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1 - 2010 TFS Formations & Motions

The document provides definitions and diagrams for various football formations and motions. It begins by defining shorthand terms for plays, motions, and receiver alignments. It then diagrams two-back shotgun spreads in blue and green, offset-I formations in black and brown, regular I formations in orange, and two-by-two formations including ace and dart. Accompanying each formation name are diagrams showing how receiver alignments change based on additional keywords relating to motions of individual receivers or the entire formation.

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100% found this document useful (1 vote)
331 views

1 - 2010 TFS Formations & Motions

The document provides definitions and diagrams for various football formations and motions. It begins by defining shorthand terms for plays, motions, and receiver alignments. It then diagrams two-back shotgun spreads in blue and green, offset-I formations in black and brown, regular I formations in orange, and two-by-two formations including ace and dart. Accompanying each formation name are diagrams showing how receiver alignments change based on additional keywords relating to motions of individual receivers or the entire formation.

Uploaded by

nasamomdele
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 146

2010 THE SYSTEM

FORMATIONS AND MOTIONS

Miscellaneous Words and


Meanings

Rodeo- Rollout right


Lasso- Rollout left
Flame- Play action Fake Left
Fire- Play action Fake Right
Solid- play action fake away from screen
Jail- screen where o-line vertical sets and whiffs
80s- means 90s with play action fake of 32
Cop- means corner-post
Smoke- running play, sprint draw
Squeeze- means tighten entire formation

MOTIONS
Call out letter of player to go in motion followed
by what kind of motion (example): Z-move, or Hfly, or F-Maim, etc.
ALL motions should be fast/then slide 2-3 yards
before ending position
Move-Motion to other side of ball
Fly- Motion in towards ball or motion into
backfield without crossing ball.
Orbit-Motion past center and return
Mob- Motion across ball and sift block DE
Maim-Fly motion and wham playside DE

WORDS THAT SPEAK TO Z


Late: Moves Z inside of Y.
Flip: Moves Z to left side and inside of X.
Flop: Moves Z to left side and outside of
X.
Rip: Moves Y off of LOS and Z on LOS.
Left-If Y-moves to left side- Z moves onto
the LOS

WORDS THAT SPEAK TO Y


Y is always on the right side and inside unless
the word LEFT is used
YO: Places Y in a TE position on the right side
Rip: Y is off LOS and Z is on LOS
Late: Y and Z swap positions , Y STAYS ON but
moves outside AND Z STAYS OFF
Left: Means Y lines up on Left side-off ball and
3-4 yards outside left tackle

WORDS THAT SPEAK TO H


Ace: 2 x 2 set, With X on the LOS outside
and H off inside to the left. Z and Y are
regular.
Dart: 2 x 2 set, Moves H outside of X on
the Left.
Early: Trips Right. Moves H to the right
side and BETWEEN Z and Y.
Empty- Align same as Ace
Bo Moves H outside of X on the Left.

Words that Speak to F


Empty means leave backfield
Empty Frank-align between Y and Z on
Right
Empty Fill-Align between H and X on
Left
Other alignment tips-if trips, align away
from trips in backfield unless play call
keeps you on that side

Words that speak to X


X is always on the left side and always on
the LOS unless Deuce or moved off by
other receivers request.
Dart moves X inside of H
Bo moves X inside of H
Deuce moves X off ball
Flop moves X inside of Z
Tite-moves X into tight-end alignment

COLORS
ALL COLORS ARE TWO BACK
FORMATIONS
BLUE/GREEN SHOTGUN 2 BACK
ORANGE REGULAR I FORMATION
BLACK/BROWN OFFSET I

BLUE
SHOTGUN 2 BACK
H IS TO THE LEFT
REMEMBER THE H GOES TO THE SIDE
OF THE SECOND LETTER IN THE
COLOR, HERE THE LETTER IS

L.

