Ice-Breakers & Group Games: Sure-Fire
Ice-Breakers & Group Games: Sure-Fire
Ice-Breakers
& Group Games
by Mark Collard
Introduction
Mark Collard
International Group Facilitator
Author of top-selling 'No Props' & 'No Flops' books
Sure-Fire Ice-Breakers & Group Games
www.inspireyourgroup.com
Contents
Introduction ............................................................... 1
The Seven Secret Tricks of the Trade
or What The Experts Don't Want You To Know ................. 3
Having FUNN?
or, Why Most Ice-Breakers & Group Games Fail ............... 9
The Ten Easiest & Most Successful
Ice-Breakers and Group Games Ever! .......................... 11
Categories ............................................................... 12
Clapping Game ........................................................ 14
Clumps .................................................................... 15
Cocktail Party .......................................................... 17
Gotcha! ................................................................... 19
Let Me Introduce ..................................................... 21
Paired Shares .......................................................... 23
Psychic Handshake .................................................. 25
Spectrums ............................................................... 27
Thumb-Wrestling In Stereo ..................................... 29
Too Much Fun Is Never Enough ................................... 30
About Mark Collard ..................................................... 31
Contact Details............................................................ 32
www.InspireYourGroup.com
Many years ago, I started to record a list of all the activities I had
been exposed to mostly as a participant during my many years of
program leadership experiences. Reflecting my fastidious inclinations,
I grouped like activities together, so that as the list grew longer and
longer, I would find it easier to access them when I needed a good
idea. Ice-breakers, de-inhibitizers, warm-ups, initiatives, trust
exercises, games I recorded the lot.
Twenty years later, the list has grown into what I refer to now as my
'Book of Tricks,' or, when feeling particularly enamoured, my 'bible.'
There are simply hundreds of great activity ideas contained between
its seriously dog-eared covers. Yet, as much as it represents a
chronicle of what I have played over the years and continue to draw
benefit from it would fail to inform even the most learned of my
colleagues or YOU for that matter - the slightest glimpse of what I
have discovered along the way. Most
importantly, what I believe to be more
significant than the games themselves
the tricks of the trade.
I know for a fact that my briefing,
presentation and understanding of many
of the earliest recorded activities has
changed significantly for the better
since I first played these group activities. Its true, I have added
many new and wonderful variations to my list of games, but this is
not the difference I speak of. Rather, I refer to the philosophies and
general comprehension of how play can develop positive relationships
that now envelop my facilitation style and overall program delivery
approach.
As an international facilitator and author of literally thousands of
programs world-wide, I often muse about these differences for the
benefit of training participants. Now, I think its time to write them
down...
(The full text of this conversation can be found in my most popular
group games and activity publication titled 'No Props: Great Games
with No Equipment' www.InspireYourGroup.com/noprops.htm )
www.inspireyourgroup.com
Your language its not just what you say, but how you say it
check out the next paragraph for a more thorough discussion.
Lead-up activities like building blocks, every activity should
aim to complement the next, rather than subvert it. To
illustrate, leading into a serious discussion with a very
energetic, bounce-off-the-wall type of activity is unlikely to
result in a settled, composed or focused group of people.
Your general approach to facilitation if you operate under the
premise of Challenge by Choice (a universal philosophy of
allowing people to participate at their own comfort level), but
your overall demeanour says there is no choice, you are likely
to turn people off.
www.InspireYourGroup.com
Perhaps each statement is saying the same thing, but for many
people, they will hear a big difference. The first implies that I have no
choice (you have to), so I might feel under pressure because I dont
want to be 'slow' or 'wrong.' This may manifest itself as, I dont want
to make a mistake, so perhaps I wont play. While the second
statement is all about options (you may decline the invitation), and
fun is introduced as an integral part of the consequence of going
out.
As program providers, our language is one of our most potent tools.
