HudAnimations TF
HudAnimations TF
{
StopEvent CloseWeaponSelectionMenu
StopEvent WeaponPickup
0.0
0.0
"128"
Linear 0
.0 0.1
.0 0.1
//Animate HudWeaponSelection TextColor "BrightFg"
Animate HudWeaponSelection TextScan
"1"
.0 0.1
}
event CloseWeaponSelectionMenu
{
StopEvent CloseWeaponSelectionMenu
StopEvent WeaponPickup
0.0
0.0
"128"
Linear 0
.0 0.1
.0 0.1
//Animate HudWeaponSelection TextColor "BrightFg"
Animate HudWeaponSelection TextScan
"1"
.0 0.1
}
event MenuOpen
{
StopEvent
// fade
Animate
Animate
Animate
Animate
Animate
Animate
0.0
}
in
HudMenu
HudMenu
HudMenu
HudMenu
HudMenu
HudMenu
MenuClose 0.0
Alpha
"255"
Linear
SelectionAlpha "255"
Linear
FgColor
"FgColor"
MenuColor
"MenuColor"
ItemColor
"ItemColor"
TextScan
"1"
event MenuClose
{
// Hide
Animate
Animate
Animate
Animate
Animate
}
event MenuPulse
it
HudMenu
HudMenu
HudMenu
HudMenu
HudMenu
Blur
0.0 0.1
0.0 0.1
Linear
Linear
Linear
Linear
"1"
Alpha
"0" Linear 0.0 1
SelectionAlpha "0" Linear 0.0 1
FgColor
"0 0 0 0" Linear 0.0 1
MenuColor
"0 0 0 0" Linear 0.0 1
ItemColor
"0 0 0 0" Linear 0.0 1
0.0 0.1
0.0 0.1
0.0 0.1
0.0 0.1
Linear
{
0.0
0.1
0.2
0.3
0.4
0.5
0.6
}
Animate HudMenu
0.1
Animate HudMenu
0.1
Animate HudMenu
0.1
Animate HudMenu
0.1
Animate HudMenu
0.1
Animate HudMenu
0.1
Animate HudMenu
0.4
event MenuOpen
{
StopEvent
// fade
Animate
Animate
Animate
Animate
Animate
Animate
0.0
in
HudMenu
HudMenu
HudMenu
HudMenu
HudMenu
HudMenu
Blur
"7"
Linear
Blur
"2"
Deaccel
Blur
"7"
Linear
Blur
"2"
Deaccel
Blur
"7"
Linear
Blur
"2"
Deaccel
Blur
"1"
Deaccel
MenuClose 0.0
Alpha
"255"
Linear
SelectionAlpha "255"
Linear
FgColor
"FgColor"
MenuColor
"MenuColor"
ItemColor
"ItemColor"
TextScan
"1"
0.0 0.1
0.0 0.1
Linear
Linear
Linear
Linear
"1"
}
event MenuClose
{
// Hide it
Animate HudMenu Alpha
"0" Linear 0.0 1
Animate HudMenu SelectionAlpha "0" Linear 0.0 1
Animate HudMenu FgColor
"0 0 0 0" Linear 0.0 1
Animate HudMenu MenuColor
"0 0 0 0" Linear 0.0 1
Animate HudMenu ItemColor
"0 0 0 0" Linear 0.0 1
RunEvent FillUberBar 0.0
}
event FillUberBar
{
RunEvent ClearUberBar 0.0
Animate UberBox0 alpha "255"
Animate UberBox1 alpha "255"
Animate UberBox2 alpha "255"
Animate UberBox3 alpha "255"
Animate UberBox4 alpha "255"
Animate UberBox5 alpha "255"
Animate UberBox6 alpha "255"
Animate UberBox7 alpha "255"
Animate UberBox8 alpha "255"
Animate UberBox9 alpha "255"
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
0.10 0.001
0.33 0.001
0.67 0.001
1.0 0.001
1.33 0.001
1.67 0.001
2.0 0.001
2.33 0.001
2.67 0.001
3.0 0.001
0.0 0.1
0.0 0.1
0.0 0.1
0.0 0.1
Linear
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
UberBox10
UberBox11
UberBox12
UberBox13
UberBox14
UberBox15
UberBox16
UberBox17
UberBox18
UberBox19
UberBox20
UberBox21
UberBox22
UberBox23
UberBox24
UberBox25
UberBox26
UberBox27
UberBox28
UberBox29
UberBox30
UberBox31
UberBox32
UberBox33
UberBox34
UberBox35
UberBox36
UberBox37
UberBox38
UberBox39
UberBox40
UberBox41
UberBox42
UberBox43
UberBox44
UberBox45
UberBox46
UberBox47
UberBox48
UberBox49
UberBox50
UberBox51
UberBox52
UberBox53
UberBox54
UberBox55
UberBox56
UberBox57
UberBox58
UberBox59
UberBox60
UberBox61
UberBox62
UberBox63
UberBox64
UberBox65
UberBox66
UberBox67
UberBox68
UberBox69
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
alpha
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
"255"
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
Linear
3.33 0.001
3.67 0.001
4.0 0.001
4.33 0.001
4.67 0.001
5.0 0.001
5.33 0.001
5.67 0.001
6.0 0.001
6.33 0.001
6.67 0.001
7.0 0.001
7.33 0.001
7.67 0.001
8.0 0.001
8.33 0.001
8.67 0.001
9.0 0.001
9.33 0.001
9.67 0.001
10.0 0.001
10.33 0.001
10.67 0.001
11.0 0.001
11.33 0.001
11.67 0.001
12.0 0.001
12.33 0.001
12.67 0.001
13.0 0.001
13.33 0.001
13.67 0.001
14.0 0.001
14.33 0.001
14.67 0.001
15.0 0.001
15.33 0.001
15.67 0.001
16.0 0.001
16.33 0.001
16.67 0.001
17.0 0.001
17.33 0.001
17.67 0.001
18.0 0.001
18.33 0.001
18.67 0.001
19.0 0.001
19.33 0.001
