Final Cut Pro User Manual
Final Cut Pro User Manual
m Late-Breaking News
m New Features
m Getting Started
m Quick Reference
m HD and Broadcast Formats
m List of Qualified Devices
m Final Cut Pro Support
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m Apple Training Centers
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Volume I
Interface, Setup,
and Input
! Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
The Apple logo is a trademark of Apple Computer, Inc.,
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“keyboard” Apple logo (Option-Shift-K) for commercial
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3
52 Entering Timecode for Navigation Purposes
4 Contents
Chapter 10 139 Customizing the Interface
139 Changing Browser and Timeline Text Size
139 Moving and Resizing Final Cut Pro Windows
141 Using Screen Layouts
144 Ways to Customize Keyboard Shortcuts
153 Working With Shortcut Buttons and Button Bars
Contents 5
206 Establishing Device Control
206 Synchronizing Equipment With a Blackburst Generator
6 Contents
272 Capturing an Entire Tape Using Capture Now
273 Automatically Creating Subclips Using DV Start/Stop Detection
276 Capturing Footage Without Device Control
276 Capturing Footage That Doesn’t Have Timecode
277 Using a Non-Controllable Device for Capture
278 Recapturing Clips
278 Recapturing Subclips
278 Recapturing Merged Clips
279 Capturing Footage With Timecode Breaks
279 The Importance of Avoiding Timecode Breaks
280 How to Avoid Capturing Clips With Timecode Breaks
283 Using the Media Manager After Capturing
Contents 7
Final Cut Pro 5
Preface
Documentation and Resources
You can use Final Cut Pro to create movies of any budget,
style, and format. Final Cut Pro comes with both printed
and onscreen documentation to help you learn how.
This preface provides information on the documentation available for Final Cut Pro,
as well as information about Final Cut Pro resources on the web.
Final Cut Pro comes with several types of documentation to help you learn more about
movie editing and how to use the application:
 Final Cut Pro 5 Getting Started
 Final Cut Pro 5 User Manual
 Final Cut Pro onscreen help
Getting Started
The Final Cut Pro 5 Getting Started book provides an overview of the application and
explains the basics of editing in Final Cut Pro. If you are new to Final Cut Pro and want
to start using the application right away, read this book first.
User Manual
The Final Cut Pro 5 User Manual provides comprehensive information about the
application and is organized into several volumes:
 Volume 1—Interface, Setup, and Input: Explains the basics of the Final Cut Pro
interface and the elements of a project, and provides instructions for setting up your
editing system, capturing footage to your computer, and importing files.
 Volume 2—Editing: Discusses each part of the video editing process, including
organizing your footage, creating a rough edit, and fine-tuning your edit using
advanced trimming techniques. Also includes instructions for multicamera editing
using powerful new multicamera editing tools.
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 Volume 3—Audio Mixing and Effects: Provides instructions for mixing audio and
enhancing your video using the elaborate effects capabilities of Final Cut Pro. Topics
include adding transitions and filters, creating motion effects, compositing and
layering, creating titles, and color correcting your footage. Also covers real-time
playback and rendering.
 Volume 4—Media Management and Output: Provides information about managing
projects and media files, exchanging projects between editing systems, and
outputting completed projects. Also contains detailed explanations of settings and
preferences and information on video formats, frame rate, and timecode.
Note: The four-volume user manual is also available onscreen; see the next section,
“Onscreen Help.”
Onscreen Help
Onscreen help (available in the Help menu) provides easy access to information while
you’re working in Final Cut Pro. An onscreen version of the Final Cut Pro 5 User Manual is
available here, along with other documents in PDF format and links to websites.
To access the Working With High Definition and Broadcast Formats document:
m In Final Cut Pro, choose Help > HD and Broadcast Formats.
Apple Websites
There are a variety of discussion boards, forums, and educational resources related to
Final Cut Pro on the web.
To provide comments and feedback to Apple about Final Cut Pro, go to:
 http://www.apple.com/feedback/finalcutpro.html
Step 1: Scripting
Scripting is where the movie is conceived and written.
Step 2: Preproduction
This is where budgeting, casting, location scouting, equipment and format selection,
and storyboarding take place.
Step 3: Production
Production is where you create your footage, capturing performances using video or
film cameras, as well as audio recorders. Lighting, cinematography, acting, and
directing all come together to create the elements used to tell your story or deliver
your message. For practical reasons, scenes are usually shot out of order, which means
they have to be properly arranged during editing.
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Step 4: Postproduction
Postproduction is where you organize and assemble your production footage, putting
scenes in proper order, selecting the best takes, and eliminating unnecessary elements.
Production sound is synchronized (with the picture), edited, sometimes rerecorded,
and mixed. Music is composed and added. Footage is color-corrected and special
effects are created. The final movie is output to tape, film, or some other high-quality
media format.
Step 5: Distribution
Distribution is when you release a movie for viewing. This may involve theater
screenings, video and DVD releases, festival submissions, or web delivery.
Scripting Planning
Preproduction Setting Up
Logging
Production
and Capturing
Postproduction Editing
Adding Effects
Outputting
Planning for postproduction primarily means preparing for each of the upcoming
postproduction phases: choosing input and output formats; acquiring your original
footage, music, and graphics; deciding on a logging and capturing method; choosing
an editing strategy; and planning the scope of effects you will be adding so you can
determine how much time and support you will need to dedicate to them.
Step 2: Setting up
In this phase, you set up your editing system by installing and connecting the
hardware you need, as well as configuring your software. For example, before logging
and capturing, you need to connect the video and audio from your camcorder or VTR
(video tape recorder) to your computer. You also need to make sure that the correct
presets are chosen within Final Cut Pro, so that Final Cut Pro knows what video and
audio formats you are capturing and what kind of device control you’re using. (Device
control allows Final Cut Pro to remotely control video and audio devices.)
Depending on the format and device you are using, setup can be fairly simple (as it is
with DV formats) or more complex. For example, if you are working with an
uncompressed video format, you need to install a third-party video interface in your
computer, as well as a serial port adapter to communicate with the deck.
See Chapter 12, “Designing Your Editing System,” on page 163 for more information.
Capturing means transferring source media from your video camcorder or deck to your
computer’s hard disk, which creates media files. You can capture media files at any time,
although most footage should be captured before you start editing.
The order in which you log and capture your footage is up to you. There are several
possible workflows, depending upon your work style, the needs of your project, and
the availability of footage. You can log all or most clips before batch capturing them (in
an automated way), or log and then capture each clip individually. You can also log
clips after capturing your footage to a hard disk.
Final Cut Pro allows you to capture video and audio from a wide variety of sources, if
you have the appropriate hardware. See Chapter 17, “Overview of Logging
and Capturing,” on page 225 for more information.
Step 4: Editing
The editing process involves taking the video and audio you’ve captured, along with
any music or graphics you’ve imported, and arranging these raw materials into a final
edited sequence of clips. Most editors start with a rough cut, where they quickly
arrange all of the clips for a movie in sequence. Once that’s finished, they work on fine-
tuning, subtly adjusting the edit points between clips and refining the pacing of each
cut. Basic audio editing and synchronizing are also part of this process, as well as
adding transitions, such as fades and dissolves.
Often, the type of project you’re working on determines your method of editing. For
example, documentary editing, in which the script often evolves in parallel with the
editing, is quite different from commercial television and film editing, in which there is
already a finished script to provide an order for clips.
You can use Final Cut Pro for each of these processes. For more information, see
Volume III, Chapter 1, “Overview of Audio Mixing.”
Note: You can also sweeten your audio with another audio application, perhaps even
at another facility. To export your movie audio, see Volume IV, Chapter 11, “Exporting
Audio for Mixing in Other Applications.”
Step 7: Outputting
Once editing is finished, effects are added, and the final audio mix is complete, you can
output your movie to videotape or film. You can also export to a QuickTime format for
web delivery or use in a DVD-authoring application, such as DVD Studio Pro.
If you need to finish your project on a different editing workstation, you can export
your project to an interchange file format such as EDL or Final Cut Pro XML Interchange
Format. You may need to output on another system if you work with uncompressed
video, do lots of real-time effects processing, or require specialized video monitoring.
For more information, see Volume IV, Chapter 12, “Importing and Exporting Final Cut
Pro XML.” You can also refer to Volume IV, Chapter 5, “Offline and Online Editing.”
Final Cut Pro lets you do nonlinear, nondestructive editing. Unlike traditional tape-to-
tape editing, Final Cut Pro stores all of your footage on a hard disk, allowing you to
access any frame of your footage instantaneously. Without the constraints of linear
editing, you are free to combine shots in different orders and change their durations
until you arrive at the exact sequence you want. Video and audio effects, such as
scaling, position, rotation, speed changes, and multiple layers can also be applied and
played back in real time. No matter how you process your footage, the underlying
media is never touched. This is known as nondestructive editing, because all of the
changes and effects you apply to your footage never affect the media itself.
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Video Formats Compatible With Final Cut Pro
Long before editing begins, the most basic decision you need to make is which format
to shoot with. The format you choose affects the equipment needed for editorial work,
as well as how the finished product will look.
Final Cut Pro uses QuickTime technology, allowing you to use almost any digital video
format available. This flexibility ensures that your Final Cut Pro editing system always
works with the latest video formats.
 DV editing: Final Cut Pro supports DV video natively, using your computer’s built-in
FireWire port for capture and output. DVCAM, DVCPRO, DVCPRO 50, and DVCPRO HD
are also natively supported. Therefore, your system requires no additional hardware
to edit DV material on your computer. You can capture, edit, and output the exact
same data that is recorded on tape, resulting in no quality loss.
 Broadcast and high definition video formats: Final Cut Pro supports the latest
broadcast and high definition video formats With appropriate equipment, you can
capture, edit, and output uncompressed SD and HD formats such as Digital Betacam,
D5-HD and HDCAM.
 Project interchange: Support for project interchange formats allows Final Cut Pro to
integrate into existing broadcast and postproduction systems. Final Cut Pro is
compatible with formats such as EDL, OMF, and the Final Cut Pro XML Interchange
Format. For more information, see Volume IV, Chapter 10, “Importing and Exporting
EDLs.” You can also refer to Volume IV, Chapter 11, “Exporting Audio for Mixing in
Other Applications.” For information on the Final Cut Pro XML Interchange Format,
see Volume IV, Chapter 12, “Importing and Exporting Final Cut Pro XML.”
 QuickTime-compatible files: Because Final Cut Pro uses QuickTime technology, almost
any QuickTime-compatible file format can be imported and exported. This allows you
to import files created in video editing, motion graphics, and photo editing
applications. For a list of all formats that you can import, see Volume IV, Chapter 17,
“Learning About QuickTime.”
For a more thorough explanation of video formats, see Volume IV, Appendix A,
“Video Formats.”
Important: When you are specifying your initial settings, make sure you choose an Easy
Setup that corresponds to your country’s video standard. (An Easy Setup is a collection of
settings that determines how Final Cut Pro works with your editing system.) For more
information, see “Opening Final Cut Pro and Choosing Your Initial Settings” on page 170.
Originally, all these formats were analog. Analog video uses a signal that consists of a
constantly varying voltage level, called a waveform, that represents video and audio
information. Analog signals must be digitized, or captured, for use by Final Cut Pro. VHS
and Betacam SP are both analog tape formats.
More recently, digital standard definition video formats were introduced, as well as
digital high definition (HD) video formats. Most consumer camcorders today record
standard definition digital video (such as DV), and professional cameras may record
SD or HD digital video.
The aspect ratio of a video frame is the width with respect to the height. Standard
definition video has an aspect ratio of 4:3, while high definition uses 16:9.
Note: You may notice that 1280/720 or 1920/1080 is equivalent to 16:9, while 720/480 is not
equivalent to 4:3. This is because standard definition digital video uses pixels that are
rectangular, not square. For more information, see Volume IV, Appendix A, “Video Formats.”
For more information, see Volume IV, Appendix B, “Frame Rate and Timecode.”
Scanning Method
Video frames are composed of individual lines, scanned from the top of the screen to
the bottom. Lines may be scanned progressively (one line at a time), or interlaced
(every other line during one scan, and then the alternate lines on a subsequent scan).
Standard definition video uses interlaced scanning, while high definition formats may
use either interlaced or progressive scanning. For more information, see Volume IV,
Appendix A, “Video Formats.”
About Timecode
Timecode is a signal recorded with your video that uniquely identifies each frame on
tape. When you capture video or audio in Final Cut Pro, you also capture the timecode
signal, which is displayed in Final Cut Pro when you play back your clips. Timecode
allows you to recapture your footage from tape and always get the same frames.
Final Cut Pro uses SMPTE timecode (developed by the Society of Motion Picture and
Television Engineers) which is represented in hours, minutes, seconds, and frames,
using the following format:
SMPTE timecode
01:32:15:28
Hours Minutes Seconds Frames
In Final Cut Pro, timecode is used for synchronization between video and audio clip
items, project interchange (such as Edit Decision Lists), and recapturing clips from tape.
When you play clips, Final Cut Pro displays the media file timecode. Timecode also
allows you to navigate through your sequences, and see how long your edit is.
For more information about timecode, see Volume II, Chapter 25, “Working With Timecode.”
When working with NTSC video, you have the option to use drop frame timecode to
compensate for the fact that NTSC video has a frame rate of 29.97 fps, while the
timecode runs at 30 fps. Timecode can only be represented by whole numbers, so drop
frame timecode periodically skips numbers so that the timecode count and the
amount of actual time passed stays in sync. This way, the timecode count matches the
the number of hours, minutes, and seconds that it takes for your video footage to play.
NTSC video can use either drop frame or non-drop frame timecode.
Important: No video frames are dropped when you use drop frame timecode. Only the
associated timecode numbers are skipped.
A clip’s timecode comes directly from its media files. To set sequence timecode, you can
use the Drop Frame checkbox in the Timeline Options pane of Sequence Settings. For
more information, see “Changing Timeline Display Options” on page 122
Many media files contain multiple tracks. For example, a typical DV media file has a
video track, audio track, and timecode track. In a Final Cut Pro sequence, you can work
with each of these media tracks as separate items, either in sync or separately.
Before you can edit in Final Cut Pro, you need to capture media files from a video deck
or camcorder to your hard disk. For more information about capturing media files, see
Chapter 17, “Overview of Logging and Capturing,” on page 225.
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What Are Clips?
Once you have media files on your hard disk, you need a way of working with them in
Final Cut Pro. A clip is the most fundamental object in Final Cut Pro. Clips represent
your media, but they are not the media files themselves. A clip points to, or connects
to, a video, audio, or graphics media file on your hard disk. (For more information on
the relationship between media files and clips, see “About the Connection Between
Clips and Media Files” on page 35.)
Project
Clips allow you to easily cut, trim, rearrange, and sort your media without manipulating
it directly. You manage and organize your clips in the Browser. The three kinds of clips
you’ll see most often are video, audio, and graphics clips, but there are other kinds of
clips that can be stored within a project, such as a generator clip (a clip whose media is
generated within Final Cut Pro). You can also subdivide a clip into separate pieces,
called subclips, to further organize your footage.
Project
Sequence
A sequence contains one or more video and audio tracks, which are empty when first
created. When you edit a clip into a sequence, you copy the clip’s individual clip items to
the sequence. For example, if you drag a clip that contains one video and two audio tracks
to the Timeline, a video clip item is placed in a video track in the Timeline, and two audio
clip items are placed in two audio tracks. In a sequence, you can move any clip item to any
track, allowing you to arrange the contents of your media files however you want.
A project file acts as a sort of database for tracking the aspects of your edited movie.:
 video, audio, and still image clips
 comments, descriptions, and log notes for all your clips
 sequences of edited clips
 motion and filter parameters
 audio mixing levels
 bins, or folders within a project in the Browser, for organizing elements, such as clips
and sequences.
Project
Video clip
Audio clip
Sequence
To start working in Final Cut Pro, you must have a project open in the Browser. For
more information, see Chapter 5, “Browser Basics,” on page 53. You can have multiple
projects open at the same time, each represented by its own tab in the Browser.
Note: A project does not contain any media at all, which keeps it small and portable.
Even though project files refer to your media files, the media is not actually stored in
the project. By separating the structure of your project from the associated media, your
project can easily be archived or transferred to another computer, and it can be
opened even if none of the media files can be located. Compared to media files,
project files are relatively small and portable. You can make regular backup copies of
your project without filling your hard disk.
Project
Bin 1
Sequence 1
Clip Clip
Clip Clip Clip
Clip Clip
Bin 2
Clip
Clip
Clip Clip Clip
Clip
You can create separate bins for organizing clips by movie scene, source tape, or any
other category. You can organize bins hierarchically and open them in their own
windows. You can even put bins inside other bins. There is no limit to the number of
bins you can have in your project, or the number of items you can store in each bin.
Bins exist only in project files. Changes you make to the contents of a bin, such as
deleting, moving, and renaming clips or renaming the bin itself, have no effect on the
original media files stored on your computer’s hard disk. If you delete a clip from a bin,
the clip’s media file is not deleted from the hard disk. Likewise, creating a new bin does
not create a new folder on your hard disk.
Very large movie projects, such as feature films and documentaries with high shooting
ratios (meaning most of the footage shot during production will not be used in the
final movie), may contain thousands of clips. Although the number of clips and
sequences you can store in a project is theoretically unlimited, Final Cut Pro may take
longer to search, sort, and update if there are too many clips. If you find that managing
your project is becoming difficult, you can always break one project into several for the
early editing stages.
Note: When you open Final Cut Pro for the first time, there are some initial settings you
must specify before you can create and save projects. For more information, see Chapter 13,
“Connecting DV Video Equipment and Specifying Initial Settings,” on page 169.
This is your
new project.
A new sequence is
automatically created
when you create a
new project.
To save a project:
1 Click the project’s tab in the Browser
2 Choose File > Save Project (or press Command-S).
3 If you haven’t named the project yet, a dialog appears. Enter a name and choose a
location for the project, then click Save.
To open a project:
1 Choose File > Open.
2 Locate and select the project file, then click Open.
If you created the project in a previous version of Final Cut Pro, you’ll be asked if you
want to update your project. For more information, see Volume IV, Chapter 2, “Backing
Up and Restoring Projects.”
To close a project:
1 Click the project’s tab to bring it to the front.
2 Do one of the following:
 Choose File > Close Project.
 Control-click the project’s tab, then choose Close Tab from the shortcut menu
that appears.
 Press Control-W.
3 If you’ve modified the project and haven’t saved it, a message asks if you want to save
changes to the project. Click Yes to save the project.
To switch between
projects, click a
project’s tab.
Any project that has its own window (because you dragged the project’s tab out of the
Browser) remains open.
A Final Cut Pro clip refers to its media file via the clip property called Source, which
describes the location of the media file in the form of a directory path. For example, the
directory path for a clip’s media file might look like this:
/MyScratchDisk/Capture Scratch/MyProject/MyMediaFile
Note: Every file on your hard disk can be located by its directory path. A directory
path describes where a file is located within the file and folder hierarchy of the
operating system.
For more information, see Chapter 18, “Logging Clips,” on page 237.
Offline clips
in the Timeline
Final Cut Pro allows you to reconnect clips to media files in whatever way suits your
project. For example, you can work on one project on two different editing systems
that both contain the same media files. When you transfer the project from one system
to another, you can easily reconnect the project clips to the local media files. For more
information on reconnecting offline clips, see Volume IV, Chapter 6, “Reconnecting Clips
and Offline Media.”
Filenaming Considerations
Proper filenaming is one of the most critical aspects of media and project
management. When you capture your media files, consider how and where your files
may be used in the future. Naming your files simply and consistently makes it easier to
share media among multiple editors, transfer projects to other editing systems, move
files across a network, and properly restore archived projects. The following sections
present several issues to consider when naming project files and media files.
Most special characters should be avoided. Here are some suggested conservative
filenaming guidelines for maximum cross-platform compatibility:
For EDL files, which may be stored on DOS-compatible disks, you should limit your
filenames to 8-characters plus a 3-character file extension (.EDL).
The Final Cut Pro autosave feature appends the date and time in the following
format: ProjectName_03-21-04_1744. The filename above is a backup of a project called
ProjectName. The date is March 21, 2004, and it was saved at 5:44 PM. Note that the
name includes no white space. This filenaming convention is simple, consistent, and
easily identifies the order in which the project files were created. (For more information
about this feature, see Volume IV, Chapter 2, “Backing Up and Restoring Projects.”
Note: If you’re opening Final Cut Pro for the first time, you’re prompted to choose an
Easy Setup (a collection of settings that determines how Final Cut Pro works with your
editing system) and a scratch disk (the hard disk where you’ll store your captured
media files). For more information about these settings, see “Opening Final Cut Pro and
Choosing Your Initial Settings” on page 170.
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You’ll see these windows when you open a sequence with clips already in it. These
windows are covered in more detail in the chapters that follow.
Before working in a window in Final Cut Pro, you must make sure it’s the currently
selected (or “active”) window. Otherwise, your actions and commands might trigger
actions in another window.
Important: Menu commands and keyboard shortcuts apply to the active window.
You can also create shortcut buttons that appear at the top of each window in the
window’s button bar. Learning about these basic interface elements will enable you to
work faster and more efficiently.
Note: The default keyboard shortcuts for tasks are presented throughout this volume,
as well as in menu commands and tooltips (tooltips appear when you move the
pointer over a control in Final Cut Pro and show the name of the control, as well as the
current shortcut key(s) assigned to that control).
Final Cut Pro allows you to change the default keyboard shortcuts to better suit your
needs. For example, if your style of editing requires a particular set of commands that
isn’t readily available by default, you can modify the default keyboard layout with your
own set of commands. You can also create different keyboard layouts for different tasks.
For example, you may find it useful to create different keyboard layouts for editing,
color correction, multicamera editing, and audio mixing.
For more information on how to customize keyboard layouts in Final Cut Pro, see
Chapter 10, “Customizing the Interface,” on page 139.
For more information on using and customizing button bars, see Chapter 10,
“Customizing the Interface,” on page 139.
Note: If you have a multibutton mouse, clicking the right mouse button is the same as
Control-clicking by default.
Any border between two windows in Final Cut Pro can be dragged. When borders line
up, such as the tops of the Browser and Timeline, they act as a single border—resizing
one window resizes the other as well. See “Moving and Resizing Final Cut Pro Windows”
on page 139 for more information.
You can drag tabs out of their main, or parent, windows so they appear in a separate
window. This is useful when you are working on more than one sequence or project
at a time.
Moving Windows
There are several ways you can move windows in Final Cut Pro. You can move a
window by clicking its title bar, and then dragging it to a new position and releasing
mouse. You can also hold down the Command and Option keys, and then click
anywhere in a window and drag it to a new position.
If none of the existing layouts meet your needs, you can create and save additional
screen layouts that you’ve arranged yourself. See “Customizing Screen Layouts” on
page 142 for more information.
Decide how you think you’ll work best, then modify the Dock settings. You can then
rearrange the windows in Final Cut Pro to accommodate the position of the Dock.
To arrange Final Cut Pro windows and make room for the Dock:
1 If desired, change the position of the Dock.
For specific information on changing the way the Dock looks and works, see Mac Help
(in the Finder, choose Help > Mac Help).
2 In Final Cut Pro, choose Window > Arrange, then choose your preferred layout from
the submenu.
The windows are rearranged to take into account the position of the Dock.
By default, you can undo 10 of your previous changes. You can set Final Cut Pro to
undo up to 99 changes. The more levels of Undo you select, the more memory is
needed. For more information on modifying the number of changes to undo, see
Volume IV, Chapter 22, “Choosing Settings and Preferences.”
When you enter timecode in a field, such as the Current Timecode field in the Viewer,
Canvas, or Timeline, you don’t need to enter all of the separator characters (such as
colons); Final Cut Pro automatically adds them for you after each set of two digits.
For example, if you enter 01221419, Final Cut Pro interprets it as 01:22:14:19. This stands
for 1 hour, 22 minutes, 14 seconds, and 19 frames.
If you enter a partial number, Final Cut Pro interprets it with the rightmost pair of
numbers as frames and puts each successive pair of numbers to the left in the
remaining seconds, minutes, and hours areas. Numbers you omit default to 00.
For example, if you enter 1419, Final Cut Pro interprets it as 00:00:14:19.
However, if the rightmost pair of numbers is not a valid frame number, then the entire
number entered is interpreted as absolute frames.
For example, suppose the frame rate of your clip is 25 fps. If you enter 124, Final Cut Pro
interprets this as 01:24 (one second and 24 frames). However, if you enter 125, or 199,
Final Cut Pro interprets these as 125 frames or 199 frames, respectively. This is because
the frame counter cannot be higher than 24 when you use 25 fps timecode. Since a
number like 01:99 is not a valid timecode number, the entire value is interpreted as
absolute frames.
For more information about using timecode, see “About Timecode” on page 25 and
Volume II, Chapter 25, “Working With Timecode.”
Note: For information about organizing footage in the Browser, see Volume II,
Chapter 1, “Organizing Footage in the Browser.”
You can think of the Browser as a way of viewing and manipulating your clips as if they
were in a database or spreadsheet. Each row represents a clip or sequence, and each
column represents a property field containing information about that clip or sequence.
Note: For more information about the basic organizational elements of Final Cut Pro—
media files, clips, sequences, bins, and projects—and how they relate to the Browser,
see Chapter 3, “Understanding Projects, Clips, and Sequences,” on page 27.
53
Learning About the Browser
You can view items in the Browser in different ways. When the Browser displays items
in list view, all items appear in a sorted list.
Sequence
You can also view items in the Browser in icon view, which lets you easily see items by
type. For video clips, you see a frame of video to help you distinguish the contents.
Project
Sequence Clip
Bin
For more information about viewing items in the Browser in list view or icon view, see
“Customizing the Browser Display” on page 60.
Creating Sequences
Before you can begin editing clips into a sequence, you must create a sequence.
A selected clip
is highlighted in
the Browser.
Renaming a clip automatically renames all affiliated clips in the current project, because
there is only a single Name property shared between a master clip and all of its affiliate
clips. This affects all clips in the Browser and in all sequences within your project. For
more information on master and affiliate clips, see Volume IV, Chapter 4, “Working With
Master and Affiliate Clips.”
Note: Master-affiliate clip relationships exist only within a project, not across
multiple projects.
The Browser can display many columns of information at once. You can customize the
Browser to display only the columns you want, as well as rearrange columns and change
their width. The Name column cannot be hidden, and always appears at the far left.
You can change properties in some columns directly in the Browser by clicking or Control-
clicking within the column, and then choosing an option from the shortcut menu. You can
also modify these properties in the Item Properties window for a clip. For more
information, see Volume II, Chapter 5, “Working With Projects, Clips, and Sequences.”
Other properties, such as the frame size or video rate, are determined by the capture
preset you used to capture the clip’s media file (see Volume IV, Chapter 24, “Capture
Settings and Presets.”
∏ Tip: If a field in the Browser contains more text than fits within the field or column, you
view the complete information by moving the pointer over the field and then waiting
for several seconds. A tooltip appears with the full text of the entry.
You can customize both column layouts, displaying, hiding, and reordering columns in
any way you like. Any modifications you make are remembered for the column layout
you’re using for that project. New projects you create use the default column layouts.
Note: For a description of column information, see Volume IV, Chapter 3, “Elements of a
Final Cut Pro Project.”
If you want to organize your clips visually, you can set the Browser to display your clips
as icons. There are three icon view sizes—small, medium, and large. When you choose
an icon view, items are rearranged in a grid. The large icon view is particularly useful
when using larger (20-inch or greater viewable area) monitors.
To rearrange a column:
m Drag the column heading to the new location.
To resize a column:
m Drag the right edge of the column heading to the desired width.
Control-click a column
heading, then choose
Hide Column.
Control-click a column
heading, then choose the
column you want to
display.
Control-click a column
heading, then choose
Show Thumbnail.
Thumbnails appear as
small images of your
video clips.
When thumbnails are displayed, the image shown is the first frame of the clip or the In
point of the clip, if one is set. You can scrub through a thumbnail by dragging in the
image, but the frame shown in the Browser always reverts to the Media Start or In
point of the clip.
You can change the starting image (called the poster frame) if you want to display
another frame in the thumbnail. For more information, see “Setting the Poster Frame”
on page 69.
Note: You can also scrub through clips that are displayed in large icon view (see
“Scrubbing Through Clips in Icon View” on page 67).
Control-click a Comment
column heading, then
choose Edit Heading.
The Master Comment and Comment column headings are the only column headings you
can change. Once you customize the name of a Comment column, it remains changed in
that project file, even if you hide it. New projects you create use the default names.
If you want to change several Comment headings at once, use the Project Properties
window. For more information, see Volume II, Chapter 5, “Working With Projects, Clips,
and Sequences.”
Thumbnails of
clips in icon view
Audio clip
You can use different views for open Browser windows and tabs. For example, you can
keep the main tab of your project in the Browser in list view for organizational
purposes, but open bins in their own windows or tabs using large icon view to quickly
identify clips visually.
Selection tool
Note: When the Scrub Video tool is selected, you can hold down the Shift or Command
key to temporarily make the Selection tool active to select, open, or move clips.
 With the Selection tool selected, press Control-Shift to temporarily make the Scrub
Video tool active.
2 Drag the Scrub Video tool over the thumbnail.
To arrange items in the Browser into rows in icon view, do one of the following:
m Choose View > Arrange, then select by Name or by Duration.
m Control-click in an empty area of the Browser, then choose Arrange by Name or
Arrange by Duration from the shortcut menu.
Poster frames are useful if you want to identify a clip visually in the Browser using a
specific image, and can be especially useful if you’re working with a lot of clips or
subclips with similar imagery. Any frame of a clip can be its poster frame.
Custom column layout files are saved by default to the following folder location:
/User Name/Library/Preferences/Final Cut Pro User Data/Column Layouts
If you have placed column layouts in a location other than the default folder
mentioned above, you will need to open them using the Load Column Layout
command in the shortcut menu.
∏ Tip: You can also save and use custom column layouts in the Find Results window,
following the same instructions you use for the Browser. Any custom column layouts
created in the Browser can be used in the Find Results window, and vice versa.
71
 Adjust generator clip controls
Generators are special clips that can be generated by Final Cut Pro, so they don’t
require source media. Final Cut Pro has generators that create color mattes, text of
different types, gradients, color bars, and white noise. For more information, see
Volume III, Chapter 21, “Using Built-in Generated Clips.”
 Open a transition, such as a dissolve or a wipe, from an edited sequence for
detailed editing
For more information, see Volume II, Chapter 21, “Adding Transitions.”
Before you can work in the Viewer, it must be the currently selected, or active, window.
Otherwise, any commands or keyboard shortcuts you use may perform the wrong
operations. To display the Viewer (if it’s not open already), you must open a clip from
the Browser or the Timeline (see the next section, “Opening a Clip in the Viewer”).
∏ Tip: You can tell whether a clip in the Viewer has been opened from the Browser or
from a sequence in the Timeline. Sprocket holes appear in the scrubber bar for clips
opened from a sequence. You can also tell the origin of the clip from the name of the
clip in the Viewer title bar.
To open a clip in the Viewer from the Browser, do one of the following:
m In the Browser, double-click the clip.
m Drag the clip from the Browser to the Viewer.
m In the Browser, select the clip and press Return.
Note: In the Browser, pressing Enter is different from pressing Return. Pressing Enter
allows to you to rename the clip.
m In the Browser, Control-click the clip, then choose Open in Viewer from the shortcut menu.
m In the Browser, select the clip, then choose View > Clip.
m In the Viewer, select a clip name from the Recent Clips pop-up menu in the lower-right
area of the window.
Sprocket holes
indicate that this is
a sequence clip
In point Marker
Scrubber bar
Shuttle control Jog control
Generator pop-up menu
 Tabs: There are five tabs that can be shown in the Viewer—Video, Audio, Filters,
Motion, and Controls—each providing certain editing functions. For more details, see
“Tabs in the Viewer” on page 75.
 Image display area: This is the area of the Viewer where you can see the video from
your sequence play back.
Video Tab
The video tab lets you view a clip’s video media, set In and Out points, and add markers
and keyframes. This tab appears when you open a clip that includes video clip items.
This tab is shown by default (see “Learning About the Viewer” on page 73).
Audio Tabs
Audio tabs display audio waveforms for audio clip items. If your clip has audio items,
each audio item opens in its own Audio tab. (If you open an audio-only clip, you’ll only
see Audio tabs with no accompanying Video tab.) Clips in Final Cut Pro may have up to
24 audio items.
An audio tab may represent a single (mono) audio item or a stereo pair of audio items.
Stereo audio items appear together in a single tab, while mono audio items appear
separately in individual tabs. Controls in each Audio tab allow you to change the audio
level and the stereo panning parameters, creating keyframes if necessary to adjust levels
over time. You can also use an Audio tab to set In and Out points, markers, and keyframes
for audio clips. To learn more, see Volume II, Chapter 17, “Audio Editing Basics.”
Motion Tab
Every clip with a video clip item, whether it’s a video, still image, or generator clip, has
the same motion parameters: scale, rotation, center, anchor point, and additional
attributes such as crop, distort, opacity, drop shadow, motion blur, and time remap
(speed). The Motion tab allows you to adjust these parameters of a clip.
You can create motion effects by setting keyframes for motion parameters over time.
For more information, see Volume III, Chapter 12, “Changing Motion Parameters.” Also
refer to Volume III, Chapter 13, “Adjusting Parameters for Keyframed Effects.”
Play
 Play (Space bar): Plays your clip from the current location of the playhead. Clicking it
again stops playback.
 Play In to Out (Shift-\): Moves the playhead to the current In point of a clip and plays
forward from that point to the Out point.
Playhead Controls
The playhead lets you navigate through and locate different parts of a clip quickly
and easily.
Scrubber bar
Shuttle control Jog control
Jog Control
To move forward or backward in your clip very precisely, use the jog control. The jog
control allows you to move the playhead as if you were actually moving it with your
hand, with a one-to-one correspondence between the motion of your mouse and the
playhead’s motion. This control is useful for carefully locating a specific frame (for
instance, if you’re trimming an edit). For more information, see “Jogging Through a Clip
or Sequence” on page 102.
Shuttle Control
This control lets you quickly play through clips at different speeds, in fast and slow
motion. It also shifts the pitch of audio as it plays at varying speeds. In slow motion,
this can make it easier to locate specific words and sounds for editing.
Drag the slider to the right to fast-forward and to the left to rewind. Playback speed
varies depending on the distance of the slider from the center of the control. When the
slider is green, playback speed is normal (or 100 percent speed). The further away from
the center you move, the faster the playback speed. The keyboard equivalents of the
shuttle control are the J, K, and L keys. For more information, see “Shuttling Through a
Clip or Sequence” on page 101.
 Show Match Frame (F): When you click this button, Final Cut Pro searches the current
sequence for the same frame shown in the Viewer. Specifically, Final Cut Pro looks for
any sequence clips that are affiliated with the clip in the Viewer. If the frame shown
in the Viewer is used in the current sequence, the Canvas/Timeline playhead is
positioned to that frame. The result is that you see the same frame in both the
Viewer and the Canvas, but the clip you see in the Canvas is actually an affiliate of
the clip in the Viewer. This is useful if you want to see where you have already used a
particular frame in your sequence.
Each time you click the Match Frame button, Final Cut Pro navigates to the next
occurrence of that frame in the sequence. To make sure you find the first occurrence
of the frame, you can move the Canvas/Timeline playhead to the start of the
sequence.
For a more comprehensive discussion of the Match Frame controls, see Volume II,
Chapter 24, “Matching Frames and Playhead Synchronization.”
 Mark Clip (X): Click to set In and Out points at the boundaries of the clip.
 Add Motion Keyframe (Control-K): Click to add a keyframe to the current clip at the
position of the playhead for clip parameters such as Scale, Rotate, Crop, Distort, and
so on. By default, this button sets keyframes for all clip motion parameters at once.
To add keyframes for individual parameters, Control-click this button and choose a
parameter from the shortcut menu. For more information, see Volume III, Chapter 13,
“Adjusting Parameters for Keyframed Effects.”
 Add Marker (M): Click to add a marker at the current playhead position. While editing
you can use markers to make notes about important points in your sequence, such
as areas to change, potential edit points, or sync points. For more information, see
Volume II, Chapter 4, “Using Markers.”
Important: If a clip is selected in the Timeline, and the playhead touches that clip, a
marker is added to the sequence clip, not the sequence.
 Mark In (I): Click to set the In point at the current position of the playhead.
 Mark Out (O): Click to set the Out point at the current position of the playhead.
Note: These menus also appear in the Canvas, and the options are the same.
Besides simply choosing a magnification level, you can choose one of the following:
 Fit to Window: Increases or decreases the size of your media’s image to match any
size of the Viewer window. You can also do this by clicking the Viewer to make it
active, and then pressing Shift-Z (Zoom to Fit).
Before After
Before After
 Show as Sq. Pixels: Displays non-square pixel images as square pixels so they look
correct on your computer screen. Standard definition (SD) video equipment displays
video using non-square pixels, whereas computer monitors display video with square
pixels. Because of the difference in the shape of the pixels, the same video image
looks different on each kind of monitor. Final Cut Pro can simulate how your images
will look on a video monitor using the computer’s display, so that your video images
look correct as you edit. This does not permanently affect your picture; it’s only for
display purposes.
Note: When playing back media with the Viewer scaled to 100 percent, both fields of
interlaced video are displayed. If the Viewer is scaled to anything other than 100
percent and you’re displaying a DV clip, only one field is shown during playback or
while scrubbing through the clip. When playing back media captured with a third-party
video interface, some interfaces display both fields regardless of the scale of the Viewer,
which may result in visible artifacts in the picture. These are display artifacts only, and
do not exist in the video signal output to tape.
 Image, Image+Wireframe, or Wireframe mode: Image is the default, and simply shows
the video of your clip or sequence as it plays back. Image+Wireframe is useful when
you’re using motion effects or compositing. Each video layer in the Viewer has a
bounding box with handles (or a wireframe) that can be used to adjust that clip’s size,
rotation, and position. Wireframe mode shows only the bounding box and handles of
each clip in your sequence, without the corresponding image. For more information
on using motion effects, see Volume III, Chapter 12, “Changing Motion Parameters.”
You can also refer to Volume III, Chapter 13, “Adjusting Parameters for Keyframed
Effects.” For information on compositing, see Volume III, Chapter 18, “Compositing
and Layering.”
 Overlays: Final Cut Pro provides translucent visual cues, called overlays, that help you
easily recognize certain parts of your edit in the Viewer, such as the markers and In
and Out points of clips in your sequence.
Note: To view overlays such as title safe and timecode overlays, you need to enable
this option.
 Title and action safe overlays: These show you the boundaries within which you need
to keep your graphics and text so they’ll appear when the sequence is played back
on television. For more information, see Volume III, Chapter 22, “Creating Titles.”
 Timecode overlays: These overlays display the source timecode for clips and are color-
coded to show which items are in sync. For more information, see “About Timecode
Overlays and Sync Color Coding” on page 106.
 Excess luma: This overlay indicates whether the luma levels of your footage are
acceptable for broadcast. For more information, see Volume III, Chapter 20, “Color
Correcting Clips.”
None of these view options affect either rendered output or material sent to tape. They
only affect display in Final Cut Pro.
Note: This menu also appears in the Canvas, and the options are the same.
Generator
pop-up menu
Recent Clips
pop-up menu
Various generator
effects
When you open a new sequence, it appears simultaneously in tabs in both the Canvas
and the Timeline. The Canvas playhead mirrors the position of the Timeline playhead,
and the Canvas displays the frame at the playhead’s current position in an open
sequence. If you move the Timeline’s playhead, the frame displayed in the Canvas
changes accordingly. If you make a change in the Canvas, it’s reflected in the Timeline.
The controls in the Canvas are similar to those in the Viewer, but instead of navigating
and playing back individual clips, the controls in the Canvas navigate the entire
sequence currently open in the Timeline.
87
Before you can work in the Canvas, it must be the currently selected, or active, window.
Otherwise, any commands or keyboard shortcuts you use may perform the wrong
operations. To display the Canvas, you must open a sequence from the Browser (see
the next section, “Opening, Selecting, and Closing Sequences in the Canvas”).
Note: Most of the commands you use in the Canvas also work in the Timeline.
If you have more than one sequence open in the Canvas, the tab in front is the active
sequence.
When you close the tab of a sequence in the Canvas, its corresponding tab in the
Timeline also closes.
Playhead
Out point
In point
Scrubber bar
Jog control Shuttle control
 Tabs: Each tab in the Canvas represents an open sequence. Each tab in the Canvas
has a corresponding tab in the Timeline.
 Image display area: This is the area of the Canvas where you can see the video from
your sequence play back.
 Playhead: The position of the playhead corresponds to the currently displayed frame.
You can move the playhead to go to different parts of a sequence.
 In Point and Out Point: You can set sequence In and sequence Out points in the Canvas
or Timeline. You can use these as placement points to determine where clips are placed
in the Timeline destination tracks when you’re doing three-point editing. For more
information, see Volume II, Chapter 7, “Setting Edit Points for Clips and Sequences.”
 Scrubber bar: The scrubber bar represents the entire duration of a sequence. You can
click anywhere in the scrubber bar to automatically move the playhead to that location.
 Transport controls: You use these to play a sequence and to move the playhead
within your sequence. The position of the playhead corresponds to the currently
displayed frame.
 Jog and shuttle controls: These let you navigate more precisely within your sequence.
 Sequence marking controls: These are used to add sequence In and Out points,
markers, and keyframes.
 Editing controls: The edit buttons and the Edit Overlay allow you to perform different
kinds of edits from the clip in the Viewer to your sequence.
Variations of overwrite and insert, called overwrite with transition and insert with
transition, add the default transition when you perform the edit. This allows you to
perform transitions such as dissolves in a single move. These edits are covered in much
more detail in Volume II, Chapter 10, “Three-Point Editing.”
You can use the Canvas editing controls to perform edits. Once you’ve marked a clip in the
Viewer with In and Out points defining how much of that clip you want to use, you can
use the Edit Overlay or the edit buttons at the bottom of the Canvas to perform the edit.
Drag a clip to
the image display area
of the Canvas.
The Edit Overlay
appears with its
seven sections.
There are seven sections in the Edit Overlay. If you simply drag your clip to the image
display area to the left of the Edit Overlay, an overwrite edit is performed. To perform
any of the other edits, drag your clip to the overlay area for the edit you wish to
perform.
You’ll know that the clip you’re dragging is over a specific overlay when a colored
outline appears around the border of the overlay.
Overwrite
Insert
Play
 Play (Space bar): Plays your sequence from the current location of the playhead.
Clicking it again stops playback.
 Play In to Out (Shift-\): Moves the playhead to the current In point of a sequence and
plays forward from that point to the Out point.
 Play Around Current Frame (\): Plays the selected sequence “around” the current
playhead position. When you click this button, playback begins before the playhead
position based on the value in the Preview Pre-roll field in the Editing tab of the User
Preferences window. Playback continues through the original position of the playhead,
and then continues for the amount of time specified in the Preview Post-roll field.
When you stop playback, the playhead jumps back to its original position. For more
information, see Volume IV, Chapter 22, “Choosing Settings and Preferences.”
 Go to Previous (Up Arrow) and Go to Next Edit (Down Arrow): These controls are
primarily used for quickly navigating from one edit point to the next in the Canvas.
The Go to Previous and Go to Next Edit buttons move the playhead to the previous
and next edit points in the sequence, relative to the current playhead position. If you
have In and Out points set in your sequence, the Go to Previous and Go to Next Edit
buttons navigate to these points as well.
Note: Similar controls also appear in the Viewer, Log and Capture, and Edit to Tape windows.
To move the playhead to the next edit point, do one of the following:
m Choose Mark > Next > Edit.
m Click the Go to Next Edit button.
m Press the Down Arrow key.
m Press Shift-E.
Final Cut Pro looks for the next edit, In point, or Out point. If overlays are enabled in the
View menu, an L-shaped icon appears in the Canvas, indicating whether you are on an
In or Out point.
Final Cut Pro looks for the previous edit, In point, or Out point. If overlays are enabled in
the View menu, an L-shaped icon appears in the Canvas, indicating whether you are on
an In or Out point.
Jog Control
To move forward or backward in your sequence very precisely, use the jog control. The
jog control allows you to move the playhead in the Canvas as if you were actually
moving it with your hand, with a one-to-one correspondence between the motion of
your mouse and the playhead’s motion. This control is useful for carefully locating a
specific frame (for instance, if you’re trimming an edit).
Shuttle Control
This control lets you quickly play through sequences at different speeds, in fast and
slow motion. It also shifts the pitch of audio as it plays at varying speeds. In slow
motion, this can make it easier to locate specific words and sounds for editing.
Drag the slider to the right to fast-forward and to the left to rewind. Playback speed
varies depending on the distance of the slider from the center of the control. When the
slider is green, playback speed is normal (or 100 percent speed). The further away from
the center you move, the faster the playback speed. The keyboard equivalents of the
shuttle control are the J, K, and L keys. For more information, see “Shuttling Through a
Clip or Sequence” on page 101.
Mark Clip
Show Match Frame
 Mark In (I): Click to set the In point at the current position of the playhead.
 Mark Out (O): Click to set the Out point at the current position of the playhead.
 Add Marker (M): Click to add a marker at the current playhead position. While editing
you can use markers to make notes about important points in your sequence, such
as areas to change, potential edit points, or sync points. Markers can be added to
sequences in the Canvas and Timeline. For more information, see Volume II,
Chapter 4, “Using Markers.”
Important: If a clip is selected in the Timeline, and the playhead touches that clip, a
marker is added to the sequence clip, not the sequence.
 Add Motion Keyframe (Control-K): Click to add a keyframe to the current clip at the
position of the playhead. This button adds keyframes for clip parameters such as
Scale, Rotate, Crop, Distort, and so on.
By default, this button sets keyframes for all motion parameters at once. To add
keyframes for individual motion parameters, Control-click this button and choose a
motion parameter from the shortcut menu. For more information, see Volume III,
Chapter 13, “Adjusting Parameters for Keyframed Effects.”
 Show Match Frame (F): When you click this button, the frame you see in the Canvas
appears in the Viewer. Specifically, the master clip for the sequence clip that
intersects the Canvas/Timeline playhead is opened in the Viewer. The Viewer
playhead is set to the frame shown in the Canvas, and the In and Out points for the
sequence clip are set in the master clip in the Viewer. This allows you to easily get
back to the master clip for any affiliate clip, in case you want to use the footage for
another purpose, or if you want to see the original video and audio clip items of the
master clip. For a more comprehensive discussion of the Match Frame controls, see
Volume II, Chapter 24, “Matching Frames and Playhead Synchronization.”
 Mark Clip (X): Click to set In and Out points at the boundaries of the clip that
currently intersects the Canvas/Timeline playhead. The clip on the lowest-numbered
track with Auto Select enabled is used.
For information about controls in the Viewer, see Chapter 6, “Viewer Basics,” on page 71.
For information about controls in the Canvas, see Chapter 7, “Canvas Basics,” on page 87.
97
Playing Clips and Sequences
You use the transport controls in the Viewer and Canvas to play forward, backward,
between In and Out points, one frame at a time, or loop playback. You can also move
around within clips and sequences by jogging, shuttling, and scrubbing, and by
entering timecode numbers.
To stop playback, press the Space bar or click the Play button again.
You can navigate backward at 1x (normal) speed, such as if you want to search for
precise locations to set your In and Out points.
Once you set In and Out points for a clip to define what part you want to use in your
sequence, you may want to review the In and Out points. You can use the Play In to
Out feature so that playback starts precisely at the In point and stops at the Out point,
to make sure that the edit points are exact. This is useful if you’re editing dialogue and
you want to make sure you’re cutting on the proper sound at each of your edit points.
You may also want to use this feature if you’re matching action and want to make sure
you’re starting and ending at the right frames.
If you want to preview how the cut you’ve made at the Out point will play, you can play
to the Out point. This is useful because it quickly shows you if you’ve left out a frame, or
if you need to shave off more frames. For example, if you’re editing dialogue, you can
make sure you cut out on the very last frame of a pause at the end of an “s” sound,
while leaving out an “i” sound that follows in the actor’s next sentence.
To play a clip from the current position of the playhead to the Out point:
1 Open a clip in the Viewer or make the Canvas or Timeline active.
2 Do one of the following:
 Command-click the Play button.
 Press Shift-P.
 Choose Mark > Play > To Out.
You can also play around the current playhead position. This is useful if you want to
watch the outgoing and incoming media around an edit point, perhaps to decide how
you want to trim one side or the other.
You can also play every frame of a clip. This is useful for getting a preview of a clip or
sequence with effects applied, without rendering first. While the clip won’t play back at 1x
(normal) speed (it plays back somewhat more slowly, depending on the number of effects
applied and on the data rate of the clip), every frame plays back, with no frames dropped.
This is the fastest way to move through a clip or sequence in order to find the point
you want. How quickly you can move through the clip or sequence depends on the
duration of the clip or sequence. In a short clip or sequence, moving the mouse a given
distance in the scrubber bar will move through less footage than in a clip or sequence
of lengthy duration.
As you scrub through your clip or sequence, audio also plays back more quickly, but it
doesn’t play back smoothly—it will seem to stutter (not speed up) as individual audio
samples are skipped. This is normal. For smooth playback of audio at speeds under 1x,
use the shuttle control instead.
You can also use the scrubber bar to jump to a different part of your clip or sequence
instantly, without playing all the footage between the previous location of the
playhead and the new location.
In particular, the shuttle control is useful for playing back at less than 1x speed. As the
audio slows down, it’s sometimes easier to distinguish individual words, and to set your
In and Out points more accurately.
The shuttle control can play your clip or sequence at five speeds in each direction:
1/4x, 1/2x, 1x, 2x, and 4x. The shuttle control snaps to the closest available speed. When
the shuttle control is at 1x speed, or 100 percent, the slider turns green.
You can also use the J, K, and L keys on your keyboard to shuttle through your clip.
When you use the keyboard shortcuts, the only speed available under 1x is 1/3x.
However, you can use the keyboard commands to speed playback up to eight times
normal speed, faster than you can play back using the shuttle control.
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 101
To begin forward playback at normal (1x) speed:
m Press L.
To pause playback:
m Press K.
Note: When using keyboard shortcuts for device control, the speed of forward (L) and
reverse (J) may differ depending on your video equipment.
To move precisely
through a clip, drag
the jog control.
You can also move the playhead one frame at a time or one second at a time, by using
the arrow keys on the keyboard.
Looping Playback
Normally, playback of a clip or sequence starts at the current playhead position and
stops at the end of the clip or sequence. If you enable looped playback, the clip or
sequence plays over and over again until you stop playback.
Note: When you loop playback, there is a split-second pause at the end of your clip or
sequence before the next loop starts. For this reason, enabling looped playback to loop
a sequence during output to tape from the Canvas might not give you the results you
want. For more information on outputting to tape, see Volume IV, Chapter 15, “Printing
To Video and Output From the Timeline.”
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 103
To enable looped playback:
m Choose View > Loop Playback (or press Control-L).
If it’s already enabled, you’ll see a checkmark next to the command in the menu.
 Timecode Duration field: This field shows the current duration between the clip In
and Out points. You can change the duration here, which automatically adjusts the
the clip Out point.
 Current Timecode field: This field displays the timecode of the frame at the current
position of the playhead. You can enter absolute or relative timecode numbers here
to navigate to a new position in the clip.
Note: Clicking the icon to the left of each field highlights the entire field so you can
enter new numbers.
Control-clicking the Timecode Duration and Current Timecode fields displays a shortcut
menu that lets you select the following timecode display options:
 Non-drop frame timecode, drop frame timecode, feet+frames, or frames: The menu item
in boldface indicates the type of timecode currently specified in that sequence’s
settings. Changing the timecode display in the Canvas does not alter that sequence’s
settings. Drop frame timecode is only available for clips with a frame rate of 29.97 fps.
PAL clips do not have drop frame timecode display as an option. The feet+frames
option is useful when you are editing a film project.
For more information on timecode, see Volume II, Chapter 25, “Working With
Timecode.” For more information about editing film, see the documentation that
came with Cinema Tools.
To avoid typing zeroes when moving by larger amounts, type a period instead.
 To move to timecode 00:00:03:00, type “3.” (3 and a period). The period is
automatically interpreted by Final Cut Pro as 00 in the frames field.
 To move to 00:03:00:00 from the previous position, type “3..” (3 and two periods).
These periods insert 00 into both the frames and seconds fields.
 Type 3... to move to 03:00:00:00.
Note: You can also enter values in the Timecode Duration field to adjust the duration
of a clip.
Instead of moving the playhead to an absolute timecode number, you can move it
relative to its current position by pressing the + and – keys. For example, to move the
playhead 15 frames forward from the current position, type “+15”. To move the playhead
1 minute and 20 frames back from the current position, type “–01.20” (the period
automatically adds 00 to the seconds field).
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 105
To move the playhead typing outside the Current Timecode field:
1 Do one of the following:
 Double-click a clip to open it in the Viewer.
 Make the Canvas active.
2 Type a new timecode value, then press Return.
Even though the Current Timecode field isn’t selected, the timecode value you type
appears in this field. The playhead moves to the location of the new timecode value,
and the new timecode value is shown in the Current Timecode field.
For more information about timecode, see Volume II, Chapter 25, “Working With Timecode.”
Timecode overlays, like other overlays, don’t appear during playback; you’ll only see
overlays when playback is paused. You can turn timecode overlays on and off
independently in the Viewer and the Canvas.
 Timecode numbers of In and Out points: These appear in the upper-left and upper-
right corners of the Canvas and Viewer. If one or both of these have not been set,
these values display Not Set. In the Viewer, clip In and Out points are shown. In the
Canvas, sequence In and Out points are shown.
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas 107
 Video and audio timecode numbers: In the center of the Canvas and Viewer are lists of
timecode numbers for every clip item that intersects the current position of the
playhead. The column on the left shows video and the column on the right displays
audio. Video and audio tracks start with the display of track 1.
 Video timecode numbers are preceded by V and the number of the video track.
 Audio timecode numbers are preceded by A and the number of the audio track.
Depending on the size of the window, not all tracks may be displayed. If Final Cut Pro
cannot fit all the tracks in the window, a “+” (plus) indicates that there are more clips
items whose timecode numbers aren’t displayed in the overlay.
 Color-coding of clip items in sync: Clip items’ timecode overlays are color-coded to
indicate which ones are in sync. There are 12 colors used to indicate distinct groups
of synced clip items. Whenever one or more clip items are in sync, their listed
timecode values are highlighted with the same color. If a clip item is not in sync with
any other item, it is displayed in the standard gray timecode overlay color.
For example, if the clip items on tracks V1, A1, and A2 all refer to the same media file,
and they all have the same timecode number at the current playhead position, the
timecode overlays for these tracks are displayed with the same color.
The Timeline, like the Canvas, contains tabs for all open sequences. Each sequence in
the Timeline is organized into separate video and audio tracks, which contain clip items
you’ve edited into the sequence from the Browser. Using the Timeline, you can quickly
navigate through an entire edited sequence, adding, overwriting, rearranging, and
removing clip items.
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This shows several items in the Timeline.
Sequence tab
Sequence tab
Current Timecode field
Playhead
In Point Out Point
Since the playhead in the Timeline mirrors the playhead in the Canvas, you can use the
navigation, marking, and editing controls in the Canvas to navigate in the Timeline, and
vice versa.
When you close a sequence’s tab in the Timeline, the corresponding tab in the Canvas
closes, and vice versa. Closing the Canvas window closes the Timeline window.
However, closing the Timeline window by pressing Command-W does not close the
Canvas window.
Editing controls
 Source and Destination controls: These allow you to connect (or patch) clip items of
the source clip in the Viewer to tracks in the Timeline. These controls are primarily
used in three-point editing to determine which source clip items tracks are edited
into your sequence, and where they are placed.
The number of available Source controls corresponds to the number of clip items of
the source clip currently open in the Viewer. For example, a typical DV clip has one
video track and two audio tracks. In this case, one video and two audio Source controls
appear in the Timeline. If, instead, you open a clip in the Viewer that has one video item
and four audio items, then one video and four audio Source controls appear in the
Timeline. For more information, see Volume II, Chapter 10, “Three-Point Editing.”
 Track Visibility control: Determines whether the contents of a track are displayed and
rendered in your sequence. When a track is disabled, it appears darkened in the
Timeline, but its contents remain in your sequence and can still be edited. When you
play back your sequence, disabled tracks don’t appear in the Canvas or on an
external monitor, nor will they be rendered or output to tape with that sequence.
Note: Render files for a track are deleted if the track is disabled. You can have
Final Cut Pro display a warning before this occurs by selecting the “Warn if visibility
change deletes render file” option in the Editing tab of the User Preferences window.
For more information, see Volume IV, Chapter 22, “Choosing Settings and Preferences.”
 Lock Track control: Prevents a track’s contents from being moved or changed in any
way. Overlays in locked tracks can also be protected by deselecting the “Pen tools
can edit locked item overlays” option in the Editing tab of the User Preferences
window. Locked tracks are cross-hatched all the way across the Timeline. Tracks can
be locked and unlocked at any time. For more information, see Volume IV,
Chapter 22, “Choosing Settings and Preferences.”
More tracks can be added at any time. Additional audio tracks can be used for adding
music or sound effects, or for organizational purposes. Additional video tracks can be
used for superimposing clips and compositing layers of video clips together.
Video tracks
Thumb tab
Divider
Playhead
Ruler
 Zoom control: Lets you zoom in and out of the contents of your sequence in the
Timeline. Zooming in shows more detail in the ruler, and the duration between the
numbers in the ruler shrinks. Zooming out shows less detail in the ruler, but allows
you to see more of the total duration of your sequence in the Timeline. If the
playhead is visible, it stays centered when you use the Zoom control to zoom in on
the Timeline. If the playhead is not visible, the Zoom control centers the current
contents of the Timeline window instead.
Zoom control
Using the zoom keyboard shortcuts produces slightly different results. Pressing
Option-= (equal sign) or Option-– (minus) zooms in or out of the contents of the
Timeline no matter which window in Final Cut Pro is currently active. If one or more
clips are selected, they will be the center of the zoom. Otherwise, zooming centers
on the current position of the playhead.
Note: If you want to zoom in and out around the current playhead, make sure no
clips are selected in the Timeline.
Pressing the Shift key and dragging one of the thumb tabs locks the opposite thumb
tab and moves the visible area of the Timeline in the direction you’re dragging. The light
gray indicators inside the scroll bar indicate one-minute increments in your sequence,
and widen or narrow depending on how far into your sequence you’ve zoomed.
Once you’ve zoomed in to your sequence, you can scroll along the entire duration of
the sequence by dragging the center of the zoom slider.
Solo control
Mute control
 Mute and solo controls: Use to enable and disable audio playback on individual tracks
for monitoring purposes. The track strips in the Audio Mixer have corresponding
mute and solo buttons that work the same way. For more information, see Volume III,
Chapter 5, “Overview of the Audio Mixer.”
 Mute: Click to turn off audio playback for that track. The mute button affects
monitoring during playback only. Muting a track does not delete panning or audio
level keyframes for the clip items in that track, nor does it prevent fader automation.
 Solo: Click to listen only to an individual track. When you solo a track, all others are
muted except other tracks already soloed. For example, if you click the solo button
on track A1, and it’s the only track with solo selected, all other audio tracks are
muted. If you enable the solo button on multiple tracks, all tracks with solo
enabled play back, while all other tracks are muted.
Note: Mute and solo controls only affect playback in the Timeline. They do not suspend
audio output during Print to Tape or Edit to Tape operations, or when exporting to a
movie or audio file.
Snapping button
Linked Selection
button
 Snapping button: Click to turn snapping on and off. This button appears in the
Timeline button bar by default. When snapping is on, the playhead “snaps to” key
areas in the Timeline, such as the boundaries of other clip items, sequence markers,
and sequence In and Out points. This can be extremely useful when you need to
quickly line up two clips without gaps in between, or to quickly move the playhead
to a marker in preparation for an edit. You can also turn snapping on and off by
choosing View > Snapping (or by pressing N).
 Linked Selection button: Click this to turn linked selection on and off. With linked
selection on, clicking a video or audio clip item selects all other items linked to that
item. If linked selection is off, only the clip item you click is selected, even if it is linked
to other items. This is useful for editing the audio In or Out point of a clip separately
from the video, such as when doing a split edit. You can also turn linked selection on
and off by choosing Edit > Linked Selection (or by pressing Shift-L). For more
information, see Volume II, Chapter 14, “Linking and Editing Video and Audio in Sync.”
 Link indicators (within clip items): The names of linked video and audio clip items are
underlined. As long as linked selection is on, when one linked item is selected,
moved, or trimmed, all other items linked to it are affected identically.
 Labels (within clip items): If any clip items in your edited sequence in the Timeline
have been labeled, their names are highlighted in the color that matches that label.
You can choose whether clip labels are displayed in the Timeline by selecting the
Show Clip Labels option in the Track Layout pop-up menu.
 Speed indicator (within clip items): If the speed of a clip has been changed, either by
using a fit to fill edit or using the Speed item in the Modify menu, its change of speed
will be shown in parentheses after the name of the clip in the Timeline. If variable
speed (time remapping) has been applied, the word “Variable” appears instead.
∏ Tip: Optional speed indicators can be displayed in the keyframe graph area to show you
the speed of clips in your sequence using tic marks. For more information on clip
keyframes, see Volume III, Chapter 12, “Changing Motion Parameters.” You can also refer
to Volume III, Chapter 13, “Adjusting Parameters for Keyframed Effects.” The spacing and
color of these tic marks indicate the speed and playback direction of your clips. For more
information, see Volume III, Chapter 16, “Changing Clip Speed and Time Remapping.”
Speed change
is shown as a
percentage.
Colors in the render bar above items indicate whether the items need to be
rendered. Items that don’t need to be rendered have dark gray bars above them. For
more information, see Volume III, Chapter 23, “Using RT Extreme.” You can also refer
to Volume III, Chapter 24, “Rendering.”
 Clip item render bars: Audio clip items can be rendered individually. Clip items in the
Timeline display individual render bars in the following cases:
 Audio clip items that require sample rate conversion: For example, audio clips that
were captured at 44.1 kHz but have been edited into a sequence set to 48 kHz.
 Audio clip items with filters applied: Applying one or more filters causes an audio
clip to display a render bar within the clip item itself.
For more information about clip item render bars, see Volume III, Chapter 24, “Rendering.”
You can choose whether video clip items in the Timeline display thumbnails, and
whether audio clip items display audio waveforms. These options are available in the
Timeline options tab of the Sequence Settings window (for more information, see
Volume IV, Chapter 26, “Sequence Settings and Presets.”
Clip items can be linked so that they can be selected and edited together. This allows
you to keep clip items that came from the same Browser clip together, such as a video
clip item and a stereo pair of audio clip items. When you select a linked clip item, all the
other linked clip items are selected as well (unless the Linked Selection button is
disabled). For more information about working with linked items, see Volume II,
Chapter 14, “Linking and Editing Video and Audio in Sync.”
You can change Timeline display options for existing sequences in several places:
 Timeline Options tab of the Sequence Settings window: This tab shows all the options
available for displaying items in the Timeline. For more information, see the next
section, “About Timeline Display Options in the Sequence Settings Window.”
 Timeline display controls: These controls include the Clip Keyframes, Clip Overlays,
and Track Height controls. For more information, see “About Timeline Display
Controls in the Timeline” on page 128.
Track Layout
pop-up menu
Click here to view the
Track Layout pop-up
menu.
Audio waveform
Without audio
waveform
Through edit
indicator
 Show Duplicate Frames: Select this option to display frames that are used in your
sequence more than once. When duplicate frames are displayed and you select a
clip, you can see a list of all clips that contain the same frames as the selected clip.
For more information about working with duplicate frame indicators, see “Options
for Displaying Duplicate Frames” on page 129. You can also select this option from
the Track Layout pop-up menu in the Timeline.
 Show Audio Controls: Select this option to display the mute and solo buttons to the
left of each audio track in the Timeline. You can also toggle the Audio controls
button in the Timeline. For more information, see “Audio Controls” on page 118.
This area can be divided into four optional regions showing keyframes and parameters
for motion effects, video filters, and audio filters applied to your clips. For more
information about customizing and using the keyframe graph area, see Volume III,
Chapter 12, “Changing Motion Parameters.” You can also see, Volume III, Chapter 13,
“Adjusting Parameters for Keyframed Effects.”
 Filters bar: If a clip has one or more video or audio filters applied, a green bar
appears in this space for the duration of that clip. If keyframes are added to a filter in
a given clip, those keyframes appear as diamonds on this bar, where they can be
edited or moved using the Selection tool.
 Motion bar: If a clip’s motion settings are modified, a blue bar appears in this space
for the duration of that clip. If keyframes are added to the motion settings for a given
clip, those keyframes appear as diamonds on the bar to which they apply, where
they can be edited or moved using the Selection tool. This bar is only available for
video tracks.
 Clip Keyframes control: Click this button to display the keyframe graph area—
additional space below each video and audio track in which to view and edit
keyframes for effects that are applied to your clips.
 Clip Overlays control: Click this control to display opacity overlays (thin black lines)
over your video tracks, and audio level overlays (thin red lines) over any clips in the
audio tracks of the Timeline. These lines indicate video transparency or audio levels.
 Track Height control: Use this control to switch between four track display sizes—
Reduced, Small, Medium, and Large. The current setting is highlighted in blue and
has a small dot in the center. Choosing a track height with this control resets all
tracks to the new size, overriding any custom track heights previously selected. To
preserve the relative heights of individually sized tracks while resizing all tracks, hold
down the Option key while choosing a new height with this control.
Note: When the track size is set to Reduced, neither audio waveforms nor thumbnails
are displayed.
This pop-up menu also allows you to save, choose, or restore custom track layouts. This
menu can hold up to 40 custom track layouts.
To change Timeline display options using the Track Layout pop-up menu:
m Click the triangle to the right of the Track Height control, then choose an option from
the pop-up menu.
Track Layout
pop-up menu
Click here to view the
Track Layout pop-up
menu.
Duplicate frames
indicator
Each separate instance of duplicated frames is color-coded differently. There are six
different colors used to indicate separate sets of duplicated frames: red, green, blue,
white, black, and purple. If there are more than six sets of duplicate frames in your
sequence, these colors are reused. In the following example, the first clip is
duplicated once, as indicated by the red duplicate frames indicator. The second clip is
also duplicated once, as indicated by the green duplicate frames indicator.
Note: If a duplicated instance of a clip has variable speed applied to it, no duplicate
frames indicators appear.
You can adjust the parameters that determine when duplicate frames indicators
appear in the Editing tab of User Preferences. For more information, see Volume IV,
Chapter 22, “Choosing Settings and Preferences.”
You can enable or disable duplicate frames indicators altogether by selecting Show
Duplicate Frames in the Timeline Options tab of the Sequence Settings window. For
more information, see Volume IV, Chapter 26, “Sequence Settings and Presets.”
Playhead
You do not have to select the Current Timecode field to enter a new timecode number.
If the Timeline window is active, the playhead will move to the new timecode location
in both the Timeline and Canvas, and the Current Timecode field of the Canvas will
mirror that of the Timeline.
To zoom in and out of the Timeline using the Zoom slider, do one of the following:
m Drag the thumb tabs on either side of the Zoom slider to adjust both ends of your view
at the same time. If the playhead is visible, it stays centered during the zoom. If the
playhead is not visible, the visible area of the Timeline stays centered.
m Hold down the Shift key while you drag one of the thumb tabs (on either side of the
Zoom slider) to zoom in or out of your sequence from the selected end of the Zoom
slider, while keeping the other thumb tab locked in place. This also moves the visible
area of the Timeline in the direction you’re dragging as you zoom.
Scroll arrows
Once you’ve zoomed so far in to your sequence that you can’t see either the beginning
or ending clips in the sequence, you can use the Zoom slider as a scroll bar, to
smoothly move forward or backward to a specific section of your sequence.
Clicking or dragging repeatedly increases the zoom factor. When the Timeline is zoomed
in or out to the maximum level possible, the + and – signs on the zoom tools disappear.
Note: When the Zoom In or Zoom Out tool is selected, pressing the Option key
temporarily changes it to the opposite tool.
Before zooming in
To fit a selected area of the Timeline into the available window size:
1 Using the Selection, Group Selection, or Range Selection tool, select one or more items
in the Timeline.
2 Press Option-Shift-Z.
The zoom factor of the Timeline changes so that the selected items fit into the
available window size.
The area of the horizontal scroll bar encompasses the total duration of your sequence
in the Timeline. Gray lines indicate one-minute increments, while a purple line indicates
the current position of the playhead.
One-minute increment
Position of playhead
Scroll bar
Divider
Scroll bar
If you have more tracks than can be seen in the Timeline, scroll bars for the appropriate
region appear on the right side, so you can view the tracks in each region separately.
For example, you may have more audio tracks than video tracks in a documentary
piece with sophisticated sound design, or you may have more video tracks than audio
tracks in a music video with a lot of layering and motion graphics work.
To scroll vertically through the audio and video tracks in your sequence, do
one of the following:
m Drag the slider for the region in which you wish to scroll.
m The displayed area of the Timeline moves smoothly up or down in the direction you drag.
m Click the scroll arrows to move the displayed area of the Timeline up or down.
m Click the scroll bar above or below the slider to move up or down by one length of the
slider’s current scale.
m Press Page Up or Page Down.
To change the text size in the Browser and Timeline, do one of the following:
m Choose View > Text Size, and then select from the available text size options.
m Control-click on an empty area in the Browser, then choose View > Text size from the
contextual menu. Select one of the available text size options.
139
Note: You can also resize and move the Tool Bench window, a window used for
specialized editing, including audio mixing and recording voiceovers.
For example, you may want to increase the height of the Timeline while simultaneously
shrinking the size of the Viewer and Canvas to work on a sophisticated multitrack
sequence. You could also enlarge the Browser while shrinking the Timeline to perform
multicolumn searches for clips in the Browser as you edit.
When you’re viewing windows arranged together on a single monitor, you can drag the
border between any aligned group of adjacent windows to quickly resize all the
windows at the same time.
2 Drag the border in the desired direction to resize the appropriate windows.
The windows on either side of the border are resized accordingly.
Any border between two windows in Final Cut Pro can be dragged. When borders line
up, such as the tops of the Browser and Timeline, they act as a single border—resizing
one window resizes the other as well.
To save a layout:
1 Arrange any combination of the four main windows, custom Tool Bench windows with
tool tabs, the Tool palette, and audio meters as you want them.
If you’re using two monitors, you can arrange Final Cut Pro windows on both screens.
2 Choose Window > Arrange > Save Window Layout.
3 In the Save dialog, choose a location where you want to save the layout, enter another
name for the layout, then click Save.
Final Cut Pro defaults to the following folder location: [Home]/Library/Preferences/
Final Cut Pro User Data/Window Layouts.
Lock button
Keyboard Area
The currently selected keyboard layout appears here.
 Icons: Icons appear on each key for commands that are currently assigned to that
key. If you are unfamiliar with the icons, you can always enter a key in the command
list area to view all commands corresponding to that key.
 Tabs: There are tabs at the top of the Keyboard Layout window for each modifier
key or combination of modifier keys, such as No Modifiers, cmd (Command key),
shift (Shift key) and opt (Option key). Click a tab to display the icons for commands
used when a modifier key or combination of modifier keys is pressed along with
another key.
 Lock button: Click to lock and unlock the keyboard layout so you can make and
prevent changes.
 Reset button: Click to reset all keyboard shortcuts to their original default key
combinations.
 Clear button: Click to clear all keyboard shortcuts, so they are blank. Some general
commands cannot be cleared, such as Copy and Paste. For more information, see
“Clearing and Restoring Keyboard Layouts” on page 150.
Important: Before you begin specifying keyboard shortcuts, make sure you choose the
appropriate language and input type. For more information, see “Using Different
Keyboards and Languages” on page 152.
If the key combination you set is not currently used for another command, it’s assigned to the
command you selected. The keyboard shortcut you entered now appears next to the
command in the list. The icon for that command also appears on the appropriate key.
If the key combination is already used by another command, a message appears asking if
you want to reassign it. Click Yes. The keyboard shortcut you entered now appears next to
the command in the list. The icon for that command also appears on the appropriate key.
Note: If the command already has a shortcut assigned to it, you can delete the existing
one. If you don’t, the command will have two keyboard shortcuts assigned to it.
7 When you’re finished assigning new key combinations, do one of the following to
prevent further changes:
 Click the Lock button.
 Close the Keyboard Layout window.
Note: Customized keyboard layouts are automatically saved when you close the
Keyboard Layout window.
If you like, you can reassign commands to keys in the Keyboard Layout window.
However, you cannot move commands between modifier keys (tabs). If you make
mistakes as you set up commands, or simply want to clear the command for one or
two keys, see “Clearing and Restoring Keyboard Layouts” on page 150.
You can also delete the keyboard shortcut for a command in the Keyboard Layout
window. This is useful if you only want to delete keyboard shortcuts for individual
commands and not the entire keyboard layout.
For more information on clearing all keyboard shortcuts, see “Clearing and Restoring
Keyboard Layouts” on page 150.
Note: If you don’t clear the existing layout, newly specified keyboard shortcuts are used
in addition to those keyboard shortcuts already specified (either the default keyboard
shortcuts or those you previously set up).
Some commands cannot be cleared and always use a default keyboard shortcut,
including: Abort, Cancel, Clear, Copy, Cut, Minimize Window, Paste, Play, Redo, and
Undo. Additional commands that can’t be cleared are shown on pink-colored keys. If
you like, you can specify additional key combinations to use for these operations.
At some point, you may decide that you want to restore all of the keyboard shortcuts
to their original default settings.
When you import a custom keyboard layout, all existing shortcuts are replaced by
those in the custom keyboard layout.
When you open the custom Keyboard Layout window, the title bar indicates that the
layout is imported and displays the name of the layout.
When you customize a keyboard, the keyboard shortcuts you create apply to the
currently selected language. (The keyboard layout is also listed at the top of the
Keyboard Layout window.) If you are switching among multiple languages, make sure
you choose the right one before setting up shortcuts for commands.
Important: The physical keyboard you’re using is detected by Mac OS X as soon as you
connect it to your computer, and while you can switch between multiple languages,
the position of the key on the keyboard takes precedence over the letter that’s
assigned to that key due to the selected language. For example, suppose you set up
the default U.S. keyboard so the A key (three rows up and two keys in from the left) is
the shortcut for a ripple delete. If you switch to another keyboard language, such as
French, that key is now the Q key, but when you press it, the keyboard shortcut
remains ripple delete.
Some windows, such as the Timeline and Tool Bench, include some buttons in their
button bar by default. You can delete these buttons, if you like (see “Removing Shortcut
Buttons” on page 155).
Shortcut buttons display the icon of the command they perform, providing you with a
visual cue to their function. In addition, when you move the pointer over a shortcut
button, a tooltip for the specified command appears.
Note: Shortcut buttons are automatically saved when you quit Final Cut Pro. They are
not saved per project.
Note: You can add any number of shortcut buttons to the button bar; however, excess
buttons may not be visible within the window.
∏ Tip: You can also drag icons from the command list area or keyboard area of the
Keyboard Layout window.
3 Drag an icon from the Button List window to the window where you want the shortcut
button to appear.
A shortcut button with an icon for the specified operation now appears in the window.
As more shortcut buttons are added to the button bar, tabs in the window move to
accommodate them.
Note: You may need to resize the window to view all shortcut buttons and tabs. If the
buttons in a button bar exceed the width of the window, a dot appears on the left
edge of the button bar, indicating there are more buttons that cannot be seen. To see
the additional buttons, you need to widen the window.
Spacer added
between buttons
Important: Button bars that you set up in Tool Bench windows are saved with custom
window layouts you create.
Note: When you restore a button bar or use a saved shortcut button bar, all existing
shortcut buttons in all windows are replaced by those you are loading.
Step 1: Connect video and audio input and output to your computer
Step 4: Choose a scratch disk location for captured and render files
159
Connecting Video and Audio Input and Output
to Your Computer
If you are using DV video, this means connecting your DV camcorder to your computer
via a FireWire cable. For other professional and non-DV formats, you need to install a
third-party video interface to connect your video deck. Many video interfaces support
audio connections, but you can also install a separate audio interface if you want to
capture more audio channels than your video interface supports, or if you need to
capture with higher audio sample rates than the video interface supports.
If you want to incorporate external video and audio monitoring, see Chapter 16, “External
Video Monitoring,” on page 209 and Volume III, Chapter 2, “Setting Up Audio Equipment.”
To learn about choosing Easy Setups, see “Choosing an Easy Setup” on page 170.
For more advanced information about setting up and working with device control, see
“Establishing Device Control” on page 206 and Volume IV, Chapter 25, “Device Control
Settings and Presets.”
Note: Rendering is the process of creating temporary video and audio render files for
portions of your sequence that Final Cut Pro cannot play in real time.
For information about choosing additional hard disk storage to use as scratch
disks, see:
 Chapter 14, “Determining Your Hard Disk Storage Options,” on page 179
163
Video and Audio Input and Output Devices
To capture and output media, you need to connect video decks, camcorders, and audio
players to your computer. If your camcorder, VTR, or audio device doesn’t connect to
your computer’s built-in ports (such as FireWire or USB), you may need to purchase and
install a third-party video or audio interface.
Video Device
This is a VTR or camcorder you connect to your computer to capture and output media.
The connectors and signal format on your video device determine what kind of video
interface your computer needs to connect to your device.
Audio Device
This is a device, such as a DAT or multitrack audio recorder, that lets you capture or
output audio independently from video.
If you are working on an NTSC or PAL project, you should watch it on an external video
monitor that shows the video interlaced. Your ability to color correct is limited by the
accuracy of your monitor. For more information about external video monitoring, see
Chapter 16, “External Video Monitoring,” on page 209.
Note: DV refers to the entire range of DV formats: DV, DVCAM, DVCPRO, DVCPRO 50,
and DVCPRO HD.
Audio
FireWire Video
Computer AJA lo Standard definition Amplified speakers
monitor
Important: DV video and FireWire are not interchangeable terms. While almost all DV
devices use FireWire to transfer DV video and audio, not all FireWire devices use DV. For
example, a FireWire hard disk uses FireWire to transfer any kind of digital data between
the hard disk and a computer. The AJA Io is another example of a non-DV FireWire device.
Most video capture interfaces also have audio inputs and outputs. This is true for DV
transferred via FireWire (both video and audio can be transferred simultaneously), most
PCI video capture cards, and the AJA Io. However, if you want to capture more audio
channels than your video interface supports, or if you need a microphone preamplifier
for recording voiceovers, you may want to install a separate audio interface.
Make sure you don’t exceed the total bandwidth of the USB bus by connecting too
many devices. USB 1.1 has a fairly low data rate, so be careful not to add too many USB
items to the bus. Also, USB hubs can potentially cause audio problems. If you are
having audio problems with a USB interface connected to a hub, try removing USB
devices and eliminating the hub from the connection.
Note: USB 2.0 audio interfaces are also available. Because USB 2.0 devices can handle
high data rates (similar to FireWire 400), you can treat them similarly to FireWIre audio
interfaces (described below).
Audio interface
FireWire Video
Important: Although a FireWire bus supports a very high data rate, connecting too
many devices, such as a DV video device, a FireWire hard disk, and a FireWire audio
interface, could potentially exceed the bus speed, resulting in dropped video frames or
audio with missing samples.
For instructions on connecting a breakout box to your PCI card, see the documentation
included with your interface. An example of a setup with a breakout box is shown in
Chapter 15, “Connecting Professional and Non-DV Equipment,” on page 191.
Scratch Disks
A scratch disk stores captured and rendered media for editing, playback, and output.
Scratch disk performance is a critical aspect of your editing system: the storage
capacity and data rate of your disks must match or exceed the video format you are
using. For more information, see Chapter 14, “Determining Your Hard Disk Storage
Options,” on page 179.
Note: If you are using any other kind of video format or using a third-party interface,
refer to Chapter 15, “Connecting Professional and Non-DV Equipment,” on page 191.
6-pin connector
to computer
DV camcorder
H in VTR mode
FireWire
Computer
4-pin connector
to camcorder
169
To connect your DV camcorder or VTR to your computer:
1 Connect the 4-pin connector on one end of your FireWire cable to the 4-pin FireWire
port on your camcorder.
Important: Some DV decks may use a 6-pin FireWire connector instead of a 4-pin
connector. Make sure you use a FireWire cable that matches the connector on your
video device.
2 Connect the 6-pin connector on the other end of your FireWire cable to a FireWire 400
port on your computer.
3 Turn on your VTR or camcorder, and switch it to VCR (or VTR) mode.
If you always use the same type of camcorder or video deck, you may never have to
change your Easy Setup. If you do change your camcorder or video deck or the format
you are working with, it’s simple to change your Easy Setup.
A summary of your
selected Easy Setup
appears below the pop-
up menu.
Note: To use remote device control via FireWire (so Final Cut Pro can control your
camcorder or deck), make sure you choose a device control preset that uses FireWire.
Both DV-NTSC and DV-PAL use a FireWire device control preset. For more information,
see Volume IV, Chapter 25, “Device Control Settings and Presets.”
3 When you’re ready, click Setup.
The selected Easy Setup applies to all new projects and sequences. Settings for existing
sequences do not change. For additional information about Easy Setups, see Volume IV,
Chapter 23, “Audio/Video Settings and Easy Setups.”
If this is the first time you’re setting up Final Cut Pro, you’ll now need to specify your
scratch disk.
You use the Scratch Disks tab in the System Settings window to choose where you
want to save the video and audio files that you capture, and the render and cache files
that Final Cut Pro creates. You can also specify other settings related to the size of
captured and exported files and the minimum space allowed on scratch disks.
The next time you open Final Cut Pro, if the scratch disk can’t be found, a dialog
appears with three options:
 Quit: Lets you quit without changing the scratch disk preferences.
 Set Scratch Disks: Opens the Scratch Disks tab in the System Settings window so that
you can change the current set of scratch disks. Any disks that are missing are
removed from this list. You must choose at least one scratch disk to continue.
 Check Again: Allows you to reconnect or start up your scratch disk, wait for it to
amount, and then proceed as usual.
Final Cut Pro is compatible with Xsan, storage area network administration software used to
set up networked media storage accessible from multiple editing stations simultaneously.
A single FireWire connection is actually a two-way data connection, so Final Cut Pro
and a DV device can communicate remote control information using FireWire. DV
devices support device control via FireWire, but other professional formats do not.
(Device control allows Final Cut Pro to control your camcorder or deck, such as for
capturing footage or for playback. For more information, see “What Is Device Control?”
on page 176.) Typically, you only use FireWire for device control when you are using a
DV format (this includes DV, DVCAM, DVCPRO, DVCPRO 50, and even DVCPRO HD).
For more information about FireWire technology, go to the Apple FireWire website at
http://www.apple.com/firewire.
It may not be obvious which camcorders support the complete FireWire device
control protocol and which only understand FireWire Basic. If you’re unsure, try the
standard FireWire preset first (NTSC or PAL FireWire). If you’re not able to remotely
control your camcorder or VTR using Final Cut Pro, choose an Easy Setup that uses
the FireWire Basic version of device control.
If you have a video source without device control (and therefore without timecode),
such as VHS, 8 mm videotape, or even live video from a camcorder, then you must
capture video manually. See “Using a Non-Controllable Device for Capture” on
page 277 for more information.
Note: Since each of the Easy Setups contains a device control preset, you do not need
to choose a device control preset if you’ve already chosen an Easy Setup.
For an explanation of each device control preset, see Volume IV, Chapter 25, “Device
Control Settings and Presets.”
Device status
You can create a different device control preset for every deck you use. When you
switch decks, you can simply change the device control preset to set up quickly. For
more information, see Volume IV, Chapter 25, “Device Control Settings and Presets.”
Important: If you have multiple hard disks and partitions, make sure they do not have
similar names, or you could encounter problems during capture. For more information,
see “Using Multiple Hard Disks” on page 39.
179
Data Rates and Storage Devices
The data rate of the video you capture depends on the format of the source video and
the codec you use for capture. If you are capturing low data rate video, chances are you
can use more inexpensive storage devices. If you need to capture extremely high data
rate video, then you may need a faster hard disk. Here are some examples of data rates
for common capture formats:
Whatever disk drive technology you decide to use, your storage disk’s sustained
transfer speed must be fast enough to keep up with the data rate. Depending on the
data rate of the video you’re capturing, a single drive may or may not be enough.
Note: Removable media drives such as Jaz, Zip, and CD-RW drives are not suitable for
video capture and playback because of their low data transfer rates.
Ultimately, the amount of extra space you reserve depends on how much additional
media you create during editing. For example, if you use hardly any effects, additional
render files may not be a factor. If you are using only a few graphics files and little
additional audio, these may not be a concern, either.
Keep in mind that although real-time effects don’t require additional drive space for
rendering, you still need to render the effects at high quality for final output, so at that
point you need enough drive space for render files.
Video data
transfer rates 30 sec. 1 min. 5 min. 10 min. 30 min. 60 min.
500 KB/sec. 15 MB 30 MB 150 MB 300 MB 900 MB 1.8 GB
OfflineRT
(using Photo JPEG)
1 MB/sec. 30 MB 60 MB 300 MB 600 MB 1.8 GB 3.6 GB
Offline quality M-JPEG
3.6 MB/sec. 108 MB 216 MB 1.08 GB 2.16 GB 6.5 GB 13 GB
DV-format video
HDV (1080i)
6 MB/sec. 180 MB 360 MB 1.8 GB 3.6 GB 10.8 GB 21.6 GB
Medium quality M-JPEG
11.75 MB/sec. 352.5 MB 705 MB 3.4 GB 6.9 GB 20.7 GB 41.3 GB
DVCPRO HD 1080i
12 MB/sec. 360 MB 720 MB 3.6 GB 7.2 GB 21.6 GB 43.2 GB
High quality 2:1 M-JPEG
24 MB/sec. 720 MB 1.4 GB 7.2 GB 14.4 GB 43.2 GB 86.4 GB
Uncompressed standard
definition video
121.5 MB/sec. 3.6 GB 7.3 GB 36.5 GB 72.9 GB 218.7 GB 434.4 GB
8-bit uncompressed 1080
29.97i high definition
video
Round your calculation up to 17 GB to be safe. This is the amount of disk space you’ll
need for this one project. If you plan to work on multiple projects at the same time,
estimate the amount for each project and add these numbers together.
Note: These calculations are also important when planning how to archive your
projects when they are finished, though many people choose to archive only the
project file and not back up their media files (since the original footage is stored on
tape, you can always recapture the footage if necessary).
Since digital media (especially high data rate video) makes your disks work harder, you
should use dedicated disks for capturing and playing back your digital video and other
media files. Consider your media disks as storage units that work long, hard hours,
while your startup disk keeps your system properly organized. If a disk is going to
malfunction, it’s better if your critical data is separate from your replaceable media files.
Internal Disks
 May be less expensive because they don’t have external cases or require their own
power supplies.
 Are inside your computer, causing less noise.
 Are limited by the expansion capabilities of your computer and the heat buildup
they cause.
External Disks
 Let you easily switch between projects by switching disks connected to the computer.
 Let you move a project quickly from one computer system to another in a
different location.
 May be more expensive because of external cases and power supplies.
 May be noisy.
Warning: Heat buildup in your computer can result in dropped frames during capture
and playback, and can ultimately cause the failure of one or more disk drives. Consult
the documentation that came with your computer for information about the
maximum number of internal drives that can be installed.
ATA disks do not offer as high a level of performance as LVD or Ultra160 SCSI disks. If
you plan to use Ultra ATA disks, make sure that:
 The sustained transfer speed is 8 MB/sec. or faster.
 The average seek time is below 9 ms.
 The spindle speed is at least 5400 rpm, although 7200 rpm is better.
Parallel ATA disks use 40- or 80-pin–wide ribbon cables to transfer multiple bits of data
simultaneously (in parallel), they have a cable length limit of 18 inches, and they require
5 volts of power. Depending on your computer, there may be one or more parallel ATA
(or IDE) controller chips on the motherboard. Each parallel ATA channel on a computer
motherboard supports two channels, so you can connect two disk drives. However,
when both disk drives are connected, they must share the data bandwidth of the
connection, so the data rate can potentially be reduced.
SCSI disks can be installed internally or connected externally. Many users prefer external
SCSI disk drives because they’re easier to move and they stay cooler. If your computer
didn’t come with a preinstalled Ultra2 LVD, Ultra160, or Ultra320 SCSI disk drive, you need
to install a SCSI card in a PCI slot so you can connect a SCSI disk drive externally.
A SCSI card allows you to connect up to 15 SCSI disk drives in a daisy chain, with each
disk drive connected to the one before it and the last terminated. (Some SCSI cards
support more than one channel; multiple-channel cards support 15 SCSI disks per
channel.) Use high-quality, shielded cables to prevent data errors. These cables should
be as short as possible (3 feet or less); longer cables can cause problems. You must use
an active terminator on the last disk for reliable performance.
SCSI
card SCSI cable SCSI cable SCSI cable
SCSI terminator
Computer
All devices on a SCSI chain run at the speed of the slowest device. To achieve a high
level of performance, connect only Ultra2 or faster SCSI disk drives to your SCSI
interface card. Otherwise, you may impede performance and get dropped frames
during capture or playback.
Note: Many kinds of SCSI devices are slower than Ultra2, including scanners and
removable storage media. You should not connect such devices to your high-
performance SCSI interface.
Creating a disk array is only necessary if high performance is required to capture and
play back your video at the required data rate without dropping frames.
If you require rock-solid data integrity, consider purchasing a RAID, or Redundant Array
of Independent Disks. Many RAIDs record the same data on more than one disk, so that
if a drive fails, the same data can still be retrieved from another disk. There are many
RAID variations available, but one that offers high performance for both digital video
capture and data redundancy is RAID level 3. Because they use specialized hardware,
RAID level 3 systems can be more expensive, but they should be considered whenever
the safety of your media is more important than the cost of your disks.
Important: Check the manufacturer’s specifications before buying disks to make sure
the disks offer the level of performance you need.
One of the most common ways of connecting a computer to a Fibre Channel disk drive
system for video capture and output is called a point-to-point connection. A single
computer, equipped with a Fibre Channel PCI card, is connected to a single Fibre
Channel disk drive array. Unlike SCSI systems, Fibre Channel cables can be run
extremely long distances, up to 30 meters using copper cables and 6 miles
(10 kilometers) using optical cables.
Fiberchannel
card
For all its advantages, a Fibre Channel disk array requires more setup than the other
storage options previously described, making it unsuitable for portable use. Fibre
Channel disk arrays usually have extremely high capacity (potentially several terabytes
of disk storage). While this can make them more expensive relative to other storage
solutions, the cost per megabyte is often considerably lower.
Note: For instructions on setting up a simple DV/FireWire editing system, see Chapter 13,
“Connecting DV Video Equipment and Specifying Initial Settings,” on page 169.
Third-party video and audio interfaces can be installed in one of your computer’s PCI
slots, the USB port, or connected via FireWire (for example, the AJA Io).
191
Choosing a Video Interface
Final Cut Pro allows you to use a wide variety of video interfaces for capture and
output. The following section shows examples of the most common types of video
interfaces available.
FireWire DV
You can use the built-in FireWire port on your computer to capture and output to
almost any DV device, including DV, DVCAM, DVCPRO, DVCPRO 50, and DVCPRO HD. In
this configuration, you only need your computer and a supported DV device.
FireWire 400
(4- or 6-pin)
FireWire 400
(6-pin) H
BNC
connector
BNC connector
Note: Although this type of video interface uses FireWire, it is not a DV device. If you
want to capture or output DV video, you can connect your DV device directly to the
FireWire port on your computer.
