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2 DArtist 15
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Articles
Interviews
Galleries
John Kearney, Philip Straub, Glen Angus, John Wu & many more
Making Ofs
Tutorials
Creating brushes from custom objects, Speed Painting & Creating the Illusion of 3D in Photoshop
Contents
Editorial
Contents
Marc Brunet
006
Bjoern
013
Lorin Wood
021
Vitaly S Alexius
029
The Sketchbook of
037
Galleries
055
043
Custom Brushes
064
Speed Painting
068
077
Spray IT
088
Dragon
096
Spanish Girl
101
About us
109
to by passing us by
already quite quickly.
Canadian Student
Freelance Illustrator
Concept Designer
spring seems to
kicking winter into
Katarina Sokolova
of the magazine
are hopefully paying off for you guys and I hope that you are enjoying
them every month. A lot of you have commented towards this and have
basically mentioned that you wished you had discovered us sooner!
Well, if thats the case then please tell anyone you might think will be
interested about us! We have enough room here for everyone, not that
Im inviting you all to stay, but I mean in a much more proverbial sense...
After reading that last paragraph, you may be wondering what on earth Im
talking about? Well, I am off on holiday for a week (no need to show off)
Editor
Content
Ben Barnes
Tom Greenway
Assistant
Warin Pismoke
Warin Pismoke
Richard Tilbury
Layout
Ben Barnes
In Photoshop
Lynette Clee
Chris Perrins
Free Stuff!
Alex Price
Bobby Brown
Chris Perrins
download resources.
Marketing
Lynette Clee
www.3dcreativemag.com
page
Contributors
Cristian
Gonzalez
2D artist, Freelancer
& illustrator, Santiago,
Chile. My first job
was in High School,
creating Short Comicstrips for a weekly
Contributing Artists
Every month, many creatives and artists around the world contribute to
3DCreative & 2DArtist Magazine. Here you can read all about them. If you
would like to be a part of 3DCreative or 2DArtist Magazines,
Please contact ben@zoopublishing
Mike
Corriero
Victoria
Ying
Concept artist/
raised in Glendora,
of the work I do
attended classes at
of environments &
Peter
Chan
Sandro
Nunes
2D Artist, Illustrator
2D/3D Freelancer,
Brazil. I started
Canada. I try to
combine elements of
traditional painting
making commercial
and institutional
games industry.
http://sleepar.deviantart.com/gallery
www.sandronunes.com
www.3dcreativemag.com
page
Contributors
Marc
Brunet
Lorin
Wood
Is a regular 3D student
I am a conceptual
in Montreal. Hes
industry, though I
do enjoy occasional
commercial work on
http://bluefley.cgsociety.org
www.lorinwood.com
Vitaly
Alexius
Katarina
Sokolova
Freelancer, Toronto,
Ontario, Canada
Ukraine in 1986. I
Started out as a
traditional artist in
exhibitions. My
Siberian Russia.
In 2002, I learnt
illustrator
[email protected]
www.svitart.com
http://www.katarinasokolova.com
Patri
Balanovsky
Production / Concept
artist, PitchiPoy
creating characters,
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page
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texturing too ?
page
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page
Interview
Marc Brunet
of my pictures as it gives them flavour if you know what I mean. Its also a lot more
interesting working on something you get attached to, so characters with a psychological
background are always a load of fun to draw.
Do you have any ambitions to follow a specific career path or just to simply wait and see
what unfolds?
I do have a very specific career path Im following. Unlike most people I talk to, I know
exactly where I want to study, the exact programs I want to get involve with and even the
studio where I would like to end up! I know its not exactly the best idea to set myself a
very specific path, I might be disappointed - who knows what will happen in the future,
but for now, its my motivation to move forward with what I do. Basically, I would like to
finish a major in Computation Arts, and then do a one year specialization in video games
and eventually end up in the Ubisoft Montreal cinematic studio as an art director or
something!