19.67 0.001
20.0 0.001
20.33 0.001
20.67 0.001
21.0 0.001
21.33 0.001
21.67 0.001
22.0 0.001
22.33 0.001
22.67 0.001
23.0 0.001
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
}
event ClearUberBar
{
Animate UberBox0 alpha
Animate UberBox1 alpha
Animate UberBox2 alpha
Animate UberBox3 alpha
Animate UberBox4 alpha
Animate UberBox5 alpha
"0"
"0"
"0"
"0"
"0"
"0"
Linear
Linear
Linear
Linear
Linear
Linear
0.0
0.0
0.0
0.0
0.0
0.0
0.001
0.001
0.001
0.001
0.001
0.001
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
}
event TimerIncrement
{
Animate HudTimer
Blur
"7"
Linear 0.0
0.1
Animate HudTimer
Deaccel 0.1
0.8
Animate HudTimer
Deaccel 1.1
1.5
}
event TimerDecrement
{
Animate HudTimer
Linear 0.0
0.1
Animate HudTimer
Deaccel 0.1
0.8
Animate HudTimer
Deaccel 1.1
1.5
}
event ResourceIncrement
{
Animate HudResources
Linear 0.0
0.0
Animate HudResources
Linear 0.0
0.01
Animate HudResources
Deaccel 0.1
1.5
Animate HudResources
Linear 0.1
2
Animate HudResources
Linear 2
2
}
event ResourceDecrement
{
Animate HudResources
Linear 0.0
0.0
Animate HudResources
Linear 0.0
0.01
Animate HudResources
Deaccel 0.1
1.5
Animate HudResources
Linear 0.1
2
Animate HudResources
Linear 2
2
}
event ResourcePickup
{
Animate HudResourcesPickup
Linear 0
0
Animate HudResourcesPickup
Linear 0
0
Animate HudResourcesPickup
Deaccel 0
1
Animate HudResourcesPickup
Deaccel 0
0.2
Animate HudResourcesPickup
Deaccel .8
0.2
Blur
"2"
Blur
"0"
Blur
"7"
Blur
"2"
Blur
"0"
Blur
"3"
PulseAmount
"0"
Blur
"1"
PulseAmount
"1"
PulseAmount
"0"
Blur
"7"
PulseAmount
"0"
Blur
"1"
PulseAmount
"1"
PulseAmount
"0"
Alpha
"255"
Position
"80 r40"
Position
"80 r120"
Blur
"7"
Alpha
"0"
Animate HudResourcesPickup
Deaccel 0.2
0.3
}
Blur
"1"
event HintMessageShow
{
Animate HudHintDisplay HintSize "1"
Animate HudHintDisplay FgColor "FgColor"
// flash text
Animate HudHintDisplay
Animate HudHintDisplay
Animate HudHintDisplay
Animate HudHintDisplay
Animate HudHintDisplay
FgColor
FgColor
FgColor
FgColor
FgColor
Deaccel 0.0
Linear 0.4
0.3
0.4
"FgColor"
Linear 1.5 0.01
"255 220 0 255" Linear 2.0 0.2
"FgColor"
Linear 2.2 0.2
"255 220 0 255" Linear 3.0 0.2
"FgColor"
Linear 3.2 0.2
Linear 10.0
Deaccel 10.2
0.2
0.3
Linear 0.0
Deaccel 0.2
0.2
0.3
}
event HintMessageHide
{
Animate HudHintDisplay FgColor "255 220 0 0"
Animate HudHintDisplay HintSize "0"
}
event KeyHintMessageShow
{
// show the hints
Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
// flash text
Animate HudHintKeyDisplay
Animate HudHintKeyDisplay
Animate HudHintKeyDisplay
Animate HudHintKeyDisplay
Animate HudHintKeyDisplay
FgColor
FgColor
FgColor
FgColor
FgColor
"FgColor"
Linear 0.0 0.01
"255 220 0 255" Linear 0.5 0.2
"FgColor"
Linear 0.7 0.2
"255 220 0 255" Linear 1.5 0.2
"FgColor"
Linear 1.7 0.2
Alpha
"255"
Alpha
"0"
Animate PlayerStatusHealthValue
oss" Accel 0.0 0.0
Animate HealthBuffBG
Accel 0.0 0.3
Animate HealthBuffBG
Accel 0.3 0.6
Animate SpecBG
0.0 0.0
Animate
SpecBG
0 0.3
Animate SpecBG
3 0.6
"255"
Alpha
"255"
BgColor
Accel
Alpha
"255"
Accel 0.
Alpha
"255"
Accel 0.
Animate FreezeBG
Accel 0.0 0.0
Animate
FreezeBG
Accel 0.0 0.0
Animate FreezeBG
Accel 0.3 0.6
BgColor
Alpha
"255"
Alpha
"255"
Animate TargetBG
Accel 0.0 0.0
Animate
TargetBG
Accel 0.0 0.0
Animate TargetBG
Accel 0.3 0.6
BgColor
Alpha
"255"
Alpha
"255"
RunEvent HudHealthBonusPulseLoop
0.4
}
// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "Health Normal Cross" Accel 0.0
0.0
Animate HealthBuffBG
Accel 0.0 0.0
Animate SpecBG
Accel 0.0 0.0
Animate
SpecBG
0.0 0.0
Alpha
"0"
BgColor
Alpha
"0"
Animate FreezeBG
Accel 0.0 0.0
Animate
FreezeBG
Accel 0.0 0.0
BgColor
Animate TargetBG
BgColor
Accel
"Spec Health Nor
mal"
Alpha
"0"
"Spec Health Nor
mal"
Alpha
"0"
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate
HealthLowBG
Accel 0.0 0.3
Animate HealthLowBG
Accel 0.3 0.6
Animate SpecBG
l 0.0 0.0
Animate
SpecBG
0 0.3
Animate SpecBG
3 0.6
Alpha
"255"
Alpha
"255"
BgColor
Acce
Alpha
"255"
Accel 0.
