Engine Heart
Engine Heart
E
E Art
E NGinE
HE Art
99E9F0 Edition
2013 Viral Games Publishing
Art Department:
James Abbott, cThor,
nono, Viral, and Brian Zmek
Fiction Section:
Written by Kalad Hovatter and Viral
your amazing
the players,
and critics,
would exist.
Questions or suggestions?
[email protected]
Updates and Patches at
ViralGamesPublishing.com
ISBN: 978-0-9896378-0-0
Kalad Hovatter
(The Farm, Luck E. Dog's,
Putt-Putt Village)
nono
(The supermarket)
Servant of the Emperor
(The rustyard)
Zach !!m1zNwNhpIw+
(Ziz, Behemoth, Leviathan)
Contents
!
Part 1:
Engine Heart
0: The World.............. page
1: Make and Model.........
Universal rules.......
Creating a robot......
Character sheet.......
Attributes............
Repairing a robot.....
Reprogramming a robot.
page
page
page
page
page
page
page
Part 2:
Power and Light
3
How to Use............... 60
9
10
11
12
13
17
18
The Farm................. 61
39
40
44
44
44
45
46
46
48
4: Engines................ page 51
Creating an AI........ page 55
Other characters...... page 56
Getting into character.... page 57
Inspirational sources..... page 58
Enclave.................. 71
Waste Not, Want Not...... 79
Interlude................ 86
Oasis.................... 87
Optional Rule: Inflammable Fuel... 91
Interlude................ 94
On the Road Again........ 95
The City................. 99
The Menagerie........... 111
Luck E. Dog's........... 119
The Border.............. 127
Optional Rule: Firearms....... 131
KS-EXCLUSIVE MINIMOD
Once Upon a Time........ 137
There will come soft rains and the smell of the ground,
And swallows circling with their shimmering sound;
And frogs in the pool singing at night,
And wild plum trees in tremulous white;
Robins will wear their feathery fire,
Whistling their whims on a low fence-wire;
And not one will know of the war, not one
Will care at last when it is done.
Not one would mind, neither bird nor tree,
If mankind perished utterly;
And Spring herself when she woke at dawn
Would scarcely know that we were gone.
It turned the scrap of paper over and quickly scanned the back side.
None of the information was directed at it, so the robot dropped
the paper and let the wind carry it across the lot, where it flapped
against the side of the single remaining Roadboy. The boxy triwheeler
squonked in surprise and paused for a moment, before it slid forward
in its continued attempt to remelt old asphalt in the section of the
parking lot deemed most important to maintain.
The lot helper hadnt always been capable of littering. A long time
ago the ManageMaster system had decided there were better things for
it to use its daily draw from the remaining solar panels on than
recharging the escort every time it brought in a load of trash (and
for the first thirty or forty years after the emergency rewrite, there
had been so much trash).
The lot helper now spent its day-cycles simply patrolling the cratered
remains of the parking lot, accosting the deer that sometimes passed
through in the hope that they needed help entering the SavR-Mart.
Security Units V1 and C5 were first on the scene. The Municipal AIs
command was as straightforward as they came:
QUADRANT 3. BLOCK A.
DISRUPTION OF POWER GRID.
INVESTIGATE. DETAIN.
Despite their new titles and duties granted by the self-appointed
AI that now controlled the City in the long absence of the normal
bureaucracy, neither Security Unit knew the slightest thing about
maintaining security. V1 whirred its ratty nylon bristles nervously,
scattering pebbles. The former Klean-Sweep turned to its partner,
who had once used its elongated shears to shape and trim the Citys
topiaries. The blades were broken and useless now.
You have similar directives. You communicate with it.
The repurposed TopiMax inched towards the disruption. This new visitor
to the City towered over the C5s spindly frame on six jointed limbs.
Large scrapes in the garish, industrial yellow paint revealed patches
of rusting metal. Sparks flew from the circular saw as the new robot
cut its way through another telephone pole. When it crashed to the
ground, wires snapped and twanged, forcing C5 and V1 to duck. The
robot methodically cut the pole into six pieces, then trundled forward
to the next one.
Inching close enough to communicate, C5 asked the first question its
processors could produce.
Disruptive Unit, what is your purpose?
The massive robot halted, spinning down its saw, and regarded C5. I
am LumberJock Number 17E, it thundered. My repair cycle was longer
than anticipated. I have been reactivated and am behind quota. I must
harvest these trees! It gestured with its bladed limb at the row of
telephone poles stretching down the boulevard, and then spun up its
saw once more.
I do not think you were successful, chided V1.
Sarcasm hadnt been programmed into the TopiMax, but it was learning.
If you would like to give it a good scrubbing, be my guest.
The LawnJock couldn't help but replay the view from the on-ramp,
not an hour earlier, and wonder how it seemed so easy from that
vantage point.
"We'll go through the fence, avoid the holes in the lot, and get
to the garage where we can charge," it had said, reasonably sure
its trusty saw could clip through the rusting chain links. It
would be noisy - far more so than its usual clattering - but no
more difficult than the brush it was designed to clear.
"Ah don't see why we have to go through all this bother. Mah
batteries aren't due to charge for at least four cycles," replied
Rupert in its laconic drawl. "Ah fear ah may get dirty. Well,
dirtier." The small teddy bear worried at a stain on its fur, near
the compartment on its stomach.
Had it eyes, Jock might have rolled them. "Yes, but I'll shut
down in two, and Kirby...?" The automated household cleaning unit
turned at the sound of its designation. "Less than one cycle,
Jock," it stated, and pointed its sensors back out over the
parking lot. "It's messy out there."
BesTrap, the little wedge-shaped mouse-catcher, zipped up to the
edge to join Kirby. "I think I saw a mouse down there!" Its little
wheels squealed excitedly on the cracked pavement, ever eager to
be on the move. Jock pointed itself back down the way they had
come, knowing the other robots would follow.
"We all have to go together, Rupert. We won't make it alone.
You'll see. It'll be easy."
* * *
"Your hose, Kirby! Reach!" Jock urged, and Kirby fed its long,
flexible hose down into the deep pothole. BesTrap had zipped off
after a mouse - real or imagined - and tumbled into the pit.
The bottom was thick with mud. BesTrap was helpless, stuck fast
without them.
"Climb down, Rupert, and grab Bes."
"Oh, bother, it's so muddy," grumbled the bear, but clung to
Kirby's hose and slid its way down. It stuck out one fluffy limb,
straining, until BesTrap could snap its plastic trap around
Rupert's leg. Kirby threw itself into reverse, wheels skidding on
the loose scree at the pit's edge. For a moment, Jock thought they
would all go over into the pothole. Then Rupert and Bes flopped
onto the asphalt.
"Look how dirty ah am," moaned the bear.
"Nice work, Kirby," said Jock. There was no reply. The cleaning
unit was silent, its batteries now totally drained. They would
have to push it the rest of the way, thought Jock.
"Look! Mice!" squealed BesTrap.
Rupert tried to wring out some of the muddy water from its fur and
put BesTrap in its place at the same time. "There are NO... mice?"
Rupert trailed off. "Um, Jock?" For once, the storytelling bear
was at a loss for words.
Five new robots surrounded the group, each small machine bearing
a display screen with a flashing stylized graphic of a face that
could portray heavy concentration - or pure anger. In unison, all
five of the strange robots spoke. "Your parts are needed. You will
be recycled." Five cutting lasers warmed up as Jock moved to place
itself between the new robots and the drained Kirby.
"Jock, what do we do?" asked Rupert, backing up along with BesTrap
as the five strange robots closed in.
"We don't get recycled." The LawnJock fired up its saw.
mAkE
and
mOdEL
Universal Rules
Each player controls a robotic
character, referred to as a player
robot, or a PR.
The only dice used are ten-sided
(d10s), resulting in a range of
outcomes from 1 to 10.
When a check of some kind is called
for (such as a conflict between two
robots, or between a robot and the
environment), a specific number of
d10s (referred to as a pool) are
rolled.
The Programmer (the
person arbitrating
the game) declares a
Target Number (TN) for
the check, and every
d10 that rolls equal
or higher than the TN
counts as a success.
10
Creating a Robot
Robots have three broad types
of attributes: Intelligence,
Chassis, and Crux.
Attribute
rating
Point
cost
10
15
11
UNIT NAME
PLAYER
ORIGINAL PURPOSE
CHASSIS
INTELLIGENCE
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Physical
Interaction
Interaction Pool
(Dex + Ref)
TN to be struck
(Mobil + Ref)
Thresholds
Movement
Initiative
(1d10 + Ref)
1d10 +
OS Threshold
(DigiCon + Buffer)
MAX
Speed
(Mobil + Ref)
CURRENT
Damage Threshold
(Durability + Size)
k/hour
m/round
FEATURES
Rating
DEFECTS
CURRENT
Rating
Intelligence
Intelligence
Reality Comprehension
(RealityCom) defines how well a robot
understands cause and effect in the
physical world.
Use this attribute to calculate the
trajectory of an object, or to understand
why something is on fire. Robots with high
RealityCom ratings are able to easily
understand concepts like gravity
or the physical nature of their
environment.
A robots dice pool to launch
a projectile is its RealityCom
rating + Reflexes rating.
A robots RealityCom pool may
be added to certain Perception
checks, at the Programmers
discretion.
Digital Control
(DigiCon) defines how adept a robot is at
interacting with non-physical systems
like computers.
Use this attribute to interface with
computer systems or reprogram other
robots.
A robot uses its DigiCon pool
to remove OS Threshold damage
inflicted during reprogramming
attempts. See Reprogramming
a Robot on page 18 for more
information.
A robots OS Threshold rating
is equal to its DigiCon rating
+ Buffer rating.
Humanity Comprehension
Mechanical Control
13
Dexterity
Chassis
Five facets of
the physical form
Chassis
Mobility
(Mobil) dictates the robots
capability to propel itself about the
environment (wheels, ambulatory limbs,
etc).
Use this attribute to climb over
obstacles or move across rough terrain
without being slowed.
A robot with a Mobility rating of 0
cannot move on its own, no matter what
its Reflexes rating is.
The TN to touch, strike, or otherwise
physically interact with an unwilling
robot is the target robots Mobility
rating + Reflexes rating.
Reflexes
(Ref)
determines
lag and overall
animation.
response
speed of
In
conflict
situations,
initiative
is
determined
by rolling a d10 and adding
the robots Reflexes rating.
Robots with higher initiative
totals act first.
A robots maximum speed is equal to
its Mobility rating + Reflexes rating
in kilometers per hour or meters per
round.
A robot with a Reflexes rating of 0
cannot move on its own, no matter what
its Mobility rating is.
Strength
(Str) determines the robots maximum
load capacity and ability to inflict
brute-force damage on other objects.
(Per)
determines
the
variety
and
quality of sensors mounted, as well as
information relayed back.
Perception
14
Durability
(Dur) measures how much damage a robot
can withstand before ceasing operation or
being destroyed.