Why computer games specifically?
Working on video game cinematic generally takes less time than a full Hollywood movie
and I really like the idea of being able to work on various projects during the year, rather
than spending a few years on a single film. I just like variety more and video games are
perfect for that matter.
If there are any projects you wish you could have worked on given the chance, what
would they have been and why?
Even though Im still a student, it you have been a dream come true to work on The
Matrix. I think, that movie really helped me decide, that I wanted to do more than 2d
for a living. I really saw how far CGI had gone and this drove me to it. If I had to choose
which one of the movies of the trilogy I would pick the third one straight away. That
scene where the city is attacked by all the robots, and the humans have to defend
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page
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Marc Brunet
For more work by this artist please visit
http://bluefly.cgsociety.org
www.3dcreativemag.com
page 11
Interview
Bjrn Wirtz
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page 14
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page 15
Interview
Bjrn Wirtz
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about this can
be a real help when setting up
March
2007
and then withIssue
your 015
camera,
have
you any
www.3dcreativemag.com
is perfect because
you have more time to look
pagepieces?
17
with your award winning
March
2007
already paid Issue
off for015
me in
several
ways. One
Interview
Bjrn Wirtz
With regards to your illustrations, can you tell us roughly what order you establish the following
and why: design of major elements such as characters and buildings, compositions, colour
palette and tones, lighting? I actually dont have a standard routine for all of my illustrations,
there are some different workflows for different purposes. When I have a clear topic for an
illustration beforehand I create some loose pencil sketches blocking in major shapes and
finding a nice composition, these thumbnails can sometimes, just be a few strokes, but I regard
a strong composition as the best foundation for a successful final illustration. After that I try to
gain as much information about the elements in the image as possible. For example I browse
the web for interesting architecture, and of course also have a look in my own archive, beside
the photo archive, I have some books that also provide some good inspiration. As soon as I
decided on a specific style the story behind the image is now becoming clearer. Its really fun
www.3dcreativemag.com
page 18
Bjrn Wirtz
For more work by this artist please
visit
www.derwolpertinger.de
or contact him at
[email protected]
Interviewed By : Tom Greenway
www.3dcreativemag.com
page 19
Lorin Wood is a conceptual designer, that works primarily in the film industry but also has
experience in both television and games sector. Much of his work is permeated by his
interest in mythology and story telling, which is something he continues to explore.
Interview
Lorin Wood
date). You have to cut out all the fat and make
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page 22
artist that is invaluable to your ability to find work. The client wants to
hear that you can bring their vision to life. The only real disadvantage
is being a jack of all trades; master of none. That is if you find a nice
little niche (which is not always a bad thing), that does not require much
change in your work. Personally, that is not for me. I have an inquiring
mind and need to know how to improve myself beyond my present
condition. If I ever find myself settling down or slipping into a creative
block I reflect on the early masters of the Renaissance (Da Vinci, Michael
Angelo, etc). Were they ever satisfied with the status quo?
You have highlighted two artists that are considered Masters within
their fields as Fine Artists. Do you ever indulge in using oils or
brushes ? I actually have never touched traditional painting media
other than the occasional gouache and gesso in my design work.
Going back to the prior question on further education, this is a facet
of that reason - exposure to other mediums. I enjoy the structured
environment (to an extent) of the classroom and so I figure that would
be an ideal place to begin using it. Time is also a factor; there is so
little while working as a freelance designer.
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Interview
Lorin Wood
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Interview
Lorin Wood
www.3dcreativemag.com
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Lorin Wood
For more work by this artist please visit
www.lorinwood.com
or contact him at
[email protected]
Interviewed By : Rich Tilbury
www.3dcreativemag.com
page 27
Vitaly S Alexius
grew up on the edge of the
vast Siberian wilderness but
has now settled in Toronto,
Canada. His work is grounded
in Romanticism and paints an
apocalyptic vision of mans
struggle against
himself and nature.