Alpha
"255"
Accel 0.
Animate FreezeBG
Accel 0.0 0.0
Animate
FreezeBG
Accel 0.0 0.0
Animate FreezeBG
Accel 0.3 0.6
BgColor
Alpha
"255"
Alpha
"255"
Animate TargetBG
Accel 0.0 0.0
Animate
TargetBG
Accel 0.0 0.0
Animate TargetBG
Accel 0.3 0.6
BgColor
Alpha
"255"
Alpha
"255"
RunEvent HudHealthDyingPulseLoop
0.25
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
Animate HealthLowBG
Accel 0.0 0.0
Animate SpecBG
Accel 0.0 0.0
Animate
SpecBG
0.0 0.0
Animate FreezeBG
Alpha
"0"
BgColor
Alpha
"0"
BgColor
Accel
"Spec Health Nor
mal"
Alpha
Animate TargetBG
Accel 0.0 0.0
Animate
TargetBG
Accel 0.0 0.0
"0"
BgColor
mal"
Alpha
"0"
}
//===========================================
event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage
Linear 0.0
0.075
Animate HudWeaponLowAmmoImage
Linear 0.125
0.075
Animate
AmmoLowBG
Accel 0.0 0.3
Animate AmmoLowBG
Accel 0.3 0.6
RunEvent HudLowAmmoPulseLoop
Alpha
"255"
Alpha
"0"
Alpha
"255"
Alpha
"255"
0.25
}
// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}
event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
Animate
AmmoLowBG
Accel 0.0 0.0
Alpha
"0"
}
//===========================================
event ControlPointIconShrink
{
Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
}
event ControlPointIconGrow
{
Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
}
// Metal Account
//activecolor - instantly turn red, fade back to yellow
event AccountMoneyRemoved
{
Animate HudAccount
Animate HudAccount
Animate HudAccount
Animate HudAccount
01
}
//activecolor - instantly turn green, fade back to yellow
event AccountMoneyAdded
{
Animate HudAccount
FgColor "HudIcon_Green" Linear 0.0 0.000
1
Animate HudAccount
FgColor "OrangeDim" Accel 0.0 3.0
Animate HudAccount
Animate HudAccount
001
}
event AccountMoneyInvisible
{
Animate HudAccount
Animate HudAccount
}
//===========================================
event FlagOutlineHide
{
Animate OutlineImage
Linear 0.0 0.1
}
Alpha
"0"
Animate PlayerStatusSpyOutlineImage
Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage
Linear 0.0 0.2
RunEvent HudSpyDisguiseHide
Alpha
"255"
Position
"c-200 c
Size
"400 400
Position
"3 413"
Size
"55 55"
0.7
}
event HudSpyDisguiseHide
{
Animate PlayerStatusSpyOutlineImage
Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage
Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage
Linear 0.2 0.1
}
event HudSpyDisguiseFadeIn
{
//RunEvent HudSpyDisguiseChanged
//Animate PlayerStatusSpyImage
Linear 0.9 0.1
"255"
}
"0"
Alpha
"255"
event HudSpyDisguiseFadeOut
{
//RunEvent HudSpyDisguiseChanged
//Animate PlayerStatusSpyImage
Linear 0.9 0.1
"0"
}
Alpha
Alpha
0
Alpha
"0"
Alpha
//===========================================
// Show the Overtime panel
event OvertimeShow
{
Animate OvertimeLabel
Linear 0.0 0.1
Animate OvertimeBG
"255"
Linear 0.0 0.1
}
event HudSnapShotReminderIn
{
Animate ScreenshotPanel
.0 0.001
Animate ScreenshotPanel
.001 0.2
}
Alpha
"255"
Alpha
Position
"c-83 -50"
Linear 0
Position
"c-83 13"
Spline 0
event HudReplayReminderIn
// Places the replay reminder in the same place
as the snapshot reminder
{
Animate ReplayReminder
Position
"c-83 -50"
Linear 0
.0 0.001
Animate ReplayReminder
Position
"c-83 13"
Spline 0
.001 0.2
}
event HudReplayReminderIn2
// Puts the panel below the snapshot panel
{
Animate ReplayReminder
Position
"c-83 -50"
Linear 0
.0 0.001
Animate ReplayReminder
.001 0.2
}
Position
event HudReplayTipIn
{
Animate ReplayTip
Linear 0.0 0.001
Animate ReplayTip
Spline 0.001 0.1
}
event HudReplayTipOut
{
Animate ReplayTip
Linear 0.0 0.001
Animate ReplayTip
Spline 0.001 0.1
}
event HudTournamentSetupPanelOpen
{
Animate HudTournamentSetup
.0 0.001
Animate HudTournamentSetup
.001 0.2
}
event HudTournamentSetupPanelClose
{
Animate HudTournamentSetup
.0 0.001
Animate HudTournamentSetup
.001 0.2
}
"c-83 53"
Spline 0
Position
"10 -100"
Position
"10 6"
Position
"10 6"
Position
"10 -100"
Position
"c-90 -70"
Linear 0
Position
"c-90 70"
Spline 0
Position
"c-90 70"
Linear 0
Position
"c-90 -70"
Spline 0