FireWire 400
(6-pin) BNC connector
Note: For a list of video formats and the signal formats they use, see Volume IV,
Appendix A, “Video Formats.”
Unlike DV video devices (which use a single FireWire cable), third-party interfaces send
and receive video, audio, and device control on separate cables. For remote device
control connections on professional equipment, 9-pin (DB9) connectors are used.
PCI card
Breakout box
Audio
Video
Video
The following are basic instructions for connecting a video device to a third-party video
interface in your computer, as well as connecting remote device control.
To connect video and audio outputs from your VTR to your third-party
video interface:
1 Install or connect a supported third-party video interface to your computer.
For detailed information, see the documentation that came with your video interface
and your computer.
2 If you are using a PCI card video interface that came with a breakout box, connect the
breakout box to the PCI card using the cables provided.
3 Connect the video output of your VTR or camcorder to the video input of your
video interface.
4 Connect the audio outputs of your VTR or camcorder to the audio inputs of your video
or audio interface.
For more information about specific video formats and signals, see Volume IV,
Appendix A, “Video Formats.”
5 Connect the remote device control cable to your deck, and to your breakout box or
serial port adapter.
For details, see “Establishing Device Control” on page 206.
To configure Final Cut Pro to work with your video deck, do one of the following:
m Choose Final Cut Pro > Easy Setup, then select an Easy Setup that corresponds to the
video format and device control protocol of the device you connected. For more
information, see “Opening Final Cut Pro and Choosing Your Initial Settings” on page 170.
m Choose Final Cut Pro > Audio/Video Settings, then individually select capture, device
control, and sequence presets that correspond to your video device and format.
For details about customizing settings to work with your video device, see:
 Volume IV, Chapter 24, “Capture Settings and Presets.”
 Volume IV, Chapter 25, “Device Control Settings and Presets.”
 Volume IV, Chapter 26, “Sequence Settings and Presets.”
The steps for connecting an analog VTR to a video interface are essentially the same as
for digital SD and HD devices. The main difference is that you need to make three
physical connections, one for each of the three analog video components: Y, R-Y, and B-Y
(also called YUV or Y´CBCR, depending on the country and the specifics of the format). For
more information, see Volume IV, Appendix A, “Video Formats.” To connect equipment,
see “Connecting Professional Standard Definition Video Devices” on page 195.
There are fairly inexpensive capture interfaces that can accept an analog composite
input and convert it to a DV video signal transferred via FireWire. Some more expensive
interfaces may also accept an analog component input.
For more information about composite video, see Volume IV, Appendix A, “Video Formats.”
This kind of setup is used mainly for low-resolution capture and offline editing. Because
Final Cut Pro can edit DV video natively, you can capture your video as if it is DV
footage, edit at DV resolution, and then recapture only the necessary media files for
your finished movie at full-resolution using one of the third-party video interface
solutions described above.
Important: If you plan to recapture footage later, make sure timecode is captured
accurately. For more information about calibrating your device control and timecode,
see Volume IV, Chapter 25, “Device Control Settings and Presets.”
Audio
USB Serial
Audio
To connect video and audio outputs from your VTR to your analog-to-DV or
digital-to-DV converter:
1 With your DV converter turned off, connect the 6-pin connector on the FireWire cable
to the FireWire port on your computer.
2 Connect the 4-pin connector on the FireWire cable to the DV converter.
3 Connect the video output of your VTR to the video input of the DV converter.
4 Connect the audio output of your VTR to the audio input of the DV converter.
Note: The DV converter mentioned above could possibly be a DV VTR that can convert
analog video and audio input to DV/FireWire. Some decks need to be in record mode
to allow this conversion. Other decks may not support this.
5 Connect the remote device control.
For details, see “Establishing Device Control” on page 206.
Note: The same connector is used for several digital signal formats: S/PDIF (stereo
digital), AC-3 (5.1-channel surround), and ADAT Lightpipe (an 8-channel digital signal).
Make sure your audio device sends and receives a 2-channel S/PDIF signal before you
capture or output using this port.
S/PDIF optical
digital connector
Note: If your audio device supports remote device control, you also need to connect a
device control cable. For more information, see “Establishing Device Control” on page 206.
Important: Make sure your audio interface is compatible with Mac OS X Core Audio,
and includes a Core Audio driver if necessary.
To connect an internal modem serial port adapter for remote device control
between your computer and a VTR:
1 Install an internal modem serial port adapter in your computer’s internal modem port.
2 Connect the DB9 (9-pin) connector to your device-controllable camcorder or deck, and
connect the other end to the modem serial port adapter.
Using a common sync source is especially important when you are independently
capturing long segments of video and audio to synchronize together later. If your
audio deck and capture interface are not both receiving the same timing information,
the sync between the audio and video portions of clips might drift over time.
Professional VTRs, camcorders, audio devices, and interfaces often have the ability to
accept sync signals from an external device. These connectors are labeled genlock
(short for generator lock), external sync, or reference input. On some equipment, the
normal composite video input of a device can be used to lock to external sync.
Important: To synchronize your video or audio devices and interfaces, they must all
accept an external clock source (such as a blackburst generator).
When you genlock a deck and a video or audio capture interface, one output of the
blackburst generator should be connected to the external sync input of the video or
audio deck, and another output should be connected to the external sync input of your
audio interface.
Blackburst
generator
Reference video Reference video
PCI card
Audio
Video
Computer Breakout box Analog or digital VTR
3 When your deck and video capture interface are genlocked together, you still need to:
 Calibrate the timecode capture offset (found in the Device Control Presets tab in the
Audio/Video Settings window) prior to capture. For more information about
calibrating timecode for capture, see Volume IV, Chapter 25, “Device Control Settings
and Presets.”
 Make sure that “Sync audio capture to video source if present” is enabled in the
General tab of the User Preferences window. For more information, see Volume IV,
Chapter 22, “Choosing Settings and Preferences.”
209
You need to match your computer’s output video format to your monitor’s input
format. Some combinations are not possible without purchasing additional equipment.
For example, if your video interface only has an SDI video output, and your video
monitor only has an NTSC composite input, you cannot connect the two directly. In this
case, you can:
 Purchase a monitor that supports SDI video input
 Purchase an SDI-to-composite converter
 Use a VTR that has an SDI input and composite output and supports converting
between input and output signals (this solution is often used with DV decks, when
FireWire DV input is converted to analog composite output)
 Purchase and install a video interface that supports composite output in addition to
SDI output
Note: You can enable the Digital Cinema Desktop Preview option on your computer
display to preview your video, but this won’t show proper broadcast colors or interlaced
video. For more information, see “Using Digital Cinema Desktop Preview” on page 216.
In most cases, when you want to simply monitor your video signal as it will look to
the audience, any standard NTSC or PAL video monitor is appropriate, and there are
many inexpensive models to choose from. When performing critical tasks such as
color correction, however, you should use a high-resolution broadcast monitor that
can be properly calibrated to display your signal consistently and accurately.
Broadcast monitors offer manual control over every aspect of the video signal being
displayed, including brightness, chroma, phase, and contrast. Additionally, broadcast
monitors can often display different parts of the signal using modes such as blue only
(only the blue gun traces the screen; the green and red guns are turned off ),
underscan, and H/V delay. Without these controls to accurately calibrate your
broadcast monitor’s display with the signal being output from your computer, you
run the risk of making bad color correction decisions based on an inaccurate view of
your program’s picture.
For more information on how to use the controls on a broadcast monitor to calibrate
your video signal, see “Calibrating Video Monitors With Color Bars” on page 331.
Audio
FireWire Composite
or S-video
DV camcorder
in VTR mode
Computer Standard definition Amplified speakers
monitor
Although these settings reside in the A/V Devices tab of the Audio/Video Settings
window, you can choose a video interface from several other locations in Final Cut Pro:
 Summary tab in the Audio/Video Settings window: In this tab, you can choose video
and audio output interfaces from the corresponding pop-up menus.
 View menu: Instead of going to the Audio/Video Settings window, you can select
video and audio interfaces for external monitoring by choosing the following:
 View > Video Playback and then choosing the name of the video interface
 View > Audio Playback and then choosing the name of the audio interface
Note: When you select an Easy Setup, the external video and audio playback settings
are automatically set for you because A/V Device settings are stored in an Easy Setup.
For more information about Easy Setups, see Volume IV, Chapter 23, “Audio/Video
Settings and Easy Setups.”
USB or
FireWire
Graphics
card
Important: If you are doing critical online editing or color correction, you should use
an external CRT broadcast monitor that supports the format you are editing (NTSC, PAL,
HD, and so on), especially when your final output is interlaced video.
Note: The Main option is available on single-display systems, but the remaining options
are available only if you have two or more displays connected to AGP graphics cards.
∏ Tip: Regular editing commands still work when full-screen video is presented on the
main display. This means you can still set In and Out points, use the J, K, and L keys for
playback, and so on. For a list of shortcut keys, choose Tools > Keyboard Layout >
Customize, or see the Final Cut Pro 5 Quick Reference.
Important: Command-F12 is the default keyboard shortcut for turning external video
monitoring on and off. When full-screen video is presented on the main display, the
menu bar cannot be seen, so you need to use this keyboard shortcut.
It’s important to know how to turn off the Digital Cinema Desktop Preview option,
especially when you are using full-screen mode on the main display.
By changing the frame offset value in Final Cut Pro, you can compensate for the delay
between your computer display and external video and audio outputs. Frame offset is
active only when your sequence real-time effects are handled by Final Cut Pro. For
information about setting the Effects Handling tab of the System Settings window, see
Volume III, Chapter 23, “Using RT Extreme.”
To set the frame offset between the computer display and the external video
and audio outputs:
1 Choose Final Cut Pro > System Settings.
2 Click the Playback Control tab.
3 Enter a number of frames in the Frame Offset number field.
Frame offset can be any whole number between 0 and 30. The default value is 4. For
example, if a video monitor connected to your DV camcorder shows your program 4
frames later than your computer display, a frame offset of 4 will synchronize the two.
Note: Depending on your external monitor configuration, you may need to experiment
with frame offset values to synchronize the external monitor and the computer display.
4 Click OK.
5 In the Canvas or Viewer, play and compare the video offset between your external
monitor and your computer display.
6 If the computer display and external monitor are still not synchronized, repeat steps
1 through 5 using different frame offset values until the display and monitor are in sync.
Note: Final Cut Pro automatically compensates for latency in third-party audio cards if
proper Mac OS X Core Audio drivers are provided.
The external video signal is displayed at the quality selected in the RT pop-up menu
and Playback Control tab of the System Settings window. For more information, see
Volume III, Chapter 23, “Using RT Extreme.”
If you cannot see external video on your monitor, try the following:
m Choose View > Refresh A/V Devices to update the list of connected devices.
Note: This is especially useful if you just connected an audio or video device without
quitting Final Cut Pro.
m Choose View > External Video > All Frames (or press Command-F12).
m If you are using a third-party video interface, check the cable connections between the
video interface, breakout box (if applicable), and video monitor.
m If you are using FireWire and DV, check the FireWire connection between your
computer and VTR (or other FireWire DV device) and the cables between the DV device
and the external monitor.
m Make sure output connectors are always connected to inputs, and vice versa.
m If your monitor has multiple inputs, make sure the proper input is selected on the front
panel of the monitor or in the monitor’s onscreen menu.
m Make sure the signal formats of your output device match the signal format of your
monitor. For example, both SDI and composite analog video can use a BNC connector,
but the signal formats are incompatible.
Logging tapes is a critical step in every movie project. After you create clips by logging,
you capture the regions of tape defined by the clips to media files on disk. Clips in your
project represent the captured media files on a hard disk, but they are not the actual
media files.
Note: Although videotape is still the predominant acquisition media format for
camcorders, nonlinear media, such as optical discs, Flash RAM, and hard disks are
becoming increasingly common. You may also be using film, but in most cases the film
is first transferred to videotape or other media previously mentioned. For simplicity, this
book generally refers to acquisition media as videotape.
225
Ways to Log and Capture Footage in Final Cut Pro
In the early days of nonlinear editing systems, there was only one log and capture
workflow: log first to create clips, then batch capture selected clips’ media. This
workflow was necessary because hard disk capacity was limited, so editors had to be
selective about what they captured. Although this is still a good workflow for some
projects, it is no longer necessary to log your footage first and then batch capture.
Today, inexpensive, high-capacity hard disks allow editors to capture entire tapes and
log afterward. Once your footage is on the hard disk, you can review it more efficiently
than when it is on tape, which makes logging go faster.
In Final Cut Pro, most logging and capturing is done in the Log and Capture window,
but you can also use the Browser to add logging information to clips after you capture.
The most common logging and capturing workflows are described below.
Log your tapes, then batch capture using the Log and Capture window
This is the traditional method of logging and capturing. In this case, you watch your
footage by playing videotapes in a deck or camcorder connected to Final Cut Pro. You
can set In and Out points using the timecode information coming into Final Cut Pro,
and create clips that represent portions of your original videotape. After you finish
logging, you capture media for only the clips you think are necessary for your project.
Capturing the media files for many clips at once is called batch capturing.
 Logging: Use the Log Clip button in the Log and Capture window.
 Capturing: Batch capture selected clips that you think are useful for your project.
Log and capture clips one at a time, using the Log and Capture window
With this method, you log clips using a deck connected to Final Cut Pro, but you
capture each clip immediately after you log it. This is probably the most time-
consuming of all the methods because, unlike batch capturing, which is a semi-
automated task, you oversee the capture of each clip immediately after you log it.
Despite being more inefficient, this method is the most thorough and avoids any
pitfalls that may occur with automated batch capturing. If your tapes have a lot of
unexpected timecode breaks, or if you simply want to log and capture one or two clips
from a tape, you may prefer this method.
 Logging and Capturing: Use the Capture Clip button in the Log and Capture window
to log a clip to your project and capture its media file immediately afterward.
Note: If you are using an uncompressed video format, the amount of hard disk space
required to capture entire tapes may still be too high, even with the cost of hard disk
space dropping rapidly. When you are editing with uncompressed video, it can still be
more cost-effective to log your tape first, then capture selected regions.
Log in another application, import a batch list, then batch capture clips
Some editors prefer to log their footage outside of Final Cut Pro, then import a batch
list of clips to automatically batch capture.
 Logging: In a spreadsheet or database application, enter clip name, reel name, Media
Start and End points, and other logging information, save it as a tab delimited text
file, then import this batch list into Final Cut Pro.
 Capturing: Batch capture selected clips that you think are useful for your project.
Log in the Log and Capture window without tapes in the camcorder or VTR
If you already have a handwritten list of clips and log notes, you can manually turn
them into clips in Final Cut Pro using the Log and Capture window. This works in the
same way as logging the tape, but no VTR is actually connected. This is an alternative to
creating offline clips directly in the Browser.
 Logging: Use the Log Clip button in the Log and Capture window.
 Capturing: Batch capture the clips you created to make them online.
Important: Whenever you create clips from NTSC footage without a tape in your video
device, you risk entering the wrong type of timecode (drop frame instead of non-drop
frame or vice versa) because Final Cut Pro isn’t reading timecode directly from the tape
itself. If you are manually entering timecode in the Log and Capture window, and there
is no tape in the device, make sure that the Default Timecode pop-up menu in the
device control preset you are using is set to the proper timecode (for more information,
see Volume IV, Chapter 25, “Device Control Settings and Presets.” You can also Control-
click on the timecode field for the clip In or Out point in the Log and Capture window
and choose between drop frame or non-drop frame timecode.
Import Final Cut Pro XML created in another application, then batch capture clips
The Final Cut Pro XML Interchange Format can be used to represent entire projects,
including sequences, bins, and clips. Using any XML-compliant application, you can
create an entire project in the Final Cut Pro XML Interchange Format, import the XML
file, and then batch capture the clips. This is similar to importing a batch list, but with
XML you can create not only clips, but sequences, bins, effects, and so on.
 Logging: Import the XML file into Final Cut Pro.
 Capturing: Batch capture the clips you created to make them online.
Shuttle control
Transport controls
Jog control
∏ Tip: You can drag timecode values to the Log and Capture timecode fields from other
timecode fields in Final Cut Pro, such as Browser columns. Hold down the Option key
while you drag a timecode value from a column in the Browser to either the Timecode
Duration or the Current Timecode field.
Stop Play
In the Log and Capture window, you can use the J, K, and L keys for jogging and
shuttling, just as you can in the Viewer and Canvas. For more information about using
the J, K, and L keys to navigate through your clip, see “Shuttling Through a Clip or
Sequence” on page 101 and “Jogging Through a Clip or Sequence” on page 102.
Note: Tape playback is not as efficient as playback from media files on your hard disk. It
takes a few seconds for a tape to cue to the proper frames or change playback direction.
 Log Clip: Logs a single clip with the current log information and clip settings.
 Capture Clip: Logs and captures a single clip with the current log information, clip
settings, and capture settings.
 Capture Now: Captures the current video and audio input to a media file on disk until
you press the escape key. No In or Out points are necessary. You can use this to
capture an entire tape as a single media file.
 Capture Batch: Captures the selected clips in the Browser, or the clips in the currently
assigned logging bin.
To log your tapes using Final Cut Pro, you connect your camcorder or deck to your
computer and use the Logging tab in the Log and Capture window to specify the reel
number, timecode In and Out points, and name of each clip you create.
In the Logging tab, you can also add details about each clip such as a clip description,
scene number, shot or take number, and general logging notes. You can also select a
checkbox labeled Good to identify the best of several takes. Once you have edited
several projects, you may devise your own particular rules and abbreviations for these
descriptive fields.
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Each clip that you log is stored in your project, and all of the descriptive information in
the clip can be changed in the Browser or using the Item Properties window. For more
information about changing clip properties, see Volume II, Chapter 5, “Working With
Projects, Clips, and Sequences.”
Important: When you log in Final Cut Pro, you add descriptive information to clips, not
to media files. This means that all of your logging information is stored in your project
file, not the media files on disk. If you delete your project file or clips from the Browser,
your logging information is gone forever.
Benefits of Logging
Aside from the practical matters of selecting which footage to capture to disk, logging
has many editorial benefits, too:
 By watching the footage, you familiarize yourself with the material of your project.
The better you know your footage, the more options you have when you’re stuck in
an editorial corner.
 Adding descriptive notes, comments, and labels to the footage helps you, and other
editors on the project, navigate large amounts of original source material.
 The first time you watch the footage is a unique occasion to view it objectively. Your
gut reactions are important to note at this time. They serve as valuable reminders of
what a first-time viewer may think of the footage long after you have seen the same
shots over and over again.
 Meticulous logging can identify problem shots early on, when there is still a chance
to fix them. For example, if there is only one take of a particular scene, and it is
flawed, the director may have an opportunity to reshoot it if informed early enough.
Usually, these discoveries should be made in production, during the review of dailies.
As an editor, you have the potential to warn the production crew of possible errors
before it is too late.
 Logging can reduce the amount of footage you capture and edit with. Editing is a
constant process of refinement and reduction of footage. When you log your
footage, you can often eliminate a large amount of footage before you start editing.
Remember that the list below is really a production checklist. However, any
inconsistencies during production should be straightened out before you start logging
and capturing.
 Clearly label each of your tapes (reels) with a unique, simple name.
If for any reason you ever leave the Final Cut Pro editing environment to work on
another system, simpler reel names will cause less confusion. See “Choosing Reel
Names” on page 240.
 Use a simple clip-naming convention.
Final Cut Pro can handle long clip names, but other systems often can’t. See
“Choosing Names and Log Information for Clips” on page 241.
 Identify the audio sample rate and bit depth of your tapes.
You should always log and capture your footage with matching sample rate and bit
depth settings.
Final Cut Pro can identify which portion of a tape to recapture using the following
clip properties:
 Reel name: This is usually the name written on the tape label during production or
just prior to postproduction.
 Media Start and End timecode: A clip’s Media Start and End timecode numbers
identify the start and end frames of the clip on your tape. Timecode is the critical link
between clips in your project, media files on disk, and the footage on your tapes.
A reel name identifies which tape a clip comes from, and timecode identifies where on
the reel a particular clip is located.
You can use the digits of your reel name to mean different things. For example, the first
digit can be used to represent a particular location, with space for 100 tapes per location.
100–199 could be used for tapes shot in Washington, D.C., while 200–299 could be used
for tapes shot in Los Angeles, and so on. Pick a consistent method, and if you have to
break your convention, have some numbers reserved just for this. For instance, you could
reserve 900–999 for miscellaneous tapes that don’t fit your naming convention.
Note: Tapes recorded using professional video equipment allow the user to define the
timecode with custom hour numbers, so you can use those for your reel names. For
example, tape 001 would begin at timecode 01:00:00:00, and tape 022 would start at
timecode 22:00:00:00, and so on. Of course, this method only works if you have less
than 24 tapes.
Most mini-DV devices don’t allow you to set custom hour numbers, so with these
devices the best policy is to write reel names onto the tapes themselves, and to use
these to identify your tapes.
Note: If you plan on exporting an EDL, there are restrictions on the reel names you can
use. The restrictions depend on what EDL format you’re using. For more information,
see Volume IV, Chapter 10, “Importing and Exporting EDLs.”
Important: Captured media files are named after the clips that are used to capture
them. You should avoid certain characters in your filenames. For more information, see
“Filenaming Considerations” on page 37.
Note: The size of the video preview area in the Log and Capture window is based on
the current height of the Canvas window.
To change the size of the video preview area in the Log and Capture window:
1 Close the Log and Capture window.
2 Change the size of the Canvas to the size you want to make the video preview area.
3 Choose File > Log and Capture (or press Command-8).
The Log and Capture window opens based on the current size of the Canvas.
To monitor audio directly from your video or audio device while you log, do
one of the following:
m Connect headphones to the headphone output of your camcorder or VTR.
m Connect audio outputs from your camcorder or VTR to external speakers.
Step 2: Insert a tape in the VTR and play it for several seconds so
Final Cut Pro properly detects the timecode format of your device (page 244)
Step 4: Enter the reel name of the current tape (page 246)
Step 5: Set In and Out points for the clip (page 247)
Step 6: Enter a name and other logging information for a clip, then confirm
the information (page 249)
Step 7: Select which tracks (video and audio) to capture (page 253)
Step 8: Click the Log Clip button to log the clip (page 256)
When you insert a new tape in the VTR connected to your computer, Final Cut Pro
alerts you that a new tape has been placed in the deck. Make sure you check the name
of the tape before you put the tape in the deck, so you can enter the proper reel name.
To compensate for this delay, the Default Timecode pop-up menu in the Device Control
Preset Editor allows you to specify which timecode format Final Cut Pro defaults to
when the Log and Capture window is opened. Most consumer DV camcorders record
drop frame timecode exclusively; professional DV camcorders and VTRs can record
either drop frame or non-drop frame timecode. For more information, see Volume IV,
Chapter 25, “Device Control Settings and Presets.”
Note: If you are using serial device control or FireWire device control with a frame
rate other than 29.97, the default timecode format specified in your device control
preset is ignored.
If the timecode format specified in the Default Timecode pop-up menu is incorrect,
Final Cut Pro will still interpret the timecode format correctly after several seconds of
playback. For more information, see Volume IV, Chapter 25, “Device Control Settings
and Presets.”
If the default timecode format is incorrect and you do not allow enough time for the
proper timecode format to be detected, clips you log may have the wrong duration
after they’re captured. To be safe, let your tape play back for a few seconds before
logging, unless you are absolutely certain that the default timecode format in your
device control preset matches the timecode format on your tape.
 Log Bin: This button contains the name of the bin in your project where logged clips
will be placed. There can be only one logging bin at a time, no matter how many
projects are open. When you click this button, the bin opens in its own window; if
the bin is already open, it brings that window to the front.
 Up: Click to move the logging bin up a level from the currently selected one. For
example, you could switch from a bin to the bin that contains it. If the current
logging bin is at the highest level, clicking this button assigns the project itself as the
logging bin.
 New Bin: Click this to create a new bin inside of the currently selected bin, and set it
as the logging bin.
To create and set a new logging bin in the Log and Capture window:
m In the Logging tab, click the New Bin button.
As you log your clips, you may want to check to see how many you have or view
their names.
Important: You can change the reel name at any time, but you should get in the habit
of entering the reel name as soon as you put a new tape in the VTR or camcorder.
To ensure compatibility with older editing systems, the safest reel names are simple,
three-digit numbers, such as 001, 244, 999, and so on. If you think there is even a slight
chance you might need to move your project to another editing system, you should
use this reel-naming convention.
Note: On many older editing systems, the term is reel number, not reel name.
When you set an In or Out point, you may be off by a few frames. You can adjust the
clip In and Out points using timecode.
To adjust clip In and Out points using timecode, do one of the following:
m Enter a timecode number for the In or Out point.
m Click in the Clip In or Out point timecode field, then type + (plus) or – (minus) followed
by the number of frames or seconds you want to adjust the In or Out point.
For example, you could adjust the In point to be ten frames earlier by clicking in the
Clip In point timecode field and then typing –10. An alternative method is to batch
capture all clips with additional “handles” on the In point and Out point. Handles are
media beyond the In and Out points of a clip that provide a safety margin during
capture to make sure you get a bit of extra media in case you need it during editing.
For more information about adding handles during batch capture, see “Batch
Capturing Clips” on page 262.
∏ Tip: You can listen to your audio while you log by selecting the Preview checkbox in
the Clip Settings tab of the Log and Capture window. When this option is selected, you
hear your audio on the output selected in the Sound pane of Mac OS X System
Preferences (in the Sound pane, click Output and select a device for sound output).
For more information, see “Choosing Names and Log Information for Clips” on page 241.
To reset the Shot/Take and Angle fields to “01”, do one of the following:
m Click the Slate button next to the Scene field.
m Option-click the Slate button next to the Scene field. This clears the Scene field in
addition to resetting the Shot/Take and Angle fields.
This happens no matter what the number was before (assuming a new scene will
begin at the first take).
To have Final Cut Pro verify that the name and logging information is correct:
m Select the Prompt checkbox next to the Name field.
Note: If the Prompt checkbox is unselected, Final Cut Pro logs the clip without asking
you to confirm, when you click the Log Clip button. For more information, see “Logging
a Clip” on page 256.
 Marker: Enter a name or comments to go with the marker in this field. The marker
name remains until you change it.
 Set Marker: Once you’ve set the marker In and Out points, click this to create a
new marker.
 Set Marker In: Click this to set a marker In point, or enter a timecode number in this
timecode field.
When you click the Log Clip button, all the marker information in this section is saved
with the clip and the window clears.
Important: In Final Cut Pro 5, mono audio channels are each captured to a separate
track in a QuickTime media file. Stereo pairs are each captured to a single interleaved
track in a QuickTime media file. In previous versions of Final Cut Pro, only two-channel
audio capture was supported to a single QuickTime audio track. Therefore, older
versions of Final Cut Pro can only recognize media files if you capture them with a
single stereo pair audio track.
Logging a Clip
Once you have entered basic log information, you can log the clip, which means
adding it to your project. When the clip is logged, it is stored in your project’s current
logging bin.
The clip appears in the selected logging bin. It is an offline clip because no media has
been captured for the clip yet. The clip’s Source property is empty—the clip does not
yet contain a file path to a media file.
Instead of merely logging the clip, you could also choose to capture the media file by
clicking the Capture Clip button. In this case, a clip is added to the current logging bin,
but the clip’s media file is captured too. For more information about capturing your
clips, see Chapter 19, “Capturing Your Footage to Disk,” on page 261.
If someone asks you to capture media from timecode 00:00:00:00 to 00:01:00:00 on reel
1, you assume that you should capture the first minute of the tape. But if the
camcorder was powered off and back on at some point during the shoot, the timecode
counter may have reset somewhere in the middle of the tape. This tape has two
occurrences of timecode 00:00:00:00, so which occurrence should you capture?
Worse, during logging and capturing, neither Final Cut Pro nor the VTR will necessarily
navigate to the proper timecode 00:00:00:00, because there are two. Device control
uses timecode for positioning information, and always assumes that timecode numbers
increase as the tape progresses. If the timecode starts over somewhere in the middle of
the tape, you have to manually navigate to the correct area of the tape.
For example, suppose you have a DV tape with footage from 00:00:00:00 to 00:30:00:00,
followed by a timecode break. You could name the first half of the tape reel 4-A, and
the second half of the tape (which goes from 00:30:00:00 through the end of the tape
reel), 4-B. Clips from both reel 4-A and 4-B actually come from one physical tape
labeled reel 4, but for ease of media management and clip recapturing, it helps to have
a unique reel number for each section of continuous timecode, so you are never
confused about where on the tape a particular timecode number is located.
Note: A camcorder may automatically shut off after sitting idle for several minutes to
conserve battery power. One solution is to use AC power with the camcorder, though
this isn’t always practical.
Here are some techniques for avoiding reset timecode counters when shooting with
consumer DV camcorders:
 Prerecord a video signal (preferably black) on each tape before production to create a
continuous timecode signal on the entire tape.
This is called blacking a tape. You can do this in any camcorder by pressing Record
with the lens cap on and the microphone disconnected (to avoid recording any
audio signals). The more professional solution is to use a DV deck and its internal
black generator. Some DV decks also allow you to choose what timecode number
your tape starts with.
 Dub your tapes so that you copy the video and audio information, but not the timecode.
The dubbed tapes become your new source tapes, and you can capture from these.
This information can be merged with postproduction logging notes to help the editor
easily identify the reel and timecode numbers corresponding to each shot in the
movie. With the shooting script’s detailed information about scene and shot numbers
and the camera report information added to the log notes of your clips, it is much
easier to navigate your raw footage.
If several people are logging footage on a large project, it is important that they use
similar naming conventions, and that notes are made using consistent descriptions and
shorthand. For example, everyone should use the same abbreviations, such as “CU” for
close-up, “MOS” meaning “without sound”, and so on. It doesn’t matter what
conventions you use, as long as you are consistent.
For information about the controls in the Log and Capture window, see “Learning
About the Log and Capture Window” on page 229.
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Different Ways to Capture Footage
Final Cut Pro gives you several options for capturing your footage to disk:
 Capture multiple clips at once (batch capture): Once you’ve logged your clips or
imported a batch list, you can capture multiple clips in the Browser at once using the
Capture Batch button in the Log and Capture window. For more information, see the
next section, “Batch Capturing Clips.”
 Capture one clip at a time as you log in the Log and Capture window: You usually do
this to precisely control the capture process and clip settings for each clip. See
“Capturing Clips as You Log (Capture Clip)” on page 270.
 Capture an entire tape, or portions of a tape, in one pass: Afterwards, you can break the
clip into smaller subclips and add logging information in the Browser. For more
information, see “Capturing Entire Tapes (Capture Now)” on page 271.
Note: To batch capture, your device must support remote device control and your clips
must have timecode numbers that accurately match the timecode numbers on your
tape. Most audio CD players, VHS decks, and other consumer equipment cannot be
remotely controlled and do not have timecode, so batch capturing from these devices
is not possible. For more information about device control, see Volume IV, Chapter 25,
“Device Control Settings and Presets.”
Warning: If you’re capturing clips that have been captured once already, you can’t
recapture them at a frame rate that differs from the frame rate at which they were
originally captured. For example, if you capture a clip at 25 frames per second (fps),
delete the clip’s media file to make it an offline clip, and then recapture it, you must
recapture the clip at 25 fps.
All clips that weren’t captured are labeled “Aborted” in the Capture column in the
Browser.
For example, suppose you have a bin containing one sequence and twenty offline clips.
If you used some of the Browser clips in your sequence, the sequence clips refer to the
same media files as the corresponding Browser clips. If you select the sequence and
choose File > Batch Capture, the Additional Items Found dialog appears because some
of the Browser clips refer to the same media files as clips in the sequence.
If you click Add, the Browser clips that refer to the same media files as sequence clips
are added to the selected items before batch capturing starts. Each media file is
captured only once, but both Browser and sequence clips will be reconnected to the
new media files after the batch capture is complete. If you don’t click Add, only the
sequence clips are connected to the new media files, and the Browser clips remain
offline (unconnected to the new media files).
Note: The only difference between the Capture Clip and Log Clip buttons is that Log
Clip only creates a clip in your project, while Capture Clip creates a clip and also
captures its media file.
Make sure that your camcorder or deck is connected to your computer and that you’ve
chosen the correct Easy Setup and specified a scratch disk. For more information, see
“Are You Ready to Log and Capture?” on page 235.
3 If the Prompt checkbox is selected in the Logging tab, a Log Clip dialog appears. Enter
or change any information for this clip, then click OK.
Final Cut Pro rewinds the tape and captures the media file, creating a clip in the
logging bin that represents the captured media file.
Once you’ve captured your tape, you’ll need to break your media files and clips into
smaller pieces. For details, see “Automatically Creating Subclips Using DV Start/Stop
Detection” on page 273.
Once you capture all of your tapes, you can break these large (up to an hour or more)
clips into smaller, more manageable subclips. For instructions on creating subclips and
smaller media files from larger clips, see “Automatically Creating Subclips Using DV
Start/Stop Detection” on page 273 or Volume II, Chapter 2, “Creating Subclips.”
When you use Capture Now, the captured media file increases in size until you
manually stop the capture process, or the Capture Now time limit is reached. This limit
can be set in the Scratch Disks tab of System Settings.
Note: Earlier versions of Final Cut Pro preallocated disk space before capturing, causing
a delay before capturing started. This disk preallocation no longer occurs.
You do not need to set In and Out points when you use Capture Now. The In point is
determined when you press the Capture Now button, and the Out point is
determined when you press Escape, or when a maximum number of minutes that
you specify is reached.
∏ Tip: You can easily find a clip’s media file by selecting the clip in the Browser and
choosing View > Reveal in Finder.
If you’re capturing a clip using the Capture Now command and the currently
specified name is already taken by a clip in the current Scratch Disk folder, the letter
or number at the end of the name is incremented. For example, if you use Capture
Now to capture a clip named “Office Clips1” and there’s already a clip in that project’s
Scratch Disk folder with the same name, the name is changed to “Office Clips2.” If
there is already a media file called “Office Clips A”, the current media file is called
“Office Clips B”.
Note: If you have any exceptionally long clips, you can break these up further by
adding a few more markers manually. For more information, see Volume II, Chapter 4,
“Using Markers.”
4 Switch the Browser to list view and locate the clip you were working on in the Viewer.
For more information, see “Choosing Views in the Browser” on page 61.
5 Click the disclosure triangle to view the clip’s markers.
The subclips appear in addition to the original clip with the markers. You can rename
the subclips, if you want. You can review the subclips, deleting any clips you might not
need. If you do remove unused clips, you can use the Media Manager to remove your
unused footage from disk, leaving the media for your remaining subclips alone. For
more information, see Volume IV, Chapter 7, “Overview of the Media Manager.”
More and more footage is acquired digitally (using DV formats, for example), and
capturing analog, non-timecoded footage is becoming increasingly rare. One way to
avoid capturing from a non-timecoded tape is to first transfer your footage to a
timecoded format, such as DV, Betacam SP, or Digital Betacam, and then capture
footage from the timecoded tape using device control. For more suggestions about
transferring footage from a non-timecoded format to a timecoded format, see
“Capturing From an Audio Device Without Device Control” on page 296. (The same
concepts apply to both non-timecoded video and audio footage).
If you have to manually capture footage without timecode or device control, make
sure you:
 Capture media at the same resolution you plan to output: Since you can’t accurately
recapture your clips with the same In and Out points (because you don’t have
remote control of the VTR and timecode precision during capture), you should
capture them at the resolution at which you plan to output your project. This way,
you won’t have to manually recapture later.
 Back up all of your non-timecoded media files: If you back up your clips’ media files,
your source material is always available for reediting. Because video clips require a lot
of disk space, you need to use a high-capacity backup format, such as streaming tape
(for example, Data DAT, Mammoth, DLT, AIT, and VXA), CD-ROM, or DVD-ROM.
To capture media manually, you press the Play button on your video device, then click
the Capture Now button in the Log and Capture window. When you want to stop the
capture, press Escape. For more information, see the next section, “Using a Non-
Controllable Device for Capture” on page 277.
The steps for capturing without device control are the same steps for capturing using
Capture Now. The only important difference is that you need to choose the device
control preset for a non-controllable device.
To capture a clip without device control, see “Capturing an Entire Tape Using Capture
Now” on page 272.
Recapturing is essentially the same as capturing. The only notable difference is that when
you recapture, there may already be a media file associated with a clip. When you
recapture media, you can replace the clip’s existing media file, or capture a new media file
to a different location by changing the path of the scratch disk. For more information, see
“Specifying Scratch Disks for Capturing Video and Storing Render Files” on page 171.
To recapture your clips, simply follow the batch capturing steps described earlier in
this chapter.
Recapturing Subclips
Subclips refer to portions of media files by using virtual subclip limits. When you tell
Final Cut Pro to capture a subclip, the subclip limits are ignored, and the entire duration
of the original media file is captured.
Important: Generally, it’s best if all audio files referenced by merged clips are stored on
one scratch disk (preferably in the same folder).
For more information about merged clips, see Volume II, Chapter 3, “Merging Clips
From Dual System Video and Audio.”
Note: There are also timecode gaps, when long gaps are detected with no timecode at all.
Since most timecode breaks happen between the end of one shot and the beginning
of another, they’re pretty easy to avoid if you log your footage one clip at a time. Still, if
Final Cut Pro captures a clip with either type of timecode break, the timecode that
Final Cut Pro captures and writes to that clip’s source file on disk will be incorrect from
the point of the break forward. Since the timecode is incorrect, you will be unable to
use that clip with any Final Cut Pro function that requires accurate timecode, such as
batch capturing, media management with the Media Manager, or EDL export.
The In point of this second media file is calculated by adding the pre-roll duration to
the frame occurring immediately after the dropped timecode frame. The pre-roll
duration is taken into account so that if you ever try to recapture the clip, there is
enough acceptable video footage before the In point to allow for VTR pre-roll.
Clips captured after timecode breaks are named by combining the original name and
the number of the clip. For example, if the first captured clip’s name is “Cats Playing,”
the second clip’s name is set to “Cats Playing-1,” then “Cats Playing-2,” and so on.
Timecode break
If a timecode break occurs during the pre-roll period (before the clip’s specified In
point), Final Cut Pro moves the In point later to accommodate the currently specified
pre-roll duration from the timecode break point to the new In point. For example,
when a timecode break occurs within the default pre-roll duration of 3 seconds, the In
point is moved later:
Each time a timecode break occurs, Final Cut Pro continues to move the In point later
until there is enough continuous timecode to accommodate the In point in addition to
the duration of the pre-roll. This ensures that you will be able to recapture the clip
again later.
Timecode Gaps
When long gaps are detected with no timecode at all, Final Cut Pro stops capturing,
saving the media before the timecode gap as a single media file with its Out point set
at the last frame before the gap. If you performed a Capture Now operation,
Final Cut Pro continues playing through to the end of the tape, searching for more
recorded video. If more video is found, the reel name is incremented—as with a reset
timecode break—and capture continues.
10 second gap
Note: If you’re experiencing excessive timecode breaks and don’t know why, try
cleaning your camcorder or deck’s video heads. For more suggestions about how to
find the causes of timecode breaks and dropped frames during capture, see Volume IV,
Appendix D, “Solving Common Problems.”
For more information about media management, see Volume IV, Chapter 7, “Overview
of the Media Manager.”
If you want to import audio from audio CDs or audio files from other sound
applications, see “About Importing Audio Files” on page 313.
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Preparing for Audio Capture
When capturing from an audio deck or multichannel audio device (such as a digital
audio workstation, or DAW), you need to make sure that:
 Your audio device and computer audio interface are properly connected
 Your computer’s audio interface accepts the output format of the audio device
 There are enough audio input channels on your audio interface to capture all the
audio channels from your audio device
Most Macintosh computers have built-in stereo mini inputs, and some models also
have optical S/PDIF (consumer digital) stereo audio connectors.
For more information about setting up an audio interface with Final Cut Pro, see
“Connecting Audio Devices” on page 204.
Important: To ensure that Final Cut Pro can accurately capture and consistently
recapture the exact same portion of the audio tape, your audio player must support
remote device control. Many professional DAT recorders and multitrack recorders
support remote device control. For more information, see “Capturing Audio From an
Audio Deck Using Device Control” on page 294.
If no audio interface is
connected, you can
Select this option to choose how many audio
enable video capture. inputs you want to
capture from this
pop-up menu.
Clipping indicator
 Audio capture checkbox: Select this option to enable audio capture for the current clip.
 Input Channels: When an audio interface is connected to your computer and selected
in your current capture preset, Final Cut Pro automatically detects the number of input
audio channels available. In this case, the pop-up menu is grayed out.
If no audio device is connected, you can choose how many audio inputs you
eventually want to capture from (once an audio interface is connected). This is
helpful when you are logging tapes without an audio device connected. Don’t select
more audio inputs than you will have available when you capture.
Note: If your audio interface is disconnected, and you log clips with more audio
input channels than your audio interface has, Final Cut Pro restricts the number of
audio channels that are captured to the number of available input channels on the
interface. For example, if you log clips with eight audio input channels, and then
batch capture those clips using an audio interface that only supports four input
channels, only four channels are captured.
Stereo/Mono control is
enabled.
Stereo/Mono control is
disabled. Audio inputs
can be selected
independently.
Throughout the editing process, you edit both the left and right sides of a stereo
sound at the same time. In this case, channels 1 and 2 are grouped together as a
single stereo pair.
For example, suppose you are capturing from an 8-channel audio device. The way the audio
is stored in QuickTime tracks depends on which channels you group as mono or stereo.
Here is just one example of track layout within a multichannel QuickTime media file:
The goal is to affect the audio signal as little as possible when you capture audio to
your scratch disk. It’s better to make audio level adjustments after you capture, because
level changes you make in Final Cut Pro are nondestructive. You can always return to
the original audio levels if necessary.
If you’re capturing audio from a tape recorded on location, reference tone at the
beginning of the tape is a good starting point for setting your levels, but chances are
that the audio will vary from shot to shot. In this case, it is important to adjust the
audio gain on your audio interface to record the best possible audio levels. You should
set levels to avoid clipping the audio during capture. Clipped audio has a crackling,
distorted sound that is unacceptable for professional work. Sometimes one setting will
work for every clip on your tape. Other times, you may find yourself adjusting the audio
levels for each clip. It all depends on how widely the audio levels vary on a given tape.
Note: When capturing digital audio, the gain level is already set and cannot be modified.
Tone on analog media formats is usually set to 0 dB (analog). You need to choose an
equivalent digital level on the Final Cut Pro audio meters. The level you choose is
dependent on the bit depth you are using to capture your audio, as well as how much
dynamic range your audio has:
 16-bit audio: Typically, you should set a 0 dB analog tone to equal -12 dBFS digital.
 20- or 24-bit audio: You should set a 0 dB analog tone to equal -18 or -20 dBFS.
-2 -18
-4 -24
-7 -36
-10 -48
-20 -66
-30 -∞
For more information about bit depth, see Volume III, Chapter 3, “Audio Fundamentals.”
Important: To avoid distortion, do not allow audio levels to go higher than 0 dBFS on
the Final Cut Pro audio meters.
Final Cut Pro alerts you when an audio channel is peaking by lighting up its peak
indicator in the Clip Settings tab of the Log and Capture window. If the peak indicator
is lit, you should reduce the gain for that channel on your audio interface.
If you have already captured a clip and it has peaks in the audio, you can either
recapture the audio at a better level or edit the audio appropriately to avoid the
peaks. You can use the Mark Audio Peaks command to identify audio peaks in clips or
sequences. It’s then up to you to decide whether to avoid using those sections of
audio or rerecord them. For detailed information about the Mark Audio Peaks
command, see Volume IV, Chapter 9, “Diagnostic Tools for Clips.”
As with capturing video, your audio tapes must have timecode recorded on them or
you cannot set In and Out points for capture. Audio decks may be controllable if they
use one of the standard device control protocols (typically, RS-422) supported by
Final Cut Pro.
If you’re planning to capture dual system audio using device control, make sure that your
audio deck is genlocked with the audio or video interface you are using for capture. For
more information on connecting a device-controllable audio deck to your computer, see
“Connecting Audio Devices” on page 204. For more information on capturing
synchronized audio, see Volume IV, Chapter 24, “Capture Settings and Presets.”
USB-to-serial
adapter
USB Serial
Computer
Reference video Reference video
Blackburst
generator
Using a common timing signal for both your audio device and capture interface is
especially important when you capture long segments of audio. If your audio deck is
not set up in this way, the sync between the audio and video of merged clips you
create can drift over time.
To capture and edit digital audio properly, make sure your footage and equipment
meets the following requirements:
 Matching timecode on videotapes and audio tapes: During production, recording the
same timecode signal for both video and audio makes it easy to synchronize video
and audio clips in postproduction. If timecode doesn’t match, you can manually
synchronize your video and audio clips in the Timeline and then create merged clips.
 Remote device control: Your audio tape player needs to support device control so
that Final Cut Pro can capture audio precisely and recapture consistently.
 A video sync generator (blackburst generator): Provides a common timing signal for
both the audio tape player and the audio interface you are using to capture.
 External sync input on devices and interfaces: Ideally, your video and audio devices
and your audio interface should accept an external sync signal so that all frame rates
and audio sample rates are timed together exactly.
For more information about connecting a blackburst generator to your video and audio
equipment, see “Synchronizing Equipment With a Blackburst Generator” on page 206.
In another application, you can create a list of clips with descriptive information such as
reel name, timecode, log notes, director’s comments, and so on, and then import the
list into Final Cut Pro. The imported list becomes a group of offline clips in your project,
which you can then batch capture from the original tapes. As long as you entered
accurate reel and timecode information for each clip, the clips imported via a batch list
are no different from clips created directly in Final Cut Pro.
There are various applications you can use to create a batch list such as AppleWorks,
FileMaker Pro, or Microsoft Excel. You can even use text editors such as TextEdit, but it is
generally easier to use a program that keeps columns of information (such as clip
name, reel name, and timecode numbers) clearly separated. For more information, see
“Creating a Batch List” on page 300.
299
How Batch Lists Can Be Used in Your Workflow
You can use batch lists in several ways:
 Producers and directors can create a list of clips for you to edit with and save you the
tedium of reviewing every single take.
 An editor or assistant editor can log the In and Out points of every shot and make a
note about whether the director liked each one.
 You can log material on one Final Cut Pro workstation for import and capture on
another workstation.
 You can watch your videotapes on a large projector to emulate a theater viewing
experience and take your log notes on a PowerBook.
A batch list is a simpler list that describes only the clips used in your project, not any
chronological order or applied effects. After you import a batch list in Final Cut Pro,
your project contains a series of offline clips, one for each entry in the batch list. You
then need to recapture or relink the clips to use the media.
Some VTRs are very expensive, and since watching your original footage can cause
wear and tear on your tapes, it often makes the most sense to make copies of your
footage onto a more affordable format, such as VHS or DV. You can then log your
footage using the copies, noting reel name and timecode In and Out points (Media
Start and Media End) for each clip on the tape. You can add as much additional logging
information as you want.
If you format your list properly according to the columns Final Cut Pro expects,
importing a batch list generated in another application is easy. Follow these rules:
 The first row of your spreadsheet or line of your word-processing document must
have field headings that exactly match the column titles found in the Browser.
 You don’t need to include every column in the Browser, but you must have Name,
Media Start, Media End, and Reel column headings.
Note: In batch capture lists created for Final Cut Pro 1.2.5 or earlier, Media Start and
Media End were previously referred to as In and Out. If you’re using such a list,
change the column titles In and Out to Media Start and Media End, or your clips
won’t import properly.
 If you want the clips imported from a batch list to have drop frame timecode, make
sure the last pair of digits is preceded by a semicolon, such as 01:20:00;15.
 Each entry must be tab delimited.
Note: Batch lists always export clips using their native timecode display format. This
prevents you from exporting batch lists with alternative timecode displays, such as
frame display mode
Note: A batch list must be a text file. In some cases, you may need to add the .txt file
extension to your filename to ensure that Final Cut Pro can import your file.
The logged clips appear in the Browser as offline clips that you need to capture.
You can capture the clips all at one time by doing a batch capture. For more
information, see “Batch Capturing Clips” on page 262.
Note: Make sure you have all the source tapes associated with the batch list before
starting the capture process.
You can import any files that are recognized by QuickTime, including:
 Video files: QuickTime Movie, AVI, and Macromedia Flash (video only—you won’t be
able to play any audio portions).
For details about these formats, see Volume IV, Chapter 17, “Learning About QuickTime.”
 Audio files: AIFF/AIFC, Audio CD Data (.cdda), Sound Designer II, System 7 Sound,
uLaw (AU), WAVE, and MPEG-4.
For details about these formats, see “About Importing Audio Files” on page 313.
305
 Graphics and still images: BMP, FlashPix, GIF, JPEG/JFIF, MacPaint (PNTG), Photoshop
(layered), PICS, PICT, PNG, QuickTime Image File, SGI, TARGA (TGA), and TIFF.
For more information, see Volume III, Chapter 17, “Working With Still Images and
Photographs.”
 Numbered image sequences: Numbered image sequences allow you to store a movie’s
frames as individual graphics files. Compositing applications, such as Shake, and film
transfer equipment often use this format. Final Cut Pro does not convert image
sequences into a single clip, but instead creates individual clips for each graphics file
you import.
Since capturing creates media files, you can always import captured media files into
your project at any time.
Folders imported into your project appear as bins in the Browser. If you import a group
of folders, Final Cut Pro creates bins and organizes the files in the same hierarchy as on
your hard disk. However, unlike with clips and media files, there is no further
relationship between bins and folders after you import. Changing the name or location
of a bin in your project has no effect on the folders in the Finder, and vice versa.
To place imported
files into a bin, first open
the bin by double-
clicking it.
 Control-click in the Browser or a bin’s window, then choose Import File or Import
Folder from the shortcut menu. Select a file or folder in the dialog, then click Choose.
For details on how to do this, see Volume IV, Chapter 26, “Sequence Settings and Presets.”
2 Set your QuickTime export settings to match the settings of the sequence you want to
edit your exported media file into.
To import a QuickTime movie file into Final Cut Pro, follow the steps in “Importing
Media Files” on page 306.
If any of the settings in your imported QuickTime file don’t match your sequence
settings, a red video render bar appears in the Timeline when you add that clip to the
sequence. You can check the settings of the clip by choosing
Edit > Item Properties > Format.
A number of video formats can be stored within MXF files. For example, a DV movie
can be stored within an MXF file. Final Cut Pro works with QuickTime media files, so you
need to convert MXF data to QuickTime before you can start editing.
Some examples of popular video formats that are stored in an MXF container include:
 IMX: A standard definition, MPEG-2, I-frame-only video format. IMX media can be
stored on a tape, hard disk, or optical disc.
 Panasonic P2 cards: These solid-state memory cards can store DV (25), DVCPRO, and
DVCPRO 50 media.
For more information about importing these formats, see Working With High Definition
and Broadcast Formats.
For more information about using this device, see Working With High Definition and
Broadcast Formats.
In rare cases, Final Cut Pro alerts you if imported media files cannot be optimized for
multiple-stream, real-time playback. These files are perfectly fine to use in your
Final Cut Pro project. Unless you are editing with multiple uncompressed video streams
that demand maximum media file performance, you can usually leave the files as they
are and continue editing normally. Since Final Cut Pro always optimizes files when
capturing, simply recapturing should maximize the file’s performance.
Note: If you are editing standard definition DV captured in Final Cut Pro, your media
files are already optimized.
Final Cut Pro will no longer warn you when it discovers a media file that it cannot
automatically optimize.
When you import audio files into Final Cut Pro, you need to make sure that their
settings match your sequence settings. If your audio clips’ settings don’t match the
sequence settings, you can still edit with them, but Final Cut Pro does real-time
conversion which reduces overall playback performance. This chapter discusses the
types of audio file formats you can import, as well as methods for converting audio files
so they match your sequence settings.
For more information about digital audio, see Volume III, Chapter 3, “Audio
Fundamentals.”
Even though Final Cut Pro can perform real-time sample rate conversion, conversions
can reduce your audio mixing and effects performance. The quality of this conversion is
controlled by the Audio Playback Quality setting in the General tab of the User
Preferences window. Higher-quality conversions reduce the number of audio tracks
that Final Cut Pro can mix together in real time.
If the sample rates of all the audio in your sequence match, sample rate conversion is
not necessary and the number of audio tracks that can play in real time increases. If
you are working with someone who is creating music or audio files specifically for your
project, you can request audio files at the settings you need to match your sequence.
However, If your audio clips don’t match your sequence settings, you can improve
audio playback performance by converting your audio files to the sample rate and bit
depth of your sequence.
Most professional video formats, including DV, have a sample rate of 48 kHz and a bit
depth of 16 (this is often abbreviated as 48 kHz/16-bit). Since these settings are so
common for video postproduction, they are used for most sequences in Final Cut Pro.
Important: DV sequences sometimes use 32 kHz/12-bit settings, but these settings are
not recommended. As long as you don’t record your DV footage using 32 kHz/12-bit,
you should not use these settings for your sequence.
Audio files can be converted using the Export Using QuickTime Conversion command.
∏ Tip: You can also convert multiple clips at once using the Batch Export command.
Since they come from a CD, .cdda files have a sample rate of 44.1 kHz and sample size
of 16 bits. If you’re working with a DV sequence, you can convert the sample rate using
Final Cut Pro. For more information, see “Converting Audio Clips to Match Sequence
Settings” on page 314.
Important: Do not import clips from a CD or DVD directly into Final Cut Pro. These clips
will go offline as soon as you eject the disc from the drive. Make sure you copy the files
to your hard disk before importing them.
Keep in mind that the image needs to be in one of the formats supported by
Final Cut Pro: PICT, TIFF, TGA, PDF, Photoshop, or JPEG. Most of these file formats can
also contain an alpha channel. For more information about alpha channels, see
Volume III, Chapter 18, “Compositing and Layering.” For detailed information about
working with still images and graphics, see Volume III, Chapter 17, “Working With Still
Images and Photographs.”
Note: If you are exchanging media between Final Cut Pro and other postproduction
applications, you should use a QuickTime file format for your movies unless there is a
particular reason not to.
4 In the Image Sequence Settings dialog, choose a frame rate, then click OK.
You can choose any frame rate, but there is almost always an intended correct frame
rate based on the original format. If you aren’t sure, check with the person who
generated the image sequence to make sure you choose the proper frame rate. NTSC
uses 29.97 fps, PAL uses 25 fps, film traditionally uses 24 fps, and HD might use any of
the above, as well as 59.94 or 60 fps. For more information, see Volume IV, Appendix B,
“Frame Rate and Timecode.”
Your image sequence is imported into QuickTime Player as an uncompressed video file.
5 Choose File > Save.
Note: You can also choose File > Export > QuickTime Movie. This gives you the option
to customize the dimensions and codec of the movie. For more information, see
Volume IV, Chapter 18, “Exporting QuickTime Movies.”
Choose a place
to save the file.
Choose a save option.
7 Choose an option for how you want to save the movie, then click Save.
 Save normally: If you choose this option, QuickTime Player creates a reference movie
that points to the original folder of image files. No data is actually duplicated, so the
reference movie itself is very small, takes very little hard disk space, and is quick to
create. The resulting movie file is the same as a QuickTime movie file and can be
imported into Final Cut Pro just like any other QuickTime file.
Note: Since a reference movie needs the original source material for playback, if you
give this clip to someone else, you must give them the original image files as well.
 Make movie self-contained: If you’re going to be giving this clip to someone else, the
easiest thing to do is to make it self-contained. This type of movie takes longer to
save and consumes more hard disk space than a reference movie. However, a self-
contained movie isn’t dependent on other files and is a better option for exchanging
and archiving files.
Because no compression is applied (other than any that may have been used in the
original image sequence files), the saved movie is uncompressed and may not play
back in real time. After you import the movie and edit it into a sequence, Final Cut Pro
rerenders this clip using the codec specified in your sequence settings.
All of your images should be the same dimensions, and should ideally match the
dimensions of your output format (for example, NTSC DV is 720 x 480, HD is
1920 x 1080 or 1280 x 720, and so on).
After you collect a group of still image files together in one folder, name them
sequentially, such as AbstractBackground0001.jpg, AbstractBackground0002.jpg, and so
on. Then import the files into Final Cut Pro following the steps for importing a
numbered image sequence.
You should only evaluate color bars using a calibrated video scope, such as a waveform
monitor (which measures video luma—the black and white signal) or a vectorscope
(which measures chroma—color saturation and hue). Judging color bars by eye is not
particularly helpful, except in the broadest terms: If a red color bar has turned green,
you know your equipment needs to be adjusted, but you still need a scope to correct
the problem precisely.
321
NTSC and PAL each have specific color bar standards, and even within NTSC and PAL
there are several standards. When you evaluate color bars on a video scope, it is
important to know which color bars standard you are measuring, or you may make
improper adjustments. “SMPTE bars” is a commonly used standard.
Professional analog VTRs allow you to make adjustments to the output analog signal,
and many analog-to-digital video interfaces allow you to make subtle level
adjustments as well, controlled by software. However, digital devices are not subject
to any of these issues, and for the most part, you capture the exact information
stored on tape without worrying about subtle signal degradation.
Note: You calibrate using bars only if you use analog source tapes, such as Betacam SP
or Hi-8, and you’re capturing your material using an analog-to-digital video interface. If
you’re capturing digital video, you don’t have to calibrate the interface because the
digital data is copied exactly.
Typically, 30 to 60 seconds of color bars are recorded at the beginning of each new
videotape shot in the field. Color bars from a professional camcorder are used to
calibrate the on-location video monitor used to watch what’s being shot, so that
adjustments for brightness or color temperature made to the camcorder are made
accurately. Later, the color bars recorded at the head of each source tape are used to
calibrate the clip settings in Final Cut Pro. If you don’t have bars on your tape, see
“Adjusting Color on Source Tapes Without Color Bars” on page 328.
Each source tape should be individually calibrated because tapes from various
camcorders may have slightly different settings, or because the same camcorder may
have fluctuated slightly over the course of the production.
Digital video black and white are not set at the extreme values. Instead, there is a small
safety margin, known as headroom, to handle exceptionally bright highlights during
shooting. For example, 8-bit digital video uses the value 16 for black (0 percent on the
waveform monitor in Final Cut Pro) and 235 for white (100 percent), but there is still
some headroom higher than 235 to capture extremely bright highlights.
Many camcorders record super-white video levels, which are video levels that exceed a
digital value of 100 percent (as high as109 percent). Since 8-bit video extends beyond
235 (almost to 255, though 255 cannot be used), it is possible to record these super-
white values even though they are not broadcast-legal. Final Cut Pro can capture these
super-white levels and maintain them throughout editing, as long as the video codec
used supports Y´CBCR (YUV) processing. For example, the Apple DV codec supports
Y´CBCR processing and allows you to capture and process DV media with super-white
video levels. If you have a third-party video interface, check its documentation to verify
that the codecs it supports use Y´CBCR processing.
Important: If your video capture codec does not support Y´CBCR processing, your video is
processed in RGB color space. 8-bit RGB video spans 0 to 255 like Y´CBCR, but black is set
to 0 and white is set to 255. In other words, RGB has no headroom, or extra bits, available
to record super-white values. A Y´CBCR level of 235, which is considered white, is mapped
to 255 when converted to RGB. However, what happens to the super-white levels such as
236, 240, 245, and so on? When converted to RGB, all these super-white values are
mapped to RGB 255, which has the effect of flattening all the subtle brightness
differences to a single white value. The result is sometimes referred to as luma clamping,
or clipping. Visually, clamping appears as a loss of details in the highlights of the image,
and a subtle darkening of the brightest values. When Final Cut Pro renders Y´CBCR media
in RGB color space, images with super-white luma levels (101 to 109 percent) are clamped
to 100 percent. This effect is most noticeable when using a transition, such as a dissolve,
between two clips. The super-white areas of the clip that’s making the transition will
suddenly appear to darken for the duration of the rendered transition. This is because the
super-white media outside the transition is displayed in Y´CBCR color space, but the
rendered portion is processed in RGB color space.
For more information about managing luma and chroma levels, see Volume III,
Chapter 20, “Color Correcting Clips.” For more information about video processing, see
Volume III, Chapter 24, “Rendering.”
The picture information in an analog signal is measured between 0 and 100 IRE,
although higher values are possible. Synchronization pulses, which are necessary for an
analog television broadcast, are located between –40 and 0 IRE. The sharp voltage
difference between sync pulses (located at –40 IRE) and the video picture information
(starting at 0 or 7.5 IRE for black) is important to make sure that low picture information
isn’t accidentally confused as a sync pulse, which would cause video lines to draw on
screen at the wrong time. In all cases, if you are working on video destined for analog
broadcast, the absolute white value of your analog signal should never exceed 100 IRE.
Note: When analog video is digitized, only the picture information is recorded. The
sync pulses are ignored because digital video has its own method of synchronization. If
digital video signals are converted back to analog signals, new sync pulses are added at
that point.
What Is Setup?
Setup refers to the black level of an NTSC analog video signal. If you use a hardware
proc amp to adjust an incoming or outgoing analog video signal, the setup control
will allow you to adjust the analog video signal’s voltage level for black.
If you are outputting back to analog tape using a third-party analog video interface,
you should check the documentation that came with the video interface to
determine how to configure the video interface for the U.S. standard for setup (7.5
IRE) or the Japanese standard (0 IRE). Most vendors of analog video interfaces include
a software control panel that allows you to select which black level to use. Most
vendors label this as “7.5 Setup” vs. “0 Setup,” or in some cases “NTSC” vs. “NTSC-J.”
If you’re outputting back to digital tape using a digital signal (for example, SDI or HD-
SDI) and a third-party digital video interface, you don’t need to worry about setup
levels, because the digital values for black and white specified by the International
Telecommunications Union (ITU) are standardized worldwide, and are the same as
the digital values Final Cut Pro uses.
Note: Don’t worry if the graph appears to be “noisy”; this is normal for analog video
played back from tape.
5 Adjust video brightness and contrast using the Waveform Monitor for reference.
Different third-party video interfaces have different controls for adjusting the video
signal being captured.
 If your video interface uses Brightness and Contrast sliders:
 Adjust the Brightness slider so that all of the bars in the Waveform Monitor are set
near the upper purple targets in the background.
 Adjust the Contrast slider so that the tops of the bars and the bottoms in the
Waveform Monitor are within the boundaries of the top and bottom targets.
 Continue adjusting the Brightness and Contrast sliders until there is an acceptable
range of brightness between the 100 and 0 percent targets.
 If your interface uses the Black Level and White Level sliders:
 Adjust the Black Level slider so that the third bar from the left is at the 0 percent
target toward the bottom of the Waveform Monitor.
 Adjust the White Level slider so that the second bar from the left is at the
100 percent target at the top of the Waveform Monitor.
a Adjust the Hue slider to rotate the points around the center of the graph.
b Adjust the Saturation slider to move the points closer to or farther from the center
of the graph. If this slider is properly adjusted, each point falls within the purple
target boxes.
Regardless of ethnicity, the hues of human flesh tones, when recorded to videotape
and measured on a vectorscope, fall along a fairly narrow range (although the
saturation and brightness vary).
Many graphics and compositing applications have a “broadcast safe” filter that you
can use to limit the color range of a graphic so that it will broadcast properly without
distortion. However, you should only use these filters as a last resort. It’s best to be
aware of the specifications of the video signal and keep your chroma and luma values
within proper limits.
If you use an NTSC DV camcorder or VT to output analog video, your device may
translate digital black (16) into an analog value of 7.5 IRE, which is correct in the United
States. However, some devices translate digital black (16) into the analog value of 0 IRE,
which is used in Japan.
If you like, you can set up your Final Cut Pro workstation with a dedicated waveform
monitor and vectorscope for measuring and adjusting video input and output
more accurately.
The following is a typical setup for calibrating the capture and output of analog
broadcast video.
Input A
PCI card
Input B
Analog or digital VTR Proc amp Computer Standard definition Waveform monitor/
monitor vectorscope
When adjusting the contrast, also watch the white square in the lower left. If the
contrast is too high, the white square appears to “spill” into the surrounding squares.
Adjust the contrast until the luma of the white square no longer “spills” into
surrounding squares.
8 Once you are finished adjusting luma settings, turn up the chroma control to the
middle (detent) position.
Note: Some knobs stop subtly at a default position. This is known as the detent
position of the knob.
9 Press the “blue only” button on the front of your monitor.
Note: This button is usually only available on professional monitors.
Note: NTSC and PAL video have brightness and contrast levels that are very different
from those of RGB computer displays. Broadcast video viewed on a computer monitor
often looks dull and dark, whereas the same video viewed on a broadcast monitor will
be bright and clear. For this reason, the color bars above are shown for reference only
and not to reflect what you should be seeing.
Volume II
Editing
! Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
purposes without the prior written consent of Apple
may constitute trademark infringement and unfair
competition in violation of federal and state laws.
3
54 Differences Between Sequence and Clip Markers
55 Types of Markers
56 Working With Markers
56 Viewing Markers in the Viewer or Canvas
57 Viewing Markers in the Browser
57 Adding Markers in Clips and Sequences
60 Deleting Markers in Clips and Sequences
62 Navigating With Markers
64 Renaming Markers, Adding Comments, and Changing the Kind of Marker
64 Moving a Marker
66 Aligning Items in the Timeline by Their Markers
67 Extending a Marker’s Duration
69 Editing Markers Into Sequences
69 Exporting Markers With Your QuickTime Movies
4 Contents
96 Undoing and Redoing Actions
96 Overview of Ways to Add Clips to a Sequence
96 Methods for Adding Clips to Sequences
98 Determining What Parts of Clips You Want in Your Sequence
98 Preparing a Sequence Order in the Browser
99 Sorting to Create a Sequence Order
99 Visually Storyboarding in the Browser
Contents 5
Chapter 9 141 Drag-to-Timeline Editing
141 Overview of the Drag-to-Timeline Editing Process
142 Dragging Clips to the Timeline
143 Doing Simple Insert and Overwrite Edits in the Timeline
146 Automatically Adding Tracks to Your Sequence While Dragging
6 Contents
198 Moving Clips Numerically
200 Performing Shuffle Edits
202 Copying and Pasting Clips in the Timeline
202 Copying Clips by Option-Dragging
203 Copying, Cutting, and Pasting Clips in the Timeline
205 Example: Copying and Pasting Audio and Video Clip Items to Different Tracks in the
Timeline
206 Deleting Clips From a Sequence
206 Deleting With a Lift Edit (Leaving a Gap)
207 Deleting With a Ripple Edit (Leaving No Gap)
209 Finding and Closing Gaps
212 Color-Coding Clips in the Timeline
Contents 7
Chapter 16 247 Working With Multiclips
247 About Multiclips
249 Multiclip Workflow
250 Creating Multiclips and Multiclip Sequences
251 Preparing Clips to Be Used as Multiclip Angles
253 Creating Individual Multiclips
257 Creating Multiclip Sequences
266 Identifying and Naming Multiclips in the Browser
267 Working With Multiclip Angles in the Viewer
267 Viewing Multiclip Angles in the Viewer
268 Identifying Active Video and Audio Angles
269 Viewing Multiclip Overlays
270 Rearranging and Deleting Multiclip Angles in the Viewer
271 Adding Angles to a Multiclip in the Viewer
272 Resynchronizing Angles in the Viewer
273 Editing With Multiclips in Real Time
273 Using Keyboard Shortcuts and Shortcut Buttons for Multiclip Editing
274 Editing Multiclips Into the Timeline
275 Switching and Cutting Between Angles
279 Switching and Cutting Video and Audio Items Separately
281 Editing in Multiclip Playback Mode
284 Applying Filters, Speed, and Motion Parameters to Multiclips
286 Collapsing and Expanding a Multiclip
286 Multiclip Master-Affiliate Relationships
287 Match Frame Commands Used With Multiclips
288 Media Management and Project Interchange
288 Working With Multiclips in the Media Manager
288 Reconnecting and Recapturing Multiclips
8 Contents
304 Editing Audio in the Timeline
304 Timeline Audio Display Options
306 Zooming In and Out of Waveforms in the Timeline
307 Naming Audio Tracks
307 Moving Audio Items From One Track to Another at the Same Frame
308 Using Audio Transitions to Smooth Audible Changes
309 Creating or Separating Stereo Pairs
311 Working With Audio at the Subframe Level
311 Subframe Synchronization of Audio and Video
313 Examples of Ways to Easily Edit Audio
313 Example: Replacing Unwanted Audio With Room Tone
316 Example: Fixing Awkward Audio Cuts in the Timeline
Contents 9
355 Precision Editing Using Timecode
358 Understanding Alert Messages When Trimming
10 Contents
Chapter 22 397 Refining Transitions Using the Transition Editor
397 Using the Transition Editor
405 Applying a Modified Transition Directly to a Sequence in the Timeline
406 Trimming Transitions and the Surrounding Clips
410 Previewing and Rendering Transitions
Contents 11
Part I: Organizing Footage
and Preparing to Edit I
Organizing your footage before you edit makes editing
go more smoothly. Read this section to learn how to
organize and label clips, create subclips, and add markers
to clips and sequences.
Chapter 1 Organizing Footage in the Browser
15
Bins are unique to project files. Although they behave similarly to folders on your hard
disk, bins are not actually connected to folders on your hard disk in any way. Changes
you make to the contents of a bin, such as deleting, moving, and renaming clips or
renaming the bin itself, have no effect on the original files or folders on disk where the
media files are stored. If you delete a clip from a bin, its associated media file is not
deleted from your scratch disk. Likewise, creating a new bin does not create a new
folder on your disk.
You can also create bins by dragging a folder from your hard disk to the Browser.
m Make sure the bin is the active window, then press Control-W.
m Click the close button of the bin window.
For easy access to a bin, you can create a tab for it in the Browser.
m Make sure the bin is the active (frontmost) tab, then press Control-W.
m Drag the bin’s tab out of the Browser, then click the close button to close the bin’s window.
Note: If you move items between projects, the items are copied, not moved. There is
no relationship between items in different projects.
The names associated with the label colors above are stored in your User Preferences
file, not in your project file. For example, if you change the name of the red label to “Do
Not Use,” any clips, bins, or sequences labeled red will have the label name “Do Not
Use,” regardless of what project they are in.
Because the label properties of a clip are shared among affiliated clips, changing the
label of a clip changes the labels of all affiliated clips as well.
Note: Label assignments do not affect objects within other objects, such as clips within
bins or a sequence. For example, you may label a bin with the “Best Take” label, but the
clips within that bin can be assigned a different label.
If you click the heading of a Label column, all clips, bins, and sequences in the Browser
are sorted by label.
Both label properties are displayed when you have Standard Columns selected in the
Browser, but you can always choose to hide or show these columns as needed. (To
choose Standard Columns, Control-click any column heading in the Browser, then
choose Standard Columns from the shortcut menu.)
To set and assign a label in the Label 2 property of a clip, do one of the following:
m Click in the Label 2 column of the clip, type a label name, then press Return or Enter.
m Select a clip, choose Edit > Item Properties > Logging Info, click in the Label 2 field and
type a label name, then click OK.
If you’ve already specified at least one label in the Label 2 property of any clip in your
project, you can assign one of those existing labels to the Label 2 property of other clips.
Keep in mind that labels usually represent fairly broad categories, since there are only
five to choose from. You can always use log notes, comments, and the Label 2 property
to further refine the descriptions and categorization of your clips.
For more information on sorting, see the next section, “Sorting Items in the Browser
Using Column Headings.”
The heading of the primary sort column contains an arrow whose direction indicates
the sort order—down for ascending (0–9, A–Z) and up for descending (Z–A, 9–0).
3 To switch between descending and ascending sort order, click the column heading.
4 To sort by secondary columns, Shift-click an additional column heading.
You can search by single item properties—the most obvious being searches by clip
name—or by several properties at once, such as clip name, reel, and label.
∏ Tip: Searching is a good way to find all of the unused clips in your project.
Search scope
Search Commands
 Find Next: Click this to search for the next item that matches your search criteria.
Once an item is found, it is selected in the currently open Browser. Press Command-G
to continue the search in your currently selected bin or project.
 Find All: Click this to search for all items that match your search criteria. This places all
found items into a window called Find Results.
The above example shows a search for clips used in sequences selected in the Browser
that have the word “Copy” in their names. (If a clip has been edited into a sequence, its
media file is being used.)
3 Click Find Next.
The found item is highlighted in the Browser.
4 Press Command-G to search for the next item in the Browser that meets the search criteria.
Specify your
search criteria. Then click here.
By narrowing down all of the clips in your project to the results of your search, you can
conveniently do things like:
 Find all the clips that start with “Eiffel” and “Paris,” and then select all the found clips
in the Find Results window and drag them into a new bin in the Browser.
 Find all the clips from reel 002 and reel 002A, and then select the clips in the Find
Results window and drag them to a bin in the Browser labeled “002.”
 Find all the clips with the Good property unselected (in other words, bad takes),
select the found clips in the Find Results window, and then remove those clips from
the project.
For example, you can find all clips not used in your sequences (unused media) and set
the Good column to No for all clips in the Find Results window. You could also assign
the same label to all of the clips in the Find Results window.
Control-click in a
column, then choose
the desired option.
Clip
Subclip
35
Subclips allow you to work more easily with lengthy media by breaking up a single clip
into many smaller pieces. For example, you can open a 20-minute clip comprising
15 different shots in the Viewer and divide it into 15 subclips, one for each shot.
Final Cut Pro places new subclips in the same Browser bin as the original clip they
came from, automatically appending the word “Subclip” to the name and numbering
each successive subclip you create from a particular clip. For example, if the original
clip is named “Debra enters cafe,” the first subclip is named “Debra enters cafe Subclip,”
the second is “Debra enters cafe Subclip 2,” and so on. When a new subclip is first
created, its name is highlighted and ready to be changed.
You can rename subclips, move them into different bins, and organize them in any way
you choose. After you’ve created your subclips, you can open them in the Viewer and
set new edit points, just as you can with any other clip. The original clip remains in the
Browser, but is completely independent of your subclips. Any changes you make to a
subclip are not applied to the original clip.
Sometimes, you may be looking for a particular frame in a subclip, and realize that
although those frames existed in the original clip, they were left out when you created
the subclip.
If you’ve opened a subclip to a certain frame in the Viewer, but you’d rather find the
same frame in the original media file (perhaps to pick an In or Out point outside the
subclip limits), you can easily swap the two in the Viewer.
Final Cut Pro opens the subclip’s entire media file as an independent clip in the Viewer.
The playhead is located on the same frame in the new clip as in the original subclip. To
make the independent clip in the Viewer into a master clip for editing, drag the clip
from the Viewer to the Browser.
If you compare a clip and a subclip that both refer to the same media file, the only
significant difference between them is that their Media Start and Media End properties
are different. The subclip’s Media Start time may be later than the clip’s Media Start time,
or its Media End time may be earlier than the clip’s Media End time. Often, both are true.
A subclip’s artificially imposed subclip limits can be removed at any time. The subclip
becomes a normal clip that refers to the entire duration of the media file (from Media
Start to Media End).
To extend the Media Start and End points of a subclip to those of the original
media file:
1 Open the subclip in the Viewer.
2 Choose Modify > Remove Subclip Limits.
The subclip becomes a normal clip, and now references the entire source media file.
The subclip in the Browser no longer has a subclip icon, but instead a normal clip icon.
Important: When you remove a subclip’s limits, all affiliated subclips also become
normal clips.
You don’t need to worry about master-affiliate relationships too much while you are
editing. These issues only become important when you are managing your media files
toward the end of a project, or when transferring your project and media files to
another editing system. For more information, see Volume IV, Chapter 4, “Working With
Master and Affiliate Clips.”
With some kinds of video footage (mainly DV), you can also create subclips from the
start/stop data that is created by the camcorder and embedded in the video data. See
Volume I, Chapter 19, “Capturing Your Footage to Disk.”
Subclips, identified by special subclip icons, are created. If you dragged the markers out
of the clip, the markers in the clip are removed. If you chose Modify > Make Subclip,
the markers remain in the clip after the subclips are created.
∏ Tip: Subclips are named based on the marker name. To create more meaningful
subclip names, change the marker names in the Browser before creating subclips.
Media End
Marker with
duration of 0:00 Marker with
extended duration
Final Cut Pro also allows you to edit directly with markers, turning them into subclips when
you release them in the Timeline. However, it’s usually best to not do this. A marker is never
a master clip, so subclips created by dragging a marker into a sequence are independent
clips. If you want to edit with subclips, you should convert markers into subclips first. This
maintains a master-affiliate relationship between the affiliate subclips in a sequence and the
master subclip in the Browser, which makes media management easier.
You can use the Media Manager to break the original media file into smaller media
files—one media file for each subclip. You can then delete the media files for any
subclips you don’t want to keep.
Important: It’s a good idea to break your media file into smaller media files before you
begin editing.
To organize subclips you want to keep and subclips you want to delete:
1 In the Browser, create two bins named “Keep” and “Delete”.
2 Review each subclip by playing it in the Viewer, then move it to the “Keep” bin or the
“Delete” bin.
3 Continue watching and sorting subclips until all the subclips are in either the “Keep” or
“Delete” bin.
There are many other techniques you could use to organize your subclips, such as
using two different labels, or using the Good property for subclips you want to keep,
and so on. Use whatever method works best for you.
45
In Final Cut Pro, you can create merged clips so you can work with video and audio from a
dual system production together, in sync. Most clips refer to a single media file on disk,
and each clip item refers to a track within that single media file. In a merged clip, each
clip item can refer to a different media file on disk. For example, a merged clip
simultaneously refers to a video track in a QuickTime media file and audio tracks in one or
more separate audio files. You can merge one video clip and up to 24 audio clip items.
When you create a merged clip from two or more clips, it becomes a new master clip,
with no affiliation to the clips from which it was created. For more information on
master-affiliate clip relationships, see Volume IV, Chapter 4, “Working With Master and
Affiliate Clips.”
When capturing audio for use in a merged clip, make sure that your audio deck is
synchronized to the same video timing signal used when capturing video. A
blackburst generator (also referred to as house sync) can be used to supply both video
and audio interfaces with a common timing signal. For more information, see
Volume I, Chapter 15, “Connecting Professional and Non-DV Equipment.”
3 Set an In point if the “clap” appears at the beginning of your clip, or an Out point if at
the end.
4 Open each audio clip you want to merge in the Viewer, and repeat steps 1 through 3,
identifying instead the frame of audio where you first hear the clap.
Note: If you decide to use an In point in step 3, you should use an In point for each clip
you want to include in the merged clip. If you don’t set an In point yourself, the first
frame (Media Start) of the clip is used instead. If you decide to synchronize by Out
points, you should use an Out point for each clip to be merged. If you don’t set an Out
point yourself, the last frame of the clip is used.
Once all your clips are synchronized, you can merge them.
Video
Audio
Audio
Merged clip
Video
Audio
Audio
Merged clip
 If you synchronized all of the original clips using timecode, the beginning of the
resulting merged clip corresponds to the beginning of the clip with the earliest
timecode value, and the end of the resulting merged clip corresponds to the end of
the clip with the latest timecode value.
Video
Audio
Audio
Merged clip
Gaps appear in a particular track if one or more items in a merged clip is shorter than
all the others, but they cause no problems.
2 Using the Selection tool, select all the clip items you’ve lined up.
3 Choose Modify > Link (or press Command-L) to link the clips items together.
A line appears
underneath the names
of the selected clip
items to show that
they are linked.
A new merged clip appears in the Browser, named after the topmost video or audio
item in the Timeline.
Note: If you do not link the clip items you want to merge before you drag them into
the Browser, each item is individually placed in the Browser.
To make larger changes to the sync of items within a merged clip, you must re-create it
using the original items.
One way to re-create a merged clip quickly is to edit it into a sequence in the Timeline and
make it independent by Control-clicking it and choosing Make Independent from the
shortcut menu. Then unlink the clip items in the Timeline and make any sync changes.
Relink the clip items and drag them back into the Browser to create a new merged clip.
This method creates a new merged clip, but does not affect any instances of the previously
created merged clip that are already edited into sequences elsewhere in your project.
53
You can also include markers in QuickTime movies you export. You can:
 Export chapter markers for use with QuickTime and DVD-authoring applications.
 Export compression markers for use with video compression applications.
 Export scoring markers for use with supported music and audio applications.
You add markers to a clip when you want to remember and mark important moments
in a shot. You can also use them to separate a long piece of footage into several
subclips by adding markers and then making them into subclips (see “Turning Markers
Into Subclips” on page 39).
Markers can be added to sequences for a variety of reasons. You can mark specific
points, such as audio cues, in your sequence for reference while editing. This includes
musical beats to sync clips to. For example, if you are editing a music video, you can
add a music clip to the Timeline, click Play, and then press the M key to the beat of the
music, adding markers for each beat. Once the markers are in place, you can go back
and snap clips to the markers you created. You can nudge your clips a few frames
forward or backward if your markers are not perfectly on the beat.
You can also use markers to snap the playhead or clips to a specific point when
performing an edit. Another way to use markers in a sequence is for creating points
to navigate between. You can also use markers to add review comments and notes to
a sequence, so that another person on the moviemaking team can then read these
comments in the sequence at the appropriate place. Another important reason to
add markers to sequences is so you can add MPEG compression markers and DVD
chapter markers.
Types of Markers
There are several kinds of markers that you can add in Final Cut Pro:
 Note marker: This is the default marker that is created when you add a marker to a
clip or sequence.
 Chapter marker: These markers are automatically translated into DVD chapter
markers in applications such as DVD Studio Pro. A chapter marker is distinguished by
the text <CHAPTER> appearing in the Comment field of its Edit Marker window.
 Compression marker: You should add compression markers when there is an abrupt
change from one frame to the next, such as before and after each transition, and at
each cut in your sequence. These markers can help to compress that section more
smoothly. A compression marker is distinguished by the text <COMPRESSION>
appearing in the Comment field of its Edit Marker window in Final Cut Pro.
When you export your movie to an MPEG format, such as MPEG-2 for DVD,
Final Cut Pro automatically adds an MPEG I-frame where these compression markers
are located for better-quality encoding. I-frames, also known as reference or key
frames, contain the complete image of the current frame, without reference to
frames that precede or follow it.
For more information, see Volume IV, Chapter 16, “Exporting Sequences for DVD.”
When you export a QuickTime movie with markers, some types of markers appear as
chapters in the Chapter pop-up menu in QuickTime Player. You can select a chapter to
jump to a specific part of your QuickTime movie.
A marker overlay
Clip markers are displayed hierarchically within the clip. You can change the name of a
marker in the Browser, and you can also create subclips from markers. For more
information about working with subclips, see Chapter 2, “Creating Subclips,” on page 35.
Markers can be set while a clip or sequence is playing or while the playhead is stopped.
There is also no limit to the number of markers you can use in a clip or sequence.
By default, Final Cut Pro creates a Note marker. The first marker you add is named
Marker 1, the second Marker 2, and so on. The default names indicate the order in
which you’ve added them to a clip, not the chronological order in which they appear in
a clip or sequence. You can rename markers to indicate the location they mark. For
more information, see “Renaming Markers, Adding Comments, and Changing the Kind
of Marker” on page 64.
Important: Since the chapter, compression, and scoring markers are only used for
sequences, when you export, make sure that these markers have been added to the
sequence itself in the Canvas or in the Timeline ruler, and not to individual clips.
∏ Tip: You can easily navigate to the previous or next marker by choosing Mark >
Previous > Marker or Mark > Next > Marker.
2 Do one of the following:
 In the Viewer or Canvas, Option-click the Add Marker button.
 Choose Mark > Markers > Delete.
 Press Command-` (the accent key).
 Press M or ` (the accent key) to open the Edit Marker window, then click Delete.
Choose a marker.
Choose a marker.
To move to the next marker (to the right), do one of the following:
m Choose Mark > Next > Marker.
m Press Shift-M.
m Press Shift–Down Arrow.
To move to the previous marker (to the left), do one of the following:
m Choose Mark > Previous > Marker.
m Press Option-M.
m Press Shift–Up Arrow.
Moving a Marker
You can move a marker within a clip by repositioning the playhead or by entering a
different starting timecode value. Using the playhead, you can only move a marker
forward, not backward. If you want to move a marker backward or move a marker in a
sequence, you must enter a new starting timecode value in the Edit Marker dialog.
Final Cut Pro moves the marker that is immediately to the left of the playhead’s current
position. Even if there are multiple markers, only the one immediately to the left of the
playhead is moved.
For example, suppose you have a sequence that contains a shot of a person dropping a
glass and an audio clip of jarring music. You can easily align these elements to a specific
point in your sequence by adding markers at the relevant points in your sequence clips,
and then dragging each sequence clip by the marker with snapping turned on.
Snapping button
An extended duration marker appears in the scrubber bar; it looks like a marker icon
with a bar that extends along the scrubber bar.
Extended marker
For more control over markers that you want to use for editing, you should use the
Make Subclips command to turn markers inside of a clip into new subclips. For more
information, see Chapter 2, “Creating Subclips,” on page 35.
For information about exporting QuickTime movies with DVD Studio Pro, compression,
and chapter markers, see Volume IV, Chapter 18, “Exporting QuickTime Movies.” You can
also refer to Volume IV, Chapter 16, “Exporting Sequences for DVD.”
73
Working With Projects
Before you can even capture media, import clips into your project, and edit the clips
into one or more sequences, you need a project in which to do all of this.
Important: Master-affiliate clip relationships don’t span multiple projects, so clips and
sequences dragged or pasted from other projects lose their master-affiliate
relationships.
To start with a default, empty project instead of the last previously open
project file:
1 Choose Final Cut Pro > User Preferences, then click the General tab.
2 Deselect the “Open last project on application launch” checkbox.
For more information, see Volume IV, Chapter 22, “Choosing Settings and Preferences.”
Choose a time
display option.
 Time Display: Choose a global time display option for all clips in your project.
Options include timecode, feet + frames, and frames.
 Reset Time Display checkbox: This is a global checkbox that updates the time display
option for all clips in your project. If this option is selected, all clips in your project are
updated to the timecode display option you chose in the Time Display pop-up menu.
This overrides custom time display options in individual clips in your project.
 Default Film Standard pop-up menu: If you are editing film using Final Cut Pro, you
can choose the format of your film here. For more information, see the
documentation that came with Cinema Tools.
 Time Mode pop-up menu: Choose whether all clips in the active project are displayed
in source time or clip time.
 View Native Speed: This is a global checkbox that changes the time display of all clips
in your project.
 Comment Column Headings: This allows you to customize the four Master Comment
property names in the active project. For example, you can change
“Master Comment 1” to “Director’s Notes”.
For more information, see Chapter 25, “Working With Timecode,” on page 439.
To choose new project properties each time you create a new project:
1 Choose Final Cut Pro > User Preferences (or press Option-Q).
2 Select the “Prompt for settings on New Project” option.
You should back up your projects on a regular schedule, regardless of what phase of
the project you are in. You can back up hourly, daily, or even weekly, depending on the
scope and pace of your project. It’s also a good idea to back up at important project
milestones, such as a completed rough edit or just before sending your project out for
the final sound mix.
Note: A project file does not contain media files, including any QuickTime, audio, or
graphics files.
The autosave feature periodically saves a copy of each open project in a folder called
the Autosave Vault. Your original project file is not touched until you use the Save
command. You can change the location of the Autosave Vault in the Scratch Disks tab
of the System Settings window. The Restore Project command allows you to choose
from all of the available autosaved versions of the currently active project, based on the
time and date they were created.
For detailed information about using the autosave feature, see Volume IV, Chapter 2,
“Backing Up and Restoring Projects.”
An offline clip has a red slash through its icon in the Browser or its file in the Timeline.
To view an offline clip properly in your project, you must capture the clip again or, if the
clip’s media file is already on your disk, reconnect the clip to the corresponding source
file at the new location on disk.
For information on reconnecting offline clips, see Volume IV, Chapter 6, “Reconnecting
Clips and Offline Media.”
Sequences as Clips
Sequences are special containers for clips arranged in chronological order. However, in
some cases, sequences can also be treated as clips. For example, you can check the
Item Properties of a sequence just as you can for a clip, and information about the
sequence shows up in the Item Property columns in the Browser. You can also edit
sequences into other sequences. This is called nesting a sequence. For more
information, see “Nesting Sequences” on page 418.
Certain properties, such as frame size or video rate, are determined by a clip’s media file
and cannot be changed without using the Media Manager.
For a detailed table that describes all clip properties, see Volume IV, Chapter 3,
“Elements of a Final Cut Pro Project.”
It’s just as easy to change the properties for multiple clips as it is for a single clip,
although some clip properties can only be changed one clip at a time. If you want to
quickly change many properties of a single clip, it may be easier to use the Item
Properties window.
If a text field doesn’t appear when you click or Control-click a column, the property
cannot be changed directly in the Browser. You may be able to change the property in
the Item Properties window, or it may be a property you can’t modify.
Once you’ve selected one text field in a column of the Browser that can be edited, you
can press Tab to automatically select that clip’s next editable property.
m Control-click a column for the clip or sequence you want to change, then choose an
option or setting from the shortcut menu.
Control-click a column,
then choose an option
from the shortcut menu.
You can select multiple clips and change them all at once. Some columns that allow
you to do this are the Good, Description, Pixel Aspect, Reel, and Anamorphic columns.
For detailed information about item properties, see Volume IV, Chapter 3, “Elements of
a Final Cut Pro Project.”
To identify the start and end timecode values of a clip’s media file:
1 Select a clip in the Browser and choose Edit > Item Properties > Timing (or press
Command-9), then click the Timing tab.
The Item Properties window appears, displaying all of the properties of the clip. The
clip’s Media Start and Media End properties show the starting and ending timecode
numbers of the media file, representing the first and last video frames.
2 Click OK (or press Return or Enter) to close the Item Properties window.
Changes to the following clip properties are applied to all affiliated clips:
 Name
 Reel
 TC
 Media Start
 Media End
 Good
 Log Note
 Label
 Label 2
 Anamorphic
 Capture
 Offline
 Scene
 Shot/Take
 Angle
 Master Comments 1–4
Most properties are shared between master and affiliate clips, but there are a few
exceptions. For example, In and Out points are unique to each master and affiliate clip,
so trimming one clip doesn’t affect the duration of all the other affiliated clips.
Clip properties that are not shared between all affiliated clips are:
 Comment A–B
 In
 Out
 Duration
 Aux TC 1–2
 Description
 Film Safe
 Composite
 Reverse Alpha
 Thumbnail
To have Final Cut Pro prompt you for a sequence preset each time you create a
new sequence:
1 Choose Final Cut Pro > User Preferences, then click the General tab.
2 Select the “Prompt for settings on New Sequence” option.
For more information about sequence presets, see Volume IV, Chapter 26, “Sequence
Settings and Presets.”
You can also treat sequences like clips and open them in the Viewer. You can mark
them with In and Out points and edit them into other sequences, or output them to
tape using the Edit to Tape command. For information on editing sequences into other
sequences, see Chapter 23, “Sequence to Sequence Editing,” on page 413.
Duplicating a Sequence
If you want to test changes to your edited sequence that are more extensive than a few
levels of Undo will permit, or if you want to create several versions of your program for
a client to review, you can duplicate your current sequence and make changes to the
duplicate. Changes you make to a duplicate of a sequence do not affect the original in
any way. You can make as many duplicate sequences as you like, renaming them in the
Browser for reference and reediting them as extensively as you want.
To duplicate a sequence:
1 Select the sequence in the Browser.
2 Do one of the following:
 Choose Edit > Duplicate.
 Control-click the sequence, then choose Duplicate from the shortcut menu.
 Press Option-D.