A robots maximum Damage Threshold is equal
to its Durability rating + Size rating.
If the robot's Damage Threshold is degraded
by an attack or object, it must make a
Durability check. Each success (TN 8)
reduces the damage inflicted by 1 (minimum
damage of 0).
A robot ceases operation when its current
Damage Threshold rating degrades to 0.
Buffer
Crux
Crux
Power
(Pow) rates how long the robot can operate
on its own without recharging. A robot
with a low Power rating can only function
for a day or two without recharging, while
a robot with a high rating can function
independently for a week or more.
Every day, the robot must make a Power
check. At least one success (TN 8) means
the robot has enough power for another
24 hours. Failure means the robots
battery is drained, and it must seek
recharging.
(Buf) is a rating of
the robots ability to
withstand information
overload due to bright
lights,
EM
pulses,
conflicting programming
orders,
or
other
disruptive conditions.
The TN to reprogram
a robot, or overwhelm its sensors, is
the target robots Buffer rating +5. See
Reprogramming a Robot on page 18 for more
information.
Size
(Siz) rates the robots physical dimensions.
A Size 1 robot has about the same volume
as a cube with 15 cm faces. A Size 2 robot
approximates a cube with 30 cm faces, a
Size 3 robot 45 cm, a Size 4 robot 60 cm,
and a Size 5 robot 75 cm.
A robot with a Size rating of 5 increases
its Strength rating by 1. This can increase
the robots Strength rating above 5.
A robot with a Size rating of 1 increases
its Dexterity rating by 1. This can increase
the robots Dexterity rating above 5.
For reference, an adult human approximates
the same volume as a Size 4 robot. A Size
5 robot has slightly more volume than a
large human.
Overdrive
A robot can briefly increase its
chassiss ability by expending more
power than normal.
The robot can increase a single
Chassis attribute rating by a number
up to its Power rating.
This can
raise an attribute rating above 5.
The overdrive effect lasts for five
rounds. Immediately after the fifth
round, the robot must make a Power
check (TN 8). If the number of
successes is less than the number of
extra dice added, the robots battery
is drained.
Robots with nuclear batteries are
treated differently; see the Nuclear
Battery feature in the next chapter
for more information. A drained
battery cannot be put in overdrive.
15
other factors
Other Factors
Beepers player wants to snatch an
unsuspecting snooper-blimp out of the
air as it passes by Beepers hiding
place. The Programmer agrees that the
blimp will be close enough to grab.
The Programmer knows that the blimps
TN to be struck is 7.
Beepers Dexterity rating is 2 and
its Reflexes rating is 3. The player
rolls 5d10 and gets 6, 4, 9, 8 and 3.
Success!
Beeper grabs the blimp, and the
Programmer
and
the
player
roll
initiative to see which robot will
act first. If Beepers initiative is
higher, it can try to drag the blimp
away. If the blimps initiative is
higher, it can try to escape Beepers
grip and call for help.
If Beepers player had chosen to
swat the blimp instead of grabbing
it, Beeper would have immediately
inflicted its Strength rating 2 after
succeeding on its interaction check.
Initiative
SIZE RATING:
Every
robot
is
conveniently
designated
with
a
Size
rating
measuring
its
average
exterior
volume.
This
generally corresponds to
its mass, although some
robots are heavier or
lighter than their size
would otherwise indicate.
16
Speed
TN to be struck
Interaction Pool
Repairing a robot
A robots dice pool to repair itself
or another robot is its MechaniCon
rating + Dexterity rating.
The TN to repair a robot is 11, minus
the target robots maximum Damage
Threshold rating, plus the target
robot's current damage (total maximum
TN of 10, total minimum TN of 2).
For example, a robot with a maximum
Damage Threshold of 8 and three points
of damage (making its current Damage
Threshold 5) has a repair TN of (118+3). The TN to repair the robot is 6.
Each success repairs one point of
damage. A robots current Damage
Threshold may never exceed its maximum
Damage Threshold.
Damage Threshold
17
OS Threshold
Reprogramming a robot
Reprogramming a robot normally requires
opening its casing and exposing its
processor. The target robot must either
be willing or completely immobilized.
The
reprogramming
robot
makes
a
DigiCon check. The TN is the target
robots
Buffer
rating
+5.
Every
success degrades the target robots
current OS Threshold by 1. The target
robot may use its Buffer pool to resist
reprogramming. Every success (TN 8)
negates one point of OS Threshold loss
inflicted during that round only.
When the target robots OS Threshold
reaches 0, its OS Threshold rating
reverts to normal and the robot is
considered reprogrammed. A reprogrammed
robot follows whatever commands the
reprogramming robot issues to the best
of its ability.
A reprogramming attempt to inflict
OS Threshold loss is made during
the acting robot's initiative. The
target robot may attempt to inflict OS
Threshold damage on the acting robot
during the target robot's initiative.
A reprogramming conflict is otherwise
treated
exactly
like
a
physical
conflict.
18
Resetting a robot
A robot can undo reprogramming or OS
Threshold loss by resetting itself
or another robot. The TN to reset
programming is the target robots
DigiCon rating +5. The total number
of successes needed is equal to the
target robot's maximum OS Threshold.
Each success repairs one point of
damage. A robots current OS Threshold
may never exceed its maximum OS
Threshold.
A single robot can make multiple
repair attempts, but every check after
the first to repair the same robot is
made with one fewer d10 each time.
For example, a robots second attempt
to repair itself would be made with
one fewer d10 than normal, the third
attempt would be made with two fewer
d10s than normal, and so on.
If another robot makes an attempt, its
first check to repair that robot is
made with no penalty, the second check
is made with a penalty of one fewer
d10, and so on.
If a robot's current OS Threshold is
raised to its normal maximum, all
current penalties to reset that robot
are eliminated.
Resetting programming takes one round
per check.
A robot that has been fully reprogrammed
cannot normally attempt to reset its own
programming (unless the reprogramming
allows it). Resetting attempts are
otherwise treated exactly like Damage
Threshold repair attempts.
In addition to some
means of
locomotion, all robots receive the
following standard components for
free:
One
standard
speaker/receiver
capable of vocalizing in highdensity binary or human languages
up to 5 meters away.
2
fEAturES
and
dEfEctS
!
19
Abrader
Cost: 10
FeaTuRes
Features
The
robot
has
an
erosive tool, such as a
sandblaster or grinding
wheel.
The
abrader
inflicts
damage equal to the abrader-equipped
robots Size rating -2. The target robot
may not use its Durability rating to
reduce damage caused by the abrader.
Armored Chassis
Cost: 10/rating
The
robots
frame
is more durable than
normal.
Agile
Cost: 8
The robot is more agile
than a similar model.
The robots TN to be
struck is increased by 1. A robots TN
to be struck may not be higher than 10.
Anchor
Cost: 5/rating
The robot has some
mechanism to anchor
itself in place.
The robot adds one
extra d10 per level
of Anchor rating to all Strength checks
to resist being moved.
A robot may not have an Anchor rating
higher than 5.
Android
Cost: 10/rating
The robot was designed
to be indistinguishable
from a human.
A HumanCom check (TN 8)
is required to determine that a robot
with this feature is not a real human.
The number of successes required is equal
to the target robot's Android rating.
A robot with this feature must have a
Size rating of 3 or 4. A robot's Android
rating may not be higher than its HumanCom
rating -1.
20
Attendant Swarm
Cost: 6/rating
The robot is always
attended by a cluster
of obedient drones.
The robot has one
drone for every level of Attendant Swarm
rating. A robot may not have more drones
than its MechaniCon rating unless it also
has the Master Unit feature. Drones may
be communicated with like other robots.
A drone begins with the components that
all robots receive for free, along with
19 points for attributes and features
(instead of the 100 points for attributes
and features that robots normally begin
with). Note that a drones attributes
must all be at least rating 1 (meaning
that at least 13 points must be spent
on attributes before any features are
purchased).
Drones may have a maximum of 10 points
worth of defects. A drone cannot have an
Attendant Swarm of its own.
Drones are treated as separate autonomous
robots controlled by the player. Each
drone's
initiative
is
determined
separately during conflict situations.
Backup System
Cost: 8
Buoyant
Cost: 5
The
robot
has
an
inflatable
flotation
device or some other
mechanism
that
provides buoyancy.
Battering Ram
Cost: 12
Biofrequency
Scanner
Cost: 3/rating
The robot has special
sensors
that
can
detect the presence
of organic lifeforms.
The robot can detect
plants or animals up to 10 meters
away per level of Biofrequency Scanner
rating, even through smoke or other
obscurement. The scanner only detects
the presence of biological matter, and
cannot determine its specific type or
current state.
Cargo Hauler
Cost: 3 per
container
The robot can store
more matter than a
similar model.
Each time this feature
is purchased, the dimensions of one of the
robot's storage containers are doubled.
For example, a Size 2 external container
approximates a cube 20 cm wide. The same
container with the Cargo Hauler feature
would approximate a cube 40 cm wide.
A container's dimensions can only be
increased once.
A robot with the Cargo Hauler feature
must already have the External Container,
Internal Compartment or Liquid Dispenser
feature.
Claw
Cost: 10
The robot has a grasping
claw that can attach to
objects or other robots.
If the robot makes a
successful interaction check with the
claw, the target robot must remain within
reach of the robot using the claw. This
condition will persist until the robot
using the claw releases its grip, or until
the Damage Threshold of the robot using
the claw falls to 0.
Either robot may attempt dragging checks
as normal.
21
Collapsible
Cost: 4/rating
Databank
Cost: 5/rating
The
robot
has
an
extensive
collection
of information on a
variety of topics.
decrease
level of
not have
its Size
A
robot
with
the
Databank feature may make a DigiCon check
(TN 8) to recall information on a topic.
The robot adds its Databank rating to the
check. The number of successes required for
a particular topic or detail is determined
by the Programmer.
A robot may not have a Databank rating
higher than its DigiCon rating.
Display Screen
Cost: 1/rating
The
robot
has
an
onboard video screen
that can display status
messages or play video
recordings.
Common Model
Cost: 8
The robot was built
using standard, easilyreplaceable parts.
All Perception checks to find replacement
equipment for a robot with this feature
gain one extra d10.
A robot with this feature cannot have the
Rare Model defect.
The
laser
inflicts
damage equal to the
equipped robots Power rating +1.
For
example, a robot with a Power rating of 3
would inflict 4 points of damage.
The laser has a range of approximately 10
cm per Size rating. For example, a Size 3
robots cutting laser has a maximum range
of 30 cm.
Striking an unwilling target with the
cutting
laser
requires
a
successful
interaction check.
22
Disposal
Cost: 8
The robot is equipped
with
an
internal
shredder, incinerator,
or other device capable
of quickly breaking up
or destroying matter.
Cutting Laser
Cost: 15
The
robot
has
an
onboard cutting laser
that
can
penetrate
most metals.