//====================================
// Flash the medic charge hud when we have full charge
event HudMedicCharged
{
///////Rainbow Charge
Animate ChargeLabel
.0 0.1
Animate ChargeLabel
Linear 0.1 0.1
Animate ChargeLabel
Linear 0.2 0.1
Animate ChargeLabel
.3 0.1
Animate ChargeLabel
Linear 0.4 0.1
Animate ChargeLabel
.5 0.1
///////Solid Color Charge
FgColor
"ColorGreen"
FgColor
"ColorCyan"
FgColor
"ColorBlue"
FgColor
"ColorMagenta"
FgColor
"ColorRed"
FgColor
"ColorYellow"
Linear 0
Linear 0
Linear 0
//
Animate ChargeLabel
.0 0.000
FgColor
Linear 0
FgColor
FgColor
FgColor
"ColorGreen"
FgColor
"ColorCyan"
FgColor
"ColorBlue"
FgColor
"ColorMagenta"
FgColor
"ColorRed"
FgColor
"ColorYellow"
Linear 0
FgColor
Linear 0
FgColor
FgColor
Animate ChargeLabel
0.0 0.3
Animate ChargeLabel
0.3 0.3
///////Rainbow Charge
Animate ChargeMeter
.0 0.1
Animate ChargeMeter
Linear 0.1 0.1
Animate ChargeMeter
Linear 0.2 0.1
Animate ChargeMeter
.3 0.1
Animate ChargeMeter
Linear 0.4 0.1
Animate ChargeMeter
.5 0.1
///////Solid Color Charge
//
Animate ChargeMeter
.0 0.000
Linear 0
Linear 0
Animate ChargeMeter
0.0 0.3
Animate ChargeMeter
0.3 0.3
RunEvent HudMedicChargedLoop
0.6
}
// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
RunEvent HudMedicCharged 0.0
}
event HudMedicChargedStop
{
StopEvent HudMedicCharged 0.0
StopEvent HudMedicChargedLoop 0.0
Animate ChargeLabel
.0 0.0001
Animate ChargeMeter
Linear 0.0 0.0001
FgColor
"Ammo In Clip"
FgColor
}
//====================================
Linear 0
event VideoCaptionFadeIn
{
Animate VideoCaption
.0 0.1
}
Alpha
"255"
event VideoCaptionFadeOut
{
Animate VideoCaption
Linear 0.0 0.1
}
Alpha
"0"
Linear 0
//====================================
// arena
event ArenaVsPanelOnShow
{
Animate bluepanel
Animate redpanel
Animate vslabel Alpha
Position
Position
"0"
RunEvent ArenaVsPanelSlideIn
RunEvent ArenaVsPanelSlideOut
"-200 50"
Linear 0.0 0.001
"r-200 140"
Linear 0.0 0.001
Linear 0.0 0.001
1.0
4.8
}
event ArenaVsPanelSlideIn
{
Animate bluepanel
Animate redpanel
Animate vslabel Alpha
}
Position
"c-100 50"
Position
"c-100 140"
"255" Linear 0.15 0.2
event ArenaVsPanelSlideOut
{
Animate bluepanel
Animate redpanel
Animate vslabel Alpha
}
Position
Position
"0"
"-200 50"
Spline 0.0 0.2
"r-200 140"
Spline 0.0 0.2
Linear 0.0 0.05
//===========================================
//Cart Alarm Pulse
event HudCartAlarmPulse
{
Animate EscortItemImageAlert
.0 0.3
Animate EscortItemImageAlert
.6 0.3
Alpha
"160"
Linear 0
Alpha
"0"
Linear 0
{
StopEvent HudCartAlarmPulse 0.0
StopEvent HudCartAlarmPulseLoop 0.0
}
//===========================================
// Active Timer BG Pulse
event ActiveTimerBGPulse
{
Animate ActiveTimerBG
.1 0.1
Animate ActiveTimerBG
Alpha
"0"
Alpha
"255"
Animate ActiveTimerBG
Alpha
"0"
Animate ActiveTimerBG
Alpha
"255"
Animate ActiveTimerBG
Alpha
"0"
Animate ActiveTimerBG
Alpha
"255"
Linear 0
Linear 0.3 0.1
Linear 0
.5 0.1
Linear 0.7 0.1
Linear 0
.9 0.1
Linear 1.1 0.1
}
//===========================================
event TeamsFullArrowAnimate
{
Animate TeamsFullArrow Position
0
0
Animate TeamsFullArrow Position
0
0.4
Animate TeamsFullArrow Position
0.4
0.4
RunEvent TeamsFullArrowAnimateLoop
"c-118 165"
Linear
"c-118 180"
Linear
"c-118 165"
Linear
0.8
}
event TeamsFullArrowAnimateLoop
{
RunEvent TeamsFullArrowAnimate 0.0
}
event TeamsFullArrowAnimateEnd
{
StopEvent TeamsFullArrowAnimate 0.0
StopEvent TeamsFullArrowAnimateLoop 0.0
}
//===========================================
event TrainingHudBounce
{
Animate ObjectiveStatusTraining Position
Linear 0 0
Animate ObjectiveStatusTraining Position
Bounce 0.0 2.0
}
event TrainingPressSpacebarBlink
{
"c-160 r187"
"c-160 r127"
Animate PressSpacebarToContinue
Linear 0.0 0.1
Animate PressSpacebarToContinue
Linear 0.2 0.1
Alpha
"255"
Alpha
"0"
Animate PressSpacebarToContinue
Linear 0.4 0.1
Animate PressSpacebarToContinue
Linear 0.6 0.1
Alpha
"255"
Alpha
"0"
Animate PressSpacebarToContinue
Linear 0.8 0.1
Animate PressSpacebarToContinue
Linear 1.0 0.1
Alpha