Interview
Vitaly S Alexius
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different ideals,
to British Columbia.
others.
himself.
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Interview
Vitaly S Alexius
www.3dcreativemag.com
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Vitaly S Alexius
For more work by this artist please visit
www.svitart.com
or contact them at
[email protected]
Interviewed By : Richard Tilbury
of
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This month we delve into a collection of
Sketchbook
Katarina Sokolova
Angel
I have been working
on this painting during
the last month with
some long pauses to
study and prepare for
my final exams. Its
a new journey to my
fantastic imaginary
world where different
characters have
fancifully intertwined.
All this has begun, as
usual, from a sketch.
At first I have created
only the redhead
girl playing on the
harp of oblivion and
her blue small fairy.
Then it seemed
to me pertinent to
fill the picture with
details which create
history; The story
of the girl who
recollects the first
ball-masquerade,
it was such a long time ago. A harp on
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page 39
Sketchbook
Katarina Sokolova
black feather pappus flares on the lizards head. I made some highlights on the cloth and gloves and
I used a very thin brush to paint some individual hairs. Until this late stage I could not decide what to
do with the background. I have chosen very bright colours for the picture so far and it was obvious to
me that if I draw anything to bright or detailed on the background, the picture will be overloaded with
details and that will spoil it. Finally, I solved this by keeping the background very simple and easy on
the eye.
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page 40
detailed her hair and traced the folds on a dress. Also, I defined
Katarina Sokolova
www.katarinasokolova.com/
or contact
www.3dcreativemag.com
page 41
C O L O R
R E F L E C T I O N S
D E P T H
S H A D O W S
T H E P O W E R O F L AY E R S
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Strata, Strata 3D CX, Strata Foto 3D, Strata Live 3D, and The Power Of 3D are trademarks of and/or licensed by Corastar Inc.
All other trademarks are the property of their respective holders. Image by Thorbjrn Haarup Laursen.
In Association with
Octopus
pixel dimension sound about right, but the top 10 will be featured
page 44
7th. Shaoshao
6th. Squidittch
page 45
Octopus
3rd. Redehlert
www.3dcreativemag.com
page 46
Camel
Eagle
2nd. Bunny
page 47
Octopus
Here are the Making of the winning entries from last months Highland
Cow Challenge
Step 1.
Fig03
Step 2.
Working in from a general shape into finer and finer detail, I start carving
in the features - snout, ear, hints of hair etc.` - and a beginning of light
and shade (Fig02).
Step 3.
More of detail work is done, and things get fixed or added painting the
Fig04
hoof of the back leg for example, or a head of hair for the tail and the
shape is defined more by cleaning its surroundings a bit. (Fig03).
Step 4.
A general colour warm light ochre is applied on a new colour layer to
give the grayscale. Painting a mid-tone colour of some sort, to work with.
(Fig04)
Fig01
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Fig06
page 48
Fig05
Step 6.
At this stage the overall colour seemed a bit dull and muddy, so on a new
overlay layer more lively reds and oranges colours were added. Then
Finer detail is done here, such as more hair and curls where needed. Also,
Fig06
the light and shade is pushed further and getting more defined. (Fig06)
Step 7.
Using a costume brush, a patch of grass is added in 3 layers of different
greens to add depth and frame the animal in. A red plaid pattern is added
behind the animal to suggest its Highland roots, and to compliment the
greens of the grass. A bluish reflected light is painted in as well to accolade nicely with the oranges and ochre of the cows fur. (Fig07)
Step 8- Final.
Finally, I painted a tongue sticking out silly, to add some mischief to the
character. (Fig08)
I faded out to white some of the
Fig07
Patri Balanovsky
For more from this artist visit :
http://chuckmate.blogspot.com
Or contact :[email protected]
Fig08
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page 49
Octopus
flesh out the cow. First thing I did was fill in the
sweeping motions.
