a consumer-facing mobile project for 3M Canada. If budget permits, he
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advises investing in a research firm to refine your questions and find the perfect set
of participants. If youre on a budget, following the above advice with Fluid Surveys
or SurveyMonkey can still get you good results. Regardless of your method, he
advises being highly selective with open-ended questions since they create friction
for respondents and can be difficult to interpret.
Surveys arent mandatory for product success, but any consumer insight is better
than guessing.
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Heuristic Evaluations
Once you have a working prototype, a heuristic evaluation (or usability review)
can be a low-cost method of checking your early iterations against usability best
practices. Heuristic evaluations are also helpful for competitive benchmarking since
you can compare competitors against the same criteria.
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According to Neil Turner, founder of UX For The Masses, heuristic reviews can
be carried out by non-UX folks provided they follow a set of guidelines. While
theyre cheap and usually only require a day or two, they dont actually tell you the
usability of a system (since youre not testing with real users) and may suffer from
inconsistency and subjectivity (since theyre carried out by different people). That
being said, they are a still a great reality check since youll be able to catch glaring
UX violations. Weve summarized a scenario-based approach:
Define your usability review scenarios Define common and important
user tasks. Who uses the product, and is this the first time? What task are they
trying to complete, and what is their goal? For example, when evaluating a
laptop, you would look at scenarios like sending email and watching movies.
Walk through each scenario Now that each scenario is defined, you need
to walk through the steps to achieving user goals. Can they see how to do it?
And how will they know if their action was correct? Walk through each scenario
until you think the user achieved their goal or gave up.
Complete a heuristic review scorecard Use a template such as this
45-point checklist. Its best to have 3-5 people do this. Remember that a high
score doesnt mean your product is actually usable, only that it should be
usable.
Oracle uses a streamlined 10-point list of heuristics gauging everything from
application complexity to frequency and helpfulness of error messages. Usability
issues are categorized as either low, medium, or high severity with supporting
notes. The team then isolates the top 10 most important issues for immediate fixing.
If youre curious about what a full heuristic report may look like, check out this full
heuristic evaluation of Apple iTunes.
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While usability testing is more expensive than heuristic evaluations since you need
to plan and recruit for controlled experiments, there is no better way to see how
your product might perform in the wild. According to David Sherwin, Design
Director at Frog, market research explains what users do and when they do it, but
user research completes the picture by answering why they do it and how your
product design can react accordingly.
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As you can see in the below diagram, theres many different methods you can build
into your overall testing plan.
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If youre looking for a leaner user research approach, you can follow this user
testing framework (which you can learn in 10 minutes) and then document your
plan in a simple format that resonates with stakeholders.
At UXPin, were big fans of guerilla testing (as discussed on p.39 of the UX Design for
Startups e-book). When testing new features, we enlist the help of User Testing to record
on video the reactions of designers, UX professionals, and product managers. On the
research side, we conduct in-depth interviews with product managers and UX folks
from companies like Uber, Google, Etsy, and Apple to understand their pain points, their
needs, and how UXPin fits in.
Analytics Reports
Analytics reports are a quantitative complement to the mostly qualitative processes
weve described so far. While qualitative methods like user research and heuristic
reviews are bottom-up ways of analyzing users, analytics are top-down since youre
distilling broad data into a few insights.
Jennifer Cardello, Director at the Nielsen Norman Group, says that analytics
has traditionally informed marketing strategy but is seeing growing usage in user
research and design. Because qualitative research is expensive, you can first get a
birds-eye view of potential issues and testing scenarios based on analytics reports.
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For user research, analytics serves 3 crucial roles for identifying new tests and
validating existing tests:
Indicating issues Weekly metrics reports can identify issues in web-based
products. For example, you may find out that conversions suddenly dropped
following a site redesign.
Investigating issues If any issues are flagged, you can investigate further.
Is the decrease in conversions coming from a specific device? If so, you could
design a device-specific A/B user test to check possible solutions.
Verifying qualitative research Analytics can also pinpoint trouble spots
that arise during user testing. For example, study participants dont know
where to find information because a word on the site is confusing. Using a tool
like Google Analytics, you can then check the keyword traffic for that term. If
theres a high volume, youve just verified that the problem is worth solving.
If youre interested in specific user segments, you can also use cohort analysis to
determine what further research and testing is needed. For example, you can treat
Black Friday shoppers as a cohort, analyze their behavior, and design user tests
accordingly.
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If you dont have a working product, analytics are still useful for doing market
research. According to Inc Magazine, keyword and backlinking analysis are both
effective yet lean methods. Using a tool like Google Adwords, you can check for
search volumes and deduce consumer interest as well as competition. Backlink
analysis will also tell you whether competitors are promoting similar products or
services.
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At UXPin, we analyze customer and cohort data. Using KISSMetrics, were able to see the
usage of certain app features and how it affects conversion rates. We can then create
feature variations for user testing, capture results, and continue the feedback loop. We
also segment that data by cohort so we can see what features resonate most with what
users.