"255"
Alpha
"0"
Animate PressSpacebarToContinue
Linear 1.2 0.1
Alpha
"255"
RunEvent TrainingPressSpacebarBlinkLoop
3.0
}
event TrainingPressSpacebarBlinkLoop
{
RunEvent TrainingPressSpacebarBlink
}
0.0
event TrainingPressSpacebarBlinkStop
{
StopEvent TrainingPressSpacebarBlink
StopEvent TrainingPressSpacebarBlinkLoop
}
0.0
0.0
//===========================================
event IntroMovieContinueBlink
{
Animate continue
Animate continue
.2 0.1
Alpha
Alpha
"255"
"0"
Animate continue
Animate continue
Alpha
Alpha
"255"
"0"
Animate continue
Animate continue
Alpha
Alpha
"255"
"0"
Animate continue
Alpha
"255"
.6 0.1
.0 0.1
RunEvent IntroMovieContinueBlinkLoop
2.0
}
event IntroMovieContinueBlinkLoop
{
RunEvent IntroMovieContinueBlink
}
event IntroMovieContinueBlinkStop
{
0.0
StopEvent IntroMovieContinueBlink
StopEvent IntroMovieContinueBlinkLoop
0.0
0.0
}
//===========================================
event HasMOTDBlink
{
Animate MOTD_ShowButtonPanel_SB
Linear 0.0 0.1
Animate MOTD_ShowButtonPanel_SB
Linear 0.2 0.1
Alpha
"255"
Alpha
"0"
Animate MOTD_ShowButtonPanel_SB
Linear 0.4 0.1
Animate MOTD_ShowButtonPanel_SB
Linear 0.6 0.1
Alpha
"255"
Alpha
"0"
Animate MOTD_ShowButtonPanel_SB
Linear 0.8 0.1
Animate MOTD_ShowButtonPanel_SB
Linear 1.0 0.1
Alpha
"255"
Alpha
"0"
Animate MOTD_ShowButtonPanel_SB
Linear 1.2 0.1
Alpha
"255"
RunEvent HasMOTDBlinkLoop
2.0
}
event HasMOTDBlinkLoop
{
RunEvent HasMOTDBlink
}
0.0
event HasMOTDBlinkStop
{
StopEvent HasMOTDBlink
StopEvent HasMOTDBlinkLoop
Animate MOTD_ShowButtonPanel_SB
Linear 0.0 0.1
}
0.0
Alpha
0.0
"255"
//===========================================
event HasNotificationsBlink
{
Animate Notifications_ShowButtonPanel_SB
Linear 0.0 0.1
Animate Notifications_ShowButtonPanel_SB
Linear 0.2 0.1
Alpha
"255"
Alpha
"0"
Animate Notifications_ShowButtonPanel_SB
Linear 0.4 0.1
Animate Notifications_ShowButtonPanel_SB
Linear 0.6 0.1
Alpha
"255"
Alpha
"0"
Animate Notifications_ShowButtonPanel_SB
Linear 0.8 0.1
Animate Notifications_ShowButtonPanel_SB
Linear 1.0 0.1
Alpha
"255"
Alpha
"0"
Animate Notifications_ShowButtonPanel_SB
Linear 1.2 0.1
Alpha
RunEvent HasNotificationsBlinkLoop
"255"
2.0
}
event HasNotificationsBlinkLoop
{
RunEvent HasNotificationsBlink
}
0.0
event HasNotificationsBlinkStop
{
StopEvent HasNotificationsBlink
StopEvent HasNotificationsBlinkLoop
Animate Notifications_ShowButtonPanel_SB
Linear 0.0 0.1
}
0.0
Alpha
0.0
"255"
//===========================================
event AddToCartBlink
{
Animate CartButton
Animate CartButton
BgColor "TanDark"
Linear 0.0 0.01
BgColor "255 150 0 255" Linear 0.1 0.01
Animate CartButton
Animate CartButton
BgColor "TanDark"
Linear 0.2 0.01
BgColor "255 150 0 255" Linear 0.3 0.01
Animate CartButton
Animate CartButton
BgColor "TanDark"
Linear 0.4 0.01
BgColor "255 150 0 255" Linear 0.5 0.01
Animate CartButton
Animate CartButton
BgColor "TanDark"
Linear 0.6 0.01
BgColor "255 150 0 255" Linear 0.7 0.01
Animate CartButton
Animate CartButton
BgColor "TanDark"
Linear 0.8 0.01
BgColor "255 150 0 255" Linear 0.9 0.01
Animate CartButton
BgColor "TanDark"
}
//===========================================
event NotificationsPresentBlink
{
Animate NotificationsPresentPanel
Linear 0.0 0.1
Animate NotificationsPresentPanel
Linear 0.2 0.1
Alpha
"255"
Alpha
"0"
Animate NotificationsPresentPanel
Linear 0.4 0.1
Animate NotificationsPresentPanel
Linear 0.6 0.1
Alpha
"255"
Alpha
"0"
Animate NotificationsPresentPanel
Linear 0.8 0.1
Animate NotificationsPresentPanel
Linear 1.0 0.1
Alpha
"255"
Alpha
"0"
Animate NotificationsPresentPanel
Linear 1.2 0.1
Alpha
RunEvent NotificationsPresentBlinkLoop
"255"
2.0
}
event NotificationsPresentBlinkLoop
{
RunEvent NotificationsPresentBlink
}
0.0
event NotificationsPresentBlinkStop
{
StopEvent NotificationsPresentBlink
StopEvent NotificationsPresentBlinkLoop
Animate NotificationsPresentPanel
Alpha
Linear 0.0 0.1
}
0.0
"255"
0.0
//===========================================
event DamagedPlayer
{
Animate DamageCircleDot
Accel 0.