BLUE
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

BLUE FLOP
(FLOP SENDS THE Z OUTSIDE OF X)
2 0

2 0

1 5

1 5

1 0

1 0

X
Z
H

BLUE FLIP
(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X)
2 0

2 0
1 0

1 0

1 5

1 5

Y
Z
H

BLUE LATE
(LATE SWITCHES Y AND Z)
2 0

2 0
1 0

1 0

1 5

1 5

Z
H

BLUE YO
(YO BRINGS Y TO TE POSITION)
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

BLUE FLIP YO
(FLIP Z INSIDE OF X, YO BRINGS Y TO TE)
2 0

2 0

1 5

1 5

1 0

1 0

X
Z
H

BLUE LEFT
2 0

2 0
1 0

1 0

1 5

1 5

X
Y
H

BLUE LEFT YO
2 0

2 0

1 5

1 5

1 0

1 0

X
H

GREEN
TWO BACK SHOTGUN
EXACT SAME AS BLUE EXCEPT,
H IS ON THE RIGHT, THE SECOND
LETTER TELLS HIM WHERE TO GO R

GREEN
2 0

2 0

1 5

1 5

1 0

1 0

Z
F

GREEN FLOP
2 0

2 0

1 5

1 5

1 0

1 0

X
Z
F

GREEN LATE
2 0

2 0

1 5

1 5

1 0

1 0

Z
F

GREEN FLIP
2 0

2 0
1 0

1 0

1 5

1 5

Y
Z
F

GREEN YO
2 0

2 0

1 5

1 5

1 0

1 0

Z
F

GREEN FLIP YO
2 0

2 0

1 5

1 5

1 0

1 0

X
Z
F

GREEN LEFT
2 0

2 0

1 5

1 5
5

1 0

1 0

Z
Y
F

GREEN LEFT YO
2 0

2 0

1 5

1 5

1 0

1 0

X
F

BLACK
OFF SET I FORMATION
H IS OFF SET TO THE LEFT BECAUSE
THE SECOND LETTER IS L
ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS

BLACK
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q
H
F

BLACK YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q
H
F

BLACK FLOP
2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Q
H
F

BLACK LATE
2 0

2 0
1 0

1 0

1 5

1 5

X
Q
H
F

BLACK FLIP
2 0

2 0
1 0

1 0

1 5

1 5

Y
Z

Q
H
F

BLACK FLIP YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

Q
H
F

BLACK LEFT
2 0

2 0

1 5

1 5

1 0

1 0

Z
Q

Y
H

BLACK GUN
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z
H
F

BLACK GUN FLIP


2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
F

BLACK GUN LEFT


2 0

2 0

1 5

1 5

1 0

1 0

X
Y

Z
H
F

BLACK GUN YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z
H
F

BLACK GUN LEFT YO


2 0

2 0

1 5

1 5

1 0

1 0

Y
X

Z
H
F

BLACK GUN FLIP YO


2 0

2 0

1 5

1 5

1 0

1 0

Y
Z
H
F

BROWN
OFF SET I FORMATION TO THE RIGHT
H IS OFFSET TO THE RIGHT BECAUSE
SECOND LETTER IS R
ALL OTHER RULES REMAIN THE SAME
AS WITH THE ALL OTHER COLORS

BROWN
2 0

2 0

1 5

1 5

1 0

1 0

Q
H
F

BROWN FLOP
2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Y
Q
H
F

BROWN LATE
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q

Z
H

BROWN FLIP
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

Q
H
F

BROWN FLIP YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

Q
H
F

BROWN LEFT
2 0

2 0

1 5

1 5

1 0

1 0

Z
Y

Q
H
F

BROWN GUN
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z
H
Q

BROWN GUN FLIP


2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

BROWN GUN LEFT


2 0

2 0

1 5

1 5

1 0

1 0

Z
Y

H
Q

BROWN GUN YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z
H
Q

BROWN GUN LEFT YO


2 0

2 0

1 5

1 5

1 0

1 0

X
H
Q

BROWN GUN FLIP YO


2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

ORANGE
REGULAR I FORMATION
H is up back, and F is deep back
ALL OTHER RULES REMAIN THE SAME
AS THE WITH ALL OTHER COLORS