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When you combine market research with user research, you have a way to listen to
the market as well as individual users. With that knowledge you mind, you can go
forward and design solutions and test if they actually work. Your raw research will
be especially helpful as it starts to take shape and form during the Analysis phase.
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CHAPTER FIVE
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A great product experience starts with a good understanding of your users. Not
only do you want to know who they are, but you want to dive deeper into their
motivations, fears, mentality, and behavior. But how do we know what our users
really want?
Once you have a rough idea of your product definition and how it fits into the
current market, its time to dive into user-centric modeling. User modeling and
analysis will be the ultimate reality check on whether people would actually be
excited about your product. Your goal here is to understand their struggles, know
the details of circumstance and context, and gauge their reactions to your current
product.
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In this piece, well look at the user personas & scenarios, experience maps,
requirements documents, and user matrices youll create to make your product
respond effectively to customer problems. Ultimately, this will help you iterate to
solve problems you might never have even considered.
Specifically, youll be able to identify roles and define characteristics that arent
always possible through market research such as knowledge, state of mind, comfort
with similar products, use cases & environments, and frequency of use. These
insights ensure that feature changes are based on data from people who will pay
versus the opinions of stakeholders.
According to Smashing Magazine, user-centered analysis helps get more profitable
products to market at a quicker pace. Because user analysis lets customers
decide the path of your product, the insights you gain can help circumvent timeconsuming decision-making processes and politics.
When you hit a roadblock due to conflicting views, user analysis lets you move in
the right direction based on inarguable facts. Weve summarized some specific
benefits below:
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Personas
While it may seem hard to build a person out of thin air, creating a persona is an
important first step to understanding the mindsets of potential customers.
source: UXPin
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When making vital product decisions, personas act as another person in the room
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According to Kevan Lee, Content Crafter at Buffer, personas let you internalize
potential customers so you can actually relate to them as human beings. He
recommends three to five personas since this number is large enough to cover the
majority of customers yet small enough to be specific. Below, weve summarized
the information youll want to capture:
Give the persona a name You can choose whatever name you like, but
make it real so the person feels real. The name can also be labeled by segment,
for example Sally the Skeptic.
Identify the job, role, and company Surveys can be very helpful for
capturing this data. For example, Buffers survey showed a large percentage of
users are small business owners. They then used this information to create a
specific SMB persona.
Include vivid information While age, gender, and device usage are
important, you also want to describe psychology. What are their fears and
aspirations? You can use metrics tools for demographics and educated guesses
for psychographics.
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Bill Wake, Agile coach & Senior Consultant at Industrial Logic, created a simple
guideline to follow when developing user stories. Known by its acronym INVEST,
the methodology helps guarantee that user stories provide business value while
being deliverable in a single iteration. Weve elaborated each of the points below:
Independent The user story should be self-contained so it doesnt depend
on other stories
Negotiable Avoid too much detail so user stories are flexible and can be
altered
Valuable User stories must deliver value to the end-user
Estimable You should be able to estimate the resources needed for a user
story
Scalable Keep the user stories lightweight so they can be tasked and
prioritized with a certain level of certainty
Testable Explain the acceptance criteria so the team knows when a story is
complete
Author of Digital Project Management Kristofer Layon explains that hitting
the right level of specificity is the key to satisfying the INVEST criteria. He believes
that a good user story must clarify the specific type of customer, describe the task
with comparable detail, and clarify on the context in which work must be done. For
example, a good user story would therefore be As a Power User Pete, I need to be
able to register for Program Q in office and mobile contexts so I can get back to my
job quickly. On the other hand, a poor user story would be Customers need to use
a jQuery-enhanced web form for online registration, and the form must be in the
top nav and homepage. The second example is overly specific and obsesses over
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technical detail rather than thinking about how users can accomplish goals.
Originally developed by Intercom, you can take the concept of user stories a step
further and treat them as job stories. Instead of the As a _____, I want to _____ so
that _____ framework, the above job story helps remove some of the ambiguity
of a persona by focusing on causality instead. Job stories can be more actionable
since they focus on motivation rather than implementation. Adapting our previous
example, a job story could then be When travelling, I want to register for Program
Q on my laptop and cell phone so I am as efficient as possible.
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Experience maps shows the user on a heros journey with your product as the sidekick
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Following the above process will help see beyond just logical needs. Joyce Hostyn,
former Director of Customer Experience at OpenText, believes that experience
maps can help brands completely reinvent consumer expectations. For example, by
mapping out that most buyers experience uncertainty between time of order and
delivery, Dominos was able to fulfill that gap and create a Dominos Tracker app
that tracks pizza delivery in real time.
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While experience mapping can be highly subjective and differ based on the
company, you can use this helpful template as a starting point.
In the above example, the task matrix describes the various methods (and their
frequencies based on persona) for accomplishing the goal of booking an airline
ticket. The user task matrix helps you identify the non-negotiable aspects of the
user experience. For example, our above matrix shows that the most important task
is searching travel routes since its used multiple times by all 3 personas. You can
use this to inform design decisions by ensuring the search route function is part of
the primary navigation instead of a discoverable item.
