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Infinity N3 Weapons Chart

- - - 12 - 3 - N - Suppressive Fire - This document provides game statistics for various weapons in a role-playing game. It lists the weapon name, range in increments, damage, ammo type, and traits. The weapons include pistols, rifles, shotguns, explosives, and more. They have different ranges, damage amounts, ammo types like armor-piercing or non-lethal, and traits such as being a suppressive fire weapon.

Uploaded by

Tudor Iliescu
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Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
396 views

Infinity N3 Weapons Chart

- - - 12 - 3 - N - Suppressive Fire - This document provides game statistics for various weapons in a role-playing game. It lists the weapon name, range in increments, damage, ammo type, and traits. The weapons include pistols, rifles, shotguns, explosives, and more. They have different ranges, damage amounts, ammo types like armor-piercing or non-lethal, and traits such as being a suppressive fire weapon.

Uploaded by

Tudor Iliescu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

00-08

08-16

16-24

24-32

32-40

40-48

Ammo

Adhesive Launcher
Akrylat-Kanone

0
-3

3
0

-3
3

-3
3

-6
-6

-6
-6

1
1

Adhesive
Adhesive

Anti-personnel Mine

13

Shock

AP CC Weapon
AP Heavy Machine Gun

-3

-3

-3

PH
15

AP
AP

AP Heavy Pistol

-6

14

AP Marksman Rifle
AP Rifle
AP Sniper Rifle

-3
0
-3

3
3
0

3
-3
3

-3
-3
3

-3
-6
3

-6
-6
3

-3

13
13
15

Assault Pistol

-6

13

Bare Hands
Blitzen
Boarding Shotgun (AP Mode)
Boarding Shotgun (Blast Mode)
Breaker Combi Rifle

-3
6
6
3

0
0
0
3

3
-3
-3
-3

3
-3

-3
-6

-3
-6

PH-2
14
14
14
13

Breaker Pistol

-6

12

Breaker Rifle
CC Weapon

0
-

3
-

-3
-

-3
-

-6
-

-6
-

13
PH

1
4
2 (1 in
CC)
3
3
2
4 (1 in
CC)
1
1
2
2
3
2 (1 in
CC)
3
1

Chain Rifle

13

Chain-Colt

13

Combi Rifle
Contender
D.E.P.
DA CC Weapon

3
0
0
-

3
3
3
-

-3
-3
-3
-

-3
-3
-3
-

-6
-6
-6
-

-6
-6
-6
-

13
13
14
PH

3
1
1
1

N
DA
AP + EXP
DA

Name

48-96 DMG

Non-Lethal
Disposable (2), Non-Lethal
Concealed, Deployable, Direct
Template (Small Teardrop),
Disposable (3), Intuitive Attack
CC
Suppressive Fire

AP

CC

AP
AP
AP

Suppressive Fire
Suppressive Fire
-

CC

N
E/M2
AP
N
Breaker

CC
Disposable (2)
Impact Template (Small Teardrop)
Suppressive Fire

Breaker

CC

Breaker
N

Suppressive Fire
CC
Direct Template (Large Teardrop),
Intuitive Attack.
Direct Template (Small Teardrop),
Intuitive Attack
Suppressive Fire
Anti-materiel
Anti-materiel, Disposable (1)
Anti-materiel, CC
Anti-materiel, CC, Deployable,
Disposable (3)
BS Attack, Non-Lootable

D-Charges

14

AP+EXP

Deactivator
Discover

6
3

3
0

-6
0

-3

-3

-6

1
-

Drop Bears (Deployable Weapon)

13

Shock

Drop Bears (Throwing Weapon)

-3

E/M CC Weapon

PH

N+E/M

E/M Grenades

-3

13

E/M

E/Marat

13

E/M

E/Mauler

13

E/M

E/Mitter
Electric Pulse
EXP CC Weapon
Feuerbach

0
0

3
3

-3
3

-3
0

-6
-6

-6
-6

13
PH
14

1
1
1
2

E/M
EXP
AP + DA

Flammenspeer (Blast Mode)

-3

-3

-3

14

Fire

Flammenspeer (Hit Mode)

