Ebook - C Programming 4 Embedded Systems - Kirk Zurell
Ebook - C Programming 4 Embedded Systems - Kirk Zurell
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Team-Fly®
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printed version of the book.
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Copyright © 2000 by Byte Craft Limited. Licensed Material. All rights reserved. Published by R&D
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and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not
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All other trademarks mentioned herein are property of their respective companies.
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Acknowledgments
I would like to thank Walter Banks at Byte Craft Limited for dropping me head-first into the world
of embedded programming. Walter and Andre have provided copious expertise in the very finest
points of C programming and code generation.
I would also like to thank my parents, who went out on a limb and purchased that Commodore 64 all
those years ago. I hereby disclose publicly that I did not wash the dishes forever, as promised.
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Table of Contents
Acknowledgments v
Chapter 1 1
Introduction
Typographical Conventions 3
Chapter 2 5
Problem Specification
Product Requirements 5
Hardware Engineering 6
Software Planning 8
Software Architecture 9
Pseudocode 10
Flowchart 11
State Diagram 12
Resource Management 13
Testing Regime 14
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Chapter 3 17
Microcontrollers In-depth
Instruction Sets 20
The Stack 20
Timers 24
Watchdog Timer 25
Examples 26 26
Interrupt Circuitry 26
Multiple Interrupts 31
RESET 31
I/O Ports 32
Analog-to-Digital Conversion 33
Chapter 4 37
Design Process
Product Functionality 37
Hardware Design 38
Software Design 39
Software Architecture 39
Flowchart 40
Resource Management 42
Scratch Pad 42
Interrupt Planning 42
Testing Choices 44
Code Inspection 44
Chapter 5 47
C for Embedded Systems
Device Knowledge 49
#pragma has 49
#pragma port 51
Endianness 52
Mechanical Knowledge 52
Libraries 54
Chapter 6 57
Data Types and Variables
Identifier Declaration 59
Real Numbers 63
Pointers 63
Arrays 64
Enumerated Types 65
Structures 66
Unions 68
typedef 69
External Linkage 73
Internal Linkage 73
No Linkage 74
Chapter 7 79
C Statements, Structures, and Operations
Functions 80
Function Parameters 81
Control Structures 81
Initialization Functions 82
Control Statements 82
Decision Structures Y 82
Looping Structures 84
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Control Expression 84
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Chapter 8 91
Libraries
Creating Libraries 92
Chapter 9 99
Optimizing and Testing Embedded C Programs
Team-Fly®
Optimization 100
Pointers 105
Simulators 108
Emulators 109
Chapter 10 111
Sample Project
Appendix A 119
Table of Contents
Appendix A 123
Embedded C Libraries
Appendix B 163
ASCII Chart
Appendix C 165
Glossary
Index 171
Chapter 1—
Introduction
1.1—
Role of This Book
C is the language of choice for programming larger microcontrollers (MCU), those based on 32-bit
cores. These parts are often derived from their general-purpose counterparts, and are both as
complex and feature-rich. As a result, C (and C++) compilers are necessary and readily available for
these MCUs.
In contrast, designers who have chosen to use 8-bit controllers have usually resorted to hand-coding
in assembly language. While manual assembly programming for precise control will never go out of
style, neither will the push to reduce costs. There are advantages in compiling high-level C language
to even the limited resources of an 8-bit MCU.
•Automatic generation of code for repetitive coding tasks, such as arithmetic for 16-bit or longer
data types.
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•Intuitive treatment of hardware peculiarities. Reading from or writing to a serial flash memory
device can be represented in C as a simple assignment statement, although the store operation
requires some coding.
This text shows you how to use C to program an 8-bit embedded MCU. We hope you are familiar
with C, but require in-depth information about microcontroller programming.
The main example project in this text is a computer-controlled thermostat. From an initial
specification, we progressively refine and augment the device in the same manner as any other
consumer or control product. With software development as our focus, we make choices and trade-
offs that any designer will need to make.
1.2—
Benefits of C in Embedded Systems
You will not be overwhelmed by details. 8-bit microcontrollers aren't just small: microcontrollers
include only the logic needed to perform their restricted tasks, at the expense of programmer
''comfort". Working with these limited resources through a C compiler helps to abstract the
architecture and keep from miring you down in opcode sequences and silicon bugs.
You will learn the basics of portability. Embedded applications are cost -sensitive. There may be
great incentive to change parts (or even architectures) to reduce the per-unit cost. However, the cost
of modifying assembly language code to allow a program written for one microcontroller to run on a
different microcontroller may remove any incentive to make the change.
You can reduce costs through traditional programming techniques. This book emphasizes C
code that generalizes microcontroller features. Details relating to specific hardware implementations
can be placed in separate library functions and header files. Using C library functions and header
files ensures that application source code can be recompiled for different microcontroller targets.
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You can spend more time on algorithm design and less time on implementation. C is a high
level language. You will be able to program your applications quickly and easily using C. C's
breadth of expression is concise and powerful; therefore, each line of code written in C can replace
many lines of assembly language. Debugging and maintaining code written in C is much easier than
in code written in assembly language.
1.3—
Outline of the Book
Determining the goals of software development is the first step, and is covered in Chapter 2. It
includes embedded-specific commentary about the regimen of predesign documentation crucial to
effective software development.
Chapter 3 provides an introduction to 8-bit microprocessors for those who have not dealt with them
on a low level before.
With a good plan and in-depth information about the central controller, the design process (covered
in Chapter 4) finalizes what was previously estimated. The processor-specific details about
implementing the thermostat are introduced.
Chapter 5 details hardware representation in C. It catalogs all the required set up for your program
source.
Chapter 6 provides insight into embedded data. The near and far variable storage modifiers mean
different things on an Intel PC running Microsoft Windows and on an embedded processor running
your code.
Chapter 8 introduces libraries. Even in environments with a pittance of ROM and a very specific
task to do, libraries of prewritten functionality are a great help.
Chapter 9 provides insight into optimization, and helps you test your creation thoroughly.
Chapter 10 sums up with more information about the sample project. Though some information is
presented throughout the book, this chapter includes content not previously discussed.
1.4—
Typographical Conventions
Typography is used to convey contextual or implied information. The following examples provide a
guide to the conventions and their meanings.
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1.5—
Updates and Supplementary Information
If you are looking for more information on the thermostat project, please consult our supplementary
information via web:
http://www.bytecraft.com/embedded_C/
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Chapter 2—
Problem Specification
The problem specification is the initial documentation of the problem that your device and software
will solve. It should not include any specific design questions or product solutions. The main aim is
to explain in detail what the program will do.
Of course, there are as many ways to conduct project planning as there are workplaces on the planet.
Even the most standardized phases are observed in different fashions or in a different order. The
following sections are included because they add information about the embedded software realm,
or they pertain to the sample project specifically.
2.1—
Product Requirements
Often, this document is written from the users' point of view, as a series of user requirements. In the
case of an embedded system designed for a single task, you can be quite explicit and certain of the
extent of the product's intended functionality.
General decisions about hardware form part of the problem specification, especially in embedded
projects in which the hardware will be well controlled.
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Results
•Program will count real time on a 12- or 24-hour clock, and display hours and minutes on a digital
display.
•Program will accept and store time settings for three daily usage periods.
•Program will switch between heating control and cooling control. Note that some HVAC experts
will see the need for occasionally operating both heating and cooling at the same time, but this
requirement more closely resembles traditional thermostat operation.
•Program will compare current temperature with settings for current time period, and turn on or turn
off external heating or cooling units as needed.
•Program will refrain from changing state of external units twice within a short period of time, to
permit the HVAC equipment to operate well.
•Program will accept manual override at any time, and immediately turn off heating or cooling unit.
2.2—
Hardware Engineering
This book does not deal directly with hardware, except for the example project. Nevertheless, the
target platform influences everything about the product. It determines the ease with which code is
generated by the compiler, and it determines some overall software design decisions.
If software developers are so lucky as to be involved in the hardware development process, the
opportunity to influence the design is too important to pass over. Wish-list items to ask for include
the following.
A Built-in Debug Interface Another method of field-programmability would also suffice. When a
device must be installed, customized, or repaired on site, a Flash-RAM part makes more sense than
an EEPROM or ROM device.
ROM Code Protection Embedded processors often provide protection against casual examination
of your ROM code. A configuration bit inhibits reading of ROM through the programming
interface. While there are sev-
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eral exploits against this protection, only a determined opponent will succeed in reading your
programming.
Rational Peripheral Interfaces The temptation to route circuits according to convenience can
overwhelm software performance quite quickly when it affects I/O organization. Does the desired
processor have bit-manipulation instructions to change port bits independently? Will multiplexed
interfaces require too much data direction switching?
Some peripherals can be replicated using generic I/O port lines and driver software. This saves
money but adds complexity to the programming challenge. Typically described as "bit-banging",
software must quickly and repeatedly write sequences of bits to port output lines, to imitate the logic
signals of a dedicated peripheral circuit.
Standard libraries, which might not contemplate a particularly-optimized hardware solution, can pay
for the added hardware cost in reduced software cost.
The central decision in hardware design is processor selection. The choice of a processor is a
negotiated decision, weighing factors such as the resources needed by the intended application, the
cost and availability of the part supply, and the development tools available. For an in-depth
treatment of microcontrollers, see the next chapter. Memory estimation does form part of our
problem specification, so estimation of RAM and ROM sizes is discussed in Section 2.3.5, Resource
Management.
Results
While we don't deal with hardware engineering in this book, we include some sample product
specification information for hardware to complete the information set.
•development board
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2.3—
Software Planning
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The software plan should say something about the choice of programming language. With
embedded systems, there are three general choices of development language: machine language, C,
or a higher-level language like BASIC. Of the three, C balances two competing needs.
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The first step in the software plan is to select an algorithm that solves the problem specified in your
problem specification. Various algorithms should be considered and compared in terms of code size,
speed, difficulty, and ease of maintenance.
Team-Fly®
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Once a basic algorithm is chosen, the overall problem should be broken down into smaller problems.
The home thermostat project quite naturally breaks down into modules for each device:
•HVAC interface,
•keypad,
•LCD, and
•temperature sensor;
Working from the block modules, you can write traditional pseudocode. This helps form the
identifiers and logical sections you will implement in your code.
The flowchart begins to make the transition from natural language pseudocode to actual code. In
the flowchart, we can begin to speculate about the data that functions will accept and provide. Most
importantly, we can begin to plan library usage. Even if there are no prewritten peripheral or data
conversion libraries available, we can write original code in library form and much more easily re-
use it later.
It is likely that different states have been introduced into the plan. A state diagram maps the
transitions, as a complement to the flowchart.
From the pseudocode, we can build a list of variables and make estimates about RAM and ROM
needs. The restriction of memory resources will come as a shock to some. Programmers working
with modern desktop environments are comfortable with huge memory spaces. Great fields of RAM
are available to create large data structures or arrays that may never actually be initialized or used.
In contrast, microcontrollers sport only as much RAM and ROM as is projected to be needed for a
specific class of target applications. Vendors strive to provide a range of similar parts, each variant
contributing only a small increase in on-chip resources.
Results
2.3.1—
Software Architecture
The main architectural dilemma involves the use of interrupts versus polling. Part of this dilemma
will be resolved in part selection: some processor variants do not include interrupts at all. Other
choices include explicit
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support for interrupt-driven keypads, or timers that generate interrupts upon timeout.
A serious facet of an interrupt-based solution is the protocol for communication between the
interrupts and main-line code. Since interrupts and main line are as independent as possible (an
interrupt may occur during any main-line instruction), race conditions are one consequence.
We have chosen the simplest of several alternative algorithms: a clock/counter interrupt will
calculate time, request a display update and set target temperatures. The main line will loop to poll
the keyboard, to sample environment temperature, to update the display, and to switch the HVAC
machinery. This requires only a precise timing interrupt, which is essential for 24-hour timekeeping.
2.3.2—
Pseudocode
Pseudocode presents in natural language the imperative steps of the program. It is especially useful
in embedded programming because every aspect of execution can be planned together: there is no
need to account for operating system oddities.
In the following example, we assume that time is kept with a counter and
software.
1. Initialization
(c) Loop through the preset cycles. If clock is at or past the indexed cycle time, set target
temperature to that cycle.
3. Main loop
(2) If environment temperature is inside target temperature, turn off heat or cool.
(1) If key is pressed, wait for debounce period and check again.
2.3.3—
Flowchart
This diagram is basically a representation of the relationships between major and minor tasks in the
embedded software. The flowchart helps determine
Figure 2.1
Data flow for the algorithm
2.3.4—
State Diagram
The software will likely express different states, moving between them after processing external
interaction or internal events. This diagram illustrates these states and the stimuli that make it
progress through them.
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Figure 2.2
State diagram for the algorithm
2.3.5—
Resource Management
In the restricted environment of a microcontroller, one too many variables or constants can change
the memory requirements, and therefore the price, of the selected part. Features like multiple
language support can quickly boost the resource requirements to a new level.
It makes sense to explicitly plan out the resources needed. This is not terribly premature — we are
still talking about generic variables here, not specifics like page 0 access, serial ROM, or other
technical choices.
If you have written assembly language programs before, estimating memory demands is easier.
Without that experience, writing sample code and compiling it is the only way to forecast precisely.
Fortunately, using C helps conserve all that development effort.
2.4—
Testing Regime
•Code inspection.
Both hardware and software can benefit from early consideration of debugging needs. Especially in
systems with alphanumeric displays, software can communicate faults or other out-of-spec
information. This infor-
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mation is useful both to the tester and the end user, but it may prove a liability if the market will not
tolerate equipment that appears to fail.
In the absence of the panel, LEDs can signal meaningful states or events. Provision for run-time
diagnostic feedback should appear in the pseudocode and resource projections.
The first step in debugging requires you to inspect the assembly code generated by the compiler.
Embedded control applications on 8-bit CPUs are small enough, and the architecture simple enough,
that a developer can review the entire generated assembly language easily. A listing file, which lines
up C source fragments with the assembly they generate, provides the easiest navigation.
Beyond this first step, however, testing becomes a challenge: when the code in question implements
the most basic behaviour of the machine, in-system debugging becomes more difficult. A bug may
prevent any meaningful response from the embedded system at all, whereas desktop operating
systems can provide core dumps or other diagnostic aids.
To make in-system debugging possible, simulators and emulators peer into the embedded system.
Each tries to approximate different areas of the target environment while allowing you to inspect
your software's performance thoroughly and easily. Software-only simulators are best used to
examine algorithm performance and accuracy, in a situation in which you don't need or care about
the hardware. Emulators focus more on I/O and internal peripherals operating in the real world. You
will need access to at least an emulator. We bring it up now because tool selection is tied to the
hardware design process and processor selection.
Finally, placing a prototype device within a testing harness provides the most accurate proof of
working software.
Results
Our design will have an LCD panel. With this capability, the system can write debug messages to
the display. These can include a ''splash screen" on power-up, echoed keystrokes, or displayed status
messages.
The compiler must help in debugging. The generated assembly code needs to be available for
inspection.
Product choices should favour emulators that can perform source-level debugging, matching the
currently-executing machine code with the original C. For a thermostat, speed of emulation is not a
critical factor; the only time-dependent function is the real-time clock.
A test harness made up of a lightbulb and fan, switched by the controller and pointed at the
thermistor, is the simplest effective solution.
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Chapter 3—
Microcontrollers In-depth
This section reviews microcontroller features and outlines the options available in the 8-bit
microcontroller market. Some of the features you are used to seeing in central processors, such as
graphics enhancements or floating point support, are nonexistent here.
The most engrossing and charismatic part of computer hardware design is the choice of the central
processing unit. In the desktop world, processor choices revolve around compatibility with the Intel
x86 product line: those compatible with Intel, those nearly compatible, and those completely
divergent from it.
There is little such consistency in the embedded world, especially when talking about a new design.
The 8-bit controller market is very competitive, largely because of the focus on volume. There is
usually no brand name recognition; consumer product manufacturers want to protect users from
technical details. If users do care about the chip that drives their product, they are probably seeking
to surpass its intended use.
Finally, factors such as the life expectancy of the architecture should be considered. Using a C
compiler for generating device programming reduces the cost of changing controllers when the
preferred choice reaches the end of its product life cycle.
Central Processing Unit (CPU) The arithmetic and logic units of microcontrollers are restricted
and optimized for the limited resources present in such small architectures. Multiply and divide
operations are rare, and floating-point is nonexistent. Addressing modes are restricted in sometimes
infuriating ways.
ROM and RAM The 8-bit microcontrollers rarely address more than 16 lines (64Kb) of ROM and
RAM. If a chip's package exposes address or data buses at all, they provide only several kilobytes of
addressing space. Most often, MCUs (Microcontroller Units) contain small internal RAM and ROM
arrays. Because of the requirement to program the individual chips, ROM is often available as
electrically-programmable (or electrically-erasable) memory.
Timer Two kinds are common: counters and watchdog timers. Simple counters can respond to a
clock cycle or an input signal. Upon reaching a zero-point or a preset threshold, they can trigger an
interrupt.
That is, if the controller has interrupts at all. There is no guarantee that designers will include them
if the intended applications are simple enough not to need them.
Input and Output Most chips supply some I/O lines that can switch external equipment;
occasionally these pins can sink heavy current to reduce external components. Some varieties
provide A/D and D/A converters or specialized logic for driving certain devices (like infrared
LEDs).
Peripheral Buses Parallel peripheral buses reduce the "single-chip" advantage, so they are
discouraged. Because speed is not at the top of the
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list in embedded systems design, several competing standards for serial peripheral buses have
evolved. Using only one to three wires, these buses permit external peripheral chips, such as ROMs,
to interface with the microcontroller without monopolizing its existing interface lines.
The main consequence of the microcontroller's small size is that its resources are proportionally
limited compared to those of a desktop personal computer. Though all the qualities of a computer
are there — RAM, ROM, I/O and a microprocessor — the developer cannot count on having 8 bits
in an I/O port, for example.
Before settling on the perfect processor, you must consider the external development tools available
for your target. An embedded system is not self-hosting, like a personal computer. To develop
embedded software, your development tools must run on a desktop computer, and use at least some
very specialized hardware.
3.1—
The Central Processing Unit (CPU)
The number and names of registers vary among microcontrollers. Sometimes they appear within a
memory address space, and sometimes they are completely separate. Certain registers are common
to most microcontrollers, although the names may vary.
•The accumulator
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•The index register
Direct access to the accumulator and index register in C is only occasionally desirable. The C
register data type modifier amounts to a "request" for direct access to a register: the compiler
may not actually use a register if it cannot do so optimally.
