Official Guidebook: Tournaments
Official Guidebook: Tournaments
LEAGUES
PAINTING
COMPETITIONS
OFFICIAL GUIDEBOOK
WELCOME
TO THE
RTT TIP Running events are the best way to promote and grow any product line in your store or club!
RTT TIP Putting forth extra effort will mean the difference between another routine day of gaming and an event that people remember and talk about for the weeks and months to come!
OF
RIGHTS
What Is the Gamers Bill of Rights? How It Can Work for You
This document is a promise from you and Games
Workshop to everyone who plays in an RTT event. The
rules and ideas in it, when followed, ensure that all who
participate in your events will have fun and be treated
fairly and in a considerate manner.
OF
RIGHTS
Which System?
You can run an RTT event for Warhammer, Warhammer
40,000, Warmaster, Battlefleet Gothic, Mordheim,
Necromunda, or Blood Bowl. We heavily suggest that you
feature only one game system at an event, although large
conventions can be an exception.
Rules Judges
RTT Event Organizers are responsible for providing at
least one person to settle rules disputes. The RTT Event
Organizers themselves may act as judges. You may not
have your Rules Judges playing in the tournament or
painting competition, as doing so sets up the possibility of
collusion and generally hurts the reputation of you and
your event.
Register Early
To make sure you get enough exposure for your event,
register it at least 2 months in advance.
Where Do I Register?
If you currently have a CID number with Games
Workshop and an account representative, you should
register via the Trade Web (if all this sounds foreign to
you, please contact your rep or territory manager).
If you are a club or store that does not deal directly with
Games Workshop, you can instead register directly
through the Games Workshop web site.
Point your browser to the Events section of the our web
site at www.games-workshop.com and click on the RTT
Events link. This action will being up the general
information page as well as the Register Your Event
Here link.
RTT TIP Proper planning from the earliest stages makes everything run much more smoothly later on. Get all your ducks in a row as soon as you can.
RTT TIP Registering as early as possible has a lot of benefits. such as longer promotion of your event and a safe amount of time for your materials to arrive.
The first registration screen lets you know when your tournament will appear on the web and in White
Dwarf and the deadlines for you to register to meet these times.
This screen also takes your information, where you want any items shipped, and what information you
want to appear in White Dwarf magazine and on the web.
The final screen captures any extra items youd like to order (including t-shirts and trophies)
and also requires your credit card information to cover the costs of the materials.
Same Time
Players
Limits
You may find it necessary to set an age limit. You may
even want to have separate events for young gamers and
advanced events for older gamers. Why? Experienced
gamers will quickly become frustrated with younger
gamers that dont know the rules (especially in a
tournament setting!). If youve driven 2 hours to play in an
event, would you want one of your three games to be
against someone who has hardly played before? We
suggest 14 years of age as the minimum. However,
based on your gaming crowd, you might want to go
higher or lower. Remember, there are exceptions to this
rule some 14-year-olds may know the game better and
be more mature than some 30-year-olds! You must use
your best judgement here.
Cost
The budget that has been amassed for running the event
will determine the cost you should charge. As an
incentive, some stores will not charge any entry fee, but
most Event Organizers cannot afford that method.
This budget means you have to wrestle with charging
enough to cover your costs while not charging so much
that the cost keeps customers from signing up and
playing. On average, most clubs and stores charge $10.
In a minimum 12-player tournament, this amount would
bring in $120. A larger event could bring in anywhere from
$200 to $500. This amount should be enough to cover the
costs of the event package and any extras you throw in.
Remember, the goal isnt to reap the reward immediately.
Stores often see sales spikes before the event, as players
finish up units and squads. Sales often spike afterwards,
as players decide to try out new units to make their army
better for the next event.
If you are renting a hall, tables, and chairs (and possibly
even having the event catered) you can safely charge
more, as you are providing more of a service. Players will
respect this effort and be willing to pay more if they feel
like they are getting more in return.
Terrain
With evocative games like these, playing on a bland, flat
tabletop wont do. Gamers expect hills, trees, ruined
buildings, and other pieces for their models to hide behind
and maneuver around. Each piece should roughly cover a
4" x 4" or larger area. In general, we try to have 6 to 12
pieces of terrain on the table depending on the game
system (Warhammer uses less, while Mordheim relies on
dense terrain). A good rule of thumb is that each tables
terrain should cover at least 25% of the surface area.