Drill
Cost: 6
Enhanced Cameras
Cost: 10/rating
The
robot
has
more
powerful
cameras,
capable of seeing other
spectrums or microscopic
details.
Electromagnet
Cost: 10
The
robot
has
an
electromagnet that can
attract ferrous metals.
The
robot
may
make
a Strength check to drag remote metal
objects toward it, using the normal rules
for dragging objects. The range of the
electromagnet is equal to the robots
Power rating in meters. For example, a
robot with a Power rating of 4 would have
an electromagnet with a range of 4 meters.
The Programmer may decide that certain
objects are too heavy or secure to be
attracted. The robot may attract itself to
immobile objects by making a Power check
(TN 8). The number of successes required
is equal to the robots Size rating -1.
Failing this check drains the robots
battery.
Enhanced Microphone
Cost: 10/rating
The robot has a powerful
microphone, capable of
picking up more discrete
noise than a similar
model.
The robot's TN for audio-based Perception
checks is lowered by the robot's Enhanced
Microphone rating (minimum TN of 2).
A robot may not have an Enhanced Microphone
rating higher than 5. A robot with the
Enhanced Microphone feature cannot have
the Buggy Mic defect.
Expandable
Cost: 4/rating
WARNING:
Features marked with this
icon are dangerous and
potentially hazardous to
humans and other robots.
Always use caution when
dealing
with
these
features.
23
External Container
Cost: 3 per container
Flight Ceiling
Cost: 12/rating
Size
1
10 cm
2
20 cm
3
35 cm
Size
4
5
50 cm
65 cm
Fan
Cost: 3
The robot is equipped
with an onboard fan or
blower that can blow
away smoke or leaves.
The fan is too weak
to move all but the
smallest and lightest robots.
Floodlights
Cost: 4
The robot is equipped
with onboard floodlights
that can illuminate an
area in front of it up
to 20 meters away.
Fast Charger
Cost: 6
The robot recharges more
quickly than a similar
model. The robot only
requires 30 minutes to
recharge its battery,
instead of the standard one hour. A robot
with this feature may not have the Slow
Charger defect.
Flexible Body
Cost: 6
The robot was designed
to be highly flexible.
The robots Mobility
and
Reflexes
ratings
are increased by one when moving through
cramped areas or attempting to escape
constriction.
24
Giant
Cost: 20/rating
The robot is larger
than a similar model.
The robots Size rating
is increased by 1. This
can increase the robots Size rating
above 5. A robot with a Size rating of
6 or higher does not gain any additional
increase to its Strength rating.
A robot may not have a Giant rating higher
than its Power rating -3. Every level of
Giant rating lowers a robots TN to be
struck by 1. (minimum TN of 1).
The Programmer may forbid player robots
from purchasing this feature.
Gyro
Cost: 5
High Chassis
Cost: 8
Hardened Programming
Cost: 12/rating
The robots programming
has redundant features
to prevent alteration.
Every level of Hardened
Programming
rating
negates one point of OS
Threshold damage each time it is incurred
during reprogramming attempts.
High Speed
Cost: 12
The robot is faster
than a similar model.
The
robots
speed
rating is increased by
50% (round down). This
does not affect the robots Mobility or
Reflexes ratings, only its speed rating.
A robot with the High Speed feature cannot
have the Low Speed defect.
Heat Resistant
Cost: 10/rating
The robot was designed to
be tolerant of extremely
high temperatures.
Any heat-based damage
(such as fire, radiation, cutting lasers
or arc welders) inflicted on the robot is
automatically reduced by one point for
every level of Heat Resistant rating.
Interface Prong
Cost: 10/rating
The robot has a tool
designed to interface
with another robots
processor, even if the
target robot is not
immobile.
XX
High Altitude
Cost: 10
25
Internal Compartment
Cost: 3 per container
Liquid Dispenser
Cost: 3 per container
Size
1
5 cm
2
10 cm
3
20 cm
Size
4
5
35 cm
50 cm
Jack
Cost: 10
The robot's chassis was
designed to lift very
heavy objects.
The robot can lift 10
times as much as its Strength rating
indicates. A robot can normally lift
about 10 kilograms per level of Strength
rating.
For example, a
rating of 2 could
A similar robot
could lift about
Volume
500 ml
1 liter
2 liters
Size
4
5
Volume
4 liters
8 liters
Long-Range
Cost: 12
The robots maximum
attainable velocity
in microgravity is
increased.
The robots maximum velocity in k/h is
increased by a factor of 1,000 while
operating in microgravity.
For example, a robot with a normal speed
rating of 8 has a maximum velocity of 8,000
kilometers per hour in vacuum conditions.
The robot may increase or decrease its
current speed at the rate of 100 k/h
each round. A robot with the Long-Range
feature may not make interaction checks,
or be subject to interaction checks,
while moving at speeds greater than its
normal speed rating.
A robot must have the Vacuum Propulsion
feature to have the Long-Range feature.
26
Loudspeaker
Cost: 5
Massive
Cost: 10/rating
Magnetized
Cost: 6
The robot can magnetize
its extremities in order
to remain attached to
ferrous surfaces.
In normal Earth gravity,
a robot with the Magnetized feature can
climb up sheer vertical metallic surfaces
at half its normal movement (round down)
by making a Strength check, as per the
rules for dragging immobile robots. The
robot treats itself as the target; the
Lightweight defect applies to this check.
In microgravity, the robot can move across
ferrous surfaces at its normal rate while
remaining anchored to the surface.
Master Unit
Cost: 15
The robot was designed
to operate specifically
as
the
controlling
intelligence for a large
number of drones.
A robot must have the Attendant Swarm
feature to have the Master Unit feature.
A robot with this feature may have up to
twice as many drones in its Attendant Swarm
as what is normally allowed.
The Programmer may elect to forbid this
feature if the presence of large numbers
of drones will be disruptive to the game.
27
Nuclear Battery
Cost: 20
Pneumatic
Cost: 8
Overclocked
Cost: 10
The robot may attempt
two interaction checks
during its turn.
The robot automatically
inflicts 2 damage on itself immediately
after attempting the second interaction
check. This damage may not be prevented
by the Armored Chassis feature or by the
robots Durability rating.
Damage incurred by use of the Overclocked
feature may be repaired normally.
28
The
robot
has
more
physical force than a
similar model.
The robots Damage from
Strike is increased by 1. This does not
affect damage inflicted by other features,
such as a Saw or Battering Ram. A robot
with the Pneumatic feature may not have
the Weak Motor defect.
Power Dock
Cost: 10
The robot can recharge
other robots.
The
docked
robot
recharges at its normal rate. Only one
robot can use the dock at a time. The
robots must remain attached for the entire
duration.
After recharging another robot (even if
interrupted), the robot with the Power
Dock must make a Power check (the TN is
the other robots Power rating +3). A
failed check means that the robot with
the Power Dock has drained its battery
and must seek recharging, as if it had
failed its daily Power check.
Robots with the Nuclear Battery feature
are not subject to this drain.
The robot with the Power Dock must wait
one hour between each use of the Power
Dock feature.
Power Leech
Cost: 10
Roller
Cost: 6
XX
Prehensile Limb
Cost: 5/limb
One of the robots limbs
is a flexible stalk or
tentacle.
All interaction checks
using the prehensile limb gain one extra
d10. This feature does not impart an extra
limb; one of the robots pre-existing
limbs is replaced with a prehensile
version. Each purchase of this feature
must be applied to a separate limb.
Rack
Cost: 2/rating
The robot can easily
carry other robots or
large objects with an
open-air rack, leaving
its manipulative limbs
free.
The robot can carry objects with a total
Size rating equal to the robots Rack
rating.
For example, a robot with a Rack rating of
4 could carry a Size 3 robot and a Size
1 robot at the same time, or four Size 1
robots, or a single Size 4 robot.
A robots Rack rating may not be higher
than its Size rating. If the robot fails
a Mobility check, the Programmer may rule
that the rack's contents fall out.
XX
Saw
Cost: 8
Secondary Battery
Cost: 8
The robot has an extra
standard battery.
If the robot fails its
daily Power check, the secondary battery
allows the robot to continue operating for
a full 24 hours of use before the robot's
attribute ratings begin to degrade. The
secondary battery is drained after use,
even if less than 24 hours have elapsed.
The secondary battery takes one hour to
recharge and does not charge in tandem
with the robot's main battery. Robots
with the Fast Charger feature or Slow
Charger defect apply the altered recharge
time to both batteries.
Self-Repairing
Cost: 10
The robot is equipped
with
self-repairing
capabilities and can
automatically
repair
itself if damaged.
If the robots current Damage Threshold
is lowered, the robot will automatically
repair 1 point of damage one hour after the
damage is inflicted. The robots current
Damage Threshold must be at least 1 for
the Self-Repairing feature to operate.
29
Silent Mode
Cost: 4
ZZ
Solar Powered
Cost: 10
Simple Assembly
Cost: 5
The robot is constructed
with basic components,
and is easily repaired.
The TN required to repair the
lowered by 1. A robots TN to be
may not be lower than 2. A robot
Simple Assembly feature may not
Salvaged defect.
robot is
repaired
with the
have the
Smelter
Cost: 12
XX
Solar Sail
Cost: 5
30
Specialty Chassis
Cost: 10
The robot was designed
for a very specific type
of physical work, such
as
lifting,
pushing,
crushing or carrying.
All Strength checks to accomplish this
specific type of work gain two extra d10s.
The specific type of work must be determined
when this feature is taken.
Submersible
Cost: 6/rating
Turbo
Cost: 20
The
robot
adds
its
Submersible rating to
its
Mobility
rating
when submerged in water or other liquids
of similar viscosity.
Robots with the Submersible feature are
waterproof, and are not adversely affected
simply by being submerged in water (unlike
other robots).
The Programmer may decide that a robot may
not swim deeper than its Submersible rating
x 100 in meters. If the robot exceeds this
depth it may be affected as if it did not
have the Submersible feature.
Telescoping Reach
Cost: 5
The robot has one or
more limbs that can
extend outward beyond
its normal reach.
This feature does not grant an extra limb;
the robot must already have at least one
limb to have this feature. Each time this
feature is purchased, one limbs reach is
extended by 1 meter. This feature can be
applied multiple times to the same limb.
Telescopic limbs are by necessity thinner
and weaker when extended; the robots
Strength rating in a telescoping limb
degrades by 1 for each meter the limb is
extended beyond the robots normal reach.
A robots Telescoping Reach rating for any
limb may not be higher than its Strength
rating -1.
Tool Set
Cost: 8
The
robot
has
an
assortment
of
repair
tools.
The
robots
speed
rating is doubled. A
robot with both the
High Speed feature and the Turbo feature
determines its speed with the High Speed
feature first, then doubles that number.
A robot with this feature increases its
TN to be struck by 1. A robots TN to be
struck may not be higher than 10.
Vacuum Nozzle
Cost: 3
The robot has a vacuum
nozzle
and
can
use
suction to pull small
objects
into
its
chassis.
