Scoring Chinese-Classical Mahjong: Scores For All Hands
Scoring Chinese-Classical Mahjong: Scores For All Hands
Melded
Pung
2
4
Bonus
0
2
2
------------------Bonus
20
10
2
10
10
-------------------
Concealed
Pung
4
8
Terminal- a 1 or 9 tile
Honor- a Wind or Dragon tile
Chow- an in-suit sequence of three
Pung- Three identical tiles
Kong- Four identical tiles
Mahjong- Fours sets and a pair;
going Mahjong makes you the winner of
the hand
Replacement Tile- the surplus tile
drawn after
completing a kong
Limit- the predetermined max
score for a hand
Honor Pung
# of
Doubles
1
(Name of Flower/Season)
All Flowers/All Seasons
Pure Straight
1
3
1
1
1
3
Concealed
Kong
16
32
Terminology
Simple- a 2-8 tile
Game Term
Set of Dragon/Prevailing or
Players Wind
Players Own Flower or Season
Player has Every Flower or Season
Three Chows in Sequence of the
Same Suit
3 Concealed Pungs/Kongs
Four Pungs/Kongs
Sets of Different Dragons and Pair
of Third
One Pung/Kong of Each Dragon
---------------------------------------------------------Doubles for Winners Hand:
Melded
Kong
8
16
Small Flush
Full Flush
4
------------------# of
Doubles
1
3
After all scores have been tallied, the differences between each of them are paid. The winner
never has to pay, even if his hands score is smaller than the other players. If the prevailing
wind wins, everything owed to him is doubled. If he loses, he must pay double what he owes
everyone else. If a player wins by calling a discarded tile, the player who discarded that tile
must pay the winner full value for his hand, no matter how well he scores.