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Technology-Based Art 1

This document discusses technology-based art and the history of digital art from the 1960s to present. It provides examples of early digital artworks from the 1960s and 1970s. It then discusses how digital art has influenced Filipino artists and provides some local museums and websites to view related artwork. It notes that institutions now offer digital art training courses and that with computers and devices, anyone can now create and share digital artworks.
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67% found this document useful (3 votes)
3K views

Technology-Based Art 1

This document discusses technology-based art and the history of digital art from the 1960s to present. It provides examples of early digital artworks from the 1960s and 1970s. It then discusses how digital art has influenced Filipino artists and provides some local museums and websites to view related artwork. It notes that institutions now offer digital art training courses and that with computers and devices, anyone can now create and share digital artworks.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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ACTIVITY

Spot the Difference:


Identify the differences of the following
pictures.

TECHNOLOGYBASED
ART
GRADE 10-ARTS
QUARTER II

TECHNOLOGY-BASED ART is
essentially computer-generated and/or
manipulated. Todays computer artists
employ the ever-expanding powers of
image manipulation programs and
applications to create their works which
can appear in an entire range of media
whether as physical output or a virtual
experience.

COMPUTE
R/DIGITAL
ARTS

1960s computer art or digital


art first came on the scene.
Engineers and Scientists
- Began to recognize the potential
of artistic expression through the
application of scientific and
mathematical principles.

Polygon Drawings
Frieder Nake, 1965

Schrotter
Georg Nees, 1965

Ordres
Vera Molnar, 1974

Mountain and Staurolyte


Ronald Davis, 1997

Manfred Mohr, 1999

Olga Kisseleva,
2012

Jean-Pierre Hebert, 2007

The
Philippine
Scene

In our country, Filipino


artists were likewise
influenced by the
technology trend in art.
However, this was more in
the commercial sphere.

From the 1960s to the


1990s, their computergenerated works were
primarily geared towards
illustrating for
international comic books.

To view works by
Philippine artists
employing digital art
techniques, you may visit
the websites of the more
progressive museums and
art organizations.

- The Center for Art and Thought


http://www.centerforartandthought.org
- Deviant Art

http://www.deviantart.com/browse/all/digitalart

- The Ateneo Art Gallery


http://www.ateneoartgallery.org
- YuchengcoMuseum
http://yuchengcomuseum.org

There are also institutions


offering training courses
on the digital arts, such
as:

-First Academy of Computer Arts


-Phil. Center for Creative Imaging
(PCCI)
-Technical Education & Skills
Development Authority
(TESDA)

Cityscape
Antonio Gorordo, c 2010-2012

Digital
Arts in
the Hands
of
Everyone

Anyone with a computer device


from a desktop PC to a
laptop, to a tablet or android
phone can now capture and
edit images and videos;
create, manipulate, and share
works of art; and even
compose music.

You can be-and


probably already are
A DIGITAL ARTIST in
your own right!

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