Animate DamageCircleDot
Accel 0.2 0.
0 0.0
0
//Change "DamageCircleDot" to the fieldname of your crosshair
//Change the TOP value of "FgColor" to whatever color you want it to flash
//Change the BOTTOM value of "FgColor" to what you want the xhair to be colored
normally
}
//===========================================
event SpyWarningFlash
{
Animate EnemyCountImageBG
.0 0.01
Animate EnemyCountImageBG
.21 0.01
RunEvent
BgColor "RedSolid"
Linear 0
BgColor "TanLight"
Linear 0
SpyWarningFlashLoop
0.42
}
event SpyWarningFlashLoop
{
RunEvent SpyWarningFlash
}
event SpyWarningFlashEnd
{
StopEvent SpyWarningFlash
StopEvent SpyWarningFlashLoop
}
event HudReadyPulse
0.0
0.0
0.0
{
Animate TournamentInstructionsLabel
Linear 0.0 0.3
Animate TournamentInstructionsLabel
Linear 0.3 0.3
RunEvent HudReadyPulseLoop
FgColor
FgColor
"255 69 0 255"
0.6
}
event HudReadyPulseLoop
{
RunEvent HudReadyPulse
}
0.0
event HudReadyPulseEnd
{
Animate TournamentInstructionsLabel
Linear 0.0 0.1
FgColor
StopEvent HudReadyPulse
StopEvent HudReadyPulseLoop
}
event HideStamp
{
SetVisible ApplyStampButton
0
}
"TanLight"
0.0
0.0
event CollectionCrafting_Intro
{
// Reset
SetVisible ApplyStampButton
0
0
SetVisible Stamp
0
Animate Stamp
0 0
Animate DrawingPanel
xpos
Animate DrawingPanel
wide
Animate LetterFront
0 0
Animate LetterFront
0 0
Animate LetterBack_Top
xpos c-250
Animate LetterBack_Top
ypos 400
Animate LetterBack_Top
wide 500
Animate LetterBack_Bottom
xpos
Animate LetterBack_Bottom
ypos
Animate LetterBack_Bottom
wide
Animate LetterBack_Flap
xpos
Animate LetterBack_Flap
ypos
Animate LetterBack_Flap
wide
Animate LetterBack_Flap
tall
Animate LetterBack_Top
ypos
SetVisible ReturnModel
0
0
Animate SendEvelopeButton
ypos
SetVisible
SendEvelopeButton
0
SetVisible ResponseTimeout
0
0
xpos c140
c0
0
Accel
Accel
Accel
xpos c0
0 0
0 0
Accel
wide 0
Accel
Accel
Accel
Accel
c-250
400
500
c-250
400
500
0
400
0 0
0 0
0 0
Accel
Accel
Accel
Accel
Accel
Accel
Deaccel
Accel
0 0
0 0
0 0
0 0
0 0
0 0
0.6 0.4
0 0
280
Accel
0 0
0
SetVisible WaitingForResponse
0
SetVisible ShowExplanationsButton1
SetVisible ShowExplanationsButton2
0
0
Animate TradeUpContainer
wide 800
Accel 0 0
"0 60" Deaccel 0
Position
0.3
0.3
// Fade dimmer down
Animate Dimmer Alpha "255" Linear 0 0.4
}
event CollectionCrafting_LetterStart
{
// Slide envelope up
FireCommand
0.0 "playsound ui/trade_up_envelope_slide_in.wav"
Animate LetterBack_Bottom
ypos 60 Deaccel 0 0.3
Animate LetterBack_Flap
ypos 60 Deaccel 0 0.3
Animate LetterBack_Top
ypos 60 Deaccel 0 0.3
SetVisible ShowExplanationsButton1
0
0
// Close flap
FireCommand
0.3 "playsound ui/trade_up_envelope_fold.wav"
Animate LetterBack_Flap
tall 250 Deaccel 0.4 0.2
// Start Flip
FireCommand
0.8 "playsound
Animate TradeUpContainer
Animate LetterBack_Bottom
Animate LetterBack_Bottom
Animate LetterBack_Flap
Animate LetterBack_Flap
Animate LetterBack_Top
Animate LetterBack_Top
// End Flips
Animate LetterFront
Animate LetterFront
Animate DrawingPanel
Animate DrawingPanel
SetVisible ApplyStampButton
ui/trade_up_envelope_spin.wav"
wide 0 Accel 0.8 0
wide 0 Accel 0.8 0.2
xpos c0 Accel 0.8 0.2
wide 0 Accel 0.8 0.2
xpos c0 Accel 0.8 0.2
wide 0 Accel 0.8 0.2
xpos c0 Accel 0.8 0.2
xpos c-250
wide 500
xpos c-250
Deaccel
wide 500
Deaccel
1
1.3
SetVisible ShowExplanationsButton2
1.3
}
event CollectionCrafting_PlaceStamp
{
SetVisible Stamp
0
SetVisible ApplyStampButton
0
1
0
FireCommand
0 "playsound ui/trade_up_apply_stamp.wav"
}
event CollectionCrafting_LetterSend
{
SetVisible ShowExplanationsButton2
SetVisible
SendEvelopeButton
0
Animate Stamp
Animate LetterFront
Animate DrawingPanel
xpos
0
0
xpos
xpos
c-320
c70
Deaccel 0 0.3
c-320 Deaccel 0 0.3
Deaccel 0 0.3
}
event PlayNewItemParticles
{
FireCommand 0 "start0"
}
event PlayCrateSmashParticles
{
FireCommand 0 "start1"
}
event PlayEnvelopSendParticles
{
FireCommand 0 "start2"
}
event ShowFoundLabels
{
Animate YouTradedForLabel alpha 0 Linear 0 0
Animate ItemName
alpha 0 Linear 0 0
Animate YouTradedForLabel alpha 255 Linear 3 1
Animate ItemName
alpha 255 Linear 3 1
}
event CollectionCrafting_ItemRecieved
{
RunEventChild NewItemPanel ShowFoundLabels
0
FireCommand 0 "playcratesequence1"
SetVisible
NewItemPanel
0 0
SetVisible ReturnModel
1 0.05
RunEventChild BehindItemParticlePanel PlayCrateSmashParticles 0.2
FireCommand
0 "playsound ui/trade_up_crate_smash.wav"
SetVisible
NewItemPanel
SetVisible CloseButton
1
1
1.5
1.5
FireCommand
}
event CollectionCrafting_OKBlink_Repeatable
{