Clubs can often count on fellow club members to help
stock the tables. Stores can hold scenery nights in which
customers and staff come in and build scenery for fun to
use in the tournaments. The bonus of an event like that is
afterwards, there will always be terrain to use in the store
at any event.
At this point, you should have a firm grasp of how many
players you can accommodate in addition to tables and
scenery for them to play on.
DATAPAD ENTRY
Defining Scenery Rules
To make sure everyone starts off on the same
page, you may want to make an announcement
at the beginning of the event about scenery.
You should say things along the lines of What
you see is what you get. For example, that hill
sitting on the table is actually to scale and does
not represent a 50' hill that allows your models to
see over all the trees.
If youve placed your trees on bases, make sure
players know that the woods extend to the edge
of the base and that the scenery piece represents
a whole forest rather than just two or three trees.
This way, players can actually have their models
in the woods by placing them on the scenery
piece rather than setting models to the side and
just saying that they are in the woods. However,
the sparse amount of trees can confuse players
and lead them to believe they can draw line of
sight to models inside the woods. Clarifying
things like these examples before starting the
event makes a world of difference.
Dates
Choosing when and how long to run your event plays a
large part in how many people can come and participate.
There is at least one major Games Workshop or
independent sponsored event running every month,
whether it is a Grand Tournament, Games Day, Battle
Tour, or painting competition. That doesnt include the
multitude of conventions that run across the country.
Scheduling your event around those dates will increase
the number of people available to participate.
Many organizers will schedule their event to coincide with
a larger upcoming event. For example, you can tout the
events as places to test out an army for a Grand
Tournament or convention and hold a painting contest to
get ready for Golden Demon.
Double check your event calendar, talk to gamers who
know what events are taking place across the country,
and schedule your event accordingly.
Advertising
Once youve settled on a date, let sure everyone know
about it! Post flyers in your store, mention the event in
your store newsletter, tell every player that walks in, and
post event details on the internet. The more people that
know about your event, the better the attendance will be.
As an added service to you, when you register your RTT
event with Games Workshop, we will post all the details
of your event on our web site. Our RTT event listing web
pages get more than 100,000 hits every week! In
addition, if you register your tournament more than 2
months in advance, that will give us time to list it in White
Dwarf magazine.
RTT TIP All of the details surrounding your event are best recorded in a single notebook or folder. Organization is NOT overrated!
RTT TIP Keeping things on schedule is also one of the most important things you can do to make a successful tournament.
DATAPAD ENTRY
Sample Schedules
Sample Schedule for a Painting Competition
Note Models are usually entered in for 1-2 weeks beforehand.
Times
Making sure players have enough time to play the game
and take breaks is another essential. Budgeting in
enough time to handle missteps on your end will make
sure the event wont run overlong or force you to cut
playing or judging short.
Remember, Games Workshop does require a minimum of
three games at every tournament. You should allow about
2 hours for each game (for a 1,500-point game of
Warhammer 40,000 or a 2,000-point game of
Warhammer). Subtract or add a 1/2 hour per every 500
points you add or take away from the army points totals.
For example, a 2,500-point game of Warhammer should
take about 2.5 hours to play. Experienced gamers will be
able to finish their game much sooner, while new players
will take a little longer.
Plot out time in between games (say a 1/2 hour) so that
those who get caught by the time limit can clean up,
gather their forces, and get ready for the next round. This
1/2 hour also gives you some time to get the next rounds
matches sorted. We suggest a 1/2 hour in between
rounds for a 50-person or fewer tournament. For 50-150
people, allow at least 1 hour between rounds.
Make sure you throw in a break for lunch, snacks, or
whatever. The longer your tournament, the more
necessary this break is.
Leagues can be run on a much less strict schedule, as
they take place over weeks rather than days, and games
can even take place outside of the store.
Week
Week
Week
Week
Week
Week
Week
Week
Week
Week
1
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2
3
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Tue.
Sat.
Tue.
Tue.
Sat.
Tue.
Tue.
Sat.
Tue.
Sat.
5:30-9:00
3:00-5:00
5:30-9:00
5:30-9:00
3:00-5:00
5:30-9:00
5:30-9:00
3:00-5:00
5:30-9:00
3:00-9:00
League
League
League
League
League
League
League
League
League
League
Gaming
Special Event
Gaming
Gaming
Special Event
Gaming
Gaming
Special Event
Gaming
Final Event
PLANNING
FOR
YOUR EVENT
TO THE
Jobs
The following is a list of jobs youll have to assign and
have covered before your event can get off the ground.