Note: When you duplicate a sequence, all clips in the new sequence are affiliated with
the same master clips as the clips in the original version of the sequence.
You can also copy a sequence into another project window by dragging.
Nesting a Sequence
In Final Cut Pro, you can treat sequences as clips and edit them into other sequences.
This is called nesting a sequence, because you put one sequence inside of another.
Nesting sequences is a common practice when you work on small, independent
sequences for a while and then you want to quickly attach them together in another,
master sequence. Nesting sequences does create some processing overhead, and can
make media management more complicated.
However, some people have an output format that doesn’t match their media files,
such as when capturing DV footage but outputting to Digital Betacam. In these cases,
there are several possible workflows. To avoid rendering during editing, your sequence
settings should match the settings of your media files. For example, if your media files
are DV, you can edit to a sequence with DV settings. When it is time to output, you can
do one of two things:
 Duplicate the sequence, make all the clips offline, then change the sequence settings
to Digital Betacam. (Your sequence represents all of your final edit decisions, but
your media files are not the right format. You must recapture all of them with Digital
Betacam settings.)
 Output your tape to DV, then go to a video facility to have your master DV tape
dubbed to Digital Betacam.
Final Cut Pro assumes your sequence settings match your intended output format, such
as NTSC DV tape or a 320 x 240 Sorenson movie for the web. Whatever the format, any
media from clips with settings different from the sequence settings, such as different
image dimensions, must be conformed to match the sequence settings. Clips with
settings that don’t match the sequence settings may require rendering.
The capture and sequence settings that must match your output format settings include:
 Image dimensions
 Compressor (codec)
 Frame rate
 Field dominance
 Audio sample rate
 Audio bit depth
Note: Even when Final Cut Pro renders a clip’s media file to match a sequence, the
original media files are left untouched. Separate render files are created. This is part of
the philosophy of nondestructive editing—your original media files are never
processed.
∏ Tip: Don’t add clips with settings that don’t match the sequence, unless you have a
good reason. Otherwise, they’ll need to be rendered to match the sequence.
Sequence settings such as frame size, video compressor, and audio sample rate can be
modified at any time.
Changing sequence settings is discussed in Volume IV, Chapter 26, “Sequence Settings
and Presets.”
For information about changing sequence settings, see Volume IV, Chapter 26,
“Sequence Settings and Presets.”
93
Step 3: Make rough adjustments to clips in the Timeline
In the process of assembling the rough edit, you typically find you want to change the
duration of some clips, trim the heads or tails of some clips, or divide clips into smaller
pieces and reposition them.
An underline indicates
items that are linked.
In the example above, a clip containing one video item and two audio items was
added to the sequence. Each of these items is called a clip item.
The video clip item is placed in track V1 of the Timeline, and the two audio clip items
are placed in tracks A1 and A2, respectively. Each of these items is named after the
master clip in the Browser from which it came. All three clip items are linked together,
which is indicated by the line under each clip item name. Linking clip items together
keeps the items in sync with each other.
Video and audio clip items can be linked or unlinked at any time. For more information,
see Chapter 14, “Linking and Editing Video and Audio in Sync,” on page 219.
By default, you can undo 10 of your previous actions before quitting Final Cut Pro. You
can set Final Cut Pro to undo up to 99 actions in the General tab of the User
Preferences window. The more levels of Undo you select, the more memory is needed
to save all of your changes. For more information on modifying the number of changes
to undo, see Volume IV, Chapter 22, “Choosing Settings and Preferences.”
Three-Point Editing
In three-point editing, you set In and Out points in both a source clip and a sequence
to determine the duration and placement of an edit. You also choose the destination
sequence tracks in which your source clip is placed. Three-point editing gets its name
from the fact that Final Cut Pro needs no more than three In and Out points in the
source clip and the destination sequence to perform the edit. Either the source clip or
the sequence has both In and Out points set, while the other only has an In or an Out
point set. The fourth edit point is inferred from the duration of the edit.
For example, if you set In and Out points in a source clip and an In point in a sequence,
the Out point in the sequence is determined by the duration of the source clip. In this
case, the sequence In point determines where the source clip is placed, and the source
clip determines the duration of the edit.
(1 and 2)
Sequence In and
Out points
For more details about three-point editing, see Chapter 10, “Three-Point Editing,” on
page 149.
If you like, you can also add an entire clip to your sequence, without setting In or Out
points for it. For information, see “Dragging Clips to the Timeline” on page 142.
Instead of adding clips to your sequence one at a time, you can organize a group of
clips in the Browser and drag all of them to your sequence at the same time. For
information about adding groups of clips directly to your sequence, see the next
section, “Preparing a Sequence Order in the Browser.”
For example, if you entered scene and shot numbers when you logged your shots, you
can sort by these two columns, and then select all of these shots to edit into your
sequence in the correct order. Or, if you want to edit your footage into a sequence in
the chronological order in which scenes were shot, you can sort by the Reel and Media
Start columns, and then drag a group of clips into your sequence.
For more information on sorting, see “Sorting Items in the Browser Using Column
Headings” on page 27.
1 2 3
4 5
1 2 3 4 5
∏ Tip: To ensure clips are placed in the Timeline in the proper order, place each
subsequent clip several pixels lower and to the right of the previous clip.
Note: If you don’t want to use the entire duration of each clip, you can set In and Out
points for each clip to specify the part you want to use (see “Setting Clip In and Out
Points in the Viewer” on page 105).
You can also set sequence In and Out points in the Canvas or Timeline. You can use
these as placement points to determine where clips are placed in the Timeline when
you’re doing three-point editing.
101
Learning About the Out Point Inclusive Rule
Before you begin to set In and Out points, it’s important to understand the “Out point
inclusive” rule that Final Cut Pro follows, so you can avoid an unexpected extra frame at
your Out point.
Out point inclusive means that when you set an Out point at the position of the playhead,
the frame that the playhead is on is included in your edit. This rule means that whenever
you set In and Out points, the minimum duration set is always one frame long. For
example, if you place the playhead on a specific frame, and then set both an In point and
an Out point, the In point is placed at the beginning of the frame and the Out point is
placed at the end, resulting in a one-frame duration. If this rule did not exist, it would be
possible to create edits with zero duration, which would be useless.
For example, suppose a clip in the Timeline is a shot of a playground and the next clip
is a shot of a classroom. When you move the playhead to snap to the end of the
playground clip, you see the first frame of the classroom clip in the Canvas. If you then
set an Out point and copy and paste the playground clip, you see one classroom frame
at the end of the pasted content. You probably didn’t intend to include the first frame
of the classroom shot, but it was included because of the Out point inclusive rule.
m Make the Canvas active, then choose View > Show Overlays. Make sure you set an Out
point when you see the overlay that indicates the end of the clip, not the start of the
next clip.
Sequence Out
point overlay
Clip Out
point overlay
m Use the Mark > Mark Clip feature (described in “Setting In and Out Points to Match a
Clip or Gap” on page 115) to place In and Out points directly on the first and last frames
of the clip.
 Control-click in the scrubber bar, then choose Mark In or Mark Out from the
shortcut menu.
 Choose Mark > Mark In, or choose Mark > Mark Out.
For many editors, it’s much more intuitive to set the start (In) and end (Out) points of a
clip while the clip is actually playing. This way you can set the In or Out point immediately
when you hear or see the frame you want. With Final Cut Pro, this is easy to do.
∏ Tip: You can also make relative adjustments by adding or subtracting timecode from
an existing In or Out point. For example, you can make a clip’s Out point 1 second
earlier by clicking the clip’s Out point field in the Browser, entering –1:00, and then
pressing Enter.
Final Cut Pro sets the location of the Out point by adding the duration you entered to
the timecode value of the In point.
To set In and Out points at the clip Media Start and Media End (the beginning
and end of the clip):
1 Open a clip in the Viewer.
2 Do one of the following:
 Click the Mark Clip button.
To view your clip from its In point to its Out point, do one of the following:
m Click the Play In to Out button.
m Press Shift-\ (backslash).
m Choose Mark > Play > In to Out.
To get a quick sense of what material is around a specific point in your clip, you can use
the Play Around Current Frame option. This plays a section of your clip from before the
current frame (based on a pre-roll setting) through the amount of time specified by the
post-roll setting. (The preview pre-roll and post-roll settings are in the General tab of
the User Preferences window. To change these settings, see Volume IV, Chapter 22,
“Choosing Settings and Preferences.”)
Setting In and Out points for a sequence in the Timeline is similar to setting In and Out
points for a clip in the Viewer. You can set In and Out points while the sequence is
playing or when it’s stopped. Sometimes it’s easier to set In and Out points while your
program is playing, so you can set an edit point immediately when you hear or see the
frame you want.
In point
Out point
 If you set only an Out point for the source clip, the clip’s Out point lines up with the Out
point in the sequence, and the edit will be backtimed for the duration defined by the
sequence In and Out points.
 If you set both In and Out points for the source clip, the sequence In and Out points
take precedence. Final Cut Pro lines up the source clip’s In point with the sequence In
point in the Timeline, and the source clip’s Out point is ignored.
Note: If your source clip is not as long as the duration between the sequence In and
Out points, then you’ll get an “Insufficient content for edit” message.
Mark In button
 Control-click in the scrubber bar of the Canvas (or the ruler of the Timeline), then
choose Mark In or Mark Out from the shortcut menu.
To set In and Out points at the beginning and end of a clip or gap in the Timeline:
1 Place the Timeline playhead over a clip (or gap) in your sequence.
Note: Make sure the clip items beneath the playhead are on the destination tracks. For
more information, see “Specifying Destination Tracks in the Timeline” on page 127.
2 Select the Auto Select control for the track (or tracks) containing the clip or gap you
want to mark.
Note: If the clip items of the Auto Select–enabled video and audio tracks have different
durations, video clip items take precedence over audio clip items. Also, clip items take
precedence over gaps. For more information about Auto Select controls, see “Using
Auto Select to Specify Tracks for Selections” on page 191.
In and Out points are set at the boundaries of the clip or gap.
Note: If you do not have contiguous items selected in the Timeline, this command sets
your In and Out points using the selected clips farthest to the left and farthest to the
right as the outer boundaries.
Note: Make sure the selected clip items are on the destination tracks. For more
information, see “Specifying Destination Tracks in the Timeline” on page 127.
2 Do one of the following:
 Press Shift-A.
 Choose Mark > Mark Selection.
Both In and Out points will be set using the boundaries of your selection. If the
durations of the audio and video items you select are different, you’ll see split In and
Out markers. For more information, see Chapter 15, “Split Edits,” on page 237.
To move the playhead to the next edit point in your sequence, do one of
the following:
m In the Canvas, click the Go to Next Edit button.
m Press the Down Arrow key.
m Choose Mark > Next > Edit (or press Shift-E).
To move the playhead to the previous edit point in your sequence, do one of
the following:
m In the Canvas, click the Go to Previous Edit button.
m Press the Up Arrow key.
m Choose Mark > Previous > Edit (or press Option-E).
You can move the playhead directly to an In or Out point. This can be useful if you
need to make a slight adjustment to your In or Out point. Move the playhead to the
edit point, then move it by the necessary frames and set the In or Out point again at
the correct location.
To move the playhead to the current Out point in your sequence, do one of
the following:
m Shift-click the Mark Out button in the Canvas.
m Choose Mark > Go To > Out Point (or press Shift-O).
m Click the clip in the Browser, then select either the In, Out, or Duration timecode
numbers and enter new ones.
You can also change the location of both In and Out points at the same time. The
duration of the marked media doesn’t change, just the location of the In and Out
points. This is commonly referred to as slipping an edit. You can slip edit points in both
the Viewer and the Canvas or Timeline.
m Select the Slip tool in the Tool palette, then drag a sequence clip in the Timeline to the
left or right.
Slip tool
For more information, see “Slipping Clips in the Timeline” on page 325.
To clear both In and Out points at the same time, do one of the following:
m Press Option-X.
m Option-click the Mark Clip button.
m Control-click in the scrubber bar, then choose Clear In and Out from the shortcut menu.
Note: If you set an In point later than an Out point, the Out point is automatically removed.
If you set an Out point earlier than an In point, the In point is automatically removed.
Note: For information about navigating and zooming within the Timeline, see Volume I,
Chapter 9, “Timeline Basics.”
123
Adding Tracks
You can add tracks to a sequence at any time. You can add tracks one at a time, or you
can add multiple video and audio tracks at once.
m Control-click anywhere in the area above the top video track or below the bottom
audio track, then choose Add Track from the shortcut menu.
 Track type: Select the appropriate checkbox to add audio and/or video tracks.
 Number of tracks: Enter the desired number of tracks for either video or audio. A
sequence can have a total of 99 video tracks and 99 audio tracks.
 Specify a location:
 Before Base Track: This inserts the desired number of tracks before the first track in
the Timeline. Existing tracks and their clips will be moved up. For example, if one
video track is added before the base track of a sequence with two existing video
tracks, V1 and V2, these tracks along with their clips will be moved to V2 and V3.
Track V1 is the new, empty track.
 After Last Track: This inserts the desired number of tracks after the last track in the
Timeline. If your last track is V2, and you add three video tracks, tracks V3, V4, and
V5 are created.
When you add a single video track before a track that contains clip items, those video
clip items move up one track, but any audio items linked to them do not. This results in
an offset between the track number of that clip’s video and the track numbers of that
clip’s audio, but the clip’s audio and video are still linked and in sync.
Note: If you delete the wrong track, you can use the Undo command to restore it.
You can also delete several empty tracks from a sequence in the Timeline.
Options appear
only after you select
the type of track you
want to delete.
 Track type: Select the appropriate checkbox to delete audio and/or video tracks.
 Tracks to delete: Specify the type of track you want to delete.
 All Empty Tracks: Select this option to delete all tracks in your sequence in the
Timeline that don’t contain clip items.
 All Empty Tracks at End of Sequence: Select this option to delete all empty video
tracks above and all empty audio tracks below the outermost tracks that contain
clip items.
After tracks are deleted, all remaining tracks in the sequence are renumbered.
Destination control
Source control
A maximum of one video and
twenty-four audio Source controls
appear in the Timeline, depending
on the number of clip items
currently open in the Viewer.
Every track in your sequence has a Destination control. By assigning source clip items
to destination tracks using these controls, you determine which items from your source
clip go into which tracks when edits are performed.
Important: If you copy and paste clips, the paste destination is determined by Auto
Select controls, not Source and Destination controls. For more information, see “Using
Auto Select to Specify Tracks for Selections” on page 191.
Important: While editing, make sure that Source controls are connected to the
Destination controls for the correct tracks. If you don’t, individual video or audio items
in your source clip will end up in the wrong tracks in the Timeline.
For example, to assign the a2 source clip item to sequence track A4, press F8 and
then press 4.
For example, suppose you want to edit the video clip item in the Viewer into your
sequence, but you don’t want the audio clip items. You can simply disconnect all of the
audio Source controls in the Timeline, leaving only the video Source and Destination
controls connected. Performing an overwrite edit adds the video portion of the
selected clip to your sequence, ignoring the source clip audio.
Disconnected
Source and Destination
controls
Note: You can also lock any track you don’t want source clip items edited into by
clicking that track’s Lock Track control, located in the track header. If a track is locked, it
is ignored as a destination track. (For more information see “Locking Tracks to Prevent
Edits or Changes” on page 132.)
To lock all other audio or video tracks except the selected track:
m Press Option while clicking the Lock Track control for the desired track.
The Editing tab of the User Preferences window has an option called “Pen tools can
edit locked item overlays” (to view this window, choose Final Cut Pro > User
Preferences). If this option is selected, you can use the Pen, Delete Point, and Smooth
Point tools to modify the audio levels or opacity of clip items even though they’re on
locked tracks. Clip overlays only control audio levels and video opacity. No other clip
parameters can be changed when a track is locked.
You can still edit items on disabled tracks; they just won’t appear in the Canvas during
playback. A track can be enabled or disabled at any time. This does not permanently
affect either your sequence or the clips edited into it.
You can also enable a single track by disabling all of the other tracks in the sequence.
For more information about customizing Timeline display options, see Volume I,
Chapter 9, “Timeline Basics.”
Drag a boundary
to resize a track.
To resize all tracks using the Track Height control, do one of the following:
m Click the icon in the Track Height control that corresponds to the track size you
want to use.
The selected track height is highlighted blue.
m Control-click the Track Height control, then choose the track size you want from the
shortcut menu.
In a sequence that has individually customized track heights, all custom track heights
are resized to the new height.
For example, if you’re working on the audio of a project with sync sound dialogue in
audio tracks 1 and 2, and multiple tracks of music, sound effects, and audio ambience
in the tracks below that, you can define a static region containing just tracks 1 and 2,
leaving the rest of your audio tracks in a lower, scrollable region. This way, your
dialogue tracks will always be visible. You can scroll up and down through your other
audio tracks, editing and making various adjustments while using the audio tracks in
the static region as a reference point.
When you have a static region in the Timeline, there are two dividers: one between the
top scrollable region and the static region, and one between the static region and the
bottom scrollable region. Each divider has its own thumb tab.
Note: There are some situations in which Source and Destination controls affect which
clip items are dragged to the Timeline. See “Exceptions to Normal Use of Source and
Destination Controls” on page 131 for details.
Drag-to-Timeline editing is most useful during the early rough editing phase, when you
are adding clips more freely to the Timeline. However, once you have an established
structure to your sequence, dragging clips to the Timeline may lack the precision you
need to fine-tune your edits.
141
In drag-to-Timeline editing, only two steps are involved:
If you want to place a whole clip or group of clips in the Timeline, you can skip this
step. For information on arranging a group of clips, see “Preparing a Sequence Order in
the Browser” on page 98.
If you’ve arranged clips in the Browser according to the order you want them to appear
in your sequence (creating a storyboard), you can drag all of them to the Timeline to
quickly create a rough edit. If you want, you can also specify In and Out points for each
clip in your storyboard, and then drag them to your sequence.
For more information, see “Preparing a Sequence Order in the Browser” on page 98.
2 Drag the group of clips directly into your sequence in the Timeline.
The clips appear in your sequence according to how they’re organized in the Browser.
As you move the pointer from one region of the track to the other, it changes to
indicate the type of edit—a right arrow for an insert edit and a down arrow for an
overwrite edit.
Note: If you are dragging clips from the Browser, the corresponding edit button is also
highlighted in the Canvas window.
Drag hand
Note: To drag a multiclip from the Viewer to the Canvas or Timeline, you need to hold
down the Option key while you drag in the Viewer.
As you drag your clip into the Timeline, a two-up display appears in the Canvas to show
you the sequence In and Out points for the edit you’re performing. What appears in
this display depends on the kind of edit.
 If you’re performing an overwrite edit, the two-up display shows the frame before the
clip being edited in (on the left) and the frame immediately after it (on the right).
Clip names appear at the top of the display, and each frame’s source timecode
number appears at the bottom.
 If you’re performing an insert edit, the two-up display shows two adjacent frames,
because the source clip you are inserting splits the underlying clip at the point where
you insert it.
 If you’re editing a clip into an empty area of the Timeline, both of the frames in the two-
up display are black, no matter what kind of edit you’re performing.
Note: If the Caps Lock key is engaged, the two-up display is disabled.
To do an overwrite edit:
m Drag the clip to the lower two-thirds of a track in the Timeline.
Note: If you drag a sequence clip to another location within the sequence, an
overwrite edit is performed by default. To perform an insert edit instead, hold down
the Option key after you begin dragging the clip.
Clips with both audio and video clip items create both kinds of tracks by default, unless
either the video or audio Source and Destination controls are disconnected.
Dragging a clip
to the unused space
above the highest
track creates a new
video track.
After edit
When you drag a source clip to a track in the Timeline, all the clip’s items are linked. The
track you drag a clip to always receives a clip item, regardless of whether its Source and
Destination controls are connected. However, additional clip items are only placed on
tracks whose Source and Destination controls are connected.
If you connect nonadjacent Source and Destination controls, the source clip items are
edited into the sequence using the track separation defined by the Source controls. For
example, if audio tracks A1 and A3 are the current audio destination tracks, a clip that
you drag to the Timeline will always have one empty track between the two source
audio clip items, and will keep that one-track offset no matter which audio tracks you
place the items into.
For more information about Source and Destination controls, see “Exceptions to
Normal Use of Source and Destination Controls” on page 131.
Note: If you set fewer than three edit points, Final Cut Pro infers In or Out points using
the playhead in the sequence and the Media Start or End times in the source clip.
149
Basic three-point editing follows several main steps:
For information about setting In and Out points, see the sections that follow and
Chapter 7, “Setting Edit Points for Clips and Sequences,” on page 101.
Important: Sequence In and Out points always take precedence over source clip In and
Out points. This means that if you set both In and Out points in a sequence, the
duration of the edit is determined by the In and Out points of the sequence, regardless
of the In and Out points of the source clip. This allows you to restrict the portion of
your sequence affected by your edit.
Note: If you don’t drag directly to one of the overlay choices, the default edit is Overwrite,
meaning the clip overwrites anything located at its destination in the Timeline.
When you drag a clip to a specific section of the overlay, that section is outlined in its
own color. If you drag your clip to the area to the left of the Edit Overlay, an overwrite
edit is performed by default.
There are initially three edit buttons shown. When you click the arrow to the right of
the three buttons, buttons for additional edit types appear. If you select one of these
other edit types, that edit becomes the default function of the third button. Tooltips
identify each of the buttons so you know which one to use.
Important: Some Mac OS X keyboard shortcuts may conflict with your Final Cut Pro
keyboard shortcuts. For more information, see Volume I, Chapter 10, “Customizing
the Interface.”
Most of these choices are covered in more detail in the following pages. A quick
summary follows:
 Insert: When you edit a clip into your sequence using an insert edit, all sequence
clips in all unlocked tracks are cut at the In point of your edit and pushed forward in
your edited sequence by the duration of your source clip.
 Insert with transition: This is the same as an insert edit, except that the default
transition is used at the In point of the edit to transition between the previous clip
and your source clip. When you first install Final Cut Pro, the default video transition
is a 1-second cross dissolve. You can change it to anything you want, however, using
the Set Default Transition command in the Effects menu. For more information, see
“Changing the Default Transition” on page 390.
You can perform an insert edit with one or more clips. If you perform an insert edit in
the middle of an existing sequence clip, that clip is cut at the insertion point and the
second half is pushed, along with the rest of the footage to the right of the insertion
point, to the end of the newly inserted clip. Even if your destination track is empty, clips
on all other unlocked tracks are moved forward in time, from the insertion point to the
right. Insert edits cause clips in your sequence to be rippled forward.
Before edit D A B C
After edit A D B C
By definition, an insert edit makes your sequence longer because the duration of the
inserted clip is added to the sequence. Typically, you use insert edits when you want to
add a new shot in the beginning or the middle of your sequence. You can also use an
insert edit to interrupt the action in an existing clip with the action in the newly
inserted clip. The action in the original clip then resumes after the inserted clip.
Insert section of
the Edit Overlay
in the Canvas
Insert button
An insert with transition edit is exactly the same as an ordinary insert edit, but it places
the default transition into your sequence, centered on the edit point.
Before edit D A B C
After edit A D B C
Important: When you perform an insert with transition edit, make sure that there is
enough media at the beginning of the new clip and at the end of the previously edited
clip to create the transition. Each source clip must have enough unused frames outside
the defined edit points to equal half the duration of the default transition.
Insert with
Transition button
The source clip is inserted into the sequence with the default transition.
With this type of edit, the source clip overwrites any clip items starting at the sequence
In point for the duration of the source clip. No clip items are rippled forward, so the
duration of your sequence remains the same. You can perform an overwrite edit with
one or more source clips.
Before edit D A B C
After edit A D C
For example, suppose you have a sequence clip of a comedian making a joke, but
there’s a long pause after the joke while the comedian stands there waiting for a
reaction. You can overwrite the pause using a source clip of an audience laughing. To
do this, you position the playhead at the frame right after the comedian finishes telling
the joke, and then perform an overwrite edit. The pause is covered by the clip of the
audience laughing.
Overwrite section of
the Edit Overlay Overwrite button
in the Canvas
Before an
overwrite edit
After an
overwrite edit
An overwrite with transition edit is exactly the same as an ordinary overwrite edit, but
it places the default transition into your sequence, centered on the edit point.
Before edit D A B C
After edit A D C
Important: When you perform an overwrite with transition edit, make sure that there is
enough media at the beginning of the new clip and at the end of the previously edited
clip to create the transition. Each source clip must have enough unused frames outside
the defined edit points to equal half the duration of the default transition.
The clip overwrites other items on the destination tracks for the duration of the edit,
and uses the default transition.
Before an overwrite
with transition edit
After an overwrite
with transition edit
For example, if you have two clips, each of which shows a different camera angle of the
same action, you may decide you want to replace the shot currently used in the
Timeline with the other angle. You can place both the Viewer and Timeline playheads
on frames where the action matches in each shot, and then replace the sequence clip
with the clip from the Viewer.
Replace edits follow a few special rules:
 Replace edits use the current playhead positions in the Timeline and the Viewer to
place the source clip in the Timeline.
 Replace edits never use clip In and Out points specified in the Viewer. If these points
have been set, they will be ignored.
 By default, a replace edit uses the duration of the sequence clip intersected by the
Timeline playhead. However, if you set sequence In and Out points, the resulting
sequence clip duration is determined by these points.
Note: If you do set In and Out points in the Timeline, they will be used even if they
span multiple clips, as long as there’s enough media on either side of the playhead in
your source clip.
The most basic use of the replace edit is to quickly and easily replace a clip in your
edited sequence with a source clip synchronized around a similar action.
Replace button
Replace section
of the Edit Overlay
in the Canvas
Important: Make sure that the clip in the Viewer contains enough media on either side
of the playhead to fill the duration of the clip you want to replace in the Timeline. If it’s
not, you’ll see an “Insufficient content for edit” message.
Another common use of the replace edit is to line up a frame in a clip that’s already in
your edited sequence with an audio cue in an adjacent clip. For example, if you have a
video clip of a man dancing and an audio clip in another track of music, you can use a
replace edit to place a different portion of the same video clip into your sequence at
the same location, aligning a frame showing a particular movement of his foot with a
particular beat of the music.
3 Make sure that the Source and Destination controls in the Timeline are set to the tracks
containing your video clip, and not your audio clip.
The original video clip item in your sequence is replaced with a new copy of the clip,
which is synchronized with your audio cue.
If you set In and Out points in a sequence, a replace edit can overwrite more than one
clip at a time. A replace edit still works the same way: the Timeline and Viewer
playheads are used as the matching points for the edit.
2 Move the playhead to the frame that you want the source clip to line up with.
This frame can be at any point between the In and Out points.
3 Make sure that the tracks containing the items you want to replace are set as
destination tracks.
4 Double-click the clip you want to use to replace the selected area (to open it in the
Viewer), then move the playhead to the frame you want to line up with the playhead in
the Timeline.
The selected area in the sequence is replaced by the source clip. Final Cut Pro
automatically calculates the clip duration.
Superimposing Clips
In some cases, you may want to place one clip directly above another clip in a different
track. This is called a superimpose edit. You can use a superimpose edit to quickly stack
a source clip on top of a clip already in your sequence. If there isn’t an available track in
your sequence, Final Cut Pro creates a new one for the source clip.
Superimpose edits obey the standard rules of three-point editing, except that if no In
or Out points have been specified in the Canvas or Timeline, the position of the
playhead in the Timeline is not used as a default In point. Instead, the clip that
intersects the position of the playhead in the current destination track provides the In
and Out points for the source clip (as it does when you use the Mark Clip command).
You can set the In and Out points in the Canvas or Timeline so that the superimpose
edit spans multiple clips, as long as there’s enough media in your source clip to cover
the specified area.
Likewise, if you perform a superimpose edit with several source clips at once, all of
those clips are stacked on top of one another. The first clip in your selected group is on
top, with each successive clip appearing underneath.
Before edit D A B C
D
After edit A B C
Superimpose button
Superimpose section
of the Edit Overlay
in the Canvas
Before a
superimpose edit
After a
superimpose edit
4 Now, if you do an overwrite edit, you’ll see that the duration of your clip, defined by the
In and Out points in the Viewer, has been edited into the sequence.
As you can see, defining only three points—the clip In and Out points in the Viewer and
the sequence In point in the Timeline—gives you total control of the edit that’s performed.
In point
3 In the Timeline, move the playhead to the middle of the gap you want to fill.
4 Choose Mark > Mark Clip (or press X) to set In and Out points around the gap.
Note: You must select the Auto Select controls for the tracks containing the gap. For
more information, see “Using Auto Select to Specify Tracks for Selections” on page 191.
Out point
In point
4 If you do an overwrite edit, you’ll see that your clip has been edited into the sequence
so that the Out point of your clip lines up with the Out point you specified in the
Timeline. The rest of your clip has overwritten any material to the left of the Out point
for the duration defined by the In and Out points set in the Viewer.
No In or Out
points are set.
2 In the Timeline, move the playhead to the location in your sequence where you want
the clip to start (the sequence In point).
3 Now, if you do an overwrite edit, you’ll see that the entire clip in the Viewer has been
edited into the sequence. Since you used an overwrite edit, any clip items that were
already in those tracks in the sequence have been overwritten by the source clip.
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Identifying Selections in the Timeline
When you click a clip in the Timeline, it’s highlighted to indicate it’s selected.
Even if there are no clips highlighted, Final Cut Pro usually considers something in the
Timeline to be selected. This occurs in two situations:
 If no clips are highlighted and there are no In or Out points set, clips under the
current position of the playhead are considered selected for many commands. For
example, if you choose a filter from the Effects menu, it is applied to any clips under
the playhead, even if nothing in the Timeline appears to be selected. This makes
editing faster because you don’t always need to explicitly select a clip to affect it.
 If sequence In and Out points are set and no clips are selected, any content between
the In and Out points is selected on all tracks with Auto Select enabled. The selected
area is highlighted.
Auto Select controls are further explained in “Using Auto Select to Specify Tracks for
Selections” on page 191.
For example, if sequence In and Out points are set and a clip is selected, the next
operation is performed on the selected clip rather than the content between the In
and Out points. If you deselect the clip, the portions of clips between the In and Out
points on tracks with Auto Select enabled are affected. For more information, see
“Using Auto Select to Specify Tracks for Selections” on page 191.
Note: Remember that if you select an item that’s linked to another item, the linked
item is selected as well, unless you disable the Linked Selection option. (See “Linking
and Unlinking Video and Audio Clip Items in the Timeline” on page 224.)
To select a tool:
1 Move the pointer over a tool in the Tool palette, then press and hold down the
mouse button.
All of the related tools appear.
2 Move the pointer to the tool you want to select, then release the mouse button.
The selected tool becomes the current tool in the Tool palette for that group of tools.
Selection
 Edit Selection: Selects an edit point between clips. You can select edits on as many
tracks as you want, but you can only select one edit per track. When you double-click
an edit, the Trim Edit window appears so you can precisely modify several edit points
simultaneously. (For more information on using the Trim Edit window, see
Chapter 20, “Trimming Clips Using the Trim Edit Window,” on page 361.)
 Group Selection: Selects multiple contiguous items. This tool automatically selects an
entire item in the Timeline even if you only drag over a part of it. Any other items
linked to it are selected as well. Use this tool to select several clips in their entirety.
 Range Selection: Selects a range of multiple contiguous items. This tool does not
automatically select an entire item, but only the part of the item that you drag
across. Use this tool to select only a part of a clip, or to create a selection that
includes portions of several clips.
Edit
Selection
Group
Selection
Range
Selection
Select Track
Select Track Backward
Select Track
Forward
Note: When using the Slip or Slide tool, you can temporarily turn the Slip or Slide tool
into the Selection tool by pressing the Command key for a noncontiguous selection or
the Shift key for a contiguous selection.
Selecting Clips
Selecting individual clips is as straightforward as clicking, as long you are clicking with
the right tool. Also included here are the tricks you need to know for selecting multiple
contiguous and noncontiguous clips quickly.
∏ Tip: When clip items are linked, but you need to select just an individual clip item, you
can temporarily prevent linked items from being selected together by pressing the
Option key while selecting. (The link status returns to the enabled state when you
release the Option key.)
Noncontiguous
selection
You can also select a range of contiguous clip items, and then select additional
noncontiguous clip items using a combination of the instructions above.
Range
Selection
 Press the G key three times, so the Range Selection tool is displayed in the Tool palette.
2 Click a clip item where you want to start your selection, drag to the right until you reach
the end of the portion of the clip you want to select, then release the mouse button.
The track selection tools provide many additional ways of selecting some or all of the
content of one or more tracks in your sequence.
Note: When selecting the contents of a track, remember that linked items on other
tracks will also be selected if linked selection is enabled. If you don’t want to select
linked audio or video clip items, disable linked selection first. (See “Linking and
Unlinking Video and Audio Clip Items in the Timeline” on page 224.)
All clips in V1
are selected.
You can also select all items before or after a specified clip item. For example, if you
want to select all clip items in track V1 except for the first item, you can use the Select
Track Forward tool.
∏ Tip: You can temporarily disable linked selection by holding down the Option key
while clicking a clip item.
To select all clip items on all tracks before or after a selected clip:
1 Do one of the following:
 Select the Select All Tracks Forward or Select All Tracks Backward tool in the Tool palette.
 Press the T key four times to select the Select All Tracks Forward tool, or press the
T key five times to select the Select All Tracks Backward tool.
Once you’ve selected a large group of clip items, you can always deselect individual
clip items by Command-clicking them with the Selection tool.
5 Choose the type of item to search for from the Search pop-up menu.
 Names/Markers: Search for the text in clip names, marker names, and marker
comments.
 Timecode: Search for any source or auxiliary timecode in a clip.
6 Choose which tracks to search from the Where pop-up menu.
 All Tracks: Search all tracks in the sequence.
 Auto Select Tracks: Search only tracks with Auto Select enabled.
 From In to Out: Search between the sequence In and Out points on all tracks.
7 To search, do one of the following:
 Click Find to find the item.
Final Cut Pro finds the first item that matches the selected criteria from the current
position of the playhead to the end of the sequence. It does not find clips that begin
before the position of the playhead, nor does it wrap around to the beginning of the
sequence. If a clip name is matched, the clip is selected.
 Click Find All to find all clip items that match the search criteria.
All clip items that are found are selected in the Timeline. When a marker is found, the
playhead is positioned at the nearest marker after the playhead.
To cycle through items in the Timeline that match the search criteria:
m Follow the steps above, then choose Edit > Find Next (or press Command-G or F3).
2 In the Timeline, enable the Auto Select controls for tracks that contain clip items you
want to select.
For more information, see the next section, “Using Auto Select to Specify Tracks for
Selections.”
3 Choose Mark > Select In to Out (or press Option-A) to select your clips.
Only the parts of clip items between the In and Out points in tracks with Auto Select
enabled are selected.
Final Cut Pro also allows you to create In and Out points from the current Timeline
selection. For more information, see “Setting In and Out Points Based on a Selection
in the Timeline” on page 116.
As you can see in the picture below, tracks A1 and A2 are not highlighted because Auto
Select is not enabled for those tracks.
The Auto Select controls provide precise control over which part of the Timeline you
cut, copy, or delete from. Suppose you have a sequence with one video and two audio
tracks. By disabling Auto Select on audio tracks A1 and A2, you can select items on
track V1 by setting In and Out points in the Canvas or Timeline. Items in the audio
tracks are not selected.
Before deleting
Note: For information about navigating and zooming in the Timeline, see Volume I,
Chapter 9, “Timeline Basics.” For more information about working in the Timeline,
including adding and deleting tracks, see Chapter 8, “Working With Tracks
in the Timeline,” on page 123.
The snapping behavior makes it easier and quicker to do things like line up a video and
audio clip item on two tracks, or align the playhead to a particular marker. When
snapping is turned on, items you move in the Timeline, including the playhead and
selected clips, appear to jump, or “snap,” directly to certain points in the Timeline.
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Several elements trigger snapping in the Timeline:
 Clip boundaries
 The playhead
 Markers
 Keyframes
 In and Out points
When you drag the playhead or a selected clip item in the Timeline, it “snaps” to these
elements when it encounters them.
While snapping is extremely useful, it can also be a hindrance if you’re trying to move a
clip only a few frames among a series of markers and clip boundaries, and you don’t
want it to snap to any of these points. Fortunately, you can turn snapping on or off at
any time, even while you’re dragging a clip.
Snapping affects the functions of many of the editing tools in Final Cut Pro, such as the
Ripple and Roll tools, as well as the playhead in both the Viewer and the Canvas.
The number
of frames moved
The clip moves to the new location if there aren’t any other clip items in the way. If
there are, you’ll see a “Clip Collision” message indicating which track had a clip that
interfered with your edit.
For more information about editing numerically using timecode, see Chapter 18,
“Performing Slip, Slide, Ripple, and Roll Edits,” on page 321 and Chapter 20, “Trimming
Clips Using the Trim Edit Window,” on page 361.
For example, holding down the Command key after you’ve started dragging a clip
causes the motion of that clip in the Timeline to be much slower and more precise.
This can be helpful if the Timeline is zoomed out so that individual clips look small.
It’s also useful if you want to make very small changes to an edit point, a keyframe
parameter, a volume level, or anything else.
You can use the Command key to modify nearly any dragging operation in Final Cut Pro.
Before edit A B C D
After edit A D B C
Shuffle edits may only be performed with one clip item at a time, and they can’t be
performed on clip items with transitions applied.
∏ Tip: You may want to turn snapping on to make it easier to align the clips you are
moving (see “Snapping to Points in the Timeline” on page 195).
Before
2 Drag the selected clip item to the beginning of the clip item you want to insert the
dragged clip item in front of.
If you have trouble aligning it with the edit point, press the N key to turn snapping on.
4 Release the mouse button to place the selected clip at the insertion point.
After
Important: Shuffle edits are only possible if you move a clip item beyond the
boundaries of its original position. If you don’t move a clip item far enough, pressing
the Option key while you drag the clip item allows you to perform an insert edit, but
not a shuffle edit.
You can also make duplicates of sequence clips by dragging them from the Timeline to
the Browser. These copies are affiliate clips that include any changes you’ve made to
the clips in the sequence.
Note: If you use the Option key to modify a command and don’t see the results you
wanted, you probably held down the Option key too long or at the wrong time.
In some cases, you need to remember to release the Option key once you have
achieved the result you want. For example, you may hold down the Option key while
dragging a clip to duplicate it. Once you begin dragging the clip, however,
Final Cut Pro already intends to duplicate the clip, and now the Option key tells
Final Cut Pro to perform an insert edit. If you prefer to do an overwrite edit, you need
to release the Option key.
Another situation is when you intend to duplicate a clip by pressing the Option key,
but you instead turn off linked selection and only select one clip item. To avoid this,
you need to select the clip first, release the mouse button, and then press the Option
key before dragging it to duplicate it.
To copy (or cut) and paste clip items within the same Timeline tracks:
1 Select one or more clip items in the Timeline.
2 Do one of the following, depending on what you want:
 Copy the clip items by pressing Command-C.
 Cut the clip items by pressing Command-X.
3 Position the playhead where you want the paste to occur.
4 Paste the clip items at the playhead location by pressing Command-V.
3 Option-click the Auto Select control for the track you want to paste clip items into. (If
no Auto Select Controls are enabled, Option-click twice.)
4 Position the playhead where you want the paste to occur.
5 Paste the clip items by pressing Command-V.
The copied clip items are pasted to the tracks with Auto Select enabled, except where
no Auto Select change was made. Where no Auto Select change was made after
copying, the clip items are pasted to the original tracks. See the picture below for an
example of these results.
∏ Tip: Because you can’t Option-click a pair of audio tracks at once, Option-click the
lowest-numbered audio track you want to paste into.
Track V2 becomes
the pasting destination
after Auto Select is
enabled.
Note: Track Source and Destination controls have no effect on copying and pasting.
Important: Removing clips from a sequence does not delete the original master clips
from the Browser, nor does it delete source media files from your hard disk. For more
information, see Volume IV, Chapter 7, “Overview of the Media Manager.”
Selected clip
Before edit A B C
After edit A C
Gap
Before edit A B C D
After edit A C D
Gap
Track gap
If you don’t care about the sync relationship between the rest of your sequence and
the overlapping clip, you can lock tracks containing overlapping clips and then use any
of the above commands to close the track gap.
To close a track gap without affecting any other tracks in the sequence:
1 Click the Lock Track control of any tracks with clips that overlap the gap you’re trying
to close.
2 Close the gap by doing one of the following:
 Position the playhead anywhere within the gap, then choose Sequence > Close Gap
(or press Control-G).
 Control-click anywhere within the gap, then choose Close Gap from the shortcut menu.
 Select the gap by clicking it, then press Delete.
The track gap’s duration appears in the Timecode Duration field in the Canvas.
Important: Changes made to the label of any clip are also applied to all affiliated clips
in the Browser and in other sequences.
Purple Interviews
x + option + 5
Green B-Roll
x + option + 6
For information about changing labels of clips in the Browser, see “Assigning Labels
and Setting Label Names to Help Manage Your Media” on page 24.
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 Razor Blade: Adds an edit point to a sequence clip by cutting a single clip item, along
with any clip items linked to it in the Timeline, into two pieces. This edit point is
added at the frame of the clip item in the Timeline that you click.
This can be useful for quickly rearranging pieces of your sequence, for deleting a
section of a clip, for applying an effect to a specific part of a clip, or for moving a
piece of a clip to the same location on another track
Before
After
Before
After
It can be very handy to use the keyboard shortcut for the Add Edit command during
playback of your sequence, so that you can make cuts as the playhead moves along the
Timeline. Each time you add an edit during playback, a red marker appears at the
position of the cut you just made. When playback stops, each of these markers is
replaced by a cut.
Joining the two items of a through edit reduces the number of edits in your sequence
and simplifies Edit Decision Lists (EDLs). When you join two items of a through edit that
have different properties (such as different filters, different opacity or audio levels, or
different composite modes), the newly joined clip uses the properties of the item on
the left only.
The clip items on either side of the through edit become a single clip item.
Resize pointer at
beginning of clip
To open a sequence clip in the Viewer from the Timeline for further editing, do
one of the following:
m Double-click the sequence clip in the Timeline.
m Select the sequence clip, then choose View > Clip (or press Return).
m Position the playhead at the In point of the clip in the Timeline (using the Up or Down
Arrow key) or anywhere within the clip in the Timeline, then press the Return key. The
clip on the lowest-numbered Auto Select–enabled track opens in the Viewer, and the
Viewer playhead is at the same frame as the one under the Timeline playhead.
The video and audio tabs that appear in the Viewer depend on whether the clip item
you open from the Timeline is linked to other clip items, and whether linked selection
is turned on.
 If a clip item is linked to other clip items and linked selection is turned on, all items
associated with the one you’ve opened in the Viewer are also opened. Video and
audio clip items open in their own Viewer tabs.
 If linked selection is off, or items in the Timeline aren’t linked, only the item you
selected will be opened in a tab in the Viewer.
When a sequence clip opens in the Viewer, the tab that appears in front depends on
what you clicked in the Timeline.
 If you double-clicked a video clip item, the video tab will be in front in the Viewer.
 If you double-clicked an audio clip item, the audio tab will be in front in the Viewer.
 If you double-clicked either the filter bar or the motion bar in the keyframes area of
an item in the Timeline, the corresponding Filters or Motion tab will be in front in the
Viewer. For more information, see Volume III, Chapter 12, “Changing Motion
Parameters.” You can also refer to Volume III, Chapter 11, “Video Filters.”
 If you had a sequence clip already open in the Viewer with the Filters tab in front,
another sequence clip opened in the Viewer appears with its Filters tab in front as well.
Changes made to a sequence clip apply only to that clip, and do not affect the master
clip in the Browser. You can verify that a clip opened in the Viewer is a sequence clip
instead of a Browser clip by checking that the scrubber bar displays sprocket holes, and
that the name of the clip in the Viewer has “from Sequence Name” appended to it
(where “Sequence Name” is the name of the sequence where the clip is located).
Final Cut Pro keeps track of the sync relationship between video and audio clip items of
all QuickTime media files that you’ve captured or imported into your project, as well as
the sync between merged clips.
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When video and audio clip items are linked in the Timeline:
 The names of the linked clip items are underlined to indicate that they’re linked.
 As long as linked selection is on in the Timeline (the Linked Selection button in the
upper-right corner is green), clicking one clip item selects it and all the items linked to it.
Out-of-sync indicator
Audio and video clip items that have a sync relationship must be vertically overlapping
in the Timeline for out-of-sync indicators to appear when the items are moved out of
sync. No indicator appears if linked audio and video clip items are so far apart that they
no longer overlap.
If you move these items back together so that they overlap, the indicators appear again.
If you move the audio item to the left, so that it overlaps the first video item, out-of-
sync indicators appear. The same happens if you move the audio item to the right.
What if you move all three items so that they overlap, but all are out of sync with one
another? The first two items show out-of-sync indicators relative to one another, and
the third item shows an out-of-sync indicator relative to the item it overlaps.
When you create a merged clip, or link multiple items together in the Timeline, the
video item is considered the anchor item to which the sync of all other linked audio
items is compared. If you’re linking audio clip items without a video item, then the
topmost audio item in the Timeline acts as the anchor item.
In the following example, three stereo pairs of audio items are linked to a single video item.
Moving a single pair of items out of sync results in a single out-of-sync duration, with out-
of-sync indicators with positive and negative durations in both the video and audio items.
A mixed-sync indicator
Out-of-sync indicators
2 Select up to one video clip item and up to 24 audio items on different tracks in
the Timeline.
∏ Tip: Dragging linked clip items from the Timeline into the Browser creates a single
merged clip containing those items. This makes managing your media and keeping it
in sync much easier, especially if you want to use it in other sequences. For more
information on working with merged clips, see Chapter 3, “Merging Clips From Dual
System Video and Audio,” on page 45.
Even if linked selection is on, you can temporarily disable it by holding down the
Option key while you select or edit a clip item. For example, if linked selection is turned
on, but you press the Option key while you click the video item of a linked clip, only
the video is selected.
To temporarily turn linked selection off while working in the Timeline, do one
of the following:
m Hold down the Option key while selecting individual clip items.
m Hold down the Option key while using the Slip, Slide, Ripple, Roll, and other tools.
When linked selection is off, holding down the Option key temporarily enables it.
Before syncing
After syncing
Before syncing
After syncing
To slip an out-of-sync clip item into sync using the Slip tool:
1 Select the Slip tool from the Tool palette (or press S).
2 If Linked Selection is on in the Timeline, click the Linked Selection button to turn it off.
3 Select the clip item you want to slip into sync.
You can temporarily turn the Slip tool into the Selection tool by holding down the
Command key.
4 Type the negative timecode offset value that appears in the out-of-sync indicator and
press Return. For example, if a clip item’s out-of-sync indicator displays “4:12”, select the
clip item and enter “–4:12”, then press Return.
If the clip item is an anchor item, the audio item is slipped into sync with it.
To move all out-of-sync clip items into sync with the anchor item:
1 In the Timeline, Control-click the out-of-sync indicator on the anchor clip item—either
the sole video item in a group of linked items, or the topmost audio item if there is no
video item among the linked items.
2 Choose Move Others into Sync from the shortcut menu.
Before syncing
After syncing
Before syncing
After syncing
If you move one of these items out of sync again, the out-of-sync indicator shows the
number of frames to resync to the new sync point.
Note: Using Mark in Sync does not affect the original master clip in the Browser, nor does
it affect your media file on disk. It only affects the selected clip items in the Timeline.
Out-of-sync indicator.
The out-of-sync
indicators disappear.
If you select just the audio and move it out of sync, out-of-sync indicators appear.
The Mark in Sync command permanently affects the sync relationship of the selected clip
items in your sequence. Once you’ve modified the sync relationship of clip items, the only
way to restore the original sync relationship is to manually move the clip items into the
old sync relationship and use the Mark in Sync command again, or to delete the clip
items and reedit a new instance of that clip into your sequence from the Browser.
Stereo pairs allow you to control audio levels, pan settings, and effects for two audio
items at once. Any modifications made to one item in the pair affect the other item. This
is convenient when you are working with audio such as music, stereo sound effects, or
any other audio recorded in stereo. One item of a stereo pair cannot be selected
separately, even if you turn off linked selection using the Linked Selection button.
For more information about stereo audio, see Volume III, Chapter 3, “Audio Fundamentals.”
Details on creating or separating stereo pairs are given in Chapter 17, “Audio Editing
Basics,” on page 289.
For example, suppose you are editing a sequence in which a man and a woman are
talking to each other. It’s common during a conversation scene to cut to the video of
one person listening while the audio from the other person continues. You use a split
edit to achieve this effect. This is how you would achieve the effect:
 Cut to the video and audio of the man talking.
 In the middle of the man talking, overwrite the video of the man talking with the
video of the woman listening, while the audio of the man talking continues.
 Once the man finishes talking, cut to the audio of the woman, now talking.
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The resulting edit would look something like this:
Video track
Audio tracks
Split edits can be used in many different situations—in dialogue scenes, like the one
described above, when cutting to illustrative B-roll footage during an interview, or
when transitioning from one scene to another.
When you set simple In and Out points, each pair of audio and video In and Out points
joins to form small, inward-pointing triangles.
When you set video edit points that are different from the audio edit points, as you do
for a split edit, the upper half of each triangle marks a video In or Out point, and the
lower half marks the separate audio edit point, like this:
It is more common to edit clips into a sequence and then create split edits in the Timeline,
but there may be times when you want to set split edit points in the Viewer as well.
Once you’ve set your split edit points, you can perform your edit by using an overwrite
edit or dragging directly into the Timeline.
You can also set split edit points in the Timeline using the same keyboard shortcuts.
To move either the In or the Out points of a split edit at the same time:
m Drag either the video or audio In or Out points to a new position.
By default, the video or audio edit points move together.
Slip tool
If you make the changes in the Timeline, you’ll see a two-up display in the Canvas,
showing the updated frames.
Two-up display
in the Canvas
3 Position the playhead in the Canvas or Timeline at the place where you want the audio
of your source clip to start, or set a simple In point.
In point
The audio precedes the video and begins at the sequence In point.
Example: Split Edit in the Viewer and a Single Split Edit Point
in the Canvas
If you set up a split edit in the Viewer and set a single split edit point in the Canvas or
Timeline, Final Cut Pro matches the appropriate split edit point in the Timeline to the
corresponding audio or video split edit point in the Viewer; audio to audio, or video to
video. The other, overlapping media extends before or after this edit point as necessary.
This method can be used to backtime a split edit, as well.
1 Set up a split edit in the Viewer, with the audio In point preceding the video In point.
2 Set an Out point in your clip in the Viewer.
3 Set a single split video In point in the Canvas or Timeline at the place where you want
the video of your source clip to start.
Example: Simple Edit in the Viewer and a Split Edit in the Canvas
If you set simple edit points in the Viewer and a split edit in the Canvas or Timeline,
Final Cut Pro lines up the In point of the clip in the Viewer with the corresponding split
audio or split video In point that you set in the Canvas or Timeline. This method can be
used to backtime a split edit, as well.
1 Set an In point in your clip in the Viewer.
2 Set an Out point in your clip in the Viewer.
3 Set up a split edit in the Canvas or Timeline at the place where you want your source
clip to appear.
About Multiclips
A multiclip is a set of clips grouped together and synchronized by a common sync
frame. Each clip in a multiclip is known as an angle, and you can switch between angles
as necessary. The angle whose video and audio is seen and heard when you play your
sequence is called the active angle.
Sync point
Multiclip
Angle 1
Angle 4
Multiclips can be used to edit footage from multicamera shoots or other synchronized
footage in real time. For example, if you shot a live concert with four different cameras,
you can synchronize the angles together into a single multiclip and cut between them
in real time.
247
You can also group unrelated footage together for real-time montage editing (such as
for music videos). For example, if you are editing a music video, you could add several
angles of abstract visuals and cut to those angles on specific beats of the music.
Working with multiclips in Final Cut Pro is a flexible and fluid process. While the active
angle plays in the Canvas, you can also view all angles playing simultaneously in the
Viewer. You can add or remove angles from a multiclip at any time, and easily adjust
the synchronization between angles after you have created the multiclip.
In professional multicamera shoots, each camcorder or VTR receives the same timecode
from a master timecode generator, or you can jam sync the timecode generator of
each camera at the beginning of the shoot. If you are using consumer DV camcorders,
which cannot accept external timecode, you need to record a visual cue, such as a
clapboard closing or a camera flash, on all cameras. You can use this to synchronize the
clips together during postproduction.
Angle field
If you capture entire reels using Capture Now, you can break your footage into shorter
subclips. For more information, see Volume II, Chapter 2, “Creating Subclips.”
Step 3: Create multiclips, assigning a clip from each camera to a different angle
In the Browser, select the clips, subclips, or bins of clips that you want to group
together into a multiclip. You can create multiclips using either the Make Multiclip or
the Make Multiclip Sequence command.
When creating a multiclip, you can choose one of several methods to synchronize the
clips, such as by In point, Out point, or matching timecode. After a multiclip is created,
you can rearrange, add, and delete angles in the Viewer.
For more information, see “Creating Multiclips and Multiclip Sequences” on page 250
and “Working With Multiclip Angles in the Viewer” on page 267.
You can cut and switch between video and audio at the same time or independently. For
example, you can use the audio from angle 1 while switching the video between angles
1–4. For more information, see “Editing With Multiclips in Real Time” on page 273.
You can assign angle numbers to clips in the Log and Capture window, in the Item
Properties window, or in the Browser.
You can also change a clip’s Angle property in the Angle column in the Browser. For
information about using Browser columns, see Volume I, Chapter 5, “Browser Basics.”
For example, suppose you have three clips with the following names:
 Camera3_Take2
 Camera16_Take2
 Camera17_Take2
If all three clips’ Angle properties are empty, Final Cut Pro looks at the first number in
each clip name to determine the order in which to sort the clips. In this case,
Final Cut Pro would sort the clips in the following way:
 Camera17_Take2: This clip is considered angle “1” because Final Cut Pro only derives
angles 1–16 from a clip or reel name.
 Camera3_Take2: This clip is considered angle “3”.
 Camera16_Take2: This clip is considered angle “16”.
If two or more clips have the same angle number, Final Cut Pro sorts the clips in the
order that they appeared in your Browser selection and places clips with duplicate
angle numbers after the numerically sorted clips.
If Final Cut Pro cannot determine an angle number from a clip’s Angle property, reel
name, or media filename, clips are sorted alphabetically by filename and assigned the
remaining angle numbers in ascending order.
01:00:00:00
01:00:00:00
01:00:00:00
01:00:00:00
 In points: This option aligns all clips so the In point of each clip is synchronized. If you
use this method, you first need to visually identify a common sync point (such as a
clapboard closing) in each clip by setting an In point. If a clip has no In point set, the
Media Start is used.
 Out points: This option aligns all clips so the Out point of each clip is synchronized.
Before you use this method, you need to establish a common sync point by setting an
Out point in each clip. This method is useful if your footage has a tail slate (a clapboard
recorded after a scene ends). If a clip has no Out point set, the Media End is used.
Overlapping timecode
numbers
 Aux Timecode 1 or 2: These options are just like the timecode option above, but use
the Aux 1 or Aux 2 timecode track in each clip’s media file. These options are useful
when you want to synchronize via timecode, but your clips’ main timecode tracks
were not recorded in sync. Although you could modify your clips’ source timecode
tracks, it’s better not to do this because this makes recapturing media from tape
impossible. Instead, you can add an auxiliary timecode track to each clip’s media file
so that the clips align on a common timecode number.
For more information about modifying or adding timecode tracks to a clip’s media
file, see “Modifying Timecode in Media Files” on page 446.
Note: Aux 1 or Aux 2 timecode must exist in all selected items or these options are
not available.
∏ Tip: You can use the Viewer to adjust an angle’s synchronization after you create a
multiclip. For more information, see “Resynchronizing Angles in the Viewer” on page 272.
To create a multiclip:
1 Assign angle numbers to each clip you want to include in your multiclip.
For more information, see “Deriving Clip Angle Numbers From Reel Names and
Filenames” on page 252.
2 If you want to align your clips by In or Out points, open each clip in the Viewer and set
the appropriate In point or Out point.
3 In the Browser, select the clips you want to include in your multiclip.
∏ Tip: You can also select one or more bins containing clips, or even other multiclips.
4 Do one of the following:
 Choose Modify > Make Multiclip.
 Control-click one of the selected clips, then choose Make Multiclip from the
shortcut menu.
The Make Multiclip dialog appears, showing the angle order and relative media
alignment of the selected clips. If a clip’s Angle property is empty, Final Cut Pro looks at
the reel name or media filename to derive an angle number. See “Deriving Clip Angle
Numbers From Reel Names and Filenames” on page 252 for more information.
5 Choose a synchronization method from the “Synchronize using” pop-up menu.
For more information about angle synchronization, see “Synchronizing Angles in a
Multiclip” on page 254.
6 If you don’t want to include a clip in your multiclip, deselect the checkbox next to the clip.
7 Click OK.
A new multiclip called “Multiclip N” appears in the Browser (where N is the
automatically assigned multiclip number). This number increments each time you
create a new multiclip. You can change the name of the multiclip at any time. For more
information about naming multiclips, see “Identifying and Naming Multiclips in the
Browser” on page 266.
Consider the following example. Suppose you recorded a soccer game with four
camcorders (each starting with the same timecode), and you captured each reel as ten
individual media files (each representing a different phase of the event). The total
number of clips in your project is 40 (4 reels x 10 media files). Instead of creating each
of the ten multiclips individually, you can select all the clips at once and use the Make
Multiclip Sequence command. A sequence containing ten multiclips is created and the
multiclips are placed in chronological order.
The Make Multiclip Sequence command always groups clips together into multiclips
assuming that your footage has matching timecode, so that the same event is recorded
on each tape at the exact same timecode number. However, since some cameras may
not be continuously recording during the shoot, and you may not always capture
media files with exactly the same start and end timecode numbers from each reel, the
Make Multiclip Sequence dialog provides options for grouping clips using a specified
range of starting timecode numbers. This range is referred to as the timecode
synchronization offset.
Timecode synchronization
offset value
Choose a timecode
synchronization option Click here to update the
multiclip grouping area
with the current timecode
Select this option to synchronization offset
create a sequence value.
containing the multiclips
shown below.
Clips with starting
timecode numbers within
a specified range are
grouped together as a
Multiclip grouping area multiclip.
Overlaps Overlap
Name Timecode Duration other clip duration
Clip A 01:00:00:00– 01:00:00:00 01:30:00:00– 00:30:00:00
02:00:00:00 02:00:00:00
Clip B 01:30:00:00– 00:45:00:00 01:30:00:00– 00:30:00:00
02:15:00:00 02:00:00:00
Minimum overlap
is set to 66%.
If your clips have different starting timecode numbers, you can adjust the timecode
offset to change how clips are grouped into multiclips.
3 Choose one of the following options from the Timecode Synchronization pop-up menu:
 Use Starting Timecode
 Use Overlapping Timecode
4 Depending on which timecode synchronization option you chose above, do one of
the following:
 Enter a value in the “Starting timecode delta” field, then click Update.
 Enter a percentage in the “Minimum overlap” field, or drag the slider.
You can also click the triangles to the left and right of the slider to increment the
percentage one whole number at a time.
The clips are shown in new multiclip groupings based on the options you chose. If the
clips are still not grouped as you want, repeat the last step.
5 Deselect the Include Angle checkbox for any angles you don’t want to include in
your multiclips.
Multiclip sequence
Note: If the combined length of all the multiclips exceeds the maximum allowed
sequence length, multiple sequences are created.
Timecode offset
is set to 0:00.
Timecode offset
is set to 5:00.
Timecode offset
is set to 10:00.
Note: With some minimum overlap percentages, the same clip may be grouped into
more than one multiclip at a time. In this case, you can either adjust the minimum
overlap to correct this, or you can simply deselect the Include Angle checkbox for any
clips you do not want to include in a multiclip.
A multiclip has a Name property like any other clip, but the multiclip’s active angle
name and number are added before the multiclip name. For example, consider a
multiclip named “Multiclip 1.” If the active angle is 3, and the clip contained in that
angle is named “Firefly Close Up”, the multiclip’s displayed name in the Browser is
“Firefly Close Up [3]-Multiclip 1”. If you switch to angle 4, the multiclip’s displayed name
changes to “Firefly Wide Shot [4]-Multiclip 1”.
For example, if you want to view 9 angles at once, choose Multiclip 9-Up from the View
pop-up menu.
If your multiclip has more angles than are currently displayed, you can scroll up or
down in the Viewer using the multiclip scroll arrows that appear when you place the
pointer in the Viewer.
If an arrow is green, the active angle is not visible, but you can scroll to it by clicking
the arrow.
2 Click an arrow to scroll the angles up or down by one row.
The active video angle is highlighted with a blue outline, and the active audio angle is
highlighted with a green outline. If an angle doesn’t have media at the current time, or
if it is an audio-only angle, a black frame is shown for that angle. If an angle is offline, a
“Media Offline” frame is shown. The currently active audio clip items appear in the
Audio tab.
 Playhead Sync pop-up menu: Checkmarks appear next to the active video and
audio items.
Angle timecode
Angle name
Multiclip overlays are only visible during scrubbing, not during playback.
Note: Title safe and standard timecode overlays are not available when a multiclip is
open in the Viewer.
Drag a clip to an
angle, then choose
Insert New Angle.
Note: If you move the pointer over the active angle, only the Insert New Angle
overlay appears.
4 Move the pointer over the Insert New Angle overlay, then release the mouse button.
5 The dragged clip becomes a new angle in the multiclip, and all subsequent angle
numbers are incremented by one.
∏ Tip: You can add more than one angle to a multiclip at once by dragging more than
one clip to the Viewer.
Drag a clip to an
angle, then choose
Overwrite Angle.
The angle is now resynchronized relative to the other angles in the multiclip. If you
change your mind, you can undo by pressing Command-Z.
A multiclip behaves a lot like a video switcher during a live video event. A multiclip
contains multiple camera angles or other video sources, synchronized together. During
playback in the Timeline, you can switch or cut between these angles in real time, just as
you would with a video switcher during a live event. You can watch all the angles
simultaneously in the Viewer, so you can choose which angle you want to switch to next.
You can also switch or cut between angles when your sequence isn’t playing back.
∏ Tip: For a complete list of multiclip commands, choose Tools > Button List, then click
the disclosure triangle next to “Multiclip.”
You can set any keyboard shortcuts you want for the multiclip commands in
Final Cut Pro. By default, most multiclip commands use the keys of the number pad
with modifier keys to switch and cut between multiclip angles. For more information
on setting keyboard shortcuts, see Volume I, Chapter 10, “Customizing the Interface.”
Final Cut Pro also comes with a preinstalled keyboard layout and button bars for
multicamera editing. These are usually sufficient for most multiclip editing.
Note: All multiclip keyboard shortcuts and shortcut buttons can be used during
playback or scrubbing.
Note: Because clicking in the Viewer selects multiclip angles, you must hold down the
Option key if you want to drag a multiclip from the Viewer to the Timeline or Canvas to
make an edit.
To switch the active angle for a multiclip in the Timeline, do one of the following:
m Control-click a multiclip in the Timeline, choose Active Angle from the shortcut menu,
then choose an angle from the submenu.
m When the playhead is over the multiclip whose angle you want to switch, press a
keyboard shortcut assigned to the Switch Video to Angle N command, where N is the
angle number you want to switch to.
If the Multiclip Playback option is enabled in the Real-Time Effects (RT) pop-up menu in
the Timeline, you can switch angles in real time while your sequence plays back. For
more information, see “Editing in Multiclip Playback Mode” on page 281.
Note: A multiclip can have one active video item and up to 24 active audio items at a time.
Video item
When you switch video or audio independently, the results differ depending on
whether the multiclip in the Viewer is opened from the Browser or from a sequence.
This is because switching video and audio independently affects the linking
relationships between video and audio items.
 In a Browser clip, all items are always linked. Therefore, when you open a Browser
multiclip in the Viewer, all of the active audio items of the multiclip must come from
the same angle. Although you can switch video and audio items separately in a
Browser multiclip, you can’t switch individual audio items. For example, suppose you
have a 16-angle multiclip with four audio items. If you try to switch only audio item 4
to the audio in angle 2, all four audio items switch to the audio items in angle 2.
 In a sequence multiclip, you can change each audio item independently. For example,
if you have a sequence multiclip with four audio items open in the Viewer, you can
independently cut to a new angle for audio item 4 without changing the angles for
audio items 1–3.
To choose whether you switch or cut video, audio, or both at the same time:
m Choose View > Multiclip Active Tracks, then select one of the following options:
 Video + Audio: Both video and audio change at the same time.
 Video: Only video changes.
 Audio: The specified audio items change:
 All: All audio items change at once.
 A1+A2: Audio items 1 and 2 change simultaneously.
 A3+A4: Audio items 3 and 4 change simultaneously.
 A1: Only audio item 1 changes.
 A2: Only audio item 2 changes.
 AN: Only audio item N changes.
Note: The same menu items are available in the Playhead Sync pop-up menu in
the Viewer.
To switch only the audio of the active multiclip angle in the Viewer:
1 Double-click a multiclip in the Browser or Timeline to open it in the Viewer.
2 Choose View > Multiclip Active Tracks > Audio.
You can also choose this option from the Playhead Sync pop-up menu in the Viewer.
3 Click an angle to make it active.
A green outline highlights the active audio angle.
Important: Final Cut Pro always remembers the last track switching mode you used, so
make sure you check this before you begin editing your multiclips.
If you enable the Open option in the Playhead Sync pop-up menu (in the Canvas or
Viewer), you can watch all of your multiclip angles playing simultaneously in the Viewer
while also seeing the results of switching and cutting in the Canvas, all in real time.
When you want to cut to a new angle, you simply click the angle in the Viewer. The
active angle switches to the angle you clicked, and a cut is added to your multiclip in
the sequence. To switch angles in real time, you can use assigned keyboard shortcuts
or shortcut buttons in the button bar.
Note: If the Multiclip Playback option is not enabled, you can still switch and cut during
playback, but the angle in the Canvas is not updated until playback stops. Also, multiclip
angles are not played simultaneously in the Viewer. Instead, only the active angle is played.
 Multiclip Playback option: Enable this option in the Real-Time Effects (RT) pop-up
menu in the Timeline so that all multiclip angles play in real time in the Viewer. This
option and the Open playhead sync option allow you to view all of your multiclip
angles in real time while you play your sequence.
 Open playhead sync option: Choose the Open option from the Playhead Sync pop-up
menu in the Viewer or Canvas. This option automatically opens the multiclip beneath
the Timeline playhead in the Viewer, so you can view all of its angles at once.
 View options in the Viewer: Choose the number of multiclip angles you want to
display in the Viewer from the View pop-up menu.
To see all multiclip angles displayed on your external video monitor during
multiclip playback:
m Choose View > Show Multiclip Angles, so that there’s a checkmark next to it.
Note: If no sequence is open, choosing the Show Multiclip Angles option has no effect.
In this case, you always see the Viewer on the external video monitor.
When you create a multiclip, any source clips that have effects applied also have effects
applied within the multiclip. For example, if you create a multiclip in which one of the
selected clips has a Gaussian Blur filter applied, that angle in the resulting multiclip also
has a Gaussian Blur filter.
To apply a video or audio filter to the active multiclip angle in the Viewer:
1 Double-click a multiclip in the Browser or Timeline to open it in the Viewer.
2 Drag a filter from the Effects tab of the Browser to the Viewer, or choose a filter from
the Effects menu.
The filter is applied to the active angle.
If angles in your multiclip have filters applied, you can choose whether or not you see
the filters applied in the Viewer.
Switching with effects allows you to maintain any filters, motion, and speed parameters
you have applied.
Note: Audio levels and pan settings are not maintained when you switch angles
with effects.
To switch to a new video angle while maintaining the effects of the active angle:
m Press the keyboard shortcut or click the shortcut button assigned to the Switch Video
with Effects to Angle N command, where N is the video angle you want to switch to.
For more information about assigning keyboard shortcuts for multiclip editing, see
“Using Keyboard Shortcuts and Shortcut Buttons for Multiclip Editing” on page 273.
To switch to a new audio angle while maintaining the effects of the active angle:
m Press the keyboard shortcut or click the shortcut button assigned to the Switch Audio
with Effects to Angle N command, where N is the audio angle you want to switch to.
Note: Effects will not be updated for Switch with Effects operations until playback
has stopped.
Collapsing a multiclip is not permanent, which means that you can expand the active
angle at any time to return to the full multiclip, even after you close and reopen a project.
A multiclip in the Timeline shares its name with the Browser multiclip from which it was
created. If you change the multiclip name in the Browser, the names of all instances of
that multiclip in sequences are also changed.
Note: Each multiclip angle’s clip has its own master or affiliate clip status. If, after
creating a multiclip, you delete the master clips used to create the multiclip, the clips
within the multiclip become master clips.
The master clip for the active angle’s clip is selected in the Browser. If this master clip
happens to be within a multiclip, the multiclip is selected.
When you work with multiclips, you can choose to match to the original Browser
multiclip, or to the master clip of the multiclip’s active angle.
To match the active multiclip angle in the Canvas to its master clip:
1 Move the playhead to a specific frame of the multiclip in the Timeline or Canvas.
2 Choose View > Match Frame > Master Clip (or press F).
The master clip of the multiclip’s active angle is opened in the Viewer to the same
frame as the active angle of the multiclip in the Canvas. This is a convenient way to get
back to an angle’s master clip from within a multiclip.
To match the active multiclip angle in the Canvas to its associated multiclip in
the Browser:
1 Select the multiclip in the Timeline, or place the Timeline playhead over the multiclip.
2 Choose View > Match Frame > Multiclip Angle.
The multiclip in the Browser is opened in the Viewer to the same multiclip frame that
appears in the Canvas, with the active angle highlighted.
To match the active multiclip angle in the Viewer to its associated multiclip in
the Timeline:
1 Double-click a multiclip in the Browser to open it in the Viewer.
2 Choose View > Match Frame > Multiclip Angle.
If the multiclip in the Viewer exists in the Timeline, and the active angle in the Viewer is
also active in the Timeline, the Timeline playhead jumps to the frame that is displayed
in the Viewer.
For more information about using the Media Manager, see Volume IV, Chapter 7,
“Overview of the Media Manager.”
Reconnecting media files for angles in a multiclip is the same as reconnecting media
files for other clips. When you reconnect media files to multiclip angles, you can
reconnect angles that are offline, online, or both.
When you batch capture a multiclip, Final Cut Pro captures the media files for all angles.
Note: For details about audio mixing, see Volume III, Chapter 1, “Overview of Audio Mixing.”
289
Make sure your audio edit points aren’t noticeable.
Editing audio clips in a sequence mainly involves finding good edit points that sound
natural. Audio edit points are often more effective when they are offset from the
corresponding video edits. Although you may set your initial audio and video edit
points in the same place to create a quick rough cut, editing your audio more finely
may involve changing many of your edit points to split edits. Some of those split edits
may have only a few frames offset between the audio and video edit points, but those
frames will turn an otherwise obvious cut into a much smoother transition.
Besides making clean-sounding cuts, there are other reasons to edit the audio in your
sequence separately from the video. You can edit mistakes in dialogue, adjust the sync
of off-camera or rerecorded dialogue, or even replace the entire audio of a clip with
another take of the same audio.
Make sure that your video and audio clips are in sync.
As you edit your audio, you may sometimes find it necessary to adjust the sync
relationship between video and audio clip items. Audiences are quick to notice when
audio is out of sync with the picture, so you need to be extra cautious when you’re
editing. Here’s a good rule of thumb: If you’re finding an audio-video sync issue
distracting, your audience probably will too. In this case, you should make adjustments.
Final Cut Pro keeps track of the sync between video and audio clip items when they
come from the same source media file, or when they have been intentionally linked
together. Red out-of-sync indicators on clip items show you exactly how far the items
are out of sync. You can establish new sync relationships by selecting the clip items and
choosing Modify > Mark in Sync.
For more information about establishing sync between video and audio clip items, see
Chapter 14, “Linking and Editing Video and Audio in Sync,” on page 219.
Minimize differences in tone and quality between audio clips in the same scene.
All audio has some kind of background noise, often referred to as ambience or room
tone. Sometimes you’ll find that the audio from the different shots you’re using in the
same sequence has differences in the background ambience. For example, if you shoot
a conversation in a city park, and the shoot lasts all day, you may notice that some
shots have more traffic noise in the background because of rush hour. Assuming you
don’t want to rerecord the dialogue for the whole scene, you’ll need to edit more “rush
hour” background noise into the clips that don’t have any so that all the clips sound
the same within the same two-minute scene. Otherwise, the traffic noise in the
background will pop in and out from one shot to the next, which will call attention to
your edits and distract the viewer. Usually, the shot with the highest ambient
background noise level dictates the ambient noise level for the entire scene.
You can also view waveforms in the Timeline, but you need to explicitly turn them on
(see “Displaying Waveforms in the Timeline” on page 304).
Viewing waveforms should not take precedence over listening to audio tracks during
playback. When you’re making editorial decisions, the waveform display is no substitute
for your own ear.
For example, even though a particular frame of a waveform may look like a good place
to cut into a drumbeat or a spoken word, the only way you’ll know for sure is to play
through the clip and listen carefully. Setting your edit points even a few frames too
early or too late can make a big difference, and it’s time-consuming to zoom in and out
of a waveform display repeatedly to see a high level of detail.
Zoom slider
Zoom control
∏ Tip: Hold down the Command key while dragging the Level slider to adjust the audio
level with more precision.
 Level Keyframe button: The keyframe button to the right of the Level slider places a
keyframe at the current playhead location on the level overlay. You can use
keyframes to adjust the audio level of your clip over time.
 Level keyframe navigation buttons: These buttons, to the left and right of the Level
Keyframe button, allow you to move the playhead forward or backward from one
keyframe on the level overlay to the next. You can also press Shift-K or Option-K,
respectively.
 Pan slider: This slider works in two ways, depending on what kind of audio you’ve
opened in the Viewer:
 If the clip items in the audio tab are a stereo pair, this slider simultaneously adjusts the
left and right stereo placement of both tracks. The default setting of –1 sends the left
track to the left channel output and the right track to the right channel output. A
setting of 0 outputs the left and right tracks equally to both speakers, essentially
creating a mono mix. A setting of +1 swaps the channels, outputting the left track to
the right output channel and the right track to the left output channel.
 If the clip items in an audio tab are single, mono tracks, this slider lets you pan the
audio track in the current audio tab between the left and right output channels.
As with the Level slider, if there are no pan keyframes in the current clip, adjusting
the Pan slider affects the pan of the entire clip. If there are pan keyframes, using this
slider will either:
 Adjust the pan of a keyframe at the current position of the playhead.
 Add a new keyframe to the pan overlay and adjust it between the left and right
output channels.
A change in pan settings between any two keyframes appears as a slope on the pan
overlay in the audio tab of the Viewer.
More detailed instructions on using these controls and adjusting levels and pan are
described in Volume III, Chapter 7, “Mixing Audio in the Timeline and Viewer.”
The way audio clips appear in the Viewer depends on whether they’re mono or stereo.
 If audio clip items are mono, they’re represented by individual mono tabs in the
Viewer, called Mono (a1), Mono (a2), and so on. Each mono tab displays the
waveform for one clip item, and levels applied to one are completely independent of
any other. Mono clip items are also referred to as discrete audio.
Discrete mono audio is useful when you recorded to separate channels with
independent microphones. (For example, separate lavalier and boom microphones
are often used during interviews to capture the same voice two different ways—
providing a backup audio track in case one microphone records poorly.) Using
discrete audio allows you to adjust levels and pan settings independently for each
audio clip item. You can also trim the In and Out points of each audio item separately
in the Timeline.
Audio track a1
Audio track a2
When you navigate through a clip in the Video tab of the Viewer, you only see the
frame at the location of the playhead. Zooming in to this frame enlarges the visual
image, but doesn’t change your position in time. Waveforms in an audio tab work
differently. Since they represent your entire audio clip, you can navigate through a
waveform as you would a clip in the Timeline. As you move through the waveform,
you’ll notice that the playhead in the scrubber bar under the waveform display area
moves in conjunction with the playhead in the waveform area.
The scrubber bar in the Viewer always represents the entire duration of the clip in the
Viewer. The ruler above the waveform display area, on the other hand, is not so
constrained. Using the Zoom control and the Zoom slider at the bottom of the
waveform display area, you can zoom in and out of the waveform display area in the
Viewer. This expands and contracts the audio ruler, allowing you to see more or less
detail in an audio clip’s waveform. While the smallest unit you can see in the video track
of a clip is a single frame, you can see a clip’s audio waveform in increments as small as
1/100th of a frame.
To zoom in and out of the audio waveform using the Zoom control:
m Click or drag the Zoom control to zoom in or out while keeping the material in the
waveform display area centered.
Clicking to the right of the control zooms out to show more of the duration of your
clip; clicking to the left zooms in to show more detail.
To zoom in and out of the audio waveform using the Zoom slider, do one of
the following:
m Drag the thumb tabs on either side of the Zoom slider to adjust both ends of your view
at the same time.
If the playhead is visible, it stays centered during the zoom. If the playhead is not
visible, the visible area of the Timeline stays centered.
m Hold down the Shift key while you drag one of the thumb tabs from the selected end
of the Zoom slider, while keeping the other thumb tab locked in place.
Zooming in and out of an audio clip’s waveform using menu commands or keyboard
shortcuts keeps the visible area of the waveform display area centered as you zoom.
The length of the scroll bar under the waveform display area represents the total
duration of your audio clip.
Note: While this section covers how to scroll through waveform displays in the audio
tabs of the Viewer, you can also use these instructions for scrolling through waveform
displays of sequence clips in the Timeline.
To hear audio more clearly as you move through it at different speeds, use the J, K, and
L keys to play your clip in the Viewer. Unlike the scrubber bar, which skips samples to
give the illusion of faster playback at the cost of stuttery-sounding audio, the J, K, and L
keys actually shift the pitch of the audio you’re playing back, enabling you to hear all
the subtle details of the audio at various speeds, both slower and faster than real time.
To learn more about using the J, K, and L keys for scrubbing, see Volume I, Chapter 8,
“Navigating and Using Timecode in the Viewer and Canvas.”
Note: This control affects audio scrubbing in the Canvas and Timeline, as well as in
the Viewer.
Sometimes you want to set the In and Out points of your audio at different spots from
those of your video, such as when you cut away from a visual of someone talking to
show something else while the talking voice continues on the audio track. This is called
a split edit (for more information, see Chapter 15, “Split Edits,” on page 237).
Note: If you want to open a sequence audio clip item in the Viewer, independently of its
linked video clip item, you need to make sure that linked selection is turned off. For more
information, see Chapter 14, “Linking and Editing Video and Audio in Sync,” on page 219.
Linked Selection
button
Audio selected
independently of video
Changes you make to sequence clips in the Viewer are mirrored in the Timeline.
m Press Option-Command-W.
Turning off audio waveforms speeds up the time it takes to redraw the clips in the
Timeline, which can improve performance, especially when you are not focused on
audio editing. You can turn audio waveforms on and off at any time by pressing
Option-Command-W.
Waveform on
Waveform off
 Clip Overlays control: You can display or hide clip overlays at any time by clicking the
Clip Overlays control at the bottom of the Timeline window. Audio level overlays
appear as thin pink lines that indicate the sound level of each audio clip item. Any
keyframes added to the levels will appear as handles directly on top of the overlay.
For more information on adjusting audio levels using overlays, see Volume III,
Chapter 7, “Mixing Audio in the Timeline and Viewer.”
 Track Height control: You can click the Track Height control to switch between four
track display sizes—Reduced, Small, Medium, and Large. The current setting is
highlighted in blue and has a small dot in the center.
Note: When the track size is set to Reduced, thumbnails and audio waveforms are
not displayed.
For more information about Timeline display options, see Volume I, Chapter 9,
“Timeline Basics.”
You can also use the Zoom control and Zoom slider in the Timeline. These controls
work the same way they do in the audio tabs of the Viewer. For information on using
these controls, see “Zooming In or Out of the Waveform Display Area” on page 297.
∏ Tip: Pressing the Option key with either the Zoom In or the Zoom Out tool selected
temporarily changes it to the opposite tool.
Before zooming in
Zoom In tool
After zooming in
You can modify the way tracks are displayed in the Timeline in the Sequence Settings
window for a sequence. For more information on changing sequence settings, see
Volume I, Chapter 9, “Timeline Basics.”
Final Cut Pro comes with two audio transitions: a +3 dB cross fade (the default) and a 0
dB cross fade. Each cross fade results in a different audio level change as the transition
plays. Your choice of cross fades depends on the clips you’re transitioning between. Try
one, then try the other to see which sounds better. For information on applying
transitions, see Chapter 21, “Adding Transitions,” on page 375.
Note: Stereo pair linking is not the same as clip item linking. It is not necessary to break
the link between clips prior to disabling stereo pairing.
Mono clip items Mono clip items (linked). Stereo pair. Green arrows
(unlinked) Underlines indicate indicate stereo pair;
linking. underlines indicate linking.
Before
After
3 Press the Shift key and position the playhead within the frame to a new point with
better sync.
Final Cut Pro slips the audio item in the clip by the offset from the subframe position of
the playhead to the boundary of the previous whole frame.
In order to edit out unwanted sections of audio without creating obvious gaps, it’s
common practice to record a certain amount of room tone during a shoot. The
recordist simply has everyone stand quietly for thirty seconds or so, and records the
ambient sound of the room. If you’ve recorded some room tone during your shoot, you
can capture it so that, as you edit, you have a long piece of “silence” that you can edit in
whenever you need to cover a gap in the location audio.
If, for some reason, room tone was not captured for a particular scene, but you have a
gap you need to fill, you can try to copy a section from another clip in the same scene
that has a pause in the dialogue, and paste it to fill the gap. If you have no pauses that
are long enough to cover your gap, you can try to copy and paste a short pause
multiple times. But there’s a chance that it will end up sounding like a loop, which will
be too noticeable. In this case, you can use the following method to obtain a long
section of room tone from a short copied pause in the dialogue.
3 Select the clip containing the second pause, then choose Modify > Speed.
4 In the Speed dialog, click the Reverse checkbox to select it.
The timing of the video is what you wanted, but as the audio waveform shows, the last
syllable of the last word of dialogue in the first shot gets cut off, which sounds
awkward. To fix this, you can create a small split edit in the Timeline. (A split edit has
different video and audio In and Out points. See Chapter 15, “Split Edits,” on page 237.)
3 Drag the audio edit point to the right so that the entire word plays at the end of the
first clip.
Now when you play through this cut, you can hear all of the words the first person is
saying, and then the second person’s reply.
321
Before edit A B C
After edit A B C
You can achieve the same results using the Selection tool, but with the Selection tool
you sometimes create gaps when you move clips. The Slide tool never creates gaps
(with the exception of sliding the first or last clip).
In the following example, clip B slides to the left. The slide edit changes the Out point
of clip A and the In point of Clip C, but the In and Out points of clip B stay the same.
The duration of clip B does not change, nor does the overall length of the sequence.
Note: To slide a clip between two others, the preceding and following clips must have
handles (extra media beyond the clip In and Out points).
You can perform slide edits by dragging or, for greater precision, by using timecode.
As you drag, the Canvas displays the Out point frame of the clip to the left and the In
point frame of the clip to the right.
∏ Tip: You can slide multiple clips at once. However, if one of the clips cannot be slid,
then none of them are moved.
3 Do one of the following:
 Type + (plus) or – (minus) and the number of frames to slide, then press Return.
 Press [ (left bracket) or < (left angle bracket) to slide the clip one frame to the left.
 Press ] (right bracket) or > (right angle bracket) to slide the clip one frame to the right.
 Press Shift-[ or Shift-< to slide the clip a default number of frames to the left.
 Press Shift-] or Shift-> to slide the clip a default number of frames to the right.
Note: You can specify the default number of frames to trim by changing the Multi-
Frame Trim Size setting in the General tab of the User Preferences window. (For more
information, see Volume IV, Chapter 22, “Choosing Settings and Preferences.”)
Whenever you arrange clips in the Timeline so that edit points line up with musical
beats or other fixed sync points in a sequence, you want to keep your clips in position.
These situations leave you with very little room to adjust your clip because you cannot
change the clip’s duration. You also cannot move the clip elsewhere in the Timeline,
because it would no longer be aligned with the music beats or other sync points in the
sequence. Therefore, all you can do is move both the In and Out points of the clip
simultaneously, keeping the clip’s duration fixed.
The portion of the clip seen in the sequence changes, while its position in the
sequence stays the same. Surrounding clips are not affected, nor is the overall duration
of your sequence.
00:00:10:00 00:00:30:00
Before edit A B C
00:00:17:00 00:00:37:00
After edit A B C
In the example above, the slip edit changes the In and Out points of clip B, but not its
duration or position with the sequence. When the sequence plays back, a different
portion of clip B’s media will be shown.
Note: To slip a clip, it must have handles on both sides, meaning that there must be
additional media available on both the head and the tail of the clip. If you are having
trouble slipping a clip, check that the clip has handles on both sides.
4 Release the mouse button when the clip is positioned at a range of frames that you like.
The In and Out points move together, maintaining the clip’s duration.
5 Click the Play In to Out button (or press Shift-\) to review the new section between
your sequence clip’s In and Out points.
The clip is automatically updated in the Timeline. The duration of the clip and the
sequence remain the same, and the surrounding clips are not affected.
At the same time, the Canvas displays the frames at the In point and the Out point.
3 Release the mouse button when the clip is positioned at a range of frames that you like.
The duration and location of all clips in your sequence remain the same after this operation.
4 Click the Play In to Out button (or press Shift-\) to review the new section between
your sequence clip’s In and Out points.
4 Click the Play In to Out button (or press Shift-\) to review the new section between
your sequence clip’s In and Out points.
A ripple edit is a one-sided edit, meaning that only an In or Out point of a single clip
item is affected. All clips following the shortened or extended clip are moved
accordingly in the Timeline, so ripple edits affect both the trimmed clip and the
position of all subsequent clips in the Timeline. This is a much more major operation
than simply trimming an individual clip’s length.
Before edit A B C
After edit A B C
Important: Ripple edits can be dangerous if you are trying to maintain sync between
clip items on different tracks, since all of the clip items on one track may move forward
or backward while the clip items on other tracks don’t.
Take special care when performing ripple edits with complex edit point selections on
multiple tracks. To make sure you understand how an edit affects the clip items in your
sequence, you can undo (Command-Z) and redo (Shift-Command-Z) your edit several
times to compare the sequence before and after the ripple edit was performed.
Note: You can select an edit point in the Timeline when you are using the Ripple tool.
You can also open a sequence clip in the Viewer when the Ripple tool is selected by
double-clicking the clip in the Timeline.
Before edit
After edit
While you adjust the clip with the Ripple tool, the Canvas shows a two-up display with
the Out point of the outgoing clip item on the left and the In point of the incoming
clip item on the right (see also “About the Two-Up Display in the Canvas” on page 406).
Use these two frames to decide exactly where to place the edit point.
Look in the Timeline to make sure the ripple edit did what you expected, since other
clips in the Timeline move when you perform a ripple edit.
For example, if you have video clip items edited to the rhythm of a music track, rippling
clips in the video track moves them out of sync with the music. In this case, you
probably shouldn’t use the Ripple tool. Instead, you can change the length of a clip
item without moving other clips in the Timeline. If you shorten the clip item, this
means there will be a gap in the video track that you need fill, but at least all of your
other clips won’t be out of sync with the music.
Final Cut Pro tries to prevent you from performing ripple edits that will cause linked
clip items to go out of sync. Final Cut Pro assumes that any overlapping clip items
should maintain the same sync relationship before and after an edit. Furthermore, a
ripple edit cannot cause any clips to overwrite other clips.
Asymmetrical trimming is a convenient way to create a split edit between two adjacent
sequence clips, but you can also use this feature with audio-only and video-only clip items.
Asymmetrical trimming can be done either in the Timeline or in the Trim Edit window.
∏ Tip: If you are doing a lot of asymmetrical trimming, you may find it helpful to turn off
linked selection by pressing Shift-L or clicking the Linked Selection button in the
upper-right corner of the Timeline. For more information about linked selection, see
Chapter 14, “Linking and Editing Video and Audio in Sync,” on page 219.
Before
In point of incoming
audio clips
After
Note: When you perform a roll edit, the overall duration of the sequence stays the
same, but both clips change duration. One gets longer while the other gets shorter to
compensate. This means that you don’t have to worry about causing sync problems
between linked clip items on different tracks.
Before edit A B C
After edit A B C
In the example above, clip B gets shorter while clip C becomes longer, but the
combined duration of the two clips stays the same.
Roll edits are useful when the relative Timeline position of two clips is good, but you
want to change when the edit point occurs between them. For example, suppose your
sequence has two clips showing an Olympic diver diving into a pool from two different
angles. The first thing you need to do is adjust each clip until their edit points align on
a similar action. This is called matching on action, or a match cut. You could align the
edit point in the Timeline so that when the diver hits the water in one camera angle,
the diver is also hitting the water in the second angle. Once you have a cut point with
matching action, you can roll the edit point earlier or later to change when the edit
occurs. For example, you could roll the edit to the point where the diver is midway
between the diving board and the water.
2 Use the Roll tool to perform the roll edit across all of the tracks.
Before
After
Look in the Timeline to make sure the roll edit did what you expected.
What Is Trimming?
After you have roughly assembled your clips in chronological order in a sequence, you
begin to fine-tune the cut point (or edit point) between each clip. Any time you make a
clip in a sequence longer or shorter, you are trimming that clip. However, trimming
generally refers to precision adjustments (anywhere from one frame to several
seconds). If you are adjusting clip durations by much larger amounts, you are still
trimming, but you may not be in the fine-tuning phase of editing yet.
Getting an edit to work is an intuitive process, so you need to watch the results of your
trimming adjustments repeatedly as you trim. Many factors go into the decision of when
exactly you cut from one shot to the next. When you fine-tune your sequence, you are no
longer focused on the larger structure of the movie, but how each shot flows to the next.
You focus on individual edit points between clips instead of large groups of clips. In most
cases, you aim to achieve a certain visual and psychological continuity.
345
You can trim edits anywhere you can adjust a sequence clip’s In and Out points—
the Timeline, the Viewer, and the Trim Edit Window, which is designed specifically for
fine-tuning edits.
 Viewer: You can open a sequence clip in the Viewer and adjust its In or Out point.
This is useful if you want to find a particular frame for your In or Out point by looking
at the clip’s entire media file. However, if you are trying to adjust edit points on two
clips simultaneously (a “two-sided” edit), the Timeline or Trim Edit window is better.
 Timeline: In the Timeline, you can roll an edit point between two clips. A roll edit
adjusts the Out point and In point of two adjacent clips simultaneously. The result is
that the edit point between the two clips moves, but no clips change position in the
Timeline. For more information, see “Using the Roll Tool to Change Where a Cut
Occurs” on page 338.
You can also trim edit points in multiple tracks simultaneously. The Timeline makes it
easy to drag clip In or Out points to make a clip longer or shorter, and to quickly trim
multiple clips at once.
You can adjust the level of precision of your editing by setting the zoom level in the
Timeline. By zooming in, you can make changes all the way down to a clip’s
individual frames. If you want to trim clips by a precise number of frames or seconds,
you can enter exact timecode values for trimming. This is sometimes referred to as
numeric editing, or trimming using timecode.
 Trim Edit window: The Trim Edit window allows you to focus on a specific edit point
in the Timeline, visually trim one or more edits with precision, and preview the edit
at the same time. It combines the convenience of trimming in the Timeline with
additional options available in the Viewer. The changes you make using the Trim Edit
window only affect the clips in the Timeline.