It can work for us or against us, and I dont just mean the use of
'politically correct' terms. Beware that everything you say, from the
moment you introduce yourself to the moment that you wave goodbye will fan the flames of invitation and play, or snuff them out.
Ask yourself, Have I introduced this activity in the most appealing,
inclusive, way? Provide choices to people so that they can find a
level of participation that is comfortable for them.
www.inspireyourgroup.com
cannot for all the rice in China remember it? I could go on and on.
Suffice it to say, people love this stuff it was the essence of the TV
show Seinfeld. Our programs are made up of so much normalness,
perhaps nothingness, it can be hilarious to sit back and look at it for
what it really is at times. Of course, how you deliver these moments
is key what could appear to some as a diamond in the rough, may
just be a rock to others. Focus your humour so that you encourage
your group to laugh with rather than at others.
Oh, and inject tons of FUNN too it will act as a magnet for many
more moments of people simply being human! See a later section
about this dynamite programming tool.
www.InspireYourGroup.com
www.inspireyourgroup.com
7. Play On
Ever been left out of a group? Ever felt that everyone else was having
fun, but you werent? Youre not on your own Ive been there, and
done that, especially when I was younger. So I make it a point not to
introduce too many activities that eliminate people, especially early in
a program.
Games that eliminate folks can be great fun; I still use many of them
today. But when used at the wrong time, or in the initial stages of a
groups development, it risks alienating certain people, not to
mention losing a lot of useful energy. Also, it is not unusual to watch
the same people get eliminated over and over again. Beware of the
message this may send to the group and the individual if this
does not occur within a safe and supportive atmosphere.
Clearly, the more people you have involved, the more energy and
good times you can develop which is my next point...
(Okay, I know this will be the eighth 'Trick of the Trade,' but it's really
important, so I just had to squeeze it in.)
www.InspireYourGroup.com
Having FUNN?
or Why Most Ice-Breakers & Group Games Fail
Obvious fun is very hard to stand away from, and so the FUNN a
whimsical acronym for Functional Understanding Not Necessary element of a program goes a long way towards involving everyone's
participation.
FUNN is THE most critical element of every group experience in which
you want people to mix, share and laugh. Applied liberally throughout
your program, it says If it's fun, I want to be a part of it.
FUNN means that it's okay to be involved in an activity for no other
purpose than to enjoy it. You, or your participants, do not need to
have a special reason to do an activity. Do it for the laughs, the play
and the good feelings it creates. You will be surprised by the results.
We should take fun more seriously!
On the face of it, having fun during the course of a
series of group ice-breakers and activities can appear to
some people (dare I say, many decision makers) as
folly; a serious waste of time and resources. Or, in other
words, Why are we playing childish games when we
should be ... [ feel free to add whatever serious intent
you care to name here ]? This school of thought would have us
believe that playing and learning is tantamount to throwing a bucket
of dollar bills into the wind, and trying to catch as many of them as
you can with oven mitts. You cant be serious, and I rejoin thats
exactly the point.
It is absolutely essential to inject a heavy dose of FUNN style
activities into your 'ice-breaking' program for, ironically, lots of valid,
intrinsic reasons. I can not stress this enough. Programmatically,
there are many reasons for injecting FUNN into your program to
invite people to laugh, to share, to play, loosen up, set the tone, or to
change the pace, etc all of which contribute manifestly to your
overall group objectives and the development of trust. Full stop.
Yes, FUNN is good, agreeable, contagious, its own
reward, etc, etc. But it will also help facilitate your
program goals and, the beauty is, your participants
dont need to understand that this is whats happening.
It just goes on around them.
www.inspireyourgroup.com
www.InspireYourGroup.com
10
www.inspireyourgroup.com
11
Categories
The perfect ice-breaker ideal for mixing people in a fun and nonthreatening manner
AT A GLANCE
Your group splits into a variety of smaller groupings, according to a
series of categories you announce.