ORANGE
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q
H
F

ORANGE FLOP
2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Y
Q
H
F

ORANGE LATE
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q
H
F

ORANGE FLIP
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

Q
H
F

ORANGE YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Q
H
F

ORANGE FLIP YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

Q
H
F

ORANGE LEFT
2 0

2 0

1 5

1 5

1 0

1 0

Z
Y

Q
H
F

ACE
2X2 FOUR WIDE X AND Y ON THE BALL
Z AND H OFF THE BALL
ALL WORDS SUCH AS FLOP, FLIP, RIP,
ETC STILL SPEAK TO THE SAME
PEOPLE

1 5

1 5

1 0

1 0

2 0

2 0

ACE

Y
X

Z
H

F
Q

ACE YO
(Y IS IN TE POSITION)
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

ACE LATE
(Y AND Z SWAP POSITIONS)
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Q

ACE FLIP
(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

ACE FLIP Squeeze


tightens formation
(Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT)
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

ACE FLIP YO
( Y MOVES TO TE POSITION Z INSIDE OF X)
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

ACE FLOP
(Z MOVES TO OUTSIDE OF X FORMING TRIPS TO LEFT )
2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Y
H
Q

ACE LEFT
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

Y
Q

ACE LEFT YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
X

H
Q

DART
EXACT SAME AS ACE EXCEPT H AND X
SWITCH PLACES
X IS STILL ON LOS AND H IS STILL OFF
LOS

DART
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

DART YO
2 0

2 0

1 5

1 5

1 0

1 0

Z
Q

DART LATE
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Q

DART FLIP
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Y
Z
Q

DART FLOP
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Q

DART FLOP YO
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Q

DART LEFT
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Y
Q

EARLY
EARLY IS TRIPS TO THE RIGHT Y,H,Z
ALL OTHER WORDS CAN BE APPLIED
TO MODIFY

EARLY
2 0

2 0

1 5

1 5

1 0

1 0

Y
F

EARLY SQUEEZE
tightens formation
2 0

2 0

1 5

1 5

1 0

1 0

Y
H
F

EARLY YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
F

EARLY RIP(Y-OFF,Z-ON)
2 0

2 0

1 5

1 5

1 0

1 0

X
Y
F

EARLY LEFT
2 0

2 0

1 5

1 5
5

1 0

1 0

Y
F

EARLY FLIP
2 0

2 0

1 5

1 5

1 0

1 0

Y
H

Z
F

EARLY LEFT YO
2 0

2 0

1 5

1 5

1 0

1 0

Y
X

H
Q

EARLY TITE
2 0

2 0

1 5

1 5

1 0

1 0

Y
H
F

EMPTY
EMPTY -Means Ace with F moving to slot between
2 receivers on right or left according to Frank(Fright) or Fill(F-left) call H TO THE LEFT INSIDE OF X
Samples below:

F TO THE RIGHT BETWEEN Y AND Z if


Empty Frank call
F TO THE Left BETWEEN Y AND Z if
Empty Fill call

EMPTY FRANK (Ace with F on


Right side between Y and Z)
2 0

2 0

1 5

1 5

1 0

1 0

Y
H

EMPTY FILL (Ace with F on


Left side between H and X)
2 0

2 0

1 5

1 5

1 0

1 0

Y
F

EMPTY LEFT FRANK (Ace with


F on Right-Y on Left and Z on.)
2 0

2 0

1 5

1 5
5

1 0

1 0

Z
H

EMPTY RT
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

EMPTY RT FIN
2 0

2 0

1 5

1 5

1 0

1 0

Y
H

F
Q

EMPTY LT
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
Q

EMPTY LT FIN
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

F
Q

PURPLE EMPTY LT
2 0

2 0

1 5

1 5

1 0

1 0

F
(RB)

H
(RB)
Q

PURPLE EMPTY RT
2 0

2 0

1 5

1 5

1 0

1 0

F
(RB)

H
(RB)
Q

BO
BO means (backs out wide)
BO-is Dart with F outside also

BO (backs outside)
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Y
Q

BO FLIP
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Y
Z

BO LEFT
2 0

2 0

1 5

1 5

1 0

1 0

X
H

Z
Y

HEAVY
Heavy is 2 TEs (Y & H), 2 WRs (X &
Z), and 1 RB (F)
The Y & H are in a 3 point stance in a
true TE alignment