Stephanie Troeth, UX Consultant at MailChimp, takes a more connective
approach to user task matrices. As youll see below, her matrix technique provides a
broader snapshot of personas and the experience map by looking through the lens
of contexts for behaviors and motivations.
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Compared to the traditional user matrix, her version is more visual and thus
lets you spot patterns quickly and prioritize accordingly. For Stephanies social
running app, the above matrix quickly showed that locals would likely be most
involved in the app and therefore the feature set, communications, and marketing
needed to appeal to that user group first. Stephanies user matrix is actually quite
complementary since her version helps provide a high-level view that you can
delineate into the traditional user matrix. As youve seen, the user matrix can really
help in identifying key audiences, validating value propositions, and pinpointing
vital features.
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Colleen Jones, Founder of Content Science, believes that a content matrix will
help you eliminate any content that is redundant, outdated, or trivial. Considering
that most stakeholders need context rather than details, a matrix provides flexibility
in letting you show only the rows and columns necessary to make your point. A
content matrix can provide four specific benefits:
Acute awareness of priorities Knowing what content is present in your
product (and why) helps shape questions about usefulness that otherwise may
not be revealed
Addressing operational constraints As you fill out the matrix, you
may discover new constraints to solutions. For example, users may need
a frequently updated home screen on your app, but you might find that
you dont have the technical resources to do so. A content matrix prompts
evaluations that can help you discover second-best options so you dont
move forward under false assumptions.
A common language Your users probably dont talk like you do. A content
matrix helps maintain consistency in tone and terminology so you dont go
overboard on language specific only to the company.
A real sense of scale The better you understand the scale of content for
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your product, the better you can design the product. A matrix lets you see if
you need to think about 100 or 1000 pages worth of content, and therefore
create the right number of design variations.
While you dont need to go into as much detail as the product requirements
document and features specifications document created in the Implementation
phase, you should be able to separate nice-to-haves from must-haves.
According to Jeff Sauro, Founder of Measuring Usability, there are multiple
prioritization techniques for trimming down impossibly long feature lists. Some of
the techniques require more user testing while others are standalone:
Top Task Analysis Give qualified users a randomized list of easy-toaccomplish tasks and ask them to pick their top five. Youll quickly identify the
tasks most important to users.
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Gap Analysis Give some customers your first iteration of prioritized features
and ask them to rate them in order of importance and satisfaction. Next, use
the formula: Importance + (Importance - Satisfaction) to reveal opportunity for
improvement.
Kano Modeling Ask some users to rate how much they like features when
they are included in the product and how much they miss them if theyre
removed. This satisfaction gap shows must-have versus nice-to-have
features.
Pareto Analysis Known as the 80/20 rule, this method can quickly isolate
must-have features from nice-to-haves. Sort your features from highest to
lowest (e.g. most votes in a top-task, most revenue, etc), add up the total, then
compute the percentage for each item. The features that score highest are your
most important.
Cause & Effect Diagrams Since UX issues can be complex, this analysis
can expose multiple causes for each problem, letting you troubleshoot as
effectively as possible. Create a set of cause-and-effect diagrams by asking
why? to uncover the root causes rather than the symptoms.
Failure Mode Effect Analysis This helps you understand the negative
effects of certain actions. It can highlight cases in which you can improve
the product more by fixing whats broken than by adding features. An FMEA
generates a Risk Priority Number based on commonality, severity, and difficulty
of problems.
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When it comes to truly understanding your user, simply saying that they are 18 to
35 year old marketers who need an app to simplify inbox sorting doesnt cut it.
If your product isnt made for users, then its only made for yourself.
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As weve discussed, you need to know your user as a person, understand how and
why theyd use your product (and how often), and all the experiences that come
between them and your product. That multi-dimensional understanding is the only
way youll be able to prioritize your features appropriately otherwise you might
enter the Design stage without even knowing youre on a course for disaster.
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CHAPTER SIX
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From the zipper to apps like Dropbox for iOS, every product gets put to paper (or
onto the screen) before they come to life. The design stage is a right of passage for
all products theyre either desirable or they just dont make the cut.
The definition of design is pretty simplistic but todays world requires an endless
list of considerations to produce a perfect product. Is it helpful? Easy to use? Does
it create a sense of familiarity after the first use? Product designers have a serious
responsibility since customers have problems and the product needs to give them
a sense of ease and well being. The product is just a vehicle for delivering an
unforgettable experience.
Design is a right of passage for all products. If theyre not desirable, they dont
make the cut.
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While it might feel like the process is littered with crumpled paper and even a
broken screen or two, you can rest assured knowing there is a method to the
madness. Well explain the different forms of documentation you can use as your
idea grows into a design thats informed by user research. Read on to learn about
conceptual sketching and wireframing, low and high fidelity prototypes, and the
intricacies of design specification.
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1. ROUGH SKETCHING
You can create rough sketches with anything that makes pigment on a surface.
Pens, pencils, markers, crayons, Paper App, and even the classic Microsoft Paint all
work.