Eric Lofgren
www.3dcreativemag.com
page 50
Fig02
Fig01
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Octopus
Tight Colour
Then I made a new layer and painted opaque on
top of the multiply layer, giving it a more painted
feel, adding texture and small details. (Fig03)
Fig03
Fig05
Adjustment Layers
After I had the details in, I felt that I was not satisfied with the colours. So I added an adjustment
layer, Hue/Saturation and pused the colours to be more saturated and a bit warmer. (Fig04)
Cools
The creature is all over very warm now, so I felt that it was necessary to add a bit of cool into his fur
colour. I selected all, CTRL SHIFT C, to flatten copy and paste. Then I adjust that layer with Hue/
Fig04
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Saturation and pushed the saturation to be more dull and the colour to be more cool. (Fig05)
page 52
Details
Now a few more details and highlights and were
finished! (Fig07)
Victoria Ying
If you would like to contact this artist, then
please use this email address : sshaoshao@
gmail.com
Fig06
Fig07
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10 of the Best
The Galleries
This Month we Feature:
B. Brkur Eirksson
Raphael Lacoste
John kearney
David Munoz Velazquez
Philip Straub
10 of the Best
The Galleries
Mines
B. Brkur Eirksson
http://www.borkurart.com
[email protected]
Nightmist
Philip Straub
http://www.philipstraub.com
[email protected]
You can read an in-depth interview with this artist
in the April issue of 2D Artist magazine.
www.3dcreativemag.com
page 56
www.3dcreativemag.com
page 57
10 of the Best
The Galleries
The Fallen
John kearney
http://www.brushsize.com
[email protected]
Ply-Spell
David Munoz Velazquez
http://www.munozvelazquez.com
[email protected]
You can follow the making of this image in the April
issue of 2D Artist magazine.
www.3dcreativemag.com
page 58
www.3dcreativemag.com
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10 of the Best
The Galleries
NZXT
Ed von Lee
http://www.edleeart.com
[email protected]
www.3dcreativemag.com
page 60
Robyn
Tuna Ferit Hidayetoglu
http://tunaferit.deviantart.com
[email protected]
You can follow the making of this image in
the April issue of 2D Artist magazine.
www.3dcreativemag.com
page 61
10 of the Best
Image Title
Glen Angus
Artist Name
http://www.gangus.net
Website Address
eMail Address
The Galleries
We Never Learn
John Wu
http://www.therealjohnwu.com
[email protected]
www.3dcreativemag.com
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Custom Brushes
Part 3
Custom Brushes
Created In:
Photoshop
To combine the three objects and create our custom brush, just copy
paste the two necklace objects and place them on top of the power cord
with the layer option set to darken. (Fig. 03). Now choose Edit>Define
Brush Preset and save the custom brush shape. (Fig 04). This outline of
the brush shape shows a bunch of nice little intricate details because I
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Part 3
Custom Brushes
Mike Corriero
For more from this artist visit
www.mikecorriero.com
Or contact [email protected]
www.3dcreativemag.com
page 66
3dcreative
$4
Articles
Moutons, Next Generation Games - High moon Studios & Digging for Details
Interviews
Galleries
Making Ofs
Tutorials
Tuc Tuc, Photography and the Art of Composition & Complete Guide to Lighting
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visit
to download the free lite issue, the full issue, subscription
offers and to purchase back issues.