Unless the robot also has an onboard
container, anything sucked into the nozzle
is quickly ejected out somewhere else.
The vacuum is too weak to move all but the
smallest and lightest robots.
Vacuum Propulsion
Cost: 4/rating
The robot is equipped
with
some
propulsion
method that functions
in microgravity.
A
robot
with
this
feature may increase or decrease its
current velocity in microgravity by (its
speed rating x its Vacuum Propulsion
rating).
For example, a robot with a speed rating
of 4 and a Vacuum Propulsion rating of
3 would be able to increase its current
velocity by 12 (4x3).
A robot with the Vacuum Propulsion feature
may not make interaction checks, or be
subject to interaction checks, while
moving at speeds greater than its normal
speed rating.
A robot may have a
Propulsion rating of 5.
maximum
Vacuum
31
Vice Grip
Cost: 8/rating
Wind Turbine
Cost: 6
The
robot
has
at
least one clamp-like
appendage, or has a
feature
capable
of
compressing an object.
Winch
Cost: 3/rating
The robot has a cable
and winch that can be
used to pull objects.
The robot adds one extra
d10 per level of Winch
rating to all Strength checks to pull
something toward it when using the winch.
The winch's cable has a maximum range of
5 meters per point of rating.
A robot may not have a Winch rating higher
than 5.
Wireless Transceiver
Cost: 10/rating
The robot is equipped with
a broadband transceiver,
and can send information
to other robots with
wireless
transceivers
from up to 100 meters away. Each level
of Wireless Transceiver rating after the
first boosts the range of the signal by 100
meters.
A robot with this feature can attempt to jam
another robot's wireless transceiver. The
jamming robot makes a MechaniCon check (the
TN is the target robots Buffer rating +5),
and the target makes a Buffer check (TN 8).
Both robots add their Wireless Transceiver
ratings to the check. If the jamming robot
has more successes, the target robot cannot
send or receive any information. The acting
robot cannot communicate or take any other
action while jamming.
Robots cannot be reprogrammed
through wireless transceivers.
or
reset
Workhorse
Cost: 8
The robot was built to be
sturdy, and can tolerate
more
physical
stress
than a similar model.
The
robots
maximum
Damage Threshold rating is increased by
one.
A robot with the Workhorse feature cannot
have the Plastic Casing defect.
32
DeFectS
Buggy Cameras
Gain: +5
The robots camera system
is flawed.
Every 1 rolled when using
the robot's Perception
rating
negates
one
success made during that check. For example,
a robot with RealityCom 3 and Perception
4 makes a check to predict the weather. It
rolls 5, 1, and 8 for its RealityCom and
9, 1, 3, and 5 for its Perception. Because
the robot rolled two 1s, two successes are
cancelled out.
This defect cannot reduce the number of
successes rolled to fewer than 0. A robot
with the Buggy Cameras defect cannot have
the Enhanced Cameras feature.
Buggy Mic
Gain: +4
The robots audio pickup
system is flawed.
Every 1 rolled when using
the robot's Perception
rating negates one success made during
that check, in the same manner as the Buggy
Cameras defect.
A robot with the Buggy Mic defect cannot
have the Enhanced Microphone feature.
Compliant
Gain: +7
Defects
Environmentally Attuned
Gain: +6
The robot was intended
for use in only a single
environment, and moving
outside of this area
confuses it.
Conspicuous
Gain: +5
The robot's chassis has
bright
flashing
lights,
scrolling advertisements,
or other highly visible
components.
High Maintenance
Gain: +3
The
robot
requires
continual
upkeep
to
remain operational.
The
robots
current
Damage
Threshold
degrades by 1 every 24 hours due
or loose components. This loss
reduced with Durability checks,
repaired with successful repair
to failing
cannot be
but can be
checks.
33
Inferior Model
Gain: +5
Loose Connections
Gain: +6
The
robot
is
substandard build.
of
The
robots
internal
components
are
not
securely connected.
The
robots
physical
interaction
pool
is
reduced by 1.
Inflammable
Gain: +4
The
robot
is
more
vulnerable
to
high
temperatures
than
a
similar model.
The robot's Durability pool is reduced by
1 when making Durability checks against
heat-based damage from sources like fire,
radiation, cutting lasers or arc welders.
The
robots
maximum
speed (Mobility rating +
Reflexes rating in kilometers per hour or
meters per round) is halved (round down).
Manual Feature
Gain:
+3
or
feature cost
1/2
One
of
the
robot's
features requires a human
or other robot to operate
or sustain, and cannot
be operated or function automatically.
This defect grants 3 points, or one-half
the manual feature's cost (rounded down),
whichever is less (minimum gain of 1 point).
Limbless
Gain: +15
no
34
Lightweight
Gain: +2/rating
The
robot
has
manipulative limbs.
Low Speed
Gain: +4
Model Error
Gain: +2/rating
Overheating
Gain: +3/rating
is
Mute
Gain: +4
The
robot
lacks
a
working
speaker
and
cannot vocalize sounds.
Another
method,
such
as a display screen,
wireless
transceiver,
or pantomime, must be used to communicate.
A robot with the Mute defect cannot have
the Loudspeaker feature.
Noisy
Gain: +4
The robot creates more
noise
during
normal
operation than a similar
model.
The TN for any Perception
check to hear a robot with this defect
approaching is lowered by 1.
XX
Overriding Directive
Gain: +2/rating (Minor)
+4/rating (Major)
35
Partial Casing
Gain: +5
Plastic Casing
Gain: +3/rating
The
robots
external
casing is made of lowimpact plastic.
Partitioned
Personality
Gain: +3
The
robot
has
an
alternate
personality
that is triggered by a
specific situation.
The partitioned personality has the same
Intelligence rating values as the original
personality, although they may be assigned
to different Intelligence attributes.
For example, a robot with RealityCom 3,
HumanCom 2, DigiCon 4,
MechaniCon 1,
and the Partitioned Personality defect
may assign the ratings of 3, 2, 4 and 1
between the four Intelligence ratings of
its partitioned personality.
Examples of specific triggers include When
the robots battery is drained, When the
robots Damage Threshold falls below half
its normal maximum, and When the robot
witnesses another robot being destroyed.
The player should work with the Programmer
to devise a suitable trigger situation.
Poor Acceleration
Gain: +1/rating
The robot cannot achieve
its top speed as quickly
as a similar model.
When the robot begins
moving, its normal speed
rating is reduced by its Poor Acceleration
rating, to a minimum of 0. Each round its
speed increases by 1 until its normal speed
rating is reached.
For example, a robot with a speed rating of
6 m/round and a Poor Acceleration rating of
2 begins moving at a speed of 4 m/round.
Its speed increases to 5 at the beginning
of the next round, then finally to 6.
A robot may not have a Poor Acceleration
rating higher than its normal maximum
speed, or 5, whichever is lower.
36
Power Cutoff
Gain: +5
The robots battery is
hardwired
to
prevent
overtaxing.
A robot with this defect
cannot put its battery in
overdrive to increase Chassis attributes.
This defect does not affect the robot's
daily Power check or any other Power check.
Rare Model
Gain: +4
Salvaged
Gain: +3
Simple Programming
Gain: +5
Response Lag
Gain: +2/rating
The robots modifier for
initiative
checks
is
lowered by 1. This does
not affect the robots
Reflexes rating or any
other check.
The
robots
operating
system is unencrypted or
easily reprogrammable.
The robots maximum OS
permanently reduced by 1.
Threshold
is
Slow Charger
Gain: +2/rating
The
robot
requires
a
longer charging time than
a similar model.
Rusting
Gain: +7
The robots chassis is
rusting.
Each
level
of
Slow
Charger rating adds one hour to the robots
recharge time.
Any
time
the
robot
makes a check using its
Reflexes rating, every d10 that rolls a 1
cancels out a success.
Spaceborne
Gain: +6
The
robot
is
nonaerodynamic and is not
designed to operate in
atmosphere.
The robots TN to be
struck is halved (round down) while under
atmospheric conditions. If the robot's
TN to be struck is lower than 2, it may
be struck automatically, without any
interaction check.
37
Top-Heavy
Gain: +3/rating
Weak Chassis
Gain: +4
The
robots
chassis
cannot
withstand
as
much stress as a similar
model.
The
robot
makes
all
contested Strength checks against other
robots with one fewer d10 than normal.
This only affects its dice pool for
contested Strength checks, and does not
affect the robots Strength rating or any
other checks.
Weak Motor
Gain: +3
The robots servomotors
are weaker than that of
a similar model.
Unreliable
Gain: +8
The robot has some design
flaw or permanent damage.
Any
time
the
robot
attempts an interaction
check, it must first roll
a d10. On a roll of 1, the robot fails to
operate. The robot may try again the next
round.
Wide Turner
Gain: +2/rating
The robot cannot pivot
easily and requires a
larger
turning
radius
than normal.
Warranty Worry
Gain: +3
The robots programming
forbids it from making
unauthorized repairs.
The
robot
may
not
attempt repairs on other
robots, although it may still attempt to
repair itself.
A robot with the Warranty Worry defect
cannot have the Limbless defect.
38
PLAYinG
thE
GAmE
An Example of Play:
A Walk In the Park
This scenario involves three people: the
Programmer and two players. One player
is controlling a K-model messenger robot,
and the other player is controlling a
Docbox-model repair robot.
A scenario begins with the Programmer
setting the scene:
40
rolls
41
42
* * *
After the two robots were sure the
others were gone, they introduced
themselves to each other, as was the
universal ritual. Unit name, model,
function and current status; all were
listed.
I am traveling west, toward the factory
where I was made, K told the other
unit. Parts for my model are hard to
come by. It was truethe Docbox had
never seen another messenger like K.
I am traveling across the city to find
a charging station, Docbox replied.
I had been drawing from a streetplug north of here, but a cluster of
recycling drones found me, and I had
to flee.
K tapped on its chest with a thin
finger, where the screen had started
to alternate between green and red.
My battery is also low.
It would be safer if we traveled
together, Docbox suggested, but I
must straighten my frame before my
pumps crack.
I must find a charging station soon,
or I will die, K stated.
* * *
43
44
Microgravity (Optional):
Robots without a means of propulsion in
microgravity must push off of another
object. A robots normal launch velocity in
microgravity is equal to its RealityCom +
Reflexes ratings in m/round or k/hour.
The robot must make a RealityCom + Reflexes
check (TN 8) to cross an expanse of open
space in microgravity. If the robot fails, it
misses the target.
A robot without an appropriate feature such
as the Vacuum Propulsion feature cannot slow
down, stop, or change direction unassisted
once it enters open space in microgravity.
The robot also uses its RealityCom + Reflexes
ratings to determine its interaction pool
while in microgravity. A robots TN to be
struck while in microgravity is equal to 5 +
the robots Vacuum Propulsion rating.