2. WIREFRAMING
Digital wireframing software abounds, but theres really only a few serious apps
worth checking out such as UXPin, Balsamiq, Axure, and Proto.io. If youre going
the paper route, you could also just make your rough sketch a wireframe by
dividing up sections of the page and adding grid lines and boxes where appropriate.
Wireframing should act as the backbone of the product. For tips and exercises,
check out the Guide to Wireframing.
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Detailed Mockups
Depending on your process, detailed mockups can either be the highest fidelity
wireframes or the next iteration of concept mockups.
Some companies will skip wireframing altogether and create a lower fidelity
concept mockup before increasing fidelity to a detailed mockup. Other companies
may follower a more evolutionary path which uses wireframes as the skeletons
for mockups. While you might hear the terms wireframing and mockups used
interchangeably, they really are two different types of documents. The wireframes
lay out the structure and then texture and fidelity is injected to turn it into a mockup
which acts as a model of the app or website.
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Prototypes
If wireframes are about structure, then prototypes are about experience. Wireframes
or mockups can be linked together using an app like Invision or UXPin to create a
clickable prototype.
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As you can see above, there are multiple dimensions for fidelity and workflow.
Josh Porter, former Director of UX at HubSpot, believes in a leaner workflow
where you jump straight from sketching to prototyping (and skipping wireframing
altogether). For him, sketches require less time but can answer the same functional
questions like What objects go on the page, and what can we do to them? while
more effort can be dedicated to building out a prototype. This doesnt mean that
wireframes and mockups are dead instead, it just means that more time can be
reallocated from developing static assets towards interactive assets.
The real strength of prototyping is its ability to get teams to think less about
deliverables and more about practicality. As discussed in the Guide to Minimum
Viable Products, some successful companies even released prototypes as their first
product. In this section, well discuss both low and high fidelity prototypes and their
different use cases.
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Low fidelity prototypes are uglier, but help you iterate much faster.
If youre going low fidelity, a good rule of thumb is to focus on 20% of the
functionality that will be used 80% of the time.
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source: UXPin
According to Marty Cagan, Partner at the Silicon Valley Product Group, high
fidelity prototypes can encourage a deeper level of collaboration between product
managers, designers, and engineers to uncover whats needed for a feasible
product. Higher fidelity prototypes offers benefits such as:
An early representation of the full product Marketing, sales, and business
development can all come to a useful understanding of the product early
enough so that they can prepare accurately
Reduced development time Validating a high-fidelity prototype with users
may significantly reduce development since the product is more polished and
you may have resolved many of the questions early that otherwise complicate
development
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Hi fidelity prototypes let you get the closest to the real product but at less cost.
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Design Specifications
While prototypes show interaction and aesthetics, design specifications describe the
processes and artistic assets needed to make all that work.
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Design specifications consist mostly of user flow & task flow diagrams which outline
the functionality and asset & style requirements which explain the creative and
technical details of the visual identity.
A user flow diagram maps out broad goals such as planning travel, or like the above
diagram, hiring an employee. For example, two people seeking to purchase a CD
online may experience completely different journeys. One might enter Amazon.
com via the address bar, search for an album with intent to buy, and add to basket
while another might search on Google, click the first result, browse reviews online,
compare CDs, and dive deeper into detail before entering the buying funnel.
Therefore, your user flow diagram could become quite complex.
According to Wireframes Magazine, the above Speech Bubble User Flow is an
effective method of focusing on the thoughts and needs of real people as you
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create the product interaction. As projects build momentum, it can be easy to get
lost in the technicalities of the product. The Speech Bubble User Flow ensures that
you dont lose sight of the personas you developed in the Analysis stage.
As you can see in the above example, task flowcharts are less visually sexy than user
flows since they describe almost algorithmic processes. But they are essential to
helping you streamline the steps that must be taken to accomplish everything your
product promises.
Think outside the product. Youll see how people could solve problems rather than
just the status quo.
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Larry Marine, founder of the Intuitive Design Group, believes that task flow
analysis is a key UX step that many people skip. Unlike use case analysis which
looks at how people interact with systems, task flow analysis looks at the details of
how people accomplish specific tasks. Its a subtle, but important distinction. For
example, Larry went to a brick-and-mortar shop to watch the steps people took
in completing the task of buying flowers before applying those learnings towards
modifying the task flow of an online florist site. By thinking about tasks rather than
use cases, he was able to think outside the product and see how people could solve
a problem rather than how they currently solve it.
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Brad Haynes, Product Designer at Salesforce, built the Salesforce style guide
around the product rather than a concept. Faced with repetitive questions from
his team, Brad was able to create uniformity in Salesforces look and feel by
reimagining it as a mobile app. The core of the new product style guide contained
the following elements:
Principles Guidelines related to hierarchy, alignment, and simplicity were
clearly laid out to explain the reasoning behind the product design
Colors A small snapshot of the color palette was shown to give just enough
information without overwhelming the design team
Typography The design was kept simple by constraining to only one font
and listing specific font weights
Iconography The full system and library of icons (along with technical
details like pixels) were provided
At Yelp, the style guide is taken a step further as a living document that benefits
designers as well as developers. Their style guide even includes snippets of code to
help reduce technical debt. As a result, the collaboration between their design and
development team actually helped reduce the time needed to create new features
since the teams could work off of reusable lines of code and updated design pattern
libraries.