When it is desirable or necessary, however, another type of declaration can link a variable name
with a register itself. The Byte Craft compiler provides the registera type (and equivalents for
other registers). Assignment to a registera variable generates a load into the accumulator
register, but does not generate a store into memory. Evaluation of the identifier returns the value in
the register, not a value from memory.
Team-Fly®
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Direct access to the stack pointer or program counter is even less desirable. The whole point of
using C is to abstract the program logic from direct machine language references. Function calls and
looping, which will even out device-dependent stack manipulation and branching, are the best ways
to structure your code. If necessary, use the C goto keyword with a labelled target: the compiler
will insert the appropriate jump instruction and, most importantly, take care of any paging or setup
automatically.
3.1.1—
Instruction Sets
Where machine instructions for multiply, divide, table lookup, or multiply-and-accumulate are
expected on general purpose MPUs (Microprocessor Units), their 8-bit equivalents do not always
appear on each variant of a controller family.
A #pragma statement can inform the compiler that the target chip does have a certain optional
instruction feature, and that it can therefore optimize code that will benefit from the instruction.
These examples are present in the header file of the MC68HC05C8.
3.1.2—
The Stack
If your processor supports a stack in general memory, the space required to record the stack is
allocated from RAM that would otherwise be used for global variables. Not all stacks are recorded
in main (or data) memory: the Microchip PIC and Scenix SX architectures use a stack space outside
of user RAM.
It is important to check the depth of return information stored by function calls and interrupts. The
compiler may report stack overflow (meaning that your stack is too small), but your stack
declaration may be larger than necessary as well.
Beyond declaring an area as reserved for the stack, there is little else to worry about. Consider the
following stack from the Motorola MC68HC705C8. The stack is 64 bytes from address 00C0 to
00FF.
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Figure 3.1
MC68HC705C8 stack
Because stack sizes and configuration will change between processor families (or even between
variants within the same family), the declaration makes the compiler aware of exactly how much
space is available. Should you not need 64 bytes, you can reduce the size from 0x40 to a smaller
number.
The compiler can provide information on the depth of function calling. See the CALLMAP option in
Section 9.6, Debugging by Inspection.
3.2—
Memory Addressing and Types
Most small microcontrollers provide very little RAM. The feeling of claustrophobia caused by
absolutely running out of RAM or ROM is novel for desktop application programmers. Beyond the
cursory check for failed memory allocations, programmers can rely on megabytes of RAM and swap
files to almost always avoid out-of-memory errors.
The C compiler assists by reusing memory, wherever possible. The compiler has the patience to
determine which locations are free at any one time, for reuse within multiple local scopes. "Free", of
course, means not intended to be read by a subroutine until reinitialized by the next function call.
You will find that some typical programming techniques overwhelm the capacity of 8-bit
microcontrollers because of memory concerns. Reentrant or recursive functions, gems of
programming in desktop systems, assume abundant stack space and are practically impossible.
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3.2.1—
RAM and ROM
RAM and ROM are very permanently divided on a microcontroller. They may be part of different
address spaces.
Controllers with anything less than the full complement of RAM or ROM (most of them) leave parts
of the address space unimplemented. Instruction fetches or reads or writes to those areas can have
unintended or erroneous results.
Declaring available RAM and ROM instructs the compiler where it is safe to place programming or
data. The Byte Craft compiler requires all memory resources to be declared. The declarations can
simply declare the type, size, and location of available memory, or they may optionally assign the
area a symbolic name.
Named address spaces give you some control over the optimization process. If your processor has
faster access to a portion of memory (page 0 on the 680x, for instance), and you have a particular
scheme in mind, you can declare your variables as being in that memory area.
/* ... */
3.2.2—
ROM and Programming
Programmable ROM, or PROM, started as an expensive means to prototype and test application
code before making a masked ROM. In recent years, PROM has gained popularity to the point at
which many developers consider it a superior alternative to a masked ROM in a mass production
part.
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As microcontroller applications become more specialised and complex, needs for maintenance and
support rise. Many developers use PROM devices to provide software updates to customers without
the cost of sending out new hardware.
Fused ROM is the traditional PROM, with ROM cells that are programmed by selectively blowing
fuses in a memory matrix, according to bit patterns. Programmable only by external equipment.
EPROM (Erasable Programmable ROM) is nonvolatile and is read only. It must be erased by
exposure to ultraviolet radiation.
Flash Memory is an economical compromise between EEPROM and EPROM technology. Your
product can have a ROM-based configuration kernel, and application code written into flash
memory. When you want to provide the customer with added functionality or a maintenance update,
the hardware can be reprogrammed on site without installing new physical parts. The hardware is
placed into configuration mode, which hands control to the kernel written in ROM. This kernel then
handles the software steps needed to erase and rewrite the contents of the flash memory.
Depending upon the target part, EEPROM and Flash are programmable under program control. The
programming process takes some time, as the electronics must wait for charge transfer and work
slowly to avoid overheating the device.
3.2.3—
von Neumann Versus Harvard Architectures
von Neumann architecture has a single, common memory space in which both program instructions
and data are stored. There is a single internal data bus that fetches both instructions and data.
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Harvard architecture computers have separate memory areas for program instructions and data.
There are two or more internal data buses, which allow simultaneous access to both instructions and
data. The CPU fetches program instructions on the program memory bus.
Programmers need not dwell upon which architecture they write for. C compilers should
compensate for most of their respective drawbacks and quirks. Some of the more common
characteristics are explained here as an insight into the code generated by compilers.
•Code generation for von Neumann-archtecture machines often takes advantage of the fact that the
processor can execute programs out of RAM. Operations on certain data types may actually prime
RAM locations with opcodes, and then branch to them!
•Since Harvard machines have an explicit memory space for data, using program memory for data
storage is trickier. For example, a data value declared as a C constant must be stored in ROM as a
constant value. Some chips have special instructions allowing the retrieval of information from
program memory space. These instructions are always more complex or expensive than the
equivalent instructions for fetching data from data memory. Others simply do not have them; data
must be loaded by the side effect of a return instruction, for instance.
3.3—
Timers
A timer is a counter that is incremented or decremented at the fixed rate of a clock pulse. Usually,
an interrupt signals the completion of a fixed interval: the timer has counted to 0, has overflowed to
0, or has reached a target count.
Timers are a very competitive feature in microcontrollers. Timers or timing units of increasing
sophistication and intelligence are readily available. The different types of timers available give the
engineer lots of room to manoeuvre.
Programming the prescalar and starting the clock are tasks of the software developer. Knowing the
processor clock frequency, and choosing correct prescalar values, you can achieve accurate timer
clock periods.
The programmer's interface to a timer is several named control registers, declared with #pragma
port statements and read or written as variables.
If a timer interrupt is available, it can be declared with a #pragma vector statement, and
serviced by an associated interrupt service routine, written as a function.
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void TIMER_IRQ(void) {
/* IRQ handler code */
}
3.3.1—
Watchdog Timer
A COP (computer operating properly) or watchdog timer checks for runaway code execution. In
general, watchdog timers must be turned on once within the first few cycles after reset. Software
must then periodically reset the watchdog during execution.
If processor execution has gone off the track, it is unlikely that the watchdog will be reset reliably. It
is this exact state that needs to be fixed: an indirect jump to an unexpected address could be the
cause. A loop polling for external signals that are never received is also a possible cause.
The watchdog timeout can cause the processor to go to a known state, usually the RESET state, or to
execute an interrupt. The hardware implementation of watchdog timers varies considerably between
different processors. Some watchdog timers can be programmed for different time-out delays.
void main(void) {
while(1) {
/* ... */
RESET_WATCHDOG();
}
}
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3.3.2—
Examples
•National Semiconductor's COP8SAA7 has a 16 bit timer called T1, a 16 bit idle timer called T0,
and a watchdog timer. The idle timer T0 helps to maintain real time and low power during the IDLE
mode. The timer T1 is used for real time controls tasks with three user-selectable modes.
•The Motorola MC68HC705C8 has a 16-bit counter and a COP watchdog timer. The COP
watchdog timer is user-enabled, has selectable time-out periods, and is reset with two write
instructions to the COPCR register. Interestingly, the COP watchdog is dependent upon the system
clock; a clock monitor circuit resets the MCU if the clock stops, and thereby renders the COP
watchdog useless.
•The Microchip PIC17C42a has four timer modules called TMR0, TMR1, TMR2, and TMR3, and
a watchdog timer. TMR0 is a 16-bit timer with programmable prescalar, TMR1 and TMR2 are 8-bit
timers, and TMR3 is a 16-bit timer.
3.4—
Interrupt Circuitry
Microcontrollers usually provide hardware (signal) interrupt sources, and sometimes offer software
(instruction) sources. In packages with restricted pin counts, IRQ signals may not be exposed or may
be multiplexed with other I/O signals.
Interrupts that can be disabled are maskable; those which you cannot disable are nonmaskable
interrupts. For example, RESET is nonmaskable; regardless of the code currently executing, the
CPU must service a RESET interrupt.
Interrupt signals are asynchronous: they are events that can occur during, after, or before an
instruction cycle. The processor can acknowledge interrupts using one of two methods:
synchronous or asynchronous acknowledgement.
Most processors acknowledge interrupts synchronously: they complete the current instruction before
dealing with the interrupt. In contrast, with asynchronous acknowledgement, the processor halts
execution of the current instruction to service the interrupt. While asynchronous acknowledgement
is more prompt than synchronous, it leaves open the possibility that the interrupt code will interfere
with the instruction already in progress.
For instance, an interrupt routine updates a multi-byte value, which the main-line code reads
regularly. Should the main-line code read that value in
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a multi-byte fetch, and be interrupted part-way through, the loaded value becomes meaningless
without any notice.
The code obeys our suggestion (Section 4.4.2, Interrupt Planning) about reading and writing
variables one way, between interrupt and main-line code. To provide complete protection, the
compiler needs to use indivisible instructions, or to disable interrupts temporarily, to protect the
main-line code.
Synchronous acknowledgement is not a magic solution. This same problem affects processors with
synchronous acknowledgement, when a multi-byte operation requires several instructions!
3.4.1—
Vectored and Nonvectored Arbitration
There are two competing ways in which microcontrollers service interrupts. Vectored arbitration
requires a table of pointers to the interrupt service routines. Nonvectored arbitration expects the
first instructions of the ISR at a predetermined entry point. Most 8-bit microcontrollers use vectored
arbitration interrupts.
When the compiler generates code for the interrupt service routine (ISR), it places the starting
address in the appropriate interrupt vector within the ROM map, or relocates the code at the entry-
point location in ROM. The compiler may also automatically generate arbitration code: remember to
check for this when estimating ROM usage.
When an interrupt occurs, the processor will disable interrupts to prevent the service routine from
being itself interrupted. A vectored machine then reads the address contained at the appropriate
interrupt vector. It jumps to the address and begins executing the ISR code.
In contrast, a nonvectored system simply jumps to the known start location and executes what's
there. The ISR may have to test each interrupt source in turn to implement priority, or to simply
jump to a different location where the main body of the ISR resides.
Because of the extra handling in nonvectored systems, vectored interrupts are faster. In general,
nonvectored ISRs are feasible for microcontrollers with less than five interrupts.
Table 3.1 shows the arbitration schemes of the major families of 8-bit microcontrollers.
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The National Semiconductor COP8 uses a mixed scheme. All interrupts branch to a common
location in a nonvectored manner. At that location, the code must either execute the VIS instruction,
which arbitrates among active interrupt sources and jumps to an address from a vector table, or poll
the system for the interrupt condition explicitly and handle it in a user-defined manner. The latter
method may be useful, but has many disadvantages.
Table 3.2 shows the COP8 vector table, as required for the COP8SAA7 device. The rank is as
enforced by the VIS instruction.
3.4.2—
Saving State during Interrupts
TE
On all chips, the interrupt process saves a minimal processor state of the machine, usually the
current program counter. This is done to ensure that after an interrupt is serviced, execution will
resume at the appropriate point in the main program.
Beyond this, machine state preservation varies widely. In any case, it is up to the programmer to
provide code that saves as much extra state as is necessary. Usually, each interrupt handler will do
this before attempting anything else. The location and accessibility of the saved state information
varies from machine to machine.
Team-Fly®
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Many C compilers reserve some locations in data memory for internal uses, such as pseudo-
registers. Your compiler documentation should outline what code you must write to preserve the
information located in these memory blocks. If your compiler creates a pseudo-register for 16-bit
math operations, and your interrupt handler does not perform 16-bit operations that alter this
pseudo-register, then you probably won't need to preserve its state.
3.4.3—
Executing Interrupt Handlers
To minimize the possibility of an interrupt routine being itself interrupted, the microcontroller will
disable interrupts while executing an interrupt handler.
Masking interrupts manually is useful during timing-critical sections of main-line code. The
possibility of doing this is determined by your design; implementing it in C is easy. It doesn't take
much more effort to generalize the procedure, either.
For the Byte Craft compilers, some simple macros in a header file can create the appropriate
instructions. This code uses symbols defined by the compiler itself to choose the appropriate
instructions.
#ifdef CYC
#define IRQ_OFF() #asm < DI>
#define IRQ_ON() #asm < EI>
#endif
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#ifdef COP8C
#define IRQ_OFF() PSW.GIE = 0
#define IRQ_ON() PSW.GIE = 1
#endif
#ifdef C6805
#define IRQ_OFF() CC.I = 0
#define IRQ_ON() CC.I = 1
#endif
3.4.4—
Multiple Interrupts
One some machines, the CPU first fetches and executes a program instruction, and then checks for
pending interrupts. This guarantees that no matter how many interrupts queue up, the machine will
always step through program code: no more than one interrupt handler will execute between each
main program instruction.
On most machines, the CPU will check for interrupts before performing the next instruction fetch.
As long as the controller detects a pending interrupt, it will service the interrupt before fetching the
next instruction. This means it is possible to halt the main-line program by continuously sending
interrupts. On the other hand, it guarantees that an interrupt is serviced before any more main
program code is executed. This information is important for debugging: it can help explain why
main-line software will not respond.
How does the CPU decide which interrupt to service first? A hardware priority level should
determine this if two interrupts are signalled at the same time.
3.4.5—
RESET
Some simple chips support no interrupts except a RESET sequence. If its intended applications
require only a simple polling loop, or accept no input at all, there is no need for the extra hardware.
The only universal interrupting signal is RESET. A RESET can occur because of:
•initial power-on;
•a watchdog time-out;
•an instruction fetch from an illegal or unimplemented address, if your part implements protection
against this.
The RESET interrupt prompts the chip to behave as if the power has been cycled. Since it does not
actually cycle the power to the chip, the contents of volatile memory, I/O ports, or processor
registers remain intact.
Taking advantage of this is tricky, but possible. If the compiler supports a user-written initialization
function, you can check for particular values in memory, and decide to load default values or not.
This can be used to check if the RESET was cold (power was cycled — use defaults) or warm
(power was not cycled: preserve unaffected data).
There are conditions that upset this strategy. In the case of watchdog time-out, the data is electrically
valid (the same as before watchdog RESET) but logically questionable.
3.5—
I/O Ports
Input/output signals allow the microcontroller to control and read relays, lamps, switches, or any
other discrete device. More complex components, such as keypads, LCD displays, or sensors, can
also be accessed through ports. In this section, we talk about programming standard I/O lines. More
specialized peripheral devices like A/D converters and communication buses are dealt with in
subsequent sections.
Ports usually consist of eight switchable circuits, arranged in byte-sized I/O data registers. If a port
is capable of both input and output, it will also have an associated register that specifies which way
the port (or each individual bit of the port) is to operate. On many devices, this register is called the
DDR (Data Direction Register).
Ports often support tristate logic. Tristate adds a third useful configuration besides input and output:
high impedance. High impedance mode is the state of being undefined or floating. It's as if the port
isn't actually part of the circuit at that time.
Since microcontrollers are intended to replace as many devices as possible, ports often include
extras, such as internal pull-ups or pull-downs. These electrical features provide some noise
immunity.
Data direction, tristate control, and optional pull-ups or pull-downs are all at the control of the
programmer. As with desktop computer systems,
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ports and their control registers appear as memory locations or as special I/O registers.
•The COP8SAA7 has four bidirectional 8-bit I/O ports called C, G, L, and F, in which each bit can
be either input, output, or tristate. The programming interface for each has an associated
configuration register (determines how the port behaves) and data register (accepts data for or
presents data from the port).
•The Motorola MC68HC705C8 has three 8-bit ports called A, B, and C that can be either inputs or
outputs depending on the value of the DDR. There is also a 7-bit fixed input port called port D,
which is used for serial port programming.
•The Microchip PIC16C74 has five ports: PORTA through PORTE. Each port has an associated
TRIS register that controls the data direction. PORTA uses the register ADCON1 to select analog or
digital configuration. PORTD and PORTE can be configured as an 8-bit parallel slave port.
Ports and their associated configuration registers are not RAM locations, and as such are not
electrically the same. Either reading or writing to a port may be illegal or dangerous if not explicitly
permitted by the manufacturer. The compiler can watch for improper reads or writes by specifying
acceptable modes in the port declaration.
With the Byte Craft compilers, ports are declared to the compiler using #pragma statements.
The acceptable modes of use are specified with portr for reading, portw for writing, or portrw
for both.
3.5.1—
Analog-to-Digital Conversion
The science behind conversion, and the competitive environment of some analog disciplines like
automotive instrumentation or audio processing, ensures that there is a variety of approaches to
conversion, with tradeoffs in accuracy, precision, and time.
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Typically, the support routines for an A/D or D/A converter are prime candidates for packaging as a
library of C functions. It is important to note that the conversion process may take some time.
The Byte Craft compiler will support this type of peripheral in two ways.
•You can declare the control ports with #pragma port in the device header file.
•You can declare an interrupt raised by the conversion peripheral with #pragma vector and
service it with an ISR function. This is an intuitive way to handle conversions that take a long time.
Most microcontrollers use a successive approximation converter for A/D conversion. The
converter works with one bit at a time from the MSB (Most-Significant Bit) and determines if the
next step is higher or lower. This technique is slow and consumes a great deal of power. It is also
cheap and has consistent conversion times.
The Microchip PIC16C74 has an A/D converter module that features eight analog inputs. These
eight inputs are multiplexed into one sample-and-hold, which is the input into the converter.
A flash converter examines each level and decides the voltage level. It is very fast, but draws a
great deal of current and is not feasible beyond 10 bits.
3.6—
Serial Peripheral Buses
Single-chip microcontrollers of sufficient pin count can expose address, data, and control signals
externally, but this negates the benefit of single-chip design.
There are several standards for serial peripheral communication, using one to three external wires to
communicate with one or more peripheral devices.
Of course, serializing frequent ROM or RAM accesses impacts on execution speed. Serial
peripherals are not accommodated within the addressing range of a processor, so serial program
ROM is not possible.