WHAT YOU NEED
10 20 mins
WHAT TO DO
Ask your group to separate according to the
categories or groupings you are about to
announce. For example, if the category is
Colour of your pants, everyone wearing
blue jeans will group together. Sometimes,
individuals may find themselves alone, but in
most cases, small groupings of commonality
will develop. Upon identifying each of the
groups, announce the next split. You can
keep splitting folks for as long as they are
having fun, or you run out of ideas.
For mixing purposes, alternate between two-group splits and multigroup splits. The idea is to invite your group to meet as many new
people as possible. To this end, if you have the time and the
inclination, as soon as the groups have formed, give the participants
a few moments to say hello to one another, or perhaps share
something of relevance to the category, e.g., What was so cool
about being the oldest / youngest / in-between child in your family?
Here are just a few sample and fun group categories. There are
simply hundreds of them out there, so please, don't hesitate to make
up your own, or tempt them from your group.
Simple half-half splits:
Arm that ends up crossed over the top of the other, when folded
on your chest.
Leg you put into your pants, shorts, underwear, etc. first when
www.InspireYourGroup.com
12
dressing.
Last digit of your home telephone number. All the odd numbers
1, 3, 5, 7 or 9 get together, and the even numbers do the
same.
Preference for the way toilet paper spills off the roll like a
waterfall, over the top and forward, or against the back towards
the wall.
VARIATION
www.inspireyourgroup.com
13
Clapping Game
A sure-fire energiser that will raise the energy of your group, and
make em laugh
AT A GLANCE
Standing in front of a group, one person passes their hands in front of
themselves in a repeated back and forth motion asking everyone to
clap only when his or her hands pass.
WHAT YOU NEED
1 2 mins
WHAT TO DO
You need one person to stand in front of your group. Maybe thats
you? Explain that you want everyone to watch carefully as you move
your hands back and forth in a particular pattern. Perhaps alternating
left and right, or up and down, it doesnt matter much. Just make
sure that at some point your hands cross during the journey.
The fun part is that you ask your group to clap every time they see
your hands cross. Its at this point, I rediscover how much I love this
game, energiser, diversion, call it what you like. The intense focus
and concentration on peoples faces is priceless.
So you start passing, slow at first, then in rapid succession. And then,
I suggest, you get tricky. Make out like your hands are about to
cross, but they dont. Guaranteed, money in the bank, this lark will
cause your group to clap, and then quickly realising their mistake,
laugh out loud.
You need only present this exercise for minute or so, and it will
produce the desired effect. Your group will now be bubbling with more
energy, and there will be smiles and laughter aplenty.
VARIATION
www.InspireYourGroup.com
14
Clumps
Zany, fast-paced energiser designed to mix people frequently
AT A GLANCE
People quickly form a series of temporary groups matching the
number called by the leader.
WHAT YOU NEED
5 - 10 mins
WHAT TO DO
This is so simple, yet so good.
Gather your group around, and
explain that in a moment you will
shout out a number any number
from, say one to ten (the bigger
your group, the bigger you can
make the top end). Immediately,
everyone must form a group
consisting of that number of people. In my experience, groups get
very huggy at this point, and form little fortresses with their bodies to
prevent others from joining their little huddle.
Naturally, you will often get a few poor souls left over, the so-called
remainder, if we speak in the language of long division. At this
moment, you have several options. You can eliminate these folks,
move them to the side, and continue with the next shouted number,
and so on until you get the lucky winners. This is fine; however, I
think its best to simply shout another number. It keeps the energy
up, is much less competitive, and more fun for everyone. And the
look on the faces of the 'dejected' when they hear the next number
called (Im saved) is priceless.
Move from five to three, then up to nine and back down to four so
that a high degree of mixing occurs. Shout ONE! just to see what
happens.
VARIATIONS
www.inspireyourgroup.com
15
www.InspireYourGroup.com/noprops.htm
for hundreds more activities just like these.
www.InspireYourGroup.com
16
Cocktail Party
A quick name reinforcer, and welcome segue to a drinks break
AT A GLANCE
In a limited time frame, people mingle about shaking hands and
greeting as many people by name as possible.