-3

-3

-3

15

Fire

Flash Grenades

-3

13

Flash

Flash Light Grenade Launcher

-3

-6

-6

-6

13

Flash

Flash Pulse

-3

-3

-3

-6

13

Flash

Forward Observer

-3

-3

-3

-6

Grenades

-3

13

Heavy Flamethrower

14

Fire

Heavy Grenade Launcher

-3

-3

-3

-6

14

Heavy Machine Gun (HMG)

-3

-3

-3

15

Heavy Pistol

-6

14

Heavy Rocket Launcher (Blast Mode)


Heavy Rocket Launcher (Hit Mode)
Heavy Shotgun (AP Mode)
Heavy Shotgun (Blast Mode)
Hedgehog Weapon

-3
-3
6
6
-

0
0
0
0
-

3
3
-3
-3
-

3
3
-

-3
-3
-

-3
-3
-

14
15
15
15
PH

4
2 (1 in
CC)
2
2
2
2
1

Hyper Rapid Magnetic Cannon (Anti-materiel Mode)

-3

15

DA

Hyper Rapid Magnetic Cannon (Burst Mode)

-3

15

AP/ Shock

Jammer

13

K1 Combi Rifle
K1 Sniper Rifle

3
-3

3
0

-3
3

-3
3

-6
3

-6
3

-3

12
12

3
2

K1
K1

Katyusha MRL (Blast Mode)

-3

-3

-3

-6

14

DA

Katyusha MRL (Guided Mode)

14

DA

Knife

PH-1

Shock

Light E/M Grenade Launcher

-3

-6

-6

-6

13

E/M

Light Flamethrower

13

Fire

Light Grenade Launcher

-3

-6

-6

-6

13

Seite 1 von 3

Range

Traits

Deployable, Direct Template (Small


Teardrop), Disposable (3), Intuitive
Attack
Disposable (3), Speculative Fire,
Targetless, Throwing Weapon.
CC
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Direct Template (Large Teardrop),
Intuitive Attack
Concealed, Deployable, Direct
Template (Small Teardrop),
Disposable (3), Intuitive Attack
2 Turns, CC, IMM-2, Non-Lootable
Anti-materiel, CC
Anti-materiel
Disposable (2), Impact Template
(Circular)
Disposable (2)
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Impact Template (Circular),
Speculative Fire
Non-Lootable, Technical Weapon
Non-Lethal, Non-Lootable, Technical
Weapon
Impact Template (Circular),
Speculative Fire, Throwing Weapon
Direct Template (Large Teardrop,
Intuitive Attack.)
Impact Template (Circular), NonLootable, Speculative Fire
Suppressive Fire

Shock

CC

Fire
Fire
AP
N
N

Impact Template (Circular)


Impact Template (Small Teardrop)
CC
Anti-materiel, Light MULTI, NonLootable
Light MULTI, Non-Lootable,
Suppressive Fire
Intuitive Attack, No LoF, State:
Isolated, Technical Weapon
Anti-material, Suppressive Fire
Anti-materiel
Anti-materiel, Impact Template
(Circular), Non-Lootable, Speculative
Fire
Anti-materiel, Guided, Impact
Template (Circular), Non-Lootable
CC, Silent
Impact Template (Circular),
Speculative Fire
Direct Template (Small Teardrop,
Intuitive Attack.)
Impact Template (Circular),
Speculative Fire

Rifle
Akrylat-Kanone

Deploy
CC
HMG
Pistol
Rifle
Rifle
Sniper
Pistol
CC
HMG
Shotgun
Shotgun
Combi
Pistol
Rifle
CC
DTW
DTW
Combi
Rifle
Rifle
CC
Deploy
Deactivator
Discover

Deploy
Grenades
CC
Grenades
DTW

Deploy
Rifle
CC
CC
Feuerbach
HMG
HMG
Grenades
LGL
Flash
FO
Grenades
DTW
HGL
HMG
Pistol
HMG
HMG
Shotgun
Shotgun
CC
HRMC
HRMC
Jammer
Combi
Sniper

MRL
Guided
CC
LGL
DTW
LGL

Name

00-08

08-16

16-24

24-32

32-40

40-48

48-96 DMG

Ammo

Light Nimbus Grenade Launcher

-3

-6

-6

-6

13

Nimbus

Light Rocket Launcher (Blast Mode)