The compiler can assist by making data access to serial peripherals more intuitive. The Byte Craft
compilers provide the SPECIAL memory declaration. Using it, you can declare the registers or
memory of the remote device
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within the memory map as the compiler understands it. You then write device driver routines to
read and write each SPECIAL memory area.
Accesses to variables or ports declared within the SPECIAL memory area receive special treatment.
Reading the value of a SPECIAL variable executes the associated read routine, and the value
returned is the result of the read. Assigning a new value to a SPECIAL variable passes the value to
the associated write routine. The read and write routines can conduct peripheral bus transactions to
get or set the variable value.
Bus standards and driver routines are prime targets for library implementation.
3.7—
Development Tools for a Microcontroller
Developing software in C requires the use of a desktop computer to run the cross-compiler. From
there, you can program and evaluate the target system in one of the following ways.
Simulators The developer loads object code into a software program that simulates the eventual
environment. This arrangement is best suited for examining complex programming on the fly.
Emulators The developer substitutes the microcontroller (or an external chip like a program ROM)
in the design with a special piece of hardware that emulates the device while providing a link to the
development platform. A well-designed emulator does not appear any differently to the target
system than a normal controller, but allows the user to spy into the controller's behaviour and to
examine the target platform's hardware at the same time.
Development tools are a factor in processor choice. A compiler can generate information to link the
original source with the object code that the simulator or emulator uses. Watch for products that are
compatible with your compiler.
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Chapter 4—
Design Process
The design process mirrors the problem specification, making concrete decisions about each general
point raised previously.
4.1—
Product Functionality
We can mirror the product requirements, the user-oriented checklist of tasks that the product should
perform, with some details about the device to be designed.
Results
•Program will measure current temperature. We will have to service and read an A/D converter
connected to a thermistor. To minimize part count, the A/D converter will be quite rudimentary.
•Program will count real time on a 24-hour clock. With a one-second timer interrupt, we should be
able to count minutes and hours. We won't bother with day/date calculations — no automatic
daylight savings time adjustment, but no year calculation problems either!
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•Program will accept current time settings and reset clock count. Library routines should help in
translating internal clock representation with a displayable format.
•Program will accept and store user-selected heating and cooling temperature settings, and time
settings for three daily usage periods. We will build in reasonable defaults, and then keep the current
settings in RAM. If the power goes out, the device won't put anyone in danger.
•Program will compare current temperature with settings for current time period, and turn on or turn
off external heat or cooling units as needed. This will require asserting an output line to actuate a
relay, one for both heating and cooling.
•Program will refrain from changing state of external units twice within a short period of time to
avoid thrashing. This means keeping a separate count of a five-second waiting period between
switching operations. Immediate shut-off should override this count, however.
•Program will accept manual override at any time, and immediately turn off all active external
units. Whether the keypad is polled or interrupt-driven, one or two keys for shutdown should be
responded to immediately.
4.2—
Hardware Design
As mentioned previously, hardware is outside the scope of this book. We include this hardware
information to justify the choices we make in the design of the thermostat.
The part of choice is the MC68705J1A, for its simplicity and small pin count. It has just enough pins
to control all devices.
•2 pins (1 from port b, 1 from disabled IRQ input) for the thermistor.
The j1a is the only chip needed; the rest are discrete parts.
Once the hardware is settled, the task moves to designing your program.
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4.3—
Software Design
4.3.1—
Software Architecture
Prepackaged libraries of functions for microcontrollers are available with C compilers for embedded
targets, but they are nowhere near as common as those for the general-purpose computer
programmer.
Libraries for microcontrollers should always be accompanied by their source code! Since safety of
the final product becomes a real factor in applications like machine control, libraries must be as
carefully inspected as the rest of the program.
To remain productive, your compiler and emulation environment should agree on a format for
extended debugging information. This allows the emulator to perform source level debugging with
your listing file.
The development environment is not discussed here in detail. A text on configuration management
Y
can best provide assistance on how to implement revision control and build automation, if either are
FL
necessary.
Results
AM
The compiler will be the C6805 Code Development System from Byte Craft Limited. It generates
Motorola, Intel, and part-proprietary binaries, and a listing file that places the generated assembly
TE
With the Byte Craft CDS, device-specific details are captured in a header file that uses common
identifiers to represent them. Ensure that the device header file 05j1a.h is present. When using an
EEPROM part, use the file 705j1a.h. To change the target part, simply change the header file.
stdio includes routines to get and put strings from displays and keyboards. This library relies on
others to do the actual input and output.
lcd includes routines to clear the display, move the hardware cursor, and write characters and
strings.
Team-Fly®
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port provides transparent access to the two parallel ports of the j1a part.
delay times communications with the LCD display, and debounces the keyboard.
A clock/counter interrupt calculates time, requests display update, and sets target temperatures. The
main line implements a loop that updates the LCD, polls the keyboard, samples environment
temperature, and switches the HVAC machinery.
4.3.2—
Flowchart
Now we can add some concrete information to the flowchart for the algorithm. This in turn will help
us lay out our source files.
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Results
Figure 4.1
Data flow for the algorithm (revised)
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4.4—
Resource Management
Now that we have some concrete information about the target platform, the development software,
and the way data will flow between parts of the software, we can begin to nail down resource usage.
4.4.1—
Scratch Pad
Many C compilers use some available RAM for internal purposes such as pseudo-registers. An
efficient C compiler will support scratch pads in data memory. A scratch pad is a block of memory
that can be used for more than one purpose. A pseudo-register is a variable used as the destination
for basic operations performed with larger data types. Your compiler documentation will detail the
size and purpose of scratch pad allocations.
For example, if you attempt a 16-bit math operation on a chip with no natural 16-bit register, the
compiler will dedicate a portion of RAM for 16-bit pseudo-registers that store values during math
operations.
If the scratch pad allocation strains your memory budgeting, you can consider reusing the memory
yourself. The only condition is that you must manage variable scope yourself.
For example, the Byte Craft compiler creates the 16-bit pseudo-index register __longIX. You can
reuse this 16-bit location with the following statement.
Should you store a value in myTemp, and then make a library call, the library software must not
perform any long operations or your data will be overwritten.
4.4.2—
Interrupt Planning
Unless you have delved into drivers or other low-level software development, you have probably
been shielded from interrupts. Embedded C helps by providing an intuitive way to structure and
code interrupt handlers, but there are some caveats.
•How will the main-line processor state be preserved? The processor registers might be saved
automatically on a stack, or simply shadowed in hidden registers, by the processor. You might easily
swap the main-line register values out if multiple banks of registers are available. As a last resort,
you could save the register values manually, and restore them before returning from the interrupt.
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The temporary registers used by compiler math functions also need to be preserved if calculations
within the interrupt might obliterate them. Preserving these registers will require multi-byte transfer
routines. The cost of these repetitive sequences within a frequently-called interrupt can add up.
•Will the tasks envisioned for the interrupt, including the previous save and restore operations, be
completed in time? The frequency of the interrupt calls, and the amount of work to be done within
them, need to be estimated.
If there is more than enough time to complete all operations, the speed of the processor could be
reduced to gain electrical benefits.
•How will the interrupt routine and main-line code interact? Beyond protecting critical sections of
the main line by disabling interrupts, there are broader synchronization conflicts to worry about,
especially in global data.
One general rule is to write global variables in one place only — main line or interrupt code — and
read them in the other. Make communication between the interrupt routine and main-line code travel
one way if possible.
Results
The C6805 CDS creates a 4-byte scratch pad called __SPAD. It also creates two pseudo-registers
for 16-bit operations. They are __longAC (2 bytes) and __longIX (4 bytes).
C6805 has support for local memory, so we can watch for economies in counter or temporary
variable allocation.
The j1a a part has a software interrupt, which may be used by the compiler as a fast subroutine
call. We won't use it explicitly. We will disable the IRQ input to use as a spare input pin.
The j1a also has a timer interrupt, which we will use to execute the time-keeping functions. The
interrupt will run about every 65 milliseconds, so we will need to keep the following items.
A Millisecond Counter Actually, the millisecond counter needs an extra digit of accuracy to agree
with the published specification, so we will keep tenths of a millisecond.
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A Second Counter We will display time in minutes, so this is just for internal use.
A Counter for Hours and Minutes We will explain more on this later.
Since we will need the external IRQ pin as an extra input, we cannot use the keypad interrupt
function associated with port A pins 0–3.
6805 interrupts cause the entire processor state to be preserved: accumulator, X register, PC, stack
pointer, and condition codes. Therefore, we don't need to write code for this. We may need to
preserve the pseudo-registers.
4.5—
Testing Choices
4.5.1—
Design for Debugging
With the processor selected, you can start to formulate a testing strategy. The processor may supply
some help, in the form of a hardware debugging interface.
Designing the software by grouping it in libraries is a good organizational technique. You can then
test each subsystem by writing small test programs that use one library apiece.
Modular testing solves an interesting quandary: a system with an LCD display can display human-
readable status codes or other debugging messages. But until the LCD display itself is operational
and reliable, it is of no help.
Focus directly on the configuration of the LCD display with a test program: it is one of the more
complex ''black box" devices, with a 4- or 8-bit interface, and enable, register-select, and read/write
lines that must be signalled according to timing tolerances. In our design, it is cost-effective to
multiplex the LCD data bus with the keypad. In your design, the LCD bus may be attached in even
more complex ways. You may need a test program just to drive the library as you customize it for
your hardware.
4.5.2—
Code Inspection
#pragma library;
#pragma option +l;
/* . . . */
#pragma endlibrary;
This causes the compiler to omit generating code for any function not referenced from the main
module, and to reproduce the library code within the listing file.
4.5.3—
Execution within a Simulator Environment
Software-based simulators enjoy great flexibility as a test environment. Although not physical, they
can be written or configured to match the specified programmer's model and hardware
characteristics exactly.
When running on a contemporary PC, speed of simulation is not an issue: a PC running at hundreds
of MHz can easily simulate events at the common MCU speeds of between 1 and 10 MHz.
4.5.4—
Execution within an Emulator Environment
There is a tradeoff that appears with emulators: they provide a physical base for testing, but may not
reproduce your specific physical configuration. They only present the success of the design to the
extent that they implement it.
Emulator host software should accept a debugging file format. Byte Craft's .COD file is such a
format. It includes extra information that would not normally be represented within the executable
data, such as source code line numbers for each section of generated code.
With this extra information, emulators can coordinate breakpoints within the source or listing file.
You can determine the context of the register values that the emulator host software reports.
4.5.5—
Target System in a Test Harness
After prototype hardware has arrived, it makes sense to move candidate software to it as quickly as
possible. The test harness can consist of simple components: switches, lights, small motors, or other
simple indicators. It should replicate the connections (and any feedback conditions) of the working
environment for which the unit is destined.
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For the programmer, the challenge lies in understanding the difference between the test harness and
the real world. Hopefully, you will not have to change important constants like prescalar values.
Results
For initial code inspection, we will use the C6805 listing file. The listing file includes numerous
reports that are useful both during code-and-compile cycles, and when doing code review on others'
work.
For an emulator, we will use the MC68HC705JICS product from Motorola. The emulator connects
to a PC using a serial cable, and uses a 6805C8 to recreate I/O ports and communicate with the host
system. The host system actually evaluates the j1a software. The emulator is non-real-time:
commands to change port bits, for instance, must be transmitted by the PC to the JICS board.
Chapter 5—
C for Embedded Systems
With a refined design in hand that takes into account the prospective hardware environment, you can
begin coding. Starting to code an embedded project is not much different from coding a desktop
application project.
Most significantly, the only software environment present is that which you establish, through
device defaults, global declarations, and setup routines. The main() function is indeed the main
function.
•mechanical knowledge.
5.1—
In-line Assembly Language
While not required by ANSI C, most embedded development compilers provide a means of
incorporating assembly language in C programs. One common way of accomplishing this is using
preprocessor directives.
The Byte Craft compiler uses #asm and #endasm directives to signal assembly language code
boundaries. Everything lying between the directives is processed by the macro assembler, which is
built into the compiler.
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The labels and variables used in C are available within included assembly, as well. However, the
compiler will not attempt to optimize such code. The compiler assumes that the user has a good
reason to avoid the compiler's code generation and optimization.
The following two definitions of the wait() function show the function written in C and the
equivalent function in Motorola 68HC705C8 assembly language.
/* C function */
5.2—
Device Knowledge
In the embedded world, one compiler, generating code for one controller architecture, must still
support a potentially endless array of slightly different processors: parts with varying amounts of
RAM and ROM, fewer or more ports, special features, and so on. Add to this the possibility of
customized parts (with mask-programmed ROM routines, for instance).
The standard C environment allows the definition of compiler-specific extensions with the
#pragma preprocessor directive. The preprocessor may deal with #pragma directives in your
source code, or it may be the compiler that acts upon these directives.
The #pragma directive is used most commonly in embedded development to describe specific
resources of your target hardware, such as available memory, ports, and specialized instruction sets.
Even processor clock speed can be specified, if it matters to the compiler. The following sections
describe #pragma directives needed by the Byte Craft compiler.
5.2.1—
#pragma has
#pragma has describes specific architectural qualities of the processor. The qualifiers of the
#pragma has instruction are dependent upon the processor family and the compiler.
Y
Most #pragma has statements will appear in the device header file. The following examples
FL
show the difference between code compiled with has MUL enabled and disabled.
AM
void main(void)
{
TE
Team-Fly®
Page 50
031F 81 RTS }
0320 B7 ED STA $ED /* multiplication subroutine */
0322 A6 08 LDA #$08
0324 B7 EC STA $EC
0326 4F CLRA
0327 48 LSLA
0328 59 ROLX
0329 24 05 BCC $0330
032B BB ED ADD $ED
032D 24 01 BCC $0330
032F 5C INCX
0330 3A EC DEC $EC
0332 26 F3 BNE $0327
0334 81 RTS
?
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031A 42 MUL
031B B7 EB STA $EB
031D 81 RTS }
5.2.2—
#pragma port
#pragma port directives describe the ports available on the target computer. This declaration
reserves memory-mapped port locations, so the compiler does not use them for data memory
allocation.
#pragma port directives indicate read or write access, or both. The electronics of I/O ports may
sometimes forbid writing to them or even reading from them. The compiler can report undesirable
accesses to a port if it finds a restriction in the declaration. Besides protecting the port register, the
declaration allows you to provide a useful mnemonic name for the port. You can then use the name
associated with the port to read or write its input or output state.
The following defines two ports and their associated data direction registers on the Motorola
68HC705C8.
The compiler is informed that two ports are available. The name PORTA refers to physical port A's
data register, which is available for reading and writing and is located at address 0x0000. The
name DDRA refers to physical port A's data direction register, which is available for writing only and
is located at address 0x0004.
It is then possible to write the value 0xAA (alternate bits high) to the port using the C assignment
syntax.
The resources for a specific part are best described through a header file that is brought in using
#include. ANSI C has one prescribed rule about #pragma directives: if a #pragma directive is
not recognised, the compiler ignores it. This ensures that unknown #pragma directives will not
affect your code.
5.2.3—
Endianness
One piece of device knowledge that the programmer must keep in mind is the endianness of the
processor. C does not deal directly with endianness, even in multi-byte shift operations.
In cases in which you will directly manipulate part of a multi-byte value, you must determine from
manufacturer's information whether the high byte (big end) or low byte (little end) is stored first in
memory.
With the restricted resources of microcontrollers, some quirks appear. The COP8 architecture stores
addresses in memory (for indirect operations) as big-endian, and data as little-endian. Addresses
pushed on to the stack do not appear in the same endianness as they do in registers or in RAM.
Compilers, when building their symbol tables, normally use the lowest (first) memory location to
record the location of an identifier, regardless of the endianness of the processor.
5.3—
Mechanical Knowledge
Techniques used in an embedded system program are often based upon knowledge of specific
device or peripheral operation. Modern operating system APIs are designed to hide this from the
application developer. Embedded C systems need first-hand control of peripheral devices, but can
still provide a healthy level of generalization.
One useful technique employed by the port library is to define the letters I and O to the appropriate
settings for port control registers that govern data direction. The letters cannot be defined
individually. They are defined in eight-letter sequences that are unlikely to appear elsewhere.
Applications may need to use a port both as input and output (for instance, driving a bidirectional
parallel port through software), and setting a port's data direction using these macros provides device
independence.
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#include <port.h>
/* port.h contains numerous definitions such as the following:
Low power operation can be achieved by repeatedly putting the processor in an inactive mode until
an interrupt signals some event. Processor families provide variations on the STOP or WAIT
operation, with different provisions for protecting the contents of processor registers and recovery
times. C duly expresses these as STOP() or WAIT() macros. If a hardware stop was not available,
the macro could be redefined to cause an infinite loop, jump to the reset vector, or perform another
substitute operation.
When a button is pressed, it "bounces", which means that it is read as several quick contact closures
instead of just one. It is necessary to include debouncing support to ensure that one keypress is
interpreted out of several bounces. When a first keypad switch is registered on a port, software can
call the keypad_wait() function to create a delay, and then check the button again. If the button
is no longer in a pushed state, then the push is interpreted as a bounce (or an error), and the cycle
begins again. When the signal
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is present both before and after the delay, it is likely that the mechanism has stopped bouncing and
the keypress can be registered.
5.4—
Libraries
Libraries are the traditional mechanism for modular compile-time code reuse. C for embedded
systems can make use of libraries as an organizational tool.
•The associated header file should declare the variables and functions within the library as
extern.
•The linking process is simpler than that for desktop software development. There is no need to
archive object files, and there is no dynamic linking to worry about.
•It is unacceptable in embedded software for unreferenced functions to be left in the object file
during linking. In the Byte Craft compiler, the #pragma library and #pragma
endlibrary bounding statements identify that not all routines within a library need to be linked
in. The ROM space saved is worth the extra effort on the part of the compiler to extract only
referenced routines.
•Peering into the code generated for libraries is as important as seeing the code for the main
module. The statement #pragma option +l; within a library causes the compiler to add the
source and assembly code from the library into the listing file of the final program.
5.5—
First Look at an Embedded C Program
Traditionally, the first program a developer writes in C is one that displays the message ''Hello
World!" on the computer screen.
In the world of 8-bit microcontrollers, there is no environment that provides standard input and
output. Some C compilers provide a stdio library, but the interpretation of input and output differs
from that of a desktop system with pipes and shell environments.
The following introductory program is a good "Hello World!" equivalent. The program tests to see if
a button attached to a controller port has been pushed. If the button has been pushed, the program
turns on an LED attached to the port, waits, and then turns it back off.