For additional best practices, you can check out these product style guides from
Google, MailChimp, and Salesforce.
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If youve sketched something on scrap paper that looks like an actionable solution,
theres no value in recreating it in a wireframe for the sake of prettiness. And while
the design specifications might feel like more paperwork, an extra ounce of sweat in
the design phase can save a gallon of blood during development you just need to
be strategic about why youre documenting. Dont make deliverables for the sake of
it since you have much better things to do, especially as you near the next phase of
Implementation.
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CHAPTER SEVEN
Product Implementation
Process & Documentation
Essentials
An Overview Of The Process & Documents For Implementing Product Designs
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We focused on concepting during the research, analysis, and design phases. Now,
we get to do the heavy lifting. Developers, designers, and product owners will all
work together to transform prototypes and lines of code into a living product.
Well discuss helpful documentation you can use to stay on track as the product is
built, internally tested, and beta tested before its grand unveiling.
Build It
Once you get to the Build It phase, the previous research and prototyping should
give your team a high-level understanding of your product. Essentially, you should
be able to ask any 5 team members about the overall purpose, features, release
criteria, and timeline for the product and they should give you the same answer.
The PRD (Product Requirements Document) and FRD (Functionality Requirements
Document) are useful working documents to keep design and development aligned.
In todays Lean and Agile world, these documents may be trimmed down so we will
focus on just the core elements.
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According to Ben Horowitz and David Weiden, both notable venture capitalists,
the PRD is the most important document a product manager maintains and
should be the product Bible for marketing, design, and engineering. Good product
managers not only keep PRDs up-to-date on a daily or weekly basis, but they view
the entire PRD process as ongoing the document is never truly complete, it
simply evolves as the team iterates.
Dont piss off your team by making your product requirements document a recipe rather
than guideline.
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Marty Cagan, Partner at the Silicon Valley Product Group, explains the four core
sections of a PRD defining purpose, describing features, setting release criteria,
sketching rough timing which weve adapted for our purposes below. According
to Cagan, the PRDs goal is to explain the What, not the How. In each section,
remember to be clear on the problem being solved versus the solution otherwise
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you may lead the team to make incorrect assumptions. The engineers, designers,
and UX folks are the ones designing solutions for the product dont piss them off
by making the PRD a recipe rather than a guideline. Now lets take a look at how to
approach each section of the PRD.
I. PRODUCT REQUIREMENTS DOCUMENT
Make sure you discuss the user problems (not solutions) that must be addressed,
the target demographic (companies, customers, users) and various use cases for
each demographic. While this has probably been discussed to death and even
defined during the Product Definition phase, its important to reiterate them in
writing during the build phase otherwise it might get lost in the development
shuffle. What separates a top 1% product manager from a top 10% product manager
is understanding that the team craves purpose and context when feature tradeoffs
are inevitably required, so forget the marketing jargon and only talk about Why?,
Who cares?, and So What?.
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Since a technical lead will usually take ownership of the FSD, well only look at
whats relevant from a product management point of view. In a nutshell, the FSD
is whats given to developers so they know what to build, whats given to testers
so they know what to test, and whats given to stakeholders so they know exactly
whats being created. While your PRD might say something like The app should
include a product list, the FSD would say The system will register a product
using the following fields: Name (30 characters), Details (1000 characters), Price
(currency), Category (pick list).
In the old world of waterfall development, an FSD could easily approach 100+
pages. In an Agile environment, the FSD is kept as concise as possible due to the
fast pace of sprints. Regardless of length, the FSD should convey a high degree of
detail regarding any externally visible behavior of the product such as:
Exact text of error messages
Supported web browsers, operating systems, screen sizes
Size and allowable contents of data input fields
In Agile companies, a brief FSD can also be accompanied by using JIRA to track
development against the specs of the FSD. As you can see below, custom JIRA
dashboards make it easy to see who is doing what technical task.
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The technical direction of an FSD can also be embodied in a project Wiki. Project
Fedora, an open-source operating system created by Linux maker Redhat,
provides an excellent example of collaboration on functionality requirements.
Although a Wiki is ideal for editing and version control (no need to tell people to
delete outdated specifications documents), it can just as easily turn into a mess of
tangled links. As such, either the technical lead or the product manager should help
moderate the Wiki.
Once youve chosen a method to outline the technical requirements, you can use
any variety of spreadsheet program (MS Project is great if youre getting detailed) to
outline timing. Unlike the PRD which included rough timing, you now have a much
better idea of sprint lengths and delivery dates since the technical work is clearer.
The ranking of features done in the PRD can also be included to keep scope in
check.