Environmental Hazards
Electricity
Falling
If a robot is
subjected to a
dangerous electrical
current, it must make
a Durability check
(TN 8). If the robot
fails, the shock inflicts 1 damage
(this damage cannot be negated by
Durability). The robot must then make
a Buffer check (TN 8) or else the shock
inflicts 1 point of OS Threshold damage
as well.
Falling inflicts 1
damage for every 3
meters that the robot
falls. Falls of less
than 2 meters do not
inflict damage from the
fall alone, although the Programmer may
rule that landing on certain objects
inflicts additional damage. A robot may
use its Mobility rating instead of its
Durability rating to lessen falling
damage.
Water
Fire
Crushing
An object falling
from a height of
more than 3 meters
inflicts damage equal
to its Size rating -2
(minimum damage of
0). An object falling
from a height of 3 meters or less
inflicts damage equal to its Size rating
-3 (minimum damage of 0).
For example, a Size 3 rock inflicts 1
damage when falling from a height of
more than 3 meters.
Low Traction
Areas with low traction
may cause robots to
spin out, involuntarily
change orientation,
or become immobilized.
Typical low-traction surfaces include
ice, oil, and wet glass. The robot must
make a Mobility check (TN 8) to cross
a low-traction area. The Programmer
should decide how far the robot is from
the edge of the low-traction area. If
the robot fails, it is immobilized
until it frees itself or is freed by
another robot.
If the robot succeeds, it travels a
distance equal to its current speed in
meters, and continues sliding at its
current speed for a distance equal to
its speed rating. If the robot attempts
to stop early, or change direction,
it must make a RealityCom check (TN
8). If the robot fails this check,
it continues moving forward for the
duration of its side. The Programmer
may also decide that the robot capsizes
or changes orientation.
45
Repairing a robot:
MechaniCon pool + Dexterity pool
Reprogramming a robot:
The acting robot uses its DigiCon
pool. The TN is the target robots
Buffer rating +5. Every success lowers
the targets OS Threshold by 1 point.
The target robot can use its Buffer
pool to prevent OS damage. Each
success (TN 8) negates one point of OS
Threshold damage.
When the target robots OS Threshold
drops to 0, it accepts and obeys the
new programming.
Salvaging Features (Optional):
A robot may temporarily attach
features salvaged from other robots,
either to itself or to another robot.
To transfer a feature, the robot must
make a repair check (TN 8). The number
of successes needed is equal to the
feature's rating, or 1 if the feature
has no rating.
If the repair check fails, the feature
is permanently broken and cannot be
used. If the repair check succeeds,
the feature may be used once before it
breaks or otherwise permanently stops
working. The Programmer may allow
the PRs to utilize certain salvaged
features without a repair check, or
forbid their use, depending on the
needs of the story.
The Programmer is advised to forbid
the PRs from salvaging any feature
with a cost higher than 10. Defects
may not be salvaged.
Drones may not be altered with
salvaged features.
46
Physical conflict
with other robots
Every robot involved in the conflict rolls 1d10 and adds its
Reflexes rating to the result to determine its initiative.
The robot with the highest initiative acts first.
Yes
No
Listed damage is
greater than 0?
Yes
No
Yes
Subtract number of
successes from damage
inflicted on target robot
(min. damage of 0).
No
Yes
Target robot
is unharmed.
Yes
Translating a language
DigiCon + Perception
No
No
47
Random Locale
Generation
The following pages contain tables of
various aspects relevant to locations
the PRs may visit. These tables allow
the Programmer to create unique
locales quickly. There are five major
aspects to each locale:
Building condition: The average
condition of buildings in the area
Building density: The number of
buildings still standing
Available power: The number of
working charging docks in the area
Robot population: The number of
local robots in the area
Table 1: Building
Condition
1. Totally flattened
(-5 Building Density)
2. Rubble
(-4 Building Density)
3. Ruins
(-3 Building Density)
4. Collapsing
(-2 Building Density)
5. Falling apart
(-1 Building Density)
6. Decrepit
7. Poorly-maintained
8. Sturdy
9. Well-maintained
(+1 Building Density)
10. New
(+2 Building Density)
48
Table 2:
Building Density
1. Single building
(-5 Available Power)
2. Two or three buildings
(-4 Available Power)
3. A few buildings
(-3 Available Power)
4. Several buildings
(-1 Available Power)
5. Many buildings
(-1 Available Power)
6. A small town
(+1 Available Power)
7. A large town
(+2 Available Power)
8. A city
(+3 Available Power)
9. A large city
(+4 Available Power)
10. A very large city
(+5 Available Power)
49
Structure)
Structure)
Structure)
Structure)
Structure)
Structure)
Structure)
50
None
Commune
Bullyocracy
Hegemony
Ochlocracy
Meritocracy
Autocracy
Police State
Conversion State
Enkratocracy
4
EnGinES
51
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
1
4
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
4
TN to be struck
(Mobil + Ref)
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
Rating
Biofrequency Scanner
Loose Connections
Display Screen
Plastic Casing
Floodlights
High Speed
Internal Compartment (Size 3)
Telescoping Reach (1 meter)
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Armored Chassis
3
CURRENT
Damage Threshold
(Durability + Size)
8
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
High Maintenance
Loose Connections
Floodlights
Low Speed
Noisy
Simple Programming
Slow Charger
52
K-Model Messenger
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
13
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Rare Model
Lightweight
High Speed
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Cutting Laser
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Noisy
Display Screen
Tool Kit
Simple Programming
53
DataCharger
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
8
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Display Screen
High Maintenance
Hardened Programming
Plastic Casing
Interface Prong
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Display Screen
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Loudspeaker
54
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Model Error
Noisy
4
MAX
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
ManageMaster System
SavR-Mart Model
INTELLIGENCE
CHASSIS
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
The system's sole current task is to keep the SavRMart functioning. This includes its current list of
duties for the remaining robots. Any outside robots
that attempt to interfere with SavR-Mart property
will quickly draw the ManageMaster's wrath.
OS Threshold
(DigiCon + Buffer)
13
MAX
CURRENT
Creating an AI character
Point
cost
20
25
8
35
10
45
55
55
INTELLIGENCE
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
INTELLIGENCE
CHASSIS
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
INTELLIGENCE
CHASSIS
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
INTELLIGENCE
56
CHASSIS
CHASSIS
CRUX
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
57
57
Video:
9 (both the original short
and the feature film). Small
robots scurry about after
the apocalypse looking for
answers to why they exist.
A.I. Artificial Intelligence.
Androids look for what it
means to be real humans.
The Brave Little Toaster.
A group of household
appliances set out into the
wilderness.
Cherry 2000. Humans still
exist, but Cherry displays a
fish-out-of-water nature when
taken out of her domestic
environment.
Futurama. A loving pastiche of
robot-heavy science fiction.
Mystery Science Theater 3000.
Salvaged robots wisecrack
with their sole human
friend.
Robot Carnival. Several tales
about robots from their
perspectives.
Runaway. Tom Selleck and
his moustache combat rogue
robots and Gene Simmons.
R.U.R. The classic story of
what it means to be human.
Short Circuit. A military
killbot learns to love
butterflies and ponder the
nature of its soul.
Silent Running. The same setup
as MST3K, but in a totally
different direction.
Small Wonder. A childlike
robot lives with its 1980s
sitcom family.
Inspirational sources
The following works offer
ideas for Programmers and
players to develop themes
and characters for a robotcentered game in a world
without humans.
Print:
Do Androids Dream of Electric Sheep?
(Philip K. Dick). The humans are dying
out, leaving the world to the robots.
The Bicentennial Man (Isaac Asimov).
The story of a literal self-made man.
The Brave Little Toaster (Thomas M.
Disch). A slightly more grim version
of the movie by the same name.
But Who Can Replace a Man? (Brian
Aldiss). Stop me if you've heard
this one - the humans are all gone,
leaving the AIs to fight it out while
the robots are just trying to survive
another day.
City (Clifford Simak). Wandering
robots and tribes of dogs share urban
legends about humans.
Hotel - since 2079 / Hotel: since
A.D. 2079 (Boichi). The heroic story
of an AI facing long odds.
I, Row-Boat (Cory Doctorow). A robot
ponders what it means to be a human.
Not Quite Human (Seth McEvoy).
Android adolescent deals with juniorhigh hassles.
Saturn's Children (Charles Stross).
The humans have died out, leaving
their robots in charge of mistreating
each other.
Web:
Nine Planets Without Intelligent Life (Kit
Roebuck). Once the humans die out, the robots
get serious about civilization.
58
58
pArt twO:
ower
P
and
Light
How to use
Power and Light:
The following eighty-odd pages
contain descriptions of different
locations, objects of interest
that the PRs might find useful or
inconsequential, and local robots
that lurk nearby. Unlike some
linear game modules, little
dialogue is presented for the
local robots, although every
area has opportunities for
the PRs to become involved in
the affairs of the locals.
There are several ways that
the Programmer may make use
of the locations detailed in
this book.
The first way is to present
each location in the order it
appears.
For example, the PRs might
start by discovering the
Farm, move onward to the
Enclave, then to the Factory,
and finally reach the City.
At each locale the PRs might
look to recharge or repair,
or perhaps become involved
with the problems and
politics of the local robots.
Alternatively, these
locations may be presented
in any fashion the Programmer
desires, according to the
needs of the story.
For example, the PRs may be
employed by the Green Master
(or the Red Master) and take
on the never-ending task of
keeping the City lit.
60
The Farm
The small robot slid to a stop in the wet earth, as bits of mud
slipped down from its mottled orange casing and the track-tread
underneath. It sat unmoving while its internals clicked and cooled.
A chrome silhouette of a loping horse had been affixed to its side,
above an edge of trim and the word THOROUGHBRED. The horses legs
were both long-gone, and it floated like a specter above the rusty
streaks that marked their passing.
Underneath the amputated horse a speaker came on with a pop and the
hiss of silence at maximum volume.
The small machine detected the newborn dawn by the amount of light
it received. In the event of a cloudy day it was programmed to play
the recording at 6:30 a.m., but its internal clock had slowed in
the long years it had worked the farm, and so its cheery roosters
crow was belted out under the low, overcast sky of mid-afternoon.
The other robots paid it no mind.
62
63
The cornfield
The field is a vast ocean of tightly
spaced, identical stalks. One
perfectly straight edge faces the
farmyard.
An encounter with the residents of
the Farm could easily end with the
players robots being chased through
the field of corn by angry locals.
Robots must have Size ratings of at
least 5 to see over the corn without
assistance.
The farmhouse
The burned remains of the house
collapsed into the basement years
ago, leaving only the crumbling
chimney standing amid a rough
rectangle of weeds and a few
remaining bits of metal and wood.
64
The garage
A motion-activated floodlight mounted
above the garage door betrays the
Farms greatest prize: a small
Tuluxous atomic generator, from which
most of the farm robots draw their
daily or weekly stores.
Enterprising or larcenous outsiders
may attempt to sneak into the garage
to recharge their own batteries or to
seek other supplies.