WHAT YOU NEED
1 - 2 mins
WHAT TO DO
Looking for a quick way to wrap up a session, perhaps reinforce a few
names people may have just learned, or want to simply cut to a
drinks break? This is it.
Invite people to bunch around you, capturing the image of palatial
surroundings, evening gowns, black ties and cocktails. Suggest that
each person holds in their left hand an imaginary drink, or cocktail if
they choose. Then, on your signal, everyone is encouraged to meet,
shake the hands of and greet as many people at the party as
possible, in say, 43.5 seconds (this is not a magic number!).
On GO, it will sound something like, Oooohh, darling, so good to
see you!. Im having a frightfully good time... Chat for a few
moments, discuss drinks, recent holidays to the Swiss Alps, and then
in typical cocktail party fashion, interrupt the conversation with a
Well, Doris, I must keep moving. Air kiss, kiss (these are not
mandatory), and ...Bye bye!and off you go to greet another party
guest.
Suggest to your group that they should use the other persons name
as often as possible, enquire about the other persons drink
(remember, they are holding on to it), but not spend too long with
any one person. For a bit of fun, ask someone for the time and see if
they spill their drink!
When you feel like the heat has started to dissipate from the party,
quell the action and ask your group what is odd about the activity.
Someone will usually remark that Theres nothing in my hand,
which is your cue to say.Lets remedy that situation time for a
drinks break.
www.inspireyourgroup.com
17
VARIATIONS
For kids, suggest they are holding their favourite (soft) drink.
Imagine you are in a swanky Food Hall. Invite people to mingle
as they treat themselves to the extraordinary array of fine
foods available on peoples trays.
www.InspireYourGroup.com
18
Gotcha!
Never fails to produce raptures of laughter
AT A GLANCE
Standing in a circle with their index fingers pointing downward into
their partners open palms, everyone tries to catch the juxtapositioned finger at the same time.
WHAT YOU NEED
5 - 10 mins
WHAT TO DO
Ask your group to form a circle, facing inwards and standing side by
side. Note, this next bit is best if you demonstrate as you explain it.
Holding your right hand out to your right hand side (about shoulder
height) with your palm facing upwards, extend the index finger of
your left hand, and place it into the open palm of the person on your
left.
Look around, and you should all be inextricably linked. Now, on the
command GO! which works pretty well to start a game
everyone tries to catch the finger of the person on their right, that
which is pointing downward, touching the centre of their palm. Of
course, jocularity prevails, because everyone is also trying to avoid
being caught by the person on their left. I just love that bit. Ask
people to shout out GOTCHA! when they catch a finger.
Now, you could try to move on, but I doubt you will want to. There
are ample moments of humour here. Observe the way in which the
Sure-Fire Ice-Breakers & Group Games
www.inspireyourgroup.com
19
palms of some people, which first started out as flat, are slowly
curling with each round. Or the proclivity of folks to not want to touch
their finger tip on their neighbours palm, lest they get caught!! Its
all so funny.
My biggest Gotcha group? Two-hundred and fifty! Spectacular.
VARIATIONS
Try this again several times, switching palms from the right to
the left (to benefit our left-brained friends), i.e., the left palm is
facing upwards, and a right index finger is extended.
Cross your arms as you play, i.e., extend the right palm in front
of your chest to point toward the person on your left, and place
your left index finger into the waiting palm on your right.
Try all variations with your palms upside-down, and index
fingers pointing up.
Regular set-up, but this time each person attempts to catch the
finger sitting in their right palm with their left hand. Try it.
Hilarious.
Original set-up, add a further challenge. Instruct people to
place their right foot directly above, but not touching the left
toes of their right-hand side partner. On GO, you try to tag
the foot of your partner, whilst trying to avoid being tagged and
performing the usual finger and palm routine.