Read the descriptions over and think about what skills
you need and what personnel you have available.
Remember, you can assign a few of these jobs to the
same person (especially with a small number of players).
The Event Organizer
First off, somebody has to be in charge. This person
organizes the site, the materials, and the dates. Overall,
this person is responsible for the event running
smoothly. This person does not have to know all the
rules or the subtleties of the games, but he must
absolutely have an understanding of how everything
else in the tournament will work (e.g., paint judging,
scoring, filling out the paperwork). You must have an
Event Organizer.
EVENT
Data Entry
Which person is entering the score, tallying up the
totals, and planning out who will play whom in the next
round? This person has to be competent, thorough, and
organized, or everything will unravel. Someone must
enter or compile all the data!
Rules Judge
First off, the judge must be fair-minded, patient, and
very familiar with the rules. The judge MAY NOT
PARTICIPATE in the event. You should have only one
judge officiating rules at a tournament. This way, all
rulings are consistent. You must have ONE person that
can settle rules disputes.
Appearance Judges
Who is going to judge the appearance and selection of
each army or model in your event? With the sheets we
provide, this job is fairly clear cut, but it must be done by
someone with some knowledge of the games. The
Appearance Judges cannot be competing in the event.
Our estimate is that it will take 5-15 minutes per army
(or model if its a painting competition) to fill out these
sheets and come up with appearance and selection
scores. This job can be shared, split apart, or added to
someone elses responsibilities but it must get done
and done well.
Walking Judges for Tournaments
A Walking Judge is a friendly face walking the aisles
keeping an eye on things. These judges are the ones
who collect game results, make sure the forms are filled
out correctly, get them to Data Entry, help clean up the
inevitable soda spill, and keep on the lookout for bad
sportsmanship (before it gets out of hand). These
judges do not have to know the rules at all (it is always
helpful if they do), as Walking Judges ARE NOT allowed
to settle rules disputes (but can point things out in a
rulebook if the Walking Judge is absolutely positive
about the rule)! We have learned the value of this job
and take as many as we can find. This optional position
can help every aspect of the event run more smoothly
just by having more eyes and ears in more places.
How to Dole out the Responsibilities
After looking at the jobs on this page, how do you
decide who will do them? It is possible for one person to
do several jobs (acting as the Event Organizer and a
Rules Judge for instance).
Running an event single-handedly is a tough (close to
impossible) job. If you have the sole responsibility of
planning, setting up, and judging, youll run yourself
ragged. Even if you are running the smallest sized event
allowed, you should still try to recruit some help
(especially if you have a store and customers to look after
at the same time). Trust us getting some help should
translate into a more energetic and fun event for you and
the players to participate in.
RTT TIP If you can, prepare for the worst by getting backup staff for each of the jobs in case something happens and someone cant make it to the event.
RTT TIP Display the trophies before the event to generate excitement in the build-up period.
These new trophies allow plenty of space for engraving and allow you to customize them to any league, painting competition, or
tournament you run. The overall trophy (Space Marine vs. Warrior Priest) has one plaque that can be engraved with the name of
the event, the winners name, and date. The secondary plaques come with two plates for engraving. One plate is for the trophy title
(Best Appearance, Best Sportsman, etc) and the second plate is for the players name, date, etc.
WHERE
TO
GO
FROM
HERE
Walk before you run. Make sure you can run the basic
events listed in this booklet before trying anything really
large or complicated. Its always better to run a small yet
fun event rather than have a large flop. Once you do feel
confident in your event management powers, go to the
next step.
TOURNAMENT SPECIFICS
A tournament can be broken down into three basic parts:
Preparation, the Day of, and the Aftermath.
Preparation
The right paperwork will help make your tournament run
that much more smoothly. Weve designed several forms
to collect scores and help you tabulate all the points. In
addition, there are a few forms that will advertise and
promote your tournament in-store.
Forms
A majority of the materials that are available for download
are forms to help you keep the tournament organized and
running smoothly. You can find all these downloads on
the RTT site.
The forms package you have access to includes:
A Sign up Sheet. Post these sheets on your walls
as soon as you can!
Announcement Posters. Put these posters up too!