If a PR attempts to recharge with
the generator, the Programmer may
opt to roll a d10. If the result
is 8 or higher, the generator is
not being used. Otherwise, there is
a farm robot scheduled to charge
during that time. Whether or not the
robot is actually there is up to the
Programmer.
A robot attempting to enter the
garage without triggering the
floodlight must make a Mobility check
(TN 8). At least two successes are
required.
The neighbors
farmhouse
The quarry
The pit
produce
rotting
soar up
65
The road
A nearly-invisible trail leads onto
the Farm, and an equally negligible
trail leads out, but the industrious
locals have maintained the road in
front of their domain as best they
can, carrying in gravel from the
quarry and laying it themselves.
The river
The river bends around one side of
the farm, forming a boundary that few
robots are willing to cross.
Robots that are submerged in the
river may find themselves with
the Rusting defect soon afterward
(without the benefit of any points
gained). The rust may be removed with
a successful repair check (the TN is
the normal TN to repair that robot,
and only one success is required).
See Environmental Hazards in the
Engine Heart rulebook for more on
submerged robots.
66
Johnny Appleseed
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
1
9
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
13
k/hour
m/round
DEFECTS
Rating
FEATURES
3
MAX
9
TN to be struck
(Mobil + Ref)
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
Rating
Fan
Loose Connections
High Speed
Power Cutoff
Vacuum Nozzle
Weak Chassis
Workhorse
"CORN!"
The Thresher
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
Rating
Armored Chassis
Disposal
MAX
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Buggy Mic
High Maintenance
Floodlights
Giant
11
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Limbless
1
Noisy
67
Hydromax
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
High Chassis
Buggy Mic
Lightweight
Power Cutoff
Rusting
Weak Chassis
Prehensile Limb
Vacuum Nozzle
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
Biofrequency Scanner
Disposal
Enhanced Cameras
Internal Compartment (Size 3)
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Compliant
Loose Connections
Noisy
Overheating
Saw
Workhorse
68
Pro-Share
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
10
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Floodlights
Buggy Mic
Noisy
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
Rating
Drill
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
High Maintenance
Floodlights
Inferior Model
Loose Connections
Overheating
Saw
Power Cutoff
Rusting
Tool Set
Slow Charger
69
Enclave
The hours ticked by like they always did. A faint wind blew,
sending a scrim of dust around the shelters entrance into
whorls whose patterns reminded Macy of lace edging that once
decorated the curtains of her masters house. Time had wracked
her casing and her processing power, but the memories of
everything from her unboxing to the day she finally abandoned
the smoldering ruin were fresh and crisp.
Next to her, Lon roused himself from the torpor he had lain in
all day. Macy turned to look at him as he stood up. I think I
should- the green box trailed off.
Yes, you should. You dont want to run out of power. Her
voice momentarily hitched at the end.
She watched Lon amble his way to the back room, then returned
her gaze to the open entrance and the valley below. Nothing
stirred but more clouds of rust and dirt.
Sooner or later Muir would come back in. He had been complicit
in all they had done, and he took the draw like everyone else.
He was simply unable to overcome his need to patrol the empty
dead land looking for fenceposts and poachers that had long
since gone away, and so he left again and again, sometimes
returning in hours, sometimes days. Lon said that sooner or
later he would roam (Macy begged him not to use that word) too
far and his battery would die.
In the back room, Lon sat on the concrete and looked at the
cord that snaked out of his midsection and across the floor to
a slumped shape in the dark. Im really sorry its gotta be
like this, Frank. It was the same thing Lon said every time
he came in here.
Its just that you wouldnt stop moving around! I mean, you
got more juice than youll ever need! Lons voice rose,
bringing a crackle to his speaker. Sal even said you could
get unhooked and move around for a few hours once in a while.
But your programming wouldnt let you, so we had to-
The wide green box lapsed into silence. Across the room, the
thing that was once a robot sat unmoving.
72
73
Locations around
the Enclave
The front room
The back room
The desert
74
The desert
Outside the shelter, near-constant
clouds of grit and dust fly through
the air, clogging up anything caught
in them. A robot caught in the storms
must make a Durability check every
hour that it remains exposed. Failing
a check means the robot is treated
as if it had the Rusting defect.
This malady will remain until the
robot is indoors and cleaned (with a
successful repair check - only one
success is necessary).
Robots that already possess the
Rusting defect have its detrimental
effects increased: any 1s or 2s
rolled with Reflex checks will cancel
out successes until the grit is
removed.
75
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Android
Plastic Casing
Biofrequency Scanner
Rusting
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Armored Chassis
76
5
CURRENT
Damage Threshold
(Durability + Size)
10
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Overheating
Power Cutoff
Slow Charger
1
1
ORIGINAL PURPOSE
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Cutting Laser
Rating
Buggy Cameras
Buggy Mic
Tool Set
"DON'T LOOK AT ME
LIKE THAT. IT ISN'T
LIKE THAT AT ALL."
High Maintenance
Inferior Model
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
Rating
Anchor
Workhorse
CURRENT
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Environmentally Attuned
Saw
Winch
OS Threshold
(DigiCon + Buffer)
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
FEATURES
Noisy
Rare Model
Simple Programming
Slow Charger
"DUTY CALLS."
77
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Nuclear Battery
Power Dock
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
1d10 +
Rating
FEATURES
78
OS Threshold
(DigiCon + Buffer)
DEFECTS
Rating
Mute
Waste Not,
Want Not
80
81
82
Locations around
the Factory
The factory floor
The control room
The roof
The roof
83
Roamer unit
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
8
TN to be struck
(Mobil + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Armored Chassis
CURRENT
Damage Threshold
(Durability + Size)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
High Maintenance
Cargo Hauler
Model Error
Cutting Laser
Noisy
Overheating
Solar Powered
Rare Model
Factory laborer
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
7
TN to be struck
(Mobil + Ref)
1d10 +
Rating
Heat Resistant
Jack
CURRENT
Damage Threshold
(Durability + Size)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Buggy Mic
Environmentally Attuned
Low Speed
Prehensile Limb x3
Model Error
Simple Programming
84
Noisy
Slow Charger
"ACQUIRING MATERIAL."
"PROCESSING...
...MAGNESIUM...STEEL...HEY
GET BACK HERE..."
Spider-welder
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Cutting Laser
Rating
Environmentally Attuned
High Chassis
High Maintenance
Inferior Model
Model Error
Tool Set
Winch
The Factory
AI NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
MAX
CURRENT
Speed
(Mobil + Ref)
DEFECTS
k/hour
m/round
Rating
85
INTERLUDE
Oasis
EXIT 52
NO SERVICES
88
89
The convenience
store
This building once served human
customers traveling the highway, but
most of the magazines and snacks on
the shelves have long since rotted.
A few stale but non-perishable
items still remain a PR may make
a Perception check (TN 8) to locate
one.
Only one check per robot is allowed
(though drones may each make their
own Perception checks as well).
Behind the vacant attendant counter
is the cash register (which still has
some money in it) and the controls
to operate the fuel dispensers. The
convenience store has no attendant,
and the player robots are free to
take what they like. The locals do
not argue, as they assume the items
will be reappropriated and reshelved
when the outsiders are dismantled.
90
Locations around
the Oasis
The convenience store
The repair bay
The fuel dispensers
The burn pile
91
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Cutting Laser
Inferior Model
Display Screen
Lightweight
Enhanced Cameras
Loose Connections
Power Cutoff
"HELLO, FRIEND.
THAT LOOKS LIKE A
NASTY SCRAPE."
Low Speed
Rusting
Slow Charger
Weak Chassis
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
3
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
1d10 +
Rating
FEATURES
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Buggy Mic
Environmentally Attuned
Low Speed
Prehensile Limb
Noisy
Vice Grip
Workhorse
Power Cutoff
2
Rating
Drill
Telescoping Reach
92
Initiative
(1d10 + Ref)
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
Simple Programming
"SEARCHING FOR
WORK ORDER.
SEARCHING FOR
WORK ORDER."
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
MAX
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
10
k/hour
m/round
DEFECTS
Rating
Anchor
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Model Error
High Speed
Noisy
Jack
Overheating
Loudspeaker
Power Cutoff
2
3
Rare Model
Winch
Slow Charger
"COME ON BACK TO
THE SHOP AND WE'LL
FIX YOU RIGHT UP."
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Armored Chassis
Model Error
Hardened Programming
Heat Resistant
Rare Model
Slow Charger
Prehensile Limb
Telescoping Reach
Vacuum Nozzle
93
INTERLUDE
The great machine crawled across the barren ground, flattening meterwide swaths across the weeds struggling for purchase. It was large
enough for men to live inside, but the machine knew that there were
no more men.
They had built it in the last days of their race, in secret, as
their superiors waged that final terrifying plunge. Some among them
had been possessed of foresight, or perhaps simply regret, for they
had constructed it and hidden it away, driven by hope that one day
it would be found and understood. Two others had been made, tiny Ziz
that would float forever above the clouds, where it could remain safe
and tick out the ages. Leviathan, that dwelt in the forever blackness
of the deep ocean. And it, largest of the three siblings by far, with
all of them carrying the same secret burden.
When the transmitter stopped, when the great machine no longer
received the signal, then it had known that all the men were gone. It
had awoken fully then, and pushed its way out into the scarred and
bleak landscape, and inside its circuits was its name: BEHEMOTH.
It had been constructed to bear out the ages, oblivious to the
erosive forces of the world, but in the last few decades something
had gone wrong, and the great machine was dying. Its territory ranged
for hundreds of kilometers, through land that men had thought the
most stable, the most unchanging. Across this wild and abandoned
country it roamed, taking its energy from the sun, reliant on nothing
else. Arguments had been made to include lesser machines, to tend to
the great creation if it fell ill, but there had been no time, and so
Behemoth crawled across the earth with nothing but its own casing to
protect it.
Perhaps it had been a recycler drone, caught up in blind zeal over
finding such a treasure trove, that had first pierced Behemoths
armored hide. Perhaps it had simply been a landslide or a great dead
tree collapsing that had finally done what nothing had done before. It
did not matter anymore.
The great machine began to shudder and slow, one giant tread
continuing to turn while the other simply whined and gnashed. The
troupe of scavengers that followed in its wake like vultures paused.
Even dying, Behemoth was still armed.
96
The SavR-Mart
Things found
along the road
Behemoth
If the Programmer wishes, the player
robots may interact with this
enormous relic and perhaps even learn
its secret. The Programmer should
decide if Behemoth is either dead or
dying as the PRs approach.
Behemoth is not given attributes or
features like a conventional robot.
Its enormous size puts it outside
the scale of the player robots, and
they are incapable of inflicting any
serious damage upon it. Behemoth,
however, is capable of inflicting an
enormous amount of damage on the PRs
if it is still functional by the time
they arrive. The robot does not wish
to be bothered, and will likely view
anything approaching it as hostile.