Everything above, but groups of only two or three or whatever.
www.InspireYourGroup.com
20
Let Me Introduce
An exercise where you introduce everyone else but yourself
AT A GLANCE
Each person approaches as many people as possible within a
specified time limit, introducing each of them to another person in the
group.
WHAT YOU NEED
2 5 mins
WHAT TO DO
Ive found this simple re-working of the traditional form of
introductions a brilliant way to rid my group of a lot of that tension
that most people experience when they first get together. It wont
evaporate all of the awkward feelings, but it is fun and is guaranteed
to create a ton of energy.
With your group milling about, ask them to casually approach any
other person in the group whether they know their name or not
greet them, and ask for their name. Embodied with a lively
demonstration, it will sound something like this. Hi, whats your
name? The doe-eyed person you have just approached says
Simon, and you reply with Hi Simon, come with me, Id like to you
to meet somebody. At which point you lead Simon with you over to
another unsuspecting group member, and say Hi, whats your
name? and it might be Vijay this time. Hi Vijay. Id like you to meet
Simon. Simon this is Vijay.
Having done the job of the Introducer, explain that each person now
moves on to either seek a new person to greet, or submit to another
persons invitation to be part of their introduction, and so on. Get the
idea?
In principle, the person arranging the introductions need not say their
name, but we are so accustomed to doing so in our culture, it often
happens anyway!
To give the exercise a little vivacity, announce that your group has
three (or whatever) minutes to introduce everyone to everybody else.
Wont happen, but thats not the point.
www.inspireyourgroup.com
21
VARIATION
Following on from the basic set-up, one of the two people who
have just been introduced to each other, now leads the other to
a new person. For example, Simon leads Vijay over to meet and
greet with Rachel.
www.InspireYourGroup.com/noprops.htm
and discover hundreds more just like this.
www.InspireYourGroup.com
22
Paired Shares
One of my most potent tools for spicing up any ice-breaker
AT A GLANCE
At appropriate intervals, you ask the members of a pair or small
group to share their thoughts on a particular topic.
WHAT YOU NEED
1 - 5 mins
WHAT TO DO
This ice-breaker is a star because it can be integrated into any one
or all of the other activities in this ebook. When you invite people to
share, you build energy, while the process of sharing itself goes a
long way towards chipping away at the ice that is often present in
groups, especially when they first meet. Like American Express, I
never leave a program without using this technique at some point to
help me break the ice. Works like a charm.
Pepper your program, especially at the
start, with some well-placed 'paired
shared opportunities. Works best when
you have designed lots of mixing and
interaction into your program, moving
from pairs to threesomes, half-half splits,
back to pairs, etc. But, pick your moment
dont bog down every level of
interaction as a time to share, or it will
get old.
Activities such as Categories (page 12),
Spectrums (page 27), and any of the
partner activities I present are ideal for
dropping in a couple of paired-shares
along the way.
What to share? Skys the limit. Sometimes, it makes sense to invite
conversation around the topic at hand. For example, if you asked
your group to split according to who is the eldest, youngest or inbetween in their family, invite conversation about the good, the bad
and the ugly of this relative status.
www.inspireyourgroup.com
23
Describe the most irritating driving habit you see on the roads
today.
If you could ask God just one question, what would it be?
If you could be invisible for just one hour, what would you do?
www.InspireYourGroup.com
24
Psychic Handshake
A really FUNN, random method of forming a specific number of
groups
AT A GLANCE
People shake hands a fixed number of times to determine the group
they belong to.
WHAT YOU NEED
3 - 5 mins
WHAT TO DO
Begin by asking everyone in your group to think of a number, and
keep it to themselves. Your choice of number will be determined by
the number of small groups you wish to create. So, if you want four
groups at the end of this exercise, ask them to think of the numbers
1, 2, 3 or 4.