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#include <hc705c8.h>
/* #pragma portrw PORTA @ 0x0A; is declared in header
#pragma portw DDRA @ 0x8A; is declared in header */
#include <port.h>
#define ON 1
#define OFF 0
#define PUSHED 1
void main(void){
DDRA = IIIIIII0; /* pin 0 to output, pin 1 to input,
rest don't matter */
while (1){
if (PORTA.1 == PUSHED){
wait(1); /* is it a valid push? */
if (PORTA.1 == PUSHED){
PORTA.0 = ON; /* turn on light */
wait(10); /* short delay */
PORTA.0 = OFF; /* turn off light */
}
}
}
} /* end main */
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Chapter 6—
Data Types and Variables
Due to the restricted environment of embedded controllers, standard C variables and data types take
on new characteristics.
The most drastic change takes the default integer type to 8 or 16 bits. While quite acceptable from a
C point of view, programmers used to inexpensive 32-bit values need to adjust to the new
environment. By default, the Byte Craft compiler creates 8 bit ints, while a long or long int
data type is two bytes in size.
Embedded compilers expose standard C types, and several additional data types that are appropriate
for embedded development. The embedded world brings a new aspect to type conversion, too.
Casting is one task that is made easier by the compiler, but casting can more readily lose
information and interfere with values destined for use in a context such as peripheral control.
The other substantial change involves data types and variables with important side effects.
•Constants or initialized variables will consume a more significant proportion of ROM, as well as
RAM. Global variable declarations that contain an initialization will automatically generate machine
code to place a value at the allocated address shortly after reset. In the Byte Craft com-
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piler, one or more global variable initializations will generate code to zero all variable RAM before
assigning the initialization values to the variables.
•Variables of type register are available, but the scarcity of registers in the typical 8-bit
architecture makes them more volatile than usual.
•In the Byte Craft compiler, a simple assignment to or evaluation of a variable declared to be within
a SPECIAL memory area can generate a subroutine call. The driver subroutine that reads or writes
the value can take significant time to execute if it is communicating with an external device.
Beyond the built-in types, programmers can define their own custom types, as usual.
When the compiler comes across a variable declaration, it checks that the variable has not
previously been declared and then allocates an appropriately-sized block of RAM. For example, a
char variable will by default require a single word (8 bits) of RAM or data memory. Data type
modifiers influence the size and treatment of the memory allocated for variables.
Storage modifiers affect when memory is allocated and how it is considered free to be re-used.
•Some variables are meant to be allocated once only across several modules. Even previously-
compiled modules may need to access a common variable. The compilation units — libraries or
object files — must identify these as external symbols using the extern storage class modifier.
•Non-static variables that are of mutually-exclusive scope are likely to be overlaid. Embedded C
regards scope in much the same way that standard C does, but there is an extra effort to use scope to
help conserve memory resources.
•The compiler will reinitialize local variables, if appropriate, on each entry into the subroutine.
These variables are deemed to be declared as auto . Local variables declared as static are left
alone at the start of the function; if they have an initial value, the Byte Craft compiler assigns it
once, in the manner of a global initialization.
Embedded-specific interpretations of each of the C data type and storage modifiers are shown in
Table 6.1.
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6.1—
Identifier Declaration
As the compiler reads a program, it records all identifier names in a symbol table. The compiler uses
the symbol table internally as a reference to keep track of the identifiers: their name, type, and the
location in memory that they represent. Most compilers support identifier names of at least 31
characters.
It is sometimes necessary or desirable to direct the placement of variables. The Byte Craft compiler
interprets the @ operator and a number following the identifier as the location at which the variable
value should be stored. The @ operator is also used to associate port registers with identifiers in
#pragma port statements. These identifiers occupy the same name space as RAM and ROM
memory variable identifiers.
6.1.1—
Special Data Types and Data Access
Every bit of RAM is precious. Even if unused RAM on a peripheral device is not within the
immediate address space of the processor, subtle techniques can make it appear to be. Declaring a
memory space as SPECIAL requires you to write routines to read and write data to and from the
peripheral. The tradeoff is with performance.
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int eeprom i;
Accessing the variable declared to be within the special memory area will take some time, but the
compiler will allow the process to be transparent.
6.2—
Function Data Types
A function data type determines the value that a subroutine can return. For example, a function of
type int returns a signed integer value.
Without a specific return type, any function returns an int. An embedded C compiler provides for
this even in the case of main(), though returning is not anticipated. To avoid confusion, you
should always declare main() with return type void .
Y
Some other specially-named functions will have predetermined types; those that implement interrupt
FL
coding, for example, will be of type void unless there is some method for an interrupt to return a
value. The Scenix SX returns a value to support virtual peripherals, and so its interrupt handler will
have a function data type of int.
AM
Parameter data types indicate the values to be passed in to the function, and the memory to be
reserved for storing them. A function declared without any parameters (i.e., with empty parentheses)
TE
The compiler allocates memory differently depending upon the target part. For instance, the Byte
Craft compiler passes the first two (byte-sized) parameters through an accumulator and another
register in the processor. If local memory is specifically declared, the compiler will allocate
parameter passing locations out of that space.
6.3—
The Character Data Type
The C character data type, char , stores character values and is allocated one byte of memory space.
The most common use of alphabetic information is
Team-Fly®
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output to an LCD panel or input from a keyswitch device, where each letter used is indicated by a
character value.
6.4—
Integer Data Types
Integer values can be stored as int, short, or long data types. The size of int values is usually
16 bits on 8-bit architectures. The Byte Craft compiler's default int size is switchable between 8
and 16 bits.
The short data type helps compensate for varying sizes of int. On many traditional C platforms,
the size of an int is more than two bytes. On platforms in which an int is greater than two bytes,
a short should be two bytes in size. On platforms in which an int is one or two bytes in size —
most 8-bit microcontrollers — the short data type will typically occupy a single byte.
Should your program need to manipulate values larger than an int, you can use the long data
type. On most platforms the long data type reserves twice as much memory as the int data type.
On 8-bit microcontrollers, the long data type typically occupies 16 bits.
It is important to note that long integer values are almost always stored in a memory block larger
than the natural size for the computer. This means that the compiler must typically generate more
machine instructions when a program uses long values.
long and short are useful because they are less likely to change between a target with a natural
8-bit data type and one that delves into 16-bit values. In cases of a switchable int, you can
maintain code portability by using short for those values that require 8 bits, and long for values
which require 16 bits.
Like the int, the short and long data types uses a sign bit by default and can therefore contain
negative numbers.
6.4.1—
Byte Craft's Sized Integers
The Byte Craft compiler recognizes int8 , int16, int24, and int32 data types. They are
integers with the appropriate number of bits. These remove the ambiguity of varying or switchable
integer sizes.
6.5—
Bit Data Types
ISO/IEC 9899:1999 specifies the _Bool type. Variables of type _Bool can hold a 0 or 1. This is a
new addition to the C standard.
The Byte Craft compilers supply two types for bit-sized quantities: bit and bits. A bit value is
a single independent bit, which the compiler places and manages depending upon the capabilities of
the processor.
A bits variable is a structure of 8 bits, managed together and individually addressable using
structure member notation. You can assign a byte value directly to a bits variable, and then
address individual bits.
bits switch_fixup(void)
{
00EB 0000 bit heat_flag;
00EB 0001 bit cool_flag;
00EA bits switches;
6.6—
Real Numbers
While many desktop computer applications make extensive use of real or floating point numbers
(numbers with digits on both sides of the decimal place), 8-bit microcontroller applications do not.
The resources needed to store and manipulate floating point numbers can place overwhelming
demands on an 8-bit computer. Usually, the value gained is not worth the resources expended.
The fundamental data type for representing real numbers in C is the float type. The maximum
value for the target computer is defined in a C header file called values.h as a symbolic constant
called MAXFLOAT.
C compilers generally allocate four bytes for a float variable, which provides approximately six
digits of precision to the right of the decimal. You can have greater precision with the double and
long double data types. Compilers typically allocate eight bytes for a double variable and
more for a long double. There are approximately 15 digits of precision with double values
and perhaps more from long double values.
Another format, IEEE 754, specifies a 4- or 3-byte format for floating-point numbers.
You can assign an integer value to a floating point data type, but you must include a decimal and a 0
to the right of the decimal.
myFloatVariable = 2.0;
6.7—
Complex Data Types
Complex data types include pointers, arrays, enumerated types, unions, and structures. Even within
the restricted resources of an 8-bit microcontroller, complex data types are useful in organizing an
embedded program.
6.7.1—
Pointers
The implementation of pointer variables is heavily dependent upon the instruction set of the target
processor. The generated code will be simpler if the processor has an indirect or indexed addressing
mode.
It is important to remember that Harvard architectures have two different address spaces, and so the
interpretation of pointers can change. A dereference of a RAM location will use different
instructions than a dereference into ROM.
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It is also important to differentiate between near and far pointers. The differences in code
generation can be significant. For more information, see Section 6.9.4, Pointer Size Modifiers:
near and far.
6.7.2—
Arrays
When you declare an array, you must declare both an array type and the number of elements it
contains. For example, the following declares an array containing eight int elements.
int myIntArray[8];
When you declare an array, a single, contiguous block of memory is reserved to hold it. This is why
you must specify the array size or assign the contents in the declaration.
07FE 03 32
0332 AE C0 LDX #$C0
0334 7F CLR ,X
0335 5C INCX
0336 A3 EB CPX #$EB
0338 26 FA BNE $0334
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033A 5F CLRX
033B D6 03 48 LDA $0348,X
033E E7 C8 STA $C8,X
0340 5C INCX
0341 A3 08 CPX #$08
0343 26 F6 BNE $033B
0348 01 02 04 08 10 20 40 80
There are some restrictions on or disadvantages to using arrays in embedded C programming. They
arise because of the available methods of indexing into an array.
The Byte Craft compiler forbids arrays of struct and union. This restriction arises because of
the difficulty in addressing members of the data structures, which are themselves being addressed as
array members. To overcome this limitation, you can use several global arrays of basic data types,
and organize them together by context.
6.7.3—
Enumerated Types
For any list of enumerated elements, the compiler supplies a range of integer values beginning with
0 by default. While in many cases this is sufficient to identify elements in the set, in embedded C
you may wish to associate the enumerated set to a device-dependent progression. Enumerated
elements can be set to any integer values in two ways.
1. Specify values for each enumerated element. The following example is from the COP8SAA7
WATCHDOG service register WDSVR. Bits 6 and 7 of this register select an upper limit to the
service window that selects WATCHDOG service time.
Since character constants are stored as integer values, they can be specified as values in an
enumerated list.
will store the appropriate integer values of machine character set (usually ASCII) for each digit
specified in the element list.
2. Specify a starting value for one or more of the enumerated elements. By default, the compiler
assigns the value 0 to the first element in the list. You can set the list to begin with another value.
When the compiler encounters an element in an enumerated list without an assigned value, it counts
from the last value that was specified. For example, the following enumerated list specifies the
appropriate values for its elements.
6.7.4—
Structures
Structures support the meaningful grouping of program data. Building understandable data
structures is one key to the effectiveness of a new program.
The following declaration creates a structured type for an extended time counter and describes each
element within the structure. The display is defined as having the components hours, minutes,
seconds, and an AM/PM flag. Later, a variable timetext is declared to be of type struct
display.
struct display {
unsigned int hours;
unsigned int minutes;
unsigned int seconds;
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char AorP;
};
The Byte Craft compiler permits structures of bit fields, with individual fields taking less than 8 bits.
Using bit fields allows the declaration of a structure that takes up the minimum amount of space
needed: several fields could occupy one single byte.
The following example for the Motorola MC68HC705C8 defines the Timer Control Register (TCR)
bits as bit fields in the structure called TCR, and uses the structure to configure the timer output
compare.
struct reg_tag {
int ICIE : 1; /* field ICIE, 1 bit long */
int OCIE : 1; /* field OCIE, 1 bit long */
int notUsed : 3 = 0; /* notUsed is 3 bits and set to 0 */
int IEDG : 1; /* field IEDG 1 bit long */
int OLVL : 1; /* field OLVL 1 bit long */
} TCR;
The Byte Craft compiler can span a bit field across two bytes. Not all compilers support this
optimization, however. In the worst case, the following structure would place the second field
entirely in a separate word of memory from the first.
struct {
unsigned int shortElement : 1; /* 1 bit in size */
unsigned int longElement : 7; /* 7 bits in size */
} myBitField; /* could be 1 byte, worst case 2 */
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The order in which the compiler stores elements in a structure bit field also varies from compiler to
compiler.
Bit field elements behave exactly as an unsigned int of the same size. Thus, an element occupying
a single bit could have an integer value of either 0 or 1, while an element occupying two bits could
have any integer value ranging from 0–3. You can use each field in calculations and expressions
exactly as you would an int.
6.7.5—
Unions
C programmers developing for traditional platforms do not often use the union data type, but it is a
very useful resource for the embedded system developer. The union type interprets data stored in a
single block of memory based on one of several associated data types.
One common use of the union type in embedded systems is to create a scratch pad variable that
can hold different types of data. This saves memory by reusing one 16-bit block in every function
that requires a temporary variable. The following example shows a declaration to create such a
variable.
struct lohi_tag{
short lowByte;
short hiByte;
};
union tagName {
int asInt;
char asChar;
short asShort:
long asLong;
int near * asNPtr;
int far * asFPtr;
struct hilo_tag asWord;
} scratchPad;
Another common use for union is to facilitate access to data as different types. For example, the
Microchip PIC16C74 has a 16-bit timer/counter register called TMR1. TMR1 is made up of two 8-
bit registers called TMR1H (high byte) and TMR1L (low byte).
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It might be desirable to access either of the 8-bit halves, without resorting to pointer manipulation. A
union will facilitate this type of data access.
struct asByte {
int TMR1H; /* high byte */
int TMR1L; /* low byte */
}
union TIMER1_tag {
long TMR1_word; /* access as 16 bit register */
struct asByte halves;
} TMR1;
/* ... */
seed = TMR1.halves.TMR1L;
Since the compiler uses a single block of memory for the entire union, it allocates a block large
enough for the largest element in the union. The compiler will align the first bits of each element in
the lowest address in the memory block. If you assign a 16-bit value to scratchPad and then read
it as an 8-bit value, the compiler will return the first 8 bits of the data stored.
If you arbitrarily extract one byte of a 16-bit variable, the value returned will differ depending on the
endianness of the processor architecture. As mentioned in Section 5.2.3, Endianness, C does not
contemplate endianness.
6.8—
typedef
The typedef keyword defines a new variable type in terms of existing types. The compiler cares
most about the size of the new type, to determine the amount of RAM or ROM to reserve.
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typedef struct {
char * name;
int start;
int min_temp;
int max_temp;
} time_record;
time_record targets[] {
{ "Night", 0, 20, 25},
{ "Day", 5*3600, 20, 25},
{ "Evening", 18*3600, 20, 25},
}
6.9—
Data Type Modifiers
The C language allows you to modify the default characteristics of simple data types. Mainly, these
Y
data type modifiers alter the range of allowable values.
FL
Type modifiers apply to data only, not to functions. You can use them with variables, parameters,
AM
Some type modifiers can be used with any variable, while others are used with a set of specific
types.
TE
6.9.1—
Value Constancy Modifiers:
const and volatile
The compiler's ability to optimize a program relies on several factors. One of these is the relative
constancy of the data objects in your program. By default, variables used in a program change value
when the instruction to do so is given by the developer.
Team-Fly®
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Sometimes, you want to create variables with unchangeable values. For example, if your code
makes use of π, the constant PI, then you should place an approximation of the value in a constant
variable.
When your program is compiled, the compiler allocates ROM space for your PI variable and will
not allow the value to be changed in your code. For example, the following assignment would
produce an error at compile time (thank goodness).
PI = 3.0;
In embedded C, storage for constant data values is allocated from computer program memory space,
usually ROM or other nonvolatile storage.
declares a byte constant with an initial value of 30 decimal. The compiler will reserve far more than
just one or two bytes for a constant if any special technique is required to load the value into a
register. Due to architectural limitations, some platforms require constants to be the parameter of a
multi-byte load statement embedded in a ROM subroutine: to access the constant value, the
processor executes the dedicated load statement.
Volatile variables are variables whose values may change outside of the immediately executing
software. For example, a variable that is ''stored" at the location of a port data register will change as
the port value changes.
Using the volatile keyword informs the compiler that it can not depend upon the value of a
variable and should not perform any optimizations based on assigned values.
6.9.2—
Allowable Values Modifiers:
signed and unsigned
By default, integer data types can contain negative values. You can restrict integer data types to
positive values only. The sign value of an integer data type is assigned with the signed and
unsigned keywords.
The signed keyword forces the compiler to use the high bit of an integer variable as a sign bit. If
the sign bit is set with the value 1, then the rest of the variable is interpreted as a negative value. By
default, short, int, and long data types are signed. The char data type is unsigned by default.
To create a signed char variable, you must use a declaration such as
If you use the signed or unsigned keywords by themselves, the compiler assumes that you are
declaring an integer value. Since int values are signed by default, programmers rarely use the
syntax signed mySignedInt;.
6.9.3—
Size Modifiers:
short and long
The short and long modifiers instruct the compiler how much space to allocate for an int
variable.
The short keyword modifies an int to be of the same size as a char variable (usually 8 bits).
If you use the short keyword alone, the compiler assumes the variable is a short int type.
short myShortInt;
The long keyword modifies an int to be twice as long as a normal int variable.
6.9.4—
Pointer Size Modifiers:
near and far
The near and far keywords are influenced a great deal by the target computer
architecture.
The near keyword creates a pointer that points to objects in the bottom section of addressable
memory. These pointers occupy a single byte of memory, and the memory locations to which they
can point is limited to a bank of 256 locations, often from $0000–$00FF .
The far keyword creates a pointer that can point to any data in memory:
These pointers take two bytes of memory, which allows them to hold any legal address location
from $0000–$FFFF. far pointers usually point to objects in user ROM, such as user-defined
functions and constants.
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6.10—
Storage Class Modifiers
Storage class modifiers control memory allocation for declared identifiers. C supports four storage
class modifiers that can be used in variable declarations: extern, static, register, and
auto. Only extern is used in function declarations.
The ISO standard specifies typedef as a fifth modifier, though it explains that this is for
convenience only. typedef is described in Section 6.8, typedef.
When the compiler reads a program, it must decide how to allocate storage for each identifier. The
process used to accomplish this task is called linkage. C supports three classes of linkage: external,
internal, and none. C uses identifier linkage to sort out multiple references to the same identifier.
6.10.1—
External Linkage
References to an identifier with external linkage throughout a program all call the same object in
memory. There must be a single definition for an identifier with external linkage or the compiler
will give an error for duplicate symbol definition. By default, every function in a program has
external linkage. Also by default, any variable with global scope has external linkage.