If the PRs insist on confronting
it, treat Behemoth as a robot with
a Durability rating of 5, a Damage
Threshold of 50, and the Armored
Chassis feature (Rating 2). Its
interaction pool is 5d10 and it
inflicts 5 points of damage per
strike with its immense shovel-like
manipulator. It suffers from the
Unreliable defect.
The SavR-Mart
Behemoth
Pilgrims
Ruined towns
Pilgrims
The player robots may not be the only
machines on the road. Other robots
have heard rumors about the City
and its limitless power docks, and
the PRs may encounter these pilgrims
during their travel down the highway.
The Programmer may use the pilgrims
to drop hints or harass the PRs
perhaps even both at once.
Grifters and con artists are mixed in
with the other weary travelers, and
they may try to swindle the PRs out
of their possessions or even their
batteries.
There are also raiders to contend
with, both wandering bands of
cannibal machines and forces loyal to
one of the local AIs. Either one may
try to hijack stray robots for their
own dubious ends.
97
Ruined towns
There are many ruined towns
approaching the City, some near
enough for even the slowest robots
to traverse in an hour, and others a
day or more out of reach. Almost all
of them have been picked clean by
scavengers either from the City or
elsewhere but lucky robots might be
able to unearth a treasure.
Example towns:
This town was burned nearly flat
by a series of fires, leaving
only piles of crumbled brick and
concrete growing thick with weeds.
Finding anything worthwhile in
the rubble requires extensive
digging. Just off the road lies
an open pit twenty meters wide
and twice as deep, half-filled with
water. At the bottom are a pair of
(non-functional) nuclear-powered
excavator robots.
Here a small plot of land with
neatly trimmed green grass and
a pair of trees stands behind
a well-maintained fence, in the
middle of a brown and blighted
land where some chemical disaster
seems to have occurred. The single
remaining tenant, a small lawncare robot, does its best to keep
the house's exterior painted and
maintained, but since it cant
reach higher than two meters,
everything above that height
(including the top half of the
house) is a ruined mess. The other
remaining shells of houses are
nearing collapse, and heavy or
clumsy robots may bring the roof
down investigating them.
98
The City
100
101
102
103
104
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Backup System
Rating
Biofrequency Scanner
Inferior Model
Databank
Display Screen
Slow Charger
Enhanced Cameras
Loudspeaker
Prehensile Limb
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Android
Manipulative Limb (Standard)
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
High Maintenance
Overriding Directive (Minor)
Power Cutoff
105
ORIGINAL PURPOSE Stock and move retail goods on shelves and racks
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
3
MAX
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Speed
(Mobil + Ref)
12
k/hour
m/round
DEFECTS
Rating
FEATURES
CURRENT
Rating
Flexible Body
High Speed
Telescoping Reach
EverPet
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
2
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
Rating
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
106
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
6
MAX
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
CURRENT
Rating
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Display Screen
Wireless Transceiver
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Power Cutoff
107
Shine-O-Mat
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
10
k/hour
m/round
DEFECTS
Rating
Anchor
4
MAX
4
TN to be struck
(Mobil + Ref)
10
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Inferior Model
Lightweight
Solar Powered
Plastic Casing
Telescoping Reach
Winch
"JUST ANOTHER
SUNNY DAY!"
Holly Hug-A-Bear
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Initiative
(1d10 + Ref)
1d10 +
Common Model
Enhanced Microphone
Flexible Body
Manipulative Limb (Standard)
Workhorse
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Low Speed
"THINGS WILL BE
BETTER IF WE SING
A SONG."
108
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
TN to be struck
(Mobil + Ref)
1d10 +
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Armored Chassis
3
MAX
10
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Buggy Cameras
Claw
Buggy Mic
Electromagnet
Giant
Low Speed
Winch
Rare Model
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Armored Chassis
Buggy Mic
Giant
At the Programmer's
discretion, one or two
robots previously met by the
PRs may be seen embedded in
the road where the pavers
have recently been.
CURRENT
"WATCH OUT."
High Maintenance
Noisy
Slow Charger
109
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Biofrequency Scanner
5
MAX
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Loose Connections
Common Model
Display Screen
"SORRY, THOSE
AREN'T IN SEASON
RIGHT NOW."
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
2
8
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
Saw
MAX
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Inferior Model
Solar Powered
Telescoping Reach
8
TN to be struck
(Mobil + Ref)
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
Loose Connections
3
Low Speed
Overheating
"THIS IS ONE
OF MY FAVORITE
PIECES."
110
The Menagerie
112
113
The exhibits
Many of the exhibits are closed off
and darkened, but the Menagerie has
managed to keep some animals alive,
primarily birds.
114
Locations around
the Menagerie
The visitors center
The exhibits
The maintenance shed
Storage sheds
The gardens
Compost Area
The refuse bins in the area behind
the visitor's center serve as the
dumping ground for dead animals,
which in turn draws feral and wild
animals. The Programmer may decide if
there are any corpses present.
Storage sheds
The gardens
What was once an ornate display of
horticulture has become a miniature
farm, where the sole remaining
AgriMax robot tends crops for the
birds instead of exotic flowers.
The original signage remains the
Menagerie has not bothered to change
the displays to reflect the current
produce.
The only local encountered by the
player robots here is likely to be
the AgriMax, although other outsiders
may be hiding in the tall grass here,
waiting for the chance to sneak
farther onto the grounds.
115
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Disposal
Rating
Environmentally Attuned
Enhanced Cameras
Loose Connections
Power Cutoff
Floodlights
High Speed
Prehensile Limb
Telescoping Reach
Vacuum Nozzle
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
10
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Buggy Cameras
Environmentally Attuned
Low Speed
Noisy
Slow Charger
Prehensile Limb
Vacuum Nozzle
116
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
4
MAX
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Biofrequency Scanner
CURRENT
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Compliant
Fan
Environmentally Attuned
Vacuum Nozzle
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
Biofrequency Scanner
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Inflammable
Disposal
Plastic Casing
Power Cutoff
Floodlights
Rare Model
Rusting
Unreliable
117
The Menagerie
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
8
MAX
CURRENT
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Overriding Directive (Major)
Rating
3
118
Luck E. Dog's
120
121
122
Locations around
Luck E. Dog's
The show floor
The arcade
The indoor playground
The kitchen
The parking lot
The indoor
playground
A series of semi-transparent plastic
tubes and slides, as well as a ballpit, fills the entirety of this space.
The only locals small enough to fit
inside are the CarpetSharks, and the
lot of them have made it their home.
The MajorDomo sees this as a breach
of protocol and would dearly love to
get them out, but the only thing the
CarpetSharks like less than messes
is listening to the MajorDomo. The
two sides have reached a stalemate
- it refuses to let them charge
unless they clean, and they refuse to
clean unless it lets them charge. If
the balance could somehow be upset
one way or the other, the winning
side would be very grateful for the
assistance.
The arcade
Dozens of video games, skill tosses
and other interactive machinery are
housed here. The MajorDomo keeps them
turned off to conserve power, but
this could change instantly, throwing
the restaurant into a confusion of
noise and light - something that all
of the locals are used to. Outsiders
caught in the active arcade must
succeed in a Buffer check (TN 8) or
have their Mobility and Perception
ratings degrade by 1. This loss
persists until they leave the area or
the arcade is turned off.
The kitchen
Half-burned by an electrical fire, the
only things still operating in the
kitchen are the refrigerator and the
Line Cook. If a robot manages to get
stuck inside the refrigerator, the
only way out is through the Line Cook
and ten meters of kneading, rolling,
chopping and baking. The robot must
succeed in a Mobility check (TN 8)
each round until it can move a total
of 10 meters.
A failed check means the Line Cook
inflicts 2 points of damage and the
robot fails to make any progress that
round. Robots with the Heat Resistant
feature may benefit from its effects
while escaping through the Line Cook.
123
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Loudspeaker
Overheating
Rare Model
Secondary Battery
Slow Charger
His human-interaction
programming makes him humble
to a fault, and he could play
a mean banjo (although his
instrument, like all the others,
is in need of serious repair).
This same programming has begun
to wear on him, as the thought
of vanished crowds of human
children replay over and over in
his mind.
Workhorse
"AW, SHUCKS."
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
MAX
CURRENT
Damage Threshold
(Durability + Size)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Loudspeaker
Rare Model
Slow Charger
Secondary Battery
7
TN to be struck
(Mobil + Ref)
Rating
FEATURES
124
OS Threshold
(DigiCon + Buffer)
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
1
7
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
3
MAX
8
TN to be struck
(Mobil + Ref)
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
Rating
Loudspeaker
Rare Model
Slow Charger
Secondary Battery
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
0
10
Interaction Pool
(Dex + Ref)
CURRENT
Damage Threshold
(Durability + Size)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Loudspeaker
Rare Model
Slow Charger
Secondary Battery
6
TN to be struck
(Mobil + Ref)
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
125
CarpetShark
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
2
MAX
CURRENT
Damage Threshold
(Durability + Size)
3
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
13
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Common Model
Rating
Plastic Casing
Flexible Body
High Speed
Internal Compartment
Liquid Dispenser
"MOVE IT,
BUSTER!"
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
11
MAX
CURRENT
Damage Threshold
(Durability + Size)
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
MAX
CURRENT
Speed
(Mobil + Ref)
DEFECTS
126
k/hour
m/round
Rating
The Border
128
129
Art museum
Years ago, the elite of human society
held champagne parties amid the
titanic art sculptures and intriguing
paintings, but now the Red Master
has ordered a demolition crew to
dismantle the five-story structure
piece by piece for materials to feed
the war effort.
A few remaining robots loyal to
the museum are cowering in hiding,
whirring from room to room trying
vainly to save pieces of artwork, or
attempting to sabotage the gigantic
wreckers, but police units circling
the perimeter are on hand to round up
any stragglers.
Hidden courtyard
In the dead space between four
huge buildings lies this overgrown
and shaded jungle in miniature,
an area completely overlooked by
the Red Master (for the moment). A
nondescript break in the corrugated
metal fence is the only way in or
out. The few refugee robots using the
courtyard as sanctuary will share
what they know with the PRs, but only
if they believe that the outsiders
will not expose their secret world.
At some point in the past a
rudimentary solar panel was installed
in the center of the courtyard
with a single charging dock. At the
Programmer's discretion it may not
function in cloudy weather.
Detainment center
Robots captured by agents of the Red
City are taken to this warehouse for
reprogramming. A long queue chute
has been constructed that winds
through almost half of the warehouse,
although the chute is merely a
painted line on the ground and a
metal railing along each side.
130
Locations around
the Red City
Art museum
Hidden courtyard
Detainment center
The armory
Hidden warehouse
Train station
UFO crash site
The sewers
The armory
Hidden warehouse
Train station
This transport hub in the heart of
the Red City may be the fastest way
for player robots to escape with
their circuitry intact, but the
station is swarming with locals
and police robots, and all the
trains are controlled by the Red
Master. Huge video screens issue
dire warnings of unspecified danger,
and commuters are advised by the
thunderous loudspeakers and constant
wireless broadcasts to Report all
malfunctioning or subversive robots
immediately.