Results Sheets (Battle and Sportsmanship)
Judging Sheets/Army Lists (Appearance)
Player Sheets
Scenarios (For tournament events or variety)
Winner Certificates
Below are explanations of the forms and tips on how to
use them.
Sign up Sheet
This sheet contains areas for you to fill out concerning
the location, date, and admission fee (if any) of the
event. Thus, players will have all the information when
they go to sign up. The sooner you post this sheet, the
sooner people will begin to sign up and start getting
excited. Remember, enthusiasm feeds off itself.
Announcement Posters
These posters come complete with an area for the date,
cost, and location of the tournament. This way, potential
players can get all the information they need. You may
want to post any special rules, time tables, or other
special provisions near these posters. Hang them
somewhere noticeable.
Results Sheets
These forms are pivotal for the tournament, as they
record game results in the form of Battle Points and
Sportsmanship scores. Ultimately, these scores
determine who plays whom next round. A sheet with
wrong scores or that is entered incorrectly into the
database can cause you much grief, as people end up
playing the wrong opponents. Make sure players know
how to fill out these forms, and stress that all players
need to put their full names on the sheets. These
instructions will go a long way in making your
tournament run smoothly.
RTT TIP Hold onto all of the forms you use during the tournament. This way, you can double check the scores before declaring the winners.
Number of Rounds
Bonus Points
One vote
= 2 points
Two votes = 4 points
Three votes = 6 points
Four votes
Five votes
Six votes
TOURNAMENTS
RTT TIP There sure are a lot of numbers here, right? We cant stress enough how vital it is to be extremely organized and careful when it comes to tracking scores.
= 8 points
= 10 points
= 12 points
Four votes
Five votes
Six votes
= 6 points
= 8 points
= 10 points
Four votes
Five votes
Six votes
= 6 points
= 8 points
= 10 points
DATAPAD ENTRY
Sportsmanship
One of the most important parts of the tournament is
Sportsmanship. Everybody wants to have a fun game
and shouldnt have to suffer a crybaby, a cheater, or
someone who is overbearing during a game. Thats why
points are given for Sportsmanship. People who are fair
and make a game more enjoyable should be rewarded!
Of course, giving Sportsmanship points should be done
in an honest fashion. Sportsmanship should reward
those opponents that were fun to play and not give
away points to those players that were horrible to play.
This system can be easily abused if a player
intentionally scores friends higher and other people
lower to further his own placement in the tournament.
This system relies on pure honesty to work, and you
need to stress this fact to players. If players insist on
cheating and breaking the system, they should be
barred from participating in these tournaments and told
that they are sad individuals! You should make it clear
that players are to fill out the Results portion of the form
together and then fill out the Sportsmanship portion on
each form apart from one another. This way, a player
doesnt feel pressured to give a particular score with his
opponent leaning over his shoulder. Once these sheets
are completely filled out, each player must give them to
the judges.
11
TOURNAMENT SPECIFICS
DATAPAD ENTRY
Always Something to Do
Here is a quick checklist to review before the tournament:
1. Set up the hall or gaming area.
2. Make sure that each table has the proper amount of dice,
scenery, and gaming materials.
3. Make sure that you have a list of who is coming as well as a
preliminary list of table assignments.
4. Greet players as they come in. Check off their names. Tell the
players which table they are on and have them go to that
table and start preparing to play.
5. Hopefully, all the players you expected to show up will arrive
(if youre luckier than us). If not, quickly fill in with alternates
or pair up the players with missing opponents. Make sure you
have on paper who is playing whom (as participants are not
supposed to play the same person again in the tournament!).
6. Hand out scenarios and allow players 5 minutes (or so) to
read over them.
7. Before game play begins is a great time to give em the quick
Welcome speech, yell a group WAAAGH!, or any other
tidbits you must announce (e.g., my wife baked cookies, the
bathroom is around the corner). Briefly explain how the forms
work. Next, begin play!
8. Distribute paperwork, make sure each table has two Results
Sheets, and confirm that the players know how to fill the
sheets out.
9. Get the Appearance Judge(s) out looking at the players
armies. Make sure the Rules Judges are available for players.
Basically, make sure everyone is playing and having fun.
10. Some games will finish well before the round ends, and
others will go to the limit. Begin collecting the Results Sheets
as soon as games end and get them to Data Entry. This step
is pivotal, as you will invariably have only a short time
between games. Help yourself get a jump start every round.
