M1260025a FAQ Lizardmen 2010
M1260025a FAQ Lizardmen 2010
LIZARDMEN
Official Update (July 2010)
Although we strive to ensure that our army books are perfect, Page 43 – Slann Mage-Priests, Guardians
sometimes mistakes do creep in. In addition, we occasionally Change “Because of this, his line of sight is worked out as if
print new versions of our rules, that require amendments to be the Mage-Priest himself were a large target” to “Because of
made in older versions of our army books. When such issues this, assume the Mage-Priest is floating just above the heads of
arise we feel that it is important to deal with them as promptly the models in his unit when working out his line of sight.”
as we can, and we therefore produce regular updates for all of
our army books. Page 43 – Slann Mage-Priests, Focus of Mystery
Change the second sentence to “The Mage-Priest has the
Each update is split into three sections: Errata, Amendments, Loremaster ability for that lore.”
and ‘Frequently Asked Questions’. The Errata corrects any
mistakes in the book, while the Amendments bring the book up Page 43 – Slann Mage-Priests, Transcendent Healing
to date with the latest version of the rules. The Frequently Change to “The Mage-Priest has the Regeneration (4+)
Asked Questions (or ‘FAQ’) section answers commonly asked special rule.”
questions about the rules. Although you can mark corrections
directly in your army book, this is by no means necessary – just Page 48 – Skink Priests, Channelling
keep a copy of the update with your army book. Change “Channelling” to “Vassal”. In the second paragraph
change “channel a magic missile” to “cast a magic missile”.
ERRATA
None Page 52 – Terradons, Special Rules
Replace “Flying Cavalry” with “Fast Cavalry, Fly, Forest
AMENDMENTS Strider”.
Troop Type
Note that older versions of our army books do not list the Page 52 – Terradons, Hit and Run
Troop Type for each model. If this is the case with your army Ignore this special rule.
book, then you can find the model’s Troop Type in the
reference section at the back of the Warhammer rulebook. Page 52 – Terradons, Arboreal Predators
Ignore the second sentence.
Page 89 – Army List entry
Ignore this page and use the rules for “Choosing Your Army” Page 53 – Kroxigors, Spawn-kin
in the Warhammer rulebook. Ignore “A mixed unit of Kroxigors and Skinks may not make a
turn manoeuvre.”
Page References
Note that all references to page numbers in the Warhammer Page 53 – Kroxigors, Great Reach
rulebook are wrong, as they refer to an older edition. Ignore this special rule.
Page 56 – Salamander Hunting Packs, Hunting Pack Page 69 – Tetto’eko, Herald of Cosmic Events
Change the first paragraph to “Salamanders are treated as Ignore “[...] provided it is not miscast [...]”.
Monsters for the purposes of the Monster & Handlers rule.
The unit may not be joined by characters.” Page 71 – Oxyotl, Special Rules
Add “Sniper”. Ignore the Preternatural Aim special rule.
Page 57 – Razordon Hunting Packs, Special Rules
Add “Monster & Handlers”. Page 99 – Common Magic Items.
Note that if a magic item is listed in both an army book and the
Page 57 – Razordon Hunting Packs, Hunting Pack Warhammer rulebook, use the points value given in the army
Change the first paragraph to “Barbed Razordons are treated book, with the rule printed in the Warhammer rulebook.
as Monsters for the purposes of the Monster & Handlers rule.
The unit may not be joined by characters.” Page 101 – War Drum of Xahutec, second paragraph
Change the first sentence to “The bearer and any unit he is
Page 58 – Jungle Swarms, Small with automatically pass their Leadership test if they wish to
Ignore this special rule. march when there is a non-fleeing enemy unit within 8"”.
Page 59 – Carnosaurs, Ultimate Predator Page 102 – Cupped Hands of the Old Ones
Change the second sentence to “Attacks made by a Carnosaur Ignore “[...] ignoring result 5-6 [...]”
have the Multiple Wounds (D3) special rule.”
Page 102 – Diadem of Power
Page 61 – Lord Kroak, First Generation Spawning Ignore”[...]of his own [...]”.