6.10.2—
Internal Linkage
In each compilation unit, all references to an identifier with internal linkage refer to the same
object in memory. This means that you can only provide a single definition for each identifier with
internal linkage in each compilation unit of your program. A compilation unit can be more than one
file because of #include directives.
No objects in C have internal linkage by default. Any identifier with global scope (defined outside
any statement block) and with the static storage class modifier, has internal linkage. Also, any
variable identifier with local scope (defined within a statement block) and with the static storage
class modifier, has internal linkage.
Although you can create local variables with internal linkage, scoping rules restrict local variable
visibility to their enclosing statement block. This means that you can create local variables whose
values persist beyond the immediate life of the statement blocks in which they appear. Normally, the
computer shares local variable space between several different statement
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blocks. If a local variable is declared as static, space is allocated for the variable once only: the
first time the variable is encountered.
Note
Unlike other internal linkage objects, static local variables need not be unique within
the compilation unit. They must be unique within the statement block that contains
their scope.
Objects with internal linkage typically occur less frequently than objects with external or no linkage.
6.10.3—
No Linkage
References to an identifier with no linkage in a statement block refer to the same object in memory.
If you define a variable within a statement block, you must provide only one such definition.
Any variable declared within a statement block has no linkage by default, unless the static or
extern keywords are included in the declaration.
6.10.4—
The extern Modifier
int Calculate_Sum()
is declared in a library source file. An identifier with external linkage like this can be used at any
point within the same compilation unit, as long as it was previously declared.
If you want to use this function in any other compilation unit, you must tell the compiler that the
definition of the function is or will be available. The concept is identical to prototyping a function,
except that the actual definition will not appear in the same compilation unit. The function definition
is external to the compilation unit.
When the compiler encounters an external function declaration, it interprets it as a prototype for the
function name, type, and parameters. The
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extern keyword claims that the function definition is in another compilation unit. The compiler
defers resolving this reference to the linker.
If you build a library of functions to use in many programs, create a header file that includes
extern function declarations. Include this header in your compilation unit to make library
functions available to your code.
Like functions, global variables have external linkage. A global variable is a good way to present
general configuration settings for a library. This avoids an extra function call.
To create a global variable that can be read or set outside its compilation unit, you must declare it
normally within its source file and declare it as extern within a header file.
The compiler interprets an external declaration as a notice that the actual RAM or ROM allocation
happens in another compilation unit.
6.10.5—
The static Modifier
By default, all functions and variables declared in global space have external linkage and are visible
to the entire program. Sometimes you require global variables or functions that have internal
linkage: they should be visible within a single compilation unit, but not outside. Use the static
keyword to restrict the scope of variables.
Listing 6.13 Using the static data modifier to restrict the scope of variables
These declarations create global identifiers that are not accessible by any other compilation unit.
The static keyword works almost the opposite for local variables. It creates a permanent variable
local to the block in which it was declared. For example, consider the unusual task of tracking the
number of times a recursive function calls itself (the function's depth). You can accomplish this
using a static variable.
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void myRecurseFunc(void) {
static int depthCount=1;
depthCount += 1;
if ( (depthCount < 10) && (!DONE) ) {
myRecurseFunc();
}
}
myRecurseFunc contains an if statement that stops it from recursing too deeply. The static
variable depthCount is used to keep track of the current depth.
Normally, when a function is called, the computer reinitializes its automatic local variables (or at
least leaves them in a questionable state). Memory for static variables, however, is only
initialized once. The static variable depthCount retains its value between function calls.
Because depthCount is defined inside the myRecurseFunc() statement block, it is not visible
to any code outside the function.
6.10.6—
The register Modifier
When you declare a variable with the register modifier, you inform the compiler to optimize
access to the variable for speed. Traditionally, C programmers use this modifier when declaring loop
counter variables.
{
register int myCounter = 1;
while (myCounter<10) {
/* ... */
myCounter += 1;
} /* end while */
} /* enclosing block enforces reallocation of myCounter */
Unlike other storage class modifiers, register is simply a recommendation to the compiler. The
compiler may use normal memory for the variable if it is out of registers to allocate.
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Because of the scarcity of registers on 8-bit machines and the desire for size optimization rather than
speed, the register keyword is not very useful for embedded system programmers.
Notice that the technique used in the example does two things: it places the register declaration
and the while loop close together and inside a statement block. This minimizes the cost of
potentially dedicating a register to a specific variable. It also forces the compiler to reallocate
storage for myCounter as soon as the loop is finished: if the compiler uses a register to store
myCounter, it will not tie up the register longer than necessary.
6.10.7—
The auto Modifier
The auto keyword denotes a temporary variable (as opposed to static). You can only use auto
with local variables, because C does not support functions within a block scope. Since all variables
declared inside a statement block have no linkage by default, the only reason to use the auto
keyword is for clarity.
In this example, we declare tempNodePtr as an auto variable to make it clear that, unlike the
global TheStructRoot pointer, tempNodePtr is only a temporary variable.
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Chapter 7—
C Statements, Structures, and Operations
Part of the benefit of using C for programming is the availability of mathematical expression.
Beyond simple constant calculations, assembly forces you into a rigorous, procedural structure. C
provides assignment statements, logical and arithmetic expressions, and control structures that allow
you to express yourself using common math notation and helpful metaphors.
7.1—
Combining Statements in a Block
You create statement blocks for your functions, and at other times for the bodies of control
statements. For instance, the general format for the while statement looks like the following.
Since you can substitute a statement block anywhere a single statement can occur, the while
statement most commonly appears as follows.
while (condition){
statements
}
7.2—
Functions
When the compiler reaches the function definition, it generates machine instructions to implement
the functionality, and reserves enough program memory to hold the statements in the function. The
address of the function is available through the symbol table.
A function definition includes a statement block that contains all function statements. Even if a
function has only a single executable statement, it must be enclosed in a statement block.
Embedded C supports function prototypes. Function prototype declarations ensure that the
compiler knows about a function and its parameter types, even if its definition has yet to appear in
the compiler's input. Prototypes assist in checking forward calls. The function name is recorded as
an identifier, and is therefore known when invoked in code prior to its definition.
Header files of function prototypes provide the foundation for using libraries.
The syntax for a function call in C is the function name and a list of actual parameters surrounded
by parentheses.
Function calling is one area in which embedded C differs substantially from traditional C. The way
that parameters are passed differs significantly, as well as the permitted number of parameters.
Functions that produce extensive side effects are harder to maintain and debug, especially for
members of a development team. To safely use abstract functions, you need to know only the data
that goes in and comes out — the function interface. When a function produces side effects, you
need to know about the interface and behaviour to use it safely.
Some C programmers insist that functions that just produce side effects should return a value to
indicate success, failure, or error. Since ROM space is at a premium, the code needed to evaluate the
return status is a luxury.
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7.2.1—
Function Parameters
C for embedded processors places some unique restrictions on function calls. Some compilers
restrict the number of parameters that can be passed to a function. Two byte-sized parameters (or
one 16-bit parameter) can be passed within the common processor registers (accumulator and index
register).
To pass by reference, pass a pointer as usual. See information on pointers in Section 6.7.1,
Pointers, for extra information about the relative cost of using pointers.
int myFunc()
However, it is good practice to specify that the function has no parameters with the void parameter
type.
int myFunc(void)
While the flow of some embedded C programs will appear strange at first (the prominence of
while(1), for instance), they are not fundamentally different than those in C for personal
computing.
TE
7.3.1—
The main() Function
It may seem incongruous that an embedded program, which has no operating system to invoke it,
has a traditional main() function and an explicit return value specification. What invokes main
()? Where will the function return?
Embedded C retains the main() function for compatibility with standard C. The return type of
main() should always explicitly be declared as void; omitting it, as mentioned in Section 6.2,
Function Data Types, causes it to be understood as an int return.
From there, the main() function can execute code from other functions and receive return values.
Remember to make your called functions available to main() by prototyping them, if necessary.
Team-Fly®
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7.3.2—
Initialization Functions
Embedded C also permits specialized initialization routines. __STARTUP() is one such function
understood by the Byte Craft compiler. If it is present, its statements are executed before control is
passed to main().
You can better organize initialization tasks with a separate initialization function. Device-dependent
hardware initialization, which must be rewritten for each target device, can live in the __STARTUP
routine or equivalent.
7.3.3—
Control Statements
Embedded developers often use program control statements that are avoided by other programmers.
For example, the goto statement is used in C in the same contexts as an explicit jump or
unconditional branch instruction would be used in assembly.
7.4—
Decision Structures
C provides three structures the programmer can use to support different types of decisions. Decision
structures test an expression to determine which statement or statement block to execute.
The switch..case structure chooses between several different possible paths of code to execute.
The switch..case structure is compiled to a structure resembling a string of if..elses.
switch(choice) {
case 1: return 5;
0304 A1 01 CMP #$01
0306 26 03 BNE $030B
0308 A6 05 LDA #$05
030A 81 RTS
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The Byte Craft compiler can extend the case label to deal with common programming problems.
These two examples would require a great deal more generated code if the compiler accepted only
single integer values for each case label.
The benefit of such structures is in avoiding recomparing the switch argument for each integer
value within a range of cases. The compiler can generate simple comparisons to deal with ranges or
lists of alternate values.
case '0'..'9':
{
0473 A1 30 CMP #$30
0475 25 24 BCS $049B /* branch if less */
0477 A1 3A CMP #$3A
0479 24 20 BCC $049B /* branch if greater */
047B AE DA LDX #$DA
047D CD 05 4B JSR $054B scanf(&temperature,ch);
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7.5—
Looping Structures
C control structures allow you to make a decision on the path of code execution. C also provides
looping structures for control over program flow. Loop control structures allow you to repeat a set of
statements.
while plays an interesting role in embedded C. You will often use while to intentionally create
infinite loops. An embedded controller typically executes a single program "infinitely", so this
structure is appropriate.
The alternative, using a goto , requires you to use a label; the compiler will implement the while
(1) decision with an unconditional jump or branch instruction anyway.
void main(void)
{
while(1)
{
0300 B6 01 LDA $01 PORTB = PORTB << 1;
0302 48 LSLA
0303 B7 01 STA $01
0305 20 F9 BRA $0300 }
}
7.5.4—
Control Expression
The key component of any loop structure is the control expression. At some point in each iteration,
the control expression is tested. If the control expression evaluates to 0, program execution passes to
the first statement following the loop structure. If the expression evaluates to 1, execution continues
within the loop structure statement block.
7.5.5—
break and continue
C provides two ways to escape a looping structure: the break and continue statements. When
either of these statements is encountered inside a loop, any remaining statements inside the loop are
ignored.
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Use a break statement to completely break out of a structure. When a break is encountered inside
a looping structure, the loop terminates immediately and execution passes to the statement following
the loop.
You may wish to jump to the next iteration of a loop without breaking out of the loop entirely. A
continue statement will allow you to do this. When a continue statement is encountered inside
a looping structure, execution passes immediately to the end of the loop statement block.
If continue is used with a while or for loop, execution jumps from the end of the statement
block to the control expression at the top of the loop. If used with a do loop, execution passes from
the end of the statement block to the control expression at the bottom of the loop. In all cases, the
effect is the same — a continue statement does not circumvent the loop control expression, but it
does skip any statements remaining in the loop iteration.
The most common place for a break statement is inside a switch..case structure. Since
switch..case is not a looping structure, a continue statement within it refers to the enclosing
loop structure (if any).
while(1)
{
030D AD F1 BSR $0300 ch = getch();
030F B7 EB STA $EB
switch(ch)
{
case '0'..'9':
{
0311 A1 30 CMP #$30 putch(ch);
0313 25 08 BCS $031D
0315 A1 3A CMP #$3A
0317 24 04 BCC $031D
0319 AD E8 BSR $0303
031B 20 10 BRA $032D break; /* after switch */
}
case 'A'.. C':
{
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7.6—
Operators and Expressions
Using C for embedded programming relieves the tedium of coding large arithmetic operations by
hand. Where a 32-bit integer divide operation may be encompassed by one instruction on a general-
purpose microprocessor, an 8-bit controller will need a series of loads and stores, in addition to the
simplified math operations, to perform the equivalent work.
With embedded systems, there is an increased emphasis on bitwise operations. Both for peripheral
operation and for memory efficiency, the compiler will try wherever possible to use bit-
manipulation instructions to implement bitwise operators.
7.6.1—
Standard Math Operators
?
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If no instruction is available, the compiler will provide multiply, as well as divide, and modulus as
functions. The Byte Craft compilers do this automatically if the operations are used.
7.6.2—
Bit Logical Operators
C supports one unary and three binary bitwise logical operators. Each of these operators act only
upon values stored in the char, short int , int, and long int data types.
Note
Binary logical operators perform data promotion on operands to ensure both are of
equivalent size. If you specify one short operand and one long operand, the
compiler will widen the short to occupy the long 16 bits. The expression will
return its value as a 16-bit integer.
The bitwise AND operator, &, produces a bit-level logical AND for each pair of bits in its operands.
For example, if both operands have bit 0 set, then the result of the bitwise AND expression has bit 0
set.
The AND operation is easier to imagine if your compiler has an extension that permits data values in
binary.
Listing 7.7 Using the AND bitwise operator with binary values
int x=0b00000101,
y=0b00000111,
z;
z = x & y;/* z gets the value 00000101, or 5 */
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The bitwise OR operator, |, performs a bit -level logical OR for each pair of bits in its operands. If
either operand has a bit in a specific position set, then the result of the bitwise OR expression has
that bit set.
int x=0b00000101,
y=0b00000111,
z;
z = x | y;/* z gets the value 00000111, or 7 */
The bitwise XOR operator, ^, produces a bit-level logical exclusive OR for each pair of bits in the
operand. XOR sets a bit when one of the operands has a bit set in that position, but not if both
operands have the bit set. This produces a result with bits set that the operands do not share.
int x=0b00000101,
y=0b00000111,
z;
z = x ^ y;/* z gets the value 00000010, or 2 */
The bitwise NOT operator, ~, produces the complement of a binary value. Each bit that was set in
the operand is cleared and each cleared bit is set.
int x=0b00000101,
z;
z = ~x;/* z gets the value 11111010, or 250 */
If you apply bitwise operators to individual bits, the compiler will use bit manipulation instructions,
if they are available. They avoid unintended side effects from reads or writes to other bits.
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7.6.3—
Bit Shift Operators
The right shift operator shifts the data right by the specified number of positions. Bits shifted out the
right side disappear. With unsigned integer values, 0s are shifted in at the high end, as necessary.
For signed types, the values shifted in is implementation-dependant. The binary number is shifted
right by number bits.
x >> number;
The left shift operator shifts the data right by the specified number of positions. Bits shifted out the
left side disappear and new bits coming in are 0s. The binary number is shifted left by number bits.
x << number;
porta = 0b10000000;
while (porta.7 != 1){
porta >> 1;
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}
while (porta.0 != 1){
porta << 1;
}
Shifting by a variable number of bits can create a substantial loop structure in code. This presents an
extra cost in ROM space that you must keep in mind.
Chapter 8—
Libraries
Libraries contain functions that serve a common purpose and a wide range of development projects.
Embedded and desktop systems share some library needs (e.g., enhanced mathematical functionality
or data type conversion). Libraries are the typical generic structure for cataloguing and transporting
this specialized knowledge.
Embedded systems can rely on libraries even more: a library can provide device drivers for a
common LCD controller or a timer peripheral. Programmers can be overwhelmed by taking
responsibility for everything within an embedded system. A programmer can relax and focus on the
core of the project if they have libraries to help them with direct manipulation of hardware
peripheral devices.
Since C is intended to be highly portable, libraries are a way to organize platform dependency. Main
line C code written for one specific 8-bit microcontroller can therefore be compiled for and run on a
different microcontroller with very minor changes to the code. Without the portability offered by
libraries, your investment in a particular architecture grows, and it becomes less attractive to seek
out a less-expensive processor option.
Y
FL
AM
TE
Team-Fly®
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The Byte Craft Code Development System products ship with a range of useful portable libraries
(and traditional API-style documentation). They provide routines for the most common features of
8-bit embedded systems.
•Standard I/O
With appropriate configuration, you can deal with a keypad and LCD display as standard input and
output.
•MICROWIRE bus
A UART is a prime candidate for replacement by ''bit banging" software, which could be
encapsulated within a library.
•I/O ports
While manipulating I/O ports is usually a matter of a few assignment statements, there is some
benefit in abstracting the port from the particular implementation.
•LCD displays
These routines can support the standard I/O model, and provide convenience routines for clearing
the display and moving the cursor.
•Timers
8.1—
Creating Libraries
For the thermostat, we need to display the current time and preset cycle start times, as a string. A
time string is seven bytes long.
In the thermostat, we are really tracking four times: the current time and three cycle start times.
There are several alternative ways to store these values, each with tradeoffs. Directly manipulating
the string representations is unworkable: it requires consuming a full quarter of working RAM, and
there would be lots of code to perform very odd carries and compares.
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Unsigned long variables as minute counters (0–1439) proved expensive in terms of ROM, but used
only 8 bytes of RAM (and scratchpad). Structures of time counter components (i.e., hours, minutes,
and am/pm) served better, but an array of them was not possible.
Two arrays of integers, one for hours and one for minutes, seemed best. Array element 0 is a good
choice for the current time, and 1–3 for the daily cycle start times.
For text representation of the time, we need to translate from a time counter value (two integers) into
a timestamp string. Different projects will use this type of functionality, so we will package it as a
library. We concluded that both 24-hour and 12-hour systems need to be supported, and the switch
between 12-hour and 24-hour should be a run-time configuration.
#ifndef __TIMESTMP_C
#define __TIMESTMP_C
#pragma library;
#include <timestmp.h>
/* Declared above:
bit use_metric = 0:
char buffer[7];
*/
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#pragma endlibrary;
#endif /* __TIMESTMP_C */
#ifndef __TIMESTMP_H
#define __TIMESTMP_H
bit use_metric;
char buffer[7];
#endif /* __TIMESTMP_H */
This is the skeleton of a library. When the library is completed, place the .lib file with the other
libraries, and the .h file with the other include files.
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8.2—
Writing the Library
The library software is much like other embedded programming. We have, in previous sections,
outlined what techniques are safe, what techniques are expensive, and what techniques are
impossible in the embedded environment.
MinutesToTime() accepts an hour integer and a minute integer. It inspects the use_metric
flag, and renders the time in buffer[].
