An Interactive Approach To Elearning Design For Adults
An Interactive Approach To Elearning Design For Adults
Table of Contents
1.
2.
3.
4.
5.
6.
7.
8.
Foreword.......................................................................3
Introduction to Adult Learning........................................4
How do adults learn?..........................................................5
4 things to consider when designing an eLearning
course for adult learners.....................................................6
Adult Learning and Levels of Interactivity .......................7
Examples: Level 1 Interactivity .......................................11
Image Builder...................................................................12
Flash or Flip Cards.............................................................13
Steps or Ladder Depiction...................................................14
Pyramid...........................................................................15
Panning Cards ..................................................................16
Examples: Level 2 Interactivity .......................................17
Tabs................................................................................18
Interactive eBook .............................................................19
Character Dialog or Conversation .........................................20
Interactive Video...............................................................21
Labeled Images or Graphics ................................................22
Examples: Level 3 Interactivity .......................................23
Scenario Exercise or Mini Scenario........................................24
Role Play..........................................................................25
Visual Assessment ............................................................26
Mind Map.........................................................................27
Classification or Sorting .....................................................28
Examples: Level 4 Interactivity........................................29
Complex Simulations .........................................................30
Serious Games..................................................................31
Conclusion.....................................................................32
About Raptivity .............................................................33
Foreword
Disclaimer: The views expressed in this eBook are those of the author (Raptivity) and do not necessarily represent
or reflect the views of other entities referred to anywhere in the eBook. None of these entities has endorsed any of
the references in the categories mentioned by the author. The author is not endorsing any third party tools, samples
or services being referred to in this eBook.
Adults learn differently than children and teenagers. They
have certain perceptions about the learning process and
have special needs as learners. These needs should be
taken care of while designing and developing an eLearning
course for adults. One of the principles of Adult Learning
Theory states that adults enjoy active learning than
passive listening or reading. They also seek some degree
of control over the learning content and process.
Learner Engagement is paramount, for the success of
an eLearning course for adult learners. In an instructorled training, the instructor/trainer interacts directly with
learners and ensures that they are tied up in the course.
However its altogether a different ball game for selfpaced eLearning courses. Its challenging to make adults
active participants in the eLearning course. Interactivity
and interactions play an important role there.
This eBook focuses on how adults learn and how interactivity
helps make eLearning courses highly engaging and
productive for them. The book begins with an introduction
to Adult Learning. It then expounds various levels of
interactivity and examples of interactions for each level.
It also explains the instructional usage of each type of
interaction. This eBook will suggest you some interactions
to add while creating an interactive eLearning course for
adult learners.
1.
Experience
Involvement
Problem-centered
Experience
Realistic
2.
There are typically four levels of interactivity, in the context of eLearning. These levels simply describe the
degree of interchange between the eLearning course and the learner, through which engagement and active
learning takes place. The interactions on the other hand refer to the templates or designs that are used to build
interactivity in the eLearning course. Thus, interactions can be termed as a subset of interactivity.
Interactivity and interactions, if used correctly, engage and motivate the learner towards critical thinking, effective
learning, and long-term memory activation. Lets look at this infographic that further explains the levels of
interactivity.
LEVEL 2
LEVEL 1
Limited Interactions
Simple interactions and exercises
The learner has more control on the learning
and g
ets more involved with the course
Liberal use of multimedia
Suitable for courses to aid on-the-job-performance
or skill development, e.g. product or process
trainings
Moderate Interactions
LEVEL 3
LEVEL 4
Enriched Interactions
3.
Image Builder
In this type of interaction, an image builds part by part with its relevant text. When the entire image is built, the
learner can click on/roll the mouse over any part to know more about it. This explanation could be in the form of text,
image, or video.
When can this interaction be used?
Concepts, processes, procedures, products, or
elaborate systems can be effectively explained
using this type of interaction. Interconnected
parts appear and are described in segments,
each building one after the other. For example:
Show a diagram of a product being
assembled and allow the learner to explore
each part by rolling mouse over it.
Present a flowchart in a sequence and let
the learner learn more about each step of
the chart by clinking on it.
The concept of Sales Funnel is explained in this interaction sample where the funnel gets build and the description
for each section of the funnel can be seen on rollover. The appearance of image parts one after the other in such
interaction, helps learners retain and relate information easily.