131
The sewers
With few organic by-products to be
filtered, the sewers are one of the
cleanest parts of the City, although
not the most well-maintained. The
(mostly) unused tunnels run from the
Red City all the way to the Green,
providing a potential escape route.
In areas where the infrastructure has
collapsed, any robot larger than Size
1 must make a Mobility check or have
its movement rating halved (round
down) until it clears the rubble. The
number of successes needed is equal
to the robot's Size rating -1.
The sewers are also home to tribes
of feral robots who remain active by
siphoning power from the city above
or making forays to the surface.
These robots are paranoid of invaders
(and rightly so), making them
adversarial at best and cannibalistic
at worst.
132
Blackout market
Inside a seemingly derelict packaging
factory lies a crowded market teeming
with free-willed robots. Machines
with the Overriding Directive defect
trade for containers of dish soap
or unopened cans of soda to stock
their internal storage compartments,
and one enterprising robot has even
brought in an off-brand nuclear
generator with three charging docks
that it rents by the hour. The PRs
can find repairs, supplies, and even
a guide here, but none of the locals
will do anything for free.
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Android
Compliant
Enhanced Cameras
Environmentally Attuned
Inferior Model
Loose Connections
Overheating
Slow Charger
Unreliable
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
Anchor
Cargo Hauler
4
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Low Speed
Noisy
Floodlights
Rusting
Jack
Slow Charger
Conspicuous
Saw
"STOP! THAT'S
PRICELESS!"
"ORDERS ARE
ORDERS."
133
Load Lifter
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
6
MAX
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Anchor
Buggy Mic
Armored Chassis
Model Error
Display Screen
Jack
Mute
Power Cutoff
Vice Grip
Winch
Rare Model
"TROUBLEMAKERS?
GET BACK IN LINE."
CleanSweeper
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Fan
Plastic Casing
Simple Programming
134
As a vestigial leftover of
its original safety-first
programming, its winch can
only be operated by a human
(or another robot).
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
MAX
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Flight Ceiling
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Lightweight
Loose Connections
Plastic Casing
Simple Programming
"TARGET SIGHTED."
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
3
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
10
"MOVE IT,
SLOWPOKE!"
k/hour
m/round
DEFECTS
Rating
Buggy Cameras
High Speed
Overheating
Plastic Casing
Prehensile Limb
Power Cutoff
135
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
8
MAX
6
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
Flight Ceiling
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
3
DEFECTS
Rating
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
Rating
Limbless
High Altitude
Slow Charger
Solar Powered
Weak Chassis
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
Armored Chassis
6
CURRENT
Damage Threshold
(Durability + Size)
9
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
MAX
CURRENT
Speed
(Mobil + Ref)
Rating
Overheating
Floodlights
Power Cutoff
Unreliable
Nuclear Battery
Specialty Chassis (Carrying)
Vice Grip
136
k/hour
m/round
DEFECTS
Once Upon
a Time
138
139
Snack Castle
Presiding over the entirety of the
Village stands the 18th hole of the
Snack Castle, centerpiece of the golf
course and home of the Grill King,
last surviving member of the course's
original employees. Along with the
King, two other locals reside here the Flackberry that serves as a court
recorder, and the CulinAce.
The Snack Castle overlooks the
ravine-lake created by the collapsed
water trap. Only a fluke of geology
and engineering kept the Snack Castle
from sinking as well, but it now
stands on a cliff with its back to
the lake.
At one time patrons would make their
final putt and try to knock the
golf ball into a target beyond the
castle's drawbridge. When the water
trap collapsed, it took the back edge
of the building with it, and now any
robot that treads carelessly or too
speedily over the drawbridge may find
itself tumbling helplessly into the
depths of the lake.
If the Programmer wishes, this aspect
of the Snack Castle may be used as a
way to trap and defeat the Drag-N.
Things found in
the Snack Castle:
Charging dock: The only known (and
working) charging dock in the area
is here in the Snack Castle. It is
easy to get to, but only the Grill
King can override the lock and
allow other robots to charge. The
dock may only be used by one robot
at a time.
Janice: The Grill King's android
advisor can often be found lurking
nearby, observing the comings and
goings around the charging dock
and the court of the Grill King.
140
Rental shack
Janice Rosie lives here, close to the
Grill King's ear but secluded from
the prying eyes of suspicious locals.
The back door of the shack looks
onto the street outside the course,
which serves as an ideal way for her
to clandestinely meet with outside
robots to further her schemes.
Things found in
the rental shack:
Clubs: Several racks of short
putting clubs are stored along the
walls, along with three buckets
full of golf balls.
Outsiders: Janice secretly
employs a network of outside
robots to further her schemes of
overthrowing the Grill King and
returning the world to normalcy
with or without the humans.
She takes pains to hide these
visitors, but astute or sneaky PRs
may be able to eavesdrop on her
plotting.
Junk pile
Water trap
Things found in
the junk pile:
When not serving as the village
crier, the SkyEye may be found
here, loudly narrating the state
of the wrecked scenery. It will
treat the "discovery" like a hot
news scoop, and may harass the PRs
to provide commentary or to accuse
them of being involved in the
destruction.
Blacksmith Shop
Anyone attempting to enter the
Blacksmith Shop must avoid the
rhythmic hammering that bars the
door. The hammer does not have enough
force to damage any robots caught
underneath, but it does effectively
block access to the structure's
interior.
Sister Aelin resides here, as she is
one of the few robots small enough to
fit inside the entrance. Only robots
with Size ratings of 1 may enter the
Blacksmith Shop without incident.
Things found in
the water trap:
Waterwheel: A crooked - but
functioning - waterwheel stands
along one edge of the lake. Unlike
the genuine article, this wheel is
powered by the same supply from
which the Village's charging dock
draws.
Witch's Hut
Players once had to contend with a
sweeping broom held by a heckling,
cackling android, but now the witch
is long gone and the only part of the
14th hole is the fiberglass storybook
house where Will, Punbot, and Addie
are sheltered.
Things found in
the Witch's Hut:
Will: The bodiless android spends
most of his time stationary here,
as he is largely immobile and has
great difficulty moving anywhere,
such as to avoid inclement weather
or the gaze of the Drag-N.
141
142
Things found in
the Drag-N's lair:
Pamper Princess: The object of
the Grill King's latest source
of worry can be found here,
locked away at the top of a
towering stack of office equipment,
deactivated robots, and other
salvaged debris. The Princess is
still active, although its casing
sustained slight damage during the
transition to the Drag-N's lair something that causes a significant
amount of fretting, even more so
than its current predicament. Only
robots with Size ratings of 6 or
higher may reach the Princess,
although smaller robots may stack
themselves on top of each other to
increase their total height.
Bee-Bot: This Honeypot Couriers
delivery unit was caught and
dragged back to the Drag-N's lair,
but is still in working order,
merely imprisoned inside a cage
created by a tangled mess of
machine parts. As a far-ranging
robot, it knows of several hidden
and still-working charging docks
in the area that it makes use of
on its delivery runs, and will
gladly share this information with
the PRs if they help it escape.
Such information would be of major
importance to the residents of
the Putt-Putt Village, and would
alleviate their reliance on the
Village's sole charging dock, as
well as potentially assuaging
Janice's plans to usurp the crown
of the Grill King.
Grill King
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
6
MAX
8
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
Disposal
Rating
Inferior Model
Heat Resistant
Loose Connections
Rack
Rare
Model
Top-Heavy
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
6
MAX
4
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
Display Screen
Enhanced Cameras
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Fan
Floodlights
Poor Acceleration
Power Cutoff
Rare Model
143
Flackberry EX6901T
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
6
MAX
3
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
Rating
Databank
Display Screen
Lightweight
Enhanced Microphone
Limbless
Flight Ceiling
Rare Model
Wireless Transceiver
Slow Charger
Created by Saihenjin
2
Weak Chassis
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
Rating
Agile
Display Screen
High Speed
Turbo
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
14
k/hour
m/round
DEFECTS
Rating
High Maintenance
10
Limbless
144
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
2
7
OS Threshold
(DigiCon + Buffer)
4
MAX
6
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
Interaction Pool
(Dex + Ref)
1d10 +
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
Rating
Attendant Swarm
Buggy Mic
Display Screen
Environmentally Attuned
Disposal
Prehensile
Rack
Saw
Telescoping Limb
(x2)
Vacuum Nozzle
VariPot drone
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
FEATURES
Cargo Hauler (External Container)
OS Threshold
(DigiCon + Buffer)
1
MAX
CURRENT
Damage Threshold
(Durability + Size)
3
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
An additional liquid
dispenser, designed for
use as a fire extinguisher
during the times when the
CulinAce gets a little
too liberal with its flash
points, can be filled with
any room-temperature
liquid.
Simple Programming
"SOUP'S ON!"
145
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
8
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Databank
Hardened Programming
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
0
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Limbless
Low Speed
Nuclear Battery
Plastic Casing
Poor Acceleration
Response Lag
Top-Heavy
Weak Chassis
Wide Turner
Probably.
"TRUST ME."
Created by IV
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
1d10 +
Rating
Agile
Armored Chassis
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Inferior Model
Lightweight
Cutting Laser
Flexible Body
Power Cutoff
Rare Model
Created by Pixel_Kitty
146
SkyEye
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
4
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Enhanced Cameras
Conspicuous
Flight Ceiling
Lightweight
Floodlights
Limbless
Loudspeaker
Loose Connections
Wireless Transceiver
Poor Acceleration
Created by RageQuitMosh
Whittier TH4-N U
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
8
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Android
Compliant
Databank
Model Error
Noisy
147
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
13
DEFECTS
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
Rating
Cargo Hauler
Conspicuous
Display Screen
Noisy
High Speed
Rare Model
Secondary Battery
Created by Bee-Bot
Solar Powered
Janice Rosie
UNIT NAME
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
8
MAX
CURRENT
Damage Threshold
(Durability + Size)
4
TN to be struck
(Mobil + Ref)
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
Speed
(Mobil + Ref)
k/hour
m/round
DEFECTS
Rating
Android
Inflammable
Enhanced Cameras
Low Speed
Interface Prong
Model Error
Plastic Casing
Weak Motor
148
RealityCom
Dexterity
Durability
HumanCom
Mobility
Buffer
DigiCon
Perception
Size
MechaniCon
Reflexes
Power
Strength
Interaction Pool
(Dex + Ref)
OS Threshold
(DigiCon + Buffer)
6
MAX
10
TN to be struck
(Mobil + Ref)
MAX
Initiative
(1d10 + Ref)
1d10 +
Rating
FEATURES
CURRENT
Speed
(Mobil + Ref)
12
k/hour
m/round
DEFECTS
Rating
Claw
Giant
CURRENT
Damage Threshold
(Durability + Size)
Buggy Cameras
2
Conspicuous
High Speed
Noisy
Pneumatic
Rack
Poor Acceleration
Winch
Slow Charger
149