Clips from either side of an edit point are shown, each in its own Viewer-like display.
The outgoing clip is the clip before the edit point, and the incoming clip is the clip
after the edit point.
Almost any trimming you can do in the Timeline can be done in the Trim Edit
window, including trimming multiple clip items at once. For more information, see
Chapter 20, “Trimming Clips Using the Trim Edit Window,” on page 361.
Linked Selection
Clip items that refer to the same media file are linked together when you edit them
into the Timeline. You can also link unrelated clip items together so you can operate on
them simultaneously, keeping them in sync.
For your convenience, you can keep linked selection turned on and temporarily disable
it as necessary. You can temporarily disable linked selection by holding down the
Option key while selecting or trimming a clip item in the Timeline. This allows you to
adjust one clip item at a time, even if it is linked to others. This is a good way to create
split edits, where the audio In or Out point is different from that of the video.
Snapping
If snapping is on, when you drag an edit point in the Timeline or Viewer, it snaps to In
or Out points, markers, keyframes, the playhead, and edits on other tracks. This can
help you quickly line up edits with other items in the sequence. You can turn snapping
on and off at any time, even in the middle of dragging edits and clips. You turn
snapping on and off by choosing View > Snapping, pressing the N key, or clicking the
Snapping button in the Timeline. For more information, see “Snapping to Points in the
Timeline” on page 195.
Locked Tracks
Trim operations with the Ripple tool will only affect clip items on unlocked tracks. If
there are clip items on certain tracks you don’t want to change inadvertently while
trimming, you can lock these tracks in your sequence to prevent unwanted changes.
Linked items on locked tracks aren’t affected when you move other linked clip items. For
example, if you select a video item to trim that’s linked to an audio item in a locked track,
moving the video item does not move the audio item, so they become out of sync.
For example, holding down the Command key after you start dragging an edit point
with the Roll tool makes the edit point move much more slowly as you drag.
Selection Tool
You can select individual edit points by clicking them with the Selection tool. Select the
Selection tool by clicking it in the Tool palette or pressing the A key.
Selection tool
Press a key when you click the Edit Selection tool to add these functions:
 Command key: Allows you to add and subtract edits from the current selection.
 Option key: Temporarily turns linked selection on if it is currently off, or off if it is
currently on.
 Shift key: Temporarily turns the Edit Selection tool into the Ripple tool, until you
release the Shift key.
Note: If you have trouble selecting specific edit points with the Selection tool, you may
be zoomed out too far. Use the Zoom slider to get a more detailed view, then select
your edit again.
m Select the Edit Selection tool in the Tool palette (or press Command-G), then drag to
select edit points on one or more tracks.
As you drag in the Timeline, this tool selects one edit per track. The edits don’t have to
be aligned in time. When you release the mouse button, the Trim Edit window appears.
m Select the Ripple or Roll tool in the Tool palette, then click the edge of the clip.
Command-click to select multiple edit points. (See Chapter 18, “Performing Slip, Slide,
Ripple, and Roll Edits,” on page 321 for information about the Ripple and Roll tools.)
Note: The cursor usually shows which tool is selected, but you can also see which tool
is highlighted in the Tool palette.
Before edit A B C
After edit A B C
Gap
Note: If you want to extend a clip’s In or Out point so that it overwrites an adjacent clip,
you can’t do this with the Selection tool. Instead, you can use the Roll tool, or select the
clip and drag it with the Selection or Slide tool.
Performing edits using the Selection tool is useful for filling in gaps between two clips
and for creating gaps in preparation for another editorial operation. When you trim an
edit point with the Selection tool, the Selection tool appears as a trimming tool.
To trim a clip’s edit point in the Timeline using the Selection tool:
1 Select the Selection tool in the Tool palette (or press the A key).
2 Move the pointer to the In or Out point of a clip in the Timeline.
The pointer changes to a Resize pointer.
Before
After
You can also achieve the same results by opening a sequence clip in the Viewer and
setting a new In or Out point. The clip changes duration in the Timeline, as long as the
new In or Out point doesn’t cause an adjacent clip to be overwritten.
Note: Although these are often referred to as extend edits, you can just as easily
shorten clips with this method.
Before
After
If you selected multiple edit points on clip items on several tracks using the Edit
Selection tool, all of these clip edit points are moved to the position of the playhead.
Note: If you try to extend an edit farther than the total amount of media available in a
clip, Final Cut Pro does not extend the edit point.
When a sequence clip is opened in the Viewer, the scrubber bar shows sprocket holes
to indicate that the clip is part of a larger sequence. Always check the scrubber bar in
the Viewer to make sure you are working with a clip from a sequence instead of a clip
opened from the Browser.
When you open a sequence clip, it opens in the Viewer to the same frame where the
playhead is positioned in the Timeline or Canvas. If the Timeline playhead was beyond
the clip’s In or Out point, the Viewer playhead is placed on the clip’s In or Out point,
whichever was closest to the Timeline playhead.
You can move the playhead by entering a new timecode number in the Current
Timecode field, or if no clips or edit points are currently selected, you can type a
timecode number directly in the Timeline and the playhead moves to the new position.
∏ Tip: To avoid typing zeroes when moving by larger amounts, you can type a period as
a substitute for double zeroes (00). For example:
 To move to timecode 00:00:03:00, type “3.” (3 and a period). The period is
automatically interpreted by Final Cut Pro as 00 in the frames field.
 To move to 00:03:00:00, type “3..” (3 and two periods). These periods insert 00 into
both the seconds and frames fields.
 To move to 03:00:00:00, type “3... “ (3 and three periods).
3 Press Return.
The scrubber bar in the Viewer shows the new position of the In or Out point, and the
Canvas/Timeline playhead moves to the adjusted edit point.
For example, suppose you set sequence In and Out points to create an edit that is 10
seconds long. Next, you drag a 5-second source clip from the Browser to the Overwrite
section of the Edit Overlay in the Canvas. The “Insufficient content for edit” message
appears because the source clip does not have enough media to fill the 10-second
duration marked in the sequence.
Media Limit
This message indicates that one of the sequence clip items you are trimming no longer
has enough media to continue trimming. This happens even though other clip items in
your selection still have additional media.
For example, suppose you select the Out points of clip items on tracks V1, A1, and
A2, and then roll the edit points to the right. If the clip item on V1 is shorter, a “Media
Limit on V1” message appears. You cannot roll these edit points beyond the media
limits of any of the clip items.
For example, suppose you are rippling a clip item on track V1 to make it 10 seconds
shorter. In a ripple edit, all clip items that occur to the right of the edit point move left
or right by the amount you are trimming. In this case, all clip items should move 10
seconds to the left to fill the gap. However, clip items in A1 and A2 cannot move to the
left by 10 seconds because there are other clip items on those tracks that are in the
way. The “clip collision” message appears.
Clip collision messages are important because they indicate that Final Cut Pro is
making sure that clip items in your sequence aren’t accidentally overwritten. This is
especially important when you are performing ripple edits in a small portion of your
sequence and you can’t see how clip items later in your sequence are being affected.
361
This window shows a two-up display, with the Out point of the outgoing clip on the
left and the In point of the incoming clip on the right. Two green bars—one at the top
of each clip—highlight which edit points the Trim Edit window will affect. Using the
Trim Edit window, you can perform a ripple edit to either side of the selected edit
point, or a roll edit to both sides. You can also slip clip In and Out points together to
change what part of the clip appears in the Timeline (see “Slipping Clips in the
Timeline” on page 325).
Green bar
There are four ways you can perform trim edits in this window:
 Drag the clip In and Out points in the Trim Edit window scrubber bars.
 Use the jog and shuttle controls to move the playheads on either side of the edit,
and then set new In and Out points using the Mark In and Mark Out buttons (or the
I and O keys).
 Move the playhead using the J, K, and L keys to find new Out and In points for the
selected edit point. If the dynamic trimming option is enabled, the selected edit point
moves to the new position of the playhead whenever you press K to stop playback.
 Use the Trim Forward and Trim Backward buttons (Shift-] and Shift-[) to perform the
selected trim operation to the outgoing and incoming clips on either side of the edit
point. The inner trim buttons trim an edit point by one frame, while the outer, multi-
frame trim buttons adjust edit points by a default duration of five frames. You can
perform ripple and roll edits using these buttons while the selected edit plays back,
trimming frame by frame while you watch the selected edit loop over and over.
Note: The number of frames the multi-frame trim buttons add or subtract can be
changed in the Editing tab of the User Preferences window. For more information,
see Volume IV, Chapter 22, “Choosing Settings and Preferences.”
The Trim Edit window displays the clips surrounding the edit point. The selected tool
and the part of the edit point you clicked determine the initial state of the green bars,
which define the kind of edit you can perform. Press the U key to switch between the
Ripple Outgoing, Roll, and Ripple Incoming trimming modes.
m Click an edit point or drag around one or more edit points using the Edit Selection tool.
The Trim Edit window displays the clip items adjacent to the edit points you selected. If
you selected multiple edit points, the clip items located on the topmost video track are
displayed. You can change this using the Track pop-up menu.
Green bar
Transport controls
Jog control
Scrubber bar
Shuttle control Shuttle control
 Current sequence timecode: Shows the timecode number of the currently viewed edit
point in the sequence. You can type + (plus) or – (minus) and a timecode duration to
adjust the edit forward or backward using the current mode (ripple or roll).
 Track pop-up menu: If you’ve selected multiple edit points, this lets you choose the
track that you want to view in the Trim Edit window. You can change the track you’re
viewing at any time.
 Green bar: Indicates what kind of trimming operation you’re about to perform:
 On the left side (over the outgoing clip): A ripple edit to the outgoing clip’s Out point
 On the right side (over the incoming clip): A ripple edit to the incoming clip’s In point
 Over both: A roll edit to the edit point between both clips
You can switch between these operations by pressing U or by clicking the relevant
part of the Trim Edit window (as described in “Trimming an Edit in the Trim Edit
Window” on page 369).
Transport Controls
The Go to Previous Edit and Go to Next Edit buttons allow you to change which edit
point in your sequence is shown in the Trim Edit window. Other controls allow you to
play back only the edit you’re trimming to see how it works.
 Go to Previous Edit: Click to move the previous edit point in your sequence into the
active area of the Trim Edit window.
 Play In to Out: Click to play from the beginning of the first clip to the end of the
second clip.
 Play Around Edit Loop: Click to play from a point before the current playhead position
to a point following. The time intervals before and after the playhead position are
determined by the preview pre-roll and post-roll settings in the Editing tab of the
User Preferences window. (For more information, see Volume IV, Chapter 22,
“Choosing Settings and Preferences.”)
 Stop: Click to stop playback and position the playhead on the edit point.
 Go to Next Edit: Click to move the next edit point in your sequence into the active
area of the Trim Edit window.
 Previous Frame and Next Frame: Use these controls to jog the clip backward or
forward, one frame at a time.
 Play: Use this control to play the clip at normal speed.
Important: The Space bar plays around the selected edit point in the Timeline; it does
not control playback in either side of the Trim Edit window. For more information, see
“Playing Incoming and Outgoing Clips in the Trim Edit Window” on page 369.
Trim Buttons
 Trim Forward and Trim Backward: Click these buttons to add or subtract frames from
the duration between the In and Out points.
You can set the –5 and +5 buttons to trim a different number of frames by changing
the Multi-Frame Trim Size setting in the Editing tab of the User Preferences window.
The number of frames to trim can be set from 1 to 99. For more information, see
Volume IV, Chapter 22, “Choosing Settings and Preferences.”
 Dynamic Trimming: Select this checkbox to toggle dynamic trimming on and off,
without having to go to the User Preferences window. For more information, see
“Dynamic Trimming” on page 369.
Playhead
Out Shift
 Outgoing clip duration: Displays the total time between the current In and Out points
for the outgoing clip. This value changes to reflect any trim edits.
 Current timecode for the outgoing clip: Displays the clip’s source timecode for the
current position of the playhead.
 Out Shift: Indicates the number of frames the Out point has been adjusted.
 Mark Out button: Click this to set a new Out point for the outgoing clip at the current
playhead position. This will perform a trim edit using the current mode (ripple or roll).
 Out point: Displays the current Out point for the outgoing clip.
 Playhead: The playhead for the outgoing clip lets you locate and jump to different
parts of the clip quickly.
Playhead
In Shift
 Incoming clip duration: Displays the total time between the current In and Out points
for the incoming clip. This value changes to reflect any trim edits.
 Current timecode for the incoming clip: Displays the clip’s source timecode for the
current position of the playhead.
 In Shift: Indicates the number of frames the In point has been adjusted.
 Mark In button: Click this to set a new In point for the incoming clip at the current
playhead position. This will perform a trim edit using the current mode (ripple or roll).
 In point: Displays the current In point for the incoming clip.
 Playhead: The playhead for the incoming clip lets you locate and move or jump to
different parts of the clip quickly.
Important: The Space bar does not control playback on the incoming or outgoing
sides of the Trim Edit window.
To enable playback with the J, K, and L keys in one side of the Trim Edit window:
1 Move the pointer over the side you want to play.
The Play button highlights to indicate the side is active.
2 Use the J, K, and L keys to control playback on that side.
Dynamic Trimming
When the Dynamic Trimming checkbox is selected, the selected edit point moves to
the new position of the playhead whenever you use the J, K, or L keys. Press L to move
forward, press J to reverse playback, and press K to stop. Press J or L repeatedly to
speed up and slow down playback. Press K and either L or J together to perform slow-
motion playback. The playhead in the active Trim Edit viewer moves until you press K to
stop. When playback stops, the edit point in the active Trim Edit viewer is adjusted to
the new position of the playhead. A ripple or roll edit is performed depending on
whether one side of the edit point is selected, or both.
The pointer
temporarily turns
into a Roll tool.
 Click the right image to trim the incoming clip with a ripple right edit.
Trimming indicator
bar only appears
above the
incoming clip.
The pointer
temporarily turns
into a Ripple tool.
 Press the U key to toggle between the three available trimming modes.
A green bar appears above either or both sides of the edit to show you what kind of
trimming operation you’re performing.
To view an individual clip in the Trim Edit window, do one of the following:
m Use the playback controls for the outgoing or incoming clip.
m Activate the outgoing or incoming clip by moving your pointer over it. Press L to move
forward, press J to reverse playback, and press K to stop. Press J or L repeatedly to
speed up or slow down playback. Press K and either L or J together to perform slow-
motion playback.
∏ Tip: As you use the J, K, and L keys, the audio shifts pitch smoothly rather than
stuttering, as it does when you scrub. For more information, see the next section,
“Listening to Audio While Trimming.”
The following options are available in the Editing tab of the User Preferences window:
 Trim with Sequence Audio: With this option selected, you hear the entire audio mix
when you play back the clip on either side of the Trim Edit window. This helps you
set a new In or Out point based on audio cues in tracks where edit points aren’t
selected. This option is selected by default.
 Trim with Edit Selection Audio (Mute Others): Any audio tracks with selected edits are
played back. All others are muted.
If both options are deselected, you will hear any tracks with selected edits, but clip item
linking is also taken into account. For example, if you select an edit point on V1, and the
clip item is linked to audio clip items on A1 and A2, you hear tracks A1 and A2. However,
if clip items on A1 and A2 are not linked to a clip item on V1, you won’t hear them.
∏ Tip: In most situations, you will want to keep the Trim with Sequence Audio checkbox
selected. If you want to hear only specific audio tracks while trimming, select Trim with
Edit Selection Audio (Mute Others).
When you use the J, K, and L keys to play the outgoing or incoming clip, you may want
to hear all of the audio tracks in your sequence, such as music, sound effects, and
voiceover. This can be useful if you are listening for a particular audio cue to determine
when to make a cut.
To listen to all sequence audio tracks while using the J, K, and L keys in the
Trim Edit window:
1 Choose Final Cut Pro > User Preferences, then click the Editing tab.
2 Select the Trim with Sequence Audio checkbox.
3 Select edit points in the Timeline and double-click them to open the Trim Edit window.
4 Move the pointer over the side of the Trim Edit window you want to listen to, then use
the J, K, and L keys to play back the incoming or outgoing clip.
Note: When you are working with multiple edit points in the Timeline, selecting an
audio track from the Track pop-up menu allows you to listen to only that audio track
during playback on either side of the Trim Edit window.
Note: This chapter mainly focuses on video transitions. However, Final Cut Pro does come
with two audio transitions you can use to smooth audible changes between clips. For
information about using audio transitions, see “Using Audio Transitions to Smooth
Audible Changes” on page 308. To apply transitions, both video and audio, use this chapter.
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Video made this process faster and easier. By mixing two video signals together, you could
watch a dissolve immediately and decide how you liked it. The more quickly you can see
how an effect will look, the more quickly you can refine it to suit your needs. Film editors
had to anticipate how transitions would look and how long they should last without
actually being able to preview them; there was never the time or budget to try transitions
during editing. It’s much easier to preview cross dissolves, fades, and other transitions in a
video system, and particularly in a nonlinear editing system. In Final Cut Pro, you can
continue to adjust a transition and preview it until you get it just right.
Final Cut Pro also comes with two audio transitions: a +3 dB cross fade (the default)
and a 0 dB cross fade
 Cross Fade (+3 dB): Performs the same operation as Cross Fade (0 dB), but applies an
equal-power ramp to the volume level, rather than a linear ramp.
Note: An equal-power ramp uses a quarter-cycle cosine fade-out curve and a
quarter-cycle sine fade-in curve. As a result, the volume is maintained at a constant
level throughout the cross fade.
 Cross Fade (0 dB): Fades the first clip out, while simultaneously fading the second clip
in. This effect applies a linear ramp to the volume level. As a result, the volume level
dips in the middle of the cross fade.
Each cross fade results in a different audio level change as the transition plays. Your
choice of cross fades depends on the clips you’re transitioning between. Try one, then
try the other to see which sounds better.
Final Cut Pro comes with a variety of transitions you can use in your programs, but
you’ll probably use dissolves and wipes more than any others. For more information,
see “Video Transitions That Come With Final Cut Pro” on page 392.
A transition between
two clips
By default, transitions have a total duration of 1 second. To change this, see “Changing
the Duration of a Transition in the Timeline” on page 386.
To apply a transition, both clips must have additional media (handles) that overlap past
the edit point.
If the In point of your incoming clip begins on the first frame of the clip’s media file,
you have no handle at the beginning (or head) of your clip. Likewise, if the Out point of
your outgoing clip ends on the last frame of the clip’s media file, you have no handle at
the end (or tail) of your clip. If the clips don’t have enough media for the transition,
Final Cut Pro attempts to make the longest transition possible with the available clip
handles. In some cases, you may end up with transitions as short as one frame, which
may be difficult to see in the Timeline and are generally not intended or useful.
A transition starting
on the cut
A transition centered
on the cut
 Ending on the cut: Use this alignment if you want the first frame of the incoming clip
to be fully visible.
A transition ending
on the cut
Adding Transitions
You can add transitions when you edit a clip into the Timeline, or you can add
transitions between clips already in a sequence.
For information on performing edits with transitions, see “Performing an Insert With
Transition Edit” on page 155 and “Performing an Overwrite With Transition Edit” on
page 158.
m Control-click an edit point between two video clips in the Timeline, then choose Add
Transition from the shortcut menu.
The name of the current default transition appears next to the command in the
shortcut menu.
To change the position of the transition, see “Changing the Alignment of a Transition in
the Timeline” on page 388.
Once a transition has been applied, you can change the type of cross fade it is (0 or
+3 dB) by Control-clicking it again and choosing the appropriate transition from the
shortcut menu.
∏ Tip: All of the transitions that come with Final Cut Pro will be centered at the edit point
if applied from the Effects menu. If you add a favorite transition that you’ve customized
to appear either before or after the edit point, the transition is placed according to its
settings, provided there’s enough overlap at the selected edit point.
If there are enough overlapping frames between the two clips, you can drag the
transition to start on, center on, or end on an edit point. The transition snaps to one of
these three areas as you drag it close to the edit point. To reposition the transition, see
“Changing the Alignment of a Transition in the Timeline” on page 388.
You can limit the transition alignment to the start or end of the edit point by holding
down the Command key while you drag a transition around an edit point.
Important: Fading to black by creating a cross dissolve from a clip to a gap works only
if there are no other video tracks with clips beneath the gap.
Although today’s nonlinear editing systems have introduced a much wider variety of
transitions and effects, the EDL format continues to reflect the simplicity of older
systems. As a result, not everything that you can do in a Final Cut Pro sequence will
show up as expected in an exported EDL.
Keep the following in mind when creating a sequence that you may export as an EDL:
 EDLs don’t support transitions in any tracks other than V1. If you use transitions in
other tracks, they won’t appear in the EDL.
 Anything other than a cross dissolve or simple wipe is mapped to the closest
approximate SMPTE standard wipe pattern.
For more information on EDLs, see Volume IV, Chapter 10, “Importing and Exporting EDLs.”
If there are enough overlapping frames on either side of the edit, you can drag it
before the edit point, on the edit point, or after the edit point.
Note: To make very precise adjustments to transitions, you can use the Transition
Editor. For more information, see Chapter 22, “Refining Transitions Using the Transition
Editor,” on page 397.
∏ Tip: If you enter a duration that’s longer than the available amount of overlap between
these two clips, you hear an alert sound and the maximum duration possible is
displayed in the dialog. You can change the duration or click OK to use the maximum
duration. A convenient way to determine the maximum duration of a transition is to
enter a high number here, such as 9999 (in most cases, much less will do) and click OK.
The maximum duration possible appears in the dialog.
Note: The transition itself limits how far you can trim clips on either side of the edit
point, because the transition requires a certain amount of media on one or both sides
of the edit point.
The default transition appears with underlined text in the Effects tab of the Browser as
well as in the Effects menu.
For more information about duplicate frame detection, see Volume I, Chapter 9,
“Timeline Basics.”
Iris
Cross, Diamond, Oval, Point, These effects are similar, but have different shapes. They all create
Rectangle, and Star the impression of an iris, which contains the first clip, opening to
reveal the second. In each iris effect, you can specify the center point
around which the opening is defined and feather the edges, which
blends the edges of the clips together and gives a diffused iris.
Map
Channel Map Maps channels from the first and second clip, or fills the channels
with black. You can invert individual channels.
Luminance Map Maps color using the luminance of a clip.
Page Peel
Page Peel Peels the first clip away to reveal the second clip. You can adjust
the appearance of the peel.
QuickTime
QuickTime includes a set of built-in video effects listed here, some of which are implementations of
standard effects defined by the Society of Motion Picture and Television Engineers (SMPTE).
For more information, visit the Apple QuickTime website at http://www.apple.com/quicktime.
Channel Compositor Combines two images using the alpha channels of the images to
control the blending. It provides the standard alpha blending
options and can handle pre-multiplying by any color, although
white and black are most common and often run faster.
Slide
Band Slide Bands of the first clip slide in parallel directions to reveal the
second clip. You can adjust the number of bands and the slide
direction.
Box Slide Bands of the first clip slide one at a time in perpendicular directions
to reveal the second clip. You can adjust the number of bands and
the slide direction.
Center Split Slide Reveals the underlying clip by splitting the current clip down the
center and horizontally sliding the two halves away from each other.
Multi Spin Slide Boxes of the first clip spin and zoom out to reveal the second clip.
You can adjust the spin about the center of the first clip and the
spin about the center of the box, as well as the number of boxes.
Stretch
Cross Stretch The first clip is squeezed as the second clip stretches from the
specified edge to the opposite edge.
Squeeze The first clip is squeezed from the opposite edges toward the
center to reveal the second clip. You can specify the squeeze
orientation.
Squeeze and Stretch The first clip is squeezed from the opposite edges toward the
center and stretches in a perpendicular direction to reveal the
second clip. You can adjust the squeeze orientation.
Stretch The second clip stretches from the specified edge over the first clip.
Wipe
Band Wipe Wipes a band across the first clip to reveal the second. You can
specify the number of bands and the wipe direction.
Center Wipe A linear wipe from a specified point on the first clip reveals the
second clip. You can adjust the wipe direction.
Checker Wipe Checkered boxes appear on the first clip to reveal the second clip.
You can adjust the number of boxes and the wipe direction.
Checkerboard Wipe Checkered boxes wipe individually on the first clip to reveal the
second. You can adjust the number of boxes and the wipe
direction.
Clock Wipe A rotational wipe over the first clip reveals the second. You can
adjust the start and direction of the wipe and the center point of
the rotation.
Edge Wipe A linear wipe from the edge of the first clip reveals the second clip.
You can adjust the wipe direction.
Gradient Wipe Uses a gradient wipe image to wipe across the first clip, revealing
the second clip. You can adjust the softness of the wipe and invert
the gradient wipe image. By default, the transition wipes
horizontally from left to right. You can override this by dragging an
image onto the gradient clip well.
Inset Wipe A rectangular wipe from the specified edge or corner of the first
clip reveals the second clip.
Not all After Effects filters are supported in this way. If you install a set of plug-ins and
then begin to have problems, take them out of the Plugins folder.
Important: After Effects filters don’t take advantage of the ability of Final Cut Pro to
render video using Y´CBCR. All After Effects plug-ins render only in RGB color space.
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Controls in the Transition Editor
When you double-click a transition in the Timeline or the Effects tab of the Browser, a
special tab for the transition opens in the Viewer. This Transition Editor window
indicates that the transition is “loaded,” or opened, so you can view and modify the
transition’s settings.
Recent Clips
Alignment buttons pop-up menu
The following are property and edit point controls common to all transitions.
How the duration will change depends on the alignment of the transition. If the
transition occurs before the edit point, the duration affects the clip to the left of this
point, or the outgoing clip. If the transition is centered on the edit point, changes in
duration extend in both directions. If the transition occurs after the edit point, the
duration affects the clip to the right of this point, or the incoming clip.
Alignment buttons
By default, the maximum number of clips shown in this list is 10; you can change this
number in the General tab of the User Preferences window. For more information, see
Volume IV, Chapter 22, “Choosing Settings and Preferences.”
Once the maximum number of entries is reached, a clip is removed from the bottom of
the list each time another clip is replaced in the Viewer.
Drag Hand
If you want to apply the current transition to another edit point in your sequence in the
Timeline, you can drag this to the desired location in your sequence. This is true for
transitions opened from the Browser and from a sequence in the Timeline.
Drag hand
Ruler
Outgoing clip
Incoming clip
Both the Out point of the outgoing clip and the In point of the incoming clip are
handles that you can drag to perform ripple edits, modifying the edit points of these
clips in your sequence in the Timeline. (A ripple edit adjusts the length of a clip by
changing the In or Out point of the clip. Ripple edits do not cause gaps in your edited
sequence. For more information, see “Doing a Ripple Edit to Adjust the Length of a Clip
in a Transition” on page 408.)
Note: A roll edit adjusts the location of an edit point shared by two clips; the Out
point of the first clip and the In point of the second clip are moved simultaneously, or
rolled. This changes the location of the edit point in the sequence, as well as the
duration of each clip. For more information, see “Using the Roll Tool to Change Where
a Cut Occurs” on page 338.
Halfway through the wipe, at the edit point, the wipe is at 50 percent, placing the
border of the wipe in the middle of the picture. You can now see half of the incoming
clip to the left and half of the outgoing clip to the right.
You can change the starting and ending percentages for the transition. This is an
excellent way of creating split-screen effects if you plan to export your sequence as an
EDL for import into another editing system. For more information on exporting EDLs,
see Volume IV, Chapter 10, “Importing and Exporting EDLs.”
For example, you can set both the starting and ending percentages to 50 percent. At
the start of the transition, a split-screen effect is created; half of the outgoing clip and
half of the incoming clip are revealed simultaneously and throughout the duration of
the transition.
To reverse the direction of an effect, click the Reverse Transition button. If you reverse
the direction for the above examples, the wipe moves from right to left, the clock wipe
moves in a counter-clockwise direction, and the spin 3D transition spins the incoming
clip in to the left.
Reset Button
Click this to reset all of a transition’s parameters to the default values.
Reset button
To zoom out of the ruler in the Transition Editor, do one of the following:
m Click the Transition Editor to make it active, then choose View > Zoom Out.
m Select the Zoom Out tool, then click either clip or the transition shown in the
Transition Editor.
m Press Command-– (minus).
To open a copy of a transition from the Effects tab, do one of the following:
m Double-click a transition in the Effects tab.
m Select a transition, then press Return.
m Control-click the transition, then choose Open Viewer from the shortcut menu.
This opens a copy of the transition. If you change settings and want to use the
changed version, you need to save it as a favorite (see “Saving a Transition as a
Favorite” on page 390) or apply it directly to an edit point in the Timeline by dragging
its drag hand to an edit point. For more information, see the next section, “Applying a
Modified Transition Directly to a Sequence in the Timeline.”
Changes you make to a transition in the Transition Editor (if it’s opened from the
sequence in the Timeline and not the Browser) immediately affect this transition in
your sequence.
3 When the pointer changes to the Ripple tool, drag the edit point to another frame
in your clip.
Render bar
The render bar has two regions, one for video and the other for audio. Since you may
have audio transitions that need to be rendered associated with sections of video that
don’t need rendering, audio and video are kept separate.
 Upper region: Indicates the presence and render status of video effects items.
 Lower region: Indicates the presence and render status of audio effects items.
Rendering Transitions
If you need to render your transitions, you can render all the transitions and effects in
your sequence or only selected transitions. Rendering transitions is just like rendering
clips with filters applied. For detailed information on setting up and using render
quality settings, see Volume III, Chapter 24, “Rendering.”
To render only transitions and effects that can’t play in real time:
1 Open a sequence in the Timeline.
2 Choose Sequence > Render All, and make sure Needs Render is the only option
enabled in the submenu.
3 Choose Sequence > Render All > Both.
Note: If you’re looking for basic information about sequences, see Chapter 5, “Working
With Projects, Clips, and Sequences,” on page 73.
There are a few different ways to add content from one sequence to another:
 Copying and pasting clips from one sequence into another
 Using three-point editing to edit clips from a sequence open in the Viewer to a
destination sequence in the Canvas or Timeline
Important: Editing clips between sequences with different dimensions, frame rates,
and codecs will apply motion parameters, such as distortion and aspect ratio
adjustments, to the resulting clips in the destination sequence. To remove these
parameters, see Volume III, Chapter 14, “Reusing Effect and Motion Parameters.”
413
Opening More Than One Sequence at a Time
To copy, edit, or nest a sequence into another sequence, the destination sequence
must be open in the Timeline or Canvas. When you open a sequence, the Timeline and
the Canvas open together, if they’re not open already. If the Timeline and Canvas are
already open, a newly opened sequence appears in its own tab on top of any other
sequence tabs.
If you want to view your sequences separately, you can move each into its own
window. This eliminates the constant need to click back and forth between sequence
tabs in the Timeline. For more information, see Volume I, Chapter 4, “Overview of the
Final Cut Pro Interface.”
To copy clips from one sequence to another using the Copy and Paste commands:
1 Open the sequence that contains the clip or clips you want to copy.
2 In the Timeline, select one or more clips, then choose Edit > Copy (or press Command-C).
3 Open the sequence into which you want to copy the clips.
4 Make sure the Auto Select controls are enabled for the tracks you want to paste the
clips into.
For more information, see “Using Auto Select to Specify Tracks for Selections” on page 191.
If all or none of the tracks have Auto Select enabled, the clips are placed on V1, A1, and
so on (depending on how many audio clip items are pasted).
Important: If you copy and paste clips between sequences in different projects, all
pasted clips are independent, because master-affiliate relationships do not span
projects. To create master clips for the independent clips, you can select the sequence
and choose Tools > Create Master Clips.
Nested sequences can be used in the same way as clips. You can add audio and video
filters to them, set their opacity and level overlays in the Timeline, work with their
audio in the Audio tab of the Viewer, and adjust their motion parameters in the
Motion tab of the Viewer.
Note: A sequence can’t be edited into itself.
Pros
 Nesting allows you to reuse an entire sequence of clips over and over. You can
change a nested sequence and the changes are reflected everywhere.
Cons
 Multiple levels of sequence nesting can take a while to display, since they require
additional processing.
 If you are exporting an EDL, nested sequences may generate confusing timecode
numbers and reel names.
 If you are exporting an OMF file, nested sequences will be mixed together and
exported as a single audio media file.
 Nested sequences make media management more complicated.
For example, if sequence A uses a single pair of stereo audio outputs, editing it into
sequence B results in a nested clip with one video and two audio items.
However, if sequence A has six audio outputs assigned in its sequence settings, editing
it into sequence B results in a nested sequence with one video and six audio items. This
is true regardless of how the audio tracks are assigned to audio output channels in the
nested sequence. For example, if you only have two audio tracks in the Timeline of the
nested sequence, and they are assigned to audio output channels 1 and 2, the nested
sequence still has six audio items when edited into another sequence.
4 Choose a width and height (frame size) for the new sequence that will be created to
contain the selected clips.
You should usually use the default settings provided, since these match the sequence
that your new sequence will be nested inside.
5 To move all effects, markers, and audio levels associated with the selected clips into the
new sequence, select the Keep Effects, Markers, and Audio Levels with Clip checkbox.
6 To render all of the audio in the new sequence, select the Mixdown Audio checkbox.
This minimizes the audio processing requirements for the nested sequence. For more
information on the real-time audio rendering capabilities of Final Cut Pro, see
Volume III, Chapter 24, “Rendering.”
7 Click OK.
All the items you selected are placed in a new sequence, and the new sequence
replaces the selected items in the Timeline.
∏ Tip: If you change your mind, the nesting operation can easily be undone using the
Undo command.
This is quite helpful, since otherwise you’d end up with gaps in your parent sequence
whenever you change the length of one of your nested sequences. This is convenient
when each of your movie scenes is in a separate sequence. After you’ve edited all your
scenes together, if you decide to reedit any of the scene sequences, the changes you
make will automatically ripple items in the entire master sequence.
For example, suppose sequence B, which has a duration of 10 seconds, is nested inside
another sequence, with more clips appearing to the right of it.
Nested sequence B
inside another sequence
You open sequence B and add two more clips to the end of it, extending its duration
from 10 to 15 seconds. Once you’ve done this, all of the clips in the parent sequence
that are to the right of the nested sequence B are automatically rippled 5 seconds to
the right to accommodate the lengthening of the nested sequence B.
Sequence A
If you drag Sequence A into the Canvas to edit it into Sequence B, the resulting nested
sequence typically has one video track and two audio tracks (assuming Sequence A has
two audio output channels).
Sequence B
You can drag content from the Browser to the Timeline, or use three-point editing rules.
You can also create split edits from one sequence to another.
2 If necessary, create additional tracks for each track present in the source sequence.
Important: If you don’t create additional tracks, only clips on V1, A1, and A2 will be
copied from the source sequence.
3 Hold down the Command key, then drag your source sequence (the sequence you
want to copy clips from) from the Browser or the Viewer to the Overwrite or Insert
section of the Canvas Edit overlay.
To edit all content from one sequence into another using keyboard shortcuts:
1 Open your destination sequence (where the copied clips will go) in the Timeline, then
set an In point for the incoming clips by doing one of the following:
 Position the playhead in the Timeline.
 Set an In point in the Timeline or Canvas.
2 If necessary, create additional tracks for each track present in the source sequence.
If you don’t create additional tracks, only clips on V1, A1, and A2 will be copied from
the source sequence.
The content of the source sequence is edited into the destination sequence in the Timeline.
To edit content from one sequence into another by dragging it into the Timeline:
1 In the Timeline, open the destination sequence (where the copied clips will go) by
clicking the sequence’s tab.
2 If necessary, create additional tracks for each track present in the source sequence.
Important: If you don’t create additional tracks, only clips on V1, A1, and A2 will be
copied from the source sequence.
3 Drag a sequence from either the Browser or the Viewer to the area of the Timeline you
want to edit it into.
4 Keeping the mouse button held down, press the Command key.
5 Keeping the Command key held down, release the mouse button.
The content of the sequence you dragged is edited into the currently active sequence
in the Timeline, with all clips appearing individually.
427
Note: Sequence clips display sprocket holes in the Viewer’s scrubber bar to indicate
that they are part of a larger sequence; Browser clips don’t display sprocket holes.
Sprocket holes
indicate that this is a
sequence clip.
The corresponding sequence clip opens in the Viewer to the specified frame.
To switch between the Viewer, Canvas, and Timeline, do one of the following:
m To make the Viewer active: Press Command-1.
m To make the Canvas active: Press Command-2.
m To make the Timeline active: Press Command-3.
Note: If you press a key combination for a window that is already active, the window
closes. Pressing the key combination again opens the window. When you close a
window by pressing the window’s key combination, the content of that window is still
remembered when you open that window again. This is different from closing a
window by pressing Command-W or clicking the close button; in these cases, the
content of the window is not remembered when you open the window again.
The advantage of working with sequence clips in the Viewer is that you can navigate
through the whole clip, even beyond the clip In and Out points. Making an edit in the
Viewer is a two-step process, but in some cases you may prefer the visual precision of
this approach over dragging clip boundaries in the Timeline. With this method, you
always know exactly which frames the In and Out points are set on.
In the Viewer, as well as in the Canvas and Timeline, the active tool, such as the Ripple,
Roll, or Selection tool, determines the result of the edit.
If the new In or Out point is not accepted, check to see if Final Cut Pro displays an alert
message. Some edits are not possible because they would cause other sequence clips
to be partially overwritten or moved out of sync. For more information, see
“Understanding Alert Messages When Trimming” on page 358.
When Final Cut Pro opens one of these items in the Viewer, the playhead is
positioned at the exact same frame in the Viewer as in the Canvas and Timeline. This
is known as a match frame.
If the Reveal Master Clip menu item is dimmed, the selected sequence clip does not
have a master clip, and it is therefore independent.
To match a sequence clip’s current frame to its master clip in the Viewer:
1 In the Timeline or Canvas, move the playhead to the frame you want to open in the Viewer.
2 Choose View > Match Frame > Master Clip.
The master clip for the sequence clip opens in the Viewer. The playhead in the Viewer
is set to the same frame as seen in the Canvas (thus, the frames match in the Canvas
and Viewer).
Important: If you open a source media file in the Viewer and drag it to the Browser, a
new master clip is created. If you drag it to the Timeline or Canvas, an independent clip
is created in the sequence. This is true whenever you open a media file in the Viewer—
either by using a match frame command or by dragging a media file from the Finder
directly to the Viewer.
To match a master clip (or any Browser clip) frame to a sequence clip in the
current sequence:
1 Open a sequence in the Timeline.
2 Open a Browser clip in the Viewer and navigate to the frame you want to match in the
current sequence.
3 Choose View > Match Frame > Master Clip (or press F).
If the frame shown in the Viewer exists in an affiliate clip in the sequence, the Canvas/
Timeline playhead moves to that frame. If there are several occurrences of the affiliate
clip frame in the sequence, Final Cut Pro moves the Timeline playhead to the nearest
frame after the current playhead location.
Final Cut Pro has several options for synchronizing, or ganging, the Viewer and Canvas/
Timeline playheads together, so that if you move one, the other moves by the same
amount. When the playheads are synchronized, you can control the playheads from the
Viewer, Canvas, or Timeline. Playhead sync only works between the Canvas and
Timeline windows and the Viewer window.
For more details about each option, see the next few sections.
The Open ganging option is useful for making filter adjustments to multiple clips in a
sequence. For example, if you have multiple clips that have color correction filters
applied to them, you can move the playhead from clip to clip, and the Color Corrector
tab changes to the current clip’s filter settings.
When this option is selected, the offset between the current position of the Canvas/
Timeline playhead and the current position of the Viewer playhead is maintained as
both playheads move together. This mode is useful for editing operations in which you
want to set In or Out points in the Viewer using durations defined by items or markers
in the Timeline as your reference.
3 Move the Canvas/Timeline playhead to the Out point of the last clip in the sequence.
The playhead in the Viewer moves to the left by the same amount.
6 In the Viewer, press O to set a new Out point.
The clip in the Viewer is now shorter by the duration of the last clip in the sequence.
This is just one example of how you can use playhead sync relationships between the
Viewer window and the Canvas and Timeline windows.
Each frame on a videotape has a unique timecode number, which helps you keep track of
video frames. The frame counter (FF) changes depending on the frame rate. For example,
with 30 fps (frames per second) timecode, the frame counter counts from :00 to :29, and
then back to :00 again. The frame counter in 25 fps timecode counts from :00 to :24.
Note: Some videotapes that are recorded improperly may have the same timecode
numbers in more than one location (for example, multiple occurrences of 00:00:00:00),
which makes it hard to identify where on a tape a particular shot is located. For more
information about handling these tapes, see Volume I, Chapter 19, “Capturing Your
Footage to Disk.”
439
Frame Rate Versus Timecode
The frame rate of film, videotape, or media files determines how quickly frames are
recorded or played back. Timecode (or edge code in the case of film) is a unique
address for each frame, providing easy navigation, logging, recapturing, and final Edit
Decision Lists (EDLs) that accurately refer back to original camera reels. In most cases,
the frame rate and the timecode rate are the same, but film-to-video and 24p
workflows often use media files with differing video and timecode rates.
For more information about frame rate and timecode, see Volume IV, Appendix B,
“Frame Rate and Timecode.”
Final Cut Pro can display a clip’s timecode in several different display formats without
modifying the timecode itself. For example, for animators, an absolute frame counter
(simply called frames in Final Cut Pro), can be more helpful than SMPTE timecode. It is
simple to change the timecode display in the Viewer, Canvas, Browser, or Timeline to
show an absolute frame count instead of hours, minutes, seconds, and frames. You can
switch back to a normal timecode display at any time.
If you aren’t using NTSC footage, there is no option for drop frame timecode display
because only 30 fps timecode has a drop frame mode. PAL (25 fps) footage and 60 fps
high definition footage only have a non-drop frame display mode. Non-drop frame
simply means that the timecode counter counts at a consistent rate without dropping
any numbers from the count. You can think of “non-drop frame” to mean “normal”
timecode display. In most cases, you only have the option to display your timecode as
non-drop frame (normal timecode count) or frames (an absolute frame counter).
Important: Changing the timecode display of a clip does not modify the actual
timecode track in the media file.
When View Native Speed is selected, Final Cut Pro displays the clip’s source timecode
(the timecode stored in the media file’s timecode track), so you may see timecode
numbers repeated or skipped because the video frames themselves are repeated or
skipped to create the speed change.
For example, if you adjust a clip’s speed by 200%, Final Cut Pro plays the media file at
twice the normal speed, which actually means only half the frames are played (every
other frame is skipped). The timecode display shows the actual timecode number of
each frame, so the timecode numbers skip, just as the video frames do.
When View Native Speed is deselected, Final Cut Pro increments the timecode number
for every frame of the speed-adjusted clip, regardless of which frame of the media file
is shown. This timecode display has no accurate relationship to the timecode of the
media file or original source tape, but is helpful if you want to see the timecode display
increment each time you move forward or backward within the clip. When you turn off
View Native Speed, Final Cut Pro creates the illusion that every frame you see in the
speed-adjusted clip has a unique timecode number, instead of the timecode numbers
incrementing whenever a different frame from the media file is shown.
Usually, it’s best to keep View Native Speed selected because it shows you the actual
timecode number for each frame in the media file. If you want to reference a particular
frame on your source tape or in the media file, you should have View Native Speed
selected so you see the correct source timecode number associated with that frame.
Auxiliary timecode tracks do not refer to the original timecode from your source tape,
since this is the purpose of the source timecode track. Instead, they can refer to
timecode on a different tape, such as an independent audio tape recorded at the same
time as the video. In these dual system productions (in which video and audio were
recorded separately), the timecode on the videotape and the audio tape are often not
the same; yet in postproduction, you need to synchronize the video and audio media
files together to edit.
In Final Cut Pro, you can choose which timecode track to display for each clip: source,
Aux 1, or Aux 2. Many clips only have a source timecode track, so in these cases there is
no option to display Aux 1 or Aux 2 timecode.
For example, if you are editing 23.98 fps (24p) video that came from 29.97 fps tapes, the
frame rate of your media files is 23.98 fps, but the timecode track still runs at 30 fps. To
see 24 fps timecode that matches the video frame rate, you need to display clip time.
Another example is when you are editing 24 fps clips that came from 25 fps (PAL)
tapes. In this case, you can display the original 25 fps timecode (source time) or have
Final Cut Pro display 24 fps timecode (clip time).
Note: If your media file’s timecode track and video track have the same rate, there is no
difference between source time and clip time. To avoid confusion, you should always
display source time unless you have a specific reason to use clip time.
Important: Clip time does not accurately reflect timecode that matches back to the
media file or videotape timecode. Do not rely on clip time when trying to refer back to
original media files or tapes.
Note: If you customize a particular clip’s timecode display, its display option overrides
the global timecode display option. Affiliate clips are not affected when you change
the timecode display of a master or other affiliate clip.
3 Choose a new timecode display from the Time Display pop-up menu.
4 Click OK.
To reset the timecode display for all clips in the active project:
1 In the Browser, click the tab of the project for which you want to change timecode
display settings.
2 Choose Edit > Project Properties.
3 Choose a timecode display from the Time Display pop-up menu.
4 Select the Reset Time Display checkbox.
5 Click OK.
To change the native clip speed display mode for all clips in the active project:
1 In the Browser, click the tab of the project for which you want to change time
mode settings.
2 Choose Edit > Project Properties.
3 Select or deselect the View Native Speed checkbox.
4 Click OK.
Timecode Overlays
Timecode overlays in the Viewer and Canvas always display source time from the media
file (not clip time). Timecode overlays are not affected when clip time is selected or
View Native Speed is deselected.
Each timecode overlay is colored to indicate linked video and audio clips. A plus sign
(+) next to the video or audio overlay title indicates that there are additional timecode
overlays that cannot fit. Changing the size of the Canvas or Viewer can sometimes
reveal additional timecode overlays.
Indicates additional
timecode overlays
are not displayed.
You can use timecode overlays to verify that video “window burn” timecode (visible
timecode in the video picture itself ) matches the source timecode of the media file.
In general, choosing Modify > Timecode provides deeper control over your timecode
modifications, but the Browser allows you to modify multiple clips at once.
In the Browser (or the Item Properties window), you can only adjust Media Start and
Media End fields for offline clips that are not associated with media files (in other
words, the clip must be completely offline, which means the file path in its Source
property must be empty).
You should rarely need to adjust a media file’s source timecode track. One exception is
when you are logging (before media files have been captured) and you need to adjust
the start timecode of an offline clip. In this case, you can modify Media Start and End
timecode in the Browser columns.
Warning: Modifying or deleting your source timecode track or reel name may make
recapturing from source tapes impossible and EDLs inaccurate. Unless you have a
good reason for modifying the source timecode track, it’s best not to modify the
timecode captured from tape.
Each media file can have up to three timecode tracks and corresponding reel names:
 Source timecode track and reel name
 Aux 1 timecode and Aux 1 reel name
 Aux 2 timecode and Aux 2 reel name
When you select a checkbox next to a timecode track, you are adding that timecode
track to your media file. Deselecting the checkbox deletes that timecode track from
the media file.
Important: Be careful not to delete the source timecode track of your media file by
deselecting its checkbox.
Note: Some timecode rates may not be allowed for some media files. These limitations
are based on the frame rate of the media file, since some timecode rates are
unnecessary for certain video frame rates.
∏ Tip: You can also change the reel number in the Browser or the Item Properties dialog.
For more information, see “Changing Clip Properties in the Browser” on page 80 and
“Viewing and Changing Clip Properties in the Item Properties Window” on page 82.
 Timecode: The current timecode is displayed here. If you choose to modify the
timecode, enter the new timecode here.
 Format: Choose Drop Frame or Non-Drop Frame from the pop-up menu.
 Rate: Choose a timecode rate from the pop-up menu.
4 Enter the new timecode in the Timecode field.
5 Click OK to permanently change the timecode.
The TC Rate item property (visible in both the Browser columns and the Item Properties
window), always shows the rate of the source timecode track of a clip’s media file. The
Aux 1 or Aux 2 timecode rates are never shown here. Use the TC Rate column in the
Browser to adjust the timecode rate for many clips at once. Some timecode rates are
not allowed for some video frame rates.
Note: The TC Rate property is the rate of the source timecode track in a media file. The
Vid Rate property is the rate of the video track in a media file. In many instances, these
are the same, but not always. For example, an NTSC media file has a video rate of
29.97 fps, but a timecode rate of 30 fps.
Warning: It is not a good idea to choose a video frame rate (timebase) that is
different from the timecode rate for your sequence unless you have a good reason.
In special editing scenarios, the video frame rate (timebase) and timecode rate of a
sequence need to be different. For example, if you are editing 24 @ 25 film-to-PAL
video, you use a sequence with a video frame rate of 24 fps with a timecode track
modified to 25 fps.
For more information about the 24 @ 25 PAL editing process, see “Working With 24 @
25 fps Timecode” on page 451.
If you already have a sequence for which you’d like to modify the timecode rate, you
can also use the Modify Timecode dialog. However, it’s usually best to alter the
timecode rate of a sequence before you begin editing with it.
60 @ 30 is a timecode display option used specifically with 59.94 and 60 fps video
footage. Because 30 fps is a more universally accepted timecode rate than 60 fps, it can
be useful to view your timecode this way. Also, most DVCPRO HD VTRs display this
timecode rate when playing back 60 fps tapes. Each 60 @ 30 timecode number
represents a pair of video frames, with the second frame distinguished by an asterisk (*).
When you are using 60 @ 30 timecode, Final Cut Pro recognizes asterisks when you
type them into timecode fields. Typing + (plus) followed by * (asterisk) in 60 @ 30 mode
is the same as typing +1 in 60 fps timecode.
Note: Mapping 60 frames to 30 numbers per second is not a new concept. VITC
timecode represents each pair of fields (in other words, each frame) with a single
timecode number. Fields 1 and 2 are distinguished by an asterisk placed on field 2.
60 @ 30 timecode works similarly.
24 @ 25 timecode displays 25 fps timecode while you edit 24 fps video. This allows you
to see the actual source timecode from the 25 fps PAL videotape even though you are
editing at a frame rate of 24 fps. Editing at 24 fps is important because this is how the
final film will be projected, but 25 fps timecode is important because this accurately
shows you where each video frame comes from on the PAL videotapes. The PAL
videotapes, in turn, correspond to the original film edge code numbers. If you don’t
maintain the 25 fps timecode while editing in Final Cut Pro, you can’t accurately trace
your footage back to the original film negative to make a proper negative cut.
For more information about 24 @ 25 fps editing, see the documentation that came
with Cinema Tools.
Note: In versions of Final Cut Pro earlier than 4.5, timecode reading and generation
were contained in a single filter called the Timecode Print filter. Older projects that use
the Timecode Print filter will still function properly.
 Timecode Reader: This filter generates a visible timecode counter based on the video
frame rate (timebase) of the clip or sequence to which the filter is applied.
 Timecode Generator: This filter generates a visible timecode counter independent of
the timebase and timecode format of the affected clip (or sequence). For example,
you can apply a Timecode Generator filter counting at 24 fps while the affected
sequence has a timebase of 29.97 fps.
To generate a visible timecode “window burn,” you can apply the Timecode Reader
filter to individual clips or an entire sequence. For information on applying filters to
individual clips, see Volume III, Chapter 11, “Video Filters.”
Volume III
Audio Mixing
and Effects
! Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
purposes without the prior written consent of Apple
may constitute trademark infringement and unfair
competition in violation of federal and state laws.
Apple, the Apple logo, Final Cut, Final Cut Pro, FireWire,
Logic, Mac, Macintosh, Mac OS, PowerBook, QuickTime,
Shake, and TrueType are trademarks of Apple Computer,
Inc., registered in the U.S. and other countries.
3
Chapter 4 51 Audio Levels, Meters, and Output Channels
51 About Audio Meters
51 Average and Peak Audio Levels
52 Average Versus Peak Audio Meters
53 Analog Versus Digital Meters
55 About Audio Meters in Final Cut Pro
57 Audio Peak Detection
58 Setting Proper Audio Levels
58 Setting Levels for Capture
58 What Reference Level Should You Use for Mixing?
60 Outputting Bars and Tone at the Head of Your Tape
61 Working With Multiple Audio Output Channels
61 About Audio Output Presets
64 Downmixing Multiple Audio Channels to a Stereo Mix
65 Stereo Versus Dual Mono Audio
4 Contents
Chapter 7 109 Mixing Audio in the Timeline and Viewer
109 Adjusting Audio Levels in the Timeline and Viewer
109 Adjusting Audio Levels in the Timeline
114 Changing Audio Levels in the Viewer
117 Panning Audio in the Timeline and Viewer
117 Panning Audio in the Timeline
118 Changing the Pan of Audio in the Viewer
119 Changing Pan for an Entire Clip
120 Copying, Pasting, and Removing Audio Attributes
121 Adjusting Clip Levels and Pan Using Keyframes
121 Tools for Adjusting Keyframes
122 Creating, Modifying, and Deleting Keyframes in the Viewer
127 Example: Using Keyframes to Adjust Audio Levels
128 Example: Using Keyframes in the Timeline to Automate Audio Levels
129 Example: Setting Subframe Audio Level Keyframes to Eliminate Clicks
132 Example: Using Keyframes to Control Pan
Contents 5
Chapter 10 175 Tips for Better Audio
175 Learning to Describe Sound Accurately
175 Efficiently Using the Frequency Spectrum
176 Tips for Cutting Dialogue
179 Tips for Cutting Music
181 Organizing Your Tracks
Part II Effects
Chapter 11 185 Video Filters
185 Different Ways to Use Filters
186 Applying a Filter to a Clip
190 Applying Multiple Filters to Clips
192 Viewing and Adjusting a Filter’s Parameters
199 Displaying Filter Bars in the Timeline
200 Enabling and Rearranging Filters
201 Copying and Pasting a Clip’s Filters
202 Removing Filters From Clips
202 Using After Effects Filters
203 Video Filters Available in Final Cut Pro
6 Contents
261 Zooming In to the Keyframe Graph
263 Example: Using Keyframes to Make Opacity Changes
266 Example: Keyframing Opacity in the Timeline
268 Smoothing Keyframes With Bezier Handles
269 Understanding Bezier Handles and Curves
271 Smoothing Keyframes
272 Creating Keyframed Motion Paths in the Canvas
273 What Are Motion Paths?
274 Creating Motion Paths
275 Adding, Moving, and Deleting Keyframes in Motion Paths
275 Creating Curved Motion Paths Using Bezier Handles
278 Controlling Speed Along a Motion Path
281 Moving an Entire Motion Path in the Canvas
281 Creating and Applying Motion Favorites
283 Using the Timeline Keyframe Graph Area
283 About the Keyframe Graph Area
284 Customizing the Keyframe Graph Area in the Timeline
Contents 7
311 Constant Speed
311 Variable Speed (or Time Remapping)
312 Differences Between Constant and Variable Speed Changes
312 Frame Blending and Reverse Speed
314 Making Constant Speed Changes
315 Making Variable Speed Changes
315 How Time Remapping Works
318 Where You Can Make Time Remapping Adjustments
318 Viewing Time Remapping Parameters Applied to Your Clips
320 Learning to Read Timeline Speed Indicators
323 Using the Time Remap Tool
328 Adjusting Time Remap Keyframes in the Motion Bar
329 Time Remapping Using the Time Graph
332 Time Remapping in the Motion Tab
8 Contents
Chapter 19 385 Keying, Mattes, and Masks
385 Ways to Layer and Isolate Elements in Clips
385 What Are Mattes and How Can You Use Them?
386 What Is Keying and How Can You Use It?
387 What Are Masks and How Are They Used?
388 Using Keying to Isolate Foreground Elements
388 Shooting Footage That Keys Well
391 Overview of Compositing Using the Chroma Keyer Filter
393 Working With the Chroma Keyer Filter
404 Using Mattes to Add or Modify Alpha Channels
404 Matte Filters Available in Final Cut Pro
404 Example: Using the Four-Point Garbage Matte Filter
406 Example: Keyframing Garbage Mattes
407 Using Masks to Replace or Modify Alpha Channels
407 Mask Filters Available in Final Cut Pro
408 Example: Using the Image Mask and Mask Feather Filters
Contents 9
453 Color Corrector 3-Way Filter Controls
471 Hue Matching Controls in the Color Corrector and Color Corrector 3-Way Filters
476 Limit Effect Controls in the Color Corrector and Color Corrector 3-Way Filters
483 The Desaturate Highlights and Desaturate Lows Filters
486 The Broadcast Safe Filter
10 Contents
535 Render Indicators in Final Cut Pro
535 About Render Status Bars in the Timeline
538 About Item-Level Render Bars
539 The Rendering Process
539 Rendering Effects in Sequences
541 Commands for Rendering Effects
544 Rendering One or More Sequences
545 Rendering Part of a Sequence
546 Rendering Audio Items in a Sequence
546 Using the Mixdown Command
547 Temporarily Disabling Rendering
548 Auto-Rendering While You Are Away From Your Computer
549 Changing Render Settings
549 Overview of Video Processing Settings
553 About Settings in the Video Processing Tab
556 Changing Settings in the Video Processing Tab
557 Changing Settings in the Render Control Tab
559 Managing Your Render Files
559 Locating Render Files
560 Using the Render Manager
562 Preserving Render Files
563 Tips for Avoiding Unnecessary Rendering
564 Reducing Render Time
Contents 11
Part I: Audio Mixing
I
Find instructions for connecting audio equipment and
using the Final Cut Pro audio mixing tools to complete
your movie’s soundtrack.
Chapter 1 Overview of Audio Mixing
You can finish your movie soundtrack directly in Final Cut Pro, or you can export your
audio tracks to another audio editing application, create a final mix, and then import
the finished mix into Final Cut Pro for final output.
15
Audio Mixing Features
You can use Final Cut Pro to create a finished audio mix for your movie, or you can
export your audio tracks for finishing in another audio application. You can mix your
audio in the following ways:
 Check audio levels using track and Master meters in the Audio Mixer, as well as the
floating Audio Meters. (See Chapter 4, “Audio Levels, Meters, and Output Channels,”
on page 51.)
 Adjust audio levels and pan using clip overlays in the Timeline or Viewer. (See
“Adjusting Audio Levels in the Timeline and Viewer” on page 109.)
 Adjust audio levels and pan using the faders and panning sliders in the Audio Mixer.
(See Chapter 5, “Overview of the Audio Mixer,” on page 67.)
You can also control the Audio Mixer using an external hardware control surface.
(See Chapter 6, “Using the Audio Mixer,” on page 79.)
 Add keyframes, or mixer automation, to precisely control level adjustments over time.
(See Chapter 6, “Using the Audio Mixer,” on page 79.)
 Add audio filter keyframes to change filter parameters over time. (See Chapter 13,
“Adjusting Parameters for Keyframed Effects,” on page 249.)
You can also add music scoring markers to indicate video frames where you want specific
musical cues to line up. Scoring markers can be exported along with a QuickTime
reference movie into Soundtrack to create original, synchronized musical scores.
Cleaning Up Audio
Once you’ve organized your audio tracks by sound category and properly placed your
sound effects and music, you can clean up noisy audio clips and fine-tune levels in
preparation for the final audio mix.
Even when you strive for the best location recording possible, you’ll usually need to do
a certain amount of cleanup for every track recorded in the field. If you’re working with
vocal tracks, you might find yourself editing out background noises between lines,
deleting comments from the director, or even trying to replace words that the actors
tripped over during an otherwise perfect take. Final Cut Pro gives you a fine degree of
control when editing audio clips, so you can make these kinds of changes.
You can also choose to edit your audio in a different application. For example, setting
an audio editing application capable of destructive changes as your audio file editor
would allow you to quickly make permanent changes directly to the source audio files
on disk. (You might want to do this to use a noise reduction filter available in that
application to clean up a particularly noisy clip.) In this way, you can apply effects or
special sound-sweetening filters before continuing work on your edit. For more
information on specifying external editing applications, see Volume IV, Chapter 22,
“Choosing Settings and Preferences.”
To make the final mix, it’s critical that you use audio monitors you can trust. Once the
final mix sounds good and the levels are consistent, you can then output to tape or
digital audio files.
Before you begin your final mix, you need to know how many speakers you are mixing
for. The most common configurations are:
 Mono: A single speaker. This is typical on older radios, televisions, and film projectors.
 Stereo: A two-channel system with speakers on the left and right, corresponding to
each ear. Today, almost all forms of media support stereo audio.
 Surround: Several surround sound standards exist today. The most common standard
is a 5.1-channel system (often referred to as Dolby Digital), which has left, right,
center, back (or surround) left, and back (or surround) right speakers. Other
multichannel audio systems exist, such as LCRS (left, center, right, and surround), and
6.1-channel, 7.1-channel, and 10.2-channel systems.
Note: The so-called “.1” channel is used exclusively for low-frequency effects (LFE),
such as explosions and rolling thunder. This LFE channel is normally sent to a
subwoofer speaker capable of producing very low frequencies (3–120 Hz).
Once you know how many speakers you are mixing for, you can set up Final Cut Pro
with an audio interface, a corresponding audio output preset, and the appropriate
number of speakers for monitoring. For more information, see “About Audio Output
Presets” on page 61.
Note: For true surround sound panning, you should export each of your audio tracks
discretely to use in a surround sound–capable audio application. If you decide to mix in
an audio application other than Final Cut Pro, you can export each track as a discrete
audio file, or the entire sequence and its media as an OMF file. You can also output
each track discretely to a multitrack tape format such as Alesis ADAT, Tascam DA-88 or
DA-98, or to a digital audio workstation (DAW). For more information, see Volume IV,
Chapter 11, “Exporting Audio for Mixing in Other Applications.” You can also see
Volume IV, Chapter 12, “Importing and Exporting Final Cut Pro XML.”
In Final Cut Pro, you can adjust audio levels in the Viewer or Timeline, or by using the
Audio Mixer. You can view individual track meters and Master meters in the Audio
Mixer. You can also view levels by using the floating audio meters, though they show
only the two loudest output channels. For more information, see Chapter 7, “Mixing
Audio in the Timeline and Viewer,” on page 109 and Chapter 6, “Using the Audio Mixer,”
on page 79.
Adjusting Pan
Panning allows you to control the placement of each sound in your mix. Using pan
controls, you can position each sound to whichever speaker/output channel you want,
or distribute it to both left and right speakers at once. For example, if an audio signal is
hard-panned to the left, it only comes out of the left speaker. However, if the signal is
center-panned, the signal is equally present in the left and right speakers.
A knob or slider controls stereo pan. As you move the pan control from left to right, the
sound moves from the left speaker to the right speaker. Moving sounds, such as a car
passing in front of the screen, can be simulated by quickly panning a single (mono)
sound from one speaker to the other.
In Final Cut Pro, you can adjust pan controls for each clip in the Viewer, in the Audio
Mixer, or in the Timeline. For more information, see Volume III, Chapter 5, “Overview of
the Audio Mixer.” You can also refer to Volume III, Chapter 7, “Mixing Audio in the
Timeline and Viewer.”
This can change, of course, depending on the requirements of your program. If, at
some point in your program, the music becomes more important (such as during a
montage that shows the passing of time), you can raise the levels of your music clip to
the level of the average loudness, and set the voice clips to a lower level. As soon as
the voices become important again, you can raise their levels, and lower those of the
music. This is what mixing is all about.
To mix the levels of the various clips in your sequence, you must determine the loudest
sound in your program, and then set that as the highest level in your mix. You set the
average levels of the dialogue in your program to match the reference level you
choose, making sure that any peaks in the dialogue do not exceed those of the loudest
sound in the program. Finally, you set the levels of all the other audio clips in your
program (music, sound effects, background ambience) so that they do not interfere
with the dialogue.
23
Choosing an Audio Interface
An audio interface provides high-quality audio input and output between your computer
and audio equipment. This includes analog-to-digital (A-to-D) and digital-to-analog (D-to-
A) converters, a stable digital audio clock, and input connectors that are compatible with
your equipment, such as 1/4" phone (tip-ring-sleeve) and XLR connectors.
When you select an audio interface, make sure it has the following:
 Connectors that match your audio equipment, such as XLR, 1/4" TRS, RCA, or
TOSLINK (optical connector)
 Support for audio signal formats that your audio equipment uses, such as AES/EBU,
S/PDIF, or ADAT Lightpipe
 Enough audio inputs and outputs to connect your equipment
 Sample rate and bit depth at least as high as your audio equipment. For example, if
you have an audio device with a sample rate of 96 kHz and 24 bits, your audio
interface should at least match this.
Some PCI card audio interfaces include a breakout box. A breakout box allows you to
extend the interface’s audio connectors away from the back of the computer, such as
on a desk or even in an equipment rack.
Built-in Audio
For basic mixing, you can connect the built-in audio output on your computer to a pair
of external speakers. This gives you two output channels, which can be configured for
dual mono or stereo playback.
DV (FireWire)
If your sequence uses a DV codec, you can output audio via the FireWire port on your
computer. This allows you to use a DV deck, camcorder, or DV-to-analog converter as an
audio interface. In this case, you connect your FireWire cable to your DV device, and then
connect the audio outputs of the DV device to external speakers or a television monitor.
In addition to the speaker quality itself, additional factors affect your audio
monitoring environment:
 Size and materials of the room
 Placement of the speakers within the room, such as distance from walls and angle
of speakers
 Listener position between speakers
Speakers and amplifiers that are designed for mastered audio often intentionally
emphasize certain frequencies, as is done with the bass enhancement feature found on
many systems. This may make an audio CD sound better but it is not recommended for
mixing production sound because you get a false impression of the audio signal. For
example, if your speakers overemphasize frequencies around 2 kHz, you may
compensate during mixing by reducing the intensity of audio around 2 kHz. If you then
play your mix on a different set of speakers with a flat frequency response, the
frequencies around 2 kHz will sound too muffled.
+ dB + dB
– dB – dB
20 Hz 200Hz 1 kHz 5 kHz 20 kHz 20 Hz 200 Hz 1 kHz 5 kHz 20 kHz
Flat Not flat
∏ Tip: A much cheaper alternative to building new walls is to mount angled pieces of
material to the existing walls to eliminate parallel surfaces.
If the material in a room is very reflective, the room sounds “brighter” because high
frequencies are easily reflected. Mounting absorbing material (such as acoustic foam)
on the walls can reduce the brightness of a room. A “dead room” is one that has very
little reflection (or reverberation). Try to cover any reflective surfaces in your
monitoring environment.
Position the speakers as far from your listening position as they are from each other
(forming an equilateral triangle). For example, if the distance between the speakers is
six feet, you should place yourself six feet from each speaker. The apparent width of the
sound stage, or stereo image, increases as the distance between the speakers increases.
However, if the two speakers get too far apart, sound information appearing in the
center (between both speakers) starts to disappear.
Using Headphones
Many people use headphones as an alternative to critical monitoring speakers.
Headphones can help you identify sounds that may not be obvious in your speakers.
However, you shouldn’t rely solely on headphones for mixing because many viewers
don’t listen to movies with headphones.
A balanced audio cable sends the same audio signal on two wires, but inverts the
phase of one signal by 180 degrees.
Original signal
When noise is introduced into the cable, it is introduced equally to both the original
and the inverted signal.
Noise on line
(affects both signals)
Inverted signal
(inverted again)
Now, both audio signals are in phase, but the noise is inverted, causing the noise to be
canceled. At the same time, the original signal gets a little stronger because it is sent
on two wires and combined. This helps compensate for the reduction in signal strength
that occurs naturally on a long cable run.
Combined signals
(noise eliminated)
Any noise introduced into the cable across its long run is almost completely eliminated
by this process.
Note: Unbalanced cables have no way of eliminating noise, and are therefore not as robust
for long-distance cable runs, microphone signals, and other professional applications.
Instrument level is between microphone and line level, around –20 dBV or so. Guitars
and keyboards usually output at instrument level.
Therefore, the difference between an optimal professional level (+4 dBu) and
consumer level (–10 dBV) is not 14 dB, because they are referencing different signals.
This is not necessarily a problem, but you need to be aware of these level differences
when connecting consumer and professional audio equipment together.
Audio Connectors
Different audio connectors are suited for different purposes. Audio connectors are
often indicative of the kind of signal they transmit. However, there are enough
exceptions that it’s important to know what kind of audio signal you are connecting, in
addition to the connector type. An important distinction is whether an audio
connector carries a balanced or an unbalanced signal.
RCA connector
Note: Tip-ring and tip-ring-sleeve connectors (also called phone connectors) look
almost identical. Some audio equipment (especially mixers) accept a TR connector in a
TRS jack, but you should always check the equipment documentation to be sure.
Remember that most 1/4" tip-ring connectors connect to –10 dBV line level equipment,
while 1/4" tip-ring-sleeve connectors usually expect a +4 dBu line level.
XLR Connectors
These are the most common professional audio connectors. They almost always carry
a balanced signal. Many cables use an XLR connector on one end and a 1/4" TRS
connector on the other. The signal may be microphone level (when using a
microphone) or +4 dBu/dBm (professional) line level.
XLR connector
To enable “audio follows video” switching for video and audio outputs:
1 Choose View > Video Playback, then select a video output from the submenu.
2 Choose View > Audio Playback > Audio Follows Video, and make sure that the option is
enabled (indicated by a checkmark).
With the Audio Follows Video option enabled, you can now select a video interface and
the corresponding audio interface or device is selected automatically.
∏ Tip: If you don’t see your audio interface appear in the list of audio outputs, choose
View > Refresh A/V Devices, then try to select your output again.
If all of your audio is consistently too quiet or too loud, you should probably change
the overall volume setting for your speakers, and then keep it at this new level. There
are a few different places to adjust the volume, including the volume knob on the
speakers themselves.
If you are using the built-in audio output of your computer, you can adjust its volume
in the Sound pane of Mac OS X System Preferences or by using the volume control keys
on the keyboard.
If you are using an audio interface other than the built-in audio, you can route the alert
sound effects to the built-in speakers, but monitor Final Cut Pro audio from your audio
interface.
To route Mac OS X alerts and sound effects through your computer’s built-in
speakers:
1 Choose Apple menu > System Preferences, then click Sound.
2 Click the Sound Effects button.
3 Choose “Built-in Audio: Internal speakers” from the “Play alerts and sound effects
through” pop-up menu.
While monitoring the audio of your program, avoid changing the volume of your
speakers unless it is absolutely necessary. A consistent monitoring level allows you to
get used to the average loudness you’re establishing for your mix, so that you can
better judge how well the louder and softer sections of your mix are working together.
To adjust the volume of your speakers, try playing a signal that represents the average
volume you want to monitor. Avoid setting speaker volume so high that it fatigues your
ears or distorts in the speakers.
Some people use the 1 kHz tone of the Bars and Tone generator to set the volume of
their speakers. However, you may find that the 1 kHz tone causes you to turn down
your speakers down lower than you would for normal audio because the tone is so
incessant and your ears are particularly sensitive to this frequency. Generally, 1 kHz
tones are useful for setting levels from device to device when looking at meters, but
not as helpful for setting average listening levels.
What Is Sound?
All sounds are vibrations traveling through the air as sound waves. Sound waves are
caused by the vibrations of objects, and radiate outward from their source in all
directions. A vibrating object compresses the surrounding air molecules (squeezing them
closer together), and then rarefies them (pulling them further apart). Although the
fluctuations in air pressure travel outward from the object, the air molecules themselves
stay in the same average position. As sound travels, it reflects off objects in its path,
creating further disturbances in the surrounding air. When these changes in air pressure
vibrate your eardrum, nerve signals are sent to your brain and are interpreted as sound.
37
Fundamentals of a Sound Wave
The simplest kind of sound wave is a sine wave. Audio sine waves rarely exist in the
natural world, but are a useful place to start because all other sounds can be broken
down into combinations of sine waves. A sine wave clearly demonstrates the three
fundamental characteristics of a sound wave: frequency, amplitude, and phase.
+
Amplitude (dB)
–
0 1 ms
Time
Frequency
Frequency is the rate, or number of times per second, that a sound wave cycles from
positive to negative to positive again. Frequency is measured in cycles per second or
hertz (Hz). Humans have a range of hearing from 20 Hz (low) to 20,000 Hz (high).
Frequencies beyond this range exist, but they are inaudible to humans.
Amplitude
Amplitude (or intensity) refers to the strength of a sound wave, which we interpret as
volume or loudness. People can detect a very wide range of volumes, from the sound
of a pin dropping in a quiet room to a loud rock concert. Because the range of human
hearing is so large, audio meters use a logarithmic scale (decibels) to make the units of
measurement more manageable.
Phase
Phase compares the timing between two similar sound waves. If two periodic sound
waves of the same frequency begin at the same time, the two waves are said to be
in phase. Phase is measured in degrees from 0 to 360, where 0 degrees means both
sounds are exactly in sync (in phase) and 180 degrees means both sounds are exactly
opposite (out of phase). When two sounds that are in phase are added together, the
combination makes an even stronger result. When two sounds that are out of phase
are added together, the opposing air pressures cancel each other out, resulting in little
or no sound. This is known as phase cancellation.
Sounds contain energy in different frequency ranges, or bands. If a sound has a lot of
low-frequency energy, it has a lot of bass. The 250–4000 Hz frequency band, where
humans hear best, is described as midrange. High-frequency energy beyond the
midrange is called treble, and this adds crispness or brilliance to a sound.
Note: Different manufacturers and mixing engineers define the ranges of these
frequency bands differently, so the numbers described above are approximate.
+
Amplitude (dB)
Because the human ear can handle such a large range of intensities, measuring sound
pressure levels on a linear scale is inconvenient. For example, if the range of human
hearing were measured on a ruler, the scale would go from 1 foot (quietest) to over 3000
miles (loudest)! To make this huge range of numbers easier to work with, a logarithmic
unit—the decibel—is used. Logarithms map exponential values to a linear scale. For
example, by taking the base-ten logarithm of 10 (101) and 1,000,000,000 (109), this large
range of numbers can be written as 1–9, which is a much more convenient scale.
Since our ears respond to sound pressure logarithmically, using a logarithmic scale
corresponds to the way we perceive loudness. Audio meters and sound measurement
equipment are specifically designed to show audio levels in decibels. This makes audio
meters very different from linear measuring devices like rulers, thermometers, and
speedometers. Each unit on an audio meter represents an exponential increase in
sound pressure, but a linear increase in perceived loudness.
Important: When you mix audio, you don’t need to worry about the mathematics
behind logarithms and decibels. Just be aware that to hear incremental increases in
sound volume, exponentially more sound pressure is required.
What Is a Decibel?
The decibel measures sound pressure or electrical pressure (voltage) levels. It is a
logarithmic unit that describes a ratio of two intensities, such as two different sound
pressures, two different voltages, and so on. A bel (named after Alexander Graham Bell)
is a base-ten logarithm of the ratio between two signals. This means that for every
additional bel on the scale, the signal represented is ten times stronger. For example,
the sound pressure level of a loud sound can be billions of times stronger than a quiet
sound. Written logarithmically, one billion (1,000,000,000 or 109) is simply 9. Decibels
make the numbers much easier to work with.
Decibel Units
Audio meters measure sound level using decibels. Since decibels describe the ratio
between two signals, audio meters always display the incoming signal as if it is being
compared to an assumed reference signal.
Several reference levels have been used in audio meters over the years, starting with the
invention of the telephone and evolving to present day systems. Some of these units are
only applicable to older equipment. Today, dBu is used for most professional equipment,
and dBV is used for most consumer equipment. dBFS is used for digital meters.
 dBm: The m stands for milliwatt (mW), which is a unit for measuring electrical power.
(Power is different from electrical voltage and current, though it is related to both.)
This was the standard used since the early days of telephone technology, and
remained the professional audio standard for years.
 dBu: This reference level measures voltage instead of power, and uses a reference
level of 0.775 volts. dBu has mostly replaced dBm on professional audio equipment.
The u stands for unloaded, because the electrical load in an audio circuit is no longer
as relevant as it was in the early days of audio equipment.
 dBV: This also uses a reference voltage like dBu, but in this case the reference is
1 volt, which is more convenient than 0.775 in dBu. dBV is often used on consumer
and semiprofessional devices.
 dBFS: This scale is very different from the others because it is used for measuring
digital audio levels. FS stands for full-scale, which is used because, unlike analog
audio signals that have an optimum signal voltage, the entire range of digital values
is equally acceptable when using digital audio. 0 dBFS is the absolute highest
possible digital audio signal you can record without distortion. Unlike analog audio
scales like dbV and dBu, there is no headroom past 0 dBFS. For more information
about digital audio metering, see “About Audio Meters” on page 51.
The more a signal is amplified, the louder the noise becomes. Therefore, it is important
to record most audio around the nominal (ideal) level of the device, which is labeled
0 dB on an analog audio meter.
The signal-to-noise ratio is the difference between the nominal recording level and the
noise floor of the device, and is typically measured in dB. For example, the signal-to-
noise ratio of an analog tape deck may be 60 dB, which means the inherent noise in
the system is 60 dB lower than the ideal recording level.
0 dB on an analog meter refers to the ideal recording level, but there is some allowance
for stronger signals before distortion occurs. This safety margin is known as headroom,
meaning that the signal can occasionally go higher than the ideal recording level without
distorting. Having headroom is critical when recording, especially when the audio level is
very dynamic and unpredictable. Even though you can adjust the recording level while
you record, you can’t always anticipate quick, loud sounds. The extra headroom above
0 dB on the meter is there in case the audio abruptly becomes loud.
You can actually see the dynamic range of an audio clip by looking at its waveform. For
example, two waveforms are shown below. The top one is a section from a well-known
piece of classical music. The bottom one is from a piece of electronic music. From the
widely varied shape of the waveform, you can tell that the classical piece has the
greater dynamic range.
Notice that the loud and soft parts of the classical music vary more frequently, as
compared to the fairly consistent levels of the electronic music. The long, drawn-out
part of the waveform at the left end of the top piece is not silence—it’s actually a long,
low section of the music.
Dynamic sound has drastic volume changes. Sound can be made less dynamic by
reducing, or compressing, the loudest parts of the signal to be closer to the quiet parts.
Compression is a useful technique because it makes the sounds in your mix more
equal. For example, a train pulling into the station, a man talking, and the quiet sounds
of a cricket-filled evening are, in absolute terms, very different volumes. Because
televisions and film theaters must compete with ambient noise in the real world, it is
important that the quiet sounds are not lost.
The goal is to make the quiet sounds (in this case, the crickets) louder so they can
compete with the ambient noise in the listening environment. One approach to making
the crickets louder is to simply raise the level of the entire soundtrack, but when you
increase the level of the quiet sounds, the loud sounds (such as the train) get too loud
and distort. Instead of raising the entire volume of your mix, you can compress the loud
sounds so they are closer to the quiet sounds. Once the loud sounds are quieter (and the
quiet sounds remain the same level), you can raise the overall level of the mix, bringing
up the quiet sounds without distorting the loud sounds.
Different media and genres use different levels of compression. Radio and television
commercials use compression to achieve a consistent wall of sound. If the radio or
television becomes too quiet, the audience may change the channel—a risk advertisers
and broadcasters don’t want to take. Films in theaters have a slightly wider dynamic
range because the ambient noise level of the theater is lower, so quiet sounds can
remain quiet.
Stereo Audio
We hear sounds in stereo, and our brains use the subtle differences in sounds entering
our left and right ears to locate sounds in our environment. To recreate this sonic
experience, stereo recordings require two microphones, two tracks of recording, and
two speakers for playback. The microphones and speakers must be properly positioned
to the left and right to accurately recreate a stereo image.
If any one of the above elements is missing, the stereo image will most likely be
compromised. For example, if your playback system has only one speaker, you will not
hear the intended stereo image, even if the rest of your recording system meets the
above requirements.
Important: All stereo recordings require two channels, but two-channel recordings are
not necessarily stereo. For example, if you only use one microphone but record that
signal on two tracks, you are not making a stereo recording. A proper stereo recording
must meet all of the above requirements.
The important point to remember is that if you have a two-track recording system,
each track can be used to record anything you want. If you use the two tracks to record
properly positioned left and right microphones, you can make a stereo recording.
Otherwise, you are simply making a two-channel, mono recording.
Split stereo files are two independent audio files that work together, one for the left
channel (AudioFile.L) and one for the right channel (AudioFile.R). This mirrors the
traditional analog method of one track per channel (or in this case, one file per channel).
Digital Audio
Digital audio recording works by recording, or sampling, an electronic audio signal at
regular intervals (of time). An analog-to-digital (A/D) converter measures and stores
each sample as a numerical value that represents the audio amplitude at that particular
moment. Converting the amplitude of each sample to a binary number is called
quantization. The number of bits used for quantization is referred to as bit depth.
Sample rate and bit depth are two of the most important factors when determining
the quality of a digital audio system.
For years, the digital audio sampling rate standards have been 44,100 Hz (44.1 kHz) and
48 kHz. However, as technology improves, 96 kHz and even 192 kHz sampling rates are
becoming common.
In general, higher sampling rates are better than lower ones, but there is a threshold at
which higher sampling rates don’t yield noticeably better results. The ideal sampling rate
is still a widely debated topic among digital enthusiasts, and many analog proponents
shun digital technology altogether because no matter how high the sample rate, some
information is always missing. The best test is to listen for yourself and decide.
To better understand bit depth, think of each digital audio sample as a ladder with
equally spaced rungs that climb from silence to full volume. Each rung on the ladder is
a possible volume that a sample can represent, while the spaces between rungs are in-
between volumes that a sample cannot represent.
Often, when a sample is made, the audio level of the analog signal falls in the spaces
between rungs. In this case, the sample must be rounded to the nearest rung. The bit
depth of a digital audio sample determines how closely the rungs are spaced. The more
rungs available (or, the less space between rungs), the more precisely the original
signal can be represented.
The diagram on the far right has the highest bit depth, and therefore the audio
samples more accurately reflect the shape of the original analog audio signal.
Any audio level that cannot be represented must be rounded to the nearest acceptable
value. For example, a 1-bit system (a ladder with only two rungs) can represent either
silence or full volume, and nothing in between. Any audio sample that falls between
these rungs must be rounded to full volume or silence. Such a system would have
absolutely no subtlety, rounding smooth analog signals to a square-shaped waveform.
Sine Square
1 bit 2 bit
4 bit 16 bit
These analog-to-digital rounding errors are known as quantization errors. Each time a
digital signal is processed, it is subject to rounding, which can compound errors over
time. To avoid rounding errors, you should always use the highest bit depth your
equipment supports. Most digital video devices use 16- or 20-bit audio, so you may be
limited to one of these bit depths. However, professional audio recording devices
usually support 24-bit audio, which is quickly becoming the industry standard.
Peaks
51
The most important distinction is the difference between an audio clip’s peaks and its
average loudness:
 Peaks are short, loud bursts of sound. In spoken dialogue, letters like P, T, and K at the
beginning of words can result in peaks if the person speaking is close to the
microphone. In music, peaks occur at the very beginning of sounds from percussive
instruments such as drums.
 The average loudness of a clip generally determines its overall perceived volume, and
this is probably somewhat lower than the level of the peaks. In the sample
waveform, the level of average loudness appears as the densest, darkest part around
the middle. Average loudness, rather than the brief peaks, tends to influence your
decision about mixing a sound higher or lower.
Since digital audio signals are restricted to a range of sample values, or amplitudes (for
example, from 0 to 65,535 when using 16-bit audio), it is important that your signal
never goes above the highest sample value. If your signal peaks, there are no higher
sample values to assign these peaks, so all the peaks are clipped, which means that they
are set to the same maximum sample value. A gently curving waveform becomes
flattened, causing unacceptable distortion. Because digital peaks must be avoided,
Final Cut Pro uses peak audio meters so you can always see the highest sample values
of your audio signal.
-2 -18
-4 -24
-7 -36
-10 -48
-20 -66
-30 -∞
A digital meter displays the sample values of a digital audio signal. The scale on the
meter is known as digital full scale, or dBFS. On this scale, 0 dBFS represents the highest
possible sample value. Any samples above 0 dBFS are clipped, distorting the original
shape of the audio waveform. Once a signal is clipped, the original shape of the
waveform cannot be recovered.
When you look at the meters in Final Cut Pro, you need to consider how the signal
level will correspond to an analog meter. Specifically, you need to choose a point on
the digital meter that corresponds to 0 dB on an analog meter.
This point is where your average signal level should be, providing headroom for
occasional peaks. Headroom is particularly important in digital audio because any
audio that goes beyond 0 dBFS on the digital meter instantly clips and sounds
distorted.
The level you choose for your average audio level affects the potential dynamic range
of your mix. The lower your average signal is allowed to be, the greater the difference
between the average and loudest sounds, providing a larger dynamic range.
The peak level indicator helps you get a sense of the dynamic range of your mix
because you can compare the current levels to the most recent peak. For more
information about peak meters, see “Average Versus Peak Audio Meters” on page 52.
Unlike the track and Master meters, the floating audio meters do not show levels
above 0 dBFS.
0 dBFS
Levels above 0 dBFS
If your program has peaks in the audio, you can either recapture the audio at a better
level, or edit the audio appropriately to avoid them. Use the Mark Audio Peaks
command (in the Tools menu) to automatically identify audio peaks in clips or
sequences. It’s then up to you to decide what to do—not use those sections of audio
or rerecord them. For more information on this command, see Volume IV, Chapter 9,
“Diagnostic Tools for Clips.”
For example, television stations normally accommodate only 6 dB between the average
loudness and the peaks. Dolby Digital feature film soundtracks, on the other hand, can
accommodate up to 20 dB between average and peak levels. This is why loud sounds
in a movie theater sound so loud: they are much louder than the average level.
When you mix your final audio, you choose a consistent reference for the average level.
When you choose the average reference level, you are actually choosing how much
additional headroom you have before your signal distorts. The higher you set the
average level, the less safety margin you have for peaks in the signal. This means that
the loudest sounds in your mix cannot be much louder than the average levels, and so
the mix is less dynamic.
-6
-12
-18
-24
-36
-48
-66
-∞
How much dynamic range you allow in your audio mix depends on its ultimate
destination. If you’re editing a program for TV broadcast, a reference level of –12 dBFS is
fine, since you are only allowed 6 dB of dynamic range anyway. But if you’re working on
a production to be shown in movie theaters, consider using a reference level closer to
–18 or even –20 dBFS (both of these are frequently used standards).
Remember that the ultimate goal is to ensure that audio doesn’t peak over 0 dBFS in
your mix (as displayed in the Final Cut Pro audio meters) and won’t peak over +3 dB or
so on an analog meter.
-2 -18
-4 -24
-7 -36
-10 -48
-20 -66
-30 -∞
If you’re creating a digital master tape, it’s also a good idea to make a note of the
level (in dB) of the highest audio peak in your program. You do this so that if your
reference level isn’t set to what the recipient expects, they’ll know how much
dynamic range is in your program and won’t turn the levels up too high.
For example, if you’ve decided to output your project with a –18 dB reference tone,
and the highest peak in your program is at –7 dB, you’d write both these values on
the label of your master tape.
Left Right
1 1
2 2
1
Audio
2 interface Speakers
Timeline
When a sequence is created, it uses a default audio output preset defined in the User
Preferences Audio Outputs tab. You can choose a different audio output preset for a
sequence at any time in the Audio Outputs tab of the Sequence Settings window.
To change the default audio output settings assigned to all new sequences:
1 Choose Final Cut Pro > User Preferences, then click the Audio Outputs tab.
2 Select an Audio Output preset from the Presets list by clicking in the column next to
the preset’s name.
3 Click OK.
The selected audio output preset is automatically assigned to all new sequences you create.
With Downmix selected, all audio outputs in your sequence are output as stereo
whenever they’re played back, output to tape, or written to a movie file.
Downmix button
enabled
You can turn Downmix off at any time and your audio will be output to multiple
channels again. This is much more convenient than reassigning all of your tracks to a
single stereo channel and then reassigning your tracks to multiple outputs again.
Downmix button
disabled
Typically, the more channels you are downmixing, the more reduction is necessary for
each channel to make sure the downmixed stereo signal doesn’t distort.
Initially, you choose whether clip items are mono or stereo during capture, but you can
change this when you edit in the Timeline. Furthermore, changing a track’s output
channel to stereo or mono affects how clips are treated during mixing.
Capturing
When you capture a pair of audio channels to a media file, you tell Final Cut Pro how
you intend to work with that audio:
 Dual mono: Choose this option when you want separate level and pan control over
each channel.
 Stereo: Choose this option when you want to capture and work with left and right
channels of audio at the same time, such as with stereo music, sound effects, or
sound recorded with a built-in stereo camcorder microphone.
For more information, see Volume I, Chapter 20, “Capturing Audio.”
Mixing
When you mix your sequence audio, you can assign each track to either a single
(mono) output channel or a pair of output channels (stereo). If a track is assigned to a
mono output channel, the track’s panning slider in the Audio Mixer is disabled,
regardless of whether the clip item in the track is mono or part of a linked stereo pair.
Pan settings have no effect when you output audio to a mono output. However, if you
assign two tracks to a pair of stereo output channels, and you have two clip items
linked as a stereo pair placed on these two tracks, you can control the stereo pan on
both clips with the panning sliders in the Audio Mixer.
For more information about assigning tracks to dual mono or stereo output channels,
see “About Audio Output Presets” on page 61.
As you make level and pan adjustments in real time, you can record these adjustments as
keyframes, allowing you to automate your mix when you play the sequence back. You
can also use a hardware control surface to control and automate multiple faders at once.
For more information, see “Using a Control Surface With the Audio Mixer” on page 98.
After you record level and pan keyframes, you can fine-tune them in the Timeline or
the Viewer using the Pen tool to adjust the clip overlays. For more information, see
“Changing Audio Levels in the Viewer” on page 114, “Adjusting Audio Levels in the
Timeline” on page 109 and “Panning Audio in the Timeline” on page 117.
67
Controls in the Audio Mixer
The controls in the Audio Mixer are comparable to those of an automated hardware
mixing console. Each audio track in the currently selected sequence (or audio track in
the Viewer) is represented by a track strip, complete with solo and mute buttons, a
stereo panning slider, a level fader, and a peak meter.
The Audio Mixer tab appears in the Tool Bench window and is divided into three areas:
 Track Visibility area
 Track Strips area
 Master area
Additional Audio Mixer controls appear above these three main areas:
 Record Audio Keyframes button
 View buttons
 Source pop-up menu
Record Audio
View buttons Keyframes button
Output Channel
shortcut menu
For more information on setting up the audio output channels of a sequence, see
“Working With Multiple Audio Output Channels” on page 61.
Track name
Mute button Solo button
Panning slider
Track level meter
Fader
∏ Tip: Option-clicking a track’s solo button will solo all of the tracks. Option-clicking a
solo button that is already highlighted will turn off all of the tracks’ solo buttons.
Soloing tracks only affects playback; soloed tracks are still output during Print to
Video and Edit to Tape operations, or during export to audio or movie files.
∏ Tip: The height of the Tool Bench window affects the displayed resolution of the faders
in the Audio Mixer. For example, if you compare the length of faders in taller and
shorter Tool Bench windows, an identical movement results in a greater level change
with the shorter fader, and a smaller level change with the longer fader. This means
that you can achieve more subtle control of a clip’s levels, if necessary, by making the
Tool Bench window taller.
Clipping range
Acceptable range
Acceptable range
Downmix control
Clipping indicators
Master fader
Master audio meters
∏ Tip: You can also use the track meters and Master audio meters for individual clips in
the Viewer. Each clip retains both individual track levels and master levels. Master levels
for a clip can only be adjusted in the Audio Mixer, not in the Viewer itself.
 Clipping indicators: At the top of each meter is a clipping indicator that lights up
when that output channel reaches 0 dBFS. Once the clipping indicator lights up, it
remains lit until playback is stopped and restarted. Since audio clipping usually
causes noticeable digital audio distortion, this indicator lets you know which audio
output clipped even after you have stopped playback. This way, you can go back to
the clips on that track to reduce their levels.
