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Scoring Chinese-Classical Mahjong: Scores For All Hands

This document summarizes the scoring system for Chinese-classical mahjong. It lists the base scores for different types of hands, such as pairs, chows, honors tiles, and seasonal tiles. It also provides double scores for concealed vs exposed tiles and bonuses for special hands like winning on the last tile. Finally, it notes that after scoring, players pay differences to each other with the winner exempted and special rules applying to the prevailing wind player.
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0% found this document useful (0 votes)
177 views2 pages

Scoring Chinese-Classical Mahjong: Scores For All Hands

This document summarizes the scoring system for Chinese-classical mahjong. It lists the base scores for different types of hands, such as pairs, chows, honors tiles, and seasonal tiles. It also provides double scores for concealed vs exposed tiles and bonuses for special hands like winning on the last tile. Finally, it notes that after scoring, players pay differences to each other with the winner exempted and special rules applying to the prevailing wind player.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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SCORING CHINESE-CLASSICAL MAHJONG

Scores for All Hands:


Simples
Terminals, Winds, Dragons
Any Chow
Pair of Dragons/Players or
Prevailing Wind
Each Flower or Season
-----------------------------------------------------Scores for Winners Hand:
For Winning/Going Mahjong
For Having No Chows
Winning With a Self-Drawn Tile
Winning With the Last Tile From
the Wall
Totally Concealed Hand
-----------------------------------------------------Doubles for All Hands:

Melded
Pung
2
4
Bonus
0
2
2
------------------Bonus
20
10
2
10
10
-------------------

Concealed
Pung
4
8

Terminal- a 1 or 9 tile
Honor- a Wind or Dragon tile
Chow- an in-suit sequence of three
Pung- Three identical tiles
Kong- Four identical tiles
Mahjong- Fours sets and a pair;
going Mahjong makes you the winner of
the hand
Replacement Tile- the surplus tile
drawn after
completing a kong
Limit- the predetermined max
score for a hand

Honor Pung

# of
Doubles
1

(Name of Flower/Season)
All Flowers/All Seasons
Pure Straight

1
3
1

Three Concealed Pungs


All Pungs
Little Three Dragons

1
1
3

Big Three Dragons


------------------------------------------Game Turn

Hand Entirely One Suit With


Honors
Hand Entirely One Suit Without
Honors

Concealed
Kong
16
32

Terminology
Simple- a 2-8 tile

Game Term
Set of Dragon/Prevailing or
Players Wind
Players Own Flower or Season
Player has Every Flower or Season
Three Chows in Sequence of the
Same Suit
3 Concealed Pungs/Kongs
Four Pungs/Kongs
Sets of Different Dragons and Pair
of Third
One Pung/Kong of Each Dragon
---------------------------------------------------------Doubles for Winners Hand:

Melded
Kong
8
16

Small Flush
Full Flush

4
------------------# of
Doubles
1
3

Hand Entirely Terminals With


All Terminals and Honors
1
Honors
Going Mahjong When a Kong is
Robbing the Kong
1
Called
Hand Entirely of Simples
All Simples
1
Winning With the Last Tile From
Last Tile
1
the Wall
Fully Concealed Hand
Concealed Win
1
Going Out on a Replacement Tile
Out on a Replacement
1
Hand Entirely of Honors
All Honors
Limit
Four Kongs
Four Kongs
Limit
Pungs/Kongs of Every Wind
Big Four Winds
Limit
Going Out Concealed on First Turn
Blessing of Heaven/Earth
Limit
-----------------------------------------------------------------------------------------------------------------------------------------------

After all scores have been tallied, the differences between each of them are paid. The winner
never has to pay, even if his hands score is smaller than the other players. If the prevailing
wind wins, everything owed to him is doubled. If he loses, he must pay double what he owes
everyone else. If a player wins by calling a discarded tile, the player who discarded that tile
must pay the winner full value for his hand, no matter how well he scores.

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