Click here to view and explore the sample.
The concept of Sales Funnel is explained in this interaction sample where the funnel gets build and the description
for each section of the funnel can be seen on rollover. The appearance of image parts one after the other in such
interaction, helps learners retain and relate information easily.
Click here to view and explore the sample.
Steps/Ladder interaction has been used in this sample to explain the stages of embedding innovative practices. The
visual representation in the form of steps helps learners retain the information.
Click here to view and explore the sample.
Pyramid
In this type of interaction, the learner can view a hierarchal representation of a concept. A click or rollover of mouse
on each level will display its description. The pyramid could have more than one face where different subsets of a
concept can be explained on each face.
When can this interaction be used?
This interaction model can be used to
help learners discover information about
hierarchical relationships, concepts, and
processes. For example:
To showcase an organizational structure
To explain a particular theory
This sample creatively uses a pyramid to explain various types of customers for any organization and how they should
be engaged. Description for each level of the customer pyramid can be seen by clicking on related level.
Click here to view and explore the sample.
Panning Cards
In this type of interaction, the learner can pan through a series of images in a 3D way. Learner can read more about
the image by clicking on it.
Panning Cards interaction template is used in this sample to explain Five Human Motivations.The use if relevant
images makes the interaction interesting and the definitions can be read by clicking the bottom left icon.
Click here to view and explore the sample.
4.
Tabs
In this type of interaction, a series of tabs are displayed on the screen. This is a great navigation widget for learners to
switch between information present on various tabs. When the learner clicks on a tab, information pertaining to that
tab is displayed. This interaction lets learners explore a group of related items, walk through concepts, or compare
objects.
When can this interaction be used?
Tabs are suitable to explain information
which need not be read in a sequence and
learners can choose the order. You could use
it to present a lot of related content chunks
or /categories/features in a logical and userfriendly way. For example:
Key functions of various departments
Organizational Dos and Donts
Types of sexual harassment
This tab interaction explains the core product offerings of a company with the help of description and images. Each
offering can be explored by clicking on relevant tabs.
Click here to view and explore the sample.
Interactive eBook
In this type of interaction, the learning content is presented in the form of a book and learners need to flip the pages
to read through. Learners can directly reach a particular topic/ page by clicking the topic in the Table of Contents or by
typing the page number in given field. This interaction combines the familiarity of reading books with digital content
which could be combination of text, images, hyperlinks, audio, and video.
When can this interaction be used?
These multimedia 3D eBooks can be used to
present information which can be logically
divided in sub-topics, in an interactive way.
For example:
Employee handbook
Highlights
of
various
departments for an year
organizational
Company history
This eBook sample explains the effects of Global Warming, where each sub-topic forms a separate chapter. The
flipping effect gives the feeling of actually reading a book. The use of images and video makes reading interesting for
learners.
Click here to view and explore the sample.
This sample effectively uses a conversation between a sales person and a customer to illustrate the dos and donts,
of a sales talk and also shares practical tips to open one. The humorous touch involves learners into the conversation
better.
Click here to view and explore the sample. Click the Start preview button to play it.
Interactive Video
In this type of interaction, the learner is shown a video that pauses at set intervals to reveal either additional
information or questions to test knowledge. It actively involves learners during a video and gives them feedback
wherever required.
When can this interaction be used?
Interactive video can be used to explain a video
or pause for a teaser question to ensure that
the learners are paying complete attention.
For example:
Explain product lifecycle or product
assembly through a video and check
knowledge where required.
Explain about the companys core
competencies through a video and provide
extra information where required.
This interaction sample uses a video on Ergonomics to inform learners about comfortable seating position while
working on a computer. Multiple choice questions presented in between the running video ensure learner engagement
and knowledge reinforcement.
Click here to view and explore the sample.
This sample uses image of an audio setup to list and explain the essentials of voiceover recording. Learners can roll
mouse over and click on the highlighted markers to explore the setup.
Click here to view and explore the sample.
5.
This sample provides learners with scenarios of handling customer calls as call center representatives. Learners are
supposed to choose between the responses for handling a call in multiple ways that could lead to multiple endings.
It provides feedback on whether the response chosen is correct or incorrect.
Click here to view and explore the sample.
Role Play
This type of interaction places the learner in a story/scenario as a character that must investigate or do research to
solve a problem. Essentially, the learner reads about a situation and then proceeds to solve the stated problem.