Note: Unlike hardware audio meters that light up only when an audio signal is
playing, the Final Cut Pro audio meters display and hold the current level whenever
the playhead in the Viewer, Timeline, or Canvas appears over an audio clip, whether
playing or paused.
For more information on how to use the View buttons, see the next section,“Using
Audio Mixer Views.”
The Record Audio Keyframes option must be selected to record real-time level and
panning automation during playback. If not, changes made to level and panning sliders
only affect the overall levels of clips that have no keyframes, or modify whatever
keyframes already exist without creating new ones.
The Record Audio Keyframes button and the checkbox in User Preferences are the
same control; they are just located in two different places for convenience.
Important: If the Record Audio Keyframes button is missing from the Audio Mixer button
bar, you can drag it to the button bar from the Button List. For more information about
using the Button List, see Volume I, Chapter 10, “Customizing the Interface.”
You can also create different views to organize groups of tracks in your sequence
according to their content. Using the Audio Mixer View buttons, you can save four
different sets of hidden and displayed track strips for each sequence in your project.
When you first open the Audio Mixer, the default view is View 1, showing all audio
tracks in your sequence. Any tracks you show or hide using the Track Visibility controls
while the View 1 button is selected are remembered as View 1.
If you click the View 2 button and then show or hide audio track strips, that altered
layout is remembered as View 2.
Clicking the View 1 button restores the state of the Audio Mixer to View 1, the way it
was before you clicked the View 2 button.
Note: New audio tracks added to your sequence after you’ve customized your views
are displayed by default in all four views. To hide them, you must go to each view and
hide new tracks with the corresponding visibility controls.
These tracks
are hidden.
Note: Mute and solo controls are used only for monitoring your audio during playback.
They are ignored during Print to Video or Edit to Tape operations, or during export as a
movie or audio file.
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When Audio Mixer Controls Aren’t Available
There are several instances when the controls of a given track’s track strip aren’t available.
 If there is no clip on that track at the position of the playhead: The fader on that
track’s track strip is set to indicate that there is complete silence at the gap in the
track. It is not possible to adjust a given track’s fader if there is no clip at the current
position of the playhead.
 If the clip at the position of the playhead is not enabled: The result is the same as if
there were no clip on the track. Because the clip is disabled in the track, the track
strip cannot control it. You can enable or disable a clip by choosing
Modify > Clip Enable.
 If that track is locked in the Timeline: The track strip for that track is unavailable,
preventing you from making changes to that track. The fader and panning slider
continue to animate, however, as audio from that track is still being output.
 If the entire track is disabled in the Timeline: The track strip for that track is dimmed,
preventing you from making changes to the track. Fader and pan automation set
for clips in that track remain untouched, however, and are preserved when you
reenable that track.
Muting a track does not remove audio or pan keyframes; it simply turns off the audio
output of that track until you turn it back on. Muting a track also doesn’t delete audio
render files associated with clips on that track. A track’s mute status overrides its solo
status, so even if a track is soloed, you won’t hear it if it is muted.
m In the Timeline, click the Audio Controls button to display the mute and solo buttons
for each track, then click the mute button on the audio track you want to silence.
m In the Timeline, click the Audio Controls button to display the mute and solo buttons
for each track, then click the solo button on the audio track you want to solo. All non-
soloed tracks are silenced.
If an audio track at the position of the playhead does not contain a clip, the fader
corresponding to that track is automatically set to –∞ dB (total silence), and you are
unable to move the fader slider.
You can change the audio levels of clips in the Timeline while the sequence is playing
or while it is paused. If the Record Audio Keyframes button is unselected, adjusting a
fader level does not add keyframes, but instead the audio level is adjusted for the clip’s
entire duration. If the clip already has keyframes, the level is adjusted between the
previous and subsequent keyframes.
You can also select the Record Audio Keyframes checkbox in the Editing tab of the User
Preferences window.
Important: You should not use the Master fader to adjust the volume of your external
monitoring speakers. Use the Master fader to make sure your meters show an
acceptable level. Use the volume controls on your external monitors to adjust the
loudness of your audio while you mix.
Panning sliders have different behaviors depending on the output channel that a track is
assigned to, and whether the clip has stereo or dual mono audio. For more information
about working with stereo audio in Final Cut Pro, see “Stereo Audio” on page 44.
Note: Stereo pan can also be modified in the Audio tabs of the Viewer. For more
information on how to modify stereo pan in the Viewer, see “Changing the Pan of
Audio in the Viewer” on page 118.
There are several ways to add audio keyframes to your clip items and modify them in
the Timeline or Viewer. You can:
 Manually add keyframes with the Pen tool
 Enable the Record Audio Keyframes button in the Audio Mixer button bar, and then
do one of the following:
 Use the controls in the Audio Mixer to record fader and panning slider adjustments
in real time.
 Use a supported control surface with physical faders and pan controls. This allows
you to adjust multiple faders and panning sliders simultaneously.
Note: Although the steps described below generally refer to using the controls in the
Audio Mixer to automate your mix one track at a time, these steps can also apply to
using a control surface. For more information about using a control surface, see “Using
a Control Surface With the Audio Mixer” on page 98.
During playback, keyframe recording begins when you position the pointer on a fader
or panning slider and press the mouse button, and continues until you release the
mouse button. The density of recorded keyframes depends on what you specified in
the Record Audio Keyframes pop-up menu in the Editing tab of the User Preferences
window.
Note: Instead of using the mouse to adjust your faders, you can also use a supported
control surface to adjust multiple faders and panning sliders simultaneously.
Since each clip has its own independent audio levels, to use the Audio Mixer to set the
levels for the entire group, you need to keep the mouse button held down continuously
to record mixer keyframes as you play back all five clips. If you stop halfway through clip
4, the level overlays for these clips look like this:
This is because no fader movement was detected in either clip 5 or 6, so the levels
were not adjusted for these clips. If this happens, it’s easy to move the playhead back
to the beginning of the section you’re working on and record any additional keyframes.
When you release the mouse button, keyframe recording ends and the fader for that
track goes back to displaying the previously set levels. The same rules apply to
recording pan information.
Important: If the Record Audio Keyframes button is not selected, no keyframes are
recorded when you move fader or panning sliders. However, you can still modify
keyframes and levels between any two keyframes.
∏ Tip: You can select or deselect the Record Audio Keyframes button during playback,
if necessary.
2 In the Viewer or Timeline, move the playhead to the area of your sequence where you
want to record keyframes.
It’s a good idea to start a few seconds before the section you’ll actually be mixing, to
give yourself time to get ready.
Once you finish recording automation for a track, you can move the playhead back to
the beginning to record keyframes for additional tracks. This way, you can create your
audio mix one track at a time, adding keyframes for each track until you’ve set levels for
all the clips in your sequence. Ultimately, it doesn’t matter whether you use the Audio
Mixer in real time or set levels directly in the Timeline or Viewer. You can choose
whatever method works for a particular track or clip.
Note: You can also make changes to levels in tracks you’ve already mixed. New
changes made to the fader and pan controls overwrite previously set levels.
∏ Tip: You can select or deselect the Record Audio Keyframes button during playback,
if necessary.
2 In the Timeline or Canvas, set In and Out points.
It’s a good idea to place In and Out points several seconds earlier and later than you
need, to give yourself time to manipulate the controls before reaching the boundaries
of the loop. Otherwise, you may overwrite keyframes you previously set when playback
resets to the In point.
 If there were keyframes in the clip prior to recording keyframes: The audio level or pan
values are interpolated from the level of the last recorded keyframe to the level of
the next keyframe.
Even if your intended audience can hear stereo effects (with theatrical or DVD
distribution, for example), excessive use of stereo can be tedious. You can use stereo
pan, but don’t use it so much that viewers are distracted. This is especially true for
dialogue. Even in feature films released on DVD with 5:1 surround sound, most
dialogue is placed in the center channel. In a stereo mix in Final Cut Pro, you can
center a track by setting the pan value to 0. Avoid positioning dialogue exclusively on
the left or right channels.
Music and ambient effects can be positioned in stereo with fewer distractions. For
this reason, it’s always a good idea to preserve the original stereo image of any music
clips you capture or import, so that you can use this quality in your mix.
During playback, every fader and panning slider in the Audio Mixer animates,
displaying the current levels in your sequence. At any time during playback, you can
adjust a fader or panning slider to begin recording new automation or modifying
existing automation. This helps you to maintain a smooth transition from any
previously recorded levels to the new levels you’re setting.
To modify pan keyframes you’ve added using the panning sliders in the Audio Mixer,
you can do one of the following:
 Open the clip in the Viewer. Stereo pan keyframes appear on their own overlay in the
clip’s Audio tab. For more information on adjusting stereo pan keyframes in the
Viewer, see “Changing the Pan of Audio in the Viewer” on page 118.
 In the Timeline, enable the Clip Keyframes control, then control-click in the Keyframe
editor area of an audio track and choose Pan from the shortcut menu. Pan keyframes
are now displayed in the keyframe editor for the audio tracks in the Timeline, and
you can adjust them with the Pen tool.
What is MIDI?
MIDI, or Musical Instrument Digital Interface, is a standard protocol that allows
electronic music devices and control surfaces to send and receive performance data.
This allows you to do things such as control a synthesizer with a keyboard, or control
an audio mixing application such as Final Cut Pro with a control surface.
MIDI Connector
Control surface
arrangement area
Summary area
 Control surface arrangement area: This area displays icons of the currently assigned
control surfaces. You can click a control surface icon to select it, and double-click the
icon to adjust its settings. If you have multiple control surfaces, you can drag a
control surface icon to rearrange its order.
The order of control surface icons affects the fader ordering on your physical control
surfaces. For more information, see “Arranging Control Surface Order” on page 102.
 Add and Delete buttons: These buttons allow you to add or remove control surfaces
in your configuration. The number of control surfaces allowed is limited to the
number of MIDI ports on your MIDI interface.
 Shift Order Left and Right buttons: These buttons allow you to move the selected
control surface icon to rearrange its order.
 Summary area: This area displays information about the currently selected control surface.
You can add and configure additional control surfaces using the steps above.
For more information about showing and hiding track strips in the Audio Mixer, see
“Track Visibility Area” on page 69.
Important: For proper track numbering, the order of control surface icons in the Control
Surfaces Configuration dialog should match the physical layout of your control surfaces.
For example, if your control surface has eight faders, the first fader bank can control the
first eight visible tracks in the Audio Mixer. The second bank can control the second
group of eight visible faders, and so on. If all tracks are visible in the Audio Mixer, the first
fader bank controls tracks 1–8, the second fader bank controls tracks 9–16, and so on.
When your sequence has more tracks than the control surface, Final Cut Pro
automatically assigns additional tracks to new fader banks. No additional
configuration is necessary.
Important: The Audio Mixer must be open or the control surface has no effect. To open
the Audio Mixer, choose Tools > Audio Mixer (or press Option-6).
The Audio Mixer can control audio settings in the Canvas (and Timeline) as well as in the
Viewer. You can choose which window the Audio Mixer affects by choosing an option in
the Source pop-up menu in the upper-right corner of the Audio Mixer. If you choose
Auto, the Audio Mixer controls the most recently active window (Canvas or Viewer).
Adjusting pan, solo, and mute controls in the Audio Mixer also updates the control
surface, and vice versa.
If your sequence has more tracks than your control surface, you can switch to the next
fader bank to control additional tracks. For more information about fader banks, see
“Working With Fader Banks” on page 103.
Important: The Audio Mixer must be open or the control surface transport controls
have no effect in Final Cut Pro.
The play, rewind, fast-forward, and stop buttons on the control surface work in the
same way as the transport controls in the Viewer and Canvas. You can also jog frame by
frame using the jog/scrub wheel on the control surface.
When you play back a clip or sequence, the faders in the Audio Mixer and the control
surface are automatically controlled by audio level and pan keyframes. Keyframe
recording begins when you touch the fader and finishes when you release the fader.
When you release the fader, it returns to its trajectory moving toward the –60 dB keyframe.
To use all the commands and tools described in this section, you need to turn on the
Clip Overlays control in the Timeline to display the volume and pan overlays. Displaying
audio waveforms is also useful for audio mixing in the Timeline.
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To display clip overlays in the Timeline:
1 Open a sequence in the Timeline, then choose Sequence > Settings.
2 Click the Timeline Options tab, then select the Show Keyframe Overlays checkbox.
You can also toggle the Clip Overlays control in the Timeline.
∏ Tip: To avoid opening Sequence Settings, you can also press Option-Command-W
while the Timeline is active.
When you use the shortcut, you hear a brief pause, then playback resumes
almost immediately.
Level overlays
How these controls affect the level of your clip depends on whether or not you’ve set
keyframes for either level or pan.
 If no keyframes are set, moving the sliders or entering a numeric value changes the
audio or stereo levels for the entire clip. Similarly, dragging one of the overlays
changes the volume or pan levels for the entire clip.
 If keyframes are set, moving the sliders or entering a numeric value modifies the
value of whatever keyframe is at the current position of the Viewer playhead. If
there is no keyframe at the current position of the playhead, one will be added.
There must be at least two keyframes on an overlay to change the volume or pan
from one level to another.
As you adjust the volume and pan levels of clips in Final Cut Pro, your changes can be
played back immediately. Final Cut Pro mixes the audio levels in real time, so you don’t
need to render your audio as long as your computer can handle the number of tracks
you’re working on. Real-time audio processing is covered in more detail in “Real-Time
Audio Mixing in Final Cut Pro” on page 529.
∏ Tip: Using effects like cross fades and filters requires processing power, which reduces
the total number of tracks you can mix in real time. If you exceed the number of tracks
your computer can handle, you’ll need to render your tracks. Audio usually renders
much faster than video, however, so it shouldn’t take too long.
When you edit a new clip into a sequence, its level is set to 0 decibels (dB) by default.
You can change the level to be any value you like, up to +12 dB. You can use three
controls to adjust the audio level of a clip. Each of these controls is mirrored by the
other controls as you make adjustments. If no keyframes are set in the clip in the
Viewer, using these controls adjusts the level of the entire clip.
∏ Tip: Hold down the Command key while you drag to “gear down” the speed at which
the level is adjusted.
The volume of your clip is increased or decreased from its current value by the
increment you choose. If you selected multiple clips, all clips are modified relative to
their current values.
Note: If you use this method to change the pan of a clip that’s a stereo pair, the pan
setting for both audio channels changes simultaneously. The pan setting is applied to
the uppermost channel of the stereo pair, and the lower channel is panned to the
opposite side.
Pan slider
As with the Level slider, if there are no pan keyframes in the current clip, adjusting
the Pan slider affects the pan of the entire clip. If there are pan keyframes, using this
slider will do one of the following:
 Adjust the pan of a keyframe at the current position of the playhead
 Add a new keyframe to the pan overlay and adjust it between the left and right
output channels
Working with keyframes is explained in more detail in “Adjusting Clip Levels and Pan
Using Keyframes” on page 121.
You can use three controls to adjust the pan of a clip. Each of these controls is mirrored
by the other controls as you make adjustments. If no keyframes are set in the clip in the
Viewer, using these controls adjusts the pan of the entire clip.
If you want to remove a clip’s attributes, including levels and pan, you can do so by
using the Remove Attributes command. For more information, see “Removing
Attributes From a Clip” on page 291.
Keyframes can be used throughout Final Cut Pro with any feature whose parameters
can be changed over time. Keyframes allow you to specify different volume or panning
settings in an audio clip at different points in time. The level overlay in your clip
automatically adjusts from one keyframed level to another using a smooth curve.
You can also record volume level and panning automation using the Audio Mixer,
which creates keyframes. These keyframes can be adjusted by hand, directly in the
Viewer or the Timeline.
Note: Unlike the visual keyframes that you can set for motion settings, the shape of
volume and pan level curves can’t be altered.
Pen tool
 Pen tool: The Pen tool allows you to add keyframes to the volume overlay (press
the P key).
 Delete Point tool: The Delete Point tool allows you to remove keyframes from the
volume overlay (press the P key twice, or hold down the Option key while you are
using the Pen tool).
Holding down the Option key and moving the pointer to an existing keyframe
temporarily enables the Delete Point tool, so that you can quickly delete keyframes you
don’t want.
If you hold down the Command key while dragging the volume level overlay, the
overlay moves much more slowly, and its numeric value changes in much smaller
increments. This is especially valuable when mixing levels in the Timeline, where the
small height of clips can make precise level adjustment difficult.
Note: The Command key works with nearly any dragging operation in Final Cut Pro.
Level Keyframe
button
Reset button
 Level Keyframe button: The keyframe button to the right of the dB field places a
keyframe on the level overlay at the current playhead location. You place keyframes
on the audio level in preparation for creating a dynamic change in the level when
you’re mixing.
 Level keyframe navigation buttons: These buttons, to the left and right of the Level
Keyframe button, allow you to move the playhead forward or backward from one
keyframe on the level overlay to the next.
Until you create at least one volume or pan keyframe in your audio clip, changes you
make affect the level or stereo placement of your entire clip. While you need two
keyframes to do anything useful, once you set the first volume or pan keyframe, any
changes you make to the keyframed levels anywhere else in the clip generate
additional keyframes.
m Select the Selection tool (or press A), then press the Option key and move the pointer
over the level overlay. The pointer turns into the Pen tool. Click a level overlay with the
Pen tool to add a keyframe at that point.
Pen tool
The keyframe appears as a small diamond on the overlay you added it to.
As you drag, a box displays the timecode duration of the change you’re making.
m Press the Option key and move the pointer over an existing keyframe. The pointer turns
into the Delete Point tool. Click an existing keyframe with the Delete Point tool to
delete that keyframe.
m Control-click the keyframe you want to delete, then choose Clear from the shortcut menu.
Reset button
All keyframes (both level and pan) are deleted, and the volume level of your clip is
reset to 0 dB.
In the example above, the section of the clip to the left of the keyframes is at –30 dB,
and the rest of the clip to the right of the keyframes is at 0 dB. This is the simplest type
of level change you can make.
A more sophisticated change in levels— for example, introducing a slight boost in the
level of a few notes in a music track—requires three keyframes:
In this example, the volume level of the clip starts at –3 dB and then rises along a
curve, peaking at +6 dB on the note that’s playing at that point. The volume level then
lowers along another curve, ending back at –3 dB.
Three keyframes allow you to boost or attenuate (lower) a section of audio along a curve,
but to make less gradual changes to longer sections of audio, you’ll need to use four.
In this example, the volume level, instead of rising or lowering constantly, changes from
–3 dB to –26 dB during the first two keyframes, and then remains constant. The final two
keyframes boost the level back to –3 dB, where it remains for the duration of the clip.
There are long pauses between the narrator’s lines, during which you want the music
to be the dominant audio track. So you set the overall level of your music to –4 dB,
since that’s the level at which the audio sounds best between the actor’s lines. When
the narrator speaks, however, you want the level of the music to drop so it doesn’t
compete with the narrator for attention.
If you hold down the Option key (while the Selection tool is selected) and click the
level overlay of the music clip with the Pen tool, you can place groups of four
keyframes at each place where a line is spoken by the narrator:
Keyframes set
Then, releasing the Option key, you can drag the area in the middle of each group of
four keyframes down, to lower the level of the music, while the narrator speaks.
Lowered levels
You can eliminate pops and clicks by setting keyframes for your audio levels to within
1/100th of a frame. Usually, changing an audio edit point by just a few hundredths of a
frame eliminates the clicking.
4 Hold down the Shift key as you drag the playhead to the exact place where the
click occurs.
6 Drag the part of the level overlay between the two inner keyframes down until the box
indicates –60 dB.
The unwanted noise should be gone, and the rest of your clip’s audio is not affected.
Changing pan over time is often done to achieve stereo effects such as making a car
sound zoom from left to right, or putting a particular sound effect on one side or the
other of a stereo image. You want the car sound effect in your edited sequence to
zoom from the left to the right to match the movement of an onscreen car. Here are
the steps you would take:
2 Move the Viewer playhead to the beginning of the car effect’s waveform, right before
the car sound starts playing, and click the Pan Keyframe button to set a keyframe.
4 Now, move the playhead to a position after the car sound effect has finished playing.
When you play back the clip, you’ll hear the car sound move from left to right.
135
Setting Up Your Computer to Record Voiceover
You can set up your computer to use the Voice Over tool in a studio, or set up a
PowerBook so you can record in the field.
Condenser microphones are much more sensitive than dynamic microphones and are
usually best for voice recordings. Condenser microphones require power to operate,
while dynamic microphones do not. Some condenser microphones can use batteries
to provide the necessary power, and most preamplifiers can also provide “phantom
power” to the microphone via an XLR connector and cable.
Preamps are often selected because of the way they “color” the sound of the
microphone, emphasizing some frequencies over others. Analog, tube preamplifiers
are often used for their warm, full sound.
Condenser microphones are usually more expensive than dynamic microphones, but
they make a big difference in vocal recordings.
Microphone Headphones
Microphone Headphone
input USB out
Important: If you select a DV camcorder as your recording device and External Video is
enabled in the View menu, a message appears saying that you cannot record using DV
audio. Before you can record, choose View > External Video > Off.
Step 3: Open the Voice Over tool and choose audio input settings
You need to set up the Voice Over tool to correspond to the audio equipment
you’ve connected.
20-second point
6 If there’s a difference, add this number of frames to the offset already selected, then
choose this new number from the Offset pop-up menu.
Alternatively, you can move the clip after recording it to compensate for latency.
∏ Tip: If you want to organize the arrangement of windows, choose Window > Arrange >
Color Correction. This places the Viewer, Canvas, and Tool Bench on the top part of the
screen as windows of equal size, and the Browser and Timeline on the bottom part of
the screen.
Record/Stop button
Input area
Headphone area
 Target: This line displays the sequence name and track number where audio
recorded with the Voice Over tool will be placed. As subsequent takes are recorded,
the audio destination track automatically moves down to the next available track.
 Name: This text field displays the name that will be used for the recorded media file on
disk. To change the audio clip name, click in this field, then enter the desired name.
As subsequent takes are recorded, this name is automatically appended with
numbers. For example, the default name of “voiceover” changes to “voiceover 1” after
you record your first voiceover clip.
If the name in this field is already in use by another clip on the selected scratch disk,
an appropriate take number is automatically appended to the name. For example,
“Narration” is changed to “Narration 1.”
Input
 Level: This audio meter displays the input audio levels coming in via the chosen
audio interface device.
 Source: This pop-up menu lets you choose a connected Mac OS X–compatible audio
device to record your audio. For example, if you’re using a microphone connected to
an audio interface, you choose the audio interface here.
 Offset: This pop-up menu allows you to correct for audio signal latency (delay),
which is inherent in all digital audio interfaces. Even though your voiceover
performance may be perfect, latency can cause the recorded audio to be slightly
offset from the video. Different digital audio capture devices have different amounts
of latency. Typically, most USB capture devices have a latency of one frame; most DV
camcorders have a latency of three frames.
Note: Audio input selections made in the Voice Over tool do not affect your selected
capture preset.
Headphones
 Volume: Use this slider to adjust the volume of audio that plays through the
headphone port while the Voice Over tool is recording. You can also enter a value, in
decibels (dB), in the field next to the slider.
 Sound Cues: Check this box to hear audible beeps that indicate the status of
recording. These include a beep at the 5-second starting phase of recording with the
Voice Over tool, and at 15 seconds prior to the end of the defined range for
recording. These sound cues play through the headphone port and are not recorded
as part of the voiceover clip.
Note: To prevent the recording microphone from picking up audio from your program,
use a pair of headphones to monitor your program’s audio when using the Voice Over
tool. Otherwise, set the volume slider to –60 and disable the Sound Cues checkbox.
 If no In point is set, the position of the playhead defines the In point, and recording
continues to the Out point.
If Final Cut Pro doesn’t have enough available memory to record the duration specified,
a message appears when you click the Record button in the Voice Over tab, prompting
you to set a shorter recording duration.
Important: Depending on the duration specified, the sync of audio recorded using the
Voice Over tool may drift slightly, relative to your sequence’s other audio clips. This
varies depending on your audio interface and may be approximately one frame every
10 minutes. For the short clips you typically record as part of a narration track, this
won’t be noticeable.
The following example shows a sequence with one video track and three audio tracks.
A video montage is edited onto track V1, with accompanying music edited onto tracks
A1 and A2. To record on audio track 3, you need to connect the audio channel 2 Source
control to audio track A3.
Before
After
If the track connected to the audio channel 2 Source control already contains audio,
audio recorded with the Voice Over tool is placed in the audio track directly below. If
no audio track currently exists below the selected audio channel 2 destination track,
one is created.
Before
After
If another audio clip is already present in the audio track below the track connected to
the audio channel 2 Source control, a new audio track is inserted below this track. All
previously existing audio tracks below this are moved down to accommodate the new
audio track.
Before
After
Note: When recording is finished, the newly recorded audio clip is automatically
selected. If you want to record another take, press Control-B to disable this audio clip
so it won’t play back.
You rarely record your voiceover track in a single take, especially if it includes long
stretches of narration. Instead, you may record several takes of a voiceover track, and
then edit together the best parts of each take to create your final voiceover track. You
can also isolate parts of the first take that you don’t like and rerecord just those parts.
For example, suppose you were trying to record a long piece of narration. Instead of
rerecording the same clip over and over in an attempt to get a single perfect take,
record your first take. If there is any part of it you don’t like, simply set new In and Out
points isolating that section of your recording. Then record another clip where you
narrate just that part.
Eventually you’ll have a few different takes, each with a sentence or two from different
sections of your narration that you like the best. Combining all of the best parts of
these various takes lets you get the best overall performance for your program.
Placed in Timeline
Final Cut Pro includes a set of audio filters that you can use for equalization,
compression and expansion, adding reverb, vocal cleanup, and noise removal.
Final Cut Pro uses the Mac OS X Audio Units plug-in format.
Audio filter parameters can be adjusted in real time, so you can make changes to a
filter’s settings while the clip plays back. When the Record Audio Keyframes button in
the Audio Mixer is selected, Final Cut Pro records all changes you make to audio filter
parameters as keyframes; those keyframes appear in the keyframe graph overlay of the
parameter you are adjusting in that clip’s Filters tab in the Viewer. For more
information, see “Automating Audio Filter Parameters With Keyframes” on page 168.
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Overview of Audio Filters
Filters in Final Cut Pro are always nondestructive, meaning they are applied to clips but
not to the media files themselves. You can disable or remove filters at any time, so you
can experiment without worrying about altering your media.
The most useful Final Cut Pro audio filters can be separated into four broad categories:
 Equalization (EQ)
 Dynamics (compression and expansion)
 Noise reduction
 Echo and reverb
Note: You can install additional third-party Audio Units plug-ins as needed.
Filter parameters can be viewed and adjusted in the Filters tab in the Viewer. Apply an
audio filter to an audio clip, then click the Filters tab. You can also double-click a filter in
the Effects tab to view its parameters in the Viewer, but you won’t be able to hear any
changes you make since the filter is not applied to a clip. For more information about
applying filters and adjusting parameters, see “Applying Filters to an Audio Clip” on
page 161 and “Making Real-Time Audio Filter Adjustments” on page 166.
If you find that a sound is lacking “brilliance,” or high-end frequencies, try filtering out
some of the bass or midrange frequencies. The overall effect is that the high-end
frequencies are stronger than the lower-range frequencies. It’s easy to go too far when
amplifying some frequencies, so get in the habit of reducing frequencies first. Particular
kinds of sound—men’s voices, women’s voices, tape hiss, and traffic noise—all appear at
different frequencies of the audio spectrum. EQ filters can be used for many things, from
minimizing background noise in a recording to accentuating a narrator’s voice over
background music. EQ filters can also create effects like making a voice sound like it is
coming through a telephone or loudspeaker (this is because telephones and loudspeakers
generally don’t reproduce the high and low frequencies, only the midrange).
Note: Different devices define these ranges differently; the following ranges
are approximate.
If you are trying to increase the impact of sounds like kick drums or explosions, add
gain around 30 Hz or so. Filtering out 60–80 Hz removes a lot of low end noise and
rumble from wind or microphone handling. Between 150–250 Hz, you can add
“warmth” to the audio signal (or subtract it).
 Frequency: This slider lets you select the audio frequency you want to boost or
attenuate. The lowest available frequency varies from 10 Hz for the High Pass filter, to 80
Hz for the 3 Band Equalizer. The highest available frequency for all EQ filters is 20,000 Hz.
 Q: This setting, when available, allows you to select the range of frequencies
affected. A lower number means a wider frequency range is affected.
 Gain: This setting controls how much you’ll be boosting or attenuating the specified
frequency range.
Compression
An audio compressor reduces dynamic range by attenuating parts of a signal above a
certain threshold. Compression is a very important tool because most listening
environments (movie theaters, home stereos, and televisions) have to compete with a
certain amount of ambient noise that must be overcome by the quietest sounds in
your mix. The problem is that if you simply bring up the level of your audio mix to
make the quiet sounds louder, the loud sounds get too loud and distort. By reducing
the level of the loud sounds, you can increase the overall level of the mix, resulting in
higher levels for the quiet parts of the mix and the same levels for the loud parts.
A compressor watches the incoming audio signal and reduces the signal by a specified
ratio whenever the signal is too strong (as determined by the threshold). Any audio
signal below the threshold is unaffected. Since louder parts get quieter and quiet parts
stay the same, the overall difference between quiet and loud sounds is reduced.
The Final Cut Pro Compressor/Limiter filter allows you to adjust the dynamic range of
an audio clip so that the loudest parts of a clip are reduced while the quieter parts
remain the same.
 Threshold: This parameter defines how loud the signal must be before the
compressor is applied. This is the most important setting you need to adjust.
 Ratio: This slider determines how much compression is applied. Don’t overdo the
compression; a little goes a long way. Too much compression can reduce the
dynamic range to a flat, unvarying signal.
 Attack Time: This setting determines how quickly the filter reacts to changes in
volume (the default is usually acceptable, but you may want to experiment).
 Release Time: This defines how slowly the filter lets go of the change in volume that
it made (again, the default should work well, but feel free to experiment).
 Preserve Volume: Compensates for the attenuation of the clip caused by compression
by raising the level of the entire clip by a uniform amount.
Expansion
An expander increases the dynamic range of an audio signal by attenuating (reducing the
gain of) the signal when it drops below a certain level (the threshold). This has the effect
of making relatively quiet portions of the audio signal even more quiet proportionally, so
the difference between the loud and quiet parts of the audio are increased.
An expander makes quieter portions of audio even quieter by decreasing the volume if
it drops below a specified level. The lower a level is relative to the specified volume
threshold, the more it is decreased, depending on the Ratio setting. An expander with a
very high ratio value is called a noise gate, and is used to make the level of all sound
below the specified volume threshold as close to silence as possible.
Hum Remover
The Hum Remover lets you get rid of “cycle hum” that may have been introduced into
your audio recording by power lines crossing your cables, or by a shorted ground wire
in your setup. Hum from power sources generally sounds like a low buzzing and has a
frequency that corresponds to the electrical power in your country (for example,
countries in North America use 60 Hz AC power, while most countries in Europe use
50 Hz power).
 Frequency: This slider lets you select the frequency of hum that this filter will attempt
to remove. Different countries use different power frequencies, so you need to
specify exactly what frequency to tune out. In general, most AC (alternating current)
operates at either 50 or 60 Hz.
 Q: This slider allows you to select a range of frequencies to filter. If the important
elements of your recording overlap into the frequencies that are being filtered out,
you might want to narrow this value somewhat.
Vocal DeEsser
The Vocal DeEsser allows you to attenuate the “ess” sounds produced by an actor with a
“sibilant” voice (that is, someone whose “ess” sounds are very pronounced), or by a
microphone that accentuates high frequencies. This filter is essentially a specialized EQ
that reduces, but does not eliminate, these high frequency “ess” sound components.
Vocal DePopper
The Vocal DePopper lets you attenuate the harsh “P” sounds that result from puffs of
breath bursting into the microphone. Proper miking should prevent this in the first
place, and if you have just one or two pops, you can use keyframes to reduce the level
of the frames with the pop. (See “Example: Setting Subframe Audio Level Keyframes
to Eliminate Clicks” on page 129.)
Still, if you have a clip with a lot of pops, this filter may reduce these to an
acceptable level.
 Feedback: This slider (Echo only) affects how long the echoes produced by the filter
will last. As they repeat, they’ll interact with themselves to produce a complex series
of echo effects.
 Delay Time: This slider (Echo only) lets you determine the pause, in milliseconds,
between each echo. The longer the pause, the bigger the apparent space of
the environment.
 If the audio clip in the Viewer is not a stereo pair, every filter you add is applied to both
channels, but each channel can have individual settings.
Parameter
disclosure triangle
Reset button
 Parameter disclosure triangle: This allows you to show or hide a filter’s parameters.
 Enable checkbox: This allows you to enable or disable filters without removing them
from the clip. You can use it to disable filters temporarily to preview a different filter.
 Parameter pop-up menu: Allows you to enable and disable specific settings for a filter.
 Reset button: Resets a filter’s settings to the default values.
Each filter also has a unique set of controls. These controls usually include sliders and
numeric fields that let you adjust the filter’s parameters.
m Select one or more clips in a sequence in the Timeline, choose Effects > Audio Filters,
then choose a filter from the submenu.
The filter is applied to all the clips you selected. If you selected video clips, the filter is
applied to any audio items linked to those clips.
m If a sequence clip is open in the Viewer, you can:
 Drag a filter from the Effects tab of the Browser directly to the Viewer.
 Choose a filter from the Audio Filters submenu of the Effects menu. The filter is
applied to the clip in the Viewer.
If you apply more than one filter to an audio clip, the filters are applied serially. In other
words, the first audio filter is applied, then the resulting audio signal is fed through the
next audio filter, and so on.
If you apply multiple filters to a clip, the order in which they appear in the Filters tab for
that clip in the Viewer determines how the clip sounds. Although the initial order of filters
in the tab depends on when they were applied, you can change the order at any time.
Filters are applied to clips in the order they appear in the Effects tab.
Filters can also be copied, along with all of their settings, and pasted into one or more
clips in the same sequence, or in another sequence.
When you copy a clip in the Timeline, you also copy all of that clip’s settings. These
settings include filters that have been applied to the clip. Instead of pasting the clip,
you can paste only that clip’s filters into other clips that you’ve selected. To do this, you
use the Paste Attributes command.
Warning: Pasting attributes into clips that have different frame rates will produce
erratic results.
6 Click OK.
The filters are pasted into the clips you selected.
This area can be divided into three parts for audio tracks in the Timeline.
 Filter bar: If a clip has one or more audio filters applied, a green bar appears in this
space for the duration of that clip. If keyframes are added to a filter in a given clip,
those keyframes appear as diamonds on this bar, where they can be edited or moved
using the Selection tool.
 Keyframe editor: The keyframe editor shows you keyframe graphs for audio filters
applied to clips in your sequence, identical to those found in the keyframe graph
area of the Motion and Filters tabs of the Viewer. You can edit the keyframes of audio
filter parameters in the keyframe editor using the Selection and Pen tools. The
keyframe editor can only display the keyframe graph of one filter parameter at a
time. You can choose the one you want to see by Control-clicking the keyframe
editor and choosing an audio filter parameter from the shortcut menu.
 Speed indicators: Speed indicators show you the speed of clips in your sequence
using tic marks. The spacing and color of these tic marks indicate the speed and
playback direction of your clips. For more information about viewing speed
indicators while making speed changes to clips in a sequence, see “Learning to Read
Timeline Speed Indicators” on page 320.
The Clip Keyframes area for audio tracks in the Timeline can be customized separately
from the Clip Keyframes area for video tracks.
For more information about customizing the clip keyframes area, see “About the
Keyframe Graph Area” on page 283.
Note: Filters can be added to clips even if the clips aren’t in a sequence. If you want to
modify or remove a filter for a clip in a sequence, make sure the sequence clip is open
in the Viewer, not the master clip from the Browser.
Using the Filters tab, you can make adjustments to the parameters of individual filters.
Since filters vary widely, see “Applying Filters to an Audio Clip” on page 161 for general
guidelines on how to use them.
In addition to adjusting individual settings for each filter, you can also enable and
disable the filters without removing them from your clip, rearrange their order to
modify their effects, and remove them from your clips.
Since filters are applied serially, if you apply multiple filters to a clip, the order in which
they appear is very important. (See “Applying Filters to an Audio Clip” on page 161.)
Once you release the mouse button, your change is applied to the filter parameter.
∏ Tip: You can enable or disable the Record Audio Keyframes button during playback, if
necessary.
3 With your clip opened in the Viewer, move the playhead to the area of the keyframe
graph area in the Filters tab where you want to record audio filter automation.
It’s a good idea to start a few seconds before the section you’ll be mixing, to give
yourself time to get ready.
After you’ve finished adjusting one audio filter control, you can move the playhead
back to the beginning to record automation for other controls. The changes you’ve
already made play back, so that you can make further adjustments in relation to those
you’ve already set. In this way, you can continue layering automation using different
audio filter controls until you’ve adjusted the filter to your satisfaction.
Note: You can also make changes to clips with filter parameters for which you’ve
already recorded keyframes. New changes made to audio filter controls overwrite
previously recorded keyframes.
Enable checkbox
Name bar
For a detailed description of these controls, see “Viewing and Adjusting a Filter’s
Parameters” on page 192.
m With the Option key held down, move the pointer over a parameter overlay. When the
pointer turns into a Pen tool, click the parameter overlay to add a keyframe to the
overlay at that point.
As you drag, a box displays the timecode duration of the change you’re making.
m Control-click the keyframe you want to delete, then choose Clear from the shortcut menu.
m Hold down the Option key and move the pointer over an existing keyframe. When the
pointer changes to the Delete Point tool, click an existing keyframe with the Delete
Point tool to delete that keyframe.
Reset button
You can apply favorites in the same way as any other filter. Favorite audio filters appear
in the Favorites bin in the Effects tab, and they also appear in the Audio Filters
submenu of the Effects menu.
Before purchasing third-party Audio Units filters for use with Final Cut Pro, check with
the third-party manufacturer to make sure the filters are compatible. Currently,
Final Cut Pro works only with Audio Units filters that are capable of accepting mono
audio as input and can output a mono signal. Also, Audio Units filters that don’t
support certain properties required by Final Cut Pro for real-time playback may require
rendering before playback.
For information on how to install third-party audio filters, see the information that
came with the filters.
175
You can use equalizers to shape sound, making “holes” in the used frequency spectrum in
which you can then place other sounds. For example, if you are trying to make dialogue
in the 1–3 kHz range more audible over existing background sound, you could try
filtering the background sound to reduce the 1–3 kHz range instead of reducing the level
of the entire track. Equalization allows you to reduce the volume of sounds only at
selected frequencies, making the mix clearer in that part of the spectrum.
For example, suppose an actor was supposed to say, “Get those cats out of that tree,”
and instead said, “Get dose cats out of that tree,” accidentally swallowing the “th” sound
in the word “those.” If you need to use that take, you could copy the “th” sound from
the word “that” and paste it over the botched beginning of the word “dose.” The
change is so small that nobody will notice the difference. The result in your sequence
would look something like this:
When you do this kind of edit, watch out for the beginnings and endings of words.
Sometimes people run words together if they speak quickly. If you’re replacing a word
in clip 1 with the same word from clip 2, make sure the sound that comes before the
new word in clip 2 is the same as the sound that comes before the word it’s replacing
in clip 1.
You can also do this in narrative programs. If you decide to rearrange an actor’s lines by
adding or removing dialogue, you can cut to a reaction shot of the person who’s
listening to smooth your changes to the speaker’s audio.
Remember, if you create any gaps as a result of editing your audio, fill them in with
room tone.
Use the video from one take with the audio from another.
Sometimes you’ll have multiple takes of a particular shot, each with something good in
it. For example, say you have a series of takes of an actor saying “Wow! That’s a big
piece of pie!”
Each take is shot from a slightly different angle, and there’s one visual take that you like
more than the others, even though the dialogue in it isn’t that great. In another take,
the actor said the word “wow” really well. A third take has the best version of the line
“That’s a big piece of pie!” If the actor was good and the pacing of each of these takes
is roughly the same, it’s fairly easy to combine all three clips into one good take.
For example, suppose you have two clips of someone talking. In one clip the actor says,
“I’m going to throw that suitcase out the window!” In a second clip, he says “Should I
put the box in the closet?” You want to cut from the actor to a shot of the closet when
he says “that suitcase” so you can combine the line “I’m going to throw that suitcase”
with “in the closet.” Unfortunately, the second sentence is a question, so the two pieces
of dialogue don’t really sound right together. Since the difference is jarring, you’ll have
to try something else.
Swap onscreen sound effects with new ones using a replace edit.
If you want to replace the sound of a door slamming in your source audio track with a
more dramatic door-slam sound effect, you can easily and quickly line up the new
sound effect waveform with the old one by doing a replace edit, so that the new sound
is perfectly in sync.
Using a music track’s natural beginning and end sounds much better than just cutting
into the middle of it, and you can usually create a series of edits using different pieces
of the same musical track to make it work.
Checkerboard the audio segments you’re using to create better cross fading.
Instead of using cross fades to transition between two edited clips from the same
music track, edit them together across multiple tracks in your sequence:
... do this.
Now, you can use the volume level overlay to create cross fades that are as long as
you need, using whichever shape will make the transition from one clip to the next
least noticeable.
When you cut from a picture to music, don’t always cut on the beat.
Sometimes, lining up a video edit on a significant beat in the music can have fantastic
results. Sometimes, however, it’s overused. Especially in music videos, remember to
make some cuts that don’t match the beat of the music. Otherwise, your edits will be
predictable, and ultimately tedious, to the viewer.
The Audio Mixer is easiest to use when you organize the audio clips in your edited
sequences based on their type. For example, put all sync-sound dialogue clips into one
group of tracks, background ambiences in another group of tracks, sound effects in
another group of tracks, and music in a different group of tracks.
You might put one actor’s voice on track A1, and another actor’s voice on track A2.
Narration recorded with the Voice Over tool might go on track A3. Background
ambience clips such as wind and rain might go on tracks A4 and A5. Sound effects
could go on tracks A6, A7, and A8. Finally, four tracks for overlapping stereo music clips
would be dedicated to tracks A9, A10, A11, and A12.
185
 Create and manipulate transparency effects: Use filters like the Chroma Keyer or
Garbage Matte to create and manipulate the alpha channel information of clips in your
project. Keying filters create alpha channels based on blue, green, white, or black areas
in the image. Other filters, such as the Widescreen or Soft Edges filter, allow you to
further manipulate the areas of transparency in a keyed clip, expanding, contracting,
and feathering the area of transparency to fine-tune the effect. Filters like the Mask
Shape or Composite Arithmetic filter generate a new alpha channel based on simple
geometric shapes or copy an alpha channel from one clip to another. For more
information, see Chapter 19, “Keying, Mattes, and Masks,” on page 385.
Final Cut Pro includes a wide selection of video filters, grouped into several categories. For
detailed information, see “Video Filters Available in Final Cut Pro” on page 203.
Third-party filters are available if you want a particular effect that isn’t built in. You can
create your own filters with the built-in FXScript effects language or modify existing
filters. For more information, go to http://developer.apple.com/documentation/
AppleApplications.
In most cases, you apply filters to individual clips in sequences, not to master clips in
the Browser. There may be occasions where you want every instance of a master clip
edited into a sequence to have the same filter applied, such as color correction. In this
case, apply the color correction filter to the master clip in the Browser. However, filters
applied to clips are still independent of each other. If you modify the filter parameters
for a master clip, the same filter parameters in affiliate clips are not modified.
∏ Tip: To maintain consistent filter settings across multiple clips, you can copy and paste
filter settings using the Paste Attributes command.
m Select one or more clips in the Timeline, choose Effects > Video Filters, then choose a
filter from the submenus.
Range
Selection tool
2 In the Timeline, drag across the part of the clip to which you want to apply the filter.
The filter is applied to the selected part of the clip only. When you open this clip into
the Viewer, filter Start and End points appear in the keyframe graph area.
The order in which a clip’s video filters appear in the Filters tab of the Viewer
determines how that clip looks. For example, if you apply a Blur filter and then a Pond
Ripple filter to a clip, the clip is blurred first, and then the blurred image is rippled. If
you switch the order, the image is rippled first and then blurred.
Once multiple filters are applied to a clip, you can change the order in which they take
effect by dragging them up and down the list in the Filters tab. See “Enabling and
Rearranging Filters” on page 200.
m Drag one or more filters from a clip’s Filters tab in the Viewer to a clip (or multiple
selected clips) in the Timeline.
Note: If you want to show or modify parameters for a filter applied to a clip in your
sequence, make sure that you open the sequence clip in the Viewer, rather than
opening the master clip from the Browser.
The clip is opened into the Viewer with the Filters tab open.
Note: If a sequence clip is already open in the Viewer with the Filters tab open and you
open another sequence clip, the new clip appears with the Filters tab open as well.
Show/Hide keyframes
Filter category bar pop-up menu
Name bar for the
Find Edges filter Reset button
Parameter controls
for the Stop Motion
Blur filter
Enable/Disable checkbox
Disclosure triangle
Timecode field
Keyframe button
Keyframe navigation
buttons
 Keyframe button: Click to place a keyframe for the corresponding parameter at the
playhead location in the keyframe graph, in preparation for creating a dynamic
change in an effect.
 Keyframe navigation buttons: Use to move the playhead from one keyframe to the
next on the corresponding overlay, either forward or backward.
 Keyframe graph area: The keyframe graph area shows all the keyframes and
interpolated values associated with parameters currently displayed in the Viewer.
 Keyframe graph ruler: The keyframe graph ruler corresponds to the duration of the
clip or the location of a clip in a sequence:
 If a clip is opened from the Browser, the keyframe ruler shows the duration of the
clip itself. The playhead in the Viewer moves independently of the playhead in the
Timeline or Canvas.
 If a clip is opened from a sequence in the Timeline, the keyframe ruler shows the
section of the Timeline that the clip is edited into. The playhead in the Viewer is
locked to the playhead in the Timeline and the Canvas.
 Filter Start and End points: If a filter is applied to part of a clip, filter Start and End
points appear in the clip’s keyframe graph area.
 Section of clip not currently used: The frames of a clip displayed in the Viewer’s Filters
tab that are outside the duration specified by the clip’s In and Out points are darker
gray than the part of the clip in use. This helps you know where to apply keyframes.
 Zoom control: This control lets you zoom in and out on the duration displayed by the
ruler in the keyframe graph area, expanding and contracting the keyframe graph
ruler as you do so. This also keeps the area of the visible keyframe graph centered as
you zoom in or out. For more information, see “Zooming In to the Keyframe Graph”
on page 261.
 Zoom slider: This slider lets you zoom in and out of the duration displayed by the
keyframe graph ruler by dragging the thumb tabs on either side, adjusting both
thumb tabs and leaving the visible area of the keyframe graph centered. Pressing the
Shift key and dragging one of the thumb tabs zooms in or out of the keyframe
graph, locking the opposite thumb tab and moving the visible area of the keyframe
graph in the direction in which you’re dragging. For more information, see “Zooming
In to the Keyframe Graph” on page 261.
Note: All the controls described here are also available when you use FXScript to create
custom filters. For more information, see the separate PDF document, Using FXScript,
available from the Help menu.
Sliders
By default, sliders only show whole integer values.
Logarithmic sliders
As you move the handle on a logarithmic slider, the rate of change increases faster in
one part of the slider than in other parts. The tic marks for logarithmic sliders are
unevenly spaced; where they’re closer together, the change in the parameter’s value
occurs more slowly. Final Cut Pro uses two types of logarithmic sliders:
 Logarithmic slider: This slider has tic marks closer together only on one end,
indicating that the rate of change increases faster at the other end.
 Double-sided logarithmic slider: This type of slider has tic marks closer together in the
center, indicating that the rate of change increases faster at the center and more
slowly at the ends.
Logarithmic slider
Double-sided
logarithmic slider
Logarithmic sliders are useful for parameters that have a huge range of possible values,
with a particular range at the top or at the bottom being more useful than the others.
∏ Tip: You can also drag in the Canvas, and then release the mouse button when the
pointer is at the appropriate location. If you drag instead of clicking, the values update
as the crosshair moves.
For more information about positioning clips in the Canvas, see “Using Cartesian
Geometry to Position Clips” on page 223.
Angle control
This control specifies angles and rotations. The longer, black hand of the dial indicates
the angle. The smaller, red hand indicates how many total rotations forward or
backward are specified.
Angle control
Color controls
The color controls give you several ways to select a color value.
Color picker
 Disclosure triangle: Click to display sliders and number fields corresponding to the
hue, saturation, and brightness of the range of colors available.
 Eyedropper button: This button lets you quickly select a color that’s in an image in
the Viewer or Canvas. Click this button, then click an image in the Viewer or the
Canvas to pick up that color.
 Hue direction control: If you’re keyframing changes in color, click this control to
indicate the direction on the color wheel Final Cut Pro uses to interpolate the color
change.
 Color picker: Click to choose a color using the standard color picker.
 Hue, Saturation, and Brightness controls (H, S, and B): Hue determines which color is
chosen; saturation determines how vivid the color is. If saturation is 0, the resulting
color is always white. Brightness determines how bright or dark the color is. If
brightness is 0, the resulting color is black; if brightness is 100, the color is the lightest
possible value.
∏ Tip: You can drag Final Cut Pro generators to clip controls as with any other clip.
Clip control
For more information about adjusting filter parameters in the Timeline, see “Using the
Timeline Keyframe Graph Area” on page 283.
∏ Tip: Rearranging filters may be easier if you collapse the filters’ settings before
dragging. Click the small disclosure triangle to the left of the filter’s name.
Warning: Pasting attributes into clips that have different frame rates produces
erratic results.
The parameter values and keyframes of the filters in the clip you copied from are
copied into the selected clip or clips.
Important: After Effects filters don’t take advantage of the ability of Final Cut Pro to
render video using Y´CBCR. All After Effects filters render only in RGB color space.
Blur Filters
Blur filters are commonly used to make stylized background graphics out of video clips.
With enough blur applied, you can turn almost any video image into a stylized blend of
colors and shapes.
Filter Result
Gaussian Blur1 Blurs the entire frame of a clip. A pop-up menu lets you choose
which channel to blur. You can blur one or all of the color and
alpha channels together or separately. The Radius slider lets you
select how much to blur the clip.
Radial Blur Creates the illusion that the image is spinning about a center point.
The Angle control allows you to adjust the maximum amount of blur.
Adjust the smoothness of the blur using the Steps slider. You can also
specify the center point in the frame about which the blur rotates.
Wind Blur Creates the illusion that the image is moving in a linear direction.
Use the Angle control to adjust the direction in which the blur
travels. Use the Amount slider to specify the distance between
each increment of blur. Adjust the smoothness of the blur using
the Steps slider.
Zoom Blur Creates the illusion that the image is moving toward you or away
from you. A pop-up menu lets you select whether the blur moves
in or out. The Radius slider determines the distance between
increments of blur and the Steps slider determines how smooth
the blur appears.
1 Works in 16-bit if your sequence is set for 16-bit precision in the Video Processing tab of the Sequence Settings window.
Filter Result
Basic Border Draws a border around the edges of the clip and ignores any alpha
channel information associated with that clip. Use the Border slider
to adjust the width and the color controls to select the border color.
Bevel Draws a beveled border around the edges of the clip. The Light
Angle control lets you specify the direction of the light. The Bevel
Width slider lets you adjust the width of the border, the Opacity
slider allows you to adjust the relative strength of the bevel effect
on the border, and the Light color controls let you specify the color
of the light that gives the border its beveled look.
Channel Filters
Channel filters allow you to manipulate the color and alpha channels of clips in your
sequence to create effects.
Filter Result
Arithmetic Performs an arithmetic operation, blending a specific color channel of
your clip with another color. You can choose the operator used and
the channel it’s applied to from pop-up menus. The color controls
allow you to specify the color with which the channel interacts.
Channel Blur Allows you to apply varying amounts of blur to each of the color
and alpha channels of your clip simultaneously. Sliders let you
control how much blur is applied to each channel.
Channel Offset Offsets the position of one or all of a clip’s channels. You can
specify the channel to be offset from the Channel pop-up menu,
the amount of offset using the Center Offset control, and the type
of edge to be used from the Edges pop-up menu.
Color Offset Offsets the color of individual channels in the clip. Using this filter,
you can create posterizing style effects. You can invert the image or
wrap the colors. Sliders let you control the offset value for each
color channel in the clip.
Compound Arithmetic Performs an arithmetic operation on the clip and a second
specified clip. You can choose the operator and the channel from
pop-up menus.
Invert Inverts one or all channels of the selected clip. A Channel pop-up
menu allows you to select which channel or channels to invert, and
the Amount slider lets you adjust the amount of inversion to apply.
Filter Result
Broadcast Safe1 Gives you a fast method for dealing with clips that have luminance
and chrominance levels that exceed the broadcast limits for video.
This single filter allows you to address illegal values in the
luminance and chrominance of your clips at the same time.
Color Corrector1 A basic filter for performing simple color correction. While not as
fully featured as the Color Corrector 3-way filter, it’s more likely to
be supported by real-time hardware.
Color Corrector 3-way1 Gives you more precise color control with separate adjustments to
the color balance of the blacks, mids, and whites of your image.
Desaturate Highlights1 Lets you eliminate unwanted color that sometimes appears in the
highlights of an image when you apply one of the color
correction filters.
Desaturate Lows1 Lets you eliminate unwanted color that sometimes appears in the
blacks of an image when you apply one of the color correction filters.
RGB Balance Allows you to raise or lower the levels of the highlights, midtones,
and blacks of each channel—red, green, and blue—in RGB color
space individually.
1 Works in 32-bit floating point if your sequence is set for high precision in the Video Processing tab of the Sequence
Settings window.
Filter Result
Bumpmap Offsets pixels in a clip using the luminance of a second selected
image, called the map. Use the Direction and Outset controls to
define the direction and amount of the offset, and the Luma Scale
and Repeat Edge controls to define the appearance of the offset.
Cylinder Distorts the clip as if it were wrapped around a cylindrical object.
You can adjust the Radius and Center sliders to affect the
appearance of this filter, as well as enable or disable the Vertical
checkbox. The Amount slider controls the effect this filter has on
your image.
Displace Distorts the clip by offsetting pixels using the red and green
channels. You can adjust the horizontal offset using the red
channel and the vertical offset using the green channel. Horizontal
and Vertical Scale sliders define the direction and amount of the
offset; the Luma Scale slider and Repeat Edge checkbox define the
appearance of the offset.
Fisheye Distorts the clip as if it were bulging outward. You can adjust the
Radius and Amount sliders to change the effect, and use the
Center point control to adjust the center of the bulge.
Pond Ripple Distorts the clip as if it were mapped onto a pond ripple. The
Center point control allows you to set the center of this effect in
the frame of your clip. You can adjust the number and size of the
ripples using the Radius, Ripple, Amplitude, Acceleration, High
Light, and Decay sliders.
Ripple Distorts the clip in a wave pattern, both horizontally and vertically.
You can adjust both parameters independently using the
Amplitude, Wavelength, Horizontal Speed, and Vertical Speed
sliders. The Repeat Edges checkbox ensures that no black appears
at the edges of the frame.
Wave Distorts the clip in a simple zigzag pattern, either horizontally or
vertically. You can adjust the Amplitude, Wavelength, and Speed
sliders to change the effect. The Vertical checkbox defines the
orientation of the effect. The Repeat Edges checkbox ensures that
no black appears at the edges of the frame.
Whirlpool Distorts the clip in a swirling, whirlpool pattern. You can adjust the
Center point control. The Amount Angle control defines the
rotation of the whirlpool. The Repeat Edges checkbox ensures that
no black appears at the edges of the frame.
Filter Result
Brightness and Contrast (Bezier) Lets you change the brightness and contrast of a clip by –100 to 100
percent to darken or lighten the image. Brightness and contrast
affect all colors and luminance values of a clip at once; if used to
extremes they can give a washed-out appearance to your clip.
Color Balance Allows you to adjust the amounts of red, green, and blue in a clip
independently. Select whether this filter affects the highlights
(bright areas), midtones, or shadows (dark areas) of your clip. Color
balance can be used to correct for inaccurate white balance on
video footage or to create color effects.
Desaturate Removes color from a clip by the specified amount. 100 percent
desaturation results in a grayscale image.
Gamma Correction Changes the gamma of a clip by the specified amount. This filter
can be used to pull detail out of underexposed footage or to bring
overexposed footage down without washing out your clip.
Levels Like the Gamma Correction filter, but allows for greater control. You
can specify a particular alpha or color channel of your clip. Use the
Input, Input Tolerance, Gamma, Output, and Output Tolerance
sliders to change the effect.
Proc Amp1 Simulates the controls available on a composite video processing
amplifier (proc amp). This filter gives you excellent control over the
black levels, white levels, chroma, and phase of your clip. The Setup
slider lets you adjust the black level of your clip. The Video slider
lets you adjust the white level. The Chroma slider allows you to cut
or boost the levels of color in your clip, and the Phase Angle
control lets you adjust the hue.
Sepia1 Tints the clip with a sepia color by default. You can adjust the
amount of tint and the brightness of tint using the Amount and
Highlight sliders. You can also select another color with the Tint
Color controls.
Tint1 Tints the clip with the specified color. Only the amount of tinting is
adjustable with this filter.
1 Works in 32-bit floating point if your sequence is set for high precision in the Video Processing tab of the Sequence
Settings window.
Filter Result
Blue and Green Screen Keys the blue or green area of a clip and uses the selected color as
a transparency mask for compositing foreground elements against
a background scene.
A View pop-up menu allows you to look at the source of the clip
(with no key applied), the matte created by the filter, the final
matted image, or a special composite of the source, matte, and
final image for reference. A Key Mode pop-up menu allows you to
select blue, green, or a blue/green difference as the key color. The
Color Level slider lets you select the amount of blue or green in
your clip to key out, and the Color Tolerance slider allows you to
expand the key into adjacent areas containing other shades of the
key color.
The Edge Thin slider allows you to expand or contract the matte
area to try to eliminate fringing, and the Edge Feather slider lets
you blur out the edges of the matte to create a smoother key.
(Before you use these sliders, try using a Matte Choker filter
instead.) An Invert checkbox allows you to invert the matte, making
what was masked solid and what was solid masked.
Chroma Keyer1 Allows you to create a key using any range of color you want,
including (but not limited to) the usual blue and green. You can
also fine-tune your composite by adjusting the color value,
saturation, and luminance ranges used to define your key, together
or separately. For example, if you only want to perform a luma key,
you can disable color and saturation. Even when performing a
color key, you’ll get superior results by manipulating the Color
Range and Saturation controls separately.
Color Key Keys on any color in a clip. Color controls allow you to select a
color from your clip as the specified key color. Sometimes referred
to as chroma key.
Color Smoothing - 4:1:1 Improves the quality of chroma keys and reduces diagonal
Color Smoothing - 4:2:2 “stair-stepping” that can occur in video clips with areas of
high-contrast color.
Use 4:1:1 Color Smoothing with NTSC or PAL DV-25 video sources.
(The exception is PAL mini-DV/DVCAM, which uses 4:2:0 color
sampling.) Use 4:2:2 Color Smoothing for DVCPRO 50, DVCPRO HD,
and 8- and 10-bit uncompressed video.
To improve the quality of your chroma key, apply the appropriate
smoothing filter to the clip you want to chroma key first. As you
add additional keying filters, make sure that the Color Smoothing
filter remains the first one in the video section of the Filters tab.
Filter Result
Eight-Point Garbage Matte Generates an eight-point polygon you can use to crop out portions
of a clip. Eight-point controls allow you to define the polygonal
matte. The Smooth slider rounds off the corners of the polygon to
create rounder mattes. The Choke slider allows you to expand or
contract the matte, and the Feather slider allows you to blur the
edges of the matte. The Invert checkbox reverses what’s matted
and what’s transparent, and the Hide Labels checkbox hides the
number labels, which indicate which point of the matte
corresponds to which point control of the filter.
Extract Produces a matte around the clip, similar to a Luma key. A View
pop-up menu allows you to look at the source of the clip (with no
key applied), the matte created by the filter, the final matted image,
or a special composite of the source, matte, and final image for
reference. Use the Threshold, Tolerance, and Softness sliders to
adjust the matte. The Copy Result pop-up menu allows you to copy
the luminance result to the RGB or alpha channel of your clip, and
the Invert checkbox allows you to invert the result.
Four-Point Garbage Matte Similar to the Eight-Point Garbage matte, but it creates a four-point
polygonal matte.
Image Mask Takes the alpha channel or luminance from another clip and uses it
to create a matte for the current clip. The Mask clip control allows
you to select the clip from which to take the alpha channel or
luminance values. The Channel pop-up menu lets you choose
whether to use the clip’s alpha channel or luminance level. The
Invert checkbox allows you to invert the resulting matte.
This filter is especially useful for taking custom edge masks that
you can create with any image editor and applying them to clips in
your sequence that you want to matte the edges out of. Unlike the
Travel Matte composite mode, the Image Mask filter attaches a
matte to the selected clip. You can use motion effects to move the
affected clip around, and the matte follows.
Mask Feather Blurs the alpha channel of the clip by the amount you specify with
the Soft slider.
Mask Shape Generates a mask shape to use to matte out the clip. You can
choose a diamond, oval, rectangle, or round rectangle from the
Shape pop-up menu. Use the Horizontal Scale and Vertical Scale
sliders to adjust the size and aspect ratio of your mask shape. The
Center point control allows you to specify the center of the mask,
and an Invert checkbox lets you reverse what’s transparent and
what’s solid.
Filter Result
Basic 3D Creates the illusion that your clip is suspended in 3D space. You can
adjust the rotation around the X, Y, and Z axes using angle controls.
The Center point control allows you to set the center of
transformation, and the Scale slider enlarges and reduces the size
of the entire affected layer.
You cannot enlarge a clip past the frame size of that clip.
Curl Curls the clip as if it were a piece of paper. You can adjust the
direction, radius, and amount of curl. The Peel checkbox toggles
the effect between curling up in a roll and peeling up like a sticker.
The Back clip control allows you to use a different clip as the back
side of the curled object.
Flop Allows you to flop a clip horizontally, vertically, or both.
Mirror Reflects a mirror image of the clip. Use the Reflection Center point
control to change the center of the reflection, and the Reflection
Angle control to modify the angle of the mirror effect.
Rotate Rotates the clip by 90 degrees or by 180 degrees. Choose the angle
of rotation from the Rotate pop-up menu. This filter scales the
result to fit the frame size, distorting the clip.
Sharpen Filters
Sharpen filters manipulate the contrast of clips in a sequence to bring out more detail
in your images.
Filter Result
Sharpen Increases the contrast between adjacent pixels to increase the
perception of sharpness in the image. When overused, can result in
a harsh, grainy look.
Unsharp Mask Increases the contrast of adjacent pixels with greater control than
the Sharpen filter. You can adjust the amount, radius, and threshold
of sharpness to soften this filter’s effect.
Filter Result
Anti-alias Blurs the high-contrast areas in the clip to soften the borders
between elements in the frame. Use the Amount slider to soften
“stair-stepping.”
Diffuse Randomly offsets pixels in the clip to create a textured blur. The
Direction Angle control allows you to adjust the direction of
diffusion. The Radius slider adjusts how extreme the diffusion is.
The Direction pop-up menu lets you specify whether the diffusion
should be unidirectional (random on one axis), bidirectional
(random on two axes), or nondirectional (all directions). The
Random checkbox increases the amount of chaos in the effect, and
the Repeat Edges checkbox eliminates any black that might appear
around the edge of the frame.
Emboss Produces the illusion of raised edges where there is high contrast
in the clip. The Direction Angle control allows you to specify the
direction of the emboss effect. The Depth slider lets you raise or
lower the apparent depth of the embossing. The Amount slider
controls the blend between the original clip and the emboss effect.
Find Edges Creates an effect of extreme contrast used to outline the edges in
the clip. The Invert checkbox lets you toggle between using a light-
on-dark and dark-on-light effect. The Amount slider controls the
blend between the original clip and the find edges effect.
Posterize Maps the colors in the clip to a specified number of colors, creating
an image with limited color range, which produces banding in
areas of graduated color. Red, Green, and Blue sliders allow you to
adjust the amount of posterization.
Replicate Tiles the clip to create a duplicate video wall effect. You can adjust
the number of tiles independently for the horizontal and vertical
axes, up to 16 repetitions.
If the horizontal and vertical repetitions are not the same, the
repeated images appear distorted.
Solarize Minimizes the midtones and maximizes the highlights and
shadows in the clip, like the photographic solarizing effect. This
effect can be inverted using a checkbox and adjusted using the
Amount slider.
Filter Result
Blink Flashes the clip on and off. You can adjust the frequency
independently using the On Duration and Off Duration sliders, and
the maximum dip in opacity using the Opacity slider.
De-Interlace Can be used to remove the upper (odd) or lower (even) field from
an interlaced video clip. The remaining fields are interpolated to
create a whole image, with marginal softening of the image as a
result. A pop-up menu allows you to remove either the upper or
lower field.
The De-Interlace filter is useful when you want to create a still
image from interlaced video clips of people or objects moving at
high speed. Since each frame of video is a combination of two
interlaced fields created sequentially over time, this can result in a
flickering image. The De-Interlace filter can also be useful if you’re
outputting a QuickTime movie for computer playback, since
computer screens display lines progressively.
Flicker Reduces flicker caused by interlacing in still frames that have thin
vertical lines, such as title pages with small text. Three settings are
available: minimal, medium, and max. These settings allow you to
selectively trade off between the amount of flicker and the amount
of vertical softness in the resulting video image.
Image Stabilizer Stabilizes motion in a jittering clip. It is best used on a clip that’s
supposed to have no camera movement, but has wiggling from an
unsteady tripod mount or from handheld operation.
The Source pop-up menu allows you to view the clip before and
after image stabilization has been applied. The Center point control
allows you to select a particular element in your video clip to use
as the target for stabilization. The selected target should be a high-
contrast element with a clearly defined shape.
The Scan Range slider allows you to define the areas of your clip
that are analyzed to track the motion of the selected target. Clips
with greater motion should use a larger scan range; clips with more
subtle motion can use a smaller one. The Show Scan Area
checkbox shows and hides the image stabilization target.
Stop Motion Blur Blends frames in the clip. You can adjust the time, steps, opacity,
and operation used to blend the frames.
Using keyframes, you can dynamically adjust motion effects over time. You can keyframe
each clip’s motion parameters to animate clips in your sequence, making them move
across the screen, rotate, and grow or shrink over time. You can also change a clip’s
opacity to make it fade in and out and dynamically adjust any applied filter effects—for
example, to make a clip go from a blur to sharp focus as a sequence plays. For details on
keyframing, see “Animating Motion Effects Using Keyframes” on page 249.
Note: Audio parameters can be keyframed as well. For more information, see
“Automating Audio Filter Parameters With Keyframes” on page 168.
217
Adjusting Parameters in the Motion Tab
Motion parameters are located in the Motion tab of the Viewer. When you first edit a
clip into your sequence (assuming you didn’t change any of its motion parameters in
the Viewer), it has certain default parameters:
 Center, Anchor Point: 0, 0
 Scale: 100
 Rotation, Crop, Aspect Ratio, Drop Shadow, and Motion Blur: 0
 Distort: Corner points of the clip
 Opacity: 100
The parameters in the Motion tab are divided into seven attribute sets. Each parameter
has its own visual and numeric controls.
Distort attribute
Some attributes—Drop Shadow and Motion Blur—must be enabled before you can
adjust their parameters.
∏ Tip: Any motion, audio, or filter parameter can be adjusted in the Keyframe Graph area
of the Timeline. For more information, see “Adjusting and Deleting Keyframes” on
page 258.
For more information about adjusting keyframe graphs in the Timeline, see “Working
With the Timeline Keyframe Editor” on page 286.
Crop Parameters
 Left, Right, Top, and Bottom sliders: Crops the clip from the specified side. You can
crop the top, left, right, and bottom of a clip independently. Values in the number
fields represent pixels.
 Edge Feather slider: Applies a soft border with its outer edge at the crop line. The higher
you set the Edge Feather slider, the further into your clip the feathering effect goes.
Distort Parameters
 Upper Left, Upper Right, Lower Right, Lower Left: You can change the shape of a clip by
moving each of four corner points independently of one another. The corner points
defining the relative distortion of a clip are offset relative to the center of the clip.
 Aspect Ratio: Allows you to squeeze a clip horizontally or vertically to change the
ratio of its width to its height. This parameter never increases a clip’s size. You can
enter values between –10,000 and 10,000 in the number field.
The Motion Blur parameter allows you to create or exaggerate motion blur in ordinary
video clips. For example, if you apply motion blur to a clip where someone is standing
still and waving an arm, the arm becomes blurred, while the rest of the image remains
sharp. This happens even though the arm waving is not a keyframed motion effect. The
Motion Blur parameter also lets you add motion blur to video clips that have none,
such as computer animation that was rendered without it.
Motion Blur can also add blur to layered clips that are moving due to keyframed
motion effects, such as animated motion along a path, rotation, changes in scale, or
distortion. This way, animated motion within Final Cut Pro can be given a more natural
look, as if the moving clips were actually recorded with a camera.
∏ Tip: Motion blur can also be used to soften the strobing effect that may appear in clips
with extremely slow motion applied to them.
The Paste Attributes command in the Edit menu (keyboard shortcut Option-V) is a
valuable tool for selectively copying attributes from one clip to another without
having to open clips into the Viewer. It also eliminates the need to repeat steps when
applying identical effects to multiple clips. For detailed information about this
command, see “Copying and Pasting Specific Clip Attributes” on page 287.
Note: The examples starting on page 225 show how you can use the Paste Attributes
command when compositing clips and creating motion effects.
In Final Cut Pro, the center point of a layer is always relative to the center point of the
Canvas; the center point of the Canvas is always 0,0.
-240 pixels
+240 pixels
To position clips using their x and y coordinates, you enter appropriate values in the
Center number fields for the Basic Motion parameters.
Y offset
(-119)
Canvas center point
X offset (0, 0)
(-218)
When you copy and paste these attributes to the clip on track V3, the clip appears in
exactly the same place. However, when you change its x coordinate from negative 218
to positive 218 (in step 12), you put that clip’s center point 218 pixels to the right of the
Canvas center point, which moves it to the other side.
Y offset
(-119)
Canvas center point
(0, 0) X offset
(+218)
Note: This example uses a sequence created for DV clips, with a frame size of 720 x 480.
1 Open a clip into the Viewer that you want to use as a background layer (against which
all other composited layers are to appear), then edit this clip into the Timeline or
Canvas onto track V1.
Note: If you don’t use a background layer (such as a graphic, video clip, or Final Cut Pro
generator clip), all layered clips appear against black by default.
2 Set the sequence In and Out points to be the duration of this background clip (choose
Mark > Mark Clip or press X).
Sequence In and
Out points
4 Double-click the sequence clip you’ve just edited into the Timeline (not the
background clip), to open it into the Viewer, then click the Motion tab.
Motion settings
for this clip
First, you’ll change the size of the clip so it’s smaller, then you’ll change the rotation so
the clip is angled.
5 Click the disclosure triangle next to the Basic Motion parameter, then drag the Scale
slider to 38 (or enter 38 in the Scale number field, then press Return).
Now, you want to copy all the motion settings from the first clip and selectively apply
them to this second clip.
9 Select the clip in track V2 that you resized and repositioned, then choose Edit > Copy.
Next, select the clip in track V3, then choose Edit > Paste Attributes.
The Paste Attributes dialog appears. By checking various options in this dialog, you can
selectively paste only the attributes you want to use from the clip you copied into the
currently selected clip.
The two clips occupy the same position in the Canvas with the clip on track V3 taking
precedence, so you’ll see that one in the Canvas.
Although you want to keep the size of this new clip the same, you want to position it
on the right corner, as a mirror image of your original clip.
11 Double-click the clip on track V3 to open it in the Viewer, then click the Motion tab.
Note: The x and y coordinates of a clip in the Canvas are based on the offset between
that clip’s center point and the center point of the Canvas. See “Using Cartesian
Geometry to Position Clips” on page 223 for more information.
Now, you want to make this clip rotate to the right rather than to the left.
13 Delete the – (minus sign) from the Rotation number field, then press the Return key.
Now that you have all your background layers set up, it’s time to edit in the foreground
clip that’s going to appear in front of these layers.
15 Open this new clip in the Viewer, then select the Motion tab.
16 Open the Basic Motion parameter and adjust the Scale slider to 66, so that this clip is
66% of its original size.
Now you need to move this clip down so it doesn’t obscure the clips in the background
as much. To make sure important elements in your sequence are not cut off at the
edges when you’re layering these clips, you should show the title safe boundaries. The
Title Safe indicators show the boundaries for title safe and action safe, so you can
position your composited clips and titles accordingly.
∏ Tip: Viewing title safe boundaries is especially important when creating work that will
be broadcast on television. Televisions cut off the edge of the video frame to give the
illusion that the picture takes up the entire TV screen. The amount that gets cut off
varies from manufacturer to manufacturer.
18 In the right number field of the Center setting, enter 37.
Viewing the action safe guidelines, you see that you’re within the area that is viewable
on most television monitors.
First, you’ll feather the edges of your foreground clip to give it a soft border.
2 Click the disclosure triangle next to the Crop parameter.
3 Drag the Edge Feather slider to the right until it’s set to 64.
Next, you’ll apply the same amount of feathering to the other two background clips
without opening the clips.
4 Select the foreground clip on track V2, then choose Edit > Copy.
5 Drag a box around the two background clips on tracks V3 and V2 to select both clips,
then choose Edit > Paste Attributes.
Now, you’ll make two further adjustments to the foreground clip, making it seem a bit
wider and allowing the clips in the background to be more visible.
7 Drag the Top and Bottom sliders in the Crop parameter to the right until they are set to 5.
Finally, you want to darken the background layer, since it’s competing with the
foreground layers.
11 Open the background clip on track V1, then click its Motion tab. Click the Opacity
parameter’s disclosure triangle, then set the opacity to 50 percent.
Now you have your completed composite: three clips layered, cropped, scaled, and
rotated, with edges feathered.
Selected clip in
Image+Wireframe mode
Crop tool
Distort tool
 Crop tool: Allows you to drag each of a clip’s four sides inward to crop just that side.
You press the C key to select the Crop tool.
 Distort tool: Lets you drag each of a clip’s corner points independently, in order to
create perspective effects and other geometric distortion. You press the D key to
select the Distort tool.
Note: The zoom level you specify changes the display size of the image only and
doesn’t affect the frame size of your edited sequence.
Magnification levels
∏ Tip: To reset the zoom level to the current size of the Canvas, make the Canvas active,
then choose View > Level > Fit to Window (or press Shift-Z). This command also works
in the Viewer.
To scale a clip:
1 Select a clip in the Timeline.
2 Select the Selection tool in the Tool palette, then do one of the following:
 To scale the clip proportionally: Drag a corner handle.
 To scale the clip without constraining the proportions: Shift-drag a corner handle.
Shift-drag a corner
handle to scale in one
direction or the other.
To rotate a clip:
1 Select a clip in the Timeline.
2 Select the Selection tool in the Tool palette, then drag any edge of the selected clip’s
border in an arc around the clip’s center point.
 The farther away you drag from the clip’s center point, the more precise control you
have over the rotation.
 To constrain rotation to 45-degree increments, hold the Shift key while dragging.
 Continuous dragging increases the total number of rotations performed, if you’re
creating keyframed movement.
Command-drag a corner
handle to scale and
rotate the clip.
∏ Tip: To shorten one side and lengthen the other side of an image, hold down the Shift
key while dragging.
 To crop two sides at one time: Drag one of the corners of the wireframe.
 To constrain the rectangle’s aspect ratio: Hold down the Shift key while dragging
a corner.
Note: This example uses a sequence created for DV clips, with a frame size of 720 x 480.
1 Edit a shot of a building into track V1 of your sequence.
2 Import a graphics file (such as a PICT file) of a sign into your project, then open it in
the Viewer.
4 Perform a superimpose edit to superimpose the sign into track V2 for the duration of
the shot.
Instead of changing settings in the Motion tab, you’ll manipulate the images in
the Timeline.
6 With the Selection tool, hold down the Shift key, then drag one of the corners of the
sign graphic to change its scale to match that of the building.
7 With the Selection tool, drag the center point of the sign graphic to move it so that its
position matches that of the wall.
∏ Tip: To make the sign look more convincing, you can also add a subtle drop shadow by
enabling the Drop Shadow attribute in the Motion tab of the sign clip.
Effects, such as opacity, position, and any other of a clip’s Motion tab settings, can be
dynamically changed over the course of your sequence using keyframes. Keyframes
are available throughout Final Cut Pro for any feature with parameters that can be
changed over time, and can be used to create sophisticated motion, filter, and
transparency effects.
249
Many clip parameters can be keyframed:
 Opacity
 Motion settings
 Generators
 Filters
 Volume level
 Pan settings
Since you can add keyframes to filters and generators, as well as motion settings, the
information presented in this chapter can also be used to modify filters and generators
(discussed in Chapter 11, “Video Filters,” on page 185 and Chapter 21, “Using Built-in
Generated Clips,” on page 489).
To add keyframes to a sequence clip, you can use the Canvas or Timeline, or open the clip
in the Viewer. If you’re keyframing motion, you set keyframes in the Motion tab of the
Viewer; if you’re keyframing filter effects, you set keyframes in the Filters tab of the Viewer.
Note: You can also add keyframes to master clips that are opened into the Viewer from
the Browser, but these keyframed effects accompany the clip whenever it’s edited into
a sequence.
When you use two or more keyframes to change an effect over time, Final Cut Pro
automatically interpolates the values between the keyframes so that there’s a smooth
change in that parameter. For example, when you look at a clip with a change in
opacity using two keyframes, you can see the gradual change from one keyframe to
the other in the slope of the Opacity overlay, as shown below in the Timeline.
Adding additional keyframes increases the complexity of the effect, but the area in
between each pair of keyframes in your clip is still smoothly interpolated.
Keyframe 3
Keyframe 2
Keyframe 1
Keyframe button
Keyframe navigation
buttons
Reset button
 Keyframe button: Click to place a keyframe for the corresponding parameter in the
keyframe graph area at the current playhead location.
Note: When the playhead in the keyframe graph area is directly on a keyframe, the
keyframe button for that setting becomes a green diamond.
 Keyframe navigation buttons: Click these buttons, to the left and the right of the
keyframe button, to move the playhead from one keyframe to another.
 Reset button: Click to delete all marked keyframes and reset the parameter to its
default value.
 Timecode navigation field: Displays the position of the playhead in the keyframe graph
area. You can enter a new timecode value to move the playhead to another position.
 Zoom control: Lets you zoom in and out on the duration displayed by the ruler in the
keyframe graph area, expanding and contracting the keyframe graph ruler as you do
so. This also keeps the area of the visible keyframe graph centered as you zoom in or
out. For more information, see “Zooming In to the Keyframe Graph” on page 261.
 Zoom slider: Lets you zoom in and out of the duration displayed by the keyframe
graph ruler. Drag the thumb tabs on either side of the slider to adjust both thumb
tabs and leave the visible area of the keyframe graph centered. Press the Shift key
and drag one of the thumb tabs to zoom in or out of the keyframe graph, locking
the opposite thumb tab and moving the visible area of the Timeline in the direction
in which you’re dragging. For more information, see “Zooming In to the Keyframe
Graph” on page 261.
Pen tool
 Pen: Allows you to add keyframes to a parameter in the Motion tab or Timeline
keyframe graph by clicking it (you can also press the P key).
 Pen Delete: Lets you delete a keyframe from a parameter by clicking the keyframe
itself (you can also press the P key twice).
 Pen Smooth: Allows you to smooth a keyframe’s interpolation by clicking the
keyframe itself (you can also press the P key three times).
Note: For some parameters, you must click the disclosure triangle to view its keyframes
in the keyframe graph area.
∏ Tip: To better adjust and view the keyframes you’re setting, you may want to zoom
into the keyframe graph area (see “Zooming In to the Keyframe Graph” on page 261).
To set a keyframe:
1 Open a clip into the Viewer, then click the Motion or Filters tab.
2 In the keyframe graph area, move the playhead to the position where you want to put
a keyframe.
3 Click the keyframe button that corresponds to the parameter you are modifying.
∏ Tip: Any motion effect, audio parameter, or filter parameter can be adjusted in the
keyframe graph area of the Timeline.
For more information about adjusting keyframe graphs in the Timeline, see “Working
With the Timeline Keyframe Editor” on page 286.
m To set keyframes for a single parameter: Control-click the Add keyframe button, then
select a parameter from the shortcut menu.
∏ Tip: This is also useful for setting keyframes in the video opacity and audio level
overlays of a clip in the Timeline.
Once you’ve added at least one keyframe to a parameter, new keyframes are
automatically added whenever you move the playhead and make further adjustments.
To better see what you are doing, you may want to add more space to the keyframe
graph area before you set additional keyframes.
Note: The keyframes on either side of the adjusted section are changed simultaneously.
Control-click a keyframe,
then choose Clear to
delete it.
Note: The keyframe navigation commands work only on tracks with Auto Select enabled.
Zoom slider
Zoom In tool
Zoom Out
tool
Note: To temporarily toggle the tool, press Option while the Zoom In or Zoom Out tool
is selected.
Once you’ve zoomed in to the keyframe graph area, you can navigate to different parts
of your clip using the Zoom slider.
Zoom control
2 Open the clip on track V2 into the Viewer, then click the Motion tab.
3 Click the disclosure triangle for the Opacity parameter to reveal its overlay in the
keyframe graph area.
The image in
the Canvas now
shows both layers
blended together.
5 In the current timecode field of the Viewer, enter 01:00:02:00 to move the playhead.
6 Click the opacity keyframe button to create a keyframe at the new position of
the playhead.
Since it takes at least two keyframes to create a dynamic change to a parameter over
time, you’ll need to add another keyframe.
7 Move the playhead to 01:00:03;00 on the keyframe graph ruler, then create
another keyframe.
A second keyframe is
added to the Opacity
value graph line.
A segment at 50 percent
opacity results in an even
mix of both layers.
The shape you’ve given to the Opacity parameter’s keyframe graph line makes the top
layer completely invisible for the first 2 seconds of playback. Over the next 2 seconds it
fades up until it reaches a total opacity of 50 percent, and looks like an even mix of
both layers.
9 Move the playhead to 01:00:04:00, then add another opacity keyframe.
Since you can’t move this keyframe without causing a ramp in the overlay segment,
you need to add another keyframe.
10 Move the playhead again to 01:00:05:00, then add another keyframe.
11 Adjust the opacity setting of this last keyframe to 90 percent.
The shape of the Opacity parameter’s keyframe graph line leaves the opacity of the top
layer at 50 percent for 4 seconds, and then the topmost layer fades up to 100 percent,
completely obscuring the clip on track V1.
∏ Tip: You can also do the above steps using the opacity overlay in the Timeline. See the
next example for more information.
2 Click the Clip Overlays control to display the opacity and level overlays of each clip in
your sequence.
3 Move the pointer over the opacity overlay (located directly on top of the clip on track
V2). When it turns into the Adjust Line Segment pointer, drag the entire overlay down
so that it’s at 50 percent.
∏ Tip: If you’re having trouble creating the keyframes at exactly the times you want, try
zooming in to your clip in the Timeline using one of the zoom controls, or by pressing
Command-+ (plus) to zoom in to the location of the playhead.
5 Release the Option key, then drag each of the opacity overlay segments between
keyframes (or drag the keyframes themselves up or down to the values you want).
 To adjust an overlay segment using the Selection tool, move the mouse so that it’s
directly over an overlay segment. When it turns into the Adjust Line Segment pointer,
drag it up or down.
 To adjust a keyframe using the Selection tool, move the pointer so that it’s directly over
a keyframe. When it turns into a crosshair pointer, drag the keyframe up or down.
For example, if you space keyframes 2 seconds apart in the Rotate setting, the resulting
rotation lasts 2 seconds. If you apply smoothing to one of the keyframes, the total
duration of the rotation remains 2 seconds, but the rate at which the clip rotates to full
speed and then slows down to a stop is different over the course of those 2 seconds. If
you move the two keyframes closer together, the rotation happens faster; if you move
the two keyframes farther apart, the rotation happens slower.
Constant rate
of change
Shallow rate
of change
Steep rate
of change
The kinds of curves you can apply to a keyframe depend on that keyframe’s location
relative to other keyframes on the parameter’s keyframe graph line.
Last keyframe
Bezier handle
First keyframe
Bezier handle
By default, if you change one of these handles, there’s an equal change to both sides of
the handle.
The link between these two handles can be suspended, however, to create different
kinds of sudden changes in the curve. You do this by holding down the Command key
while adjusting one of the handles.
To smooth a keyframe:
m Control-click the keyframe, then choose Smooth from the shortcut menu.
You can manipulate the velocity of change that takes place from one keyframe to the
next by adjusting the Bezier handles on the curve.
To change the length and the angle of one Bezier handle independently of
the other:
m Hold down the Command and Shift keys as you drag a Bezier handle.
When you release both keys, the new relative angle and length of the two handles you
set are locked.
There is an easier way, however, which can produce more sophisticated results; you set
up the motion in the Canvas using a motion path (in Image+Wireframe or Wireframe
mode). Once you set the first center keyframe for a clip in its Motion tab, all subsequent
changes made to that clip at different points in time introduce additional center
keyframes. When you create two or more center keyframes, they appear in the Canvas
along a line called the motion path.
For example, you define a center keyframe for a video clip at –160, 100. You then move
the playhead 3 seconds later in your sequence, and drag the clip by its center point to
160, –100. The result is a diagonal motion path moving from the lower-left corner of the
Canvas to the upper-right corner, shown below. When your sequence plays, the clip
moves along this path, with its anchor point following the motion path exactly.
A simple motion
... to this second center
path results from
keyframe.
the movement of a
clip from this first
center keyframe...
As you add additional keyframes, you can create more complex paths. For example,
with the motion path above already defined, you can move the playhead to a time in
between these two keyframes. With the playhead in between these two keyframes,
moving the clip to –90, –90 adds a third keyframe to this motion path, shown next. In
this way, you can create as many keyframes as you like, changing the shape of the
motion path accordingly.
∏ Tip: To move the playhead relative to these keyframes, you can view your clip’s
keyframes in the Motion tab of the Viewer. To view these keyframes underneath your
clips in the Timeline, you can enable the Clip Keyframes control.
Starting point
of motion path
Final Cut Pro automatically adds a new keyframe, and creates the appropriate motion
path in the Canvas. Repeat steps 7 and 8 to add as many keyframes as you need.
∏ Tip: You can drag a motion path keyframe outside the visible area of the Canvas to
move the clip offscreen. Zoom out of the Canvas to shrink the viewable area and make
this easier.
A motion path
with keyframes as Adding Bezier
corner points handles creates
a curved motion
path.
You can add Bezier handles to a keyframe in a motion path and change the
acceleration at the same time. For more information, see “Controlling Speed Along a
Motion Path” on page 278.
If you want to create more complex motion paths, you can use modifier keys to adjust
the Bezier handles on each side of a keyframe independently of the other.
To change the lengths and the angle of the selected Bezier handle
independently of one another:
m Hold down the Command and Shift keys as you drag a Bezier handle.
You can modify a clip’s velocity, changing the quality of its movement. With no velocity
adjustments, clips move at full speed and then come to a full stop. This can result in
abrupt, artificial-looking motion. Final Cut Pro gives you the ability to change the
velocity of a clip’s motion over time, using velocity handles to modify the keyframes of
a clip’s motion path in the Canvas.
By adjusting a keyframe’s velocity in the Canvas, inertia can be added to a clip’s motion.
Instead of taking off at full speed from a complete stop, you can adjust the first keyframe
of a motion path so that the clip starts off slowly, and then speeds up over time. These
speed changes are indicated by velocity tic marks along that clip’s motion path.
Note: In the two examples below, the motion is at a single constant speed.
Velocity handle
Velocity handle
The velocity of a clip’s motion from one keyframe to the next can be modified by
dragging the velocity handle in and out along the Bezier handle.
To speed up a clip’s motion at the beginning and slow it down as it nears the
next keyframe:
m Drag the velocity handle in toward the selected keyframe.
 Ease In/Ease Out: Curved keyframes are created with the velocity handle set for
motion to begin slowly, and then speed up over time, as the clip moves from that
keyframe to the next one on the motion path.
 Linear: Curved keyframes are created with the velocity handle set to provide a
steady rate of speed as the clip moves from that keyframe to the next one on the
motion path.
Note: Both commands create Bezier handles with the same controls.
Important: The velocity at which clips speed up into or slow down out of keyframed
motion in the Canvas has no effect on the overall speed of the clip’s motion.
All motion parameter keyframes from that clip are saved as a motion favorite in the
Favorites bin of the Effects tab of the Browser. By default, the motion favorite has the
name of the clip the motion keyframes were copied from, but you can change this name.
When you apply a motion favorite to a clip in your sequence, it’s not like applying a filter.
There is no special object (such as a filter) that is attached to your clip. Instead, applying a
motion favorite applies all the motion keyframes in that favorite to the motion
parameters of the clip. These keyframes can then be further modified at any time.
 Filter bar: If a clip has one or more video or audio filters applied, a green bar appears
in this space for the duration of that clip. If keyframes are added to a filter in a given
clip, those keyframes appear as green diamonds on this bar, where they can be
edited or moved using the Selection tool.
 Motion bar: If any of a clip’s motion parameters are modified, a blue bar appears in
this space for the duration of that clip. If keyframes are added to the motion settings
for a given clip, those keyframes appear as blue diamonds on this bar, where they
can be edited or moved using the Selection tool. Motion bars are available only for
video tracks.
The keyframe graph areas of each track can be individually resized so that motion
graphs displayed in the keyframe editor area are more detailed. The keyframe graph
area is resized separately from individual tracks.
To open a clip in the Viewer using a clip’s motion bar in the Timeline:
m Double-click a blue bar to open that clip in the Viewer with the Motion tab selected.
To open a clip in the Viewer using a clip’s filter bar in the Timeline:
m Double-click a green bar to open that clip in the Viewer with the Filter tab selected.
2 Control-click the keyframe editor area beneath the clip you want to work on, and
choose the filter or motion parameter you want to display.
Making adjustments to keyframe graph lines in the Timeline keyframe editor is the
same as working in the keyframe graph area of the Filters and Motion tabs in the
Viewer. For more information on how to edit effects graphs, see “Setting Keyframes” on
page 256. For more information on how to smooth keyframes in effects graphs, see
“Smoothing Keyframes With Bezier Handles” on page 268.
Suppose you have just applied three filters and a speed setting to one clip, and you
decide that you want exactly the same effects to be applied to several other clips in
the sequence. Instead of re-creating each setting clip by clip, you can simply copy
the first clip, select the other clips, and paste only the specific settings you want into
all of them simultaneously.
When you copy a clip from the Timeline, you also copy all of its attributes. Instead of
pasting duplicates of the clip you copied with all of its attributes, you can:
 Paste specific video or audio attributes that you want into other clips in your sequence.
 Paste only the clip’s video or audio content, with none of the attributes, so that the
content of a clip is replaced. In other words, you can replace the clip but keep the
parameters of the original clip.
Warning: Pasting attributes between clips that have different frame rates will give
you erratic results.
287
About the Paste Attributes Dialog
You select which attributes to paste by using the Paste Attributes dialog.
Video Attributes
 Content: Pastes the video content of the copied clip. This replaces existing video, but
not any other attributes. The copied content must have enough source material to
match the length of the clip it’s pasted into.