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Since the cost of defects increases the longer they stay in the codebase, this
feedback loop known as dogfooding, alpha testing, or user acceptance testing
might even get you some net gains. The importance of dogfooding might best be
understood by what happens when you dont do it. For example, part of Facebook
Homes failure was that its product team used mostly iPhones while the product
was based on Android. As a result, the team left out important widgets, docks, and
app folders needed by Android users.
At UXPin, we eat our own dogfood. We use JIRA to keep track of bugs and a highly
organized Google Docs spreadsheet for each team member to create a user diary
of good experiences, annoyances, and times to complete certain tasks. We also use
UXPin to prototype new iterations of UXPin (a very meta process).
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Compared to earlier phases, the main difference is that dogfooding may not be
done in as controlled a setting. Bug tracking software, user diaries, and alpha test
surveys are all great for capturing feedback in this looser environment.
2. USER DIARY
User diaries are great at capturing organic information as someone uses the product
freely. Using Google Docs, you can create a simple template and then include openended prompts such as:
Where were you when using the product?
What tasks did you hope to achieve? How long did it take you?
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According to Luke Freiler, CEO of beta testing company Centercode, the goal
of an alpha test is to find bugs, crashes, and missing features so tailor your survey
questions accordingly. The qualitative and quantitative data from an alpha test will
also set the benchmarks for the product and emulate testing done with ~80% of
real users.
Now that youve fed the dogfood to your own team, its time to try it with real users
in a beta test.
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source: SurveyMonkey
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But a certain level of documentation is necessary to keep some order in all the
chaos. User requirements coming from product management need to be translated.
Dependencies among different technical entities have to be understood. And
internal and external testing feedback must be captured to justify expensive-butnecessary changes. In between all this, youll need to answer stakeholder questions
like How is everyone staying on the same page? and How will we realize our
goals in the set time limit?
The templates and tactics weve listed all serve as helpful reference points as you
prepare for the ultimate product test your launch date.
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CHAPTER EIGHT
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Launching a great product can be like sending a rocket into outer space. It requires
tons of research, hard work, passion, and plenty of worrying. Finally you launch,
and as you watch it disappearing through the clouds, it finally hits you that its
completely out of your hands.
Now, larger questions loom on the horizon: When do I prepare marketing materials?
How do we best train our sales reps? How can we support customers?
For some successful companies, product launches seem lightweight and effortless.
For those less fortunate, they can be poorly timed, maddening, and just barely
take off. Whether youre part of a large launch team or a solo entrepreneur, a
documented launch process can save you time, sanity, and even your product.
Launching a product is like sending a rocket into outer space: tons of hard work,
passion, and worry.
Well explain how smart documentation can help you meet launch goals and
empower your customer-facing teams and end users.
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Serial entrepreneur and Forbes author, Matt Clark reiterates that every
successful product launch starts with a launch plan and calendar. To stay realistic,
Clark recommends that your product plan can work backwards from the launch date
to detail every step along the way. This detailed document can also be interpreted
as a Go-To-Market strategy, which is the overall battle plan for your product.
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While sales and QA goals are clear-cut, marketing goals can be more qualitative.
Make sure you work closely with marketing to define prospects so the sales team
gets better quality leads.
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At UXPin, our MVS is comprised of UX professionals who want to convert from paper
sketching to HTML prototypes. Since UX and design professionals spend a lot of time
online, we launched our app in December 2011 exclusively on TechCrunch. Our product
took off and we even received investment offers a few hours after the article went live.
As you can see above, the right MVS will give your new product the best chance at
being adopted by the right people. Usually, members of the MVS are tightly knit and
communicate via community forums or online groups. Therefore, this also sets up
your product for a viral loop due to the ease of referral.
Once youve found your MVS, you need to figure out the right messaging. According
to KISSMetrics, its important to attach your launch messaging to a bigger story.
For example, Google doesnt just release updates its changing the way the world
finds information. Dont just release features, make sure you communicate how
youre changing the customers life. Its no use, after all, to plan marketing tactics
when people dont even care about you.
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Payment device startup, Coin, is the poster child for targeting an MVS with the
right messaging to achieve rapid growth. Matt Wolfrom, VP of Communications
at ShareThis, explains that Coin was able to go lean on marketing because they
achieved superior product/market fit. They developed crisp messaging to go after a
segment ignored by big payment processors millennials tired of carrying multiple
credit cards and targeted them online where they spend the most time.
The results? Their devices November 2013 debut on crowdfunding site Kickstarter
earned $50,000 in 47 minutes. Within a month, they earned 10,000 Facebook
mentions and 6.8M Youtube views. And, to top it off, they also landed on the first
page of Google for the keyword coin.
Dont just release features, explain how you can change the customers life.
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The tactics dont need to be complex or expensive if your strategy is highly focused.
Apply the same elegant thinking towards your overall Go-To-Market strategy and
youll trim more fat while selling more products to people who will spread the word.
For more information on how early-stage products should focus on the MVS, check
out the Guide to Minimum Viable Products.
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Launch Day Has marketing scheduled a strong launch message to all our
lists? Has the product team checked that FAQs on the website reflect the latest
build?