Animate OkButton
FgColor Red
Linear 0 0.1
Animate OkButton
FgColor TanLight Linear 0.1 0.1
}
event CollectionCrafting_OKBlink
{
RunEvent CollectionCrafting_OKBlink_Repeatable
RunEvent CollectionCrafting_OKBlink_Repeatable
RunEvent CollectionCrafting_OKBlink_Repeatable
RunEvent CollectionCrafting_OKBlink_Repeatable
}
event CollectionCrafting_ShowSendButton
{
SetVisible
SendEvelopeButton
0
Animate SendEvelopeButton
}
1
ypos
event CollectionCrafting_ShowWaiting
{
SetVisible WaitingForResponse
}
event CollectionCrafting_HideWaiting
{
SetVisible WaitingForResponse
}
event CollectionCrafting_ShowFailure
{
SetVisible ResponseTimeout
SetVisible CloseButton
}
1
1
0
0
event CollectionCrafting_WaitForItemsOnly
{
// Set Everything Invisible
SetVisible ReturnModel
0
SetVisible
SendEvelopeButton
0
SetVisible ResponseTimeout
0
SetVisible WaitingForResponse 0
0
SetVisible ShowExplanationsButton1
0
SetVisible ShowExplanationsButton2
0
SetVisible ShowExplanationsButton2
SetVisible
SendEvelopeButton
0
0
0.2
0.4
0.6
0
0
0
0
0
0
0
0
SetVisible CloseButton
0
SetVisible ApplyStampButton
0
SetVisible Stamp
Animate Stamp
xpos c140
0
Accel
0 0
Animate DrawingPanel
Animate DrawingPanel
Animate LetterFront
xpos c0
wide 0
Accel
Accel
xpos c0
0 0
0 0
Accel
wide 0
Accel
0 0
Animate LetterFront
0 0
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
Animate
LetterBack_Top
LetterBack_Top
LetterBack_Top
LetterBack_Bottom
LetterBack_Bottom
LetterBack_Bottom
LetterBack_Flap
LetterBack_Flap
LetterBack_Flap
LetterBack_Flap
LetterBack_Top
// Slider BG up
Animate BG
xpos c-250
ypos 400
wide 500
xpos
ypos
wide
xpos
ypos
wide
tall
ypos
Position
Accel
Accel
Accel
c-250
400
500
c-250
400
500
0
400
0 0
0 0
0 0
Accel
Accel
Accel
Accel
Accel
Accel
Deaccel
Accel
0 0
0 0
0 0
0 0
0 0
0 0
0.6 0.4
0 0
0.3
// Fade dimmer down
Animate Dimmer Alpha "255" Linear 0 0.4
}
//-------------------------------------------------------------------------event QuestItem_Identify_Expand
{
StopEvent QuestItem_Identify_Collapse 0
Animate Dimmer wide 285 Bias 0.1
0.0 0.4
Animate Dimmer xpos 0 Bias 0.1
0.0 0.4
}
event QuestItem_Identify_Collapse
{
StopEvent QuestItem_Identify_Expand 0
Animate Dimmer wide 0 Accel 0.4 0.4
Animate Dimmer xpos 142
Accel 0.4 0.4
}
event QuestItem_Complete_Expand
{
Animate Dimmer wide 285 Deaccel 0.4 0.1
Animate Dimmer xpos 0 Deaccel 0.4 0.1
}
event QuestItem_Complete_Collapse
{
Animate Dimmer wide 0 Accel 0 0.4
Animate Dimmer xpos 142
Accel 0 0.4
}
event QuestItem_Complete_Progress
{
Animate Dimmer wide 0 Linear 0 5
Animate Dimmer xpos 142
Linear 0 5
}
event QuestItem_Options_Flash
{
Animate OptionsButton
Animate OptionsButton
Animate OptionsButton
Animate OptionsButton
Animate OptionsButton
Animate OptionsButton
}
FgColor
FgColor
FgColor
FgColor
FgColor
FgColor
LightOrange
TanLight
LightOrange
TanLight
LightOrange
TanLight
Linear
Linear
Linear
Linear
Linear
Linear
0
0.1
0.2
0.3
0.4
0.5
0.1
0.1
0.1
0.1
0.1
0.1
//-------------------------------------------------------------------------event QuestItem_Expand
{
Animate FrontFolderContainer
ypos 240
Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0
RunEventChild TurnInContainer QuestItem_Complete_Expand 0
SetInputEnabled FrontFolderContainer 0 0
RunEvent QuestItem_Options_Flash 1
}
event QuestItem_Collapse
{
Animate FrontFolderContainer
ypos 0 Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
SetInputEnabled FrontFolderContainer 1 0
}
event QuestItem_TurningIn
{
RunEventChild TurnInContainer QuestItem_Complete_Progress 0
}
event QuestItem_Reset
{
Animate FrontFolderContainer
ypos 0 Linear 0 0
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
SetInputEnabled FrontFolderContainer 1 0
}
//-------------------------------------------------------------------------event QuestItem_Operation2_Expand
{
StopEvent QuestItem_Operation2_Collapse 0
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
Animate FrontFolderContainer
xpos -270
Animate BackFolderContainer
xpos -270
3
Animate FrontFolderContainer
xpos -10
Gain 0.75 0.7 0.3
Animate BackFolderContainer
xpos 0 Gain 0.75 0.7 0.3
SetVisible FrontFolderContainer 0 0.7
SetVisible BackFolderContainer 1 0.7
SetInputEnabled FrontFolderContainer 0 0
RunEvent QuestItem_Options_Flash 1
}
event QuestItem_Operation2_Collapse
{
StopEvent QuestItem_Operation2_Expand 0
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
Animate FrontFolderContainer
Animate BackFolderContainer
xpos -270
Gain 0.75 0.0 0.3
xpos -270
Gain 0.75 0.0 0.