Speed Painting
Created In:
Adobe Photoshop 7
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page 69
Speed Painting
Background
To create the background I ran a search on my image folders and found
a cloudy sky. Your best bet here would be to take your own photographs
and create a new folder on your hard disk saving your textures, or simply
use google to find them (always pay for copyrighted material but there
are some good sites that would let you download photos and textures
for free) ;). I created a new layer, pasted in the cloudy sky pictures and
then I changed the layer properties to Overlay 85% so the cloud sky
blended with the other layers. Then I just highlighted the green to create
new shades. (fig 04). Before painting the mountains I decided to give the
animal some highlights and volume. I added a dark red to the tongue
and a yellow-green for the body volume. At this stage you only have to
paint some areas leaving most of the background intact which is enough
to produce the volume effect on the illustration as you can see on the
animals jaw. (fig 05). Now we can paint the mountains. I used the same
method of adding volume as I mentioned above for the mountains. One of
the mountain faces recieves some light and the other one is in shadow but
we only need to paint the light areas here. (fig 06). I also painted some of
the forest areas with a more light green and started to add some texture
with the result looking more like a forest than just plain ground. (fig 07).
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Speed Painting
green
light
that improved the creatures form and
A Creature Emerges
from
a Forest...
volume even more (wow, you can almost touch
it!). (Fig12)
Carlos Cabrera
For more from this artist visit
www.carloscabrera.com.ar
or contact
[email protected]
Fig.12
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Introduction
A trick to give your painting some texture in
order to get away from the flat colour laid down,
is to take a photo texture and overlay it with a
very low opacity, above the image.
Painting
Speed painting is a process, concept artist
use a lot to convey a concept very quickly,
while still retaining the necessary elements to
communicate their idea clearly. There are a
few key factors in speed paintings youll notice,
which are often evident within the term Speed
Painting. These various factors consist of
mood, lighting, texture, custom brushes, photo textures, colour, depth, atmosphere and focal point.
Custom brushes and Photo Textures play a big role in the look and feel of a speed painting, its
also one of the main factors, in painting quickly, while still retaining a good deal of detail. I began
thinking about the topic A Scary Creature Emerges from a Forest , by producing some small
thumbnail sized preliminary creature sketches and a few tree designs. These dont take very long,
but in the end will help make the actual painting process go a lot quicker. I also produced two rough
compositions from which youll notice, I chose one for this final painting (Fig.01). Now that I have
an idea of what Im about to paint (with both the preliminary sketches by my side and the topic
description in mind), I started the painting with a textured base layer. This base layer consists of
the primary colours, I plan on using for the background which will be altered slightly as the painting
progresses. (Fig.02). The base also consist of a couple of photo textures of various plants, leaves
and a custom brush, which youll see later on as the process continues. This custom brush will
be available for download as well as a few pattern files. (Fig.03). After having established a quick
base to work on top of the next process is to block in some atmosphere, a horizontal line defining
the ground plain using a couple other custom brushes for grass and dirt. At this point its not all
that important defining anything other than creating a space to begin blocking in some of the main
elements (Fig.04). One quick trick to give your painting some texture in order to get away from the
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Speed Painting
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selecting areas of the photo texture and then painting it into my image.
When I have it painted into my image set to a new layer Ill lower the
opacity, play with the overlay options and erase portions to help integrate
it better into my concept. (Fig.10). The painting is practically done; the
last step is the focal point and main element of the entire concept which
is the creature. More specifically its the creatures head and neck regions.
I want to keep a lot of the depth and atmosphere Ive produced so I dont
really want to render anything other than a small portion of the neck and
mostly direct the viewers attention toward the face. (Fig.11). Finalizing
the image - Ive basically just rendered out the main focal point, producing
the creatures skin texture with a round scattered brush and some overlay
highlights and multiply shadows. At this point its about two or three
hours into the painting and its pretty much finished. In order to draw
more attention to the creatures head Ive decided to give the interior of
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Speed Painting
Mike Corriero
For more from this artist visit:
www.mikecorriero.com
or contact
[email protected]
Fig.13
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Tutorial
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Tutorial
above mentioned objects I didnt limit myself to only defining their form
but also to representing their volume. As I will explain, this was the case
with the plates. To begin with I drew 2 circles, one inside the other, with
the smaller, inner circle touching the interior contour of the larger outer
one (Fig 14a). Note that the brown background is found in a different layer
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page 80
and Ive only used it for support. Then, using the distort tool, I deformed
the figure to give it a more three-dimensional appearance (Fig 14b). Next,
I copied the layer with the plate and I made it darker until it was a dark
brown, I filtered it with Gaussian Blur and I put it underneath the original
plate, creating a shadow (Fig 14c). After taking away a little opacity from
this layer I merged it with the one before leaving both plate and shadow in
a single layer (Fig 14d). After doing the first plate, all I did was to copy it
many times and, using the Edit >Transform > Free Transform command,
I made them thinner and thinner the closer they were to the horizon line
so as to reinforce the idea of a three dimensional space (Fig 14e). As
you can see in this illustration, I changed the position and inclination of
the plates so that they looked more natural and not like a too regular and
ordered pile of plates.
