UGLY: How Unorthodox Thinking Will Save Design, Tad Toulis: Posted Core JR Oct Comments
UGLY: How Unorthodox Thinking Will Save Design, Tad Toulis: Posted Core JR Oct Comments
How might product designers better position the discipline to take on the
hairy problems of sustainability, economic uncertainty, global competition and
the like? Well, one thing is for certain, simply co-opting present patterns of
consumption into activities and services linked to conservation won't get us
there. That path might work if the world population of 6.5 billion was to stay
fixed. but with an additional 3 billion consumers arriving to the party by 2050
we'll need to find more expedient (read: more creative) solutions.
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PrettyUGLY: The ca•• for 'UGLY. thinking In popular design
Whether attributable to a crisis of faith or economic malaise, High Design's
recent fascination with the aesthetics of the unorthodox has given rise to
some of the freshest design proposals of recent memory. It's too early to tell
whether these musings signal a genuine turning point in the evolution of
design, but the newfound acceptance of UGLY as a legitimate voice in design
sets the stage for some interesting possibilities at a time when the profession
faces deep challenges.
Longtime anathema of design circles, I'd like to suggest that design capitalize
. on UGLY's present arrival on the scene to boldly re-imagine itself and its
fl,lture. Appropriating UGLY affords a latitude that would serve to liberate
design and design thinking, expediting the introduction of new voices and
ideas that might stimulate and revitalize the practice of design. Embracing a
word so readily identified with everything popular design claims to have been
a reaction against seems a logical choice if we are to create a vision for the
practice of design freed from the restrictions and prejudices of its past.
Top: Rapid Prototyped Graffiti by Yale Wolf. Left: 'Cinderella Table' designed
by Jeroen Verhoeven for Demakersvan, The Netherlands. Right: 'Type&Form'
by Karsten Schmidt for Print Magazine's August 2008 issue.
Computational Culture
That the computer and its attendant culture are influencing design is clear.
Less clear and certainly less often considered is the specific manner in which
the computer is mutating the practice of design itself. Fueled by the power of
algorithms, computation culture is radically democratizing and retooling how
we execute design. In the visual domains of rule-based systems, dynamic
graphics and algorithmic art. new aesthetic vernaculars are being forged. On
the process front, the computer's penchant for iteration is formally migrating
a generation away from the idea of 'a solution' to the notion of 'a range of'
- solutions. In so far as these tools anticipate not one but several potential
solutions, they are cementing into design the power of the 'happy accident'.
Similarly, the relative ease and economy with which the computer permits us
to blend, splice, and mix across source material enhances design's natural
inclination to branch and sub-branch into mUltiple lines of Inquiry. In that so
much design happens inside the act of iterating and refining, computational
culture Is empowering the single greatest domain of design: the process
itself, or more spectflCally the 'flow' of the design process. It permits us to
slowly relinquish our ftrm clench on aesthetic expectation, let go of our visual
prejudices. and 'give in' to what the process offers up.
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ThlnkGeek's 'SnuzNLuz' and Alice Wang's 'Tyrant' alarm.
DIY/Hack Culture is also significant because it starts to break down the neat
partitions between consumer and fabricator upon which contemporary
product design has found its present place as arbitrator. Regardless of your
position on amateur culture, it is clear that formal design will need to
reevaluate its positioning if it is to continue to act as mediator between these
converging groups. Failure to do so is to risk having professional design
become as irrelevant to the contemporary landscape as record labels and
network television are in the age of iTunes and YouTube. In a marketplace
where designer, manufacturer and consumer finally meet on an equitable
plane. the tools of specialization we've inherited will need to be rethought. If
product evolves to accommodate the consumer's ultimate modification and
final purposing of the object, what is the design process that supports this
new definition of product?
- Iterate Iterate Iterate: work to get it right, respect the resources required to
execute your solution.
- Cut/Paste/Slice. Don't get locked in, draw upon sources from outside of
your core discipline.
- Move in, out and across mediums frequently. The change in perspective will
serve you and your ideas, forcing connections that might otherwise remain
hidden.
- Be prepared to walk away from the problem you are tackling, but come
back.
Behaviors of UGLY'
- Don't know, Do. Invest the time to vet out your ideas and assumptions.
- Try things that scare you, you'll grow and your tool kit will as well.
- Disagree early and frequently, the debate will add depth to your solutions.
UGLY is about fundamentally recognizing the role 'popular' design has played
in creating the culture of disposable consumption. UGLY seeks to utilize
design's unique position as co-conspirator and change agent to help evolve
a practice of consumer design that goes beyond stylistic achievement in Its
effort to seek out new techniques and processes that can progress the
profession toward an offering better aligned with contemporary problems.
While UGLY finds its name in a word seemingly at odds with aesthetic
achievement, it does not reject aesthetic achievement. UGLY rejects aesthetic
achievement only when it is arrived at to the exclusion or disregard of
contemporary factors such as environmental impact, excessive cost or
redundancy of purpose. If classic design of the post-war period arose as a
response to a world without order, can there be any better chance for our
profession then to adopt a new set of ideas in the face of world comprised of
too much order, too much corporate influence, and an increasingly
border/ess consumer culture? I doubt it.
Tadeo TouNs is Creative Director of the Product Studio at Teague in Seattle
Washington. Prior to joining Teague, Tau/is worked at Lunar Design,
Motorola's Advanced Concepts Group and Samsung's LA LAB. TouNs was
also a founding member of designRAW a San Francisco based design
collective.
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