Art 1680 Cco 2015 Syllabus
Art 1680 Cco 2015 Syllabus
LEARNING RESOURCES
There are many things that can provide you
with information relevant to this course,
including the listed texts and websites. As an
instructor I am not the source of all knowledge,
but rather an instrument to help awaken
dormant imaginations. You should gather
information from different sources and share it
with classmates. In person and through
CANVAS. In many cases the other views will
enhance and clarify what is being taught.
Various readings will be provided throughout
semester.
Required
http://wiki.polycount.com/wiki/PolycountGam
eMaker Support
GDC 2010 Keynote Address: Sid Meier: "The
Psychology of Game Design: Everything You
Know is Wrong"
Recommended
($95 new) Fundamentals of Game Design,
Ernest Adams
($55 new) Rules of Play: Game Design
Fundamentals, Katie Salen, Eric Zimmerman
You might also want to find a book with specific
information geared to an area of emphasis.
Check with instructor for suggestions.
"Using a computer to move an object around
does not make me an animator any more than
my buying a typewriter would make me a writer
capable of authoring GONE WITH THE WIND." John Lasseter
LEARNING OUTCOMES
Upon completion of this studio/production
course the successful student will have defined
and applied knowledge of GAME
FUNDAMENTALS related to the core concepts
behind the making of good games. Analyze and
discuss major figures, movements, and events
in the history of games. Utilizing simple
physical objects and software, CREATE GAMES
demonstrating use of Industry standard design
documentation, game theory, core mechanics
and game play, and user interface. Implement
foundation skill and techniques in using
INDUSTRY STANDARD SOFTWARE, relating to
creating 2D games. Applied TRADITIONAL
principles of art and design relating to 2D game
creation. Exhibit traits of PROFESSIONAL
RESPONSIBILITY. Demonstrate PRODUCTION
workflow as it relates to game production.
Assessments
You will be asked to demonstrate the above
outcomes through quizzes, a game journal, and
several projects that explore aspects of game
design that will show evidence of your ability to
apply the principles covered in class, and by
presenting and participating in critiques and
discussions.
Assignments
This is a studio class with all assignments given
in class. There will be class time given to work
on projects creating an opportunity for greater
instructor involvement. Each assignment will be
outlined on CANVAS, and when completed will
be presented to the class for a peer review. See
attached schedule. Part of that grade will also
reflect your participation in group critiques.
Final
We will meet on the day of the Final for a post
mortem of the course and presentations of the
2D game demos and Game Design Documents
of each team. Times for the Final are different
than our usual class. See Schedule.
Schedule
T
H
Lecture
Assignment
2-Sep
7-Sep 9-Sep
14Sep
16-Sep Play/Evaluate
Student Games
21Sep
28Sep
FALL
Play/Evaluate
BREAK Card/Board Games
5-Oct 7-Oct
Card/Board
Games
Genres
Game Design
Document
12Oct
19Oct
26Oct
2-Nov 4-Nov
Concept Art
7-Dec 9-Dec
catchup week
16-Dec
Final
THE WAY IT IS
TIME MANAGEMENT
http://www.slcc.edu/academiccalendar/index.aspx
IV.
DEADLINES
Project deadlines are not negotiable. Make backups
of all digital work. My hard drive crashed or similar
excuses will be ignored. Legitimate excuses for late
C = 76 73
C- = 72 70
D+ = 69 67
D = 66 63
D- = 62 60*
E = 59 0
VII.
VISUAL ART & DESIGN DEPARTMENT
ATTENDANCE POLICY
Attendance is required. This class is a studio class.
Most of the class work and evaluations will be
completed during class time. As a training ground for
work you should know promptness affects
Theft
Accident
Violence
Suspicious Activity
Life, Safety or Emergency
Call 911!
For matters of heat, power, HAZMAT, [unknown
smells or spills], call: DAYTIME: 801-957-3911 or
NIGHTTIME: 801-898-4910.
If a power outage occurs such that the professor
cancels that specific class, please do not assume the
rest of your classes are cancelled. Normally, power
is restored within half an hour. To get accurate
information on how long an outage is expected to
last, and whether the College president is canceling
classes, call the information hotline from a campus
} Field Trips
} Student Clubs
} Transportatio
n
} Classroom
s
} Athletics
} On
Campus
Events