11. Once all scores are entered, post the new match ups (or call
them out if you dont have a printer).
12. Pass out new scenarios and repeat steps 8-12.
Table Assignments
The night before is also the best time to work out the first
round of match ups and table assignments. Working this
system out beforehand will make things run faster in the
morning when players come to check-in. Just checking off
a player and telling him which table to go to is a definite
upgrade over players milling about waiting. Once check-in
is done, you can pair up any players that dont have
opponents because someone dropped out at the last
minute. If necessary, you can pull out the tournament
ringer army (see What Can Go Wrong on p.14) and
have it set up if you have an odd number of players.
Scenarios
Once all players have found their tables, it is time to hand
out the scenarios (or point out the appropriate one in the
rulebook). Make sure your Rules Judge has thoroughly
read through the scenarios beforehand. That way, he can
quickly and confidently answer any questions that players
may have about the scenarios.
At the end of the round (or once a game is over), players
should refer to their scenarios for any Battle Point
modifiers that will be applied to their Win, Loss, or Tie
totals. You will find a default list of modifiers on p. 16 for
scenarios that are taken straight out of the core rulebooks.
Getting Started
Once all the scenarios have been given out, it is time to
announce that all the players should begin setting up their
armies and start playing!
RTT TIP Once the tournament starts, youre about halfway home. However, the second half is just as important. Make sure that youre on top of the event while its running.
GW Swiss System
With the Player Tracking Sheet or the database file from
Games Workshop, you can match up winners against
winners and losers against losers in each round. Players
that win always have more Battle Points than players with
losses or ties. This system is used at all of our Grand
Tournaments and it works very well. This system is
MUCH easier to execute when you use the computer.
Simply sort the data by Battle Points, and youre ready to
assign tables. The file will alert you if players are matched
up with players theyve already faced. Do a small amount
of row juggling, and conflicts should all be resolved.
TOURNAMENTS
RTT TIP As there is always something to do, make sure staff dont end up standing around talking to one another during the tournament!
Awards
Make sure you have all the winners names written
down along with their armies and any special notes to
go with them.
Play up your awards ceremony. Make sure all staff are
present to clap and cheer people on. Thank everyone
for coming, Because without the participants, there
would be no tournament!
Having a quick line or two to go along with each award
makes it that much better. For example, The Best
Painted award goes to an awesome High Elf army. Each
model was immaculately painted, the banners were
outstanding, and even the wood grain on the war
machines looked real. Congratulations to Mr. Smith and
his High Elf army.
13
TOURNAMENT SPECIFICS
What Can Go Wrong...
and What to Do About It
Murphys Law enters every tournament without ever
signing up. The nerve! Here are some of the common
mistakes and our advice on how to solve them.
Some players dont show up or have to leave in the
middle of the tournament.
During promotion and advertising, make sure you have
a reserves list. Encourage a few people to show up that
day just in case there are dropouts. You can always
recruit these extra gamers as Walking Judges (as long
as you trust them to work hard) if there ends up being
no one to replace.
It also pays to have a ringer army in reserve. A ringer
army is an army used by a staff member to fill in an
open spot and make sure everyone has someone to
play against in each round. This army can be a store
army, a staff members army, or an extra army supplied
by a player. At every tournament, one or two people are
bound to drop out because of illness or emergencies.
This problem can leave you with an odd number of
opponents one person would have no one to play
each round. Obviously, this situation will cause a
problem, because players are supposed to be playing in
each and every round! The army can be played by a
judge, staff, or a mix of people that would like to take a
crack at it (just make sure they know the rules well!).
The ringer army itself should be fairly balanced and fun
to play. This army shouldnt be built with winning in
mind. After all, if your staff member takes the overall
award when they are supposed to be filling in a spot, it
would be rather embarrassing for all involved. However,
we are not suggesting that the staff member throw the
game, but he should play to the best of his abilities with
a fair army instead. We suggest using an army that has
under 50 points in magic items or wargear and at least
65% percent of the points spent on troops or regiments.
The tournament doesnt start on time.
Make sure to schedule break times and adequate time
in between games. You can eat into this spare time to
keep things on track.
The scores have been entered incorrectly.
This problem results in someone else winning a prize
when he shouldnt have. Most often, this flaw is caught
well after the tournament is over. In the best of cases,
you can issue an apology to the parties involved and
learn next time to be more careful when entering scores.
