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Asa member of the school of Chronomancy,
you seek to control the fate of the universe at
its most fundamental level. While many novice
chronomancers falter before the mind-bending
implications of their work, masters of the craft
are decisive in their manipulation of space and
time. Of all the schools of magic, members of
this school are the most likely to meddle with
forces beyond their control, ultimately leading
to catastrophe in the past, present, and future.
TEMPORAL SAVANT
Beginning when you select this school at 2nd
level, the time you must spend to copy a spell
into your spellbook is halved.
CHRONOSTUTTER
At 2nd level, you can send your spells a short
distance into the future. When you cast a spell,
you can cause the effect to delay until an
initiative count of your choice, or up to 6
seconds when out of combat. The effect
originates from the position you were standing
when you cast the spell.
TIMELINE CONVERGENCE
Beginning at 6th level, you can pull knowledge
from versions of yourself in alternate realities.
Choose two spells, each from a spell list other
than wizard. Each of these spells must be of a
level for which you have spell slots. You always
have these spells prepared on an alternate
spell list. When you cast a spell from your
alternate spell list, you cantt do so again until
you finish a short or long rest. You can add an
additional spell to your alternate spell list at
9th, 12th, and 15th level.
Starting at 10th level, when you cast a spell
with a duration of 1 minute or longer, you can
double its duration, toa maximum duration of
24 hours. If you lose concentration on that
spell, you can use your reaction to maintain it.
Affected creatures may repeat their saving
throws against the spell at that time.
Once you use this feature, you car't use it
again until you finish a long rest.
CausaL PARADOX
Beginning at 14th level, you recieve spells that
your future self sent backwards through space and
time. Atany time, you can choose a spell of Sth
level or lower and a casting time of one action or
bonus action from your spellbook or alternate
spell list. The cffects of the spell spontancously
occur, with no action required, If the spell requires
concentration, it immediately cnds unless you
mentally seize it and begin concentration,
Once you use this feature, you enter causal
debt and cannot cast spells as normal until you
cast the chosen spell backwards in time. Since its
effects have already occurred, it has no effect at the
me of casting,
If you use this feature while in causal debt,
make an intelligence saving throw with a DC of 10
+ the chosen spell’ level + the total level of all
other spells you are indebted for Ifyou fail, the
effect fails to occur, you are stunned for one round,
and you cant use this feature again until you pay
off your debt.