Janine Popick, Founder of VerticalResponse, ensures her companys launch
checklist covers all department responsibilities down to the day. One of the most
important checks, she advises, is making sure you launch on the right day. If you
want to play it safe, you could do a soft launch near the end of the week and not
announce until Monday (allowing yourself the weekend to resolve issues). If you
want to make a big splash, consider going live with everything on a Monday or
Tuesday. Once you finish your product checklist, youll have clearer visibility to
keeping your Go-To-Market strategy on track.
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1. LAUNCH FAQS
Compared to the traditional method of heavy manuals, a launch FAQ portal can be a
much more scalable and user-friendly solution.
such as Whats the big picture?, How are we different?, and Whats the business
model?. The Hulu portal example above is an excellent method to structure
different questions for different audiences.
2. DEMO VIDEOS
If a picture is worth a thousand words, then a video is worth a million. Demo videos
are inherently multi-purpose since they easily inform the press, potential customers,
and sales reps alike.
Neil Patel, cofounder of KISSMetrics, emphasizes that the most important part of
a demo video is the script rather than video quality. Just like the FAQ portal, you can
base your script on beta feedback to answer recurring frustrations and objections.
Neil has provided a guideline for creating the script, which weve adapted below:
Explain the problem Carefully articulate your customer pain points.
Create a transition Use beta tester and customer feedback to describe
specific problems before explaining why you created your product
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Show off your benefits Show the goods and explain how they soothe
customer pain.
Include a call to action Tell the viewer to sign up or buy your product so
they dont need to make any intellectual jumps
Answer any last objections If any influencers or notable companies have
shown interest in your product, use their testimony to ease worries
For tone and length, keep it lighthearted and under 2 minutes. Analysis of other
explainer videos from companies like DropBox can be found in the more in-depth
Guide to Minimum Viable Products.
3. CASE STUDIES
There are few things more compelling for a potential customer than seeing
someone reputable already using your product. Case studies are complex and
requires trusted beta testers, but can catapult your launch to a whole new level.
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According to Pardot, todays consumer finds about three pieces of content for
every piece published by marketing or sales. As you can see above, Salesforce
actually launched its Sales Cloud product by focusing on how Rossignol was already
using it to better connect customers to their products in social channels. When
creating your case study, make sure you feature someone relatable to customers,
tell your story from start to finish, and include real numbers instead of buzzwords.
Regardless of the medium, well-crafted content for your launch can persuade
inbound customers and gives your sales team a powerful closing tool.
Case studies are complex and require trusted testers but can launch your product
to a whole new level.
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The tricky part is that you really only have one shot. Fail to create momentum, and
your next big thing will join the pile of great products nobody cares about. Smart
documentation lays out your launch roadmap and keeps customers interested and
informed. Plan wisely, launch carefully, and then prepare to iterate tirelessly thats
what will keep your product at the top of mind and market.
Without momentum, your next big thing will join the pile of great products
nobody cares about.
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CHAPTER NINE
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Aside from launching the product, the single most important process a product
team uses to ensure success is measuring, learning, and tweaking the product.
Once your working product hits the market, its life becomes a sequence of
iterations based on getting the right answers to the right questions. Do customers
like my product? What could I add to make them happier to pay more? Are we even
on track for long-term profitability?
Qualitative and quantitative data will become the fuel powering your product team
as they seek perfection through tweaking. For the most helpful documentation,
youll need to look at customer satisfaction, suggested feature ideas,bug reports
as well as analyze performance metrics for the full sales funnel (everything from
acquisition to lifetime value).. These two types of feedback loops combined will give
you the most accurate picture of how well (or poorly) your new feature, sub-system
or overall product is doing.
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In this piece, well show you how to segment customers for better feedback loops,
how to track the right success metrics, and how to prioritize features for the
smartest iterations.
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1. NON-CUSTOMERS
If youre launching an online product, you dont want to miss out on visitor
feedback. The tricky part is that you dont have information about them (e.g. email
address or phone number) so youll need to get the info on the spot. Survey tools
or live touch are great tactics because they guide visitors to the right resources and
help you learn what needs improvement. If youre looking for a more engaging
method, remember that its never a wrong time to test and that in-person testing
with your target demographic can provide the highest quality feedback.
Email marketing software company Vero triggers an on-site survey after 30
seconds of idleness. If you click on the first option, youll then be prompted with the
below callout to learn more.
This self-serve setup helps visitors with information and gives Vero data to iterate
their product and messaging. For example, the second and third choice informs the
product team on whether pricing needs to be lowered and what features to add.
Most on-site survey tools also can export data in various formats so this can be
easily documented and analyzed at scale to inform product and marketing teams.
2. LEADS
Building a feedback loop for your opt-in leads is all about mastering the art of follow
up. You have their information, now you just need their thoughts.
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In response, AppSumo sent the above survey with four simple questions to people
who had opened the email, clicked through, but never bought. The company then
sorted all the data from those who answered Yes, analyzed the reasons, and
redesigned the landing page to answer the most pressing objections. The new
landing page iteration ended up earning much higher sales and conversions.