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Tutorial
After following these steps we have already done a large part of the work.
Some more organic objects have been added using the pen tablet to draw
them and then painting them with flat colour. Other objects were drawn in
Freehand and then pasted directly onto the drawing (like the little bottles
Fig 15). Now its a good moment to add some dust and spots in order to
do our kitchen not so clean (Fig 15b). Creating Volume. The first step
to show volume was to copy the layer in which we had been working up
to now and adjust the curves (Fig Ctrl+M) until the image is as red and
dark as it is in 16. Next, I put this new layer underneath the first, to which I
had added a layer mask as you can see in picture 17. This is the secret to
creating volume! Having drawn the pictures with flat colours I was able to
select several areas of the drawing by simply touching the area I wanted
to select with the magic-wand tool. At the same time, the use of the mask
lets me get rid of sections of the layer using the
paintbrush, as if you were erasing it. However,
instead of removing these sections you just hide
them and they can be easily retrieved. To create
a mask, just click over the mask icon on the
layers palette (Fig 18) Basically, masking the
sections I want to shadow with the paintbrush is
enough to get volume.
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levels slightly so that the image looked more contrasted (Fig 24). Ok, I
know that youll be asking how these details appeared in the room next
door, but thats the magic of tutorials! Something always happens that
nobody bothers to explain. Well, those details were done in the same
way as the rest of the illustration, step by step, but at the end and in a
different layer. Then, I created a new layer with an opacity of 30%, and I
applied the colour dodge property. Using different paintbrushes I painted
yellow marks on this layer to strengthen the light. The idea is to place
these marks in the places where we suppose the light from the lamp in the
centre of the room would illuminate the objects in the room most brightly.
Dont forget to use the magic wand tool to select areas with greater
precision (Fig 25).
the light, painting with a very light yellow until I got the picture to look as it
does in image 26. At this point I normally save a copy of the file but with
only one layer, you can also join the image, but it is always a good idea
to save a copy with layers in case you need to correct something later.
Lastly, and what I normally do, is to reduce by a little the saturation of the
drawing, I incline the colour towards red with colour balance and I adjust
the levels until I feel that it looks more or less ok. A few finishing touches
help to improve the end result (Fig 27).
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Tutorial
Cristian Gonzalez
For more from this artist visit
www.invasorvisual.com
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Issue
015 March 2007
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Artist
Making Of
Spray It
Spray It Making Of
Created In:
Photoshop
I always rough out my compositions for my images first so I can get a
feeling of the final image in my mind before starting any work on the
piece. So here in Fig01, I did my composition study, and then moved on to
rendering the girl in the pencil sketch to achieve the 3D form of the figure.
I continue to achieve a sense of the pose and structure of the figure, with
both lines and shade, until I am ready to scan it in and work digitally.
Note: For this illustration I worked very expressively and rough. I worked
very much like a traditional painting as I painted over most of my line and
shade work further on in the process. So I scanned in the pencil shaded
sketch at 300 dpi in grayscale, go to image>adjustments>levels and play
around with the settings to clean up the sketch a bit, and finally I can start
rendering the figure in Photoshop (Fig02).