The idea is for everyone who is thinking of the same number to find
each other and gather in one spot. But, unless your group has some
sort of extra sensory perceptors at work, I would suggest they will
need some further instructions to help them find their designated
group. This is where the fun is.
With a number in mind, invite each person to approach another and
immerse themselves in a very friendly shaking of hands. Each person
will literally shake their own hand (read, arm as well) corresponding
to the number they are thinking of, and so will their partner. The key
to this banter is for each person to hold their arm firm when he or
she accomplishes the required number of shakes. So, if you are
thinking three and Im thinking two, we will happily shake one
anothers hands for the first two shakes, and then suddenly my arm
and hand will go stiff, and prevent any further mutual shakes. At this
juncture, it will be obvious from the level of grunts and laughter that
emanate from you as you struggle with my 'holding firm' position,
that we are not on the same wave-length and belong in different
groups.
Its a good idea to demonstrate what the shaking-of-hands and
holding-firm positions look like in front of everyone before you say
GO to give everyone a clue and a chance to giggle at what is really
a very FUNN exchange.
Sure-Fire Ice-Breakers & Group Games
www.inspireyourgroup.com
25
www.InspireYourGroup.com/noprops.htm
and discover how easy it is to generate fun from nothing.
www.InspireYourGroup.com
26
Spectrums
A passive get to know you more game
AT A GLANCE
People respond to a series of questions by standing between two
imaginary points of a spectrum.
WHAT YOU NEED
10 - 15 mins
WHAT TO DO
Create in the minds eye of your group the concept of an imaginary
line that stretches between two points be it two walls, a couple of
trees, whatever. Describe this space as a spectrum, suggesting that if
black was at one end and white the other, all the shades of grey
would be in between.
Having created this metaphor, announce to your group that you
would like each individual to place him or herself along this spectrum
according to their responses to a series of questions and scenarios.
They can choose to be anywhere along the imaginary line, but stress
that it is their decision, and they should try to not be influenced by
where their peers and / or friends are standing.
www.inspireyourgroup.com
27
Car security never lock your car to always lock your car, even
if you are gone for 30 seconds.
Favourite sport A to Z.
VARIATION
www.InspireYourGroup.com
28
Thumb-Wrestling In Stereo
Fantastic variation on an old favourite
AT A GLANCE
Partners form a monkey-grip with their hands, and each tries to pin
the other persons thumb under their own first.
WHAT YOU NEED
5 - 10 mins
WHAT TO DO
Ask your group to separate into pairs. Using the same hand, instruct
each person to hold their partners hand as if in the typical monkeygrip position, i.e., fingers curled into the palm of the other. At this
juncture, you could simply launch into wrestle mania, but try these
two fun adaptations to add a little pizzazz to an otherwise I-can-seewhats-going-to-happen activity:
Ask each person to grasp the free hand of their partner to form
a second combat zone situated on top of or below their
already coupled hands. Their arms should now looked crossed,
to give that peculiar stereo look.
www.inspireyourgroup.com
29
Try it with three or four people. Continue to apply the monkeygrip posture, but this time all wrestlers curl their fingers in one
big clump of palm propinquity. Opportunities to form alliances
(i.e., Lets work together to pin HIS thumb first.) adds
another level of excitement to the game.
www.InspireYourGroup.com/noprops.htm
At this web page, you will discover literally hundreds more fun,
interactive and totally engaging activities for groups. None of
them require equipment (so they will fit your budget), they have
been used with almost every type of group imaginable (so, they
are proven to work) and they're incredibly easy to use.
Do yourself and your group a favour, and get along to:
www.InspireYourGroup.com/noprops.htm
www.InspireYourGroup.com
30
Contact Mark
Would you like Mark to speak or present at your conference?
Or, perhaps deliver a custom training program for your staff?
Call or email Mark NOW to discuss your needs.
[email protected]
In Australia, phone 03 9095 2772 or mobile 0413 075 123
International +61 3 9095 2772
www.inspireyourgroup.com
31