Change the last sentence to “If Lord Kroak casts the spell with
irresistible force, then the spell automatically fails but no roll is Page 103 – Sun Standard of Chotec
made on the Miscast table.” Change to “Missiles fired at the bearer or any unit he has
joined suffer a -2 to hit modifier if they are fired at a range of
Page 61 – Lord Kroak, The Spirit of Lord Kroak up to 12", or a -1 to hit modifier if fired at a range of more
Ignore this special rule. than 12".”
Page 62 – Lord Mazdamundi, Ruination of Cities Q. Does the Terradon’s Drop Rocks ability count as a shooting attack?
Add “This is a direct damage spell.” (p52)
A. Yes. Treat it as an out-of-sequence shooting attack that hits
Pager 66 – Chakax, The Key to the Eternity Chamber automatically.
Change to “When fighting in a challenge, Chakax gains a 5+
ward save and his opponent Always Strikes Last.” Q. Can Terradons Drop Rocks on the turn they charge? (p52)
A. No.
Page 67 – Gor-Rok, The Shield of Aeons.
Change to “Shield. In close combat, Gor-Rok always counts as
defending an obstacle (wall). This means that cavalry,
Q. Can Stegadons and Ancient Stegadons choose to stand and shoot Q. Are the Impact Hits inflicted by the Stegadon War-spear magical?
their missile weapons as a charge reaction? (p55) (p99)
A. Yes, apart from the giant bow. A. Yes.
Q. If a Stegadon is taken as a mount can the character’s BS be used Q. Both the Piranha Blade and the Bane Head cause double
when firing the howdah weapons? (p55) wounds. Would this result in 3 wounds or 4? (p99)
A. No. A. 4.
Q. How long do the effects of Portent of Warding last? (p55) Q. Can the Blade of Realities be combined with the -3 penalty to the
A. Until another of the Engine of the God’s powers are used, test caused by the spell Doom and Darkness? (p99)
or the Skink Priest and/or the Ancient Stegadon is killed. A. No.
Q. Are the Engine of the Gods’ Burning Alignment attacks magical? Q. Does the Staff of the Lost Sun make magical attacks? (p99)
(p55) A. Yes.
A. Yes.
Q. Do attacks made by the Staff of the Lost Sun benefit from Jungle
Q. Is the Salamander’s shooting attack treated as a Breath Weapon? Poisons? (p99)
(p56) A. No.
A. No.
Q. Does a Horned One count a magic item for rules purposes, or is it
Q. What happens if a Razordon stands and shoots and both artillery only a special type of cavalry mount ? (p101)
dice roll a misfire? Are 2D3 Skinks eaten? And what happens if only A. It is only a cavalry mount.
one artillery dice rolls a misfire? Are D3 Skinks eaten and then fire a
number of shots given by the other dice? (p57) Q. For Cupped Hands of the Old Ones, how do you resolve a result
A. If you roll a misfire on either dice, no shots are fired and the of a 10-12 on the Miscast table, assuming that the miscast has
unit loses D3 Skinks. If both roll a misfire, no shots are fired successfully been applied to an enemy Wizard? (p102)
and the unit loses 2D3 Skinks instead. A. If the Wizard ‘knows’ the spell that caused the miscast then
this will always be the first of the D3 spells to be ‘forgotten’. If
Q. Can Barbed Razordons choose to flee from a second or subsequent not, then the spells ‘forgotten’ are determined randomly.
charge after it has used its stand and shoot charge reaction? (p57)
A. No. Q. Does Cupped Hands of the Old Ones always use the Miscast
table from the Warhammer rulebook? (p102)
Q. Can Barbed Razordons choose to flee if charged by an enemy that A. Yes.
is close enough to negate the stand and shoot charge reaction? (p57)
A. Yes. Q. Do wounds caused by Cupped Hands of the Old Ones combine
with the Bane Head? (p102)
A. Yes.
Q. There are several items that can affect miscasts, such as Cupped
Hands of the Old Ones, Soul of Stone and Infernal Puppet. In what
order should the effects be applied? (p102)
A. The player whose turn is taking place chooses.