 Basic Motion: Applies the Motion parameter values and keyframes from the clip you
copied: Scale, Rotation, Center, and Anchor Point.
 Crop: Applies the Crop parameter values and keyframes from the clip you
copied: Left, Right, Top, Bottom, and Edge Feather.
 Distort: Applies the Distort parameter values and keyframes from the clip you
copied: Upper Left, Upper Right, Lower Right, Lower Left, and Aspect Ratio.
 Opacity: Applies the Opacity parameter values and keyframes from the clip you copied.
 Drop Shadow: Applies the Drop Shadow parameter values and keyframes from the
clip you copied: Offset, Angle, Color, Softness, and Opacity.
 Motion Blur: Applies the Motion Blur parameter values and keyframes from the clip
you copied: % Blur and Samples.
Audio Attributes
 Content: Pastes the audio content of the copied clip. This replaces existing audio, but
not any other attributes. The copied content must have enough source material to
match the length of the clip it’s pasted into.
 Levels: Applies all audio level parameter values and keyframes from the clip you copied.
 Pan: Applies all stereo pan parameter values and keyframes from the copied clip.
 Filters: Adds all audio filter parameter values and keyframes from the clip you copied.
This works identically to pasting video filters (see the description of how video filters
are pasted above).
∏ Tip: If you plan to apply the same attributes again and again, at different times, you
may find it convenient to put a copy of the clip (with the attributes you want) in a
designated bin or project tab in the Browser. That way you can easily locate it and copy
and paste from it.
Final Cut Pro remembers both the last effect of any category (video filter, transition, or
motion favorite), as well as the last effect within each category.
While you can also apply filters to multiple clips by selecting them and then dragging a
filter from the Effects tab in the Browser, the Auto Select method has two
advantages: You don’t have to select any clips, and you have the option of applying a
filter to an In and Out region instead of whole clips.
You can also save animated motion parameters, called motion favorites, and apply them
to clips whenever you need to do so. For more information about saving and using
motion favorites, see “Creating and Applying Motion Favorites” on page 281.
Within the Favorites bin in the Effects tab, you can organize your favorites into separate
bins. These bins appear as submenu items in each Favorites submenu in the Effects menu.
Note: For more information about saving and using motion favorites, see “Creating and
Applying Motion Favorites” on page 281.
∏ Tip: You can save your filter, transition, and motion favorites directly in your project by
dragging them from the Favorites bin in the Effects tab to a bin in your project tab. This
allows you to save favorites from project to project, and to easily transfer your favorites
to other Final Cut Pro editing systems.
∏ Tip: You can open the Favorites bin independently of the Effects tab by choosing
Window > Favorites (or pressing Command-6).
In addition to comparing adjacent clips in a sequence for color correction, you can use
the Frame Viewer tab for other tasks:
 Performing a before-and-after filter adjustment. Using the Frame Viewer’s split
screen, you can compare a frame from your clip with and without a filter applied,
side by side.
 Lining up horizons or the lines of a table or desk, especially when enlarging a shot in
postproduction.
You can set a Frame Viewer tab to display the current frame, adjacent edit points, or the
In and Out points in the Canvas and Timeline. You can also compare two frames within
a single Frame Viewer tab using the split-screen buttons. You can split the screen either
vertically or horizontally, or create a rectangular region showing the split as a picture-
in-picture. You can configure the Frame Viewer to display those individual frames that
are most useful for making comparisons in your project.
299
Displaying Images in the Frame Viewer Tab
The default view of the Frame Viewer tab consists of the previous edit from the
selected sequence and the current frame at the position of the playhead split
horizontally, with the current frame on the right.
As you play a sequence, the Frame Viewer continues to show the last displayed frame.
When playback is paused, the contents of the Frame Viewer are updated relative to the
new position of the playhead.
If you’ve arranged multiple Frame Viewers to accomplish a specific task, you can save
your custom configuration by choosing Window > Arrange > Save Window Layout. For
more information about saving window layouts, see Volume I, Chapter 10, “Customizing
the Interface.”
Frame boundary
indicator
Frame Viewer Frame Viewer
pop-up menu pop-up menu
 None: This option is only available for the Frame Viewer pop-up menu on the right.
If you don’t want to use the split-screen feature in the Frame Viewer, select this
setting. When this setting is selected, only the frame corresponding to the green
square indicators is displayed.
 2nd Edit Back: Displays the frame of the Out point two edits back.
 Previous Edit: Displays the frame of the Out point one edit back.
 Current Frame: Displays the frame corresponding to the position of the playhead in
the Timeline.
 Current w/o Filters: Same as Current Frame, without filters applied to the clip.
Note: If you have several layers composited together, the composite mode between
layers is still calculated. However, all filters are disabled on all clips.
 Next Edit: Displays the frame of the In point one edit forward.
 2nd Edit Forward: Displays the frame of the In point two edits forward.
 In Point: Displays the frame corresponding to the currently defined In point of
the Timeline.
 Out Point: Displays the frame corresponding to the currently defined Out point of
the Timeline.
 Frame boundary indicators: Next to the pop-up menu is a green or blue square
indicator. These squares are also located above the Frame Viewer window and
indicate the timecode of the frames displayed from the sequence. There are also four
blue and four green square indicators at the corners of the split-screen window that
correspond to the frames selected in the Frame View pop-up menus. The edges of
the split screen can be manipulated by selecting one of the square indicators and
dragging it to a new position.
 Split screen buttons: These buttons allow you to quickly alternate between vertically
split and horizontally split screens.
 V-Split: Splits the screen vertically. (Click twice to switch sides.)
 Swap: Alternates the position of the split. Click Swap when the screen is not split
vertically or horizontally.
 H-Split: Splits the screen horizontally. (Click twice to switch sides.)
Note: Clicking the V-Split, Swap, or H-Split buttons puts the Frame Viewer into split-
screen mode with Current w/o Filters selected in the left pop-up menu and Current
Frame selected in the right pop-up menu.
∏ Tip: You can add, delete, or modify a clip’s motion and filter parameters in the Viewer
and see the results update automatically in the QuickView tab, even while it continues
to play back. Unlike other windows in Final Cut Pro, the QuickView tab continues to
play until you explicitly stop it. For example, you could adjust a color correction filter
while you watch a clip play back.
Note: The QuickView tab is for viewing purposes only. You cannot drag clips to this tab
to perform an edit. The QuickView tab also has no effect on rendering or output from
Final Cut Pro.
QuickView window
Playback indicator
Scrubber bar
Play button
Range slider
Video is cached to RAM as it’s played. Once the duration of the sequence that you’ve
specified for QuickView playback has played all the way through, subsequent loops
play much faster since they’re being played back directly from RAM.
Speed Basics
The default speed of all clips is 100 percent, but you can change a clip’s speed setting at
any time.
 Slow motion: Speed is under 100 percent.
 Fast motion: Speed is over 100 percent.
 Variable speed: Speed changes over time, using the time remapping feature.
You may have different reasons for changing the speed settings. You may want to solve
editorial problems in your sequence. In that case, you can do a fit-to-fill edit, making a
clip longer to fill more time or shorter if an action takes longer than you’d like. You can
use variable speed changes to create ramping speed changes from slow to fast motion,
and from forward to reverse. This allows you to make specific frames in a clip occur at
particular cues in your sequence. The rest of the frames in the clip are automatically
played faster or slower to compensate.
307
How Changing Speed Affects a Clip’s Duration
A change in a clip’s speed can affect the duration of the clip. If you choose 50 percent
speed, your clip is twice the duration; if you change speed to 200 percent, the clip
becomes half as long. For example, if you set a 10-second clip to play back at 50
percent, Final Cut Pro duplicates frames in the clip so that the clip becomes 20 seconds
long and plays back more slowly. If you increase the clip’s speed to 200 percent,
Final Cut Pro skips frames and makes the clip 5 seconds long, and it plays back
considerably faster.
Note: Speed settings you apply are not applied to that clip’s source media on disk, and
can be changed at any time.
Fit to fill is the only edit type in Final Cut Pro that requires four edit points, instead of
three. You need to set In and Out points for your clip in the Viewer, as well as In and
Out points in the Canvas or Timeline, for the destination in your edited sequence. For
more information, see Volume II, Chapter 10, “Three-Point Editing.”
For example, suppose you want to replace a 5-second shot of a lizard with a 3-second
shot of a desert landscape. In this case, you can use the fit to fill edit to make the
landscape shot fit.
Before edit D A B C
After edit A D C
Note: When you use the fit to fill edit, the speed setting applied to the edited clip
changes so that the clip fits the newly specified duration. These speed settings can be
modified or removed at any time.
The material in the Viewer overwrites any material already between the sequence In
and Out points you specified. The speed of the source clip is changed to compensate
for the difference in duration.
Constant Speed
Applying a constant speed change to a clip alters the entire clip’s playback speed by
the same percentage. For example, applying a speed setting of 25 percent to a clip
makes the entire clip play in slow motion. Constant speed changes are useful when
altering a clip’s timing to fit a larger or smaller gap in your sequence, or when trying to
achieve a consistent speed change across an entire clip (making a car seem faster or
slower, for example).
Constant speed changes also alter the duration of a clip. If a constant speed change
causes the duration of a clip in a sequence to become longer or shorter, all clips
coming after it ripple forward or back according to the ripple editing rules in
Final Cut Pro. For more information about rippling clips in a sequence, see Volume II,
Chapter 18, “Performing Slip, Slide, Ripple, and Roll Edits.”
All constant speed changes between 1 and 200 percent can be played in real time,
even with frame blending turned on. For more information on applying constant speed
settings, see “Making Constant Speed Changes” on page 314.
Variable speed also allows you to create a smooth transition when going from normal
speed to fast or slow motion. These types of effects can be seen in many music videos
and broadcast commercials, and can be created directly within your edited sequences
without having to resort to an external compositing application.
The best way to understand the essence of time remapping in Final Cut Pro is to ask
yourself the following questions:
 At what point in time do I want this media frame to occur?
 What media file frame do I want this clip to start or end on?
For more information on applying variable speed settings, see “Making Variable Speed
Changes” on page 315.
You can make a clip play backward by turning on the Reverse option. Alternatively, you
can enter a negative speed setting.
Note: Frame blending and reverse speed can be applied to both constant and variable
speed clips.
Slide the Samples setting to the right until you achieve the amount of blur you need
to cover the strobing of your clip (the higher the Samples setting, the longer
rendering takes) and then adjust the % Blur setting until you strike a good
compromise between the sharpness of the clip and the smoothness of the motion.
Note: Motion Blur is not a real-time effect, and in fact can be quite render-intensive
at its higher settings. For this reason, you may find it best to adjust the speed and
duration of your clip with Motion Blur turned off, enabling it only for the final render.
To turn off Motion Blur without individually removing it from every clip, you can
deselect the Motion Blur checkbox in the Render Control tab of Sequence Settings.
For more information on using the Render Control tab, see “Changing Settings in the
Render Control Tab” on page 557.
 Speed pop-up menu: Leave this set to Constant Speed. For more information on
creating variable speed, see the following section, “Making Variable Speed Changes.”
 Duration and Speed fields: You can modify the clip’s marked duration or speed
percentage. Unmodified clips have a clip speed of 100 percent. These fields work in
parallel; changes to one of these settings are automatically reflected in the other.
 Reverse: Check this box to make the clip play in reverse, using any speed specified by
the above controls.
 Frame Blending: Check this box to smooth the apparent motion of a clip playing
back at slow or fast speeds.
Note: You can also change these parameters in the Time Remap section of the clip’s
Motion tab in the Viewer.
The clip’s duration in your sequence changes, getting longer or shorter depending on
the new speed you selected.
Variable speed changes are made by assigning a frame in a clip’s media file to a new
time in the clip. All the other frames are repeated or skipped accordingly to
compensate, which causes fast or slow motion. This is known as time remapping,
because you are changing when during a clip the frames play back.
Time remapping parameters can be keyframed. When you add a time remapping
keyframe, you choose which frame from a clip’s media file is shown at a particular time
in the clip. You can add keyframes directly in the keyframe editor in the Timeline or the
Motion tab in the Viewer. You can also use the Time Remap tool to intuitively drag a
clip’s media file frame to a new time in the clip.
Under most circumstances, a clip plays back frames from its media file in chronological
order. If you have a 300-frame clip, it begins by playing frame 1 of the media file, then
frame 2, 3, and so on, until frame 300. Time remapping allows you to adjust when
frames of a clip’s media file are played back by changing their chronological order,
skipping some frames (fast motion), or repeating others (slow motion).
It may help you to think of the process of time remapping as frame remapping, since what
you are doing is mapping the frames of a clip’s media file (input frames) to different times
in the clip (output frames). You need to set only a few keyframes, and Final Cut Pro
interpolates the rest automatically, creating smooth speed changes over time.
To better understand how time remapping works, apply a variable speed adjustment to
a clip and then look at the Time Remap parameters in the clip’s Motion tab or in the
keyframe editor in the Timeline.
Time remapping allows you to adjust two parameters: which media file frame is played
back (the y axis) and when during the clip the frame is played back (the x axis).
The Y Axis
The y axis represents the frame numbers of a clip’s media file. For example, if a clip’s
media file contains 300 frames, the y axis ranges from 0 (the first media file frame) to
299 (the last media file frame).
Note: This is true regardless of the In and Out points you set for the clip. Even if the clip
has an In point at frame 100 and an Out point at frame 200, the y axis of the clip starts
at frame 0 of the media file and goes to frame 299.
The X Axis
The x axis represents a clip’s playback time. Frames are always played back at the frame
rate of the clip. You can set a keyframe at any point on the x axis to specify which
media file frame you want to see at that moment in the clip.
For example, suppose you want frame 100 from a clip’s media file to appear 2 seconds
into the clip. In this case, you set a time remap keyframe at 02:00 on the clip. Then you
vertically adjust this keyframe to the value 100.
Speed tooltips
For more information on using the motion bar and keyframe editor, see “Working With
the Filter and Motion Bars” on page 285 and “Working With the Timeline Keyframe
Editor” on page 286.
Note: To illustrate the examples in this section, all screenshots in the Timeline are
presented with both the motion bar and speed indicators visible.
Timeline speed indicators show you the relative playback speed of clips in your
sequence. For example, suppose you have a 10-second clip in your sequence. At
normal, 100-percent speed, the Timeline speed indicators are evenly spaced, indicating
that your clip is playing forward at a constant speed.
If you make a constant or variable speed change to slow down a clip (setting the clip’s
speed to 50 percent, for example), the speed indicators are spaced farther apart as the
clip grows longer, indicating slower playback. If you speed up a clip (changing the
speed to 200 percent, for example), the speed indicators move closer together as the
clip becomes shorter, indicating faster playback.
Reverse indicators
are red.
When you make variable speed changes, the duration of the affected clip stays the
same. The Timeline speed indicators display all speed changes—fast forward, slow
motion, and reverse—happening within the clip. In particular, since variable speed
changes can also transition smoothly from one speed to another, the spacing of the
speed indicators indicates the acceleration of the speed change.
For example, in a clip with a simple variable speed change accelerating from slow
motion to fast forward over the full duration of the clip, the speed indicators start off
farther apart from one another, and then gradually move closer together as the speed
of the clip accelerates faster and faster, until the end of the clip is reached.
Variable indicators
Highlighted speed
indicators show
100-percent speed.
In both cases, the resulting clip changes speed before and after the selected frame to
compensate for its new placement in time.
∏ Tip: To make the most effective use of the Time Remap tool, it’s a good idea to make
the motion bar and speed indicators in the Timeline visible, so you can see how the
changes you’re making are affecting the selected clip. For more information on making
these visible, see “Working With the Filter and Motion Bars” on page 285 and “Working
With the Timeline Keyframe Editor” on page 286. You should also watch the frame in
the Canvas, the playhead position in the Timeline, and the tooltips that appear.
Note: For simplicity, the clip in the following example is described as having timecode
starting at 00:00:00:00, and the Timeline starts at 01:00:00:00. In reality, the source
frame you select corresponds to the timecode value of the clip’s media file.
100% speed
Variable speed
Frame 00:00:06:00 from the clip’s media file has been remapped to frame 00:00:02:00.
A new keyframe is placed at the position of the playhead, with the right half of your
clip being slowed down and the left half being sped up.
Time Remap
tool
2 Move the Time Remap tool over the clip you want to adjust in the Timeline.
∏ Tip: By holding down the Shift key before clicking a clip with the Time Remap tool, you
can scrub though the clip—watching it in the Canvas as you find the specific frame
where you want to start remapping. As you scrub through the clip, an outline of the
entire range of frames in that clip appears. If you’ve already applied other time
remapping keyframes, this outline moves left and right to provide you with a reference
to see which frame in the clip you’re selecting.
3 Click the clip to choose the point in time at which you want to start time remapping.
The playhead jumps to the position you clicked.
Tooltip
5 When you’ve dragged far enough to create the desired speed effect, release the
mouse button.
The Timeline speed indicators show the clip’s new speed settings.
Note: For simplicity, the clip in the following example is described as having timecode
starting at 00:00:00:00, and the Timeline starts at 01:00:00:00. In reality, the source
frame you select corresponds to the timecode value of the captured media file.
For example, suppose you click a 10-second clip at frame 00:00:03:00 and drag that
frame to 01:00:06:00 in the Timeline. A time remap keyframe appears at frame
00:00:06:00 of your clip.
Frame 00:00:03:00 from the clip’s media file has been remapped to frame 00:00:06:00 in
the clip. A new keyframe is placed at 00:00:06:00, with the left half of your clip being
slowed down and the right half being sped up.
∏ Tip: By holding down the Shift key before clicking a clip with the Time Remap tool, you
can scrub though the clip—watching it in the Canvas as you find the specific frame you
want to remap.
3 When you’ve found the source frame in the clip that you want to remap to another
time, hold down the Option key and drag the chosen frame to another time in the clip.
While you drag, a new keyframe is created that is visible in the motion bar at the
position of the source frame being dragged. The Timeline speed indicators also change
to show you the modified speed to the left and right of this keyframe, and a tooltip
appears with the following information:
 Source Frame: The timecode number of the frame you grabbed with the Time
Remap tool.
 Old Time: The Timeline timecode number where the source frame was originally positioned.
 New Time: The new Timeline timecode number to which you’re moving the source
frame. This number changes as you drag the Time Remap tool to the left and right.
 Speed Left: The playback speed, in percent, of the section of your clip defined by
the first time remap keyframe immediately to the left of the currently remapped
source frame.
 Speed Right: The playback speed, in percent, of the section of your clip defined by
the first time remap keyframe immediately to the right of the currently remapped
source frame.
∏ Tip: To gear down while using the Time Remap tool, hold down the Command key.
4 When you’ve moved the selected frame far enough to place the source frame at a new
time in the Timeline, release the mouse button.
The Timeline speed indicators show the clip’s new speed settings.
2 Control-click the motion bar, choose Time Remap from the shortcut menu, then choose
Time Graph from the submenu to make Time Graph keyframes visible.
3 Select the Selection tool in the Tool palette, then drag a keyframe left or right in the
motion bar to change its position in time.
As you adjust individual keyframes, the Timeline speed indicators change to show you
the modified speed to the left and right of the currently chosen time.
Speed indicators
The following illustrations show how changes to the time graph affect the speed of a
clip in the Timeline. In each graph, the vertical axis represents media time, where each
tic mark up is a successive frame of your video clip. The horizontal axis represents the
Timeline, where each tic mark is a frame forward in the Timeline.
 Linear time (100% speed): This is represented by a straight, upward-sloping diagonal
line, in which one frame of a video clip plays during one frame of the Timeline. This is
real time.
Source time
e
tim
ar
ne
Li
Sequence time
 Slow motion (less than 100% speed): Slow motion is represented by a line with a more
gradual slope, in which one frame of a video clip may play over perhaps three frames
of the Timeline.
Source time
n
m otio
Slow
Sequence time
Source time
ard
forw
Fast
Sequence time
 Freeze frame (0% speed): So far, all these graphs have illustrated forward-playing clips,
represented by a line that slopes upward. A freeze frame, represented by a flat line,
may also be created with the time graph.
Source time
Freeze frame
Sequence time
 Reverse speed (less than 0% speed, or negative speed): When a clip plays in reverse,
previous frames of the video clip are mapped to successive frames of the Timeline.
Reverse speed is represented by a line that slopes downward.
Source time
Re
ve
rse
sp
e
ed
Sequence time
Source time
n
io
at
erl
ce
Ac
Sequence time
When you put all this together, you can start to understand what is happening in more
complex time graphs. For example, in the following graph, you can see that the clip
begins by playing in slow forward motion, gradually speeds up, and then goes in
reverse briefly before going back into slow forward motion just before the end of the
clip. Each speed transition is smoothed out by a Bezier keyframe.
For more information on using Bezier handles to smooth keyframes, see “Smoothing
Keyframes With Bezier Handles” on page 268. For more information on working in the
keyframe editor of the Timeline, see “Working With the Timeline Keyframe Editor” on
page 286.
∏ Tip: The keyframe editor area of the Timeline can be resized vertically, allowing you to
have a more detailed view of the keyframe graph you’re editing. For more information,
see “Working With the Timeline Keyframe Editor” on page 286.
∏ Tip: Like any other motion parameters, time remapping parameters can be saved as
motion favorites. For more information, see “Creating Favorite Filters and Transitions”
on page 294.
If View Native Speed is deselected, the timecode is affected by any speed settings
applied to the current clip. For example, if your clip has been slowed down by 50
percent, the timecode numbers increment at 50-percent speed as well.
Note: Timecode numbers appear in italics when View Native Speed is selected.
To see how speed settings affect the timecode view, try the following:
1 Open a clip in the Viewer.
2 Choose Modify > Speed or press Command-J.
3 Type 25 in the Speed field, then click OK.
The clip now plays back frames from the media file at 25-percent speed. The source
timecode plays back just as slowly.
4 In the Viewer, move through the clip one frame at a time using the left and right
arrow keys.
Note that the timecode numbers change once every four frames. This is because the
speed-adjusted clip holds each video frame for a duration of four frames, and the
native timecode numbers are displayed. The video frames and the timecode numbers
change only every fourth frame when viewed in the speed-adjusted clip.
Note: For information about importing graphics files, see Volume I, Chapter 22,
“Importing Media Files Into Your Project.”
You can also apply traditional camera-stand (or motion-camera) moves to a still image
(as is often done in documentaries) by setting motion parameter keyframes.
You can add still images to your sequence during any phase of postproduction.
335
Creating Freeze Frame Stills From a Video Clip
Final Cut Pro makes it easy to grab a freeze frame whenever you need to, whether you
are viewing a clip in the Viewer or working on a sequence in the Timeline. No
additional media is created on your hard disk; freeze frames are simply clips that
reference a single frame of a media file.
As with imported stills, the duration of the freeze frame image is determined by the
Still/Freeze Duration preference. If you‘d like to change this duration, see “Changing the
Duration of Still Images” on page 347.
Note: Freeze frame clips refer to media files the same way other clips do. If the media
file is modified, moved, or deleted, the still image clip becomes offline, and you need to
reconnect it.
During normal video playback, interlacing is usually not very noticeable because the
fields are scanned so quickly. However, on still images, interlacing artifacts cause
some still images to flicker or strobe on an interlaced display (such as an NTSC or PAL
monitor). To eliminate interlacing artifacts, you can apply a deinterlacing filter in
Final Cut Pro before you export a still image. (A deinterlacing filter simply removes
half the lines and interpolates the missing lines by using the remaining lines.) You can
also export the image without applying the filter, and then apply a deinterlacing filter
in a separate graphics application.
Important: Final Cut Pro often displays the Viewer and Canvas deinterlaced to make
the image clearer while you are editing. To make sure you catch any potential
interlacing artifacts in still images, always watch your video on a monitor that
matches your final screening format. For example, if you plan to output your movie to
an NTSC video format, you should monitor your sequence on an external NTSC
monitor. For more information about external monitoring, see Volume I, Chapter 16,
“External Video Monitoring.”
If you’ve imported a high-resolution image that’s significantly larger than the frame size
of your project, Final Cut Pro allows you to take advantage of the image’s increased
resolution to create sophisticated motion effects.
720 x 480
Important: If you try to enlarge an image that was originally shot on video, or a
graphic that is smaller than the frame size of your sequence, you’ll find that scaling it
up past a certain point creates noticeable artifacts that you may not want.
Even though the dpi setting for your graphics is irrelevant for working with video, keep
in mind that many people may still adhere to a policy that graphics for video must be
72 dpi. To avoid confusion with other graphic designers, you can just as well leave your
video graphics at 72 dpi. Just know that there is nothing special about this setting.
To scale a graphic:
1 Select a clip in your sequence to rescale.
2 Choose Modify > Scale to Sequence.
If the aspect ratio of your imported graphic doesn’t match that of your edited
sequence, the image will end up with either horizontal or vertical black borders.
 If your graphic is wider than it is tall, there are gray borders at the top and bottom of
the image in the Viewer and Canvas. The borders are not part of the image.
Note: Some computer graphics programs support non-square pixels, making it simpler
to create graphics for standard definition video formats like NTSC and PAL. For high
definition video formats, you can simply create square pixel graphics, which means
designing graphics with the exact same image dimensions as your HD format.
Reconciling the difference between non-square pixels and square pixels can cause a lot
of confusion for beginning video graphic designers, but the best rules of thumb are to:
 Use a graphics application that supports non-square pixels, such as Adobe
Photoshop. In this case, you create your graphics with the proper dimensions and
pixel aspect ratio throughout the entire postproduction process.
 Keep your destination video frame size in mind and follow the table on page 341
when designing graphics in your graphics application.
Note: There is no accepted standard for the exact aspect ratio of non-square standard
definition video pixels. Different manufacturers may assume different pixel aspect ratios
when designing their software. Fortunately, these differences tend to be very small, so
in many cases you may not notice a difference between a pixel aspect ratio of, say,
0.9 and 0.89.
See “Pixel Aspect Ratios in SD Video Signals Versus Computer Displays” on page 342 for
more background information on this topic.
Graphics for projects that will be output to high definition video, or for video that will
be played only on computers and doesn’t use any captured SD video footage, simply
need a frame size that matches the sequence frame size. No alterations are needed.
Important: Final Cut Pro uses slightly different square-pixel image dimensions than
other video and still image applications. For the most accurate results, you can avoid
creating and converting square-pixel images by using a graphics application that
supports non-square pixel aspect ratios. These applications allow you to create and
preview your graphics at their native resolution.
2 Create your graphic.
640 X 480
The Viewer and the Canvas let you display non-square pixel video correctly on the
computer’s screen. This option is in the View pop-up menu in both windows.
Note: High definition video uses only square pixels, so it doesn’t show this discrepancy.
If you output graphics images with colors that go outside the “legal” range for video,
they will appear oversaturated, and may “bleed” into other parts of the image. This
distortion can be easily avoided by controlling the palette of colors you use in your
graphics program. As you create the graphics you’ll be outputting to video, resist the
temptation to use the brightest and most saturated shades of color available in your
paint program. When you’re finished with your image, use a video colors filter (if your
program has one) to make sure that all the colors in your image are in the legal
broadcast range for video.
For the best visual quality, make the “Process maximum white as” setting based on the
category below that best describes your situation:
 The Super-White setting should be used if you’re matching the brightness of imported
graphics (or Final Cut Pro generators) to video that was shot and captured with the
super-white luminance levels that many consumer camcorders use.
 If your captured video clips were all shot with carefully controlled video equipment,
guaranteeing a maximum white level of 100 IRE in the recorded video signal, you
should have “Process maximum white as” set to White so that the white levels of your
graphics match properly.
You may want to save two versions of the Photoshop file: the original file that retains
the independent layers (this is a working copy you keep so you can go back to make
independent layer adjustments) and a separate flattened image created by choosing
File > Save As or File > Export in your graphics application.
If you want to work with layered Photoshop files, see “Working With Layered
Photoshop Files” on page 368.
∏ Tip: You can also place the playhead over a clip in the Timeline without selecting
any clips.
2 Choose Modify > Scale to Sequence.
Each selected clip’s scale parameter is set to the appropriate amount so that both
horizontal and vertical image dimensions fit within the sequence dimensions. The
images are not squeezed or stretched, but may appear letterboxed or pillarboxed if the
aspect ratios of the image and the sequence don’t match.
If the frame size of your graphic doesn’t match the frame size of your edited sequence
and you want to correct this, you can do so easily.
If you want to zoom in and out on an image, such as a scanned map or photograph,
you should use an image with higher resolution than the sequence. The more high
resolution it is, the less likely you will need to scale more than 100 percent to show
details. Scaling video and still images more than 100 percent creates
artifacts: Individual pixels become noticeable, causing a “stair-stepping” artifact on
high-contrast diagonal lines.
Note: You can add the illusion of camera motion to still images, as is often done in
documentaries, by subtly keyframing the Scale setting (for zooming) as well as
movement of the image within the frame (center, anchor, and rotation parameters). See
“Example: Adding Camera Motion to Still Images” on page 348 for details.
Note: This setting only affects graphics imported after you change this setting.
Previously imported graphics still retain the same In and Out points.
m Double-click a clip in the Browser to open it in the Viewer, then enter a value in the Clip
Duration field.
m Select a clip in the Browser, then choose Edit > Item Properties. Click the Timing tab,
then enter a value in the Duration field. For more information, see Volume II, Chapter 5,
“Working With Projects, Clips, and Sequences.”
Final Cut Pro can achieve similar effects by animating the motion parameters of a high-
resolution still image.
Important: To create moving graphics with acceptable quality, the horizontal and
vertical dimensions of your still image must be greater than the frame size of the
sequence that contains it. If you need to set the scale parameter of your image over
100% to achieve a particular effect, your still image wasn’t created with high enough
resolution.
Follow these steps to learn how to create a motion control camera effect with a still
image in Final Cut Pro.
Note: For more information about learning to use keyframes, see Chapter 13, “Adjusting
Parameters for Keyframed Effects,” on page 249.
Step 1: Prepare and import your still image into Final Cut Pro
There are two key things to be aware of before you import the image:
 Frame size: The still dimensions need to be significantly larger than the frame size
dimensions of your sequence, so that the still can move about the frame without
displaying any edges.
Canvas
720 x 480
4000 X 3000
For example, a DV-NTSC (4:3 aspect ratio) sequence has a frame size of 720 x 480
pixels, so any stills used for this effect in a DV-NTSC (4:3) sequence should be larger
than 720 x 480. The longer you want the pan to last and the more detail you want to
show, the larger the still dimensions should be. Check the size of your sequence
frame and the size of the imported still by looking at the Frame Size column in the
Browser. A good rule of thumb is to make your still image with twice the horizontal
and vertical dimensions. Using exact multiples makes it easier to make precise,
predictable adjustments to your image within the Canvas.
Step 3: Open the image clip in the Motion tab of the Viewer
1 Double-click the clip in the Timeline to open it in the Viewer.
2 Click the Motion tab in the Viewer, then make sure the Basic Motion disclosure triangle
is open to reveal parameters such as Scale, Rotation, and Center.
3 In the Motion tab of the Viewer, enter 100 in the Scale field.
Note: If your final movie will be shown on a television monitor, it’s a good idea to turn
on the Title Safe boundaries as well so that you can see what will actually be visible on
the television monitor. (Choose Show Title Safe from the View pop-up menu.)
Step 5: Position and keyframe the image at the pan start and end points
The Center parameter determines where the image appears (or doesn’t appear)
onscreen. You’ll create the image movement by setting a starting and ending Center
location with keyframes. To generate the movement path for you, Final Cut Pro
interpolates the position of the image between these two points
Starting position
3 Control-click the Keyframe button in the Canvas, then choose Center from the
shortcut menu.
Center parameter
keyframe
4 Move the playhead to the time when you want the pan to end.
Ending keyframe
6 To see the effect, remove the wireframe in the Canvas by choosing Image from the
View pop-up menu, move the playhead to the beginning of the clip, then play the
sequence.
While you may see only a rough approximation of the final camera move effect, you can
still see it without rendering. To see it at higher resolution, render it and then play it.
∏ Tip: If the image looks “blocky” after rendering, choose High from the RT pop-up menu
and render the clip again. If any frames drop during playback, try choosing Unlimited
RT from the RT pop-up menu in the Timeline.
To smooth the speed at the starting and ending points of a motion path:
1 Choose Mark > Previous > Keyframe until the playhead is over the starting keyframe of
your clip. (You can also press Option-K.)
If you navigate too far past the starting keyframe, you can navigate back by choosing
Mark > Next > Keyframe (or pressing Shift-K).
2 In the Canvas, control-click the starting keyframe and choose Ease In/Ease Out from the
shortcut menu.
The keyframe now has a velocity handle.
3 Drag the velocity handle away from the starting keyframe to adjust the acceleration at
the beginning of the motion path.
This causes the clip to start moving slowly and then ramp up to full speed.
4 Choose Mark > Next > Keyframe (or press Shift-K) to navigate to the ending keyframe
of your motion path.
5 In the Canvas, Control-click the ending keyframe and choose Ease In/Ease Out from the
shortcut menu.
6 Drag the velocity handle of the ending keyframe toward the keyframe.
This causes the clip to decelerate as it approaches the ending keyframe of the
motion path.
Ending keyframe
For more information about velocity handles and creating smooth motion curves, see
“Controlling Speed Along a Motion Path” on page 278.
355
Audio items linked to video items you’ve layered in the Timeline are also stacked, one
on top of another. You can have up to 99 tracks of audio in addition to the 99 tracks of
video in a sequence in the Timeline, for a total of up to 198 tracks in a single sequence.
Layered audio is mixed together by Final Cut Pro according to the volume settings that
you’ve adjusted. For more information about editing audio, see “Setting Proper Audio
Levels” on page 58.
For information about mixing audio, see Chapter 5, “Overview of the Audio Mixer,” on
page 67, and Chapter 7, “Mixing Audio in the Timeline and Viewer,” on page 109.
Some of the most common effects operations you’ll use to create broadcast design
sequences include compositing graphics and video clips together. Final Cut Pro allows
you to superimpose up to 99 layers of video together and gives you other options for
creating visual effects:
 You can adjust the relative levels of opacity, or transparency, of each clip to control
how clips combine. For example, you can put a semi-transparent image of a flag
flying in the wind over the video image of a national monument.
 You can also import QuickTime files with preset alpha channels, which Final Cut Pro
uses to automatically define their levels of transparency. Final Cut Pro can then use
this alpha channel information to combine these clips with background imagery in a
sequence, such as placing a title graphic over a video clip to create an interesting
title sequence.
When you layer clips, the clip in the topmost track in the Timeline is the one that
appears during playback in the Canvas. However, this is true only if:
 None of the clips is set to be transparent (by changing the opacity parameter)
 None of the clips has an alpha channel
If you change the opacity level of one or more layered clips so they have some
transparency, the clips blend and you see both images combined.
To do this, simply press and hold the Shift key while you drag a clip up or down.
For more information about moving clips to another track without accidentally
moving them forward or backward in time, see Volume II, Chapter 12, “Arranging Clips
in the Timeline.”
The Opacity parameter in the Motion tab and the opacity overlay displayed in the
Timeline are identical. A change made to one is mirrored in the other.
When you blend multiple clips together using the Opacity parameter, it’s important to
be aware of the color range, the amount of movement, and the overall amount of
contrast and texture in the images with which you’re working. Balancing all of these
qualities is what separates a good-looking composite from a confused jumble of
images and motion.
This opens the clip into the Viewer with the Motion tab automatically selected.
2 Click the disclosure triangle next to the Opacity parameter.
Opacity parameter
Opacity parameter’s
Opacity slider, with keyframe graph line
arrows on either end
The opacity overlay in the Timeline can also be keyframed, enabling you to dynamically
change these parameters over time. For information on keyframing, see “Animating
Motion Effects Using Keyframes” on page 249.
Once applied, different composite modes produce different visual results in your clips.
Most combine the affected clip with selected parts of the clip beneath it. Some affect
lighter parts of the clip differently than darker parts, and others create negative effects
or change the color range of the affected clip, depending on how the layers interact.
For example, if you apply opacity settings to a clip using the Normal composite mode,
all parts of that clip become equally transparent. You can change this by selecting your
clip in the Timeline and choosing a new composite mode.
Important: Final Cut Pro composite modes work in conjunction with a clip’s Opacity
parameter. The composite mode you select determines how the color values of one
clip interact with those in the clip beneath it. Additional changes made to a clip’s
opacity can lighten or intensify this effect.
You can quickly view or change a clip’s composite mode while working in the Timeline.
This provides a fast alternative to choosing a different composite mode from the
Modify menu.
 Subtract: Subtracts the color values of the selected clip from those of the clip
beneath it in the Timeline, not going below absolute black. The resulting image is
darker. Where the subtracted values are zero, absolute black is displayed. In this
example, the black of the layered image of confetti is rendered totally transparent,
and the confetti appears darker.
 Difference: Subtracts the color values of the underlying clip from the selected clip,
displaying the absolute color values. In this example, the images of the sheet music
and the hands at the piano invert one another to varying degrees depending on the
colors and brightness where both images interact.
Multiply is useful for knocking out the absolute white values in an image and leaving
all other values of the image alone, and the effect is similar to a luma key on white.
Another good example is to take a scanned image of a page from a book, and use
the Multiply composite mode to knock out the white, leaving only the text itself
superimposed over the other layers of your sequence.
 Screen: Compares the color values for each pixel of the selected clip with those of
the clip beneath it in the Timeline, and multiplies the inverse of each. If the image is
already light, there is little or no effect. If the image is dark, Screen lightens it. In the
example below, the darkest parts of the layered image are rendered transparent, and
the lighter parts become translucent over the image of the musicians.
Screen can be used to knock out the absolute black of a layer and leave everything
else in the clip alone, and the effect is similar to a luminance key on black. Another
good use of the Screen composite mode is to composite stock footage of an
explosion or fire to a background image. Everything that was an even black pops out,
leaving only the explosion superimposed over the other layers of your sequence.
 Hard Light: Darkens or lightens the colors of the selected clip, depending on the
color values for that clip. The effect is similar to shining a hard spotlight on the clip.
In this example, the lighter parts of the layered image of the swirl become the
most transparent, brightening the parts of the background image of the drums
that show through.
 Soft Light: Darkens or lightens the colors of the selected clip, depending on the color
values for that clip. The effect is similar to shining a diffused spotlight on the clip. In
this example, the lighter areas of the layered image of circles lighten the background
image of dancers, while the darker areas darken it.
 Lighten: Compares the color values for each pixel of the selected clip with those of
the clip beneath it in the Timeline, and selects the lighter of the two. In this example,
the darkest parts of the layered image become transparent, while the lighter parts
lighten the background image of the singer.
 Travel Matte - Alpha or Luma: Applies a matte to the selected clip, which is an effect
that uses information in one layer of video to affect another layer. In this case, the
selected clip uses information from the clip immediately beneath it in the Timeline.
The matte makes the area outside the matte transparent so the second layer
underneath the clip is displayed.
Travel mattes always involve three tracks. The foreground clip is on the upper track.
The matte track goes on the middle track, and the background clip (or clips, if
transparent) goes on the bottommost track. The Travel Matte composite mode is
then applied to the foreground clip on top of this stack. Travel mattes can be
enabled in two ways:
 Alpha: Ignores RGB values, using the alpha channel of the matte layer to create
transparency information for the selected clip.
 Luma: Averages the RGB values of the matte layer to gray. The resulting grayscale
image is used to create transparency information for the selected clip, with white
equal to 100 percent transparent and black equal to 100 percent solid.
Because travel mattes use information in one layer to affect another, if the alpha
channel, black, or white elements of that layer move, then the resulting matte also
moves. This movement can be a result of:
 Using a video or animation clip as your matte layer
 Moving that layer around with keyframed motion parameters
For more information, see “Creating Keyframed Motion Paths in the Canvas” on page 272.
To view the affected area of the sequence, you must select one of the clips and render
it (see Chapter 24, “Rendering,” on page 533).
Once imported, you can automatically open a layered Photoshop file in Photoshop to
make further changes by:
 Choosing View > Clip in Editor
 Control-clicking the file in the Browser or Timeline, then choosing Open in Editor
from the shortcut menu
You can make changes to any of the layers and save the file. When you return to
Final Cut Pro, those changes are updated in the corresponding multilayered sequence
in your project.
∏ Tip: While compositing, you may need to make changes to different types of clips that
you’re using. You can select separate editing applications for three types of files: still
images, video, and audio. For more information, see Volume IV, Chapter 22, “Choosing
Settings and Preferences.”
If you’re working on a motion graphics sequence, you can lay out all the graphic
elements you want to animate in Photoshop as separate layers of painted and scanned
graphics. After you import the file, all your graphics are in place so you can quickly and
easily animate and add motion effects in Final Cut Pro.
When you import a layered Photoshop file into Final Cut Pro, the file becomes a sequence
in your project. All the layers of the source Photoshop file are composited together with a
sequence frame size identical to the imported Photoshop file’s frame size.
An imported Photoshop
file becomes a sequence
in the Browser.
If you want to import a layered Photoshop file as a single clip, you must flatten the
image in Photoshop, and then import the file into Final Cut Pro.
A Photoshop file is a
sequence with its own
tab in the Timeline.
Layer opacity settings, layer modes, and visibility are preserved, but layer masks are not.
If a Photoshop layer mode has no corresponding compositing mode in Final Cut Pro,
that layer mode is ignored.
When you import a QuickTime movie or an image file, its alpha channel is recognized
immediately. When you edit the movie or image file into a sequence, Final Cut Pro uses
the alpha channel to composite it against any clips appearing in video tracks
underneath it.
Note: Alpha channels work the same in video and still graphics media files.
For example, suppose you have a title graphic that was created in Photoshop, so it has
an alpha channel already set up. When you import it into Final Cut Pro, the alpha
channel is recognized automatically. To create your title sequence, you edit the title
graphic and a background image into your sequence, so that the background image is
on track V1 and the title graphic is on track V2.
When you import a QuickTime movie or an image file, its alpha channel is immediately
recognized by Final Cut Pro. After you edit this clip into a sequence, Final Cut Pro uses
the alpha channel for compositing against background layers. You can turn off alpha
channels if you decide not to use them.
Important: When you import a clip with an alpha channel that contains no data, the
clip appears white. To display the clip properly, change the alpha channel for the clip to
None (see “Changing a Clip’s Alpha Channel Type,” next).
In all these cases, you can change or reverse the alpha channel setting.
∏ Tip: If necessary, you can also Control-click the Reverse Alpha row in the Clip column
and choose No or Yes from the shortcut menu.
To change the alpha channel type of a clip using the Alpha Type menu:
1 Select a clip in the Timeline, Browser, or Viewer.
2 Do one of the following:
 Choose Modify > Alpha Type, then choose a new alpha channel type from the submenu.
 Control-click the Alpha column in the Browser, then choose a new alpha channel
type from the shortcut menu.
Other editorial applications may use white and black differently than Final Cut Pro. If
you’re exchanging media with other editors and broadcast graphics designers, let
them know how you need clips with alpha channels to be set up for use in
Final Cut Pro.
Background display
options
Looking at the clip in the Canvas with Alpha or Alpha+RGB enabled shows you exactly
which areas of your frame have transparency.
Note: You can also choose View > Background, and then choose Red, Green, or Blue
from the submenu to use one of these solid colors as the background.
The opacity overlay in the Timeline appears as the “Key Level” in your exported EDL.
Opacity keyframes, if they exist, are translated into values for the Key Level and are
calculated in the EDL in relation to the timecode of the master tape. These numbers
are for use by a video switcher. Some online systems can translate these for
automatic use by some switchers, but more commonly they are used only as notes
for the editor to use in an online session. These values and their locations appear as
notes in the EDL.
 Alpha: This option represents the alpha channel as black against white, where absolute
black represents 100 percent transparency, levels of gray represent varying degrees of
transparency, and absolute white represents nontransparent areas of the picture.
The RGB and Alpha options in the View menu are most effective when used with
different backgrounds (described in the next section).
Choosing a Background
When working with clips that have an alpha channel, you can choose different
backgrounds that make it easier to see which areas of your picture are transparent.
Translucent clips or generated text may be easier to see if you choose a background
that emphasizes them, such as Checkerboard 1 or 2. If you’re compositing colored
images, a contrasting color would work better.
When a clip is rendered for export to tape, the background is always set to black. If it is
rendered for export as a QuickTime movie, the background will still appear to be black,
even if the alpha channel is exported along with it.
Note: Red, Green, and Blue backgrounds are available from the submenu only when
choosing View > Background.
Temporarily excluding a clip from playback and output is called disabling the clip. By
temporarily disabling specific clips, you can focus on one clip to the exclusion of clips
above or below it, or see how another clip would work in its place without removing it.
It’s helpful to disable a clip that you don’t want to delete, in case you change your mind
and want to use it again later. Or, you may want to disable just the video or audio of a
clip, so that you can keep it available without including it in playback or output. This is
somewhat like muting channels in an audio mixer, except that you exclude playback of
clips instead of entire tracks.
A disabled clip is dimmed in the Timeline, and its Clip Enable menu item is deselected.
Individually disabled audio or video items also appear dimmed in the Timeline,
although their corresponding linked items are not dimmed.
To solo a clip:
1 In the Timeline, position the playhead on the clip you want to solo.
2 Select the clip that you want to solo.
3 Do one of the following:
 Choose Sequence > Solo Selected Item(s).
 Press Control-S.
All clips in other tracks that overlap the soloed clip are disabled.
4 Position the playhead and play the sequence.
The same principle can be used in digital applications. In the case of cameras, the
mattes are hand-made, physical objects, but on a computer they can be drawn and
applied digitally.
385
In Final Cut Pro, a matte is a customizable, polygonal shape used to make part of a clip
transparent. By outlining part of an image with a matte, you can turn everything
outside or inside the shape transparent. Final Cut Pro allows you to create four- and
eight-point mattes.
For example, a weather reporter on television often stands in front of a weather map.
The reporter is actually standing in front of a large blue or green screen, but the color is
made transparent (keyed out), and a map is inserted behind the person, instead.
Generating a matte signal using a color signal is referred to as chroma keying, while
generating a matte signal using a black-and-white signal is called luma keying.
Keying filters generally create new alpha channel information, and are useful in
situations where the foreground subject is moving or has a complex or changing
shape. For more information about keying, see “Using Keying to Isolate Foreground
Elements” on page 388.
Matte filters can create alpha channel information, but they can also be used to add
to or subtract from alpha channel information that has already been applied to the
clip. Matte filters are useful when you want to simply isolate a region of the frame, or
when you’re cutting out a static foreground object with a relatively simple shape. For
more information about using mattes, see “Using Mattes to Add or Modify Alpha
Channels” on page 404.
Masks are most useful when you’re copying an alpha channel (static or in motion)
from one clip to another, although masks can also change the quality of a clip’s alpha
channel, letting you feather out edges, for example. For more information about
using masks, see “Using Masks to Replace or Modify Alpha Channels” on page 407.
The color you use—blue or green—depends largely on the color of your foreground
subject. If you’re trying to create a key around a blue car, you probably want to use
green as your background. Another advantage of using green, when possible, is that
video formats generally preserve more information in the green component of the
signal, resulting in slightly better keys.
Luma keying is based on a particular range of luminance. Black is usually used, but you
can also key on white. While keying out a white or black background may be more
convenient in certain circumstances, it may be harder to correctly isolate your
foreground subject because of shadows and highlights, which may have black or white
values close to the luma range you’re keying out.
With a high-quality DV camera and good lighting, it’s possible to pull a reasonable key
using DV clips, but you cannot expect the kind of subtleties around the edges of a
keyed subject that you can get with uncompressed or minimally compressed footage.
For example, while you may be able to preserve smoke, reflections, or wisps of hair
when keying uncompressed footage, with equivalent DV footage this probably won’t
be possible. On the other hand, if your foreground subject has slicked back hair and a
crisp suit, and if there are no translucent areas to worry about, you may be able to pull
a perfectly acceptable key.
Spike
Shadowed dip
With this information, you can adjust your lighting until it appears even in the graph
in the Waveform Monitor, ensuring the best possible background for keying. Once
your lighting is adjusted, you can perform an additional test by capturing a clip, and
then using the Chroma Keyer filter to see how well it keys.
Step 1: For best quality, start with the Color Smoothing filter
Apply the Color Smoothing filter to the clip that you want to key the background out
of. This filter improves the quality of chroma keys and reduces the diagonal “stair-step”
look that occurs in video clips with areas of high-contrast color.
Use 4:1:1 Color Smoothing with NTSC or PAL DV-25 video sources. (The exception is
PAL mini-DV/DVCAM, which uses 4:2:0 color sampling.) Use 4:2:2 Color Smoothing for
DVCPRO50 and 8- and 10-bit uncompressed video.
As you add additional keying filters, make sure that the Color Smoothing filter remains
the first one listed in the video section of the Filters tab.
∏ Tip: While the Chroma Keyer filter is the fastest and easiest to use, you may find that
the Blue and Green Screen filter, in conjunction with the Matte Choker filter, can
perform a closer key on certain clips that have more subtle detail around the edges of
the foreground subject. For more information on the controls of the Blue and Green
Screen filter, see “Key Filters” on page 208.
If you have other regions of color spill that appear within your foreground subject—
showing through a sheer dress, for instance—you may want to use the Spill Suppressor
- Blue or Spill Suppressor - Green filter to selectively desaturate just the key color so
that it’s not noticeable. The spill suppressor filters may affect the overall color of the
foreground subject, however, so you may need to use a color correction filter to
compensate for this effect.
∏ Tip: When shooting video you intend to composite together using keying filters, it’s
important to make sure that the direction of the lighting matches in both the
foreground and background shots. You can color correct for color temperature, relative
brightness levels, and contrast, but lighting direction cannot be altered.
You may also need to consider other strategies for making the background look
suitably distant, such as adding a translucent gradient layer to create haze over a
landscape, or adjusting the appearance of the sky. Adding other keyed foreground
elements can also make your shot look more interesting and add depth to the shot
you’re creating.
The Chroma Keyer filter is available in the Key bin, within the Video Filters bin in the
Effects tab of the Browser. When you add this filter to a clip, a Chroma Keyer tab
appears in the Viewer.
Note: The visual controls also include several Copy Filter controls. For detailed
information on these controls, see “Copy Filter Controls” on page 440.
 Enable/Disable checkbox: Make sure there’s a checkmark in this checkbox for the
controls you want to use. This lets you add or remove color, saturation, or luminance
from the criteria used to define a key.
 Reset button: Click to restore the Color Range, Saturation, and Luminance controls to
their default values. Shift-click the button to reset all three controls at once.
 Color Range control: Allows you to fine-tune the range of color that you want to key on.
Top handles
Color gradient
Bottom handles
 Top handles: Let you select a larger or smaller range of colors that are keyed, based
on the original colors you selected with the Select Color tool (the eyedropper).
These handles correspond to the Width control in the Key on Chroma area of the
filter’s numeric controls.
 Color gradient: Drag left or right within the color gradient to shift the overall hue
of the color range you’ve set with the top set of handles. This corresponds to the
Center On control in the Key on Chroma area of the filter’s numeric controls.
 Bottom handles: Allow you to define the tolerance of your key. These handles
correspond to the Softness control in the Key on Chroma area of the filter’s
numeric controls. Use these handles to gently eliminate additional fringing from
your key while attempting to preserve fine detail around the edges of your
foreground subject.
 Select Color button (the eyedropper): When you click this button, the pointer turns
into an eyedropper you can use to select a color from a clip in the Video tab of the
Viewer or in the Canvas.
Clicking this button, and then Shift-clicking with the eyedropper in the Viewer or
Canvas, allows you to select another region of the background screen that wasn’t
keyed out by your first use of this control. This broadens the range of colors to be
keyed out and enlarges the keyed-out area. You can do this repeatedly to broaden
the range of keyed-out color to include shadows or highlights on the background
screen, if necessary.
 View Final/Matte/Source button (the key): This button has three states:
 The default state (a gold key against a gray background) lets you see the end
result, the effect happening within the keyed area.
 The second state (a black key against a white background) displays the key itself as
a grayscale image, so you can fine-tune it without being distracted by the image.
 The third state (a gold key against a blue background) shows only the original
video image.
 Edge Thin slider: Drag this slider to make the size of the currently defined key larger
or smaller. This can help you remove unwanted edging around your subject.
 Softening slider: Use this slider to blur the edges of your key to make it blend better
with the background image. This can come in handy to soften the jagged edges that
sometimes develop when chroma keying material captured with the DV codec.
 Enhance slider: Adjust this slider to selectively eliminate any spill of the key color that
may be visible in the semitranslucent areas of your key, such as edges and holes.
∏ Tip: If you edit the clip into track V2 of the Timeline, you’ll have room to insert another
clip as the new composited background.
2 Apply the Chroma Keyer filter to the green screen clip you just edited in.
For more information, see “Applying a Filter to a Clip” on page 186.
3 In the Timeline, double-click the green screen clip to open it in the Viewer; then, in the
Viewer, click the Chroma Keyer tab.
Note: In this example, you won’t use the numeric controls that appear in the Filters tab.
Before clicking with the After selecting the first key color (not
eyedropper tool all of the green is keyed out)
5 Next, you want to expand the keyed area to include regions of the background that
weren’t immediately eliminated by the first key. Click the Select Color button, and in
the Canvas, Shift-click another region of the background you want to key out to
enlarge the region of transparency.
∏ Tip: As you key out more and more of the background, you may find it helpful to use a
different background in the Canvas. The Checkerboard 1 and 2 backgrounds may make it
easier to see fringing areas of your picture that aren’t yet keyed out. You can also use other
background shades and colors to compare the key effect against a lighter background.
6 You can remove more of the key color from the background and eliminate more
fringing from the foreground layer without affecting the foreground subject by
adjusting the Color Range, Saturation, and Luminance controls.
The top handles adjust the overall range of hue, saturation, or luminance keyed out,
while the bottom handles blur the difference between the range of color that’s keyed
and the range of color that isn’t.
Note: You should remove the majority of the green screen using the top handles, but
stop at the point where there’s still some fringing around the areas of fine detail in the
foreground subject. This is the point where you should start using the bottom handles
to expand the keyed area more softly. It is not important, at this point, to completely
eliminate this fringing, only to make sure that it’s soft and translucent, rather than
pixelated and solid.
8 An optional step at this point is to use the Softening slider to blur the edges of the
foreground subject. This is especially helpful if the edges of your foreground subject
look rough, due to compression artifacts that appear as blocky edges around your
foreground subject. Don’t overdo this step, as it’s easy to lose details in the subject
you’re trying to preserve with this control.
14 To really make the foreground and background look as if they were shot together, it
may be necessary to perform additional compositing steps such as blurring the
background to make it look out of focus, color correcting the foreground subject to
have the same color temperature, or using motion effects to move the foreground
subject. Even with a successful key, these are the details that make a composite look
like a finished shot.
∏ Tip: It may be easier to see what you’re doing if you disable the Chroma Keyer, Matte
Choker, and Spill Suppressor filters first.
2 In the Four-Point Garbage Matte filter, click the Point 1 crosshair control.
4 Repeat steps 2 and 3 for the Point 2, Point 3, and Point 4 crosshair controls, until you’ve
created a box that crops out everything outside the blue screen surrounding the actor.
5 To round the four corners of the matte, adjust the Smoothing slider, if necessary.
The parameters of the Garbage Matte filters can be keyframed, just like any other filter.
This can come in handy if you need to use one of the Garbage Matte filters to crop out
the outside edge of a green screen in a shot where the camera is panning.
3 Move the playhead to the last frame of the clip, and readjust the Point 1, Point 2, Point
3, and Point 4 crosshair controls to fit the new position of the green screen.
2 Drag the Border.tif clip to the clip control of the Image Mask filter.
You can further modify this new alpha channel, blurring it with the Mask Feather filter,
for example.
7 Adjust the Softening slider to soften the edge of the clip’s alpha channel.
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Why Color Correct Your Footage?
There are a number of reasons why you may want to color correct your footage:
 Make sure that key elements in your program look the way they should: Every scene of
your program has key elements that are the main focus of the viewer. In a narrative
or documentary video, the focus is probably on the people in the shot. In a
commercial, the key element is probably a product shot, such as the label of a bottle
or the color of a car. Regardless of what these key elements are, chances are you or
your audience will have certain expectations of what they should look like. You can
use color correction to make the colors reproduced by video match what was
originally shot.
With people shots, one of the guiding principles of color correction is to make sure
that their flesh tones on tape look the same as in real life. Regardless of race, the
hues of human flesh tones, when recorded to videotape and measured on a
Vectorscope, fall along a fairly narrow range (although the saturation and brightness
vary). Final Cut Pro color correction tools allow you to make whatever adjustments
are necessary to ensure that the flesh tones of people in your final edited piece look
the way they did in reality.
 Balance all the shots in a scene to match: Most edited programs incorporate footage
from a variety of sources, shot in multiple locations over the course of many days,
weeks, or months of production. Even with the most skilled lighting and camera
crews, differences in color and exposure are bound to occur, sometimes within clips
meant to be combined into a single scene. When edited together, these changes in
color and lighting can make individual shots stand out, so the editing appears to be
uneven. With careful color correction, all the different clips that make up a scene can
be balanced to match one another so that they all look as if they’re happening at the
same time and in the same place, with the same lighting.
 Correct errors in color balance and exposure: Accidents can happen in any shoot. For
example, you may have forgotten to white balance your video camera before
shooting an interview in an office lit with fluorescent lights, resulting in footage with
a greenish tinge. Final Cut Pro color correction filters give you an exceptional degree
of control over the color balance and exposure of your clips, allowing you to fix these
kinds of mistakes. In many cases, such accidents can be minimized, if not eliminated,
through the careful application of color correction filters.
Optimistically, the process of color correction can be seen as extending and enhancing
the vision of the producer, director, and cinematographer or videographer as it was
originally conceived. Often, the cinematographer or videographer gets personally
involved during the color correction process to ensure that the look he or she was
trying to achieve is perfected.
At other times, the director or producer may change his or her mind regarding how the
finished piece should look. In these cases, color correction might be used to alter the
overall look of the piece (for example, making footage that was shot to look cool look
warmer, instead). While this degree of control is possible, it’s still important to start out
with clean, properly exposed footage.
Chip charts are especially useful during multi-camera shoots with consumer grade
camcorders. The white balance settings on such cameras often won’t precisely match,
even if manually adjusted. This can make cutting back and forth within a scene
problematic because you’ll be cutting from one color temperature to another. If,
however, you shoot a chip chart along with the slate at the beginning of each shot
for each camera, you can use this to color correct the footage from every camera
used in the shoot, so that all your shots match.
In both cases, the transferred tapes are then edited the same as any other project.
Once editing has been finished and the picture is locked, a list of selected shots called
a cut list or pull list is created that details exactly which shots were used during the edit.
(The shots used during editorial are matched with the original shots using edge-coding
numbers that are transferred along with the video.)
Using the cut list, the postproduction supervisor has the option of pulling only the film
negative that was actually used. Since this is usually a minority of the footage that was
shot, the colorist now has the time to perform a more detailed color correction pass
only on the selected footage. This is accomplished during a second telecine pass.
Although this might seem redundant, performing color correction directly from the
film negative has distinct advantages. Since film has greater latitude from black to
white than video has, a colorist working straight off the telecine has greater control of
color and exposure than one working only with videotape.
After the second color correction pass, the color-corrected selects are reassembled to
match the original edit, and the project is mastered to tape.
Once the edit has been locked and the final master tape created, the tape can be taken
to an online suite capable of tape-to-tape color correction. The master tape is run
through a color corrector, and the colorist uses the tape’s master timecode to set up
color correction settings for every shot of every scene. Once this setup is complete, the
entire tape is run through the color corrector and rerecorded to another tape.
With Final Cut Pro, you have professional color correction tools at your disposal.
Controls that allow automatic adjustments of blacks and whites give even the beginner
a basic starting point from which to proceed. With patience and practice, you can learn
to work with these tools to achieve sophisticated color correction right on your
desktop. With a fast enough computer or a third-party capture card with real-time
processing, Final Cut Pro color correction filters can even operate in real time,
eliminating the need to render every color-corrected clip.
A video clip’s image can be divided into two components, luma (luminance) and
chroma (chrominance). Together, these two components make up the picture that you
see when you play back your video. As you begin to learn how to use Final Cut Pro
scopes and color correction filters together to manipulate the look of your clips, it is
important to understand exactly what these components are.
Luma (Luminance)
Luma (also referred to as luminance) describes the image intensity of a video clip, from
absolute black, through the distribution of gray tones, all the way up to the brightest
white. Luma is completely separate from the color of your clip. In fact, if you viewed the
luma of a video clip by itself, you would see a grayscale image completely devoid of color.
Luma is measured by Final Cut Pro as a digital percentage from 0 to 100, where 0
represents absolute black and 100 represents absolute white. Final Cut Pro also allows
you to see super-white levels (levels from 101 to 109 percent) if they exist in your clip.
While super-white video levels are not considered to be broadcast safe, many
consumer camcorders record video at these levels anyway.
Superwhite
Black White
Note: In analog video, luma is measured in IRE. On the IRE scale, NTSC black is 7.5 IRE,
but the level of black in PAL or NTSC in Japan is 0. These IRE measurements are
irrelevant in Final Cut Pro because it deals only with the digital signal that exists in your
computer as a straight percentage from 0 to 100 for NTSC and PAL. For more
information, see Volume I, Chapter 23, “Using Color Bars for Video Calibration.”
Red -13° 0°
Magenta 29°
Yellow -77°
Blue 103°
 Saturation describes the intensity of that color, whether it’s a bright red or a pale red.
An image that is completely desaturated has no color at all and is a grayscale image.
Saturation is also measured on a color wheel, but as the distance from the center of
the wheel to the edge.
As you look at the color wheel, notice that it is a mix of the red, green, and blue
primary colors that make up video. In between these are the yellow, cyan, and
magenta secondary colors, which are equal mixes of the primary colors. These colors
are most intense at the outer rim of the wheel and gradually desaturate to pure
white at the center, indicating the absence of color.
Blacks
Blacks make up the minimum range of luma in your clip. If you looked on a smooth
gradient from black to white, controls that affect the blacks will affect your picture in
the leftmost three-fourths of the gradient, from black to gray. The effect that controls
have over the blacks of an image start to diminish at approximately 75 percent luma,
shown above. This excludes the brightest parts of your image.
Mids
Mids make up most of the gray tones of an image. On the same gradient, controls that
affect the mids will affect the middle three-fourths of the gradient, excluding the
deeply white and black parts. The effect that controls have over the mids of an image
start to diminish at 25 and 75 percent luma, shown above. This excludes both the
brightest and darkest parts of your image.
Whites
Whites make up the maximum range of luma in your clip. On this gradient, controls that
affect the whites affect the rightmost three-fourths of the gradient, from gray to white. The
effect that controls have over the whites of an image start to diminish at approximately
25 percent luma, shown above. This excludes the darkest parts of your image.
When you use controls that affect only one of these ranges, all changes made to the
hue, saturation, and luma levels of your picture happen exclusively in the area that falls
within that particular range of luminance. This allows you to perform very targeted
color correction only where it’s needed, such as subtly manipulating the hue of the
highlights without touching the shadows, or vice versa.
For this reason, as you are performing color correction on clips in your edited
sequence, you need to make sure that the luma and chroma levels of your video stay
within the parameters referred to as broadcast legal, or acceptable for broadcast. It is
easy to inadvertently push the levels of clips in your sequence too high, so it’s
important to use Final Cut Pro scopes and range-checking options to make sure that
the luma and chroma levels you set stay legal.
Note: If your program has been accepted for broadcast, you can usually get a set of
guidelines specifying the broadcaster’s criteria for a legal video signal. The Corporation
for Public Broadcasting has a frequently cited set of guidelines for defining what levels
of luma and chroma are acceptable for broadcast. You will probably be in the clear with
most broadcasters if your program adheres to these guidelines, since they are fairly
conservative. Other broadcast companies publish their own guidelines.
The video monitor you use should be a professional broadcast monitor, rather than a
consumer television set. Television sets have special filters that are meant to make
video coming in off the airwaves look more attractive. These filters can cause your
video to look more vivid than it really is, fooling you into making incorrect color
correction adjustments.
Important: Make sure to always calibrate your broadcast video monitor to color bars
as described in Volume I, Chapter 23, “Using Color Bars for Video Calibration.”
Otherwise, you may be incorrectly modifying the color, blacks, and whites of your
clips to compensate for an incorrectly adjusted monitor.
Warning icon
∏ Tip: The Excess Chroma and Both options are especially useful when using one of the
color correction filters. They warn you if you’re raising the chroma of a clip to levels that
are unacceptable for broadcast.
You may also find it useful to create a custom layout of your own, depending on how you
like to work. You can create as many Tool Bench windows as you like, each with different
sets of Frame Viewer and Video Scopes tabs showing different edit points in your sequence.
For more information on using and saving screen layouts in Final Cut Pro, see Volume I,
Chapter 10, “Customizing the Interface.”
For more information on using the Video Scopes tabs, see “Comparing Two Frames in
the Frame Viewer” on page 299.
By comparing one clip’s luma and chroma values to another with the Final Cut Pro
scopes, you can unambiguously spot, at a glance, all of the hues, saturation, and
luminance levels that differentiate one clip from another. This lets you make more
informed decisions about adjusting Final Cut Pro color correction filters to more closely
match one clip with another.
Note: The scopes displayed in the Tool Bench analyze only the frame that’s at the
position of the playhead when it’s paused.
 View: Use the options in the View menu to select which frame is being analyzed by
the Video Scopes tab. Choose Current Frame to analyze the current frame at the
position of the playhead in the Canvas. Other options allow you to select various edit
points that are adjacent to the playhead in the currently selected sequence. You can
also choose the frame at the position of the playhead in the Viewer. Choosing None
disables the scopes altogether.
One way to use this feature is to pair up separate windows with Video Scopes tabs
and Frame Viewer tabs, with each pair of windows set to display different edit points
in your sequence for purposes of comparison.
 Green or White: The waveforms displayed within all the scopes can be green or white,
depending on which color you find easier to look at. Final Cut Pro defaults to white,
which is the preferred display, because it doesn’t bias the eye toward any particular
color. In the Parade scope, these options are Pale and Bright; see below.
 Pale or Bright: In the Parade scope, because the waveforms are tinted different colors,
the scopes can be pale or bright.
 Saturation: This option is available in the Waveform Monitor only and lets you enable
or disable the display of saturation. With saturation disabled, the waveforms display
only the luma of the selected video signal, and appear to be a series of lines or dots.
This can be useful if you’re interested solely in the relative luma of different parts of
the video frame. With saturation enabled, these lines expand vertically to appear as
“fuzzy” bars (if color bars are being displayed) or as a much thicker series of
waveforms. The thickness of the waveform represents the amount of saturation in
the chroma of your video clip.
Note: The color bar targets displayed in the Waveform Monitor change automatically,
depending on whether or not saturation is enabled.
Red of clothing
Blue of background
The Vectorscope is useful for seeing, at a glance, the hue and intensity of the various
colors in your image. Once you learn to identify the colors in your clips on the graph in
the Vectorscope, you will be better able to match two images as closely as possible
because you can see where they vary. For example, the image above has points of
intense red and areas of vivid blue, which you can spot immediately on the
Vectorscope. The underwater image below contains predominantly blues, which
present an entirely different profile on the Vectorscope. While this is an extreme
comparison, by looking at various images and studying how the Vectorscope changes
you’ll learn how to spot the information you’re looking for.
Distribution of blues
The Vectorscope is also helpful for identifying and correcting the flesh tones of actors
in a shot. When recorded to videotape and measured on a Vectorscope, the hues of
human flesh tones, regardless of race, fall along a fairly narrow range (although the
saturation and brightness will vary). This range is identified by a special target line that
indicates the average hue of flesh tones. When there’s an actor in a shot, you’ll know
whether or not the flesh tones are reproducing accurately by checking to see if there’s
an area of color that falls loosely around the Flesh Tone line.
As in the previous
image, flesh tones
appear around the
Flesh Tone line.
If the flesh tones of your actors are noticeably off, the offset between the most likely
nearby area of color on the Vectorscope and the flesh tone target will give you an idea
of how much to change the hue to make the correction.
The Histogram can be very useful for quickly comparing the luma of two clips so you
can adjust their blacks, mids, and whites to match more closely. For example, if you
were matching an insert (or close-up) clip to the clip shown above, the overall luma
levels may have shifted because of a cloud or change in exposure. You can easily see
such differences on the Histogram and correct for them. For comparison, the image
below has a lot of whites, so the Histogram shows a cluster of values at the high end of
the scale, with a spike at 95 percent.
These 16 lines are evenly distributed from the top of the video image to the bottom,
within the action safe area of standard definition video. This means that they sample
approximately every 27th line of video. This is sufficient to catch video elements
whose height equals 5 to 10 percent of the total size of your image.
Every video project is comprised of a series of scenes. While scenes may differ in color
and tone—one scene taking place at night, the next one happening in the midday
sun—every shot within a given scene should match. The goal is to make sure that the
transitions from shot to shot within a scene are smooth. If one shot is brighter or
redder than the one next to it, the result can be similar to a jump cut, distracting the
viewer and making your project look unprofessional.
The overall process of color correcting different shots in a scene to match one another
involves five steps.
Step 1: Pick the master shot of a scene to use as the basis for color correction
If you’re color correcting a scene consisting of a single shot, then your job is pretty
easy. All you need to do is find the settings that work best for that one shot. Most
scenes, however, cut between a variety of different shots using close-ups, medium
shots, and wide shots. In every scene, there is usually a single wide shot that
encompasses the entire scene, called a master shot. Traditionally, this is the first shot
that is taken for a scene and used as the basis for that scene. After the master shot,
you’ll typically use a series of medium shots and close-ups. These other shots are called
coverage, because they’re often used to cover different edits made in the scene.
When you color correct a scene, you begin with the master shot, since that’s usually the
establishing shot of your scene. Using the master shot as the basis, you can then make
the colors of the coverage shots match those of the master.
The way this works is that each color correction filter has a set of Limit Effect controls
that you can use to isolate a region of your clip based on color, luminance, saturation,
or any combination of the three. The Limit Effect controls work much like a chroma or
luma keyer, except that instead of keying the color out, they limit the effect of the color
correction filter to just that area. This way, you can target the green grass, the
highlights in the trees, and the red lipstick of an actor in the scene with three separate
filters, giving you an extremely fine level of control over your image.
As you move into the coverage shots used in the scene, you’ll probably repeat steps 2
through 4 for each shot. You can compare each new shot with the master shot that you
corrected, switching back and forth rapidly to compare the look of one clip with that of
the other. By comparing the clips’ values on the video scopes, you’ll see how you need
to adjust the color correction filters you apply to make their color, blacks, and whites
match as closely as possible.
Remember, once you finish correcting one segment of a given clip, you can apply those
same settings to all other segments in that scene from that same clip. If you apply
multiple color correction filters to one clip, you can also apply them all to other clips.
The Final Cut Pro scopes are very good for showing you quantitative information about
the relative distribution of luminance, the balance of different colors, the amount of
saturation, and the range of color that exists in your clip. This information can help you
decide how to adjust the controls of the color correction filter being used, and let you
spot details that you may not have noticed in the picture.
Useful though the scopes are, in the end it’s still important to carefully look at the clip
you’re working on and compare it visually to previous clips you’re trying to match. The
Multiple Edits screen layout is ideal for comparing adjacent clips in your sequence to
one another on your computer screen for a relative comparison.
Another extremely useful procedure when correcting one clip to match another is the
ability to quickly flip back and forth between multiple edit points in the Canvas. This
allows you to compare the clip being color-corrected to the clip being used for
reference on your external broadcast monitor. Since your external broadcast monitor is
showing you the most accurate representation of your clips, this is an important
process. By rapidly flipping back and forth between the corrected clip and the
reference clip, you can easily spot the true differences between the clips.
Moves the playhead back one edit (same as using the Up Arrow
control + 7
key)
Moves the playhead forward one edit (same as using the Down
control + 8
Arrow key)
Moves the playhead forward two edits
control + 9
Once applied, color correction filters appear in the Filters tab of a clip that’s opened in
the Viewer, along with any other filters you may have added. One color correction tab
appears in the Viewer for each color correction filter you apply. Additional tabs are
numbered sequentially depending on their arrangement in the Filters tab.
For more information about adding, adjusting, and removing filters, see Chapter 11,
“Video Filters,” on page 185.
General Controls
There are several basic controls in the top-left corner of both filters.
Keyframe controls
Numeric button
Enable Filter checkbox
 Numeric button (appears when viewing the visual controls): Click this button to view
the numeric controls for that filter in the Filters tab.
 Visual button (appears when viewing the numeric controls): Click this button to view
the visual controls for that filter in the color correction tab.
 Keyframe controls: A set of three keyframe controls allows you to keyframe all of the
settings in a color correction filter at once. To keyframe individual settings of a color
correction filter, you need to use the filter’s numeric controls.
There are two ways to keyframe color correction changes over time. Using a filter’s
visual controls, you can place single keyframes that include the settings of every
parameter of the color correction filter. If you set one keyframe, move the playhead
ahead several seconds, and make further adjustments to the visual controls of the
color correction filter, Final Cut Pro automatically interpolates the change from one
keyframe’s settings to another to make the smoothest transition possible.
For more precise control, you can keyframe individual color corrector parameters
directly in the Filters tab of the Viewer. For more information about keyframing filters,
see “Animating Motion Effects Using Keyframes” on page 249.
 Enable Filter checkbox: Select this checkbox to enable or disable the entire filter. This
can be useful if you want to compare your clip before and after the color correction
filter has been applied. When working in the visual controls, you can turn the control
on and off by pressing Control-1.
 Copy From 2nd Clip Back: Copies the settings from the color correction filter of the
same type that’s applied two clips behind the currently selected clip, and pastes
those settings into the current color correction filter. The new values replace any
values or keyframes that were already applied in the current filter.
If the filter being copied from is keyframed, the values from the last keyframe are
applied to the current clip. If the second clip behind the currently selected one has
no color correction filter, this control is dimmed.
 Copy From 1st Clip Back: Copies the settings from the color correction filter of the
same type that’s applied to the clip immediately behind the currently selected clip,
and pastes those settings into the current color correction filter. The new values
replace any values or keyframes that were already applied in the current filter.
If the filter being copied from is keyframed, the values from the last keyframe are
applied to the current clip. If the first clip behind the currently selected one has no
color correction filter, this control is dimmed.
 Drag Filter: Allows you to drag a copy of the current color correction filter with all of
its settings, and drop it onto another clip in your sequence. Click this button, then
drag the filter to another clip.
 Copy To 1st Clip Forward: Copies the settings of the current color correction filter into
the next clip in your sequence. If the current color correction filter is keyframed, the
values from the last keyframe are copied. If there is no color correction filter in the
next clip, one is applied automatically.
 Copy To 2nd Clip Forward: Copies the settings of the current color correction filter
into the second clip forward in your sequence. If the current color correction filter is
keyframed, the values from the last keyframe are copied. If there is no color
correction filter in the second clip forward, one is applied automatically.
The Copy Filter functions are also available using menu commands and keyboard
shortcuts. For additional information about using these controls, see the next section.
Since the third shot in this sequence is another segment of the media used in the first
shot, it needs the same color correction settings. Use the Copy To 2nd Clip Forward
button to apply the same color correction filter with all its settings directly to the third
shot in the sequence, skipping over the second shot. Once you’ve done that, the third
shot displays a render bar, indicating that the filter has been applied.
Another way to use these controls is to select all the clips in the scene you’re working
on, and then apply the color correction filter to all of them. Once you’ve done that, it’s
easy to use the Copy Filter controls to copy any color correction settings that you
change from prior clips in the sequence to current ones, and vice versa. For clips with
multiple filters, the Copy Filter controls operate by the following rules:
Current clip
Copy From
1st Clip Back
button
Previous clip
Current clip
Next clip
If the clip you’re copying to doesn’t have any color correction filters, the Copy To
buttons create a new filter with these settings. If there are no clips following the
current one, these buttons are dimmed.
Copies all filters from one clip back to the current one
control + option + 3
Copies all filters from the current clip to the first clip forward
control + option + 4
Copies all filters from the current clip to the second clip forward
control + option + 5
The angle of distribution of red, green, and blue in all the Color Balance controls
corresponds to the angles of those colors in the Vectorscope. The direction in which
you move the balance control indicator is matched by the mix of colors moving in the
same direction in the Vectorscope.
If you hold down the Shift key while dragging a color balance control indicator, the
angle of the control indicator is constrained, restricting the indicator’s movement out
toward the edge of the control, or in toward the center. This lets you change the
intensity of your color mix without changing the distribution of hues.
Unlike other controls in Final Cut Pro, holding down the Command key while
manipulating a Color Balance control doesn’t “gear down” the control (allowing you to
make more subtle adjustments); rather, it gears up the control, causing it to respond
more quickly and resulting in greater changes.
Note: The Color Corrector filter is more likely to be supported by real-time hardware
than the Color Corrector 3-way filter.
The Color Corrector filter has one Color Balance control that lets you manipulate the
whites in a clip, and a Hue control. You rarely use the Balance and Hue controls
simultaneously in a single color correction operation.
 Balance control: The Balance control affects the color balance in the whites of your
clip. Drag within the color wheel to move the balance control indicator and change
the mix of red, green, and blue in the whites of your clip.
 Whites Select Auto-balance Color button (the eyedropper): Clicking the Whites auto-
balance button turns the pointer into an eyedropper when it’s moved into the Video
tab of the Viewer or into the Canvas. Click the tip of the eyedropper into what is
supposed to be the whitest area of your image, such as a highlight on a white shirt.
The color value of the pixel you selected is analyzed, and the Balance control is
automatically adjusted to turn that pixel into white. For example, clicking a pixel
that’s slightly yellow nudges the trackball toward blue, to turn that yellow into a
neutral white.
 Auto White Level button: Click this button to analyze your clip and find the maximum
level of white in the frame. The Whites slider is then adjusted to move the maximum
white level to 100 percent as viewed on the Histogram.
 Auto Black Level button: Click this button to analyze your clip and find the maximum
level of black in the frame. The Blacks slider is then adjusted to move the maximum
black level of your clip to 0 percent as viewed on the Histogram.
 Auto Contrast button: Click this button to perform the functions of both the Auto
White Level and Auto Black Level buttons simultaneously.
For more information on using the Hue Matching controls in the Color Corrector and
Color Corrector 3-way filters, see “Hue Matching Controls in the Color Corrector
and Color Corrector 3-Way Filters” on page 471.
1 Move the playhead in the Timeline over the clip you’re working on so that you can see
your changes output to video as you work.
2 Select a clip to correct in the Timeline, then apply the Color Corrector filter.
For more information on applying filters, see Chapter 11, “Video Filters,” on page 185.
3 Open the selected clip in the Viewer by double-clicking it, or selecting it and
pressing Return.
4 Click the Color Corrector tab at the top of the Viewer to access the Color Corrector
visual controls.
The Whites and Blacks sliders automatically adjust themselves to achieve the best
numeric distribution based on the luminance levels shown in the Histogram. This gives
you a starting point from which to proceed.
Waveform Monitor
reflects change in mids.
Now it’s time to address the color. In the example, the white cat is tinted green because
the video camera was color balanced incorrectly.
9 To compensate for this tint, click the Select Auto-balance Color button (the eyedropper).
Note: When this button is selected, your pointer turns into an eyedropper when you
move it into the Canvas.
10 Click the eyedropper in an area of the picture that’s supposed to be pure white.
 Blacks Balance control: Drag in the Blacks Balance control to move the balance control
indicator and change the mix of red, green, and blue in the blacks of your clip.
 Blacks Select Auto-balance Color button (the eyedropper): Clicking the Blacks auto-
balance button turns the pointer into an eyedropper when it’s moved into the Video
tab of the Viewer or the Canvas. Click the tip of the eyedropper in what is supposed
to be the blackest area of your image, such as the innermost shadow in a dark area
of the picture. The color value of the pixel you selected is analyzed, and the Blacks
Balance control is automatically adjusted to turn that pixel into true black.
Note: When color correcting a clip, this control is usually the second step you take,
after first using the Auto Contrast controls and the Blacks, Mids, and Whites sliders
(described in the next section) to maximize the contrast of your image.
 Blacks Reset button: Click this button to reset the Blacks Balance control to its default
settings and restore your clip to the original color mix. Holding down the Shift key
while clicking this button resets the Blacks, Mids, Whites, and Saturation controls to
their default settings.
Tip: By pressing the drag lock button of your trackball, the trackball button remains
pressed and continuous adjustments can be made to the Color Balance controls.
If your trackball has multiple programmable buttons, you can map three other
keyboard shortcuts to them to go directly to specific Color Balance controls.
 Control-Option-8: Selects the Blacks Balance control.
 Control-Option-9: Selects the Mids Balance control.
 Control-Option-0: Selects the Whites Balance control.
Auto Level and Contrast Controls in the Color Corrector 3-Way Filter
Using the Auto Contrast controls and the Whites, Mids, and Blacks sliders to maximize
the contrast of your image is usually the first step you take when color correcting a clip.
 Auto White Level button: Click this button to analyze your clip and find the maximum
level of white in the frame. The Whites slider is then adjusted to move the maximum
white level to 100 percent as viewed on the Histogram.
 Auto Black Level button: Click this button to analyze your clip and find the maximum
level of black in the frame. The Blacks slider is then adjusted to move the maximum
black level of your clip to 0 percent as viewed on the Histogram.
 Auto Contrast button: Click this button to perform the functions of both the Auto
White Level and Auto Black Level buttons simultaneously.
Mids slider
Blacks slider
Whites slider
Saturation control
 Blacks slider: Drag this slider to adjust the minimum level of black in the affected clip,
deepening or reducing the level of absolute black in your image. To move the slider
in increments, click the small arrows to the right or left of the slider.
 Mids slider: Drag this slider to adjust the average distribution of values in between
white and black in the affected clip. To move the slider in increments, click the small
arrows to the right or left of the slider. You can use this slider to adjust the midtones
of your image, increasing or decreasing the apparent contrast of your image without
washing out the whites or blacks. For example, you could manipulate the Mids slider
to bring out detail in the shadowed areas of your clip.
 Whites slider: Drag this slider to adjust the maximum level of white in the affected
clip. To move the slider in increments, click the small arrows to the right or left of the
slider. Moving the slider to the left lowers the maximum white level (letting you
bring the whites in overexposed clips down to a more acceptable level, for example).
 Sat slider: This slider (Sat is short for saturation) raises or lowers the overall saturation,
or intensity of color, in the affected clip. Drag the slider all the way to the left to
desaturate it completely. This results in a grayscale image. Drag the slider to the right
to increase the saturation of color in the affected clip. To move the slider in
increments, click the small arrows to the right or left of the slider.
For more information on using the Hue Matching controls in the Color Corrector and
Color Corrector 3-way filters, see “Hue Matching Controls in the Color Corrector
and Color Corrector 3-Way Filters” on page 471.
The following example shows you how to use the Color Corrector 3-way filter to adjust
a clip that was both underexposed and shot with an incorrect white balance, giving it
an orange tinge.
∏ Tip: One of the key differences between film and video is that video preserves much
more information in the shadows of an underexposed image than film does. You might
be surprised at how much detail you can bring out of the shadows of an underexposed
video clip. On the other hand, video doesn’t preserve any information in overexposed
highlights, whereas overexposed negative film does. The picture in an overexposed film
shot can be corrected during the telecine process, so that you have the maximum
amount of information available to you when color correcting the transferred video.
Note: Unlike negative film, reversal film preserves details in dark areas, much like video.
Now it’s time to address the color. In the example, the image is too warm because the
video camera was color-balanced incorrectly for tungsten instead of daylight. Although
this is obvious by looking at the shot, you can see just how far off the color balance is
by comparing the cluster of color falling above and to the right of the flesh tone
indicator in the Vectorscope of the Video Scopes tab.
Note: When this button is selected, your pointer turns into an eyedropper when you
move it into the Canvas.
9 Click the eyedropper in an area of the picture that’s supposed to be white. Depending
on the image, you may not necessarily want to select the purest white in the image.
You want to find an area of the image where you can see the tint, even if faintly.
Don’t select an area that’s overexposed, such as a light source or a shiny highlight. This
does not give you the appropriate result. Instead, select a properly exposed area of
your picture that’s white, such as a well-lit shirt sleeve or white wall.
The Color Corrector 3-way filter moves the Whites Balance control to compensate for
whatever tint is affecting the highlights and bright areas of your picture.
Since the clip was tinted toward the reds, when you click the eyedropper on the white
piece of scenery outside the window, the Whites balance control indicator moves into a
mixture of blue and cyan and turns the whites of the image into true white.
Before After
Note: When using the auto-balance control, it’s important to recognize that the color
temperature of the light illuminating the white area you select will affect the hue of the
compensation that is made. If the picture is lit with a combination of daylight and
tungsten sources, selecting a part of the picture illuminated by daylight will result in
compensating the overall color temperature of the image by adding more reds, while
selecting a part of the picture illuminated by tungsten will compensate by adding
more blues. In such a case, you need to simply pick the best possible compromise that
looks right to you.
Next, you’ll focus on the blacks in your image, making further adjustments for more
accurate colors.
10 Click the Blacks Select Auto-balance Color button.
The Color Corrector 3-way filter adjusts the Blacks Balance control to compensate for
whatever tint exists in the shadows of your picture. In this example, cyan is added to
the blacks as well, to compensate for the reds that exist in the shadows of the image.
Before After
An optional step (usually if the clip you’re color correcting has a chip chart that was
shot along with the slate for that take) is to use the Mids auto-balance control.
12 Click the Mids Select Auto-balance Color button, then click the eyedropper in an area
of the chip chart that’s supposed to be neutral gray.
The Color Corrector 3-way filter adjusts the Mids Balance control to compensate for
whatever tint exists in the vast midrange of your picture.
If you don’t have a chip chart to reference and are unsure of the neutrality of a gray in the
background, don’t worry about performing this step. You’ll generally get good results
from simply using both the Whites and Blacks auto-balance controls by themselves.
Before After
Because you’re not worrying about matching this image to any other shots right now, you
can select whatever look you want. Whether you go warmer, cooler, or even into other
more surreal balances of color is purely a creative choice at this point. If you’re going for a
realistic look, it’s important to be restrained and stick to making subtle changes.
Once you’ve achieved the color balance you want, it’s time to adjust the saturation of
your clip to complete the look you want.
14 Drag the sliders to increase or decrease the saturation.
Be careful when you do this. A common mistake beginners make is to automatically
oversaturate shots to make them look “better.” While a highly saturated look is
sometimes appropriate, less saturation may actually improve the look of your footage.
This is especially true if you have a camcorder with artificially vivid color.
Before adjusting
the saturation
After adjusting
the saturation
This makes it easy to use the Copy Filter controls to apply settings from one filter to
another as you make your adjustments.
2 Choose Windows > Arrange > Multiple Edits to select the Multiple Edits layout.
This is a useful layout for comparing multiple clips in a scene.
3 Choose Open from the Playhead Sync pop-up menu in the Viewer or Canvas (choosing
an option from the pop-up menu in either window sets both to the same playhead
sync mode).
This way, whichever clip is at the position of the playhead is automatically opened in
the Viewer. If all three clips have color correction filters applied to them and a Color
Corrector or Color Corrector 3-way tab is selected in the Viewer, the Viewer always
displays the color correction filter for the clip at the current position of the playhead.
Note: For more information about the Playhead Sync pop-up menu, see Volume I,
Chapter 6, “Viewer Basics.” You can also see Volume I, Chapter 7, “Canvas Basics.”
5 Perform your color correction. In this case, you’ll want to add a mix of blue and cyan to
cool down the shot of the woman on the balcony to match the tone of the shot
around the corner.
Adjust the
Mids Balance control
to add more magenta.
Since the third shot in the sequence comes from the same clip as the first shot, you’ll
want to use exactly the same color correction settings to ensure continuity.
6 Apply the filter settings from the current clip to the third shot of the sequence using
the Copy To 2nd Clip Forward filter button (Control-5) or the Drag Filter button.
Drag Filter
There are three approaches you can take to compare the colors of the first and
second shots:
 Press Control–Up Arrow to flip back and forth between this clip and the first one to
see the differences in color and luminance levels in the Canvas. As you do this, the
image on your external video monitor updates to show these two images. By
flipping back and forth quickly, you can spot differences in hue and contrast.
 With Final Cut Pro set to the Multiple Edits layout, compare both clips side by side on
your computer screen. The previous clip appears in the Frame Viewer 2 tab to the
left, while the current clip appears in the Canvas. Although this won’t give you as
accurate a view of your clip as will looking at it on an external video monitor, it will
give you a good basis for comparing the relative differences between both clips.
 Put Frame Viewer 2 into split-screen mode. Clicking the V-Split or H-Split button splits
the Frame Viewer in half, by default showing the previous edit on the left or top, and
the current frame at the position of the playhead to the right or bottom. This allows
you to closely compare elements in both clips literally one on top of another. The
split screen can be freely adjusted horizontally, vertically, or as a rectangular picture-
in-picture which can be moved anywhere within the frame.
Split-screen mode
∏ Tip: To view the contents of a Frame Viewer tab on an external video monitor, select
the Frame Viewer tab you want to view and press Shift-F12.
For more information on using the Frame Viewer, see “Comparing Two Frames in the
Frame Viewer” on page 299.
Note: The Video Scopes tab can be set to display the same choice of edit points as the
Frame Viewer tab. If you have a large enough monitor, you can create a custom layout
with multiple video scopes, each corresponding to a Frame Viewer showing the same
edit point.
Using the video scopes, you can quickly pinpoint specific differences between these
shots that may be difficult to figure out visually. For example, the Histogram and
Waveform Monitor show that the second shot is a little darker than the first. Pay
particular attention to the spike in the middle of the Histogram. By comparing the
difference between the size and location of each spike, you can adjust the levels sliders
to compensate.
Adding progressively more cyan to the mids brings the hues of the two shots closer to
one another. As you adjust the Mids Balance control, continue comparing the previous
shot and the current shot as outlined in step 7. Continue to make adjustments until the
shots match as closely as you need them to.
Note: Remember that your goal, in this case, is to balance all the shots in the scene so
that as the sequence plays, no one shot stands out from any of the others.
The Hue Matching controls do not affect the contrast of your image. Adjusting the Whites,
Blacks, and Mids levels controls to maximize the contrast in your image is still going to be
the first step in your color correction process, even when using Hue Matching.
Note: The Hue Matching controls are intended to match similar colors to one another.
They cannot be used to match completely opposite colors.
 Select Auto-balance Color button (the eyedropper): Clicking the Select Auto-balance
Color button turns the pointer into an eyedropper when it’s moved into the Video
tab of either the Canvas or a Frame Viewer tab in a Tool Bench window. With the
current clip open in the Viewer, open the clip you want to match it to in the Canvas
or in an available Frame Viewer tab.
Click the eyedropper in the color of an adjacent clip in your sequence that you’re
trying to match to the current clip. Once selected, the match color is displayed in the
Match Color indicator.
Once you’ve selected a match color, you can click the auto-balance buttons for the
whites, mids, or blacks, and then click the eyedropper in a color in the current clip
that’s supposed to be the same as the match color. Final Cut Pro automatically
adjusts the Whites, Mids, or Blacks Balance control in an attempt to rebalance the clip
to match the color you selected with the match color.
 Match Color indicator: Displays the currently selected match color. Whichever color is
displayed by the match color indicator affects how the Whites, Blacks, and Mids auto-
Balance controls make their corrections.
 Reset Match Color button: Resets the Match Color to white, the default behavior of
the Whites color balance control.