Light Rocket Launcher (Hit Mode)
Light Shotgun

0
0
6

3
3
0

3
3
-3

-3
-3
-

-6
-6
-

-6
-6
-

13
14
13

2
2
2

Fire
Fire
N

Light Smoke Grenade Launcher

-3

-6

-6

-6

Smoke

Marker

-3

-3

-6

-6

Marksman Rifle
MediKit
Missile Launcher (Antitank Mode)

-3
3
-3

3
0
0

3
-6
0

-3
3

-3
3

-6
-3

-3

13
14

3
1
1

N
AP+EXP

Missile Launcher (Blast Mode)

-3

-3

-3

14

EXP

Mk12
Molotok

0
0

3
3

3
3

-3
-3

-6
-6

-6
-6

15
13

3
4

N
AP

Monofilament CC Weapon

12

Monofilament

Range

Traits
Impact Template (Circular), NonLethal, Reflective, Speculative Fire,
Targetless
Impact Template (Circular)
Impact Template (Small Teardrop)
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless
Disposable (2), Indiscriminate, NonLethal, Speculative Fire, Targetless
Suppressive Fire
Non-Lethal
Anti-materiel
Anti-materiel, Impact Template
(Circular)
Suppressive Fire
Suppressive Fire
CC

Nimbus Plus Grenades

-3

Nimbus Plus

Ojotnik

-3

-6

-6

14

AP

Panzerfaust

-3

-3

-3

14

AP+EXP

Anti-materiel, Disposable (2)

Pistol

-6

11

CC

Plasma Carbine (Blast Mode)


Plasma Carbine (Hit Mode)

3
3

3
3

-3
-3

-3
-3

-6
-6

13
14

2
1 (2
Uses)
2 (1 in
CC)
2
2

Concealed, Deployable, Direct


Template (Small Teardrop),
Disposable (3), Intuitive Attack
Anti-materiel, Heavy MULTI, NonLootable
Heavy MULTI, Non-Lootable,
Suppressive Fire
Anti-materiel, Light MULTI
Light MULTI, Suppressive Fire
Anti-materiel, Medium MULTI
Medium MULTI
Direct Template (Small Teardrop),
Intuitive Attack, Non-Lootable
Impact Template (Circular), Non
Lethal, Reflective, Speculative Fire,
Targetless, Throwing Weapon
Impact Template (Circular), Non
Lethal, Reflective, Speculative Fire,
Targetless, Throwing Weapon
-

Plasma
Plasma

Plasma Rifle (Blast Mode)

-3

-3

-6

-6

13

Plasma

Plasma Rifle (Hit Mode)


Plasma Sniper Rifle (Blast Mode)
Plasma Sniper Rifle (Hit Mode)
Portable Autocannon
Rifle

3
-3
-3
-3
0

3
0
0
0
3

-3
3
3
3
-3

-3
3
3
3
-3

-6
3
3
-3
-6

-6
3
3
-3
-6

-3
-3
-

14
14
15
15
13

3
2
2
2
3

Plasma
Plasma
Plasma
AP+EXP
N

Sepsitor

WIP

1 (2
Uses)

Sepsitor Plus

WIP

Shock CC Weapon

PH

Shock

Smart Missile Launcher (Auto Aim-Mode)

14

AP+DA

Smart Missile Launcher (Guided Mode)

14

AP+DA

Smart MULTI Sniper Rifle (Anti-materiel Mode)


Smart MULTI Sniper Rifle (AP Mode)

-3
-3

0
0

3
3

3
3

3
3

3
3

-3
-3

15
15

2
2

DA
AP

Monofilament Mine

12

Monofilament

MULTI Heavy Machine Gun (Anti-materiel Mode)

-3

-3

-3

15

EXP

MULTI Heavy Machine Gun (Burst Mode)

-3

-3

-3

15

AP/ Shock

MULTI Rifle (Anti-materiel Mode)


MULTI Rifle (Burst Mode)
MULTI Sniper Rifle (Anti-materiel Mode)
MULTI Sniper Rifle (AP Mode)