HEAVY
2 0

2 0

1 5

1 5

1 0

1 0

H
X

HEAVY OVER
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

HEAVY FLOP
2 0

2 0

1 5

1 5

1 0

1 0

H
Z

HEAVY FLIP
2 0

2 0

1 5

1 5

1 0

1 0

H
X

HEAVY WING
2 0

2 0

1 5

1 5

1 0

1 0

H
X

HEAVY OVER WING


2 0

2 0

1 5

1 5

1 0

1 0

H
Q

HEAVY FLOP WING


2 0

2 0

1 5

1 5

1 0

1 0

H
Z X

DEUCE
Deuce is the same as Ace, except that
the H is on the ball and the X is off the
ball.

DEUCE
2 0

2 0

1 5

1 5

1 0

1 0

H
X

DEUCE YO
2 0

2 0

1 5

1 5

1 0

1 0

H
X

DEUCE OVER
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

DEUCE OVER YO
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

DEUCE FLOP
2 0

2 0

1 5

1 5

1 0

1 0

H
Z

Y
Q

DEUCE FLOP YO
2 0

2 0

1 5

1 5

1 0

1 0

H
Z

Y
Q

DEUCE FLIP
2 0

2 0

1 5

1 5

1 0

1 0

H
X

Y
Q

DEUCE FLIP YO
2 0

2 0

1 5

1 5

1 0

1 0

H
X

Y
Q

DEUCE YO WING
2 0

2 0

1 5

1 5

1 0

1 0

H
X

DEUCE (BIGGER H)
To get another blocker in the game or a
second TE, Deuce can also look like
the following slides

DEUCE
2 0

2 0

1 5

1 5

1 0

1 0

Y
H

DEUCE FLIP
2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

DEUCE OVER
2 0

2 0

1 5

1 5

1 0

1 0

DEUCE EARLY
2 0

2 0

1 5

1 5

1 0

1 0

Y
H
F

DEUCE EARLY FLIP


2 0

2 0

1 5

1 5

1 0

1 0

Y
Z

H
F

DEUCE LEFT
2 0

2 0

1 5

1 5

1 0

1 0

Y
X

H
Q

DEUCE LEFT OVER


2 0

2 0

1 5

1 5

1 0

1 0

Y
H

X
Q

JUMBO
Jumbo is 2 TEs (Y & X), 2 RBs (F & H),
and 1 WR (Z)
The Y & X are in 3 point stance in a true
TE alignment

BROWN JUMBO
2 0

2 0

1 5

1 5

1 0

1 0

Q
H
F

BLACK JUMBO
2 0

2 0

1 5

1 5

1 0

1 0

X
Q
H
F

BROWN JUMBO WING


2 0

2 0

1 5

1 5

1 0

1 0

X
Q

Z
H

BLACK JUMBO WING


2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Q
H
F

BROWN JUMBO FLOP


2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Q
H
F

BLACK JUMBO FLOP


2 0

2 0

1 5

1 5

1 0

1 0

X
Z

Q
H
F

NINJA ACE
2 0

2 0
1 0

1 0

1 5

1 5

Z
H

Y
Q

NINJA EARLY
2 0

2 0

1 5

1 5

1 0

1 0

Z
Y
Q

QUADS RT
2 0

2 0

1 5

1 5

1 0

1 0

Y
F
Q

QUADS LT
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

F
Q

MOTIONS
Call out letter of player to go in motion followed
by what kind of motion - example: Z-move, or Hfly, or F-Maim, etc..
ALL motions should be fast/then slide 2-3 yards
before ending position
Move-Motion to other side of ball
Fly- Motion in towards ball or motion into
backfield without crossing ball.
Orbit-Motion past center and return
Mob- Motion across ball and sift block DE
Maim-Fly motion and wham playside DE

MOTIONS:
MOVE
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

MOTIONS:
FLY
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

MOTION:
ORBIT
2 0

2 0

1 5

1 5

1 0

1 0

Y
H

Z
Q

MOTIONS:
MOB
2 0

2 0

1 5

1 5

1 0

1 0

H
Q

MOTIONS:
MAIM
2 0

2 0

1 5

1 5

1 0

1 0

Z
H

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