of Phantom
of Phantom
Hap tics
‘Touch the virtual’
‘Haptics’ is derived from the Greek word ‘haptikos’
which means-”being able to come into contact with”
THE SCIENCE OF TOUCH
Virtual Reality
Virtual reality is a form of human-computer
interaction providing a virtual environment
that one can explore through direct interaction
with our senses.
BUT IS IT COMPLETE???
The real world
Our primary interface with the real world is
our haptic sense (sense of touch).
10
It works by monitoring the position of a users
fingertip or hand through optical encoders
attached to the device
11
Three Enabling Observations
Force and motion are the most important hap tic
cues
12
Force and motion are the most important hap tic cues
13
Many meaningful hap tic interactions
involve little or no torque
14
A small wrist-centered workspace is
sufficient
Many meaningful hap tic interactions occur
within the volume that the finger tip spans
when the fore-arm is allowed only limited
movement
PHANTOM should be constructed such that a
user could move the wrist freely without
encountering the edges of the workspace
15
Three Necessary Criteria for
an Effective Interface
Virtual Worlds
Perceptual Observations
Haptic devices
It allows users to touch, feel and manipulate
3-D objects in virtual environments.
18
How are Haptic devices different?
Common interface devices like mouse and
joystick are only input devices. No feedback.
Haptic devices are input-output devices.
19
THE NOVINT FALCON
20
THE NOVINT FALCON
The Novint Falcon is the first haptic interface device to
bring 3D touch.
21
Exoskeletons
large and immobile systems that the user must
attach him or herself to.
their large size and immobile nature allow for
the generation of large and varied force
information.
22
Gloves and wearable devices
The user can move naturally without being
weighed down by a large exoskeleton or
immobile device
E.g.Hand Master
23
Working
24
Locomotion interface and full body force
feedback
In a confined space, simulate unrestrained
human mobility such as walking and running
for virtual reality.
25
Tactile displays
Tactile feedback tells us the texture of the
surfaces.
26
Applications
Virtual reality
Virtual surgery Surgery
Tele-presence Tele-presence
27
Surgery
28
Tele-presence
29
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Conclusion
The development of the PHANTOM device has
demonstrated the feasibility of a relatively low-
cost system which can provide convincing
sensations of interactions with virtual object
31
Reference
www.globalhaptics.com
www.worldhaptics.com
www.nasa.gov
www.immersion.com
www.sensable.com
www.sarcos.com
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e r ie s..?
Qu
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