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Making Of
Spray It
First, I set the lines to multiply and painted under the lines to get the
general light and shadow down. I grabbed the smudge tool in Photoshop
and smudged my pencil lines to smooth them out. When Im done the
general shadows I flattened the line-art layer to my general tones. After
Im done all this, I made a new layer on top of the line art and started
painting over the whole figure (Fig03). This stage was very important for
this piece, as it pretty much decides the whole light source of it. I made
sure I suggested the muscles, bones with tones. Also, I wanted to have
enough contrast in the figure, lights, mediums, and darks. When Im
done all this, I made a bigger file and canvas, pasted this figure onto it
and started to bring in the other elements in pretty much black and white
still (Fig04). I did the graffiti design here also and worked out every other
element. The textures in the edges are all texture brushes effects; you
can download these brushes from different artists blogs or websites,
such as the texture brushes Linda Bergkvist (http://www.furiae.com/) Goro
Fujita (http://www.area-56.de/) . But some of the brushes I actually used
in the piece was created by myself. Look up texture brushes in a search
engine for some fast links. So after all the black and white version of your
illustration is done. Its time to move on to the colour!
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Spray It Making Of
Since I pretty much already have all my tones
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Spray It Making Of
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Making Of
page 93
Spray It
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Peter Chan
For more from this artist visit
http://sleepar.deviantart.com/gallery
Spray It Making Of
Or contact
[email protected]
www.3dcreativemag.com
page 95
Making Of
Making Of
Dragon
B = Brush
E = Erase[ and ] (brush tool selected) =
increases and decreases the size of brush
Ctrl + and Ctrl - = Zoom in and Zoom out
Space (hold) = Pan Control
Created In:
Photoshop
Preparing
The finished size for of image was 3338 x 4450
pixels. I worked with only two simple brushes.
For the first Brush I selected the Airbrush
Soft Round, changed hardness of 0 to 100%
and deactivated the Airbrush Button (Fig01).
The second Brush is only one Spatter (Fig02).
I used brush 1 mainly for sketch and general
composition, the brush 2 I used more for the
finishing and also to create a little of the texture
in the imageI Almost always use the value of
the brush set to 50% opacity, but after an hour
or so I usually modify this value. To speed up
the workflow I type in the keyboard the value
that I want for the opacity, for example: with
brush tool selected type 10 in the keyboard that
automatically the value of opacity of brush goes
N = New Layer
Ctrl E = Merge Layers
Sketch
I do not have a standard method of making my
work, in this case for example, I preferred not
to use line art. I realised the composition of this
image purely by imagining and then painting.
A positive point in this way of working is that it
gives a better feel to the general composition,
because the form has a good prominence in the
scene. To create this sketch I used two layers,
one for the background and another one for the
dragon. I saved out some images with the steps
for this making of (Fig03a-b). Now the sketch of
the dragon is finished (Fig04). The composition
is an important step after the sketch, but it is in
this next step that I really get to better define the
composition of the image. This is for me one of
the most important parts in this process.
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Dragon
Making Of
Finishing
You can see in the next image the picture
is already cleaner, with a better definition of
detail and also colour (Fig06). It is now almost
ready, with the only job remaining to make the
soldiers, effects and do the colour correction. I
now add a new layer to make the soldiers. This
was perhaps the fastest part of the painting.
The knights are modified copies of one soldier
(indicated with the arrow). After each was
copied and slightly modified in an individual
layer, the were merged into one (Fig07). Soon
after, I added two more layers, one for the fire
and another one for smoke (Fig08).
