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Wizard Tradition The School of Chronomancy

dungeons and dragons 5e new wizard tradition
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288 views1 page

Wizard Tradition The School of Chronomancy

dungeons and dragons 5e new wizard tradition
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Asa member of the school of Chronomancy, you seek to control the fate of the universe at its most fundamental level. While many novice chronomancers falter before the mind-bending implications of their work, masters of the craft are decisive in their manipulation of space and time. Of all the schools of magic, members of this school are the most likely to meddle with forces beyond their control, ultimately leading to catastrophe in the past, present, and future. TEMPORAL SAVANT Beginning when you select this school at 2nd level, the time you must spend to copy a spell into your spellbook is halved. CHRONOSTUTTER At 2nd level, you can send your spells a short distance into the future. When you cast a spell, you can cause the effect to delay until an initiative count of your choice, or up to 6 seconds when out of combat. The effect originates from the position you were standing when you cast the spell. TIMELINE CONVERGENCE Beginning at 6th level, you can pull knowledge from versions of yourself in alternate realities. Choose two spells, each from a spell list other than wizard. Each of these spells must be of a level for which you have spell slots. You always have these spells prepared on an alternate spell list. When you cast a spell from your alternate spell list, you cantt do so again until you finish a short or long rest. You can add an additional spell to your alternate spell list at 9th, 12th, and 15th level. Starting at 10th level, when you cast a spell with a duration of 1 minute or longer, you can double its duration, toa maximum duration of 24 hours. If you lose concentration on that spell, you can use your reaction to maintain it. Affected creatures may repeat their saving throws against the spell at that time. Once you use this feature, you car't use it again until you finish a long rest. CausaL PARADOX Beginning at 14th level, you recieve spells that your future self sent backwards through space and time. Atany time, you can choose a spell of Sth level or lower and a casting time of one action or bonus action from your spellbook or alternate spell list. The cffects of the spell spontancously occur, with no action required, If the spell requires concentration, it immediately cnds unless you mentally seize it and begin concentration, Once you use this feature, you enter causal debt and cannot cast spells as normal until you cast the chosen spell backwards in time. Since its effects have already occurred, it has no effect at the me of casting, If you use this feature while in causal debt, make an intelligence saving throw with a DC of 10 + the chosen spell’ level + the total level of all other spells you are indebted for Ifyou fail, the effect fails to occur, you are stunned for one round, and you cant use this feature again until you pay off your debt.

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