3. CUSTOMERS
For companies with physical products, most of your feedback will be from
customers. Surveys and support ticket tools are more lightweight tactics. More
complex options could include conducting exploratory interviews and adding
in-app feedback that prompts customers differently depending on their actions.
While these solutions might be more expensive, they let you proactively hear and
see what customers are doing versus relying on them to initiate responses.
If youre going lightweight, Jason Fried, Founder of Basecamp, recommends
that the language you choose for surveys needs to be modest and to-the-point.
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The below survey that Audi sent Jason a few days after purchasing is the perfect
reminder to be realistic with the responses. Looking at a dealers inventory isnt an
experience thats likely ever going to register as Truly Exceptional, so the copy
could be revised accordingly. The tactic, however, is sound.
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Below, well explain how setting and measuring your success metrics, prioritizing
iterations based on ROI, and striving for your local product maximum can all help
prevent you from wasting time and money on the wrong tweaks.
summarized below, customer success metrics tell you if users get value out of your
product while business success metrics look at your own business outcomes.
Some customer success metrics include:
Activation percentage How many customers completed a key action during
the conversion process? This would include account, email, and blog signups.
Retention percentage Are enough customers coming back to get value
from your product? This is based on your assumption of how often a satisfied
customer uses your product.
Net promoter score Tying back to customer feedback, the NPS is a
universal method of quantifying customer satisfaction. A score of at least 50 is
a good sign of delighting early adopters.
Some business success metrics include:
Customer Acquisition Cost What does it cost to secure a paying customer?
% Conversion to Paying Customers Is your current price enticing
customers?
Lifetime Value How much will a customer pay over time?
Ryan Hoover, Founder of Product Hunt, describes that his success metrics
shortlist consists of revenue, retention, engagement, virality, and operating
efficiency. Revenue is measured by lifetime value. Retention is calculated by
dividing monthly active users by daily active users. Engagement equates to actions
divided by pageviews while virality equals the K-factor. Finally, he also verifies
product quality by measuring operational efficiency (support emails per week).
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Customer and business success metrics are especially relevant to the highly
saturated mobile app market. According to Mashable, there is no one-size-fits-all
perfect KPI but there are a set of metrics to paint the picture of reality. In addition
to the previously mentioned metrics, Mashable also lists measuring app launch and
load time as an indication of customer success since long load times lead to poor
retention. To quantitatively measure customer satisfaction, you could use in-app
messaging to push surveys that gauge feedback on a scale of 1 to 10. Then, you can
aggregate the data to calculate the NPS.
Regardless of your business, the goal is to build a dashboard that reflects both
customer and business success metrics. For example, this comprehensive KPI
spreadsheet for SaaS companies looks at everything from activation percentage to
lifetime value. Once you have the right metrics, you can start iterating intelligently.
that perhaps its a more complex problem requiring more than just one iteration.
Therefore, the beauty of setting and tracking metrics is to better validate your
reaction to customer feedback.
But just racking up a product To-Do list, isnt enough. According to Dan Olsen,
former Group Product Manager at Intuit, you need to prioritize your iterations
based on metrics you want to drive versus required resources. Decide what features
to change by weighing out current user satisfaction, required resources, and the
potential benefits. Then you can plot your features in a prioritization matrix below.
At Pandora, the product team acquired more than 70 million active monthly users
with just 40 engineers by sticking to a strict process of generating, culling, and
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prioritizing feature ideas. Team members would generate 60 to 80 ideas and then
defend each idea by explaining the specific success metrics and time required.
Scope was then expressed in dollar amounts. Features requiring one engineer one
month to complete were worth $5 and increased based on monthly time. The team
was then given a budget of roughly $150, which usually resulted in only the most
crucial 20 features being built every 90 days.
Once youve prioritized your iterations, you can track them with a cumulative flow
diagram. By using a cumulative flow spreadsheet to track features that were being
developed, tested, and released, Siemens Health Services actually reduced their
median iteration cycle by 21%.
According to Henrik Kniberg, Agile coach at Spotify, this is the point at which
the product team will need to determine if theyre satisfied or if a higher peak of
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quality is in sight. If the product prioritization matrix justifies going after a higher
peak, then the team returns to the Product Definition Stage. For example, Spotifys
website was iterated for 4 years before returning to the Definition stage for a
complete revamping in summer of 2012. Afterwards, the website reflected the
Spotify vision in a dramatically more effective way.
Rian van der Merwe, former Senior Product Manager at eBay, explains the key
to getting to this higher peak is understanding the difference between variation and
iteration. When you cant move any ideas forward, youve hit the local maximum
and its time to switch gears from iteration to variation. Go back to the drawing
board and consider all possible ideas again. If the local maximum is the best house
in the neighborhood, then the global maximum is the best neighborhood on the
planet.
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The process of getting there, however, can be long and full of bumps. Thats why
iteration is the heart of product development it evolves your product based on
the latest market signals. So while iteration can feel like an eternity, its still the
shortest path to success. Keep going, and when youre ready to replicate your
successes, dont be afraid to start back at square one.
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