Note: With a Match Color selected, the functionality of the Whites, Blacks, and Mids
balance controls is unaffected. Only the functionality of the auto-balance controls is
affected by the Hue Matching controls.
1 Choose Window > Arrange > Multiple Edits to select the Multiple Edits layout. This
layout makes it easiest to use the Hue Matching controls.
2 Since you’re matching the colors of clip 2 to those in clip 1, apply the Color Corrector
3-way filter to clip 2.
3 Open clip 2 in the Viewer, and click the Color Corrector 3-way tab.
As with any color correction, the first step is to adjust the contrast of clip 2 to match
that of clip 1 as well as possible. In this case, raising the Mids level control brings out
more detail in the actor’s face and matches the contrast of clip 1 more accurately.
5 Move the pointer into the Frame Viewer 2 tab where clip 1 is showing. When the
pointer becomes an eyedropper, click a highlight in the actor’s face in clip 1.
Click a highlight.
The Match Color indicator fills with this color to let you know it’s been selected, and
either the Whites, Mids, or Blacks auto-balance controls highlight to let you know
which auto-balance control you should use in the next step.
When selecting a match color, the level of the color you select affects how well the
match works. When matching flesh tones, choosing a highlight generally gives the best
results, but in certain circumstances you may achieve better results choosing a midtone
or shadow.
Note: When selecting a highlight, make sure that the highlight you select is not
overexposed (for example, a reflection or excessive shine), but rather represents the
lightest area of the actor’s face that accurately represents the skin tone.
If you’ve achieved the results you wanted, you can stop. Often, however, use of the
Hue Matching controls is simply the first step taken, and other adjustments will be
made afterward.
∏ Tip: Holding down the Shift key while moving the balance control you’re working with
will lock the angle along which the balance control moves, allowing you to keep the
exact hue of your adjustment the same.
For example, suppose you have a scene with people wearing different-colored shirts.
After the shoot, you decide you want to change the color of one of the actor’s shirts
that’s now yellow. Assuming there is nothing else in the picture with the same values
of yellow, you can use the Limit Effect controls to selectively make this change.
Enable/Disable checkbox
Color Range control
Reset button
Saturation control Luminance control
 Enable/Disable checkbox: Make sure there’s a checkmark in this checkbox for the
Limit Effect controls you want to use. This lets you add or remove color, saturation, or
luminance from the criteria used to define a key.
 Reset button: Click to restore the Color Range, Saturation, and Luminance controls to
their default values. Shift-click the button to reset all three controls at once.
 Color Range control: Allows you to fine-tune the range of color that you want to key on.
 Top handles: Let you select a larger or smaller range of colors that are keyed, based
on the original colors you selected with the Select Color tool (the eyedropper). These
handles correspond to the Chroma Width control in the numeric filter controls.
 Color gradient: Drag left or right within the color gradient to shift the overall hue
of the color range you’ve set with the top set of handles. This corresponds to the
Chroma Center control in the numeric filter controls.
 Bottom handles: Allow you to define the tolerance of your key. These handles
correspond to the Chroma Softness control in the numeric filter controls.
 Sat control: Allows you to adjust the degree and range of saturation that contributes
to defining your key. The top and bottom handles work the same as those in the
Color Range control. Drag left or right within the gradient to move all four handles
simultaneously.
 Luma control: Allows you to adjust the degree and range of luminance that
contributes to defining your key. The top and bottom handles work the same as
those in the Color Range control. Drag left or right within the gradient to move all
four handles simultaneously.
 Edge Thin slider: Allows you to modify the keyed area by shrinking or expanding it.
Using Edge Thin, you can control a noisy key, filling in small gaps and adjusting the
edge of the key to include borderline values that are otherwise difficult to get at
using the other controls.
 Softening slider: Allows you to soften the edges of the key, creating gentler
transitions between affected and unaffected parts of the image.
 Select Color button (the eyedropper): When you click this button, the pointer turns
into an eyedropper you can use to select a color from a clip in the Video tab of the
Viewer or in the Canvas. Shift-clicking this button allows you to select another region
of the background screen that wasn’t keyed out by your first use of this control,
thereby broadening the range of colors to be keyed out and enlarging the keyed-out
area. You can do this repeatedly to broaden the range of keyed-out color to include
shadows or highlights on the background screen, if necessary.
 View Final/Matte/Source button (the key): This button has three states:
 The default state (a gold key against a gray background) allows you to see the end
result—the effect happening within the keyed area.
 The second state (a black key against a white background) displays the key itself as
a grayscale image, so you can fine-tune it without being distracted by the image.
 The third state (a gold key against a blue background) shows only the original
video image.
 Invert Selection button: Click this button to invert the key you’ve defined. For
example, if you’ve set up a key based on the color of a green car and turned the
desaturation all the way down so that the car is grayscale and the background is
color, clicking the Invert Selection button makes the background turn grayscale, and
the car appears in color.
For example, if you add a filter that adjusts the color in a group of flowers but causes
the green grass in the background to look too red, a second color correction filter
using the Limit Effect controls will target the greenish/red color of the grass as it has
been modified, rather than the original green values.
1 With the color correction filter already applied, click the Select Color button (the
eyedropper) to activate the Select Color tool.
2 In the Canvas, click the eyedropper on the man’s red pants to select a primary key color.
Try to pick a color value that lies somewhere between the brightest and darkest areas
to which you’re trying to limit the effect.
Now, you’ll make a hue adjustment so that you can see the area you’re trying to isolate.
3 To make the pants pink, rotate the Hue control toward magenta.
You can also use the View Final/Matte/Source button (the key) to view the key itself as
a grayscale image while you make changes. Adjusting the Limit Effect controls while
viewing the color-correcting effect is more interactive.
4 To fine-tune the effect, move the top two handles of the Color Range control outward
to include more of the yellow area of the picture.
You can also widen the bottom handles to increase the tolerance of the selected color
range and include a greater range of color at the edge of the primary key color.
6 Finally, make similar adjustments to the Sat control to further increase the range. You
can even include the edges of the yellow shirt.
Note: As you work, changes made to one control may change the effectiveness of the
others. For example, a different saturation range may work better if adjustments are
also made to the Luma control.
1 With the color correction filter already applied, use the Limit Effect controls to isolate
the reds of the bicycle, then move the Sat slider all the way to the left.
Highlight Desaturation
controls
Lows Desaturation
controls
1 Move the Begin At slider to the left to gradually include more of the brightest areas of
the picture in the range of what is to be desaturated.
2 Move the Softness slider to the right to ease the transition between the areas of the
picture being desaturated and the areas that are unaffected.
Depending on the range of values you’re choosing to desaturate, raising the softness
can keep this effect from looking artificial.
Luminance Limiting
controls
Saturation Limiting
controls
 Mode: The Mode pop-up menu lets you quickly set the maximum allowable chroma
levels. The normal setting of 120 should work in most situations; however, more
conservative settings are available.
If you choose Custom from the Mode pop-up menu, you can use the sliders in the
Luminance Limiting and Saturation Limiting areas to adjust your settings. With all
other options, the sliders have no effect.
Note: For details about creating titles using text generators, see Chapter 22, “Creating
Titles,” on page 495.
Note: Generators are actually coded in the Final Cut Pro FXScript language, so you can
modify or create your own generators using the FXScript language. For more
information about FXScript, see the Apple Developer website.
489
Different Ways to Use Generators in Your Sequence
In creating composites and other effects, you may find some of the Final Cut Pro
generators helpful. They allow you to very quickly add certain types of built-in clips by
simply choosing items from a menu. For example, by choosing a generator you can:
 Add clips that have certain shapes to use as design elements, or as layers when
creating track matte effects
 Create colored and gradient background layer clips for composites
 Add a placeholder or black gap between two clips, called a slug
 Add standard SMPTE color bars and tone to use as a reference (for duplication or
broadcast purposes) or as an effect
 Create shape layers and use them to create track matte effects
Some generators, such as the Slug, Matte, and Particle Noise generators, fill the entire
frame size of your sequence. Others, like the text filters, are created with an alpha channel
that allows your text to be quickly superimposed against an image, or against black. (See
Chapter 22, “Creating Titles,” on page 495 for information about Text generators.)
Generators can have filters and motion settings applied to them. For example, you can
use a Color Matte in conjunction with a Garbage Matte or Mask Shape filter to quickly
create a clip consisting of a shape against a transparent background. The transparent
background exists because an alpha channel has been added to the Color Matte filter.
For more information on using Matte and Mask filters, see Chapter 19, “Keying, Mattes,
and Masks,” on page 385.
The parameters of some generators can be keyframed to change their appearance over
time. You keyframe generators the same way you keyframe motion settings and filters.
For more information about how to keyframe effects in Final Cut Pro, see “Animating
Motion Effects Using Keyframes” on page 249.
Note: With the exception of the Bars and Tone generators, generators always adopt the
frame size of the sequences they’re edited into.
Some generators
have submenus with
additional choices.
All generators have certain parameters that can be used to customize their effects. See
“Graphical Video and Audio Generators Available in Final Cut Pro” on page 491 for more
information. The most basic controls, such as Keyframe and Reset buttons, are the same
as those for other effects discussed in “Viewing and Adjusting a Filter’s Parameters” on
page 192.
3 When you’ve finished adjusting the parameters, click the Video or Audio tab.
From the Viewer, you can now edit the currently open generator into your sequence,
the same as any other clip.
You can create titles and credits within Final Cut Pro with Text generators. Generators
are synthesized clips generated by Final Cut Pro. Generators don’t reference any media
on your scratch disk. When you place a Text generator on a track directly above another
clip, the clip on the lower track appears as the text background, sparing you the need
to perform any compositing to create that effect.
Note: After you add a text generator to your sequence, it must be rendered.
495
Installing and Choosing Fonts
If there are special fonts you want to install to use in Final Cut Pro, you need to install
the TrueType version of those fonts because Final Cut Pro text generators use TrueType
fonts. (Most professionally created fonts come in both PostScript and TrueType
versions.) For information on installing fonts, see Mac Help.
DV was designed for real-world images that blend together, and it is not optimized
for rigid lines of text. In interlaced video, one-pixel lines flicker unacceptably as the
field on which they appear alternates on and off. This results in “buzzing” text that is
difficult to read.
Apply the tips below to achieve better-looking title fonts for video:
 Avoid fonts that are thin or smaller than 25 point.
 Use only sans serif fonts, such as:
 Arial
 Futura
 Gill Sans
 Helvetica
 Impact
 Use the bold font style.
 Do not use white or black as a font color.
 Reduce opacity of the text clip to 90%.
Note: Because few video projectors use masking, title safe boundaries may not be
important for movies displayed with video projectors.
The title safe boundary is 20 percent smaller than the overall size of the frame, whether
you’re using NTSC or PAL. Though different manufacturers use different amounts of
overscan, the title safe boundary is guaranteed to be the minimum displayed area of
your image on television.
Note: Generated text clips always adopt the frame size of the sequences they’re
edited into.
Reset button
Once you’ve created your text generator clip, you can add it to your sequence. For
more specific information, see Volume II, Chapter 6, “The Fundamentals of Adding Clips
to a Sequence.”
What’s more, you can create your own animated fonts using the LiveType FontMaker
utility, building characters using virtually any graphical object—from 3D animations
and images created in Photoshop to video clips—and applying effects to them, just as
you would to words.
Because you can directly import LiveType project files into Final Cut Pro, there is no
need to render a QuickTime movie of your LiveType title each time you want to use it in
Final Cut Pro.
Note: To open LiveType projects directly in Final Cut Pro, LiveType 1.2 or later must be
installed on the Final Cut Pro system you are using.
To import a LiveType project into Final Cut Pro, do one of the following:
m Choose File > Import or Command-I and navigate to the LiveType project you want to
import into Final Cut Pro.
m From the Finder, drag a LiveType project file into the Final Cut Pro Browser.
The LiveType project file appears as a clip in the Final Cut Pro Browser.
Note: If necessary, you can later reconnect the LiveType project file on disk just as you
would any other Final Cut Pro clip.
LiveType and Motion titles can be played back in Final Cut Pro the same as other
media files. However, when edited into sequences, a LiveType or Motion clip appears
with a red render bar in the Timeline, so you will have to render those portions of
your sequence.
Although you can perform normal editing tasks with a LiveType clip, the LiveType title
contents cannot be adjusted directly within Final Cut Pro. LiveType title settings can be
changed only in the LiveType application. Final Cut Pro provides a quick and easy way
to open LiveType clips directly in the LiveType application to make changes to your
title.
Final Cut Pro automatically relinks any LiveType clips that reference the LiveType project
you just changed. In Final Cut Pro, you can immediately see the changes to the
LiveType title. Using this method, you do not need to reconnect the LiveType project
file each time you alter it outside Final Cut Pro.
Note: The Creator column in the Final Cut Pro Browser indicates what application is
launched when you choose Open in Editor from a clip’s shortcut menu. For LiveType
clips, the creator is automatically set to LiveType.
Chapter 24 Rendering
23 Using RT Extreme
23
RT Extreme is the real-time effects architecture that
allows you to play back multiple video layers, video and
audio filters, motion, and other effects in real time,
without needing to render them first.
This chapter covers the following:
 Introduction to Real-Time Processing Using RT Extreme (p. 509)
 Using Real-Time Controls in Final Cut Pro (p. 519)
 Real-Time Audio Mixing in Final Cut Pro (p. 529)
 Choosing Real-Time Playback Versus Rendering (p. 531)
 Using a Third-Party Video Effects Accelerator Card (p. 532)
RT Extreme is capable of processing many effects at the same time at full, broadcast
quality. For example, with a fast enough computer, you can apply color correction
filters, superimpose titles, and add transitions, then play the results in real time. This
frees you from having to render these effects while you edit, and allows you to see
changes that you make to your effects immediately.
509
RT Extreme supports features such as dynamic real-time, multiclip, and native MPEG-2-
based video playback. Real-time effects are displayed in the Canvas, the Viewer, Digital
Cinema Desktop, or on an external video output such as a DV output via FireWire or a
third-party video interface.
Note: Not all codecs are supported by RT Extreme, but the most commonly used ones are.
Most of the effects that come with Final Cut Pro are capable of playing back in real time.
For more information, see “Supported RT Extreme Playback Codecs” on page 517.
Dynamic real-time playback continually adjusts video quality and frame rate on a
frame-by-frame basis. When there are fewer demands on the CPU, Final Cut Pro uses
higher video quality or a higher frame rate. When the Timeline reaches a clip with more
effects, Final Cut Pro reduces the video quality or the frame rate, which reduces the
processing requirements of the clip. Since Final Cut Pro automatically adjusts the
playback quality as necessary, you always get the highest quality playback possible
without having to stop your sequence to make quality adjustments.
Playback video quality and frame rate can be controlled independently. For example, if
you need to see every frame during playback, you can set your sequence playback
frame rate to Full and video quality to Dynamic. In this case, your sequence video
quality may be reduced during playback, but every frame will play. On the other hand,
if you are doing detailed compositing work that depends on high quality video display,
you can set your sequence playback video quality to High and your sequence frame
rate to Dynamic.
If neither frame rate nor video quality is critical (for example, if you are editing a multiclip
sequence), you can choose Dynamic for both playback video quality and frame rate.
Safe RT is useful when you are outputting your final movie to tape, because it ensures
maximum quality. In many cases, you may have to render before output to tape. By
default, the Edit to Tape and Print to Video commands use full quality.
If you have multiple tracks of video, the video clip item on the lowest-numbered visible
video track plays back—all other layered video items are ignored.
For more information on the Real-Time Effects (RT) pop-up menu, see “Settings and
Options in the RT Pop-Up Menu and Playback Control Tab” on page 523.
The size of the still cache is limited by the total amount of unused physical RAM
installed in your computer. The higher the still cache, the more stills that can be
played back in real time in the currently selected sequence. If another sequence is
opened, the contents of the still cache are automatically replaced with stills from the
new sequence.
 Transitions, filters, and motion effects: Most of the built-in transitions and filters can be
used in real time. With the Unlimited RT setting selected in the Real-Time Effects (RT)
pop-up menu of the Timeline, almost any effect or clip requiring processing can play
back in real time.
To compensate for this darkening on the television, camcorders record images using an
opposing brightness curve. However, when the video from your camcorder is shown
on your computer display, you often see the image brighter than expected, because
the image was intended for playback on a video monitor. Gamma correction must be
applied to the video so it appears as intended.
In most displays, the darkest and brightest parts of a signal remain relatively
unchanged from the incoming signal to the displayed signal, so the gamma curve is
linear at those points. The incoming midrange (gray) values are darkened in varying
amounts on the display, so the graph shows a curve.
∏ Tip: If your real-time performance is limited, try changing the gamma correction
setting to Approximate (if available).
∏ Tip: If you position the pointer over a colored render bar, a tooltip appears with
information about the real-time or render status of that section of your sequence.
Real-time effects
appear in bold.
Real-Time Effects
pop-up menu
With very few exceptions, you can set the exact same values in either location. Usually,
it is simpler to choose your settings from the RT (real-time) pop-up menu in the
Timeline. Additional real-time playback settings can be chosen in the Render Control
tab of Sequence Settings.
Playback Settings
 RT pop-up menu:
 Safe RT: Selecting this option guarantees that effects are played back at the quality
and frame rate specified for Playback Video Quality and Frame Rate, and that no
frames are dropped during playback. If Final Cut Pro anticipates that your
computer won’t be able to perform all the effects calculations in real time, the
render status of that portion of the Timeline becomes red, which means you have
to render before you can play back. If you enable external video monitoring, this
adds additional load to your computer’s processor and the Safe RT option takes
this into account. This means that less effects will be processed in real time.
Note: Even though the Safe RT option guarantees no frames will be dropped due
to CPU limitations, frames may still be dropped if your scratch disk cannot maintain
the necessary data rate during playback. This can be a problem if you have
multiple video streams playing from a relatively slow hard disk. In this case, the
Timeline may show a green render bar, indicating that the CPU can handle the
effects load, but you may still drop frames due to slow disk performance. To solve
this issue, you can limit the acceptable real-time data rate of media playback in the
General tab of User Preferences. For more information, see Volume IV, Chapter 22,
“Choosing Settings and Preferences.”
∏ Tip: Turning on Unlimited RT is the only way to enable third-party FXScript filters and
transitions to play in real time, if they’re capable of doing so.
 Play Base Layer Only (if render needed): If this option is selected, Final Cut Pro ignores
effects processing altogether in areas of your sequence where the applied video
effects require rendering for playback (indicated by a red render bar). Motion effects
or video filters are ignored and the clip’s original media file is shown without any
processing. If you have multiple tracks of composited video, only the video clip item
on the lowest-numbered visible video track plays back—all other layered video items
are ignored.
This option also affects audio playback. When playing over an unrendered portion of
a sequence, no effects are played back. The number of audio tracks that play
depends on whether or not you have selected the Play Base Layer Only option.
 If selected: The first two tracks of audio play back.
 If unselected: The number of audio tracks that play back is determined by the
number of real-time audio tracks you have set in the General tab of the User
Preferences window.
 Beep When Playing Unrendered Audio: This option is only available in the Playback
Control tab of the System Settings window. When this option is enabled, audio clip
items that require rendering are played back as audible beeps. This is the audio
equivalent to the “Unrendered” screen you see when your video requires rendering.
If the Play Base Layer Only option is enabled, the beeps are not heard.
 Scrub High Quality: When this option is enabled, video displayed in the Canvas is
shown at full quality when you scrub or when the video is stopped. If you deselect
this option, the video quality during scrubbing is determined by the current Playback
Video Quality setting. Deselecting this option allows you to improve responsiveness
during scrubbing, especially when using CPU-intensive codecs such as HDV, or
options such as multiclip playback.
A B C D 24 fps
Interlaced frames
 2:3:3:2: This option is best for recording or displaying video on DV devices that
support the 2:3:3:2 pull-down pattern. On DV devices, this pattern also requires
less processing to output than 2:3:2:3 pull-down because the 2:3:3:2 pull-down
requires recompression or regeneration of fewer frames. In the 2:3:2:3 pattern, two
of the five frames in the pattern are regenerated, but in 2:3:3:2, only one of the five
frames needs regeneration. Video output using 2:3:3:2 pull-down can be recorded
with any NTSC camcorder or deck, but the perceived motion quality is lower than
when using 2:3:2:3 pull-down. This pull-down pattern is also referred to as
advanced pull-down pattern.
A B C D 24 fps
A B BC C D 2:3:3:2 pulldown
Interlaced frames
A B C D 24 fps
A B C D D 2:2:2:4 pulldown
Repeated frame
The following two patterns are available when your sequence has an editing timebase
of 24 fps and you choose a 25 fps external video output.
 24@25 Pulldown: In this pattern, 12 progressive frames are displayed, followed by
13 re-interlaced frames. For 25fps output, this pattern has the best perceived
motion quality.
One second
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
12 13 14 15 16 17 18 19 20 21 22 23
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24
Interlaced frames
 24@25 Repeat: In this pattern, 24 progressive frames are displayed and the 24th is
repeated to create the 25th frame. This leads to a noticeable stutter every second,
but requires less processing.
One second
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24
Repeated frame
Record Settings
When using the Print to Video and Edit to Tape commands, you can control the quality
of video being output to tape independent of the real-time playback quality in the
Canvas and Timeline.
 Full Quality: When this is selected, video is always output to tape at the highest
quality. Areas of your sequence that won’t play back at full resolution in real time will
need to be rendered prior to output.
 Use Playback Settings: Final Cut Pro uses the selected real-time effects playback
settings when outputting your sequence to tape. If, as a result, your sequence will
output at less than full quality, you are warned of this prior to output. Outputting to
tape at draft quality is useful for quickly creating sample tapes of your program when
you don’t have the time to render all necessary effects first.
For more information, see Volume IV, Chapter 15, “Printing to Video and Outputting
From the Timeline.”
∏ Tip: You can turn these beeps off by disabling the Beep When Playing Unrendered
Audio option in the Playback Control tab of System Settings.
Important: If the number of tracks is set too high, you may have dropped frames
during playback.
To determine the number of tracks your system can play back in real time:
1 Add a video clip with a typical data rate for your working environment to your sequence.
2 Add 16 or more audio clips at the same point in time as your video clip.
3 Choose Final Cut Pro > User Preferences, then click the General tab.
4 In the Real-time Audio Mixing field, enter the number of tracks in the sequence.
5 Make sure the checkbox labeled “Report dropped frames during playback” is selected.
6 Click OK.
This second option is usually acceptable when you want to output a rough cut to tape
to present it to other people. Use this method when you want to get an idea of what
your video looks like, even if it’s not displayed perfectly.
All codecs capable of real-time effects playback appear in the Effect Handling tab of
the System Settings window. The Effect Handling tab allows you to choose whether
Final Cut Pro uses RT Extreme or a supported video effects accelerator card for
processing real-time effects. For example, you could choose to have RT Extreme handle
media using the Photo-JPEG codec while using a video effects accelerator card to
handle DV-NTSC footage.
Note: The codecs you see may differ from those shown here.
2 In the pop-up menu corresponding to the codec you want to adjust, choose an effects
handling method:
 None: Choosing None disables real-time effects handling for the selected codec.
 Final Cut Pro: This option uses RT Extreme, the built-in real-time processing engine of
Final Cut Pro.
 Other: If a video effects accelerator card is installed that is capable of real-time
effects processing of a particular codec, it appears in this pop-up menu. Choose this
option to have the video effects accelerator card handle real-time effects processing
for a particular codec.
What Is Rendering?
Rendering is the process of creating temporary video and audio render files for portions
of your sequence that Final Cut Pro cannot play in real time. When you render a portion
of your sequence, Final Cut Pro substitutes those portions with the render files, as
indicated by render status bars above the ruler in the Timeline. If you change the
parameters of your effects, you need to rerender.
Since rendering takes time away from the editing process, the goal is to render as little
as possible. For more information about real-time playback, see Chapter 23, “Using RT
Extreme,” on page 509.
533
Reasons for Rendering
Any time Final Cut Pro must perform more calculations than your computer can handle
in real time, you need to render. Final Cut Pro processes your video and audio when
you apply filters, motion parameters, and speed, or when you mix clips with size, codec,
or frame rates that don’t match your sequence. For example, placing a clip whose
media file uses a DV codec into a Photo-JPEG sequence requires rendering before you
can play back the sequence.
Any processing beyond the practical limits of your computer requires rendering:
 Video clips or sequences with transitions and effects that exceed your computer’s
real-time playback capabilities.
 Video clips or sequences with transitions and effects that require rendering to output
at broadcast quality.
 High-quality final output. Real-time effects that play back at preview quality must
ultimately be rendered for high-quality video output.
 Video clips with frame rates that don’t match those of your sequence setting. For
more information about viewing and changing a sequence’s settings, see Volume IV,
Chapter 26, “Sequence Settings and Presets.”
 Video clips using codecs that can’t play in real time.
 Multiple mixed audio tracks and audio tracks with effects that exceed your real-time
playback limit.
Note: You can set the Real-time Audio Mixing option in the General tab of the User
Preferences window to reflect the number of audio tracks that can be mixed in real
time on your system. For more information, see Volume IV, Chapter 22, “Choosing
Settings and Preferences.”
 Applied audio effects that require too much processing power.
As you create a sequence, indicators show which sections of the sequence require
rendering to play back in real time at the selected render quality.
Several other indicators show you the playback status of clips in your sequences:
 “Unrendered” message in the Viewer or Canvas: When video material that requires
rendering is playing in the Viewer or Canvas, and the Play Base Layer Only option in
the Real-Time Effects (RT) pop-up menu in the Timeline is not selected, a blue
background with the word “Unrendered” appears, indicating that the video can’t play
in real time.
 Beeps in the Viewer or Canvas: When audio material that requires rendering is played in
the Viewer or Canvas, a steady beep indicates that the material can’t play in real time.
You can turn off the beeps in the Playback Control tab of the System Settings window.
 Item render bars: Audio clip items in the Timeline that require sample rate conversion
also display individual render bars (for example, audio clip items that were captured
at 44.1 kHz but have been edited into a sequence set to 48 kHz).
Note: For more information on audio rendering and item render status bars, see the
next section, “Item Render Status Bars.”
You can change the order of rendering by using nested sequences. For more
information, see Volume II, Chapter 23, “Sequence to Sequence Editing.”
The amount of time it takes items in the Timeline to render depends on the type and
number of effects that are applied. When you render, a status window appears and
provides you with the following information:
 Percent: The percentage of rendering that has been completed, based on the
number of frames left to render.
 Estimated Time: The estimated time remaining to render. This value appears above
the progress bar and appears in seconds, minutes, hours, and so on.
Final Cut Pro bases its estimate on how long the last frame took to render, and how
many frames remain to be rendered. Because different sections of your sequence may
have different effects applied, this estimate may change over time, as it’s constantly
updated to reflect the clip currently being rendered.
Each of these rendering commands relies upon the settings in the Render Control tab
in the Sequence Settings window to control the quality and speed of the render cache
files created. Rendering effects with a Frame Rate or Resolution lower than 100 percent
quality, or with Filters, Frame Blending, and Motion Blur deselected, creates low-
resolution render files; these are useful for fast previews of your effects, but unsuitable
for final output of your program to tape.
 Both: Renders both the video and audio of the selected region of the sequence.
Several menu items representing each video and audio Timeline playback state
appear underneath. Selecting and deselecting specific render states allow you to
control which clips are rendered (selected menu items appear checked). For example,
you can set up the Render command to render only the effects in your sequence that
won’t play in real time, skipping all the real-time effects to save you time.
 Video: Renders only the video items in the selected region of the sequence. Six
menu items appear underneath, corresponding to each of the Timeline playback
states. Only clips with one of the selected Timeline playback states (appearing
checked) are rendered.
 Both: Renders both the video and audio of the sequence. Several menu items
representing each video and audio Timeline playback state appear underneath.
Selecting and deselecting specific render states allow you to control which clips are
rendered (selected menu items appear checked). For example, you can set up the
Render All command to render all the effects in your sequence that won’t output to
video at broadcast quality, to make sure that your sequence outputs at the highest
quality possible.
 Video: Renders only the video items in the sequence. Six menu items appear
underneath, corresponding to each of the Timeline playback states. Only clips with
one of the selected Timeline playback states (appearing checked) are rendered.
 Audio: Renders only the audio items in the sequence. Select one or both of the
options that appear below to choose which audio items will be rendered; audio
items appearing with red render bars, and/or item level rendering for clips that need
to be resampled or that have filters applied.
Choosing a command renders all items in the selected region of the Timeline that
appear with that Timeline playback state. For example, you can render only the real-
time preview clips appearing in your sequence, leaving all the other clips in that
sequence alone.
When using either the Item Level option in the Render Selection and Render All
submenus, or the Mixdown command in the Render Only submenu, audio is
rendered at the highest quality regardless of the setting chosen in the Audio
Playback Quality pop-up menu in the General tab of the User Preferences window.
Note: If you don’t select anything, the Render Selection command does not appear in
the Sequence menu.
2 If necessary, choose Sequence > Settings, then select the Render Control tab in the
Sequence Settings window to specify quality settings for rendered effects, as well as to
choose which effects are and are not rendered.
3 Choose the combination of Timeline playback states you want to render from the
Render Selection submenu in the Sequence menu.
4 Choose a render command from the Sequence > Render Selection submenu.
5 If your project has not yet been saved, Final Cut Pro prompts you to save your project.
A status window appears showing the rendering progress. Click Cancel to stop rendering.
Note: All frames that have already been rendered remain written to disk, even if
rendering is canceled.
Note: Item render files are preserved even when an item is trimmed shorter, moved, or
copied and pasted, or when either individual audio items or the tracks they’re edited
into are disabled and reenabled.
A rendered audio file is written to disk so that the sequence can now play back the
render file instead of all the individual audio tracks.
Note: This command has no effect on how your clips are edited. All audio clips remain
on their own tracks in the sequence just as they were before. The Mixdown command
only consolidates the audio for playback in an audio render file.
Once you’ve applied mixdown audio to a sequence, the menu item is dimmed and a
checkmark appears next to it to show that the audio in the sequence has been rendered
as a preview file. If you move any audio clips afterward, the preview file is discarded, and
the Mixdown command again becomes available in the Sequence menu.
Three options determine what parts of your opened sequences are rendered and when:
 Start Render After: This number, in minutes, specifies the amount of idle time that
must pass before Final Cut Pro starts to automatically render any open sequences.
 Which Sequences: Choose Open Sequences from this pop-up menu to render all
open sequences in the Timeline. Choose Current Only to render the currently
selected sequence tab in the Timeline. Choose Open Except Current to render all
open sequences except for the currently selected sequence tab in the Timeline.
 Render Real Time Segments: Selecting this option ensures that all sections of your
sequence that use real-time effects are also rendered. Deselecting this option saves
time by ignoring sections of your sequence that are already capable of playing back
in real time.
When the number of minutes specified in the Start Render After field has elapsed with
no user activity, a progress dialog appears indicating the following sequence of events:
1 If Autosave is selected, the project is automatically saved prior to rendering.
2 All selected regions of the currently open sequence are rendered.
3 All red sections of the Timeline are rendered.
4 All audio with effects is rendered.
5 All yellow and orange sections of the Timeline are rendered.
6 If the Render Real Time Segments option has been selected, all green sections of the
Timeline are rendered.
7 If the Which Sequences pop-up menu is set to Open Sequences, steps 2 through 6 are
followed for each open sequence. The project is autosaved after each render.
The more bits used per color sample, the more subtle variations of color are possible.
For example, if you use 10 bits per color sample instead of 8, there are 1024 possible
intensity values per color channel instead of 256.
When using the Y´CBCR color space, Final Cut Pro supports either 8- or 10-bit video
media files for capture and output, as well as for rendering video filters and transitions.
To determine which color space and bit depth your video interface supports, see the
documentation that came with the interface. For more information on which filters
support 10-bit resolution, see “Video Filters Available in Final Cut Pro” on page 203. For
more information on which transitions support 10-bit resolution, see Volume II,
Chapter 22, “Refining Transitions Using the Transition Editor.”
Most DV video formats use 8-bit color samples, while some professional video formats
such as D-5 use 10 bits per color. Many third-party video interfaces and codecs support
10-bit video capture, processing, and output, which improves color quality significantly.
This is especially true for subtle color gradations.
When rendering effects such as transitions or filters, 8-bit precision is faster, but yields
lower quality when using clips captured at 10-bit resolution. Rendering effects at full
10-bit precision results in higher quality video, but slower rendering times and slightly
larger render files.
In most cases, you should choose to render your sequence using 32-bit floating point
space (high-precision YUV) for final rendering before output or export.
If you work exclusively with Y´CBCR video footage, you don’t need to worry about this
issue. However, if you incorporate any RGB media files in a sequence that uses a Y´CBCR
codec, you need to choose how the RGB values are mapped to the Y´CBCR color space.
In Final Cut Pro, you can choose whether RGB values are mapped to 235 (white—or 100
IRE) or super-white (above 100 IRE). If your Y´CBCR footage contains super-white values,
and you include RGB footage in your sequence, you should choose the super-white
option in the Video Processing tab. If the maximum white value of your video footage
never exceeds 100 IRE, then you should choose white.
You can avoid this by editing your Y´CBCR footage natively in the Y´CBCR color space. For
example, the Apple DV codec is capable of processing in Y´CBCR color space,
eliminating clamping and preserving super-white video levels in rendered and
unrendered material.
For more information about white and super-white levels, see “About Maximum White
Levels” on page 551.
For example, using the Add composite mode to combine 75 percent cyan and
75 percent white will “clamp” to white in RGB, but to a bright cyan color in Y´CBCR. For
this reason, it’s important to verify the results of the composite by doing a test render
in the color space you will do the final render in.
Final Cut Pro automatically handles both color standards, and accurately converts from
one standard to another when you mix formats. For example, if you edit a standard
definition DV clip into a sequence that uses a DVCPRO HD preset, the standard
definition media is properly converted from Rec-601 to Rec-709. High definition video
used in a standard definition sequence is also converted properly from Rec-709 to
Rec-601.
When you use clips created in RGB color space (for example, imported graphics files,
Final Cut Pro generator clips such as the Text Generator, or QuickTime movie files that
use codecs in RGB color space), Final Cut Pro sets the maximum white values in these
imported clips to the white level specified by this pop-up menu. In this way, you can
make sure that the white levels of your graphics or generator clips match those of your
captured video.
This pop-up menu allows you to match RGB brightness to Y´CBCR clips using super-white.
It is available only if “Always Render in RGB” is not selected. The menu has two options:
 White: The maximum brightness of imported graphics or generators using the RGB
color space will be set to a digital level of 100 percent. If the exposure of your video
was carefully controlled during your shoot and you’re sure that the brightness of
your imported video clips is no more than 100 IRE, you should use this setting. As a
result, the brightest whites in your graphics or generators will be at 100 percent
when viewed in the Final Cut Pro Waveform Monitor. If you use the White setting, the
luma values of the graphics in your project will be broadcast legal, so it’s the
recommended mode for video destined for on-air broadcast.
 Super-White: The maximum brightness of imported graphics or generators using
RGB color space will be set to a digital level of 109 percent. This allows you to match
the super-white levels of clips from some DV camcorders with the maximum white
levels of your graphics or generator clips. As a result, the brightest white in your
graphics or generators will be mapped to 109 percent when viewed in the
Final Cut Pro Waveform Monitor. Using the Super-White option is important if you’re
trying to achieve a consistent look between RGB clips in your project and video clips
with super-white levels.
Important: While using the Super-White setting will match the super-white levels
recorded by some consumer camcorders, the output will not be broadcast-legal
because the luma levels will be too high according to the ITU-R BT. 601 standard for
video. In this case, if you have to output a tape for broadcast, you will need to correct
the white levels in your edited sequence, either by applying filters or by using
external hardware such as a proc amp.
The Render Control tabs in the User Preferences and Sequence Settings windows have
identical settings. Changes made to the Render Control tab in User Preferences only
affect the default settings for new sequences, while changes to the Render Control tab
in Sequence Settings affect individual sequences.
∏ Tip: Many of these settings can also be assigned to keyboard shortcuts or buttons on
the button bar using the Keyboard Layout window, if you need to make frequent
changes. For more information, see Volume I, Chapter 10, “Customizing the Interface.”
To change the default Render Control options for all new sequences:
1 Choose Final Cut Pro > User Preferences
2 Click the Render Control tab.
3 Select the settings you want, then click OK.
The selected settings in the Render Control tab of the User Preferences window are
applied to all new sequences you create.
When you’re working on multiple projects or a highly complex project, render files can
accumulate very quickly. It’s important to manage your render files to maximize your
disk space.
Note: If you run out of disk space during the rendering process, a dialog appears,
giving you the option to delete old render files and free up disk space.
Inside the Render Files folder, Final Cut Pro creates a folder for each project with
render files.
Important: Do not delete render files when you’re working in the Finder. Instead, use
the Render Manager in Final Cut Pro to delete render files.
You use the Render Manager to delete unwanted render files to free up disk space.
Periodically, you may find it useful to remove the following:
 Render files from deleted or old projects
 Unnecessary render files for existing projects
The Render Manager finds render files from both open and closed projects. You can use
the modification dates for files displayed in the Render Manager to help you determine
which files you no longer need. If you delete render files for projects you’re still working
on, you may need to rerender sections of your sequences.
Note: The Render Manager doesn’t search disks that aren’t specified as scratch disks.
In the Render Manager, render files are organized into folders by project and sequence;
filenames show whether files are video or audio render files. The Last Modified date
column shows the last time a render file was saved.
Items in the Render Manager are displayed in three groups: audio, audio mixdown
(sequence level audio render files), and video.
Important: Deleted render files cannot be restored with the Undo command.
Note: You can keep your important render files by nesting sequences (see the
next section).
For detailed information, see Volume II, Chapter 23, “Sequence to Sequence Editing.”
Volume IV
Media Management
and Output
! Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
purposes without the prior written consent of Apple
may constitute trademark infringement and unfair
competition in violation of federal and state laws.
3
42 Identifying Master Clips
43 Creating Master and Affiliate Clips
45 Breaking the Relationship Between an Affiliated Clip and Its Master
46 Independent Clips
48 Finding a Clip’s Master Clip
48 Master-Affiliate Relationships With Subclips, Merged Clips, and Freeze Frames
49 Master-Affiliate Clip Properties
49 Master Clip Properties
50 Affiliate Clip Properties
50 Media File Properties
4 Contents
Chapter 9 109 Diagnostic Tools for Clips
109 Different Tools for Diagnosing Clips
110 About the Analyze Movie Command
111 Using the Analyze Movie Command
112 Information Reported by the Analyze Movie Command
113 Finding and Marking Long Frames
113 Using the Mark Long Frames Command
115 Detecting Audio Peaks
Contents 5
155 Using the Export Audio to AIFF(s) Command
157 Exporting Multichannel QuickTime Files
158 Exporting OMF Audio Files
159 Limitations of OMF Exporting in Final Cut Pro
159 Exporting Sequence Audio to an OMF File
161 Exporting Audio Clip Information to an EDL
6 Contents
Chapter 16 215 Exporting Sequences for DVD
215 The DVD Creation Process
220 Adding Chapter and Compression Markers to Your Sequence
222 About the DVD Authoring Applications
224 Creating DVD-Compliant Sources for DVD Studio Pro
Contents 7
Part IV Settings and Preferences
Chapter 22 281 Choosing Settings and Preferences
281 Changing User Preferences
282 General Tab
287 Editing Tab
292 Labels Tab
293 Timeline Options Tab
293 Render Control Tab
293 Audio Outputs Tab
293 Locating and Trashing the Preferences File
294 Changing System Settings
294 Scratch Disks Tab
295 Search Folders Tab
296 Memory & Cache Tab
297 Playback Control Tab
298 External Editors Tab
300 Effect Handling Tab
8 Contents
324 Settings in the Device Control Preset Editor
328 About Device Control Protocols
329 Device Control Protocols Supported by Final Cut Pro
329 Using FireWire Device Control
330 Using Serial Device Control
331 Using a Non-Controllable Device
332 Calibrating Timecode Capture With Serial Device Control
334 Troubleshooting Your Device Control Setup
Part V Appendixes
Appendix A 349 Video Formats
349 Characteristics of Video Formats
351 Storage Medium
351 Tape Size, Cassette Shape, and Tape Coating
352 Video Standards
353 Type of Video Signal
354 Aspect Ratio of the Video Frame
355 Frame Dimensions, Number of Lines, and Resolution
357 Pixel Aspect Ratio
358 Frame Rate
358 Scanning Method
361 Color Recording Method
361 Video Sampling Rate and Color Sampling Ratio
364 Video Compression
366 Video Formats Supported by Final Cut Pro
366 DV Formats
366 24p Video
367 High Definition Video Formats
369 Data Rate Comparisons
369 Types of Video Signals and Connectors
370 Composite
370 S-Video
371 Component YUV (Y´CBCR) and Component RGB
371 FireWire (Also Called IEEE 1394a or i.LINK)
372 FireWire 800 (Also Called IEEE 1394b)
Contents 9
372 SDI (Serial Digital Interface)
372 HD-SDI (High Definition Serial Digital Interface)
372 SDTI (Serial Digital Transport Interface)
373 SCART
373 A Brief History of Film, Television, and Audio Formats
Glossary 409
Index 445
10 Contents
Part I: Media and Project
Management I
Final Cut Pro features project and media management
tools that help you keep track of your footage from the
first phase of postproduction to the final cut.
Chapter 1 Media Management
13
The flexibility and power of media management in Final Cut Pro stems from one
simple fact: A clip and its media file are treated independently. In Final Cut Pro, a more
accurate description of media management would be clip and media management.
What makes the separation of clips and media files so powerful? Here are a few
examples:
 Reconnecting clips to new media files: You can create new media files for your project
at any time, and reconnect the clips in your project to the new media files.
 Direct access to your media files: You can directly access your QuickTime media files in
the Finder at any time. You can also easily create clips by dragging media files
directly into your project via the Browser. In fact, you can even edit by dragging
media files from the Finder directly into the Timeline or Canvas.
 Logging clip information without media: You can modify clip properties such as log
notes, comments, labels, and even In and Out points without the associated media
files. This means you can organize your clips and sequences even though your
current editing system may not have the media files.
 Trading projects without media files: A Final Cut Pro project file contains clips and
sequences, but not media files. Because a project file is so small, you can email or
post your project file online. Anyone who has the corresponding media files can
open the project file and reconnect the clips to the local media files.
Making a movie is a tremendous logistical undertaking. It’s the execution of the details
that ultimately determines the quality of the finished product. What does it matter how
good the lead actress’s performance was in the third take of scene two if you can’t find
it among a thousand other shots? And what use is a week of fine-tune editing, frame
by frame, if the final sequence is improperly assembled by the negative cutter because
of a faulty edit decision list that you provided?
Final Cut Pro has incredibly versatile media management options, allowing you to
customize your workflow to fit the needs of your project.
Here is one practical example of how media management occurs throughout a project:
If you are working on a narrative, scene name and take number may be sufficient
because the shooting script provides the information you need to order your shots.
However, unplanned footage for news or documentaries requires more descriptive
names.
Try to avoid special characters in clip names. This is especially important if you happen
to use the Media Manager to create new media files based on clip names.
Remember that clips in Final Cut Pro have many properties besides the Name field to
add descriptive information. Log notes, comments, the Mark Good property, labels, and
markers within clips can be used to describe your clips more accurately.
19
Using the Revert Project Command
Sometimes you may make a series of trial changes to a project. What if you don’t like
those changes and want to start over with your project the way it was the last time you
saved it? You can use the Revert Project command to immediately return to the
previously saved state of a project.
To turn on autosave:
1 Choose Final Cut Pro > User Preferences, then click the General tab.
2 Select the Autosave Vault checkbox.
3 Enter the following options:
 Save a copy every: the frequency (in minutes) that you want to autosave projects.
 Keep at most: the number of copies of a project autosaved before Final Cut Pro
deletes the oldest one.
 Maximum of: the number of open project files simultaneously autosaved. For
example, if this field is set to 25, and you have 26 project files open simultaneously,
only the first 25 projects are autosaved.
4 Click OK.
A folder called Autosave Vault is created at the selected location. All autosaved
copies for a given project are stored in their own project folder within the Autosave
Vault folder.
If you have more than one hard disk, you can routinely save your normal project file
on one disk and specify an Autosave Vault folder on the other disk. This way, if you have
trouble with one hard disk, you will still have project files on the other.
Warning: The Autosave Vault folder is not locked. If you inadvertently delete this
folder from the Finder, Final Cut Pro automatically re-creates it. However, any autosave
files in the deleted folder cannot be re-created.
Once autosave is selected, new autosaved versions of your project are created
according to the time specified in the “Save a copy every N minutes” field. If no
changes have been made to your project since the last autosave file was created,
Final Cut Pro doesn’t autosave the project again until you make further changes. For
example, if you have five projects open and make changes to only two of them,
Final Cut Pro only creates autosave files for the two projects you changed.
The autosave feature will never delete projects or folders automatically. Instead,
files that exceed the maximum numbers of copies and projects you set in the
Autosave Vault options (in the General tab of the User Preferences window) are
placed in the Trash, but the Trash is not emptied. That is left for you to do, in case
you later change your mind about what files you want to keep.
For example, suppose your client saw the newest cut of a project and didn’t like it. If
you know that the client liked a version created on the morning of July 31, 2004, you
can use the Restore Project command to open the autosave file that was created
closest to that time. This way you can restore the project to a version that you know
your client liked.
Important: If you restore a project, your project inherits the autosave name
“MyProject_MM-DD-YY_HHMM.” Final Cut Pro then creates a new autosave process,
placing the project files in a folder with the name of the autosave file, instead of the
original project name. If you want to maintain the same set of autosave files between
the old project and the restored project, you must use the Save As command and
rename the project with its original name.
4 When a message appears asking if you want to restore the file, click OK.
The current project in the Browser is replaced with the autosaved version of the project
you selected. However, the project is not saved automatically. Make sure you save the
project by choosing File > Save or by pressing Command-S.
When you archive your project, you need to ask yourself, “How long will I need this
project?” This is a hard question to answer with certainty, so most people err on the
side of caution. It’s almost always better to back up more than less.
Depending on the duration of your original footage, the captured media files that you
used for your project are not necessarily worth archiving long-term, simply because
they are extraneous copies of your original videotapes. Also, backing up to inexpensive
formats, such as DVD-R, can be fairly time consuming. As long as you archive your
project file and you have the original videotapes available to recapture clips from, your
project is sufficiently archived.
 Project files: These are typically quite small, and many versions of a project file can be
archived on a Zip disk, CD-ROM, or similar storage media.
 Media files captured from tape or other timecoded sources: These require a lot of disk
space, so it can be impractical to back up these files. As long as your tapes have
timecode, you can simply store the original tapes along with the backed-up project
file. If you need to revisit your project later, you can use the timecode information in
the clips of your project file to recapture media from tape.
 Media files without timecode and files created on a computer: Graphics files, such as
still images, and motion graphics that originated on a computer should be
permanently archived on a hard disk, DVD-ROM, or similar storage media. You should
also save the original project files from the applications that you used to create these
media files. For example, if you created a motion graphics logo in Motion, you should
back up the Motion project file, as well as any non-timecoded media files associated
with that project. Non-timecoded video sources, such as video from VHS tape or
audio from an Audio CD, should also be backed up, because you can’t accurately
recapture this media later.
2 If a dialog appears with options for improved color fidelity, click the appropriate
checkboxes, then click OK.
Note: These options are available for codecs that support Y´CBCR color space.
 Update sequences for improved color fidelity: This sets the maximum white value to
Super-White in the Video Processing tab of the Sequence Settings and Sequence
Preset Editor windows. All future rendering in the sequence is done in Y´CBCR in
super-white.
Note: If you check this option, the “Always Render in RGB” option in the Sequence
Settings or Sequence Preset Editor window is not selected. For more information, see
Volume III, Chapter 24, “Rendering.”
 Remove existing render files: This deletes all render files on the scratch disk for the
sequences in this project. If you keep existing render files, the rendered media may
have color or intensity shifts. You should keep existing render files if the quality
difference is not a problem for your projects or if you need to get a project done fast
and don’t want to rerender files. If you keep existing render files and want consistent-
looking media, you’ll have to rerender the files because sequences in previously
rendered media may have color or intensity shifts.
Note: You cannot restore deleted render files with the Undo command.
Choosing these options will not rerender any material immediately. You need to open
any affected sequences and render them manually.
Final Cut Pro also has improved color accuracy when rendering Rec 709 (high definition
color space media). If you open an old project containing any rendered high definition
sequences, or if you have any SD sequences containing HD source media, a dialog asks
if you want to open the project and permanently delete the existing render files. If you
want to preserve the existing render files, do not open the project in Final Cut Pro.
Deleting the render files cannot be undone.
Note: If your project only refers to SD footage (Rec 601), this dialog does not appear.
If you upgrade a project or sequence created in Final Cut Pro 1.2.1 and the codec used
for the sequence (such as Animation or Targa) is not found by the system, the codec in
the Sequence Settings is listed as “Unknown” and “Always Render in RGB” is selected in
the Video Processing tab. If you want to render the sequence in Y´CBCR (YUV) color
space, you need to change this manually.
For more information about rendering in RGB and Y´CBCR color spaces, see Volume III,
Chapter 24, “Rendering.”
Media Files
A QuickTime media file contains a number of tracks, typically one video track and one or
more audio tracks. When you capture or import a media file into Final Cut Pro, a clip in
the Browser is created which refers to the media file on disk. A clip has one or more clip
items, each of which corresponds to a track in the QuickTime media file. When you
open a Browser clip in the Viewer, each of these tracks appears as a separate tab, such
as video, audio channel 1, channel 2, and so on. Clips that refer exclusively to audio files
are called audio clips, and they are identified by a unique icon in the Browser.
Other common media file types you can use in Final Cut Pro are AIFF and WAVE files
(for audio) and graphics file formats supported by QuickTime, such as JPEG, Photoshop,
and TIFF.
Important: Media files are not clips, so you should avoid referring to your media files
on your scratch disk as clips.
29
Types of Clips
Different types of clips are distinguished by the type of media files they refer to. For
example, an audio clip is simply a clip that represents an audio-only file on disk.
However, some clips, such as subclips, are distinguished not by the type of media files
they refer to, but how they refer to them. For example, the definition of a subclip is any
clip that refers to less than the total length of a media file. It doesn’t matter whether a
subclip is a video clip, audio clip, or merged clip.
A subclip artificially limits the duration of a clip, to allow you to work with smaller
sections of a media file. These subclip limits can be removed at any time so you can
work with the whole clip. For example, if an original media file is 10 minutes long, the
Final Cut Pro Browser clip is also 10 minutes long. You can make a 1-minute subclip
starting at 00:02:00:00 and ending at 00:03:00:00 and work with the subclip as if the
media is only 1 minute long.
A merged clip refers to more than one media file at once: one video file and multiple
audio files (up to 24 separate audio files). You can create merged clips if you record
picture and sound to separate devices during production, and therefore have separate
video and audio media files that actually comprise a single clip. You make a merged
clip by selecting a video clip and several audio clips together and choosing the Merge
Clips command from the Modify menu.
Important: A merged clip is considered offline even if only one of its media files cannot
be found. Reconnect and recapturing merged clips may take several passes, one for
each file.
These clip characteristics can describe any type of clip. For example, clips, subclips,
merged clips, and multiclips can all be offline clips.
Most properties are shared between master and affiliate clips, but there are a few
exceptions. The properties of affiliate clips that aren’t shared (such as In and Out points)
make them useful for editing, while the shared properties (such as Name and Source)
maintain a relationship with the master clip for easier media management. For
example, In and Out points can be different in every affiliate clip so that trimming one
clip doesn’t affect the duration of all the other affiliated ones.
An independent clip is a sequence clip that has no master clip, so it doesn’t share
properties with any other clips. You can make a sequence clip independent at any time,
although you usually shouldn’t unless you have a specific reason to do so. Independent
clips are not updated by a master clip, so you can’t manage your media as efficiently.
A sequence clip is one or more clip items in a sequence. These are typically affiliate clips
whose master clips reside in the Browser. In some cases, sequence clips are
independent, meaning they have no master clips or other affiliated clips. You can
distinguish a sequence clip from a Browser clip when you open it in the Viewer. The
row of dots (sprocket holes) that appear in the scrubber bar of the Viewer indicate that
the clip is a sequence clip.
Sequences
A sequence contains one or more video and audio tracks, which are empty when first
created. When you edit a clip into a sequence, you copy the clip’s individual clip items
to tracks in the sequence. For example, if you drag a clip that contains one video and
two audio clip items to the Timeline, a video clip item is placed in a video track in the
Timeline, and two audio clip items are placed in two audio tracks. In a sequence, you
can move any clip item to any track, allowing you to edit and arrange the contents of
your media files however you want. Clip items in a sequence (sometimes referred to as
sequence clips) are usually affiliate clips, and are often distinguished from clips in the
Browser (Browser clips), which are usually master clips.
Multiclip A clip that contains multiple clips grouped together as angles. You
can switch and cut between each angle in real time.
Offline clip A clip whose media file cannot be located on disk, or whose media
file has not yet been captured.
Subclip A kind of clip that refers only to a portion of a media file instead of
the whole thing. Subclips conveniently create the illusion that your
media file is shorter than it really is, so you can work with a shorter
portion of your media file. You can remove these artificial media
start and end point limits from your subclip at any time, at which
point the subclip is simply considered a clip again, because it refers
to the entire length of the media file.
Marker An object that represents a single frame, or a duration of time, in a
clip (or sequence). Markers can be used as reminders and notes in
your clips and sequences. For example, you can mark sections that
need color correction, potential edit points, important moments of
action in a scene, beats of music, and so on.
Because markers simply denote portions of a clip (instead of the
whole clip), they can easily be converted into subclips. Markers are
shown hierarchally within the clip they belong to.
Still Image or A clip that refers to a graphic media file on disk, or to a single
Freeze Frame frame in a video media file.
Video A clip that generates its appearance without a media file, used for
generator commonly needed movie elements such as slug (solid black), color
mattes, gradients, and titles.
Sequence A container for clips edited together in chronological order.
Bin opened in A bin that’s been opened as a window separate from its project.
its own
window
Video Transition effect that can be applied between two consecutive clips
transition in a video track.
Audio Transition effect that can be applied between two consecutive clips
transition in an audio track.
Clip Properties
A clip has many properties, or characteristics, some of which you can customize, and
some of which are automatically inherited from the media file that a clip references.
Some properties may be left blank while others are always defined. Some properties,
such as comments, log notes, and labels, are stored only within the clip object that
resides in your Final Cut Pro project file. Other properties, such as the frame dimensions
and data rate, reside in the media file itself, since they describe characteristics inherent
to the media.
Clips imported from Cinema Tools have additional film properties used for matching
your clips back to original film negatives. These properties can only be modified in the
Cinema Tools database that they refer to. For more information, see the documentation
that came with Cinema Tools.
To make media management simpler, each media file in your project should be
represented by a single master clip. Each time you edit a master clip into a sequence,
an affiliate is created which refers to its media file via its master clip. If the media file is
deleted, and all of the affiliate clips become offline, you can simply reconnect the
master clip and all the clips that refer to that media file are reconnected. Without the
master-affiliate clip relationship, you would have to reconnect each clip that referred to
the media file individually. The same is true when you recapture media files. By
recapturing the media file for a master clip, all the affiliate clips also refer to the newly
captured media immediately.
41
When several clips are independent, they may all refer to the same media file, but they
refer to it independently. For example, if you recaptured a new media file for an
independent clip, other clips in your project would still refer to the original media file.
To reconnect all the clips to the new media file, you would have to reconnect each one
individually. Recapturing media for several independent clips can lead to multiple
versions of the same media file on your scratch disk, one for each independent clip.
Master and affiliate clips avoid the problem of independent clip media management
because all clips in a project that reference a particular media file are handled by one
master clip.
You can find a clip’s media file in the Finder by selecting the clip and choosing
View > Reveal in Finder.
The clip is duplicated, and the new clip is an unrelated master clip.
The following operations establish a relationship between a new clip and a master clip
in the Browser:
 Editing a clip into a sequence: Whenever you edit a clip into a sequence, an affiliate
clip is created from the master clip.
 Dragging a sequence clip to the Browser: This creates a new Browser clip. Assuming
the dragged clip is an affiliate clip, the new Browser clip is also an affiliate clip.
 Duplicating a clip: Whenever you copy or duplicate a clip in the Browser or in a
sequence, an affiliate clip is created. (The exception to this is when you use the
Duplicate as New Master Clip command.)
 Copying and pasting a clip: Copying and pasting a clip, either in the Browser or in a
sequence, creates a new affiliate clip.
To create a master clip from an affiliate clip in the Browser, do one of the
following:
m Select an affiliate clip in the Browser, then choose Modify > Make Master Clip.
m Control-click an affiliate clip in the Browser, then choose Make Master Clip from the
shortcut menu.
The selected clip becomes a master clip.
Important: Since breaking the master-affiliate clip relationship can lead to more
complex media management, you should only break the relationship when absolutely
necessary.
The relationship between a master clip and its affiliate clips can be broken at any time
by performing one of the following operations:
 Delete a master clip: When a master clip is deleted, you are warned that all affiliate
clips are going to lose their master clip. If you click OK, all of the master clips’ affiliate
clips become independent from each other. Affiliate clips in the Browser become
master clips, while affiliate clips in sequences become independent clips.
 Copy clips or sequences between projects: If you have two projects open at the same
time, and you copy a clip or sequence from project A to project B, all clips in the
sequence pasted into project B become independent; pasted clips not in sequences
become master clips.
 Edit a clip from an independently opened media file into a sequence: If you open a
media file directly into the Viewer using the Open command (instead of importing it
into your project, which automatically creates a master clip), the media file appears in
its own Viewer window as an independent clip. Editing it from this Viewer window
into a sequence in your project results in the creation of an independent clip in that
sequence.
To break the relationship between a Browser affiliate clip and its master clip:
1 Select one or more affiliate clips in the Browser.
2 Choose Modify > Make Master Clip.
The affiliated clips in the Browser now have master clip status and are unrelated to
their original master clips.
Note: You can verify that a clip is a master clip by checking that its Master Clip property
is checked.
Important: In general, it’s a good idea to avoid using sequences with independent clips
because it makes future media management more complicated and inefficient.
If independent clips affiliated with master clips have conflicting shared properties, you
are warned. For example, if two independent clips linked to the same source media file
on disk have different names or Master Comment 1 information, a dialog appears
giving you three choices:
 Cancel: Cancels the operation. No changes are made to clip affiliations in
your project.
 Continue: Creates a new master clip for each independent clip that has different
properties, so that all existing property information is kept intact.
 Group: Creates a single master clip for all the independent clips. This may cause
some properties of the independent clips to be removed. For example, suppose one
independent clip has the name “Dog” and the other is named “Cat.” After both clips
become affiliated with a single master clip, they both share the name of the master
clip. If the master clip is named “Dog,” then both newly affiliated clips are now called
“Dog” as well.
Essentially, all media used by the independent clip must exist in the master clip.
Otherwise, it’s perfectly acceptable for a master clip to have more tracks or a longer
duration than an affiliated clip.
For example, if you drag a group of audio and video clip items from a sequence into
the Browser, a new master merged clip is created. When you create instances of the
merged clip as you edit, affiliate merged clips are created.
Note: The Reel name, Media Start, and Media End properties are also stored directly in
a clip’s media file, so even if you delete the clip, these properties can be restored by
importing the media file into Final Cut Pro. The Aux Reel and timecode information is
also stored in a clip’s media file.
The two phases—offline and online editing—are connected via an Edit Decision List
(EDL), or other project interchange file, which is used to transfer all of your editing
choices from the finished low-quality session to the final high-quality session.
51
Offline Editing
Editing with low-resolution copies of your media files allows you to fit more media on
your scratch disks and improve playback and real-time effects performance (especially
when using slower hard disks, such as in PowerBooks). This phase can last from a few
days to several years, depending on the scope of the project, the amount of footage,
and so on.
Online Editing
Online editing starts with a project interchange file, or EDL, which describes which
media you need to recapture at full-resolution. Online editing actually has very little to
do with editing in the traditional sense. Timing, storytelling, and fine-tuning your edits
should be complete in the offline editing phase. Online editing focuses on image
quality, color correction, maintaining broadcast video specifications, detailed effects
work, titles, audio levels, and so on. Compared to the offline editing phase, an online
edit session goes very quickly (anywhere from a day to a week), and generally requires
more expensive equipment.
Important: Accurate timecode and reel names are critical for keeping track of where
footage is located on each tape, so you can recapture footage at any resolution. Make
sure you log clips and label tapes carefully.
During the offline editing phase, audio clips are synchronized with video, placed in the
sequence, and basic level adjustments are made. Once editing is finished and the
picture is locked, audio is mixed in the audio mixing and sweetening phase. You can mix
your audio in Final Cut Pro, or transfer your audio files and audio edit decisions to an
audio postproduction application.
You can export your audio edit decisions to project interchange formats such as OMF,
AAF, or the Final Cut Pro XML Interchange Format. Some audio applications can also
recognize EDLs.
Audio media files can be exported as AIFF, WAVE, Sound Designer II (SD2), or any other
QuickTime-supported audio file format.
Important: Using the OMF and AAF formats, you can export both sequence
information and media files in a single file. Although this file can be quite large, it can
be convenient to have all the audio data you need in one self-contained file. Both an
EDL and a file in Final Cut Pro XML Interchange Format contain only sequence
information, not audio media. This means that in addition to the project interchange
file, you need to transfer your audio media to the facility doing your mix.
The interchange format you choose depends on which formats your audio application
recognizes. For more information, see Chapter 11, “Exporting Audio for Mixing in Other
Applications,” on page 145.
You can restrict your new sequence clips so that only the media necessary to create
your finished edit is required, instead of the entire length of the original media files.
This saves time and disk space when you recapture.
If you are doing online editing on a non-Final Cut Pro editing system, you need to
export your sequence to a project interchange format such as an EDL, AAF, or the
Final Cut Pro XML Interchange Format. Third-party plug-ins are available for converting
Final Cut Pro projects directly to other nonlinear editing system formats.
At this stage, you also export your audio to an audio interchange format, such as OMF,
or separate audio files for audio mixing in a separate application.
In both cases, the video frames are stored progressively. The frame rate of the OfflineRT
format should always match the frame rate of your original video, or it will be
impossible to accurately recapture your original footage for online editing.
These factors greatly reduce the data rate of the video, although they also lower the
quality. You should only use this format for offline editing, with the intention of
recapturing your video at full resolution for your online edit.
For information about choosing an Easy Setup, see Volume I, Chapter 13, “Connecting
DV Video Equipment and Specifying Initial Settings.”
When your system is set up correctly, you can log and capture using device control as
usual. During capturing, video is transcoded from its original format to the OfflineRT
format and written to your scratch disk.
Alternatively, you can capture your footage at full resolution and then transcode, or
recompress it, to the appropriate OfflineRT format using the Media Manager. For more
information, see “Example: Recompressing Media Files for an Entire Project for Editing
on a PowerBook” on page 101.
When you edit graphics into your sequence that are larger than that sequence’s
frame size, Final Cut Pro automatically resizes them to fit. For example, while working
at offline resolution, your sequence frame size is 320 x 240. If you edit in a still graphic
that was created with a frame size of 720 x 480, Final Cut Pro sets the Scale property
of this graphic (shown in the Motion tab of the Viewer) to 50 percent to fit the
sequence’s 320 x 240 frame size. Generators used in your sequence always inherit the
dimensions of the sequence they are in.
When you create your full-resolution sequence for online editing, the dimensions of
your graphics and generators are automatically set to the proper dimensions.
For more information on using the Media Manager, see Chapter 7, “Overview of the
Media Manager,” on page 77.
Which Sequence Preset Should You Choose for Your Online Edit?
The format you choose in the “Set sequences to” pop-up menu depends on the
format of your original footage and the video hardware in your online editing system.
For example, if the format of your footage is DV, you choose a corresponding DV
sequence preset in the “Set sequences to” pop-up menu. If the format of your footage
is a non-DV format, such as Digital Betacam or HDCAM, you need to choose an
uncompressed sequence preset that corresponds to your third-party video interface.
Third-party interfaces usually come with pre-made sequence presets you can install
and choose in Final Cut Pro. If your editing system doesn’t have the appropriate third-
party presets installed, you need to install them on your system. Alternatively, you can
transfer your original sequence to the online editing system (which should contain
the appropriate sequence presets) and create your final sequence for recapturing
directly on that system.
For more information, see Volume I, Chapter 19, “Capturing Your Footage to Disk.”
Alternatively, you can export to an MPEG-2 file for DVD, a QuickTime movie file for web
output, or an image sequence for transfer to film. For more information about these
output methods, see the corresponding sections in Chapter 16, “Exporting Sequences
for DVD,” on page 215, Chapter 18, “Exporting QuickTime Movies,” on page 239, and
Chapter 20, “Exporting Still Images and Image Sequences,” on page 261.
You use the Media Manager to create a copy of your project without media, reducing
transfer time significantly. Keep in mind that recipients of your project need the same
media files on their systems (even if they are at a different resolution); otherwise, they
will only see offline media indicators when they open the project.
The example below shows how to make a copy of your sequence(s) with different
sequence settings (image dimensions, codec, and so on) to send to a remote
collaborator. You do not actually create any new media.
To use the Media Manager to deliver your project to another Final Cut Pro
editing system:
1 Select a sequence in the Browser.
2 Choose File > Media Manager.
3 Choose “Create offline” from the Media pop-up menu.
4 From the Set sequences to pop-up menu, choose the sequence preset that matches
the media on the editing system you are sending to.
5 Click OK.
6 Choose a destination and name for the new project file, then click OK.
7 Attach the new project to an email, or upload it to an accessible FTP or web server.
Some network servers may not recognize the native Final Cut Pro file format. To ensure
that the file is properly transferred, you can create and send a compressed zip archive
of your project instead.
The recipient downloads, unarchives, and opens the project, then reconnects the
sequence to local copies of the media files, which should match the settings you chose.
PowerBook
Editing System
Project Project
Desktop
Editing System
High-resolution
media files
Even if you aren’t sure what settings the other person’s media files are set to, you can
send the recipient your original project without using the Media Manager. When the
recipient gets the project, he or she can perform the same “Create offline” media
management operation explained above to create a project compatible with his or her
local media files.
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About the Connections Between Clips and Media Files
Final Cut Pro is very flexible about the connection between clips and their media files.
It is fairly easy to make a clip go offline by accidentally moving or modifying a media
file in the Finder, but it is also very easy to reconnect clips to media files.
A clip connects to a media file via the clip’s Source property, which contains the
location of the media file as a file path. If a clip cannot locate its media file, the media
file is considered offline, and the clip is called an offline clip. An offline clip has a red
slash through its icon in the Browser:
Each time you move from Final Cut Pro to another application and then back again,
Final Cut Pro checks that the modification date of each clip’s media file has not
changed, and that they are in the expected file path. If a media file has been modified,
Final Cut Pro warns you that the media file has gone offline, and asks if you’d like to
reconnect the clip. You can choose to do this immediately, or you can do it later. If you
don’t successfully reconnect clips to their media files, the clips remain offline.
When a clip in your project goes offline, any sequence render files associated with that
clip also go offline, and the Offline Files dialog appears (see “When Final Cut Pro
Reconnects Your Clips” on page 74).
When you play back offline clips, a Media Offline message is displayed until these clips
are either reconnected or recaptured.
In addition to breaking the connection between clips and media files, you can choose
to delete the media files or keep them on your scratch disk. This is useful if you want to
delete all of your media files in preparation for recapturing at a higher data rate, or
simply to get rid of media files you no longer need because you are refining your
project.
Click an option.
 Leave Them on the Disk: Select this option to disconnect clips from their media files
but leave the original media files on your disk. Clips are disconnected because the
file path in each clip’s Source property is cleared, so the clips no longer have a file
location to look for media files.
 Move Them to the Trash: Select this option to disconnect clips from their media files
and move the media files to the Trash. This is different from choosing to delete the
files because you must still empty the Trash to delete the files. This option lets you
consider whether you really want to permanently delete your media files (emptying
the Trash is not undoable). If you decide to keep the files, you must drag them out of
the Trash and use the Reconnect Media command, because the file path in each clip’s
Source property is cleared.
If a clip’s Source property contains a file path and the media file cannot be found,
Final Cut Pro considers this clip’s media file to be missing, and Final Cut Pro warns you
about the missing media file each time you open the project.
If a clip’s Source property is empty, the clip is considered offline, but Final Cut Pro
does not search for the clip’s media file (since there is no path to search for). In this
case, you are not warned about missing media each time you open the project. For
example, if you simply log a clip, it does not yet have a media file associated with it,
and therefore its Source property is empty. In this case, Final Cut Pro doesn’t warn
you each time you open the project that the clip is missing its media file.
Final Cut Pro keeps track of which clips have missing media files until you explicitly
request otherwise. You can change the status of a clip from “missing” to simply offline
by clearing the clip’s Source property. You can do this several ways:
 Select the Forget option in the Offline Files dialog that appears when Final Cut Pro
detects that some clips’ media files are not in the expected location.
 Select one or more clips and choose Modify > Make Offline.
In general, a directory that contains less files and subfolders is faster to search than a
folder higher in the directory hierarchy. However, due to the way HFS directories are
cataloged and optimized, searching an entire HFS volume may be more efficient than
searching a folder near the root level of that volume. Broad, partial-volume searches
are usually the most time consuming searches. When you assign search folders,
always select folders as specifically as possible.
If certain attributes of the selected media file don’t match the clip you are reconnecting
the File Attribute Mismatch dialog appears.
Final Cut Pro warns you if the following file attributes don’t match the properties of the
clip you are reconnecting:
 Media Start and Media End timecode
 Number of video or audio tracks
 Reel name
 Frame rate
When learning how to manage your media in Final Cut Pro, it’s also important to
understand the distinctions between master and affiliate clips, media files, subclips,
and so on. For more information, see Chapter 3, “Elements of a Final Cut Pro Project,”
on page 29.
77
What Can You Do With the Media Manager?
The Media Manager can duplicate an existing project, or individual items in the project,
as well as the corresponding media files, or portions of those media files. Final Cut Pro
treats media files and clips independently, so some Media Manager options determine
how clips are modified, duplicated, or reconnected, while other options determine how
media files are processed. Most of the tasks you do in the Media Manager could be
performed manually, but it could be very time-consuming. It’s much more efficient to
let the Media Manager do this work for you.
You can use the Media Manager for the following media management tasks:
 Copy entire projects or items within projects
You can create a new project file that contains whichever items you select in your
original project file, as well as copy all of the corresponding media files.
 Move all media files to a single folder on your scratch disk
It’s fairly common to capture media files to more than one folder (or more than one
scratch disk) during the course of a project. You can use the Move option in the
Media Manager to consolidate all of your project’s media files to a single folder on a
single scratch disk, as well as to automatically reconnect all of the clips to their media
files in the new location.
 Delete unused portions of media from your hard disk
You can break your media files into smaller files by using the “Delete unused media
from selected items” option. This option analyzes what portions of each media file
are used by your current selection, and then creates new media files that contain
only the necessary media. You can use this option with the Copy or Recompress
options, so only a limited amount of new media is created. If you use this option with
the Move or Use Existing options, smaller media files are created and the original files
are deleted.
Note: This is a good way to free up disk space or create smaller media files from
subclips that originally refer to one large media file.
 Recompress media files with different image dimensions and compression settings
The Recompress option in the Media Manager allows you to create copies of your
media files compressed with a different codec or frame size. For example, you can
recompress your DV media files with the OfflineRT settings in order to reduce their
size for editing on a PowerBook. This is a common method for creating media files for
offline editing in Final Cut Pro.
 Create a copy of a sequence for recapturing clips at full resolution (online editing)
Here are some examples of what you can select to process with the Media Manager:
 One or more clips in the Browser: These may be master clips, affiliate clips, or a
combination of both.
 One or more sequences: When you select a sequence in the Browser, the Media
Manager operation affects only that sequence’s clips and their corresponding media
files. If the Timeline is the active window and no clips are selected in it, then the
currently selected sequence tab is the one that is operated upon.
 One or more clip items in a sequence: If a sequence is open in the Timeline and the
Timeline is active, you can use one of the selection tools to select particular clip
items. Clip items are individual parts of a clip placed in tracks of a sequence (for
example, a video clip item and two audio clip items from a DV clip). The Media
Manager operations are then restricted to only the selected clip items within the
currently active sequence.
 One or more bins: When you select a bin, the Media Manager processes all the clips
and sequences contained in that bin.
 An entire project: You can select the entire project by making the Browser the active
window, selecting the tab for your project, and then pressing Command-A to select
all items in the Browser. If the Browser is the active window and no items are
selected, the Media Manager processes every item in the project, just as if you had
selected all the items.
Important: Media files that do not have a source timecode track or reel name are never
trimmed shorter, transcoded, or made offline. This is because a media file without a reel
name and timecode may not come from a source that would allow you to recapture
the media, so Final Cut Pro errs on the side of safety so that you don’t accidentally lose
any of this media file.
 Original: This bar shows the total disk space used by the media files associated with
your current selection. This bar may be segmented if the media referenced by the
selected items is found on multiple disks.
 Modified: This bar displays the total disk space that will be used by the same items
after the Media Manager processes the media files. If you’re recompressing or
deleting unused media, the Modified bar is often shorter, so you can see how much
disk space the operation will save.
When you move the pointer over each section of the bar graph, a description appears
that displays the size, location, and duration of the media represented by that section.
Different colored segments represent different types of media, with media files
represented by green segments and render files represented by blue.
Media Area
This area is where you choose what you want to do to the media files on disk that are
referenced by your selection—copy, move, recompress at a specified sequence preset,
process only existing media, or create offline clips (creates a copy of clips or sequences
with no associated media). You can also choose to include render files, delete unused
media, and add handles.
Specify additional
options here.
The “Include master clips outside selection” option determines how much media is
retained in the master clips of the new project.
 When this option is selected, the master clips in the new project are based on the
master clips in your current project. This means that the following media is retained
when new master clips and media files are created:
 The media defined by the items you selected before opening the Media Manager
window
 The media defined by the In and Out points of your original master clips
 When this option is deselected, the master clips in the new project are based only on
the media used by the items you selected before opening the Media Manager
window.
When you delete portions of media files, Final Cut Pro actually creates new media files,
one for each segment of the original media file defined by the clips or subclips you
selected. The new media files are named according to the option chosen in the “Base
media file names on” pop-up menu, and the resulting clips in your project are properly
connected to these new media files. You can use this option when you are removing
unused media files toward the end of your project, or when you want to break up a
long media file that you have broken into several subclips.
The main purpose of deleting media from your hard disk is to save space or to transfer
a consolidated version of your project to another system. However, deleting media
from your media files can be risky, because you may decide later that you want a few
extra frames to trim an edit, or you may have deleted portions of a media file that was
actually used by a clip in another sequence. To avoid deleting too much media, the
“Deleted unused media” option has several related suboptions—Use Handles and
“Include affiliate clips outside selection”—which further refine exactly what media is
deleted. These options are described below.
Note: This option works only on QuickTime files that have timecode tracks and reel
names. If you have AIFF and WAVE files in your selection, they are copied in their
entirety.
Important: You must be extremely careful when using this option with the “Use
existing” option in the Media pop-up menu. Once media is deleted, it cannot be
restored, and this operation cannot be undone.
Note: This option works only on QuickTime files that have timecode tracks and
reel names. If you have AIFF and Wave files in your selection, they are copied in
their entirety.
When you select this option, the following additional media is included by the
operation:
 A selected clip’s master clip media marked by an In point and Out point (or Media
Start and End points if no In or Out point is set)
 Media between affiliated clips’ In and Out points. For example, if a clip in Sequence A
refers to the first 10 seconds of a media file, and an affiliate clip in Sequence B refers
to the last 10 seconds of the same media file, none of the media file is deleted.
 Media referenced by any affiliate clips in other sequences, even if those sequences
weren’t originally selected
For example, if you have two affiliated clips, one in Sequence A and one in Sequence B,
they both refer to the same media file via their common master clip in the Browser. If
you select Sequence A to copy media using the Media Manager, only the media
referred to by the clip in Sequence A is copied. However, if you select the “Include
master clips outside selection” option and the “Include affiliate clips outside selection”
option, the media referred to by the affiliate clip in Sequence B is also copied, even
though you selected Sequence A for processing. Any media between the master clip’s
In and Out points is also retained.
For more information on using this option, see “Limiting How Much Media Is Copied or
Deleted” on page 90.
 Available with: Copy, Recompress, or “Create offline”
 Always enabled with: Move or “Use existing”
If you have created subclips from a long media file (such as an entire tape captured to
one media file), you may have given the subclips meaningful names. In this case, you
would want to name newly created media files based on the clip names.
Project Area
The two options in this area determine if you will create a new project and how to
handle multiclip angles.
 Duplicate selected items and place into a new project: This option determines whether
the specified processing will be made in a duplicate project file, or in the selected
items of the project that is currently open. When you toggle this option, the phrasing
of many of the Media Manager options changes from “...duplicated items” to
“...selected items”, and the accessibility to some checkboxes also changes.
Creating a new project is often helpful even if only to verify which media files were
processed and how they were processed. This is especially true when you are
processing only a few items within a complex project with lots of clips and
sequences. Creating a new project that refers only to the processed media files helps
to isolate the results of the Media Manager operation.
 Include nonactive multiclip angles: The Media Manager has an option to reduce
multiclips to their active angle, so only the media associated with the active angle is
processed. With multiclip sequences that use a lot of angles, using this option can
significantly reduce the amount of media processed. By default, this option is
selected, so the media for all multiclip angles is processed. For more information
about multiclips, see Volume II, Chapter 16, “Working With Multiclips.”
Before Clip
Note: The names of newly segmented media files are based on the option chosen in
the “Base media file names on” pop-up menu, using either the existing media filenames
or the names of the clips in your project.
6 If the “Include master clips outside selection” option is selected, the master clips
created in your new project are defined by both the media used by your selected
items, as well as from the In and Out points of the master clips in your current project.
Otherwise, new master clips are created based only on the media used by your
selected items.
7 If the “Include affiliate clips outside selection” option is selected along with the “Include
master clips outside selection” option, media used by any clips affiliated with your
selection is preserved. For more information on what media will be preserved, see
“Limiting How Much Media Is Copied or Deleted” on page 90.
8 If you chose to include render files, they’re copied or moved to the selected media
destination.
9 If you chose to create a new project, one is created and any selected clips or sequences
are copied to it. A bin of master clips is also created for any clips in your project.
10 If you chose the Copy, Move, or Recompress options in the Media Manager, all items in
your original or newly created project are reconnected to the new or moved media
files on disk. If you selected the “Use existing” option, all items in your original or newly
created project are reconnected to the original media files, not copies.
Important: Media Manager operations use only the source timecode track, ignoring
the Aux 1 and Aux 2 timecode tracks. Aux 1 and 2 timecode tracks are preserved,
however, and remain in the media files that remain after the Media Manager operation
is complete.
In this case, Final Cut Pro discovers that the master clips also refer to the same media
files as the independent clips in Sequence A, and a dialog appears warning you that
additional clips outside your selection refer to the same media files. You are given the
option to add the master clips to your selection before the Media Manager processes
the media files. If you include the master clips in the selection, then no media is
removed from the files, because the master clips refer to all of the media in a media file.
However, if you choose to continue with the Media Manager operation without
including the master clips in the selection, the media files are trimmed based on the
length of the independent clips in Sequence A. This is fine for the clips in Sequence A,
but the master clips will no longer have the appropriate media.
When the Media Manager encounters a subclip, it treats the subclip like any other clip,
using the artificial Media Start and End times instead of the actual Media Start and End
times. This means you can use the “Delete unused media from selected items” option
when processing a subclip to create a smaller media file that is only the length of the
subclip.
Note: In some cases, you may want to delete the original master clip that your subclips
were created from to ensure Final Cut Pro doesn’t attempt to preserve the entire media
file referenced by the original master clip.
Consider the following scenario: There is a 10-minute media file called “Crowd Shot” on
your hard disk. A master clip in the Browser refers to the entire length of the Crowd
Shot media file, and In and Out points are set somewhere in the middle of the clip.
Throughout the course of editing, you drag the Crowd Shot master clip to two different
sequences (Sequence A and Sequence B) and use different portions of the media file in
each case. This creates two clips affiliated with the master, one in each sequence. Since
each affiliate clip has different In and Out points, each one refers to a different portion
of the same media file:
 The affiliate clip in Sequence A refers to the first 10 seconds of the Crowd Shot
media file.
 The affiliate clip in Sequence B uses the last 10 seconds of the same media file.
 The master clip in the Browser has In and Out points set at 10 seconds and 20
seconds, respectively.
Clip in Clip in
Sequence A Sequence B
Before
After
Preserving Media for the Selected Item and Its Master Clip
If you want to create a copy of sequence A along with enough media for the clip in
Sequence A and enough media to preserve the media In and Out points marked in the
master clip, you would do the following:
1 Select Sequence A in the Browser, then choose File > Media Manager.
2 Choose Copy from the Media pop-up menu.
3 Select “Duplicate selected items and place into new project.”
4 Select “Delete unused media from selected items.”
5 Select “Include master clips outside the selection.” This option preserves the media
referred to by the master clip’s In and Out points, so the master clip is preserved as well
as the clip in Sequence A.
Clip in Clip in
Sequence A In Out Sequence B
Before
After
Clip in Clip in
Sequence A In Out Sequence B
Before
After
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Using the Media Manager
There are three main steps to working with the Media Manager:
 Select items in your project.
 Choose a Media Manager operation and its options.
 Start the media management process.
If one of the items you selected contains no media (for example, if an empty sequence
is part of your selection), a message gives you the option to continue or stop. If you
choose to continue, the items that don’t contain any media will be ignored.
A message appears if
your selection does not
contain media.
3 In the Media Manager window, choose a method for processing media files from the
Media pop-up menu.
4 Select whether or not you want to create a duplicate project that contains copies of the
selected clips, bins, and sequences.
5 Select available options to include more or less media related to your selection, and
whether or not you want to delete portions of existing media files.
For detailed information, see “Settings and Options in the Media Manager Window” on
page 80.
Important: If you chose the “Use existing” option from the Media pop-up menu, be
absolutely sure that you want to perform this operation before you click OK. Once this
operation begins, media files may be deleted immediately. Canceling this operation
once it starts won’t restore them and the operation cannot be undone.
6 Click Browse to choose a destination for your newly moved or copied media files.
7 In the Choose a Folder dialog, select a location, then click Choose.
Note: The Browse button is dimmed and the above dialog does not appear if you
chose “Use existing” or “Create offline” from the Media pop-up menu in the Media
Manager window. This is because no new media files will be created or moved to a
new location.
 Add: Click this button if you want to tell the Media Manager to consider additional
portions of media files referenced by other currently open projects.
 Continue: Click this button to continue the Media Manager operation without
taking into consideration the additional portions of media found. This may make
some clips offline in projects outside the current one.
 Abort: Click this button to stop the Media Manager operation (for example, if you
want to change your original selection).
 Confirm Media Modifications dialog: If the Media Manager is going to permanently
change or delete media files, a final message appears to let you decide if you really
want to process your media files.
Important: Do not switch to the Finder when the Media Manager is in the middle of
processing operations. If you do, a Relink dialog may appear when you return to
Final Cut Pro. To continue, click OK and don’t relink.
If an error occurs during the selected operation, the process stops and an error
message appears.
Note: If the clips in your sequence are affiliated with clips in other sequences, and your
master clips have no In or Out points set (or Out points set near their Media End
points), there may not be very much media deleted.
For example, you may have captured an hour’s worth of media from tape, but used
only 45 minutes of it in the sequence. You can duplicate the sequence and create
copies of the media files referenced by the sequence, but without the unused 15
minutes of footage.
1 In the Browser, select the sequence you want to duplicate.
Optional
Note: Selecting “Include master clips outside selection” and “Include affiliate clips
outside selection” creates master clips that preserve the most media for recapturing.
During rough editing, you generally want to retain the largest possible media files, so
it’s a good idea to keep these options selected. If you are creating sequences for final
editing or capturing at high resolution, you may want to deselect these options.
This example uses the OfflineRT sequence preset, which uses the Photo JPEG codec.
Press Command-A
or use the Selection tool
to select everything in
your project.
2 In the Media Manager, choose the following options, then click OK.
6 Click OK.
The Media Manager creates a new media file for each selected subclip and reconnects
each subclip to the new media file. The original media file is deleted, so any subclips
not selected become offline.
In this example, you move all of the media files associated with one project to a single
folder.
1 If you want to save your media files to a new folder on your hard disk, create that folder
in the Finder.
Press Command-A
or use the Selection tool
to select everything in
your project.
3 Make sure the Browser window is active. In the Media Manager, choose the following
options, then click OK.
Files moved by the Media Manager are placed in a folder named after the project
name, which are placed in a folder called Media. The clips in your project are
reconnected to the media files in their new location.
Note: You could achieve the same results by moving files into a single folder in the
Finder, but you then you would have to reconnect all of your clips to their media files
manually. Using the Media Manager makes this process more efficient, because all of
your clips are reconnected automatically after the media files are moved.
If you want to reduce the required disk space, you can limit your selection to individual
sequences and tell the Media Manager to copy only the parts of media files used by
the sequences. In the example below, all the media is copied.
1 If you want to save your media files to a new folder on your hard disk, create that folder
in the Finder.
2 In the Browser, select all items in the project.
Press Command-A
or use the Selection tool
to select everything in
your project.
4 In the dialog that appears, enter a project name, check that the destination folder is
correct, then click OK.
A copy of the project is placed in your specified archive folder. Copies of the project’s
media files are placed in a folder named “Media”.
5 To preserve media referenced by any affiliate subclips, select “Include master clips
outside selection” and “Include affiliate clips outside selection.”
These options may increase the amount of media copied. If you are trying to reduce
the amount of media you back up, deselect these options.
109
 Mark Long Frames: The frame rate of a media file determines the duration of each
frame. Long frames are frames that have a longer duration than expected based on a
media file’s frame rate, and they are often the result of a problem during capture. The
Mark Long Frames command analyzes one or more clips in the Browser or Viewer,
and places markers to indicate any long frames that are detected. You may use this
command if you have any doubt about the integrity of your clips’ media files. You
can clear long frame markers later using the Clear Long Frame Markers command.
See “Finding and Marking Long Frames” on page 113.
 Mark Audio Peaks: Clipping occurs in captured audio if any part of the recorded
signal goes above 0 dBFS. Since 0 dBFS is the maximum digital level possible, all
levels that would peak above this are set (clipped) to 0 dBFS, because there is no
higher value possible. Excessive 0 dBFS peaks usually indicate that the audio was
recorded at unsuitable levels. The Mark Audio Peaks command analyzes one or more
clips and places markers to indicate 0 dBFS peaks that are detected. You can clear
audio peak markers later using the Clear Peak Marks command. See “Detecting Audio
Peaks” on page 115.
If more than one clip is selected, multiple Movie Analysis windows are opened, one for
each clip.
File information
Timecode track
information
A still image in a movie that’s been made to be deliberately longer than one frame is
also a long frame. Long frames of this type may occur in movies created with one of
the many QuickTime authoring programs. For example, if you use QuickTime Player to
insert a still image with a duration of more than one frame into a movie, that frame is
considered a long frame.
Important: If you have long frames in your program, it’s important that you find the
problem and solve it. This will prevent further headaches down the line, such as lost
audio/video sync and incorrect timecode. For more information on how to
troubleshoot your system if you experience dropped frames, see “Problems During
Playback” on page 402.
If your program has peaks in the audio, you can either recapture the audio at a better
level, or edit the audio appropriately to avoid them. You can use the Mark Audio Peaks
command to identify audio peaks in your clips. It’s then up to you to decide whether to
not use those sections of audio or rerecord them. For information about recording at
proper levels, see Volume III, Chapter 4, “Audio Levels, Meters, and Output Channels.”
Note: Final Cut Pro analyzes levels taking your clips’ audio volume levels into
consideration. For example, if you set a clip’s audio level to +12 dB, audio peaks may be
detected. However, if you reset the audio level adjustment to 0 dB, there may no longer
be audio peaks detected.
You can clear audio peak markers that were previously added, if you like.
What Is an EDL?
In the days of linear tape editing, EDLs were used to save and restore the timecode
information for each edit performed on a computer-controlled editing system. Since
timecode editing systems were expensive, many editors would perform offline edits
with window dubs (low-quality copies of original footage with timecode visually
superimposed, or burned, directly onto the image) and then create an EDL by hand for
delivery to a computer-controlled editing system for the online edit.
You should export your sequence to an EDL when you are transferring it to an older,
tape-to-tape system, or a system that doesn’t recognize more recent interchange
formats (such as OMF, AAF, or the Final Cut Pro XML Interchange Format). Because EDLs
are relatively simple, they are still the lowest-common-denominator file format for
exchanging edit information between editing systems.
119
Learning to Read an EDL
An EDL contains the same basic clip information as a Final Cut Pro sequence, but
the presentation is very different. Because EDLs originated with linear, tape-to-tape
editing systems, so each event is described in terms of a source tape and a record (or
master) tape.
Note: This section describes components of an EDL using the CMX 3600 EDL format.
Other formats may vary slightly.
In an EDL, each clip in your sequence is represented by a line of text called an event,
which has a unique event number. A clip in an EDL is defined by a source reel name and
two pairs of timecode In and Out points. The first pair of timecode numbers describes
the source tape (or clip) In and Out points. The second pair describes the timecode
location where that clip should be placed onto a master tape (or Timeline).
EDL title
Event number
∏ Tip: To better understand how an EDL describes edit information from your sequence,
try exporting a simple sequence with just a few cuts to an EDL, and then compare your
Final Cut Pro sequence to the EDL.
Event Number
An event number uniquely identifies each event in the EDL. An EDL event requires two
lines if more than one source is used. For example, a dissolve requires one line for the
outgoing shot and a second line for the incoming shot.
Reel Name
A reel name describes which source tape (or reel) the clip comes from. Final Cut Pro
assumes that clips without reel names come from non-tape sources, such as color bars,
black, or other generators. Final Cut Pro automatically designates these auxiliary
sources with the reel name AX.
Important: Make sure all clips with timecode sources have reel names before exporting
an EDL, or you won’t be able to easily recreate your sequence when you open the EDL
on another editing system.
Track Type
Each edit uses one or more tracks in the sequence. In the case of tape-to-tape editing,
this field determines which tracks are enabled on the record deck during this event.
 V: Video
 A: Audio (Some EDL formats label this 1 or 2.)
 A2: Audio 2
 AA: Both channels of audio
Video track V1 is the only video track exported. Clips on video track V2 appear as key
effect (K) over the V1. Video tracks V3 and above are ignored during EDL export.
A dissolve from a Final Cut Pro sequence is shown below in EDL format.
Transition Duration
The duration of a transition (in frames) follows the transition type. For example, D 024
indicates a 24-frame dissolve.
Edits that use transitions such as dissolves or wipes require two lines. The first line
represents the source before the transition, and the second line is the source after
the transition.
Split edits, where the video and audio have separate In and Out points, require
three lines.
The first line indicates which track is delayed and by how much, the second line
indicates the track (audio or video) that plays through the entire edit duration, and the
third line contains the delayed track.
Notes
An EDL can store notes, indicated by a line starting with an asterisk (*), between event
lines. Notes can be used to clarify events for the editor receiving the EDL, and can
include information that the EDL cannot store directly. For example, an EDL can’t
directly store audio levels of a clip, but the audio level can at least be stored in the EDL
as a note. In the EDL Export dialog, you can choose to export one of the Master
Comments 1–4 or Comments A–B.