/* Set up string */
buffer[5] = 'h'; buffer[6] = 0; buffer[2] = ':';
/* Fill in hours */
buffer[0] = '0';
for(i = '2'; hours >= 10; hours -= 10, i--);
buffer[0] = i;
buffer[1] = hours + '0';
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/* Fill in minutes */
buffer[3] = '0';
for(i = '5'; minutes >= 10; minutes -= 10, i--);
buffer[3] = i;
buffer[4] = minutes + '0';
}
Alternatively, you could unroll the bottom for loops to avoid the loop management code.
TimeToMinutes(), which isn't used in the thermostat project, is the reverse function. We include
it because it is simple and useful. In the thermostat project, time adjustments are made with hour and
minute increment buttons, much like an alarm clock. If ROM permitted, the configuration could be
rewritten to allow the user to enter the time using digits: the extra code for checking the digits
entered against valid times was substantial.
TimeToMinutes() accepts pointers to the hours and minutes integers that should receive the
translated values. Note they are near pointers, which should prove to be 8-bit values.
8.3—
Libraries and Linking
With the Byte Craft compilers, there are two scenarios for library use: traditional linking with
BClink and Absolute Code Mode.
As previously presented, the timestmp library source files are written for Absolute Code Mode.
To use them, write your main module as follows.
void main(void) {
/* ... */
}
#include <timestmp.c>
To make timestmp suitable for linking, you need to add some conditional defines to the library
header. Ideally, the header file should allow both Absolute Code Mode and traditional linking. Use
the MAKEOBJECT symbol to choose between the two as shown in Listing 8.6.
Listing 8.6 Header file for both linking and Absolute Code Mode
#ifndef __TIMESTMP_H
#define __TIMESTMP_H
ifdef MAKEOBJECT
#else /* MAKEOBJECT */
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bit use_metric;
char buffer[7];
#endif /* MAKEOBJECT */
#endif /* __TIMESTMP_H */
No changes are needed for timestmp.c if it includes the header file itself.
You can define MAKEOBJECT on the command line when you create the library object file. Invoke
where cds is your compiler executable name. Copy the .lib file to the libraries directory and
the .h file to the headers directory.
Defining the MAKEOBJECT symbol will cause the functions and variables to be extern, and will
include a definitions file. The definitions file is a device header file with definitions for all the
important device symbols (e.g., ports, timer registers, and so on). The most common values are
present in it, but these are not important: the compiler uses the definitions file to compile the library
to object without depending upon a particular device header file. During linking, the actual device
values will be matched with the references in the object file.
Some Byte Craft compilers define the symbol MAKEOBJECT automatically when compiling to an
object file (+o is present on the command line).
One other customization is helpful: buffer[] is a 7-byte string in RAM that you may wish to
declare in other ways (for instance, as SPECIAL memory). You can conditionalize its declaration
with an #ifndef if you are using Absolute Code Mode.
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Chapter 9—
Optimizing and Testing Embedded C Programs
As in any other programming endeavour, getting the code to compile ensures only linguistic
correctness. Without understanding the capabilities of the compiler, we have no real certainty about
how to read the generated code.
Without understanding the compiler's limitations, we have no way of adding in human intuition.
Compilers are best at relieving drudgery: they are no match for inspired programming.
Testing embedded software differs significantly from testing desktop software. One new central
concern arises: embedded software often plays a much more visceral role. Where a protection fault
on a desktop machine may cost the user hours of work, a software fault in an embedded system may
threaten:
•a lifeline of communication, or
The issue of life-supporting devices is outside the scope of this book. Devices meant for human
implant, or for monitoring or regulating health-related factors, are life-supporting devices. It is
debatable whether compiled code should be used in these devices. The motivation for compiled code
is relief from having to write assembly code from scratch. The risks of life-supporting activities
cannot permit such luxury.
Decisions about development testing software are first made when evaluating processor options. For
more information about tools, see Section 3.7, Development Tools for a Microcontroller.
9.1—
Optimization
Anyone interested in the art and science of compilers soon learns that optimization is the perpetual
goal of the compiler writer. Any interesting fact about the code that the compiler can recognize
becomes a candidate for optimization.
While some might feel that laborious hand-coding of assembly is the only way to really massage the
code, a compiler that is detached and objective can find otherwise hidden patterns suitable for
reduction.
The need for optimization is never greater than in embedded environments. For the 8-bit
microcontroller, successful optimization primarily reduces the amount of ROM and RAM used. This
is the acid test of code generation. Increasing execution speed comes a distant second.
There is a host of traditional strategies for optimizing generated code. You can trust that the
compiler watches for these factors.
Register Data Flow The compiler can recognize if a variable will be loaded into a register twice,
and remove the redundancy.
Code That Is Redundant or Dead Code governed by expressions that will never prove true can be
ignored at compile time. Code following a break or continue statement that will never be
executed, due to constants within the control structure, can be discarded.
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Adjacent Instruction Reductions A pattern of simple instructions can be reduced into a more
complex operation, such as an instruction with an auto-increment side-effect.
Constant Folding This evaluates constant values in the source and combines them if they are the
same.
Lofting Instructions within a loop that do not directly pertain to it can be lofted to an enclosing
syntax level.
Arithmetic Operations Involving Low Value Constants Operands of zero, one, and two can be
changed into instructions like increment or decrement to reduce code size and improve execution
time. No code is generated for adding 0, subtracting 0, or multiplying or dividing by 1.
Edge Effects Code that causes values to roll over within their variables can be a candidate for
special treatment.
Long Operations In controllers that have only 8-bit registers, long operations cost far more than
twice the instructions (some controllers can pair registers into a 16-bit variable and use it for longs).
Any knowledge about the range of possible values can determine whether to ignore either the top or
bottom bytes of a 16-bit variable.
Array Calculations Fixed references to an array element are dereferenced at compile time. This
avoids overwriting an index register.
Y
9.1.1—
FL
Instruction Set-Dependent Optimizations
AM
•++ increments a memory location, and -- decrements a memory location. If the variable is long,
the carry must be preserved with subsequent instructions.
•Bit operations can be conducted using bit set and bit clear instructions instead of using a multibyte
sequence that does a load, bitwise AND or OR, and store.
Team-Fly®
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9.2—
Hand Optimization
If a compiler is charged with taking a high-level program and generating optimized machine
language, why should hand optimization be a concern? For all its capability, a compiler cannot see
''the big picture". Sometimes it follows your high-level directions too well.
Examining Register Use In small routines, a register that starts out holding a function parameter
may be otherwise unused, especially if the routine manipulates memory directly (i.e., bit
manipulation with specialized instructions). Our normal reflex is to declare function parameters as
int, which will most likely cause local RAM to be reserved for the value. Declaring the function
parameter as a register type (registera or equivalent on Byte Craft compilers) saves the byte.
Rolling and Unrolling for Loops It may seem unintuitive to unroll an easily-understood short
loop, but the savings in ROM space may make it profitable. The opportunity to look for is expensive
code generated for the condition and action parts of the loop.
Using Ports as Variables Do not underestimate the desperation with which embedded
programmers pursue savings in RAM usage. If an output port can be read safely to determine the
current state of the output pins, and the port needs a looping operation, there is no reason not to use
the port itself as an index variable. Consider the following.
void walk_through_A(void)
{
for(PORTA = 0x01; PORTA != 0; ASL(PORTA))
delay_100us(10);
}
If, in this example, a separate char had been used to index the loop and assign to the port, there is
no reason to think that the compiler could omit the otherwise unused variable. The compiler
considers ports volatile, but we
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can determine from the design whether the port in this case will act in a volatile manner.
9.2.1—
Manual Variable Tweaking
In a traditional C environment, compilers can allocate variables without too much hand-wringing.
For instance, it is common to allocate a new location for each counter variable name within a scope.
void up_and_down(void)
{
int up, down; /* probably separate locations */
To minimize RAM usage, embedded systems developers will often create global loop counter
variables. Any function can then use this allocated block of data memory when a counter or
temporary variable is needed. The programmer oversees conflicts between enclosing loops.
An alternative solution leaves the variables as strictly local: some C compilers support an extension
which fixes the location of a symbol in memory. You can use this feature to manage how variables
are placed in data memory space. Here is suitable notation for the Byte Craft compiler.
void up_and_down(void)
{
int up;
int down @ up; /* overlay */
porta = up;
/*...*/
for(down = 127; down > 0; down--)
porta = down;
}
Because the declaration is so specific, the compiler will obey it as is. This is a useful technique for
reusing allocated variable space without resorting to macros or other techniques. If memory opens
up, only the unobtrusive @ location extension needs to be removed.
9.3—
Debugging Embedded C
After learning how to interpret the results of the compiler's code generation, you can begin
debugging.
9.3.1—
Register Type Modifier
Those compilers that implement the register keyword may not actually grant exclusive access to
a register. 8-bit MCUs do not have many registers to spare. Instead, the compiler may allocate from
the fastest available memory.
Other keywords, such as Byte Craft's registera and equivalents will associate an identifier with
the appropriate register, but the resulting variable should be considered volatile. You have
immediate access to all the assembly code used in your system; with it, you can determine by
inspection whether the compiled code is meddling with register contents.
9.3.2—
Local Memory
If your compiler supports variables with local scope, you should determine the manner in which the
compiler allocates memory for variables in function calls.
Within a Stack Frame This requires explicit stack-relative addressing, which is very much a
luxury. It isn't always a preferred code option, and the compiler may not use it even if available.
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From the Global Heap Variables are simply allocated from RAM as needed. Globals and locals
intermingle.
"Dedicated" Local Memory This is used and reused from within multiple function calls.
9.3.3—
Pointers
Because Harvard architecture MCUs have two address spaces that are chosen by context, pointers
must target either program (ROM) space or data (RAM) space. The resulting code sequences can be
confusing.
In some architectures, far pointer variables can only be accomplished by self-modifying code. For
more information, see Section 9.6, Debugging by Inspection.
9.4—
Mixed C and Assembly
Embedded systems code lives in a much more spartan environment than traditional application
software. Resorting directly to assembly code is undesirable, unless you have to observe fixed
timing, or you want to use pre-existing assembly code in your current project.
9.4.1—
Calling Conventions
•Does your compiler set up page bits, or perform bank switching, prior to calling a subroutine?
•Does the compiler or processor handle saving and restoring state during an interrupt?
•How are function arguments passed? How are results returned? It's almost guaranteed that an 8-bit
result will be left the accumulator.
9.4.2—
Access to C Variables from Assembly
Does your assembly code properly address C identifiers? While the compiler may allow you to use a
C identifier as an argument in an assembly mnemonic, it may not check the size of the value against
the prescribed size of
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the instruction. As a result, the program may load one byte of a multiple byte value, without regard
for its significance.
9.5—
Exercising Hardware
If you have access to a prototype of the target hardware, a small program to test the hardware will
confirm your beliefs about its configuration and performance.
If your main project does not behave as predicted in an emulator or development system, the same
technique will determine whether a problem lies in hardware or software.
9.6—
Debugging by Inspection
The compiler can help you inspect code by generating different reports. The Byte Craft compiler
assembles all reports in the listing file that centres around the generated code and the source code
from which it came. These reports can assist in the chores of hand optimization, as described in
Section 9.2, Hand Optimization.
The compiler should generate a map of all symbols that it recognizes. The symbol table generated
by the Byte Craft compiler follows the format shown in Listing 9.4.
SYMBOL TABLE
The symbols listed are declared variables and functions, and preprocessor symbols. Identifiers
declared by other means, such as #pragma statements, also appear. This is an inventory of all
identifiers understood by the compiler.
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Desktop programmers don't usually deal with a pointer's actual value. Typically, they assign the
address of an object to a pointer variable, and manipulate the pointer (increment or decrement). The
actual number is best left unknown, because it will change.
Since code and variables will not be relocated on an 8-bit embedded system, and since RAM is
precious, it is more useful to examine RAM allocation in the embedded environment.
This report presents all the symbols that have memory allocated for their values, and the location of
each. This is the location returned by the & (address-of) operator. Local variables are listed with the
program range where the variable is in scope.
The compiler should give you an overall ROM usage count. This is the acid test for programmers
and compilers: can a different code passage, a different theoretical approach, or a different method
of optimization save a few extra bytes of ROM?
The program listing itself can be customized. As a convenience, the compiler can list execution
times for each opcode. You can count them to gauge how long an interrupt service routine runs, for
example. This information can in turn help you calibrate timing-dependent functions.
In the Byte Craft compilers, one helpful listing file option outlines the nesting level of each block of
C statements, as the compiler understands
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them. A similar option reveals the hierarchy of function calls in a separate report.
The most useful aspect of CALLMAP is to determine how much of the stack is used. The compiler
takes a static setting for the depth of the stack. Using CALLMAP and your knowledge of the system,
you can tailor stack size to save unused space.
The compiler can also present the values that it knows are held in the processor registers. If you are
working without the benefit of an emulator, this provides some of the information an emulator
would track.
9.7—
Dummy Loads
One way to test the software of a microcontroller is to cause the controller to operate within a
dummy load environment. This is a hardware technique more than a software chore, but the gist of
it is to replicate with simple buttons, relays, and lights each external component of the target system.
Using your knowledge of how the target system should behave, you can recreate the signals
expected by the controller and watch for the controller to react.
9.8—
Working with Emulators and Simulators
9.8.1—
Simulators
A simulator is a host-based or desktop software application that evaluates a program designed for an
embedded target machine. The simulator recreates the running conditions of the target machine and
interprets the executable.
Using a simulator, you can step through your code while the program is running. The simulator will
report on register and status values, peripheral register contents, and RAM usage.
Since simulators are not hardware-based, they lack the particular character of a physical electrical
device. A simulator can be written according to the microprocessor documentation, and therefore
will omit any hardware quirks introduced in fabrication.
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9.8.2—
Emulators
An emulator is a hardware device that behaves electrically and logically like a target processor. It
may include a similar processor, but with extra programming to support development host control
and communication. The emulator has a link to the development system, to provide a window into
the device under test. Since microcontrollers usually contain the ROM and RAM the system needs,
this too is under external control.
Emulators work best when the program being inspected is unaltered from its intended production
version, though this is not always possible for reasons explained in the following text.
Good emulators set breakpoints based on an "external" table of addresses. When emulated execution
arrives at the location, the breakpoint stops execution and waits for user intervention.
The alternative is to rewrite the program: an emulator might save the value at the breakpoint
location and write in a software interrupt instruction. The software interrupt will in turn invoke
management code that returns control to the emulator host.
Once in a breakpoint, the emulator will report on the internal state of the target processor,
nondestructively.
While not directly software-related, an expensive emulator will give detailed information on the
electrical and timing signals presented to the target processor.
One particular challenge in debugging and testing via emulator is a frequently-invoked interrupt. An
interrupt that happens too often or is too short-lived will lap the emulator easily. Only high-end
emulators with extensive trace buffers can properly record the execution of these events.
Another challenge grows from the advances in semiconductor packaging. In-circuit emulators need
to attach to a target system in place of a microcontroller. MCU packaging has shrunk from DIP-
sized (often socketed) to tiny surface-mount parts. The required stable physical connection is
increasingly difficult to engineer.
The issue with external emulators is cost; the specialized hardware is low-volume, high-complexity,
and therefore expensive. Emulators deal with the external signals of the MCU: they may sacrifice
speed to adopt a simple
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manipulation technique, or may provide real-time signal emulation and monitoring at a tremendous
increase in complexity and cost.
1. Less complex than an emulator that replaces the microcontroller, a ROM emulator replaces an
external program memory device in your target system. It responds to instruction fetches by
returning the opcodes of your program, and can insert software interrupts at any point. Furthermore,
it can also provide the monitor code needed by the target microprocessor to service the breakpoints.
2. Many new MCU designs are incorporating on-chip emulation facilities into each production
device. The aim here is to build a complete prototype with a normal sample or production processor
permanently in place. Rather than use a specialized emulation device, developers can use built-in
emulation facilities to interrogate the processor.
The link to the controlling host is provided by a 2- to 4-pin serial interface. On the prototype, the
emulation signals are routed to a header strip, and a small cable and jack can provide the link to the
host, perhaps through a serial port. The final design will probably not feature the header, unless it is
needed to provide access to field engineers; the traces can be left in with little worry.
9.9—
The Packaging of Embedded Software
For testing and short runs, individual parts with programmable ROM may have the binary image
created by the compiler burnt into them.
For long runs, a fabrication facility can write the binary information into the masks used for silicon
production. Each part is created with ROM cells set according to the binary image.
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Chapter 10—
Sample Project
This chapter covers technical topics about the thermostat project not previously discussed.
Source code for the thermostat is available on the CD. If you wish to build the thermostat,
detailed information is available on the CD. This chapter comments on several technical topics in
detail, but the discussion will be helpful in other projects as well.
10.1—
Hardware Exercise Programs
These are the programs that were used to test the thermostat hardware. We wrote them to get to
know the challenges the board would impose. They are good examples to enter and modify, to
experiment with C and the JICS emulator.
Y
FL
AM
TE
Team-Fly®
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10.1.1—
''Hello World!"
Since we don't have any indicator LEDs on the thermostat board, we toggle one of the
heating/cooling unit relays. The LCD library was not yet configured.
#include <705j1a.h>
#include <port.h>
void pause(void)
{
for(counter = 0; counter < 255; counter++)
{
NOP();
}
}
void main(void)
{
PORTB.0 = 0;
DDR_MASKED(PORTB,_______C,00000000);
DDR_WAIT();
while(1)
{
pause();
PORTB.0 = 1;
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pause();
PORTB.0 = 0;
}
}
10.1.2—
Keypad Test
Next we configure the keypad. Depending upon your hardware setup, the keypad library may
require customization. In our example, it required some modification.
#include <705j1a.h>
#include <delay.h>
#include <port.h>
void main(void)
{
int8 store;
keypad_init();
while(1)
{
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switch(keypad_getch()) {
case '0' : PORTB.0 = 1; break;
case '6' : PORTB.0 = 0; break;
case '#' : PORTB.0 = ~PORTB.0;
}
}
}
#include <keypad.c>
#include <port.c>
#include <delay.c>
10.1.3—
LCD Test
Note the configuration needed by the LCD library. The symbols and possible values are documented
in the library reference materials and in the file lcd.h.
#include <705j1a.h>
#include <delay.h>
#include <port.h>
#define LCD_DL 0
#define LCD_UPPER4 1
#define LCD_DATA PORTA
#define LCD_RS PORTB.2
#define LCD_RW PORTB.3
#define LCD_E PORTB.4
#define LCD_CD DDRB
#define LCD_CDM ___CCC__
#include <lcd.h>
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void main(void)
{
lcd_init();
while(1)
{
puts("Hello World");
delay_100us(10);
lcd_send_control(LCDCLR);
delay_100us(10);
}
}
#include <lcd.c>
#include <delay.c>
10.2—
Talking to Ports
One of the most challenging aspects of working with libraries is ensuring that they work with each
other when sharing ports. Should a library not assume complete control of the ports it needs, and,
more importantly, leave them in a stable state, you run the risk of misdriving the external devices.