3
3
-3
-3

3
3
0
0

-3
-3
3
3

-3
-3
3
3

-6
-6
3
3

-6
-6
3
3

-3
-3

13
13
15
15

1
3
2
2

DA
AP/ Shock
DA
AP

Nanopulser

13

Nanotech

Nimbus Grenades

-3

Nimbus

Smart MULTI Sniper Rifle (Guided Mode)

13

DA

Smart Rocket Launcher (Blast Mode)


Smart Rocket Launcher (Guided Mode)

-3
-

0
-

3
-

3
-

-3
-

-3
-

14
14

2
1

Fire
Fire

Smoke Grenades

-3

Smoke

Sniper Rifle
Spitfire

-3
0

0
3

3
3

3
-3

3
-6

3
-6

-3
-

15
14

Shock
N

Stun Pistol

-6

11

Stun

CC

Submachine Gun
Suppressive Fire Mode

3
0

0
0

-3
-3

-6
-

13
-

2
4
2 (1 in
CC)
3
3

Impact Template (Small Teardrop)


Impact Template (Small Teardrop),
Suppressive Fire
Suppressive Fire
Impact Template (Small Teardrop)
Anti-materiel
Suppressive Fire
Direct Template (Large Teardrop),
Disposable (2), Intuitive Attack, NonLootable
Direct Template (Large Teardrop),
Intuitive Attack, Non-Lootable
CC
Anti-materiel, Impact Template
(Circular)
Anti-materiel, Guided, Impact
Template (Circular)
Anti-materiel, Medium MULTI
Medium MULTI
Anti-materiel, Guided, Impact
Template (Circular)
Impact Template (Circular)
Guided, Impact Template (Circular)
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless, Throwing Weapon
Suppressive Fire

Swarm Grenades

-3

13

T2 Boarding Shotgun (Blast Mode)


T2 Boarding Shotgun (T2 Mode)
T2 Rifle
T2 Sniper Rifle
Tactical Bow

6
6
0
-3
3

0
0
3
0
0

-3
-3
-3
3
-6

-3
3
-

-6
3
-

-6
3
-

-3
-

14
14
13
15
PH

2
2
3
2
1

Uragan MRL (Blast Mode)

-3

-3

-3

-6

14

Uragan MRL (Guided Mode)

14

Uragan MRL (Hit Mode)


Viral CC Weapon
Viral Combi Rifle

0
3

3
3

-3
-3

-3
-3

-3
-6

-6
-6

15
PH
13

3
1
3

Viral Mines

12

Seite 2 von 3

AP
-

Suppressive Fire
Impact Template (Circular),
Swarm
Speculative Fire, Throwing Weapon
N
Impact Template (Small Teardrop)
T2
Anti-materiel
T2
Anti-materiel, Suppressive Fire
T2
Anti-materiel
DA
Anti-materiel, Silent
Burst: Single Target, Impact Template
AP + Shock (Circular), Non-Lootable, Speculative
Fire
Guided, Impact Template (Circular),
AP + Shock
Non-Lootable
AP + Shock
Burst: Single Target, Non-Lootable
Viral
CC
Viral
Suppressive Fire
Concealed, Deployable, Direct
Viral
Template (Small Teardrop),
Disposable (3), Intuitive Attack

LGL
Spitfire
Spitfire
Shotgun

LGL
Rifle
Rifle
Pistol
ML
ML
Spitfire
Spitfire
CC

Deploy
HMG
HMG
Combi
Combi
Sniper
Sniper
DTW

Grenades

Grenades
Ojotnik
HMG
Pistol
Carbine
Carbine
Combi
Combi
Sniper
Sniper
HMG
Rifle

DTW
DTW
CC
SML
Guided
Sniper
Sniper
Guided
HMG
Guided

Grenades
Sniper
Spitfire
Pistol
SMG
SF
Grenades
Shotgun
Shotgun
Rifle
Sniper
Pistol

MRL
Guided
MRL
CC
Combi

Deploy

00-08

08-16

16-24

24-32

32-40

40-48

Ammo

Viral Rifle
Viral Sniper Rifle
Vulkan Shotgun (AP Mode)
Vulkan Shotgun (Blast Mode)