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Making Of
Dragon
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Dragon
Making Of
Sandro Nunes
For more from this artist visit
http://[email protected]
or contact
[email protected]
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page 100
Spanish
Girl
I wanted to make use of
Making Of
Spanish Girl
Concept
The first thing I did was to have a look for some fine-art references, to gain
inspiration for this kind of painting. I did a few tests, specifically thinking
about the face (Fig.01, Fig.02, Fig.03, Fig.04) and how I wanted it to be
the focal point of the picture (Fig.05, Fig.06). After trying several times, I
decided to give it a bit more of a uniform look, so that the picture was still
powerful from a distance, as well as close-up. This was the most difficult
decision for me. Im so used to thinking about how a picture would look
from a closer view, such a screen or small prints, whereas this artwork has
been originally created for a DIN A3 print.
Composition
Introduction
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only thing that moved was the arms - the rest was kept the same. This
was a simple composition with no elements other than the character
herself. I wanted to keep it simple, but I had a very clear idea of the frame
for the picture; I wanted to crop the character and give no space around
her. For this kind of composition it is good to give it a bigger frame, until
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you have finished the picture. Painting a frame on the canvas as a top
layer makes use of the same function. This way, it makes it possible for
you to retouch the cropping of the picture, in case it is needed.
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Making Of
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Spanish Girl
Colour
The very first idea was to create a completely monochromatic picture.
Brushes
My first attempt was black and white, but then I thought that an older-
For this particular work I have basically used a standard soft brush
(Fig.08), which is very good to work with to cover large areas and to blend
colours to make them look soft, and also to keep the gradients very fluid.
This image had monochromatic lighting, which was a little flat, so that I
Another brush that I used a lot was the hard-edged brush (Fig.09). The
didnt overload the picture. I still kept in the heavy shadows, but this was a
hard-edged brush gives a lot of texture, and a natural look and feel to the
personal choice for this particular piece of work. I wanted white clothes so
painting. (Fig.08 and Fig.09 show the exact settings that I used for pretty
that they contrasted well with the rest of the image. I chose a warm palette
much everything.)
to work with because it simply looks more relaxing, and the references
that I had used as inspiration didnt display any cooler colours at all in
the clothing details. It is a very basic palette, and I didnt use any colour
variation for the semi-darkness or the shadows.
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Making Of
Spanish Girl
Textures
Conclusion
I always like to use some textures to give irregularity and detail to some
This work has been done in my spare time, and I believe this way has
parts that would be too complex to paint. (Fig.10) shows those textures
that I have used to give the clothing its detail. These textures are
which can be used to work from a closer view, whilst the other views
now more of a non-conformist with the result, and this helps me to push
detail work has been done with the same tools used for the rest of the
picture, but using the window instance tool for a closer view.
important thing that I have taken from the whole experience, is working
with colour. The fact that colours give a picture a lot more feeling, helps
Corrections
to better explain the overall concept. After looking at the picture many
Another trick that is very often used in digital art, is to play with the
times, and having read comments and critiques from other artists, there
canvas position. Most 2D packages have an option that allows you to flip
are a few things I would now do differently, looking back. I feel that a less
the canvas horizontally - this option is very good, and almost essential
saturated and lighter background would greatly enhance the work. I would
whilst working. The fact is that when I use this option, and I flip the
also experiment with a less decorated skirt, on a white colour, and try out
canvas, then the picture is like a new, very different version from what I
different cloth textures. I believe this would make the torso look shorter,
was used to, and all the flaws in the artwork instantly appear. It is then
and would give more wrinkles to the skirt. The white head cloth I would
perfectly easy to critique your own work, and decide what has to be fixed.
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next month
Interviews
John Wu
Laurent Beauvallet
Bjrn Brkur Eirksson
John Roc Upchurch
Articles
Sketchbook
Concept Art of Mark Goerner
Tutorials
Custom Brushes
Speed Painting : Forest Fire
The Slightly Philosophical
Approach to Sub-Surface Scattering
Male Portraits
Making ofs
Robyn
by Tuna Ferit Hidayetoglu
Ply-Spell
by David Munoz Velazquez
Galleries
10 of the Best images featuring
B. Brkur Eirksson, Olivier Heban &
more
Image by John Wu
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