CONTACT US for assistance.
A player is horribly disruptive.
Dont let one person ruin the tournament for everyone
else. Remember that one of the rules of the tournament
is to conduct yourself in a manner that doesnt bring the
hobby into disrepute. If someone is being particularly
disruptive, you are well within your rights to remove him
from the tournament. Dont let a player bully you into
letting him stay. Its your call.
Troubleshooting Tips
A score is entered incorrectly.
Although its very important to be accurate, mistakes do
happen. It is not the end of the world, and catching the
mistake quickly and correcting it will fix the problem.
A player thinks his score was calculated or written
incorrectly by his opponent.
Find the results sheet in question and go over it with the
player and his opponent. If its wrong, have the players
correct the sheet and agree on the correct scores.
Uh-oh! I cant undo what I just did to the database!
If you are using a computer to track the results of the
tournament, make sure you save often and save the file
under a slightly different name for each round (Round 1,
Round 1.1, Round 2, Round 2.1, and so forth). This
way, if something goes horribly wrong with the program,
you can refer back to the latest file and do not have to
start from scratch.
RTT TIP If you want to be very thorough, you can require players to turn in army lists a day or so ahead of time and double-check the point totals.
Tables
Now that youve solved the space issue, you have to fill
your gaming area with everything else that youll need.
The gaming tables themselves should be at least 4' x 5',
and you may want a larger area than that (up to 4' x 6'
or 4' x 8') so that players have room to place their
casualty models, reserve models, rulebooks, and so
forth. We recommend a 4' x 6' playing area. That size is
what we use for all but the largest of games.
At Games Workshop tournaments, we have two types of
table set ups. Both go on top of ordinary folding tables.
These tables can be rented cheaply if you dont own
enough. Heres a brief description of the table types.
TOURNAMENTS
RTT TIP When renting a hall, find out how good the ventilation system is. Lots of bodies packed in a small room generates a lot of heat and discomfort!
From Here
One thing wed like to impress upon you the most is that
these are just guidelines, a starting point to familiarize
yourself with running tournaments. Once youre
comfortable with the basic tournament, dont let it keep
you from running more elaborate tournaments.
From tailoring scenery, army lists, rules, special
scenarios, and more, the possibilities are almost limitless.
In the end, a high level of fun at the event will inspire and
encourage players to return again and again.
15
TOURNAMENT SPECIFICS
Scenario Modifiers Info
Blood Bowl
Warhammer
Battlefleet Gothic
Warhammer 40,000
+1 If you have a unit over 50% of its starting unit size or
an undamaged vehicle in your opponents
Deployment Zone at the end of the game. Fleeing
units do not count.
+1 If your General is still alive at the end of the game.
+1 If your highest point unit is still at or above 50% of its
starting unit size and not fleeing at the end of
the game.
-1 If you control no table quarters at the end of
the game.
-1 If none of your opponents units are under 50% of
their original unit size or none of your opponents
vehicles were destroyed by the end of the game.
Warmaster
+2 If the enemy General is killed.
+1 If all your Characters are still alive at the end of
the game.
-1 If no enemy units were destroyed.
-1 If your highest point unit was destroyed.
Necromunda and
Mordheim Modifications
Captured!
Models captured in a tournament may only be traded or
bartered. Due to the time constraints in a tournament
situation, a Rescue Mission can not be played.
However if a model has been captured, you may trade,
sell, or slaughter the prisoner at your leisure.
All models must be WYSIWYG for the original gang,
warband, or team. Some weapons, mutations, and so
forth throughout the tournaments will tend to change.
These items do not necessarily have to be modeled,
because there is not time to modify or convert models
between games.
However, new additions to the gang, warband, or team
must have an appropriate model to represent them.
Otherwise, such additions may not be used.
RTT TIP You can use the modifiers above as a starting point when making your own scenarios for your tournaments.
RTT TIP Around 4-8 weeks is the optimum amount of time to run a league. Resist the urge to run the league too long otherwise people lose interest and drop out.