0
-3
6
6

3
0
0
0

-3
3
-3
-3

-3
3
-

-6
3
-

-6
3
-

-3
-

13
15
14
14

3
2
2
2

Viral
Viral
AP
Fire

Zero-V Smoke Grenades

-3

Zero-V
Smoke

Zero-V
Smoke

Name

Zero-V Smoke Light Grenade Launcher

Special Ammunition
Adhesive
AP
Breaker
DA
DT

Type of Roll
PH-6
ARM
BTS
ARM
BTS
BTS

E/M (Ranged)
E/M (CC)
EXP

ARM + BTS
ARM
ARM

Fire
Flash

BTS

K1
Monofilament
Nanotech

ARM
ARM
BTS

Nimbus

Nimbus Plus

Plasma

ARM + BTS

Shock

ARM
-

Smoke

BTS

Stun
Swarm

BTS

T2

ARM

Viral

BTS

-3

-6

-6

-6

48-96 DMG

Traits
Suppressive Fire
Impact Template (Small Teardrop)
Impact Template (Circular), Non
Lethal, Special Dodge, Speculative
Fire, Targetless, Throwing Weapon
Impact Template (Circular), NonLethal, Special Dodge, Speculative
Fire, Targetless

Range
Rifle
Sniper
Shotgun
Shotgun

Grenades

LGL

Special Ammunition Quick Reference Chart


Number of Rolls
Special Effect
Critical Effect
1
Immobilized-2, If Immobilized => No Guts Roll
No PH-6, directly Immobilized-2
1
Halved ARM
No ARM Roll, 1 Wound directly
1
Halved BTS
No BTS Roll, 1 Wound directly
2
1 Wound per failed ARM
1 ARM Roll + 1 Wound directly
2
1 Wound per failed BTS
1 BTS Roll + 1 Wound directly
Halved BTS, If failed => Isolated, If Target =
1
HI/TAG/REM/Vehicle => Immobilized-2 and Isolated, If
No BTS Roll, all Effects directly
failed => Comms Equipment = Disabled
1+1
Failed ARM = 1 Wound, Failed BTS = E/M (Ranged)
1 ARM Roll + all Effects directly
3
1 Wound per failed ARM
2 ARM Rolls + 1 Wound directly
1 Wound per failed ARM, Must keep making ARM Rolls
1 Wound directly + ARM Rolls until Dead or passes an
1+
until Dead or passes an ARM, If 1+ failed => Burnt
ARM Roll
Non-Lethal, Failed BTS = 1 Turn Blinded and failed Guts
1
No BTS Roll, Blinded directly
Roll afterwards (unless Figure has V: Courage or similar)
1
DMG = 12, ARM = 0
No ARM Roll, 1 Wound directly
1
DMG = 12, ARM = 0, Failed ARM = Dead
No ARM Roll, Dead directly
1
No BTS Roll, 1 Wound directly
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Low Visibility and Saturation Zone
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Poor Visibility and Saturation Zone
Small Teardrop Impact, 1 Wound per failed BTS or ARM
1 BTS Roll + 1 Wound directly (only target of the
1+1
Roll
attack, Figures under template => ARM + BTS)
Figures with W=1 (in Profile) pass directly to Dead state,
1
Ignores V: Dogged/ V: NWI, Cancels Spawn-Embryo
Non-Lethal, Non-Offensive, Circular Template, 1 Turn =>
Zero Visibility Zone
Non-Lethal, Failed Arm = Unconscious, No Effect on
1
Figures with STR or Total Immunity
Circular Template, Shock Ammunition Rules, Game Turn
1
Shock
=> Low Visibility Zone, Contact with Zone = BTS Roll
2
1 Wound per failed ARM
No ARM Roll, 2 Wounds directly
1 Wound per failed BTS, Ignores Immunity/V: Dogged/V:
2
NWI, Prevents Transmutation, Figures with W=1 (in Profile)
1 BTS Roll + 1 Wound directly
pass directly to Dead state

Version 0.5

Added Ammunition types

Version 0.4

Added Range Band sorting

Version 0.3

fixed more colors, Header font, ADHL Ammo type

Version 0.2

some small design issues fixed, color fixed

Version 0.1

Release

Seite 3 von 3

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