3
Animate FrontFolderContainer
xpos 0 Gain 0.75 0.3 0.4
Animate BackFolderContainer
xpos 0 Gain 0.75 0.3 0.4
SetVisible FrontFolderContainer 1 0.3
SetVisible BackFolderContainer 0 0.3
SetInputEnabled FrontFolderContainer 1 0
}
event QuestItem_Operation2_TurningIn
{
RunEventChild TurnInContainer QuestItem_Complete_Progress 0
}
event QuestItem_Operation2_Reset
{
StopEvent QuestItem_Operation2_Collapse 0
StopEvent QuestItem_Operation2_Expand 0
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
Animate FrontFolderContainer
xpos 0 Linear 0 0
Animate BackFolderContainer
xpos 0 Linear 0 0
SetVisible FrontFolderContainer 1 0
SetVisible BackFolderContainer 0 0
SetInputEnabled FrontFolderContainer 1 0
}
//-------------------------------------------------------------------------event QuestItem_DisableFrontMouse
{
SetVisible FrontInputProxyPanel 0 0
}
event QuestItem_EnableFrontMouse
{
SetVisible FrontInputProxyPanel 1 0
}
event QuestItem_Expand_Halloween
{
StopEvent QuestItem_Collapse_Halloween 0
// Immediately disable the mouse proxy so the inactive hint goes away
RunEventChild FrontFolderContainer
QuestItem_DisableFrontMouse 0
SetInputEnabled FrontFolderContainer 0 0
// Slide the sleeve
Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4
Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4
Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4
Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4
// Once the sleeve is off, then "unroll" the paper
FireCommand
0.4 "playsound ui/quest_folder_open_halloween.wav"
RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
Animate FrontFolderContainer
ypos 240
Gain 0.75 0.4 0.
4
Animate QuestPaperContainer
tall 300
Gain 0.75 0.
4 0.4
RunEvent QuestItem_Options_Flash 1
}
event QuestItem_Collapse_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
// Roll up the paper
Animate FrontFolderContainer
ypos 0 Gain 0.75 0 0.4
Animate QuestPaperContainer
tall 70 Gain 0.75 0 0.4
RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
RunEventChild FrontFolderContainer
QuestItem_EnableFrontMouse 0
// Put the sleeve back
FireCommand
0.5 "playsound ui/quest_folder_keeper_slide_on_halloween
.wav"
Animate SleeveImage
xpos 15 Bias 0.8 0.5
Animate ReadyToTurnInStatus xpos 10
Bias 0.8 0.5
Animate InactiveStatus
xpos 10
Bias 0.8 0.5
Animate EncodedStatus
xpos 10
Bias 0.8 0.5
SetInputEnabled FrontFolderContainer 1 0
0.2
0.2
0.2
0.2
}
event QuestItem_Reset_Halloween
{
StopEvent QuestItem_Expand_Halloween 0
SetVisible FrontFolderContainer 1 0
RunEventChild FrontFolderContainer
QuestItem_EnableFrontMouse 0
// Roll
Animate
Animate
Animate
Animate
up the paper
FrontFolderContainer
QuestPaperContainer
EncodedStatus
ReadyToTurnInStatus
ypos 0 Linear 0 0
tall 70 Linear 0 0
xpos 10 Bias 0 0 0
xpos 10 Bias 0 0 0
Animate InactiveStatus
xpos 10 Bias 0 0 0
MainContainer
}
event QuestItem_Front_OtherSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_NoneSelected 0
Animate
MainContainer
ypos 300
Gain 0.7
ypos 120
Gain 0.7
5 0 0.4
}
event QuestItem_Front_NoneSelected
{
StopEvent QuestItem_Front_Selected 0
StopEvent QuestItem_Front_OtherSelected 0
Animate
MainContainer
5 0 0.4
}
//-------------------------------------------------------------------------event QuestItem_Back_Selected
{
StopEvent QuestItem_Back_OtherSelected 0
StopEvent QuestItem_Back_NoneSelected 0
Animate
MainContainer
}
event QuestItem_Back_OtherSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_NoneSelected 0
Animate
MainContainer
ypos 300
Gain 0.7
ypos 0
Gain 0.7
5 0 0.8
}
event QuestItem_Back_NoneSelected
{
StopEvent QuestItem_Back_Selected 0
StopEvent QuestItem_Back_OtherSelected 0
Animate
MainContainer
5 0 0.4
}
//-------------------------------------------------------------------------event QuestItem_Highlight_On_Halloween
{
SetVisible GlowImage 1 0
Animate GlowImage Alpha 255 Bias 0.8 0 0.2
}
event QuestItem_Highlight_Off_Halloween
{
Animate GlowImage Alpha 0 Bias 0.8 0 0.2
}
//