This interaction sample puts learners in a role of a management consultant where they are required to decide on
actions to solve problems related to clients human resources. Feedback is provided in terms of the chosen action
being correct or incorrect.
Click here to view and explore the sample.
Visual Assessment
In this type of interaction, learner is first presented with a visual story or scenario and then needs to answer some
questions related to it. It is like an open book test where the learner can anytime refer to the visual representation
while answering the questions.
When can this interaction be used?
This type of interaction can be used for
knowledge reinforcement or quick knowledge
check. The use of multimedia elements
like audio-visual introductory screen and
questions, make the interaction captivating.
For example, explain a complex process,
procedure or a model as a graphic and include
questions to test understanding.
This sample on Change Management is based on the famous fable, Our Iceberg is Melting. Learners are first
provided with the visual representation of the fable. They are then required to take the assessment to test their
understanding of the story. They can refer to the visual representation anytime they want.
Click here to view and explore the sample.
Mind Map
In this type of interaction, the learner can explore a key concept and elements surrounding that concept with the help
of a mind map. The learner can click a particular event/element/node to expand and also view additional information
which could be in the form of text, images, and videos.
When can this interaction be used?
This powerful graphical technique can be used
to break enormous information into simple
sets, or to simplify complex concepts and
relationships between ideas, in a recallable
layout. Mind map can, in fact, be used to
explain or expand any concept/subject/theory.
This sample uses a mind map interaction to expound the stages of website development process in a unique way.
Various stages and sub-elements of each stage can be explored by clicking on the nodes and sub nodes of the mind
map. Mind map can be easily moved to left, right, top, and bottom by just holding over the mouse on sides.
Click here to view and explore the sample.
Classification or Sorting
This type of interaction model enables you to create a classification exercise of items which can appear in image
and text combinations. Learners have to drag and drop items in various category buckets. This interaction could also
provide option to show immediate, delayed, or no feedback.
When can this interaction be used?
This type of interaction can be used to reframe
static content into interactive knowledge
checks. These exercises invite learners to
take actions and make decisions. The goal
is to engage and challenge learners to apply
what theyve learned. From simple labeling
exercises to sorting, and even filling in the
blanks, this interaction can be used in a variety
of creative ways. For example,
Classification of items into categories
Classification into Dos and Donts
Assembling a particular machinery/setup
This sprinkler cupcakes interaction sample helps users to identify cupcake types by their sprinkles. They are required
to drag the names and drop them below the correct image.
Click here to view and explore the sample.
6.
Complex Simulations
Simulations are the imitation of real-world process operations, applications, or systems. They provide learners with
an opportunity to learn by doing and bring them close to real life situations. Real time feedback is provided to learners
at each step.
There are different types of simulations that can be used in eLearning, such as software simulation, business simulation,
procedural simulation, technical simulation and virtual representation of a real environment.
When can this interaction be used?
Simulations can be used for skill development
for cases where learners are required to
apply the knowledge in their jobs or real life
situations.
For example, application training, process
training, equipment operation training,
management skills training.
This Patient Management demo takes learners through medical cases in a simulated hospital environment. It lets the
learners practice their skills and knowledge to deal with real life medical situations, without risking patients condition.
Click here to view and explore the demo.
Serious Games
Serious games in eLearning allow learners to engage with new skills or subject matter in a fun way. Learners are
expected to work towards a stated goal, either individually, or in a group. They need to make choices of actions and
face the results of those actions. They are allowed to experiment and make mistakes in a safe environment and get
real time feedback for each of their decisions.
Serious games are unlike simple quiz games which aim to only test the learners understanding through questions.
Whereas with serious games, learning gets
unfold as the learners apply skills to the
virtual world. Game elements such as goals,
challenges, rules, barriers, characters, objects,
competition, scoreboards, badges, and
achievements are used in this interactivity.
This is an example of an educational game called Trade Ruler. In this game, the learner is a ruler of an island and
needs to engage in international trading to make his/her island prosper. As learners play the game, they get to learn
about how two countries can get greater gains from trading with each other, if they have different resources. It
teaches a complex topic with the help of game elements.
Click here to play and explore the game.
7.
Conclusion
8.
About Raptivity
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34 | An Interactive Approach to eLearning Design for Adults