In the thermostat design, the data wires of the LCD display are multiplexed with four wires of the
keypad matrix.
These are the guidelines we devised for keeping accesses of both the keypad and LCD
organized.
•Ensure the LCD enable line is disabled after writing or reading data. This was accomplished by
quick code inspection.
•Determine the routines that require port direction setup. The lcd_read() and lcd_write()
functions required data direction setup, as they actually drive the LCD interface; other library
routines such as
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lcd_set_address() use these functions, and therefore don't need their own port direction
setup.
Even though keypad_getch() uses keypad_kbhit() , they both need data direction setup.
keypad_kbhit() is intended for the user's own polling loops; however, keypad_getch()
does not return until a key is pressed.
10.3—
A/D Converter Theory
This design features a simple A/D converter circuit, in place of a dedicated converter peripheral as
described in Chapter 3. Removing the requirement for an integrated A/D peripheral opens up the
number of part choices.
The main feature of this device is that it is inexpensive, an important consideration for a mass-
produced device. The tradeoff is that it is software-intensive.
Figure 10.1
A/D converter circuit
The A/D converter assumes that the input impedance of an embedded microprocessor port is
relatively high, and that the switch point remains constant with little hysteresis.
It also assumes that the junction between Ri and Rf is a current-summing junction, with capacitor
C1 integrating the error current. The microprocessor has the ability to modulate the current through
Rf by sending a pulse stream out of the Pf port bit. The ratio of the total number of ones to total bits
emitted is a function of the average voltage on Pf. Consider the microprocessor as a high gain op-
amp that attempts to keep voltage at the summing junction on the threshold of Pi low to high sense
voltage.
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Physically, Pf is PORTB bit 5 and Pi is the IRQ input, disabled as an interrupt source. Pi must be
reset when it latches, but is in other ways like an input bit. To get an idea of the A/D) converter
input range, run the following code on the thermostat.
#include <705j1a.h>
#pragma mor @0x7F1 = LEVEL;
#include <port.h>
#define Pf PORTB.5
#define Pi ISCR.IRQF
This mode is actually using the microcomputer as a high-gain operational amplifier. The scope will
show a pulse stream whose duty cycle will vary with input voltage from Ri. The ratio of zeros on the
scope trace to the total time is a direct function of input voltage. It is this ratio we ultimately want to
measure using software.
The range of the input voltage that can be measured is dependent on the sense voltage (Vs) of the
input port, the output voltage of Pf in high and low states (Vh and Vl), and the value of the resistors
Ri and Rf. The following
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equations determine the minimum and maximum input voltage that can be read by the A/D
converter.
The value of Vmin occurs when Pi is consistently just at the sense threshold, and the processor is
always feeding back a 1 to the Pf pin. At an input of Vmax, a 0 is always being fed back from Pf.
The A/D value is linear and scaled between Vmin and Vmax. It is determined from the ratio of 1s
read on Pi (N1) to the total tests in a sample. The accuracy of the system is a linear function of test
sample size (N). Vi can be calculated using the following relationship.
The value of C1 is not critical, it is used to control the slew rate and noise immunity of the system.
For a typical system measuring an input from 0–5 volts, start with 47K resistors and a .01–.1 micro-
farad capacitor.
Finally, ratiometric measuring systems like this one provide conversion accuracy that is a function
of conversion time, and results can be easily scaled to the application. This eliminates conversion
multiplies and divides created by changing the sample size.
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Appendix A —
Table of Contents
Introduction 123
DEF.H 127
STDIO 129
STDLIB 130
STDLIB 130
qsort 134
pow 135
STRING 136
size_t 136
strlen 138
CTYPE 139
CTYPE.H 139
DELAY 141
delay_ms 141
KEYPAD 142
LCD 143
I2C_EE 147
MWIRE_EE 149
mwire_bus_delay 150
Team-Fly®
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MATH 152
fabs 154
fmod 154
modf 155
FLOAT 156
FLOAT.H 156
UART 158
UART 158
PORT 160
Appendix A —
Embedded C Libraries
Introduction
Pressure to cut development costs leads naturally to the urge to standardize hardware and software
products. Standardized computers led to standardized development languages and (quasi-)
standardized operating systems. As well, developers created standard libraries of useful functions
with widespread appeal.
In contrast, the popular notion of 8-bit embedded systems is that each new design is a one-of-a-kind
programming task. The variety of applications doesn't lend itself to standard hardware. Only in latter
years have compilers equalled and surpassed hand-coded assembly efficiency. Finally, the intimate
level of programming forbids making any assumptions about third-party software.
Our experience is that programming 8-bit systems can take advantage of the development practices
that evolved for mainstream computer systems. Even though the architectures vary, embedded
hardware is standardized, functionally speaking. For instance: I/O facilities have port-pin features,
such as selectable tristate, but in a limited number of permutations. As well,
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controllers often use highly standardized buses like SPI or CAN: even though the interfaces differ,
the expected results remain similar.
This relative similarity in hardware leads to standardized development languages. We have found
that the vast majority of embedded applications can be implemented in C, and compiled for more
than one of the leading microcontroller architectures on the market. Just as in desktop computing
development, choosing a standard development language loosens your dependence on a specific
architecture and supplier. This in turn can provide downward pressure on costs.
What remains largely unexplored is the feasibility of standardized C libraries for the 8-bit
environment. Can they play the same role in embedded systems as they do in desktop computer
software development? The ideals they represent are attractive.
Reduced Time to Market This is a simple savings in keystrokes per product. Libraries represent
necessary steps already taken.
Reusable Code Libraries represent predigested knowledge, an investment in a well known, well
structured, and well documented body of code. The return arrives with the reduced time and effort
needed to customize or configure them. In C, configuration is a matter of answering a few questions
using #defines.
Product Reliability Each development project that reuses a library can reinspect it for quality
assurance. Since each user of the libraries should have access to the source code, local
customizations and fixes can be integrated into the libraries for posterity. Reinventing the wheel
each time disrupts a potentially valuable revision history or paper trail.
The downside, of course, is the challenge of reconciling a wide range of unforseen applications into
an authoritative standard.
Working with libraries themselves is not a problem. Software that performs multiplication, division,
or modulus is best supplied as an external set of library functions, which the compiler reads in as
necessary. However, there is little debate about the design of the intended functionality: being
operators, they have the most common calling interface of all.
The interface presents the largest stumbling block. Extended mathematics and peripheral
functionality are the targets that need a standard functional interface and library implementation.
Floating-point practices, 8-bit
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implementation tradeoffs, and logical division of functionality are all likely points of contention.
The challenge is to find a robust general interface that accomodates some embedded-specific needs.
Efficient Function Calls Eight-bit architectures with little stack space are not candidates for
frivolous function calling. The formal parameters of a library call will always include one too many
values for some users.
If you make the reasonable assumption that there will not be more than one compiler at work on a
project, the physical part of function invocation has no unknowns. The compiler can do anything to
overcome the limits on resources of the target device.
Physical Differences Underlying Logically Similar Functions Input and output bits are likely to
represent the actual voltage levels on I/O pins, but there is no consensus for data direction settings.
C can easily accommodate symbolic changes: see the port library for an excellent abstraction.
External Design Decisions This one is not so easily dismissed. If two peripherals are multiplexed
on one port, as is the case with the thermostat, they can cause mutual interactions that a standard
library might not contemplate. C can easily accommodate multiple levels of symbolic changes, but
the design challenge moves from tricky to inscrutable.
The latter point is one of the reasons why it's important to ship the library source code with the
compiler. Product reliability, discussed previously, is another. Fortunately, contemporary software
industry practice, from a business point of view, permits, and even encourages, the distribution of
source code. Byte Craft realized early on the importance of shipping library source with each
compiler.
The subsequent sections outline a robust standard library interface. At this point, the libraries are
useful and portable. We have obeyed the C (desktop) library interface as closely as possible, where
needed.
You can easily use the libraries in your programs with the following steps.
•Add the include subdirectory to your environment's INCLUDE environment variable (the full
path names will vary depending upon your instal-
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lation). Alternatively, specify the include subdirectory on the command line with the n=
command-line option.
•Add the lib subdirectory to your environment's LIBRARY environment variable (the full path
name will vary depending upon your installation). Alternatively, specify the lib subdirectory on
the command line with the t= command-line option.
•Use #include <> to add their header files at the top of your source code. For example:
#include <stdio.h>
/* your main function and other code */
This is referred to in the compiler manual as Absolute Code Mode. The compiler will search for a
matching library file for every header file included at the top of your source.
The Code Development System relies upon header files for definitions and constants. These often
vary between part numbers. They are usually named for the part to which they apply, with a .h
extension.
Math Library
The math library for the Code Development System is contained in a file whose name matches the
name of the product. It is usually supplied in source form, but with a .lib file extension. Thus, the
compiler can read it in and compile it when necessary.
The math library supplies functions to implement the *, /, and % operators on 8- and 16-bit values.
The relevant function names are as follows.
Operator Functions
* __MUL8x8(void)
__MUL16x16(void)
/ __DIV8BY8(void)
__LDIV(void)
% __RMOD(void)
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To adjust the math routines to your liking, back up the library file and make your changes to it
directly. For instance: for a Code Development System product named ABC, the math library file
itself would be ABC.LIB.
It is not necessary to #include this library, because the compiler will automatically include it if
necessary. It searches for the library
Accordingly, it is important to have the Byte Craft library subdirectory in your LIBRARY path.
Library Definitions
DEF.H
Note
The name of the definitions header will change between CDS products. Look for a file named
abc_def.h, where abc is the name of the CDS product.
Description
When writing libraries of common code, you may not know for which target part to compile.
Without including a device header file, you cannot write code using the standard identifiers that
make your routines easier to read and maintain.
The solution to this dilemma is to include the library definitions header in place of any specific
device header. The library definitions file defines all the standard identifiers present in each device
header.
When compiling your library to an object file, Byte Craft compilers will ignore the values defined in
the definitions file, preserving only the identifiers. During the linking process, the compiler will link
the identifiers to the actual values specified in the particular device header file.
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Example
This example assumes you will use Absolute Code Mode (i.e., not using BCLink). If you do link
libraries with BCLink, remember to properly declare library functions as extern. The presence of
the MAKEOBJECT definition can help you decide to do so conditionally.
When writing the library my_library. lib, include the def.h header file.
#pragma library
#pragma option +l /* keep library code in the listing */
#include <abc_def.h>
void my_func1(void)
{
PORTO.1 = 0; /* uses general definition in abc_def.h */
}
#pragma endlibrary
Compile the file to an object file, rename the object file with a . lib extension, and place it in a
directory in the LIBRARY path.
void my_func1(void);
Create your program source file and include both the device header and the library header file.
#include <specific_device.h>
#include <my_library.h>
void main(void)
{
/* . . . */
my_func1();
/* . . . */
}
STDIO
Name
Description
stdio is a good example of the way C can make embedded programming more palatable. Though
an operating system with streams is not generally possible on an 8-bit microprocessor, programmers
can call some of the familiar functions to perform input and output operations to the predictable
devices.
stdio can also provide embedded interpretations of more complex functionality. One possibility
that has been briefly investigated is a scanf() function that reads characters from the user-
supplied getch(), and evaluates keycodes against template characters in a buffer ('0' for digits, 'a'
for letters, and so on). A trial implementation consumed about 200 bytes of ROM.
Name
Synopsis
#define BACKSPACE . . .
#include <stdio.h>
void puts(char far * str);
void gets(char near * str, int8 size);
Description
gets() retrieves a line from a device understood to be the standard input, and places it in the
buffer str, which has size size . It retrieves characters up to a newline or carriage return, or to
size - 1. It zeros the last position of the buffer.
Defining the symbol BACKSPACE to a character allows gets() to backtrack when it receives
BACKSPACE from getch(). gets() actually uses BACKSPACE to perform the backtrack, so the
getch() device must provide BACKSPACE, and the putch() device must understand
BACKSPACE to be a character that moves the input point or cursor back one space.
These routines rely upon the library functions getch() and putch(), which must be declared
elsewhere. Possible definitions for getch() and putch() are
STDLIB
STDLIB
Name
Description
Name
Synopsis
#include <stdlib.h>
Description
The current random number is stored in a static-duration data object, and is updated on each call to
rand().
Requirements
Y
FL
Requires a part header file or definitions file and the string library.
Name
TE
Synopsis
#include <stdlib.h>
int8 abs(int8 i)
int16 labs(int16 l)
Description
abs() accepts a signed word value and returns the absolute value as a positive signed word value.
labs() accepts a signed int16 value and returns the absolute value as a positive signed int16
value.
Team-Fly®
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Name
Synopsis
#include <stdlib.h>
void ui16toa(unsigned int16 value,char near * str,
unsigned int8 radix);
void ui8toa(unsigned int8 value,char near * str,unsigned int8 radix);
void i16toa(int16 value,char near * str,unsigned int8 radix);
void i8toa(int8 value,char near * str,unsigned int8 radix);
Description
radix may be one of the following values. The string buffer must be long enough to contain all
characters created by the conversion. Therefore, the buffer must be sized accordingly.
ui8toa() is similar to the ui16toa(), except that it translates unsigned word values (8 bits).
Therefore, the space requirements for the output buffer are as follows.
i16toa() converts a signed int16 integer to a null-terminated ASCII string. It accepts a pointer
to a string buffer, a value to be converted to a string representation, and the radix in which to
represent the number.
radix may be one of the following values. The string buffer must be long enough to contain all
characters created by the conversion. Furthermore, a negative value has a minus sign (–) prepended
to it. Therefore, the buffer must be sized accordingly.
i8toa() is similar to the i16toa(), except that it translates signed word values (8 bits).
Therefore, the space requirements for the output buffer are as follows.
Name
ahtoi16(), ahtoi8(), atoi16(), and atoi8() convert an ASCII string value representing
a decimal or hexadecimal number into an integer.
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Synopsis
#include <stdlib.h>
unsigned int16 ahtoi16(char near * str);
unsigned int8 ahtoi8(char near * str);
int16 atoi16(char near *str);
int8 atoi8(char near * str);
Description
atoi16() converts a null-terminated ASCII string representing a signed number into a signed
int16 value.
-0b1000000000000000 to
0b1111111111111111 Binary
atoi8() converts a null-terminated ASCII string representing a signed number into a signed word
value.
Name
Synopsis
#include <stdlib.h>
void qsort(void near * base,size_t nelem, size_t size);
Description
qsort() sorts the elements of an array. The elements are left in place.
The function accepts a pointer to the array, a number of elements in the array (nelem) and a size of
each element (size ). nelem and size are of type size_t, which is defined in string.c.
qsort() compares the array elements using an external function that must have been defined as
pow
Name
Synopsis
#include <stdlib.h>
unsigned int16 pow(unsigned int8 base, unsigned int8 exponent);
Description
STRING
Name
Description
Routines in this library perform operations on both null-terminated and known-length string buffers.
size_t
Name
Synopsis
#include <string.h>
typedef unsigned int8 size_t;
Description
Byte Craft libraries accept ''size of" parameters as type size_t. A size_t parameter usually
represents the size of another parameter or object.
Name
Synopsis
#include <string.h>
void memcpy(char near * dest,const char far * src,size_t n);
void * memchr(const void * s,int8 c,size_t n);
int8 memcmp(unsigned char far * str1,unsigned char far * str2,
size_t n);
Description
memchr() searches an array for a character. It begins at address s, and searches for the first
element of the array of size n that equals (unsigned char)c. It returns the address of the
matching element, or a null pointer if no match was found.
memcmp() compares two arrays of unsigned char, str1 , and str2, to find differences
between them. If all elements are equal, memcmp() returns 0.
Where a difference occurs, if the element of str1 is greater than that of str2 , memcmp() returns
a positive value. If the element of str1 is less than that of str2, memcmp() returns a negative
value.
Name
strcat(), strchr(), and strcmp() copy, search, and compare null-terminated strings.
Synopsis
#include <string.h>
void strcat(char near * dest,char far * src);
void * strchr(const void * str,int8 c);
int8 strcmp(unsigned char far * str1,unsigned char far* str2);
void strcpy(char near * dest,char far * src);
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Description
strcat() copies elements of the null-terminated string src, including its null termination
character, to the array dest .
strchr() searches the null-terminated string str for the first occurrence of (char)c. strchr
() examines the terminating null of str as part of the string. strchr() returns a pointer to the
matching character of str, or a null pointer if no match was found.
strcmp() compares two null-terminated strings, str1 and str2, to find differences between
them. If all elements are equal, strcmp() returns 0.
Where a difference occurs, if the element of str1 is greater than that of str2, strcmp() returns
a positive value. If the element of str1 is less than that of str2, strcmp() returns a negative
value.
If one string is shorter than the other, strcmp() does not finish the longer string.
strcpy() copies the null-terminated string src, including terminating null, to the array of char
pointed to by dest .
strlen
Name
Synopsis
#include <string.h>
unsigned int8 strlen(char far * str);
Description
strlen() returns the number of characters in the null-terminated string str. The count does not
include the terminating null character.
Name
Synopsis
#include <string.h>
void strset(char near * str,char ch);
void strupr(char near * str);
void strlwr(char near * str);
Description
strset() stores (unsigned char)ch in each of the elements of the array pointed to by str.
strupr() converts all lowercase characters in the null-terminated string str to uppercase. It
converts the string in place.
strlwr() converts all uppercase characters in the null-terminated string str to lowercase. It
converts the string in place.
CTYPE
CTYPE.H
Name
Description
Name
Synopsis
#include <ctype.h>
int8 isalnum(int8 ch);
int8 isalpha(int8 ch);
int8 isascii(int8 ch);
int8 iscntrl(int8 ch);
int8 isdigit(int8 ch);
int8 islower(int8 ch);
int8 isupper(int8 ch);
int8 isxdigit(int8 ch);
#define toascii(CH) CH&0x7f
int8 tolower(int8 ch);
int8 toupper(int8 ch);
Description
isalnum() evaluates the character ch and returns a nonzero value if it is a lowercase character
(a–z), uppercase character (A–Z), or decimal digit (0–9). If not, it returns zero.
isalpha() evaluates the character ch and returns a nonzero value if it is a lowercase character
(a–z) or uppercase character (A –Z). If not, it returns zero.
Y
isascii() evaluates the character ch and returns a nonzero value if it is an ASCII character
(high bit is 0).
FL
iscntrl() evaluates the character ch and returns a nonzero value if it is an ASCII control
AM
character. (ASCII control characters include characters 0–31 and 127.) If not, it returns zero.
isdigit() evaluates the character ch and returns a nonzero value if it is a numeric digit (0–9). If
not, it returns a zero.