John
Khorne
Ty
Dave
Nurgle
Orcs
LEAGUES
TOURNAMENTS
LEAGUE SPECIFICS
Ken
Len
Harry
Bretonnians
Skaven
Wood Elves
Drew
Eric
Mark
Chris
Bryan
Khorne
Orcs
Chaos
Dwarfs
Undead
Pyramid Leagues
The Pyramid League is an in-store or club league system
designed to promote a constant level of gaming and
hobby activity. The program is very low maintenance and
(if run properly) can continue indefinitely. The system
allows for open gaming and league nights to work side by
side, and players can join and drop out with no impact on
league flow.
Set up
The league system requires an in-store display like the
one shown above. A board has tiles or cards for each
participant. The tiles can be moved up and down the
display to show each players present standing. Velcro,
magnets, or small hooks make for an easy to maintain
board. Each tile will show the players name, army
affiliation, and an area for a challenge token or sticker.
The Goal
The goal of the league is to fight your way to the top of
the heap to be the King of the Hill and defend your
position successfully against three challenges. Upon
achieving this lofty goal, you will be immortalized with all
due pomp and circumstance. All manners of bragging
rights and accolades shall be heaped upon you and your
glorious army as well as any additional prizes the league
organizers deem appropriate. Your army will then be
retired from the league. You may still use your army instore tournaments and will be eligible to participate in the
State or Regional championship for your area. Only
league champions will be invited to these hallowed
events. To enter the league again, you are required to
use a new army.
Start up
The best system for starting the league is to hold a
tournament and fill the pyramid according to the final
scores of each player. First place goes to the overall
winner of the tournament. The rest of the tournament
results indicate each players position in the league
standings. Thus, the best player in the store will start on
top and have the first crack at immortality, and if it is an
army that dominates play in your store, it will quickly be
out of the league pool and allow others to advance.
Everybody wins.
Advancing
Players on each tier of the pyramid may challenge any
player on the next tier to a match. The right to issue a
challenge is earned only after the player has successfully
defended their present position. This is where the
CHALLENGE TOKENS come into play. When a player
defends his spot, he gets a token. He may then spend the
token to challenge the next tier. If the challenger wins, the
two players switch spots on the pyramid. If the challenger
loses, the winning defender receives a challenge token.
This method is the heart of the system. The only
exceptions to this rule are:
1. The bottom tier may challenge at will. No one wants
the bottom spot!
2. The top position must collect three challenge tokens. If
the top position achieves this goal, that player wins and
his army is retired from the league.
17
LEAGUE SPECIFICS
Helpful Hints
Theme the Board
A nebula of stars with player cards shaped like
spaceships is perfect for Battlefleet Gothic. An Imperial
Eagle with the board forming the wings would be great
for Warhammer 40,000. Use your imagination!
Expiration Dates
Players should be encouraged to play at least one game
each week. Failure to do so will cost a player his
position on the board. Randomly select one player from
the tier below who has a Challenge Token to swap
spaces. This act uses up the players token. If no
players on the row below have a token, randomly fill the
spot! Do not leave empty spots on the pyramid. You
may want to mark the date of the last game played on
the back of each tile to make updating easy. This rule is
at the discretion of the league organizer and is meant to
encourage constant play. Feel free to make exceptions.
Nobody Will Fight Me.
In the event that you have a player that no one will
challenge, it is the responsibility of the League
Organizer to grant a free Challenge Token. Use this
method only if the player has gone at least a week
without being challenged and has been available for
play. This free token is totally at the League Organizers
discretion. What if the inconceivable happens, and this
player is at the top of the pyramid? After 3 consecutive
weeks where the top player has been available for
games and no challenges have been issued, he will be
declared the winner. The two players in the second tier
shall be banished to the bottom for their cowardice!
Refill the pyramid randomly as above.
Point Values
There are several ways to approach this concept. For a
game that is strong in your store, set a solid point value
for the league (i.e., 1,500 points, 2,000 points, and so
forth). If it is a game you are trying to get off the ground,
set the point value for each tier of play. For example, set
the bottom two tiers at 500 points, tier four at 1,000
points, tier three at 1,500 points, and tiers two and one
at 2,000 points. This way, the top of your pyramid will be
empty at the start of the league, and players will be able
to advance just by building their army!
Scenarios
You can let the players agree on each scenario or
mandate a random roll on a predetermined list. You may
want to have a different list for each tier of play. This
method really keeps the players guessing.
Army Lists
Players are locked into the army they register with but
not the specific list. Players are encouraged to change
and improve their army throughout the league. Each
player may customize his army list based on the
opponent he is about to face. This flexibility encourages
players to continually add new units to their army pool in
an effort to improve their performance. This process
converts directly to more interesting and varied armies.