TE
islower() evaluates the character ch and returns a nonzero value if it is a lowercase character
(a–z). If not, it returns a zero.
isupper() evaluates the character ch and returns a nonzero value if it is an uppercase character
(A–Z). If not, it returns a zero.
isxdigit() evaluates the character ch and returns a nonzero value if it is a hexadecimal digit (0–
9, a–f, or A–F). If not, it returns a zero.
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DELAY
Name
Description
Requirements
delay_ms
Name
Synopsis
#include <delay.h>
void delay_ms(unsigned int8 ms);
Description
KEYPAD
Name
Description
The routines in this library operate a matrix keypad connected to a single, 8-bit I/O port.
Requirements
Name
keypad_getch() and keypad_kbhit() scan for and get a character from a matrix keypad.
Synopsis
#define KEYPAD_PORT
#define keypad_debounce_delay() delay_ms(0x20)
#include <keypad.h>
Description
The user must define KEYPAD_PORT to the register used to read from and write to the port.
A default definition may be available. Consult the source for the keypad
library.
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The user must define a function KEYPAD_READ to set up KEYPAD_PORT for reading. The
implementation will vary depending upon the circuitry of the keypad.
A default definition may be available, depending upon your Code Development System product.
Consult the source for the keypad library.
keypad_getch() waits for a keypad contact, and returns the appropriate character from the array
keypad_table[].
keypad_kbhit() looks for a keypad contact and returns 1 when a contact is made.
LCD
Name
Requirements
Description
The LCD library provides routines to drive a Hitachi HD44780 LCD controller.
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A typical LCD module configuration uses 3 wires for read/write, register select (command or data),
and enable, and either four or eight wires for data transmission.
The module needs to be initialized by a sequence of writes that sets parameters, including the width
of the data bus. This is accomplished by lcd_init(). After initialization, the LCD panel may
occasionally be busy. lcd_busy_check() determines whether the module can accept new data.
lcd_putch() and lcd_getch() are intended to be used as putch() and, less likely, getch
() for the stdio library.
Configuration
LCD_DATA
Name
Synopsis
Description
Name
Synopsis
#include <lcd.h>
void lcd_init(void);
void lcd_send_control (char control);
void lcd_busy_check(void);
Description
lcd_init() performs several LCD initialization tasks, including turning on the LCD display and
cursor, clearing the display, and setting the display to increment mode.
lcd_busy_check() waits until the busy bit of the LCD controller is clear. You can then safely
write to the controller.
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Name
lcd_init(), lcd_putch(), and lcd_getch() write to and read from the LCD module, and
move the cursor.
Synopsis
#include <lcd.h>
void lcd_putch(char ch);
char lcd_getch(void);
void lcd_gotoXY(int8 x, int8 y);
Description
Thus, to move the insert point to the final cell of the bottom row of a 2-line, 40-space panel, use
lcd_gotoXY(1,39);
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I2C_EE
Name
I2C_EE provides useful routines for the I2C 24LC01B/02B serial EEPROM.
Description
Ι2CTM is a standard of Phillips Electronics N.V. It is a serial peripheral interface that operates across
two wires. The two lines consist of the serial data line and the serial clock line, which are both
bidirectional. It is synchronous.
It is a multimaster, multislave network interface with collision detection. Up to 128 devices can exist
on the network. Each device has an address made up of several fixed bits (assigned by the I 2C
committee) and several programmable bits usually determined by pin connections. In this way,
several identical devices can coexist within one system. Either 7- or 10-bit addressing is available.
There are also several reserved addresses for broadcasting to all devices and other expansion
needs.
I2C has two speeds: In standard mode, 100 kbit/second, and in fast mode, 400 kbit/second. Effective
data rates are dependent upon configuration and addressing mode used.
The standard does not specify a programming interface for controllers that implement it. This
section deals exclusively with a serial EEPROM connected by I2C.
Requirements
Configuration
To configure the I 2C port, the following settings must be adjusted. If not changed, the I 2C control
(clock) line is bit 0 of port 1 and the data line is bit 5 of port 2.
Name
Synopsis
#include <i2c_ee.h>
void I2C_write(unsigned int8 address, unsigned int8 data);
unsigned int8 I2C_read(unsigned int8 address);
Description
I2C_write() writes the word data at the memory location address on the serial EEPROM.
MWIRE_EE
Name
Description
•A control register CNTRL that configures the interface (including the internally-generated shift
rate)
The MICROWIRE Shift Clock (SK) is a factor of internal clock speed, dividing the system clock by
2, 4, or 8. Each byte transmitted or received by MICROWIRE requires 8 SK cycles.
Software can cause a transmit by setting the BUSY flag of the PSW (processor status word). The
BUSY flag will clear when the transmit is complete. Some parts provide a vectored maskable
interrupt when BUSY is reset.
The following routines deal directly with an EEPROM connected via MICROWIRE.
Requirements
Requires a device header file or a definitions file. Requires an external function as shown in the
following text.
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Configuration
You must define the following symbols before using the mwire_ee library. If not defined, default
values are used.
mwire_bus_delay
TE
Name
Synopsis
#include <mwire_ee.h>
void mwire_bus_delay() {
/* Your preferred delay code */
}
Description
To properly time the MICROWIRE bus, you must write a delay function to wait between half clock
cycles. You can accomplish this by
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Name
Synopsis
Description
mwire_write() writes the value of data to the location address on the EEPROM.
mwire_read() reads and returns the value at location address from the serial EEPROM.
mwire_write_all() writes the same value to all locations of the serial EEPROM.
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MATH
Name
Description
Requirements
Requires float.h
Name
Synopsis
#include <math.h>
float acos(float x);
float asin(float x);
float atan(float x);
float atan2(float y, float x);
Description
asin() returns the angle in radians (from –pi/2 to pi/2) whose sine is x.
atan() returns the angle in radians (from –pi/2 to pi/2) whose tangent is x.
atan2() returns the angle in radians (from –pi to pi) whose tangent is y/x.
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Name
ceil() and floor() return the next higher or lower integer value.
Synopsis
#include <math.h>
float ceil(float x);
float floor(float x);
Description
Name
cos(), cosh(), sin(), sinh(), tan(), and tanh() are trigonometric functions.
Synopsis
#include <math.h>
float cos(float x);
float cosh(float x);
float sin(float x);
float sinh(float x);
float tan(float x);
float tanh(float x);
Description
fabs
Name
Synopsis
#include <math.h>
float fabs(float x);
Description
fmod
Name
Synopsis
#include <math.h>
float fmod(float x, float y);
float frexp(float x, int * pexp);
float ldexp(float x, int exp);
Description
frexp() calculates a mantissa and exponent for the float value x. frexp() returns the
mantissa and places the exponent in *pexp. The exponent is a power of 2.
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ldexp() calculates a floating point value for the mantissa x and the exponent (of base-2) exp.
Name
Synopsis
#include <math.h>
float exp(float x);
float log(float x);
float log10(float x);
Description
modf
Name
Synopsis
#include <math.h>
float modf(float x, float * pint);
Description
modf() calculates the integer and fraction portions of the value x, returns the fraction portion, and
stores the integer portion in *pint. Both the integer and fraction portions have the same sign as x.
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Name
Synopsis
#include <math.h>
float pow(float x, float y);
float sqrt(float x);
Description
FLOAT
FLOAT.H
Name
Synopsis
#include <float.h>
#define FLT_DIG
#define FLT_EPSILON
#define FLT_MANT_DIG
#define FLT_MAX
#define FLT_MAX_10_EXP
#define FLT_MAX_EXP
#define FLT_MIN
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#define FLT_MIN_10_EXP
#define FLT_MIN_EXP
#define FLT_RADIX
#define FLT_ROUNDS
Description
If you employ floating point variables or operations, the file float.h provides some required
definitions.
Definitions
FLT_EPSILON determines the smallest possible nonzero value for a float variable.
FLT_MANT_DIG is the number of mantissa digits for float variables. The value is of base
FLT_RADIX.
FLT_ROUNDS represents the rounding method used by floating point calculations. The following
value for FLT_ROUNDS sets the accompanying rounding method:
UART
UART
Name
Requirements
Requires a part header file or definitions file, and the port and delay libraries.
Definitions
UART_TD_PORT
Users must define this as the port intended for UART transmission. By default, this is defined as
PORT1.
UART_TD_PIN
Users must define this as the pin in UART_TD_PORT intended to drive the TD line. By default, this
is defined as 1.
UART_RD_PORT
Users must define this as the port intended for UART reception. By default, this is defined as
PORT2.
UART_RD_PIN
Users must define this as the pin in UART_RD_PORT intended to read the RD line. By default, this
is defined as 4.
Variables
uart_mode
Configures the uart library at run time as described in the following text.
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Configuration
Users must set the uart_mode variable with an ORed combination of constants.
Example:
Name
Synopsis
char uart_getch(void);
void uart_putch(char);
char uart_kbhit(void);
Description
PORT
Name
Requirements
Description
This header file includes some useful functions for manipulating ports. Many Byte Craft libraries
depend upon these definitions.
All single-chip MCUs have I/O ports of some nature. This library tries to smooth out the differences
between their peculiarities.
port.h causes portdefs.h to be read in. portdefs includes definitions for each possible
setting of a data direction register. In these definitions, 'I' stands for "input" and '0' stands for
"output." This is to resolve the question of which state (zero or one) stands for input or output. For
Y
example:
FL
portdefs also includes definitions for bit masks to be used in DDR_MASKED() . In these
definitions, '_' (underscore) means "no change", and 'C' means change.
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Name
Synopsis
#include <port.h>
DDR(port, direction)
DDR_MASKED(port, mask, direction)
DDR_WAIT()
Description
These functions manipulate a port's data direction. They use direction and mask definitions read in
from portdefs.h.
DDR() accepts a port and direction definition, and configures the port's data direction register to
operate accordingly.
DDR_MASKED() performs the same action, but only on the pins selected in the mask definition.
DDR_MASKED() helps solve the conflict between several library routines addressing different bits
on the same port. To change one or two bits, the compiler may use bit-change instructions if
available, leaving the rest untouched. Otherwise, the compiler will preserve the state of masked-out
DDR bits when it reads and modifies the DDR value.
DDR_WAIT() inserts a short delay to allow the data direction change to propagate.
Example
To set the low and high nibbles to output and input, respectively, use:
Appendix B—
ASCII Chart
It's always difficult to find an ASCII chart when you want one. Here is a chart of hex values and
their ASCII meanings.
1D GS 3D = 5D ] 7D }
1E RS 3E > 5E ^ 7E ~
1F US 3F ? 5F _ 7F DEL
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Appendix C —
Glossary
accumulator
Also "A", "AC", or other names. The register that holds the results of ALU operations.
A/D
Analog to digital.
addressing mode
The math used to determine a memory location in the CPU, and the notation used to express it.
ALU
Arithmetic Logic Unit. Performs basic mathematical manipulations, such as add, subtract,
complement, negate, AND, and OR.
AND
Logical operation in which the result is 1 if ANDed terms both have the value 1.
ANSI C
American National Standards Institute standards for C.
assembly language
A mnemonic form of a specific machine language.
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bank
A logical unit of memory as determined by addressing modes and their restrictions.
bit field
A group of bits considered as a unit. A bit field may cross byte boundaries if supported by the
compiler.
block
Any section of C code enclosed by braces, {}. A block is syntactically equivalent to a single
instruction, but adds in a new variable scope.
breakpoint
A set location to stop executing program code. Breakpoints are used in debugging programs.
CAN
Controller Area Network, developed by Bosch and Intel. It is an intermodule bus that links
controlled devices.
cast
Also coerce. Convert a variable from one type to another.
checksum
A value that is the result of adding specific binary values. A checksum is often used to verify the
integrity of a sequence of binary numbers.
cross assembler
An assembler that runs on one type of computer and assembles the source code for a different target
computer. For example, an assembler that runs on an Intel x86 and generates object code for
Motorola's 68HC05.
cross compiler
A compiler that runs on one type of computer and compiles source code for a different target
computer. For example, a compiler that runs on an Intel x86 and generates object code for
Motorola's 68HC05.
debugger
A program that helps with system debugging where program errors are found and repaired.
Debuggers support such features as breakpoints, dumping, and memory modify.
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declaration
A specification of the type, name, and possibly the value of a variable.
dereference
Also * or indirection. Access the value pointed to by a pointer.
EEPROM
Electrically erasable programmable read only memory.
embedded
Fixed within a surrounding system or unit. Also, engineered or intended to perform one specific
function in a specific environment.
endianness
The distinction of multibyte data storage convention. Little-endian stores the least-significant byte
first in memory. Big-endian stores the most-significant byte first in memory.
global variable
A variable that can be read or modified by any part of a program.
hysteresis
The delay between the switching action of a control and the effect. Can be enforced to prevent rapid
short-term reversals in the control's state.
index register
Also known as "X" or other names. The register used to hold a value that becomes a factor in an
indexed addressing mode. Frequently used for arithmetic operations, though without as many
capabilities as an accumulator.
interrupt
A signal sent to the CPU to request service. Essentially a subroutine outside the normal flow of
execution, but with many extra considerations.
J1850
An intermodule bus endorsed by the SAE (Society of Automotive Engineers).
local variable
A variable that can only be used by a specific module or modules in a program.
logical operator
Operators that perform logical operations on their operands. For example, !, &&, and ||.
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machine language
Binary code instructions that can be understood by a specific CPU.
mask
A group of bits designed to set or clear specific positions in another group of bits when used with a
logical operator.
maskable interrupt
Interrupts that software can activate and deactivate.
memory-mapped
A virtual address or device associated with an actual address in
memory.
NOP
No operation. An instruction used to create a delay.
NOT
Logical negation. A 0 becomes a 1, and a 1 becomes a 0.
object code
Machine language instructions represented by binary numbers not in executable form. Object files
are linked together to produce executable files.
operator
A symbol that represents an operation to be performed on operands. For example, +, *,
and /.
OR
A Boolean operation that yields 1 if any of its operands is a 1.
paging
A page is a logical block of memory. A paged memory system uses a page address and a
displacement address to refer to a specific memory location.
port
A physical I/O connection.
program counter
Also PC. A register that holds the address of the next instruction to be executed. The program
counter is incremented after each byte of each instruction is fetched.
programmer's model
The description of registers that make up the microprocessor's visible interface. Includes the
registers such as the accumulator and index register, program counter, and stack pointer.
PROM
Programmable read-only memory. ROM that can be programmed.
Y
FL
AM
TE
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Page 169
real time
A system that reacts at a speed commensurate with the time an actual event occurs.
register
A byte or word of memory that exists within the microprocessor proper. Registers directly interface
to the ALU and other microprocessor functionality, as opposed to external RAM.
reset
To return the microcontroller to a known state. This operation may or may not alter processor
registers, and memory and peripheral states.
ROM
Read only memory.
ROMable
Code that will execute when placed in ROM.
RS-232
A standard serial communication port.
SCI
Also UART (Universal Asynchronous Receiver Transmitter). SCI is an asynchronous serial interface.
The timing of this signal is compatible with the RS -232 serial standard, but the electrical
specification is board-level only.
SPI
Serial Peripheral Interface bus. A board-level serial peripheral bus.
scope
A variable's scope is the areas of a program in which it can be
accessed.
shift
Also rotate, with subtle differences between them. Move the contents of a register bitwise to the left
or right.
side-effect
An unintentional change to a variable, or the work of instructions within a function not directly
related to the calculation of its return value.
simulator
A program that recreates the same input and output behaviour as a hardware device.
stack
A section of RAM used to store temporary data. A stack is a last-in-first-out (LIFO) structure.
stack pointer
A register that contains the address of the top of the stack.
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static
A variable that is stored in a reserved area of RAM instead of in the stack. The area reserved cannot
be used by other variables.
timer
A peripheral that counts independent of program execution.
UART
Universal asynchronous receiver transmitter. A serial-to-parallel and parallel-to-serial converter.
volatile
The quality of a value that changes unexpectedly. The compiler cannot trust that the value of a
volatile variable remains constant over time, and therefore cannot perform certain optimizations.
Declared explicitly by the programmer, or determined by the compiler.
watchdog (timer)
Another name for computer operating properly circuitry.
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Index
abs() 131
acknowledgement
asynchronous 26
synchronous 26
acos() 152
ahtoi16() 134
ahtoi8() 134
arbitration 27
architecture
Harvard 24
von Neumann 23
asin() 152
asynchronous acknowledgement 26
atan() 152
atan2() 152
atoi16() 134
atoi8() 134
block 79
bus 18
ceil() 153
cos() 153
cosh() 153
data type
character 60
double 63
float 63
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integer 61
long 61
long double 63
parameter 60
short 61
emulator 108
exp() 155
fabs() 154
floor() 153
flowchart 9
FLT_DIG 157
FLT_EPSILON 157
FLT_MANT_DIG 157
FLT_MAX 157
FLT_MAX_10_EXP 157
FLT_MAX_EXP 157
FLT_MIN 157
FLT_MIN_10_EXP 157
FLT_MIN_EXP 157
FLT_RADIX 157
fmod() 154
frexp() 154
Harvard architecture 24
header file 63
I
i16toa() 133
I2C 147
i8toa() 133
identifier
constant 71
assigning to a float 63
interrupts 18, 26
keypad_debounce_delay() 143
labs() 131
LCD_DATA 144
LCD_E 144
LCD_RS 144
LCD_RW 144
ldexp() 155
LED 54
log() 155
log10() 155
maskable interrupts 26
microcontroller 19
MICROWIRE 149
modf() 155
mwire_bus_delay() 150
mwire_disable() 151
mwire_enable() 151
mwire_erase() 151
mwire_read() 151
mwire_read_all() 151
mwire_write() 151
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nonmaskable interrupts 26
nonvectored arbitration 27
parameters 60
processor state 29
pseudocode 9
qsort() 135
QSORT_COMPARE 135
RAM 58
rand() 131
randmize() 131
real numbers 63
scopes 21
simulator 108
sin() 153
sinh() 154
size_t 136
sqrt() 156
srand() 131
stack 20
state diagram 9
strcat() 138
strchr() 138
symbol table 59
synchronous acknowledgement 26
tan() 154
tanh() 154
timer 24
typographical conventions 4
bold 4
ui16toa() 132
ui8toa() 132
variables 9
vectored arbitration 27
watchdog timer 25
while 79
Page 180
The CD-ROM the accompanies C Programming for Embedded Systems includes a working
C6805 Code Development System tailored for the Motorola MC68705J1A microcontroller. The CD
also includes:
•Supplementary documentation
System Rquirements
2. Enter D:\setup.exe, replacing "D:" for the drive letter of your CD-ROM drive.
AM
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