RTT TIP A good dry-erase board is the easiest way to handle the daily changing of league statistics.
RTT TIP A good games master can really enliven a league by throwing in random events to mix up games and keep players on their toes!
Points League
A Points League is similar to a tournament, except it runs
over 6 to 8 weeks rather than 1 or 2 days. Each game
played earns points depending on a win or loss.
Throughout the league are special events like megabattles, modeling and converting competitions, and other
events that earn participating players even more points.
One of the first things you must decide is whether to limit
the number of games players can participate in per week
(only count league games on a special league night, for
example) or allow participants to play as much as they
want wherever they want (this method encourages home
gaming and more in-store participation).
All data should be tracked on a large in-store board. You
should recommend that each player use a results sheet,
and you should have a box these sheets can be placed in
so the standings can be updated after closing or in the
morning before things get too hectic. This way, youll have
eager participants stopping in each day or calling to get
the latest standings.
We also recommend tailoring the number of games the
same opponents can play in a row (this way, participants
cant play 10 straight matches against one another in an
attempt to rack up points). You can even go so far as
setting up a strict schedule of gaming along the lines of
baseball or football. This method ensures that each
player gets to play everyone participating in the league
and that no one participant monopolizes another player. It
all comes down to how much time you can devote to
micromanaging the league.
A great way to to keep a Points League underway is to
set goals and important dates for things like modeling
competitions and mega-battles.
Types of Modeling/Painting
Competitions
The best modeling or painting competitions are based on
units that participants have recently picked up at the start
of or sometime during the league (like a reinforcements
week or something along those lines). This way, all
players start off on the same foot. Our suggestion is to
run this competition in the fourth week of the league. This
method gives the players time to get in a few games and
determine what new unit or commander would be
beneficial to add to the army.
Types of Mega-Battles
Mega-battles are an excellent way to inject a lot of fun
into a league by getting multiple players to join their
forces together in an all out slugfest. The easiest way to
do it is line up all the good armies against the evil
armies and let them battle it out in a special scenario that
you create.
We always suggest putting in timed rounds to keep the
game moving. We suggest 5 minutes per side. This
amount of time gives players 1 minute to move all the
troops, 2 minutes to resolve all shooting, and 2 minutes
for close combat. This time limit keeps players thinking
fast and on their toes the whole time and gives more of
an air of excitement to the event, as players have to
make snap decisions in the heat of battle. Of course, time
limits require a Games Master to enforce it.
LEAGUES
Conclusions
More Inspiration
If leagues work very well within your store or club, the
next step you may want to take is running a campaign.
Campaigns are very similar to leagues but have more indepth rules, scenarios, and gaming situations. Campaigns
usually require a Games Master to keep track of the data
and push along the story line. Campaigns heartily
encourage army conversions to represent veterans and
special characters that are acquired during the campaign.
Some of the best campaign references can be found in
The Generals Compendium and on Games Workshops
web site e-zine Black Gobbo.
Name
Losses
Draws
Event 1 Bonus
Event 2 Bonus
Total
Tom
III
Jim
II
II
Erin
III
IIII
II
16
16
Stuart
Bob
IIII
Nick
IIII
III
II
14
8
19
RTT TIP Its perfectly acceptable to make purchasing a new miniature an entry requirement for ALL participants, not just new painters.
LEAGUES
21
RTT TIP The downloadable judging sheets have reference guidelines for judging models on the back. Make sure you take a look at it!
RTT Make sure you allow plenty of time for the judges to look over all the models in detail and do not have to make a snap decision due to time pressures.
Award Ideas
Here are some ideas for awards to give out to winners:
Store gift certificates.
Special edition models.
The Lord of The Rings, Warhammer, and Warhammer
40,000 trophies and busts from Sideshow or The Lord of
The Rings action figures from Toy Biz.
PAINTING COMPS
Painting Standards
In the RTT Events area of the Games Workshop web site,
you can download various forms to help you with the
painting competition. On the actual painting judge form
are a few examples of the various levels of painting you
will see. These examples are a guide to help you in your
judging of your customers entries. On the form, we have
made examples, given a painting score, and critiqued as
to why the model received the score it did. If this format is
followed, the overall judging will be consistent and fair
every time a painting competition is held.
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