4 Choose a location and enter a name for the file, then click Save.
Note: If you selected the B-Reel Edits option from the “Reel conflicts” section, another
dialog may appear where you can choose a location and enter a name for a second
EDL for the B-Reel list.
If an error message appears: You may not be able to export an EDL in the specified
format. Try changing the options and exporting again. You may also need to simplify
your sequence further and try again.
∏ Tip: You should also output your original sequence to tape, DVD, or QuickTime movie.
Bring this tape to your online session along with your EDL as a reference. The online
editor can use the original sequence to double-check edits and recreate effects that the
EDL left out.
EDL Title
The title entered here appears on the first line of the EDL and is limited to 60–
77 characters, depending on the EDL format. By default, the title entered here is the
name of the exported sequence.
Note: Changing the EDL title does not change the filename of the exported EDL.
CMX 3600 is one of the most common EDL formats, so you should use this one unless
you have a specific reason to choose another. Check with the person receiving your
EDL to determine what format will work best.
An EDL can only include edits that are possible with a tape-based editing system. Since
video tape formats typically have only one video track, you can choose only one video
track in your Final Cut Pro sequence.
When you select the “Target Video Track Only” option, Final Cut Pro uses the current
destination video track in the Timeline to determine which video track is exported to
your EDL, and no key events are created in the EDL. For example, you can export only
the clips on video track V3 by setting it to the current destination track in the Timeline.
For more information about setting destination tracks, see Volume II, Chapter 8,
“Working With Tracks in the Timeline.”
This option is useful for exporting separate EDLs, one at a time, for each video track
above V1.
The following event refers to the first text generator clip in the sequence shown above.
Omit Transitions
Check this box to ignore all transitions in your sequence so the EDL contains cuts only.
This keeps your EDL as simple as possible, so transitions won’t complicate your online
session. The online editor can create the necessary transitions.
Reel conflicts can be addressed in several ways, depending on the abilities of the tape-
to-tape editing suite you are using:
 B-Reel Edits: In a linear editing suite, transition events that require two different shots
on the same reel can be performed by first copying the second shot of each
transition to a new tape, called a B-reel. Final Cut Pro can automatically create a B-reel
EDL, which you can use to assemble a tape with any necessary shots. The B-reel tape
is automatically assigned its own reel name, and shots in the EDL for your main
sequence are replaced with corresponding shots on the B-reel.
Important: Check with your online editor before you select this option.
 Generic Edits: This option allows transitions from two places on the same source
tape. You should use this option when exporting your EDL for use in another
nonlinear editing system, or if specifically requested by your online editor. Some
online editors may prefer to receive generic transition EDLs and modify them
manually.
Master
These settings allow you to set the starting timecode number for the master tape. This
overrides the Starting Timecode field in the Timeline Options of Sequence Settings.
 Start Time: The timecode for the first edit on the master tape. This number defaults
to the starting timecode of the sequence, but you can set it to any number you want.
 Drop Frame: Defines whether the timecode on the master tape being edited to has
drop frame or non-drop frame timecode. This appears as the first element under the
title in the EDL and defaults to the type of timecode of the sequence you’re
exporting.
Note: This option is only relevant for sequences that have a timebase (frame rate) of
29.97 fps.
Audio Mapping
You can choose which audio channels in your sequence are edited to the audio tracks
of the master tape. Some EDL formats support two audio channels, while others
support four. Each track in your sequence can be mapped to any audio channel in the
EDL format. For example, you can map sequence audio tracks 2, 6, 10, and 14 to audio
track 2 in the EDL. The resulting master tape created from this EDL will have audio clips
from sequence tracks 2, 6, 10, and 14 edited onto track 2.
Important: It’s best to avoid making changes to the contents of an EDL file. If you do
make changes to the EDL, make sure you don’t change the formatting (such as
accidentally adding or deleting whitespace characters like space, tab, or return
characters); otherwise, the resulting EDL may not be interpreted properly. Also, make
sure you always save the file in a plain-text format (.txt), not Rich-Text Format (.rtf ).
You can open an EDL in Final Cut Pro to review it. This is different from importing an
EDL, which actually translates the EDL into a new sequence.
EDL Access™ is an application that you can use to format, read, and write to RT-11
formatted disks. EDL Access is included on the Final Cut Pro installer disc. You can use
EDL Access to copy an EDL file to or from an RT-11 formatted disk using a third-party
USB floppy disk drive.
Note: Editing systems manufactured by Sony Corporation use the DOS file format. For
these editing systems, you can copy the EDL file directly to a DOS-formatted disk.
1. “RT-11”
is an abbreviation for Real Time for the PDF-11, which was the computer used for many early video editing
systems.
While the above items aren’t directly part of an exported EDL, you can export them as
notes for reference.
Important: If you name hard disks and folders with double-byte (or 16-bit) characters
(such as characters used for the Japanese language), Final Cut Pro may not be able to
either import or export EDLs. To avoid this problem, import from or export to disks and
folders with names that do not contain double-byte characters.
When you import an EDL, a sequence is created in your current project tab, along with
a bin that contains master clips for the clips in the sequence.
Note: When you import a Sony 5000 EDL, the title of the created sequence is “Untitled”.
In all other cases, Final Cut Pro uses the reel name as the clip name. Dissolves and
wipes are mapped to the appropriate transitions following the basic SMPTE set. Key
edits are imported as well.
Final Cut Pro places markers in the imported sequence where errors occur.
Note: You need all the original source tapes associated with the EDL before starting the
capture process.
Limitations of EDLs
Today’s nonlinear editing systems store much more information about clips and
sequences than older tape-to-tape systems. When you export a sequence as an EDL,
only the most basic edit information is retained. To assure that your sequence is
exported accurately, it’s a good idea to keep the sequence simple.
For the best EDL results, avoid using the following elements in your sequence:
 Nested sequences
 Clips on video tracks above V2
 Video and audio filters
 Motion and filter parameters and keyframes
 Non-SMPTE standard transitions
Note: An EDL can represent only a single sequence, not an entire project.
Important: If you name disks and folders with double-byte characters, Final Cut Pro
may not be able to export or import EDLs. To avoid this problem, export to or import
from disks and folders with names that do not contain double-byte characters.
Make sure you calibrate your incoming timecode so it matches the captured video
stream accurately. For information on calibrating timecode, see “Calibrating Timecode
Capture With Serial Device Control” on page 332.
When you export an EDL, Final Cut Pro will automatically change reel names that aren’t
compatible with the selected EDL format.
With professional video equipment you can often record tapes with user-
programmable timecode. User-programmable timecode means that a videographer in
the field can enter a starting timecode number from hour 01 to hour 23, which
corresponds to the reels 01–23. This reduces the chance of error when logging because
the reel number corresponds to the starting hour of the timecode on the tape.
(Professionals rarely shoot with tapes longer than one hour at a time, so there is
seldom more than one hour on a tape.) This system is only effective if you have less
than twenty-four source tapes.
Creating your own reel names is especially important when using the mini-DV format.
mini-DV equipment generally can’t record with user-programmable timecode. As a
result, each mini-DV tape you shoot starts at 00:00:00:00. Also, if you have a timecode
break on your tape, the timecode may reset itself to 00:00:00:00. In this case, you
should use a new reel name for each section following a timecode break on the same
tape. For example, if the first half of the tape goes from 00:00:00:00 to 00:30:00:00 and
the second half of the tape also goes from 00:00:00:00 to 00:30:00:00, you should give
each section of tape a unique reel name.
While batch capturing, when a message appears asking for the next reel (such as reel
003b), you must manually cue the tape to the appropriate position before proceeding
with the capture.
If you entered the wrong reel name when you logged a clip, you can change the reel
name in the Browser or in the Item Properties window.
All selected clips are assigned the new reel name you choose. This information is
changed both in the clips and in the original media files stored on disk.
Important: If you change EDL formats, your reel names may no longer be correct for
the EDL format you selected. Final Cut Pro automatically replaces any incorrect reel
assignment and inserts a note in the EDL indicating the old and new reel names.
For more information about adding or modifying timecode tracks to clips and media
files, see Volume II, Chapter 25, “Working With Timecode.”
Sequence timebase
(frame rate) Timecode rate used in EDL
29.97 fps 30 fps
30 fps
25 fps 25 fps
23.98 fps 24 fps
24 fps 24 fps
24 @ 25 fps
Note: Final Cut Pro always uses the timecode assigned in the sequence’s settings.
The following are the maximum number of edits, or events, allowed in various
EDL formats.
 CMX 340, CMX 3600, and Sony 5000: 999
 Sony 9100 and GVG 4 Plus: 9999
Opacity keyframes in the Timeline are translated into values and locations and are
listed as the Key Level in notes in the exported EDL. These values are based on the
timecode of the master tape and are used by a video switcher. Some online systems
can translate these values for automatic use by some switchers, but more commonly
the values are only used as notes for the editor to use in an online session.
If you have warning in advance, you can reedit your sequence to eliminate the
duplicates, if necessary. This is most important for film editing, where duplicating
frames is a much more involved process than with video.
Each separate instance of duplicated frames is color-coded differently. There are six
different colors used to indicate separate sets of duplicated frames: red, green, blue,
white, black, and purple. If there are more than six sets of duplicate frames in your
sequence, these colors are reused.
Note: If a duplicated instance of a clip has variable speed applied to it, no duplicate
frames indicator appears.
You can adjust the parameters that determine when duplicate frames indicators appear
in the Editing tab of User Preferences. For more information, see “Editing Tab” on
page 287.
If your sequence has more than four tracks, you may have to export separate EDLs. A
simple way to do this is to copy your sequence and delete everything except the audio
tracks that weren’t included in the first EDL. Then export an EDL just for the remaining
audio tracks.
To replace a nested sequence with its clip content for EDL export:
1 Duplicate your edited sequence.
By working with the copy, you can still get back to your original sequence if necessary.
2 Double-click the duplicated edited sequence to open it in the Timeline.
3 Option-double-click the nested sequence in the Timeline so that it opens in the Viewer.
The Viewer now contains the nested sequence and the Timeline contains the edited
sequence.
4 In the Timeline, move the playhead to the first frame of the nested sequence.
5 Press Command-F10.
This is the default keyboard shortcut for the Overwrite Sequence Content command (as
opposed to F10, which performs an overwrite into the Timeline using a nested
sequence).
6 Export this sequence as an EDL.
Keep speed settings to even percentages for optimal results. For example, use 50%
speed rather than 57% speed. If you plan to export your EDL for a tape-based online
edit, this may be important. Some video decks work well at a certain range of speeds
for either slow or fast motion. Ask your online editor for a list of acceptable speeds.
Variable speed adjustments are not supported by most tape-to-tape systems.
Although Final Cut Pro is a capable audio editing environment, having your audio done
at a specialized postproduction facility means you’ll have a professional audio editor
and mixer working on your soundtrack.
145
If you decide to use an outside facility, make sure that you leave the audio in your
edited sequence alone, other than editing the audio clips you want for continuity and
catching any obvious editorial fixes, such as mispronounced words. Don’t add any
filters and don’t overedit your audio (that’s the audio editor’s job). You’ll export your
edited audio tracks so that the audio facility can import them into their system for
further work. Any filtering, mixing, and fine editing can be done by them.
Most editors focus on the picture and dialogue tracks of their edits and lay in scratch
tracks of music, effects, and Foley for reference. They then export audio clip information
from the Timeline along with the corresponding media files. This allows a mixing
engineer, music editor, and sound designer to “sweeten” the movie soundtrack.
There are several ways to deliver your sequence’s audio tracks for audio
postproduction work:
 Each sequence track as an individual audio file
 Each channel output of your sequence exported as an individual AIFF file
 A multichannel audio QuickTime file
 A self-contained OMF composition (sequence) and embedded audio media
 An EDL (Edit Decision List) and original audio source tapes
 An AC-3 audio file for DVD
Note: For information on how to export audio for DVD, see Chapter 16, “Exporting
Sequences for DVD,” on page 215.
Before following the steps below, make a duplicate of your sequence and use that
duplicate for the export process. This leaves your original edited sequence untouched.
Step 2: Insert sync beeps at the beginning and end of each audio track
Insert a one-frame sync beep at the beginning and end of each audio track in your
sequence. These beeps help audio editors synchronize picture to exported audio tracks,
much as a slate does during initial picture and sound editing. The beep before a movie
begins is also known as a two-pop because the beep occurs just 2 seconds before the
first frame of the movie appears. You may notice that when you see a movie
countdown, the last beep coincides with the number 2 in the10 second countdown.
If there is no space at the beginning of your sequence, you need to make room for your
two-pop.
2 In the Timeline, choose Edit > Select All (or press Command-A), then type +200.
All of the clip items in your sequence move forward by two seconds, making room for
the two-pop.
3 Choose Bars and Tone from the Generator pop-up menu in the Viewer.
5 Drag this clip from the Viewer to the first frame of your sequence in the Timeline.
6 Option-click the video portion of the one-frame clip to select that part only.
Note: Instead of deleting the video portion of the two-pop, you can also replace it with
a more appropriate video generator, such as a circle shape generator.
Note: When you add handles, be careful not to move the placement of your clips in
your sequence. In some cases, you may need to move your audio clips on two adjacent
tracks to create an overlapping checkerboard pattern of audio clips that include
handles.
Step 4: Remove audio filters and delete any level or pan keyframes
To remove any dynamic mixing, remove all audio filters from your audio clips, flatten
the audio overlays to 0 decibels (dB), and remove any stereo panning you may have
introduced.
Important: Avoid audio compression unless you are specifically required to use it for
multimedia projects or the web.
7 When you’re ready to export, click Save.
The name of the exported audio file defaults to the name of the sequence. If you are
exporting multiple audio tracks this way, you need to manually name each audio file
with the corresponding track number before you save it.
In your sequence, you can assign as many tracks as you want to the same audio output
channel. For example, you can assign tracks 1–4 to audio output channel 1 (mono). The
resulting exported audio file for output channel 1 would contain a mix of audio from
tracks 1–4. You can use audio output channels to group and mix multiple audio tracks
together during export. For example, you could assign tracks 1–4 to output channel 1,
tracks 5–8 to output channel 2, and tracks 9–10 to stereo output channels 3 and 4. This
is useful for exporting stem mixes for use in a final audio mix elsewhere.
The Audio Outputs tab of the Sequence Settings window would look like this:
Each of the 12 audio tracks can be assigned to one of the three pairs of output
channels. More than one track can be assigned to the same output channel, in which
case the audio from those tracks is mixed to a single audio file during export.
One of the primary uses of the Export Audio to AIFF(s) option is to maintain the
separation between audio tracks during export. In the above example, the entire edited
sequence may have already been mixed to a final stereo audio file, but you can also
export each track grouping to a separate AIFF file, so that foreign distributors can
redub the dialogue into another language separately, without affecting the music,
background audio, and sound effects.
Exporting a Downmix
You can also use the Export Audio to AIFF(s) option to export a stereo downmix of your
sequence audio as a single stereo AIFF file. Choosing Stereo Mix from the Config pop-
up menu results in all output channels being downmixed to a single stereo pair. This is
useful if you need to create a stereo mix of your program, even though it’s set up for
multichannel output.
During downmixing, the level of each audio track is adjusted by the dB value specified
by each pair’s Downmix pop-up menu, located in the Audio Outputs tab of the
Sequence Settings window. For more information on setting the downmix parameter
of audio tracks, see Volume III, Chapter 4, “Audio Levels, Meters, and Output Channels.”
∏ Tip: If you’re exporting multiple audio files, it’s a good idea to create a folder and
choose it as the location to save to.
Note: All audio that requires rendering is automatically rendered with a render quality
of High, regardless of the render quality setting.
For more information, see “QuickTime Audio Settings for Sequences” on page 338.
When you export your sequence audio as an OMF file, the resulting OMF file contains a
description of your audio edits (the clip In and Out points in the Timeline) along with
the audio media files. You should use the OMF Export command if you plan to deliver
your audio to an editor using an OMF-compatible digital audio workstation (DAW).
Most audio facilities are able to use OMF files.
Using OMF files, editors can send edited and synchronized audio tracks to an audio
postproduction facility, maintaining the original tracks, clip In and Out points, and cross
fades. Audio handles can be added so that the audio editor can still trim and crossfade
the audio as necessary.
 Sample Rate: Choose an option that suits what you’re using the audio for. All of the
audio you export has the same sample rate. If you use audio with different sample
rates, it’s converted.
 Sample Depth: Choose 16- or 24-bit. The highest-quality setting is 24-bit, but choose
this option only if some of your audio media actually uses 24-bit files, or if your audio
editor requests this format.
Note: When exporting to OMF, Final Cut Pro uses the highest quality setting
regardless of what you choose in the Audio Playback Quality pop-up menu in the
General tab of the User Preferences window.
 Handle Length: Enter a value in timecode format to add handles to the audio clips.
Handles give your audio editor the flexibility needed to fix edits. Handles of 1 to 3
seconds are typical, but it’s best to check with your audio editor.
Handles are included only when there is additional audio media outside the clip In
and Out points. When there is not enough media to create the full handle duration,
Final Cut Pro includes as much of a handle as possible.
 Include Crossfade Transitions: Since some OMF importing tools do not handle cross
fade transitions correctly, and many sound editors prefer to create cross fades
themselves, you have the option to leave these out when exporting your sequence as
an OMF file by disabling this checkbox. When this option is disabled, extra source
media is substituted for the duration of the cross fade being left out. How much extra
source media will be substituted depends on whether the cross fade was edited
before, on, or after the edit point. Extra source media included as a result of this
option will be in addition to extra source media added by the Handle Length option.
5 Choose a location and enter a name for the file.
6 When you’re ready to export, click Save.
EDLs can only store information for up to four audio channels, and the clips must be
originally captured using timecode. If some of your audio doesn’t have timecode (for
example, if you imported a track from a CD), you must first transfer your music and
sound effects to a timecoded video or audio format, then edit the timecoded clips into
your sequence. If your program has more than four audio tracks, you need to export
multiple EDLs and have them collated by your audio editor.
For detailed information on exporting EDLs, “Exporting EDLs” on page 124.
Note: For complete documentation about the Final Cut Pro XML Interchange Format,
visit the Apple Applications page at the Apple Developer Connection website at
developer.apple.com/appleapplications.
About XML
By default, Final Cut Pro saves every element of a project, such as clips, bins, and
sequences, in a project file. Although this project file is compact and efficient, you
usually can’t open it in third-party applications. What if you want to transfer all of your
log notes to a spreadsheet application, or an entire sequence along with all of your
color correction settings to another nonlinear editing application? The Final Cut Pro
XML Interchange Format was created so that every detail of your project file can be
transferred to a system that doesn’t recognize native Final Cut Pro projects.
163
XML, or eXtensible Markup Language, is a markup language. Markup languages clarify
the content in a document by tagging the elements of the document. A well-known
markup language is HTML, the standard language for writing web pages. The benefit of
working with XML is that it is an open standard. The structure and rules for working
with XML documents are well documented by the World Wide Web Consortium
(http://www.w3c.org). XML is also quite simple and human-readable: You can view an
XML file in any text editing application and even edit its content. Because XML is an
open standard, anyone with sufficient understanding can process an XML document
into other formats, such as plain text, HTML, or even other XML formats.
Tagged document
<clip>
<name>Coffee house wide shot</name>
<reel>17</reel>
<duration>300</duration>
<good>TRUE</good>
</clip>
In the original text file, you have to make assumptions about the meaning of the
numbers 17 and 300. In the tagged document, the tags clarifies that 17 is actually the
reel name of a clip, and 300 is the clip duration (in frames).
In XML, elements can contain other elements. In the example above, the <clip>
element encompasses all of the other elements.
Most markup languages have a limited set of tags and rules about how the elements
can be ordered hierarchically. For example, an HTML document can have a
<p> element (this is a paragraph element) but if you wanted to add a <sentence>
element, this would not be recognized by HTML-aware applications without altering
the entire HTML standard.
XML is a strict markup language, which means all tags must be closed. For example, if
your XML document contains a <clip> tag, there must be a corresponding </clip> tag
to close the element. Unclosed tags create errors.
In the example above, the font element has an attribute called color, which is set to
“red”. Alternatively, you could choose to structure your XML format without attributes,
such as
<font>
<color>red</color>
...
</font>
Just as XML tags are extensible, so are attributes. When you define the rules of your
XML file, you can allow elements to have any attributes you want. For example, in the
Final Cut Pro XML Interchange Format, every clip can have an “id” attribute so each clip
can be uniquely identified and referenced:
<clip id=”coffee house 1”>
...
</clip>
<clip id =”coffee house 2”>
...
</clip>
and
<clip>
<name>Coffee house wide shot</name>
<reel>17</reel>
</clip>
Whitespace is permitted so you can make your XML file more readable without
affecting the fundamental structure or meaning.
If you are working with a predefined language, such as HTML or the Final Cut Pro XML
Interchange Format, the DTD has already been created for you. All you need to do is
follow the rules of the DTD to create valid Final Cut Pro XML.
Because Final Cut Pro supports XML, you are no longer limited to creating clips, bins,
and sequences within Final Cut Pro. This means you can create your own Final Cut Pro
projects outside of Final Cut Pro, using any software or platform you want, as long as
you generate a valid Final Cut Pro XML file. Even if you don’t want to create
Final Cut Pro XML from scratch, you can practice working with Final Cut Pro XML by
exporting a clip or sequence to an XML file, opening it in a text editing application,
making minor modifications, and then importing the modified XML file back into
Final Cut Pro.
For example, if you have 100 clips that all have “Koffee House” in the name, and you
want to change the names to “Coffee House,” you can export the clips to Final Cut Pro
XML, open the XML file in a text-editing application, find “Koffee” and replace with
“Coffee,” and then import the resulting XML file back into Final Cut Pro.
Another example is when working with text generators or overlaid graphics. Suppose
you have a sequence with hundreds of subtitle text generators, and you want to subtly
change the color or position of each subtitle. Manually moving each subtitle in
Final Cut Pro would be extremely time-consuming. Instead, you can export the
sequence as XML and then find and replace all of the positional parameters or color
settings at once.
These examples are only the beginning. You can also change clip In and Out points,
change the order of clips in sequences, or modify effect parameters. The more you
experiment, the more potential you will discover for modifying Final Cut Pro elements
using XML.
Every Final Cut Pro XML interchange file requires the first three elements:
 <?xml> element: This defines the document as an XML file. The example above
shows an <?xml> element with two attributes: version and encoding.
 <!DOCTYPE> element: Every XML document requires a Document Type Definition, or
DTD. The DTD for a Final Cut Pro XML Interchange Format is called xmeml.
 <xmeml> element: This is the root element of every Final Cut Pro XML interchange
file. Every document should end with a closing </xmeml> tag.
The <clip> element defines a Browser clip in Final Cut Pro. The <clip> element above
contains the following elements:
 <name> element: This is the name of the clip.
 <duration> element: This is the duration of the clip.
 <rate> element: This is the frame rate of the clip. The <rate> element contains a
<timebase> element which determines the clip’s frame rate, and an <ntsc> element
which determines whether the clip frame rate is actually 29.97 fps or 30 fps.
For a complete list of Final Cut Pro XML Interchange Format elements, see the
documentation for the Final Cut Pro XML Interchange Format at developer.apple.com/
appleapplications.
You can use the sample XML code on page 168 to create an XML file and import it into
a Final Cut Pro project.
1 Launch a text editing application such as TextEdit.
Note: This example assumes you are using TextEdit, the built-in text editing application
that comes with Mac OS X. TextEdit is located in the /Applications folder on your hard
disk.
2 If a new window doesn’t already exist, choose File > New (or press Command-N).
3 Type or copy and paste the sample XML code on page 168 into the new TextEdit
window.
Errors in XML code will result in errors during import. Make sure you type carefully and
check your work.
4 Choose Format > Make Plain Text (or press Command-Shift-T).
This ensures that your file is saved as a plain text file, not a Rich Text Format (RTF) file.
The file extension should become .txt.
5 Choose File > Save.
6 In the Save window, navigate to the Desktop.
7 Name the file “example.xml”, then click OK.
If you receive a message about appending .txt to the end of the file name, click Don’t
Append.
8 Launch Final Cut Pro.
9 Close any open projects, then choose File > New Project (or press Shift-Command-N).
10 Choose File > Import > XML, navigate to “example.xml,” and click Choose.
The Import XML window appears.
11 Choose the current project name in the Destination pop-up menu.
12 Leave all other settings as they are currently set, then click OK.
A new offline clip named “Coffee house wide shot” appears in the Browser.
175
 Uncompressed digital and professional analog video formats: These are formats such as
Betacam SP (analog), Digital Betacam, D-5, or HDCAM. VTRs for these formats
support several different video interface connections, such as component analog
(Betacam SP), SDI (Digital Betacam, D-5), and HD-SDI (HDCAM). Final Cut Pro requires
a third-party video interface to connect your computer to the input connections of
the VTR. Unlike DV, which uses the same native file format on tape and disk, the
codecs used by Final Cut Pro to store uncompressed video are not the same as the
native signals recorded on these tape formats.
For example, if you are outputting to Digital Betacam, you should be editing with a
video codec that supports uncompressed video and is compatible with your third-
party video interface. When you output to tape, the video interface converts the
uncompressed video codec to a standard SDI signal, which enters the VTR via an SDI
input and is recorded to a Digital Betacam tape.
An uncompressed video editing system requires fast hard disks, a third-party video
interface to convert the media file format on disk to the input connection on the VTR
(for example, SDI), and a third-party device control adapter (such as a USB-to-serial
port adapter) for communication between Final Cut Pro and the VTR.
 Analog composite video output: Formats like VHS and 3/4” U-matic are still the lowest
common denominator for video distribution, even though these formats are being
replaced by DVD, DV, and QuickTime movie files (two of these aren’t even tape
formats at all!). These formats are mostly used for work-in-progress copies of
your movie.
Edit to Tape
The Edit to Tape command supports both assemble and insert editing, which are two
forms of traditional videotape editing (these are not related to overwrite or insert
editing in the Timeline). The Edit to Tape command requires device control to remotely
start and stop the VTR. For more information about assemble and insert editing, see
Chapter 14, “Assemble and Insert Editing Using Edit to Tape,” on page 185.
Edit to Tape is the only command that supports insert editing. Use this option when
you are creating a master tape from a Final Cut Pro online system, when you want to
replace a single shot on a preexisting master tape, or when you want to replace specific
tracks (such as several audio tracks) on tape.
Print to Video
In most cases, the Print to Video command doesn’t use device control, so it is useful
when your deck can’t be controlled remotely (such as a VHS deck). You can’t specify
timecode In and Out points for recording on the tape, so you can’t use this method for
output to a precise location on your tape. You also can’t choose which audio or video
tracks are recorded on tape—they are all recorded.
Note: Some camcorders and VTRs can be triggered to record automatically as soon as
you begin the Print to Video operation. You need to connect a FireWire (for DV) or RS-
422 device control cable between your computer and video deck to use this option.
The Print to Video command allows you to begin recording wherever the tape is
currently cued, and without timecode accuracy. You also can’t set a precise Out point
on the tape, so there is almost always a break in the video signal on tape at the Out
point after recording. To avoid your movie cutting off abruptly as soon as it ends, you
should include some black after your program, either by adding slug to the end of your
sequence or by including some trailing black, which is an option available in the Print
to Video dialog.
If you don’t require a precise In or Out point on the tape, then Print to Video is
generally the best option. You can even use Print to Video with a completely blank
tape, since it doesn’t require timecode or video signal information from the tape before
it begins recording. Unless you need to output your video to a specific timecode
number on tape, or replace a shot on a tape that already has video on it, Print to Video
should suit your needs.
This method is convenient for quick output at any time, but may display low-quality
video and unrendered sections of the Timeline. The quality of video output is based on
the real-time settings of the your editing system and the current Timeline, so high-
quality video is not guaranteed. Use this method to quickly create work-in-progress
tapes when you aren’t concerned about output at the highest quality.
Step 2: Choose video and audio outputs in the A/V Devices tab of the Audio/
Video settings
Step 9: Choose device control and edit preview settings (Edit to Tape)
Make sure your camcorder or deck is set to VCR (sometimes labeled VTR) mode.
Final Cut Pro cannot record to video equipment that is in Camera mode. If your video
device has multiple inputs (for example TV, Line 1, and Line 2), make sure the input
that’s connected to your computer is the one that is selected.
If none of your Easy Setups matches your video and audio configuration, you can
choose the correct settings in the A/V Devices tab of the Audio/Video Settings window.
For example, if you are outputting via FireWire, choose an available FireWire output
such as Apple FireWire NTSC or PAL in the Video pop-up menu in the Playback Output
section of the A/V Devices tab.
This setting sends video out from the appropriate video output, whether it’s the
FireWire port or a third-party video interface. You can also choose an audio interface for
output. For more information on configuring custom external video settings, see
Volume I, Chapter 16, “External Video Monitoring.” For information on external audio
settings, see Volume III, Chapter 2, “Setting Up Audio Equipment.”
Playback settings can be adjusted in the Playback Control tab of System Settings, or in
the RT pop-up menu in the Timeline. For output to tape, you can choose from the
following options in the Record pop-up menu:
 Full Quality: When this is selected, video is always output to tape at the highest
quality. Areas of your sequence that won’t play back at full resolution in real time will
need to be rendered prior to output.
 Use Playback Settings: Final Cut Pro uses the selected real-time effects playback
settings when outputting your sequence to tape. If, as a result, your sequence will
output at less than full quality, you are warned of this prior to output. Outputting to
tape at low quality is useful for quickly creating sample tapes of your program when
you don’t have the time to render all necessary effects first.
Note: Final Cut Pro always warns you before outputting video to tape at reduced
quality when you use the Edit to Tape command.
Note: Render settings can be adjusted in the Render Control tab of the current
sequence.
Note: If you’re using a consumer mini-DV device and you fast-forward past prerecorded
material (so there’s some blank tape between it and what you’ll output), the DV
timecode resets to 00:00:00:00.
Most blacked tapes start at 00:58:00:00 to allow 2 minutes of header elements before
your program. The movie itself usually starts at 01:00:00:00. This is set in the Initialize
Tape dialog. You will see it only if your deck has a settable timecode generator. You may
want to black several tapes in advance so they are available when needed.
If you plan to do a series of insert edits to output your whole program onto tape, you
must use a tape that’s blacked from beginning to end. If you’re assemble-editing a long
program to a new tape, you don’t have to black the entire tape, but it’s a good idea to
black at least 30 seconds of the tape so there is enough timecode so you can set an In
point as well as allow for pre-roll before the In point.
4 If your video equipment supports timecode generation, make sure your deck is set to
accept an external timecode signal.
Note: Timecode is sent via an RS-422 serial port. This is not supported for DV FireWire.
5 Enter the starting timecode in the dialog, then click OK.
This defines the starting timecode number that appears on your tape.
6 In the Black and Code dialog, choose an option from the Settings pop-up menu, then
click OK.
Current settings are based on the sequence preset in your current Easy Setup. If you
select Custom, the Sequence Preset Editor appears and you can choose custom
settings. For more information, see “About Sequence Settings and Presets” on
page 336.
7 When a message appears saying your tape will be erased and rewritten with black
frames and timecode, click OK.
The tape rewinds to the beginning and the entire tape is blacked. If your video
equipment supports timecode generation, timecode is also recorded, starting from the
timecode specified. To cancel the black and code process, press the Esc key.
185
Three methods of electronic editing exist, each with increasing precision and quality:
 Hard (or crash) recording: This method begins laying video signal on tape as soon as
the record button is pressed, without waiting for a pre-roll period in which the VTR
motor can get up to speed. Crash records cause breaks in the video signal. If you
have ever recorded a television show with a consumer VCR, you have performed a
crash record simply by pressing the record button. The recording ends abruptly
when you press stop, which causes a break in the video signal. Both “In” and “Out”
points of a crash edit cause noticeable breaks in the video signal on tape.
Note: Crash recording onto a tape is a manual process. The Edit to Tape window only
works when device control is connected and timecode is present on the videotape,
so you can’t create crash edits in this window. You can, however, create crash edits on
tape by pressing the record button directly on your camcorder or deck, and
recording the video output of Final Cut Pro using either the Print to Video command
or the direct video output of the Timeline.
 Assemble edits: Assemble edits use a pre-roll time before the edit In point to let the
VTR motor get up to speed and continue recording a consistent signal once the edit
begins. The result is a smooth edit at the In point. All tracks on the tape, including
video, audio, timecode, and control tracks, are replaced. The Out point of an
assemble edit ends abruptly, similar to a crash edit, because there is a discrepancy
between the timing of the newly recorded signal and the one that already existed on
the tape (if the tape wasn’t blank).
 Insert edits: Insert edits only replace selected tracks, such as the video track, or two
audio channels. The control track on the tape is never replaced, which keeps the tape
playing at the proper speed while the other tracks are replaced. Both In and Out edit
points are smooth. Professional tape-to-tape editing systems use pre-blacked video
tapes and use insert editing exclusively.
When an assemble edit stops, there is a signal break at the Out point between the new
signal and the previous signal already on tape. Thus, the In point of an assemble edit
maintains a smooth control track signal, but the Out point always has a break. Since
you can always cover up the last Out point break with the In point of a new edit,
assemble editing gets its name from the fact that it is used for quickly assembling
footage together in a linear fashion. However, you cannot replace a shot in the middle
of the tape without creating a signal break at the Out point.
Insert editing allows you to replace individual video, audio, or even timecode tracks,
leaving the other tracks intact. The control track is never replaced during insert
editing. When you perform an insert edit, the VTR uses the control track to play back
the tape at the proper speed while recording new video or audio tracks.
When the control track is broken, you may see the video signal jump or look unstable
for a few seconds. This happens because the VTR relies on a consistent control track
to control the speed of the deck’s motor. Missing or inconsistent control track causes
the motor to change speed drastically, which means the video signal isn’t read at the
proper speed of the tape, and so the image is not scanned properly. Control track
breaks may not always be noticeable, but they are unacceptable in a professional
environment.
Timecode is also recorded onto a separate track on non-DV tape formats. Timecode
allows your computer to control your camcorder or deck and import or export frame-
accurate video clips. When you’re using the Print to Video command, abrupt breaks
can cause subtle gaps in the timecode track. Although these happen less often than
control track breaks, they can cause problems in a professional environment.
Video Tab
The Video tab allows you control and record on to the tape in your camcorder or deck.
You can cue the tape and set In and Out points using the transport controls. Edit
buttons and track selection controls allow you to determine exactly how your edit to
tape is performed.
Edit Overlay
(with a dragged clip
shown)
Device status
Timecode for the In point Mark In Mark Out Timecode for the
Out point
 Shuttle control: Drag the tab to the right to fast-forward and to the left to rewind the
tape. The speed depends on the distance of the tab from the center. When the tab is
green, playback speed is normal. Keyboard shortcuts are the J, K, and L keys.
 Jog control: Use this to move forward or backward a few frames at a time on the
tape. This is useful for visually locating a specific frame. You can also press the
Forward Arrow or Back Arrow.
Note: When you perform an assemble edit, all tracks on your recording deck are
simultaneously record-enabled and the destination track controls are disabled.
 Timecode Insert: When this control is selected, the timecode of the clip or sequence
to be output is edited to tape along with its audio and video. The timecode edited to
tape is taken from the section of the clip or sequence being output. Turn on this
option only if you want to overwrite the timecode already on the destination tape.
This feature works with devices that support serial device control protocols such as
RS-422, as well as some DVCPRO HD devices
Important: When insert editing video and audio into an existing program on tape,
you generally want to disable Timecode Insert in order to leave the existing timecode
unchanged.
 Video Insert: When this control is selected, the video track on tape is replaced by the
video output from your computer. Turning off this control prevents the video of your
clip or sequence from overwriting the video already on your destination tape.
Transport Controls
Transport controls let you navigate the videotape.
Stop Play
For more information about using leader and trailer elements, see “Adding Standard
Leader and Trailer Elements” on page 195.
All selected elements are output to tape in the order listed. Make sure to deselect
elements you don’t need. All element durations are specified in whole seconds.
Note: Some of these items may require rendering before you can start recording.
p
Select trailer elements to
Choose how much of
be added at the end of the
your sequence or clip
clip or sequence.
you want to output, and
select looping options.
Duration Calculator
The Duration Calculator displays the total duration of the program you are outputting,
including all of the selected leader and trailer elements and their durations. Make sure
there is sufficient time on your tape before proceeding.
 Media: Displays the duration of your source media to be output, not including leader
and trailer elements. The duration shown here depends on whether the sequence or
clip you are outputting has In or Out points set, and the choice you made in the Print
pop-up menu.
 Total: Displays the total duration of the program you are outputting, including
additional time created by looping and the duration of all selected leader and
trailer elements.
After all leader elements have played, your program should start at hour 01:00:00:00,
unless you are given specific instructions otherwise.
Note: If you’re blacking tapes in advance, start the timecode at 00:58:00:00 so you can
start the leader elements at 00:58:30:00.
 Device Control: Choose a device control preset that matches your particular video
equipment. For more information, see Chapter 25, “Device Control Settings
and Presets,” on page 323.
 Capture/Input: This pop-up menu is exclusively used when you show video in the
Edit to Tape window during the preview of an insert edit. This allows you to see what
the edit will look like on tape, including the video before the tape In point and video
after the tape Out point, without actually committing the edit to tape. During the
pre-roll and post-roll of the preview, you see video from tape displayed in
Final Cut Pro. Between the tape In and Out points, you see the video output from
Final Cut Pro. To successfully see video from the tape before and after the edit, you
need to choose corresponding input settings. Since preview editing involves
temporary video input, capture presets are used.
For more information about capture presets, see Chapter 24, “Capture Settings and
Presets,” on page 315.
Note: Despite the name of this pop-up menu, you are not actually capturing footage.
When you preview an insert edit to tape, you’re viewing what’s already on tape
during the pre-roll and post-roll periods of the edit. The only way to preview your
edits with material before and after your edit is to view, or “capture,” material that’s
on the tape.
Note: If you are outputting to DVCPRO HD via FireWire, the timecode recorded to the
tape can start from the existing tape timecode or you can choose to create new
timecode on the tape based on the sequence timecode. If you choose this option, the
timecode written to tape is the same as the sequence timecode.
Important: Make sure you’ve read and followed the instructions in Volume I,
Chapter 11, “Overview of Setting Up.”
To do an assemble edit:
1 Choose File > Edit to Tape.
In most layouts, the Edit to Tape window appears on top of the Canvas.
2 Choose Editing or Mastering mode from the pop-up menu in the top center of the
window.
For more information about the Editing and Mastering modes, see “Video Tab” on
page 189.
5 In the Edit to Tape window, cue the tape where you want to start your initial edit, then
press I, click the Mark In button, or type a value and press Return.
Note: You do not need to set an Out point for an assemble edit.
6 If you are including leader elements using Mastering mode, click the Mastering
Settings tab, then select the elements you want to include before and after your
sequence or clip.
For an explanation of the leader and trailer options, see “Adding Standard Leader and
Trailer Elements” on page 195.
7 To perform the assemble edit, do one of the following:
 Drag your clip or sequence from the Viewer or Browser to the Assemble section of
the Edit Overlay.
 Open your clip or sequence in the Viewer, then click the Assemble Edit button.
 Drag the clip or sequence to the Assemble Edit button.
Note: All audio that requires rendering is automatically rendered with a render quality
of High, regardless of the render quality setting.
A feedback window appears when the edit is done.
8 To cancel an edit in progress, press Esc or click Cancel.
Important: Make sure you’ve read and followed the instructions in Volume I,
Chapter 11, “Overview of Setting Up.”
Note: Some tape formats and VTRs, such as consumer mini-DV devices, do not
support insert editing. If your VTR or tape format is limited to assemble editing (such
as a DV deck or camcorder), then the insert editing controls in the Edit to Tape window
are dimmed.
In most layouts, the Edit to Tape window appears on top of the Canvas.
2 Choose Editing or Mastering mode from the pop-up menu in the top center of the
window.
For more information about the Editing and Mastering modes, see “Video Tab” on
page 189.
3 Select a clip or sequence in the Browser.
4 If you haven’t already done so, set In and Out points for your clip or sequence in the
Viewer, if you don’t want to output the entire clip or sequence.
Use three-point editing to set your In and Out points. For more information on three-
point editing, see Volume II, Chapter 10, “Three-Point Editing.”
Mark In button
If you’re in Editing mode: Use the transport controls in the Edit to Tape window to cue
the tape and set an In point, an Out point, or both, depending on the type of three-
point edit you’re doing.
 To set an In point: Cue the tape where you want to start your initial edit, or type a
value. Then press I or click the Mark In button.
 To set an Out point: Cue the tape where you want your clip or sequence to end, or
type a value. Then press O or click the Mark Out button.
7 If you are including leader elements using Mastering mode, click the Mastering
Settings tab, then select the elements you want to include before and after your
sequence or clip.
For an explanation of the leader and trailer options, see “Adding Standard Leader and
Trailer Elements” on page 195.
8 To preview how your edit will appear on tape, drag your clip or sequence to the
Preview section of the Edit Overlay in the Edit to Tape window, or click the Preview
Edit button.
Previewing lets you see how your insert edit will appear on tape before you actually
record it. This is especially useful for seeing how an edit in the middle of existing
footage on tape will appear.
To cancel the preview, press Esc.
Transitions and effects that require rendering, along with any leader and trailer
elements, are rendered automatically prior to output. A dialog shows you the rendering
progress of your sequence or clip. You can also choose to output unrendered real-time
effects at a lower quality, saving time by avoiding rendering. Options for choosing the
quality of rendered effects can be set in the Render Control tab of the Sequence
Settings, and in the Real-Time (RT) pop-up menu in the Timeline. For more information
on setting these options, see “Render Control Tab” on page 340.
10 In the dialog that appears, click OK to start recording.
The videotape cues to the pre-roll point before the In point, plays until the In point
is reached, and then begins recording. To cancel an edit in progress, press Esc or
click Cancel.
Final Cut Pro uses the remote device control to communicate to the deck which audio
tracks to record-enable for insert editing. This allows you to control which audio tracks
are recorded to when you edit your sequence to tape.
Note: You can also record-enable audio tracks directly on the front panel of your VTR.
Each device control preset has an audio mapping that determines which track numbers
in the Audio Insert pop-up menu correspond to which audio tracks on your VTR, as well
as how many audio tracks are available on the VTR. In general, you should select an
audio mapping that corresponds to the number of audio tracks your VTR supports.
The following chart shows several popular video and audio recording decks, and the
appropriate audio mapping for each.
Note: Some devices, such as the Tascam DA-98, allow you to adjust their internal audio
track routing. This can affect which buttons in the Audio Insert pop-up menu
correspond to the audio tracks on your deck. If you are not getting the results you
expect when editing multiple audio channels to tape, check the documentation that
came with your video or audio deck.
Important: The Audio Mapping pop-up menu does not automatically detect the
number of audio tracks to which your video or audio recording device is capable of
recording. You need to manually choose a device control preset based on your
recording device’s capabilities.
To set up Final Cut Pro to output more than two channels of audio:
1 Choose the third-party video or audio interface you want to use for audio output in the
A/V Devices tab of the Audio/Video Settings window, then configure its options.
For more information on selecting an audio interface in the A/V Devices tab, see
Volume III, Chapter 2, “Setting Up Audio Equipment.”
2 Make sure that the audio outputs of your video or audio interface are physically
connected to the audio inputs of your video or audio recording device with the
proper cables.
3 Configure the Audio Outputs tab (found in the Sequence Settings window) of the
sequence you want to edit to tape with the number of audio channels you want to
output.
For more information on configuring the audio outputs of sequences, see Volume III,
Chapter 4, “Audio Levels, Meters, and Output Channels.”
4 Assign each audio track in your sequence to the proper output channel.
5 Choose a device control preset that contains an audio mapping with the same number
of audio channels as the video or audio deck you are going to output to.
∏ Tip: You can use the Print to Video command even if your video equipment does not
have device control.
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 Record from the Timeline: You can use this method at any time to record the video
output of Final Cut Pro to tape, providing a “what you see is what you get” recording
of your sequence. In this case, Final Cut Pro does not control your VTR in any way.
If you need to output your clip or sequence to tape more precisely using device
control, you can edit directly onto videotape. For more information, see Chapter 14,
“Assemble and Insert Editing Using Edit to Tape,” on page 185.
Printing to Video
Unlike the Edit to Tape command, the Print to Video command doesn’t allow you to set
In or Out points on your tape. Instead, you manually press record whenever you want
to begin recording on tape. This is considered a crash record.
You can automatically add leader and trailer elements, such as color bars and tone, a
countdown, a slate, and a black trailer, to your movie. You can also loop your movie as
many times as you want, if you want to output your movie multiple times on the same
tape.
∏ Tip: You can use the Print to Video command to output to any external video monitor,
regardless of whether a deck is connected. This can be useful if you want to use
Final Cut Pro to output a looping clip or sequence to an external monitor for a
tradeshow demo or video installation.
You can set up a device control preset so that Final Cut Pro automatically puts your DV
camcorder or deck in Record mode before printing to video. For more information, see
“About Device Control Presets” on page 323.
To test playback:
m Move the playhead to the position in the Timeline where you want output to begin,
then press the Space bar to play back your clip or sequence.
If you have an external monitor connected to your video device, the clip or sequence
will play on it, as well as on your computer’s monitor.
To print to videotape:
1 Select the desired sequence or clip in the Browser, or open your sequence and make
the Canvas or Timeline active.
2 To output part of a sequence or clip to video, set In and Out points to designate the
part you want to record to videotape.
For more information, see Volume II, Chapter 7, “Setting Edit Points for Clips and
Sequences.”
All selected elements are sent to tape in the order listed. Make sure elements you don’t
need are not selected. Some of these items may require rendering before you can start
recording. For a complete explanation of the options available, see “Mastering Settings
Tab” on page 193.
Important: Make sure there is sufficient time on your tape by using the Duration
Calculator before proceeding.
5 When you’ve finished setting options, click OK.
Transitions and effects that require rendering, along with any added elements, are
rendered automatically prior to output. You can also choose to output unrendered real-
time effects at lower quality, saving time by avoiding rendering. Options for choosing
the quality of rendered effects when using the Print to Video command can be set in
the Render Control tab of the Sequence Settings window. For more information on
setting options in the Render Control tab, see “Render Control Tab” on page 340.
Note: All audio that requires rendering is automatically rendered with a render quality
of High, regardless of the render quality setting.
6 When a message tells you to start recording, press the Record button on your
camcorder or deck. Wait a few seconds for your video device to reach a smooth
recording speed, then click OK to begin recording.
7 When playback is finished, press the Stop button on your camcorder or deck.
The last frame of your clip or edited sequence is held as a freeze frame until you stop
your recording device.
Important: Make sure you’ve read and followed the instructions in “Setting Up Your
Editing System to Output to Tape” on page 179.
∏ Tip: You can turn off the beeps by deselecting “Beep when playing back underendered
audio” in the Playback Control tab of the System Settings window.
The first frame will be recorded immediately after you press Record on your camcorder
or deck. To avoid an awkward freeze frame at the beginning of your sequence, you may
want to move the playhead to an initial frame of black.
4 If you want to loop your sequence, choose View > Loop Playback so there’s a
checkmark next to it.
When looping is enabled, your sequence will loop endlessly without stopping. There
may be a slight pause after each loop. If you need a smooth loop, use the Print to Video
command with looping enabled instead.
5 Press Record on your camcorder or deck to start recording, then wait a few seconds.
This allows your camcorder or deck to reach a smooth recording speed. Otherwise, you
could end up with unwanted video artifacts at the beginning of your tape.
6 Choose Mark > Play, then choose an option from the submenu to control how your
sequence plays back.
 In to Out: Plays back the sequence from the In point to the Out point. If you haven’t
set an In or Out point, the sequence plays from the beginning to the end.
 To Out: Plays from the current position of the playhead on the Timeline to either the
defined Out point or the end of the sequence.
 Around: Plays a specified amount of time before and after the position of the
playhead, based on the preview pre-roll and post-roll settings in the Editing tab of
the User Preferences window.
Important: The last frame in your sequence will be held as a freeze frame when
playback stops. This may be awkward if this frame is not black. To avoid this, add a Slug
generator to place black at the end of your sequence.
One way to output to VHS is to simply output to whatever tape format corresponds to
your sequence and then make a dub from that tape to a VHS tape. The other option is
to output your digital signal to an interface that supports composite video output,
such as the AJA Io. In this scenario, the digital signal is output from the computer to
the video interface, which then converts the signal to composite analog video. The
composite analog signal can then be recorded on a VHS tape. An alternative to this
method is to use a video deck instead of a video interface to convert the digital signal
from your computer to composite analog video. For example, some DV and
professional decks have the ability to convert an incoming signal from your computer
to composite analog video. This mode is referred to as electronics-to-electronics (or E-
to-E) mode, or passthrough mode.
Note: Other decks can only output to multiple video formats when a tape is playing
back, which means you have to record the signal to tape first, and then dub to VHS.
Note: You can also archive your projects and media files on a DVD. For that purpose,
you do not need a DVD authoring application. For more information, see Chapter 2,
“Backing Up and Restoring Projects,” on page 19.
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There are essentially four phases to creating a DVD:
 Create and edit your source material. In addition to the main Final Cut Pro movie, you
can create still graphics or short movies for use as menu backgrounds. It is important
to understand that all edits, special effects, audio fades and mixes, and scene
transitions must be added to the video and audio in Final Cut Pro before exporting
them for use in the DVD authoring application.
 Encode your video and audio to DVD-Video compliant formats. Video DVDs require that
all video and audio comply to a specification that defines the acceptable formats, bit
rates, and all other attributes of the video and audio on the disc. Both iDVD and
DVD Studio Pro will automatically convert any movies that are not compliant. This
means that you can export a standard QuickTime movie from Final Cut Pro and
import it into your DVD authoring application and all encoding and conversions will
be handled for you automatically.
If you author your DVD with DVD Studio Pro, you can encode your movies externally,
for example by using Compressor, so that you can have more control over the
process. This becomes important when authoring complex DVD titles, since
maximizing use of disc space can become critical. (Creating a DVD often becomes a
balancing act between creating the highest quality assets and getting them to fit on
a DVD disc.)
 Author your DVD title. This is where you take the movies, still images, and other
graphics and create the menus, tracks, and slideshows of your DVD. Both iDVD and
DVD Studio Pro include a variety of templates and tools to simplify this process and
make it easy to create professional-looking DVDs with minimal effort.
 Build and burn your DVD. Once you have authored your DVD, you will build (or
compile) the files that then get burned to the DVD disc. Both iDVD and
DVD Studio Pro make this a one-button process.
There is much more to consider when creating your DVD. For detailed information on
preparing video and audio sources and planning your DVD, see the documentation
that came with DVD Studio Pro or iDVD.
The most important thing you can do when preparing your material for use on DVD is
to use the highest quality settings available. Any flaws in your material will be revealed
on DVD much more quickly than in other media; if you use high-quality source
materials, you’ll get high-quality results.
MPEG encoding is based on eliminating redundant video information, not only within
a frame, but over a period of time. In a shot where there is little motion, such as an
interview, most of the video content does not change from frame to frame, and MPEG
encoding can compress the video by a huge amount, with little or no perceptible
quality loss. In shots with lots of action or a moving camera, MPEG encoding will not
be able to compress the video as much without sacrificing quality. Choosing encoder
settings that provide acceptable results at each extreme can be challenging.
MPEG encoders create I-frames, also known as keyframes or reference frames, that
store complete image frames. In between these frames are P- and B-frames that only
store information relating to what has changed since the last I-frame. In most cases,
the encoder adds an I-frame every half-second. Any sudden transitions that occur
between the I-frames can lead to encoding artifacts in the video. See “More About
Compression Markers” on page 221 for information on adding I-frames to reduce
these artifacts.
Important: Do not confuse the way audio tracks in a Final Cut Pro sequence work with
how audio streams in a DVD Studio Pro track work. A DVD player cannot mix multiple
streams together. If you want to have music playing underneath the dialogue, you
must mix the two in the audio exported from Final Cut Pro so that one audio stream
contains both the music and the dialog.
When recording and editing audio, use a 48 kilohertz (kHz) sample rate and no
compression. This ensures the best quality whether you use the uncompressed audio
on the DVD or decide to use a supported compressed audio format.
Important: When creating DVDs, your audio must have either a 48 kHz or 96 kHz
sample rate. If you use the 44.1 kHz sample rate found on standard audio CDs,
DVD Studio Pro and iDVD will convert your audio to the correct sample rate.
Additionally, DVDs do not support MP3 encoded audio. DVD Studio Pro and iDVD will
convert any MP3 audio to DVD-compliant uncompressed audio.
Mixing audio for use as surround sound is best left to specialized audio facilities that
have the required equipment and experience. Nothing can ruin a movie quite like
badly done surround sound audio. If you are using an audio postproduction facility
for your final audio mix, you can use the Export Audio to OMF command to export all
of the audio from your edited sequence. For more information, see “Exporting
Sequence Audio to an OMF File” on page 159.
If you decide to mix your own surround sound audio, you can export suitable audio
files from Final Cut Pro that an AC-3 encoder can use to create a surround sound
audio stream. One method is to export four audio files: one for the front right and
left, one for the center (usually dialog), one for the rear right and left, and one for the
LFE (usually a mix of all of the audio channels, with the AC-3 encoder filtering out and
including only the low frequencies).
Note: When you export a QuickTime movie, you have an option to export various kinds
of markers, including compression, chapter, or DVD Studio Pro markers. When you
choose to export DVD Studio Pro markers, Final Cut Pro actually exports chapter
markers and all compression markers. This includes compression markers you set
manually, as well as ones created automatically by Final Cut Pro at edit and transition
points.
For details on adding and deleting markers, see Volume II, Chapter 4, “Using Markers.”
When you add chapter markers for use by a DVD authoring application, they are
subject to the following limitations:
 No chapter marker should appear closer than 1 second to the beginning or end of
your edited sequence.
 A chapter marker should be at least 1 second away from any other chapter marker.
 A maximum of 99 chapter markers can be placed within a single program.
 When exporting from a sequence, only sequence markers are exported; markers in
clips are ignored.
 When exporting a clip from the Browser, the clip’s markers are exported.
Using iDVD
iDVD only imports standard QuickTime movies as video sources. This means that if you
intend to use iDVD as your DVD authoring application, you only need to export a
QuickTime movie from Final Cut Pro. iDVD automatically encodes the video and audio
sources to be DVD-compliant. The video is encoded as MPEG-2 at a quality controlled
by a preference setting and the video length. The audio is encoded as uncompressed
AIFF.
For more information, see “Exporting a QuickTime Movie for DVD Use” on page 224.
See the iDVD documentation for information on importing the movie and adding it to
your DVD.
For the most control over your source quality, you can use external applications, such
as Compressor, to encode your video and audio into DVD-compliant sources. This
makes it possible to import specialized video and audio, such as MPEG-1 video and
compressed Dolby Digital AC-3 audio.
For information on exporting a QuickTime movie, see “Exporting a QuickTime Movie for
DVD Use” on page 224. See the DVD Studio Pro documentation for details on
supported video and audio formats and information on importing your movies.
Using Compressor
Compressor is a high-speed video and audio encoding application that comes with
Final Cut Pro, DVD Studio Pro, and Motion.
Compressor can work as a standalone application to compress your movie before you
import it into DVD Studio Pro, or it can be integrated into the workflow of
Final Cut Pro. This integration makes transcoding faster and more convenient, and also
saves hard disk space by eliminating the need to export the media files before
processing them. It also leverages the video processing technology of Final Cut Pro to
do much of the work (therefore maximizing the quality of images that are encoded),
and avoids degradation that can occur from multiple compression and decompression
steps.
To use Compressor, you import your sources into a batch (which is done automatically
when you launch Compressor from within Final Cut Pro), choose one or more presets
that select the encoder to use and specify its settings, choose a destination and output
filename, and submit the batch for encoding.
Compressor also includes a preview window with a split screen feature that makes it
easy to compare the source video with the encoded video. It also contains a timeline
that shows marker types and positions, and allows you to add to or edit the markers
and choose the exact sections of video to encode.
Important: The MPEG encoders included with iDVD, DVD Studio Pro, Compressor, and
QuickTime all use the same core encoding software—each encoder creates the same
high-quality results. The differences between these encoders are the amount of control
they give you over the encoder settings.
For detailed information, including how to create your own presets, see the
documentation that came with Compressor.
To use Compressor as a standalone application, you must first export your sequence
from Final Cut Pro as a QuickTime movie. You can then add the QuickTime movie as a
source to a Compressor batch. An easy way to do this is to, in Finder, drag the movie to
the Compressor icon.
Note: An MPEG-2 encoder doesn’t come with the standard QuickTime installation of
Final Cut Pro. If you have DVD Studio Pro or Compressor installed, an MPEG-2 encoder
will appear in the list of QuickTime codecs when you export. You can also install and
use a third-party MPEG-2 encoder.
What Is QuickTime?
QuickTime is Apple’s multiplatform, multimedia technology for handling video, sound,
animation, graphics, text, interactivity, and music. As a cross-platform technology,
QuickTime can deliver content on Mac OS and Windows computers. Many applications,
including Final Cut Pro, use the powerful architecture of QuickTime to view, create,
import, and export media.
QuickTime supports most major video, audio, and graphics file formats. It works with
local disk-based media, media accessed over a network, and streams of real-time data.
QuickTime supports a wide variety of video and audio codecs and can be extended
with third-party codecs.
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The QuickTime Suite of Software Applications
When someone mentions QuickTime, people often think of the free media player
developed by Apple. However, QuickTime is much more than just that. QuickTime
comprises a suite of applications that allow you to play, edit, and manipulate your
media. The QuickTime software includes:
 QuickTime Player: Apple’s free easy-to-use application for playing, interacting with,
or viewing video, audio, virtual reality (VR), or graphics files that are compatible
with QuickTime.
 QuickTime Pro An enhanced version of QuickTime Player that provides an abundance
of media authoring capabilities. With it, you can create movies, play movies full
screen, save files from the Internet, edit audio and video, add special effects, create
slideshows, and convert and save video, audio, and images to more than a hundred
standard file formats.
Important: Because QuickTime recognizes so many media file formats, you may notice
that a lot of media files in the Finder have a QuickTime icon, or the QuickTime Player
application may launch when you double-click the icons. To be accurate, these files are
called QuickTime-compatible files, but they are not necessarily QuickTime movie files.
For example, an AIFF file is a QuickTime-compatible audio file format; it is not a
QuickTime movie file.
There are many types of tracks allowed in a QuickTime movie file. Here are a few
examples of what might be included in a QuickTime movie file used by Final Cut Pro:
 An audio track: This track contains audio media data of a certain duration, encoded
with a particular audio codec, sample rate and bit depth. The track may be mono or
contain two (stereo) or more interleaved channels of audio samples.
 A video track: This track contains video media data (a number of video frames) of a
certain duration (determined by the track’s frame rate), with particular horizontal and
vertical dimensions, and encoded with a particular video codec.
 A single still image: This track contains media for a single still image. The image data
has particular horizontal and vertical dimensions and is compressed with a particular
codec.
 A timecode track: A track that contains a number count and frame rate that
corresponds to the video frames in a video track. This track can be captured from a
video tape or created later in Final Cut Pro.
 A text track: This track contains text information that changes at specified times. A
text track could contain subtitles, or marker notes about a video or audio track.
Compression is necessary for video and audio storage on computers because the data
rates would otherwise be prohibitively high. And no matter how large computer
storage devices become, compression is still desirable because it means faster transfer
time and storing more information with less data.
The QuickTime framework libraries support a remarkable number of video and audio
codec (compressor/decompressor) algorithms. The QuickTime frameworks are
extensible, so if a company invents a codec, the company can provide a QuickTime
codec to support it. Thus, if the media in a QuickTime file is not playing back because
the format or codec of the media is not recognized, you may be able to download and
install it.
A file format determines consistent guidelines for where information is stored and
found in a file. For example, a Microsoft Word file will always store the name of the
creator in a particular location in the file’s structure. On the other hand, a codec is
specific to media-intensive data, such as video or audio, and is used simply to reduce
the data size.
The following codec and file format examples may help to clarify the distinction.
 TIFF: This refers to a graphics file format. TIFF files may or may not use a codec, or
type of compression called LZW compression.
 JPEG: This is a type of compression that can be used on any still images or individual
video frames. Images encoded with JPEG compression can be stored in the JPEG file
format. QuickTime can open files in the JPEG file format as well as decode images
compressed with the JPEG codec.
 QuickTime: This refers to the QuickTime movie file format, which can contain multiple
media tracks, each containing data encoding with a number of possible codecs.
QuickTime is not a codec, but rather has the ability to present images and sound
stored with a number of codecs.
 AIFF and WAVE: These are audio file formats that contain uncompressed audio data.
Because each track has its own independent definitions of time, you can just as easily
assign a video track a frame rate of 29.97 fps and the timecode track to be 23.98 fps.
One example of how this is useful is when you are editing film (24 fps) transferred to
NTSC video (29.97 fps).
AVI
AVI, or Audio Video Interleave, is a PC-compatible standard for digital video. This file
type is no longer officially supported by Microsoft, but it’s still frequently used. The AVI
format supports fewer codecs than QuickTime for video and audio and is mainly useful
for Windows delivery of video for multimedia use.
DV Stream
DV Stream files multiplex audio and video together digitally on a DV videotape. These
files are primarily for use with iMovie. Final Cut Pro converts DV streams to QuickTime
movies with independent video and audio tracks during capture.
MPEG-2
MPEG-2 is a video standard used for modern digital video format, including digital
television broadcast and DVD.
MPEG-4
MPEG-4 is an open standard video format intended for cross-platform, Internet and
multimedia delivery of video and audio content.
QuickTime Movie
This is a general purpose media format that can contain multiple video, audio, text,
and other tracks. This is the native file format used by Final Cut Pro for capturing and
export.
Uncompressed
This isn’t really a codec, but a way of storing QuickTime movies with no compression at
all. Since applying compression generally results in video artifacts, no compression
guarantees the highest quality. Unfortunately, it also guarantees enormous file sizes,
and they will not play back in real time on most systems.
Uncompressed movies can have an alpha channel. Alpha channels define levels of
transparency in your movie and are useful if you’re delivering an effects shot for use in
someone else’s composition. For more information on alpha channels, see Volume III,
Chapter 18, “Compositing and Layering.”
Animation
The Animation codec was developed for computer-generated imagery, which often has
large areas of uniform color and little, if any, noise. It is a lossless codec, which means it
doesn’t degrade quality or add artifacts to your video when it applies compression. For
more information, see “Video Compression” on page 364.
Video footage, which generally has more grain, noise, and variations of texture and
color than animated material, may not be compressed as much with the Animation
codec as with other methods. Because some lossless compression is better than none,
this codec is used more frequently than Uncompressed.
Note: Animation movies will not play back in real time on most systems. Animation
movies can also have an alpha channel.
DV Codecs
QuickTime supports a wide range of DV codecs, including DV NTSC and DV PAL,
DVCPRO 50, and DVCPRO HD. This allows you to natively capture, edit, and playback
footage from DV camcorders without first transcoding to another format.
Several video interface cards on the market can play back either M-JPEG A or M-JPEG B
in real time without rerendering the material, or, at most, doing minimal rerendering.
This makes file interchange very fast. Before you use either M-JPEG A or B, consult the
manufacturer of the capture card you’re using to find out which one you should use.
JPEG
JPEG is similar to M-JPEG, except that the compression artifacts can be less severe at
similar data rates. JPEG movies may play back in real time on your system, depending
on your system’s capabilities and the data rate of the movie.
Third-Party Codecs
There are several manufacturers of video-editing solutions, most of whom use different
variations of the M-JPEG codec. Many make software-only QuickTime codecs that you
can install on your system, enabling you to play back movies with little or no
rerendering. For more information, contact the manufacturer of the editing system.
Note: Almost all of these file formats can contain an alpha channel.
For a complete list of all QuickTime-compatible file formats, see the documentation
that came with QuickTime Pro or visit Apple’s QuickTime website at
http://www.apple.com/quicktime.
If you want to export a file that uses the same settings as those of your clip or
sequence, the Export QuickTime Movie command might be what you need for a quick
output. For more information, see the next section, “The Export QuickTime Movie
Command.”
If you want to export your movie in a completely different format, such as a QuickTime
movie file with a video codec used for the web, you should use the Export Using
QuickTime Conversion command instead. If you are exporting with the same settings
as your sequence, or if you want to convert to some other video format commonly
supported by Final Cut Pro, you should use the Export QuickTime Movie command.
While the Export Using QuickTime Conversion command may seem advantageous,
there are times when the Export QuickTime Movie command may be better. For
example, Export Using QuickTime Conversion always recompresses your media, even if
you select the same codec. The Export QuickTime Movie command has an option for
not recompressing frames, reducing unnecessary artifacts when exporting to the same
video codec.
Important: Final Cut Pro does not require QuickTime Pro to export and save QuickTime
movies. However, you must have QuickTime Pro Pro installed on your computer to
export and save movies when using QuickTime Player.
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Choosing the Type of QuickTime Movie to Export
You can create two kinds of QuickTime movies with the Export QuickTime Movie
command—a self-contained movie or a reference movie.
 Self-contained movie: A self-contained movie contains the video and audio media—
all of the data used to create your movie is within a single file. This single file can be
safely and easily copied to another computer without worrying that you need other
files to play it back.
 Reference movie: A reference movie is a very small file that contains pointers, or
references, to all of the captured clips used in your sequence. The actual media is
located in the original media files. If you rendered your transitions and effects before
creating the reference movie, then there are pointers to your render files as well.
Otherwise, all of your transitions and effects are rendered using the current level of
compression, and then embedded inside the resulting reference movie, increasing its
size. All audio tracks, mixing levels, cross fades, and audio filters are rendered and the
resulting stereo or mono audio tracks are embedded in the reference movie.
Reference movie
Exporting a reference movie saves time, since you don’t have to wait for every frame of
your edited sequence to be duplicated. It also saves hard disk space, since pointers to
other files require little space. Reference movies are particularly useful when outputting
your sequence for compression using a third-party compression utility.
However, reference movies are not very useful as a means of delivering video files to
other people. If you give someone a reference movie, you must also give them the
original video files associated with that movie, which can be complicated since you
may not know where all the referenced media is stored on disk.
In general, exporting reference movies increases the risk that the movie may not play
back. Reference movies are best used when you have short-term uses for the exported
movie file, and you only plan to use them on the system you exported them to.
Important: The option to turn off recompression is unique to the Export QuickTime
Movie command and the Batch Export command. If you choose the Export Using
QuickTime Conversion command, every frame is always recompressed.
Choose a place
to save the file.
To create a reference
Specify the settings for
movie, make sure
the exported movie.
there is no check in
this checkbox.
6 Choose the compression setting you want to use from the Setting pop-up menu.
The settings shown here come from built-in presets. If you want to customize these
settings, you can do so in the Sequence Preset Editor.
 Current Settings: This uses the current sequence or clip settings of the item you
selected for export.
 Other sequence presets: Choose a new sequence preset to recompress your clip or
sequence to another format and codec. For example, you may want to export a DV
sequence to an uncompressed codec for online editing.
 Custom: Choose this to choose custom export settings using the Sequence Preset
Editor window.
7 Choose Audio and Video, Audio Only, or Video Only from the Include pop-up menu.
Important: An audio track in a QuickTime movie file takes up disk space even if it is
empty. If your QuickTime movie doesn’t need an audio track, choose Video Only.
Note: All audio that requires rendering is automatically rendered with a render quality
of High, regardless of the render quality setting. Even QuickTime movies that you
output that don’t have the “Recompress all frames” checkbox enabled will have the
highest quality audio.
Important: Like the Export QuickTime Movie command, the Export Using QuickTime
Conversion command allows you to export QuickTime movie files, but in slightly
different ways. If you use this command to export a QuickTime movie, be aware that
this command always recompresses all video frames, even if your export settings use
the same codec as your selected sequence. For information about that feature, see
Volume IV, Chapter 18, “Exporting QuickTime Movies.”
245
Types of QuickTime-Compatible File Formats
With the Export Using QuickTime Conversion command, you can choose to export
almost any file format that QuickTime supports, along with a wide variety of codecs
and custom parameters that each format supports. Because there are so many file
formats and specific settings, this chapter does not provide an exhaustive description
of every file format and its associated settings.
8 To set additional video, audio, and Internet streaming settings, click Options.
Note: Whenever you use the Export Using QuickTime Conversion command, all audio
that requires rendering is automatically rendered with a render quality of High,
regardless of the render quality setting.
 Settings: Click this to adjust the compression used to export your video track.
 Filter: Click this to add and adjust additional video filters.
 Size: Click here to set a size for the movie.
 Compression Type: Select a codec from this pop-up menu to compress the video. All
the standard Final Cut Pro and third-party video codecs installed on your system are
available.
Motion
 Frame Rate: Define the frame rate of your exported movie. This doesn’t need to
match the frame rate of the clip or sequence you’re exporting. However, the file
quality is improved if your new frame rate is evenly divided into the original one.
 Key Frames: These options are available if your selected codec uses temporal
compression. Increasing the number of frames between keyframes increases the
amount of compression and makes the final file size smaller.
Depending on the codec you use, the movie file’s quality, especially for clips and
sequences with a lot of motion, may decrease if there are too few keyframes
specified. A setting of one keyframe every ten frames is a good starting point.
 Automatic: QuickTime adds temporal compression keyframes when necessary.
 Every N frames: Temporal compression keyframes are created every N frames. Since
keyframes require more data to store than the in-between frames, a higher value
here results in a movie with a lower data rate.
 All: A keyframe is added on every frame. This increases the data rate of the
movie significantly.
Compressor
 Depth: Choose a color depth. Some codecs allow you to choose between color or
grayscale, while others allow you to specify the number of colors (which corresponds
to a bit-depth) such as 4, 16, 256, or millions of colors (2-, 4-, and 24-bit, respectively).
You can also specify an alpha channel for some codecs by choosing “Millions of
Colors+.”
 Quality: Adjust the slider for the level of spatial compression you want. Some codecs
may not allow you to choose this setting.
Depending on the codec you choose, various other options may be available, such as
scan mode (interlaced versus progressive) and aspect ratio. There may also be an
Options button you can click to set additional codec-specific options.
Preview
A preview image of the current frame of your clip or sequence is displayed here. When
you adjust some compressor options, the preview image is updated so you can see
how certain settings will affect your image.
Select a filter
in this list.
 Load: Click here to use a filter you’ve saved, such as one used in an earlier project.
 Save: Click here to save a filter’s settings, if you might use them again.
Size Settings
You can use the current frame size of your clip or sequence or specify a custom size.
∏ Tip: It’s a good idea to keep the frame width and height divisible by four if you’re using
MPEG-based codecs or Sorenson.
Important: If there is no audio in your clip or sequence, deselect the Sound Settings
checkbox. Otherwise, blank audio tracks are created in your QuickTime movie file,
which require additional space.
 Format: To reduce file size and download bandwidth, select a codec to compress
the audio tracks. If you’re outputting full-resolution audio, choose Linear PCM.
 Channels: Select Mono, Stereo (L R), or 2 Discrete Channels. If you’re delivering
material for the Internet, you may want to choose Mono because it cuts your audio
file size in half.
 Fast Start: The QuickTime movie is downloaded like any other graphic or media file.
Once enough of the movie has downloaded, the movie begins to play automatically.
 Fast Start - Compressed Header: This works the same way as a Fast Start movie, except
that the header information is compressed, so the movie takes up less disk space.
The person downloading the file must have QuickTime 3.0 or later.
 Hinted Streaming: If the movie will be hosted with QuickTime Streaming Server
software, it begins playing within a few seconds after access. “Hinting” a QuickTime
movie is the process of defining how it’s divided into streamable pieces and storing
that information as a special track within your QuickTime file.
If you’re not sure you want this option or don’t want to do this now, you can do this
later by importing your QuickTime file into QuickTime Player Pro and applying
hinting there.
If you select Hinted Streaming, click Settings to specify additional export settings.
 Make Movie Self-Contained: Check this box to export a QuickTime movie with all
video, audio, and render material contained in one file. Leave this box unselected to
export a reference movie, which is a small movie that contains pointers to audio and
render files located elsewhere. For more information, see “Choosing the Type of
QuickTime Movie to Export” on page 240.
 Optimize Hints for Server: Check this box to analyze your movie and create hinting
information that can be used to stream your movie on the Internet using QuickTime
Streaming Server.
 Track Hinter Settings: Click this to specify options for encoding and packets.
 RTP Payload Encodings: Choose the type of encoding to use.
 Packet Size Limit: Enter a value or choose an option from the pop-up menu to
specify the largest file size for a packet.
 Packet Duration Limit: Enter a value or choose a size from the pop-up menu to
specify the longest duration for a packet.
 Options: Click here to specify the sample description. In the QuickTime Settings
dialog, enter a value in the Interval field to specify the time interval for the sample.
Then specify the number of packets to send and how often to send them.
If there is no audio in your clip or sequence, make sure the Sound checkbox is not
selected. Otherwise, the blank audio tracks will take up space in your output file.
8 Click Settings in the Video section to adjust compression settings used for the video
tracks.
The video compression settings here are similar to the QuickTime movie file
compression settings, although fewer codecs are supported. For more details, see
Chapter 18, “Exporting QuickTime Movies,” on page 239.
III
9 Click Settings in the Audio section to adjust compression settings used for the audio
tracks.
The audio compression settings here are similar to the QuickTime Movie Sound
Settings, although different codecs and settings are supported.
10 When you’re ready to export, click Save.
A dialog shows you the progress of the export. To cancel your export, press Esc or
click Cancel.
If you’re exporting images for a website, JPEG is a good option because it compresses
images to a small size but maintains fairly high quality. If you want to export images
without compression, you can export TIFF or Photoshop files.
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Resolution of Exported Still Images
Exported still images are 72 dpi. This number cannot be changed during export, and
is irrelevant for video and computer use. If you are exporting for print and you need
to adjust the dpi setting, you can do so in a graphics application such as
Adobe Photoshop.
Some graphics file formats do not appear in the Use pop-up menu. If the file format
you need does not appear in the list, see step 6.
6 To select custom settings, click Options, and in the Export Image Sequence Settings
dialog, choose your settings, then click OK.
Custom settings allow you to choose any graphics file format supported by QuickTime.
You can also make particular adjustments to the compression method or color depth.
In most cases, the default values are fine, but if you need particular settings, you can
adjust the settings here. Each graphics file format has a unique set of adjustable
parameters.
Choose a format.
This setting is not
relevant when exporting
still images.
 Format: Choose the graphics file format you want to use from the pop-up menu.
Some file formats have additional options for controlling the quality of the
compression, the color depth, and so on.
 Frames per second: This setting doesn’t apply for still images.
 Options: Click here to set options for the particular graphics file format you are
exporting.
7 When you’re ready to export, click Save.
If none of the options you need is listed in the Use pop-up menu, you can select
custom settings.
 Format: Choose the image format you want to use from the pop-up menu.
 Frames per second: Enter a value or choose an option from the pop-up menu for the
frame rate for the images.
 Options: Click here to set additional options, such as alternate bit depth or
compression settings, if they are available for the selected format.
8 When you’re ready to export, click Save.
A dialog shows you the progress of the export. To cancel your export, press Esc or
click Cancel.
Each file of the image sequence is named in the form of “Filename 001.ext,” where
“Filename” is the name you gave, the number (001) is the number of the frame, and
“.ext” is the filename extension indicating the format.
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Follow these steps to do a batch export. Steps are described in detail on the
following pages.
Step 1: Select the clips, sequence, or bin you want to batch export.
A bin is automatically
Items waiting to be
created with the
exported have a
selected items.
Queued status.
To select batch export settings, see the next section, “Selecting Batch Export Settings.”
If you don’t want to select settings now, you can close the Export Queue window. To
select export settings later, choose Window > Export Queue.
Important: Items in the Export Queue disappear after you quit Final Cut Pro. If you quit
before you batch export, you’ll have to add the items to the Export Queue again.
You can place the same clip or sequence in as many Export Queue bins as you like.
This allows you to export the same clip or sequence to multiple file formats or with
different settings.
You can specify export settings for a bin by selecting a bin and clicking the Settings
button or by selecting options in individual columns in the Export Queue window.
 To use the Settings button, see the next section, “Choosing Export Settings With the
Settings Button.”
This is convenient since you can select all settings from one main window.
 To choose settings from columns in the Export Queue window, see “Selecting Batch
Export Settings From Columns” on page 273. This is useful when you want to change
just a few settings.
2 Click Set Destination, then choose a location to save the exported file.
3 Choose a QuickTime-compatible file format from the Format pop-up menu.
Select the
desired format.
These are the same file format choices available when using the Export Using
QuickTime Conversion command and the Export QuickTime Movie command.
∏ Tip: If you choose the QuickTime movie file format, the settings available are the same
as when you use the Export QuickTime Movie command. This allows you to select
whether video, audio, or both tracks are exported, whether frames are recompressed,
and whether or not the resulting movie file is self-contained.
If you choose any other option, the options available are the same as when you use the
Export Using QuickTime Conversion command. For more information, see Chapter 19,
“Exporting QuickTime-Compatible Files,” on page 245 and Chapter 18, “Exporting
QuickTime Movies,” on page 239.
Note: If you are exporting a QuickTime movie, the preset settings are the current
sequence presets available in Final Cut Pro. This is the same as when you are using the
Export QuickTime Movie command, except the choice Item Settings replaces Current
Settings, and no custom settings choice is available.
If you want to export a QuickTime movie using all available QuickTime customization
settings, make sure you select QuickTime (custom) from the Format pop-up menu.
5 To set additional settings, click Options (if available), then click OK.
Some formats let you choose additional options, such as bit rate. The Options button is
dimmed if no options are available. Many of these options are described in “QuickTime
Movie Video Settings” on page 249 and “QuickTime Movie Sound Settings” on
page 253.
6 Click Set Naming Options, choose the type of file extensions you want, then click OK.
 Strip Existing Extension: Specifies whether an existing extension is removed from the
base filename when the export filename is created. This is useful if you’re adding
your own extension.
 Add Custom Extension: Type a custom extension to be applied to the filename.
 Add File Type Extension: Specifies whether the default extension for the specific
export file type is automatically appended to the filename.
Typical extensions are:
 .mov: QuickTime movie files
 .pct: PICT files
 .tif: TIFF files
 .wav: WAVE files
 .aif: AIFF files
7 If you chose QuickTime Movie from the Format pop-up menu, choose the tracks you
want to export from the Include pop-up menu—Audio and Video, Audio Only, or Video
Only.
An empty audio track can still take up disk space. If your exported file doesn’t need an
audio track, choose Video Only.
9 Select the “Use Item In/Out” option to export only the media between the current In
and Out points. If this is not selected, all of the media in the clip or the entire sequence
is exported.
10 Click OK.
After you select your settings, you’re ready to export. For more information, see “Doing
a Batch Export” on page 275.
The following three options are only available when the exported file format is a
QuickTime movie:
 Include: Specifies which tracks should be included in the exported media file—Audio
and Video, Audio only, or Video only.
 Recompress All Frames: This is the same option that is available when you use the
Export QuickTime Movie command. For more information, see Chapter 18, “Exporting
QuickTime Movies,” on page 239.
 Make Movie Self-Contained: This is the same option that is available when you use
the Export QuickTime Movie command. For more information, see Chapter 18,
“Exporting QuickTime Movies,” on page 239.
After you select your settings, you’re ready to export. For more information, see the
next section, “Doing a Batch Export.”
To do a batch export:
1 In the Export Queue, select the bins you want to export.
If you want to export all items in the Export Queue, deselect all items.
2 Click Export.
A dialog shows you the progress of the export. To cancel your export, press Esc or
click Cancel. To re-export these items, see “Redoing Batch Exports” on page 277.
Once items have been exported, the message changes to “Done” in the Status column
for each exported item. To view exported items, see “Opening Batch Exported Files in
the Viewer,” next.
A clip connected to the batch export media file is created in the Browser.
An item’s status can be changed at any time, from Queued to Done or from Error to
Queued. For example, an item that was canceled before it finished exporting can be set
back to Queued and exported again.
The following section describes Final Cut Pro User Preferences in detail.
Note: The Timeline Options, Render Control, and Audio Outputs tabs contain the
default preferences used when you create new sequences.
 General Tab (p. 282): Settings in this tab control a variety of features, such as warning
dialogs during capture, the number of undos allowed, and Autosaving and Auto
Rendering.
 Editing Tab (p. 287): This tab contains preferences useful while editing, such as
trimming and audio keyframing controls.
 Labels Tab (p. 292): In this tab, you can change the names associated with the
different colored labels that are available within Final Cut Pro.
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 Timeline Options Tab (p. 293): These are the default display options used when a new
sequence is created. This is where you can change the default number of video and
audio tracks for new sequences. For more information, see Volume I, Chapter 9,
“Timeline Basics.”
 Render Control Tab (p. 293): This tab allows you to choose the render quality of new
sequences you create. For more information, see Volume III, Chapter 24, “Rendering.”
 Audio Outputs Tab (p. 293): This is where you can choose the default audio output
preset used for new sequences. If none of the audio output presets matches your
audio configuration, you can create your own custom preset in this window. For
more information, see Volume III, Chapter 4, “Audio Levels, Meters, and Output
Channels.”
Important: Once a sequence has been created, you change its settings by choosing
Sequence > Settings, not User Preferences. User Preferences establishes the default
preferences for new sequences, not sequences that already exist.
General Tab
This tab contains fundamental preferences relating to application launch, creation of
new projects and sequences, and automatically scheduled events such as Autosave and
Auto Render.
 Levels of Undo: Enter a value to specify the number of actions that can be undone.
The maximum number of Undo levels you can specify is 99. The default is 10. For
information on undoing an action, see Volume I, Chapter 4, “Overview of the
Final Cut Pro Interface.”
Transitions between rendered and nonrendered portions of audio clips are also
affected by the quality chosen in the Audio Playback Quality pop-up menu. For
example, if you choose Low Quality and you play a partially rendered clip that
contains a reverb, then you won’t hear the tail of the reverb when the playhead
crosses the boundary from a rendered to nonrendered section of the Timeline.
However, if you choose Medium or High quality, you hear the reverb even when
crossing the render boundary.
 Limit real-time video to N MB/s: Final Cut Pro uses this number to limit how many
video streams can play back from your scratch disk in real time. This is useful when
multiple editing systems are sharing the same media (such as a storage area
network, or SAN), or when you have a scratch disk with a limited data rate, such as a
PowerBook hard disk.
For example, suppose you try to play a sequence with six simultaneous video tracks
containing DV media, and Final Cut Pro warns you that frames were dropped during
playback. If you then try to play a sequence with five simultaneous video tracks and
no frames are dropped, you know that your scratch disk can handle no more than
five simultaneous DV video streams. Since DV has a data rate of 3.6 MB/sec., you can
select the “Limit real-time video to” option and enter 18 MB/sec. (5 x 3.6 MB/sec.) in
the number field. Now, if a sequence requires a sustained data rate of more than
18 MB/sec. for playback, Final Cut Pro shows a red render bar over this portion of the
sequence.
Note: Final Cut Pro always allows a single video stream to play, even if the data rate
limit you set is below the data rate of a single video stream. For example, if you set
the data rate limit to 1 MB/sec., Final Cut Pro would still play back a single DV video
stream, even though its data rate is 3.6 MB/sec.
 Bring all windows to the front on activation: When this option is selected and
Final Cut Pro is in the background, clicking one Final Cut Pro window brings all
Final Cut Pro windows to the front at once.
 Open last project on application launch: This option determines whether Final Cut Pro
launches with a new, untitled project, or the last project or projects that were open
when you last quit the application.
Autosave Options
 Autosave Vault: The Autosave option saves a copy of each open project at regular
intervals. For more information, see “Using the Autosave Feature” on page 20.
Editing Tab
The preferences in this tab affect editing behaviors in Final Cut Pro.
Dupe Detection
 Handle Size: This preference adds frames to the beginning and end of the clip
regions which are used for comparison, to determine whether or not to display
duplicate frames indicators. This can be used to take into account the extra frames
that must be used for physically cutting and cementing pieces of negative that are
necessary for film match-back, to prevent you from accidentally including frames
that can’t really be used. By default, this is set to 0.
When the handle size setting is set to ten frames, five additional frames on either
side of the duplicate frames are displayed.
When handle
threshold is greater
than 10, the duplicate
frames are not indicated.
Labels Tab
This tab allows you to customize the label name associated with the label colors in
Final Cut Pro. These preferences affect any project you open; they are not saved on a
per project basis. For example, if you change the name associated with the orange
label to “Landscape shots”, any clip assigned to the orange label has this label name,
regardless of what project the clip is in. If you want to label a clip with a name that
won’t change, you can use the clip’s Label 2 property instead. For more information
about working with labels, see Volume II, Chapter 1, “Organizing Footage in the
Browser.”
If you want to bring your preferences to another editing system, you can copy or send
this preferences file to the same location on the new system.
For more information about scratch disks, see Volume I, Chapter 13, “Connecting DV
Video Equipment and Specifying Initial Settings.”
For more information, see Chapter 6, “Reconnecting Clips and Offline Media,” on
page 63.
Memory Usage
Use these fields to decide how much of the RAM available in your computer to use
when running Final Cut Pro. Your computer’s available RAM is defined as the amount of
RAM not used by Mac OS X and other currently running applications. By limiting the
amount of RAM Final Cut Pro uses, you can maintain the performance of Final Cut Pro
by preventing Mac OS X from using virtual memory unnecessarily. This is especially
important when multiple applications are open at the same time.
 Application: This specifies what percentage of available RAM Final Cut Pro should
use. The total amount of allocated RAM appears to the right. The minimum amount
of RAM you can allocate to Final Cut Pro is 125 MB. If the amount of available RAM is
lower than 125 MB, this slider is dimmed.
Enter numbers in these fields to specify the sizes of the thumbnail caches. You may
want to have large thumbnail caches if you’re working with a large number of clips and
want to display thumbnails or if you are using the Browser’s large icon view.
If you often scrub thumbnails in the Browser’s large icon view, you can optimize their
playback quality by increasing the thumbnail RAM cache. To set a location for the
thumbnail cache, see Volume I, Chapter 13, “Connecting DV Video Equipment and
Specifying Initial Settings.”
Note: The thumbnail RAM cache uses part of the RAM available to other parts of
Final Cut Pro, so it shouldn’t be made too large.
 Select a clip in the Browser or Timeline, then choose View > Clip in Editor.
Final Cut Pro automatically opens the application associated with the type of media file
that you defined in the External Editors tab of the System Settings window.
2 Make the necessary revisions to the file, then save the changes in the external
application.
When you return to Final Cut Pro, the clip is automatically reconnected to the updated
media file.
Note: If <None Set > appears next to an entry in the list, that type of clip is opened in
the same application that would open if you double-clicked the corresponding media
file in the Finder. To override the Finder default, you must specify an application to
open for each type of media clip.
The path is
shown for the
application set to
open audio files.
301
There are several kinds of presets, each accessible from the corresponding tab in the
Audio/Video settings window:
 Capture Presets: These determine the dimensions, frame rate, codec, and interfaces
used when capturing media files to disk. This group of settings is used during
capture and usually matches the format of your source tapes. Different capture
presets allow you to quickly set up Final Cut Pro to capture a wide range of video
formats. For details, see Chapter 24, “Capture Settings and Presets,” on page 315.
 Device Control Presets: These settings establish how a camcorder, VTR, or other video
or audio device communicates with Final Cut Pro via remote control protocols and
timecode. You choose a device control preset whenever you connect a video or
audio device for logging, capturing, or output. For more information, see Chapter 25,
“Device Control Settings and Presets,” on page 323.
 Sequence Presets: These determine the video and audio formats of a sequence, such
as image dimensions, frame rate, codec, color space, sampling rate, and bit depth.
Unlike a capture preset, which determines the format of captured (incoming) media
files, a sequence preset determines the format used during editing, which affects
real-time performance and your output format. New sequences automatically use
the settings specified in the currently selected sequence preset, but you can change
a sequence’s settings after it has been created by choosing Sequence > Settings.
Important: When your media files’ settings and sequence settings don’t match, you
usually see a red render bar in the Timeline, indicating that all the media needs to be
converted to the sequence settings before real-time playback or output. In most
cases, you’ll want to use matching capture and sequence presets so Final Cut Pro
doesn’t need to render media files just to play back.
For more information, see Chapter 26, “Sequence Settings and Presets,” on page 335.
 A/V Devices: This tab allows you to choose which video and audio interfaces you use
for external monitoring during editing and for output to tape. These settings
determine if and how you monitor external video and audio.
Note: Unlike the other tabs, the A/V Devices tab does not have a list of presets to
choose from. However, they are included with every Easy Setup.
For details, see Volume I, Chapter 16, “External Video Monitoring.”
You can check this tab to see how your editing system is currently set up, make quick
changes to your editing system configuration by selecting a different preset, or create
an Easy Setup containing a custom combination of presets. For more information about
Easy Setups, see “Creating Custom Easy Setups” on page 309.
But suppose you switch to a video deck that doesn’t support remote device control. In
this case, you need to change the device control preset to Non-Controllable Device; the
two other presets and the external video setting remain as is.
When you choose a different preset, the current Easy Setup changes to Custom Setup
in the Setup For pop-up menu. However, if you happen to select presets and an
external video setting that match that of another Easy Setup, Final Cut Pro shows that
you have that Easy Setup selected.
Note: The Final Cut Pro preferences file stores which presets are currently selected. If
your preferences file is deleted, you need to reconfigure your system by choosing an
Easy Setup or a custom combination of presets.
A checkmark
appears next to
the current preset.
Note: The presets you see may differ from those shown here.
A locked icon to the right of a preset indicates that it cannot be edited or deleted.
These are presets that came with Final Cut Pro.
4 In the Preset Editor window, enter a name and description for the new preset, select
the settings you need, then click OK.
For detailed information about settings and options for a particular kind of preset, see
one of the following:
 “About Sequence Settings and Presets” on page 336
 “About Capture Preset Settings” on page 315
 “About Device Control Presets” on page 323
Editing a Preset
You can edit any preset that is not locked.
To edit a preset:
1 Choose Final Cut Pro > Audio/Video Settings, then click the tab for the type of preset
you want to edit.
2 Click the preset you want to modify, then click Edit.
If the preset is locked, a message appears saying a copy will be made for editing.
3 In the Preset Editor window, modify settings as needed, then click OK.
For detailed information about settings and options for a particular kind of preset, see
one of the following:
 “About Sequence Settings and Presets” on page 336
 “About Capture Preset Settings” on page 315
 “About Device Control Presets” on page 323
 If the preset has a checkmark next to it designating it as the current preset, you cannot
delete it. You need to choose another preset as the current preset. To do this, click
the left column next to the preset you want to make the current one.
 If a preset has a locked icon in the right column, it is locked and cannot be deleted.
Note: By default, the Easy Setup files you create are stored in the following location:
/Library/Application Support/Final Cut Pro System Support/Custom Settings
The presets stored in the Easy Setups in this folder are displayed as unlocked items in
each preset tab in the Audio/Video Settings window.
Note: By default, the Easy Setup files you create are stored in the following location:
/Library/Application Support/Final Cut Pro System Support/Custom Settings
8 Click Save.
Your new Easy Setup is automatically selected and appears in the Setup For pop-up
menu.
Easy Setups stored within the application itself are locked, so you cannot modify or
delete them.
Important: If you decide to make an Easy Setup unavailable, make sure you aren’t
using it in any current projects and won’t need it for future projects. Once you remove
or delete an Easy Setup, sequences that use it will not play properly.
To restore the original Easy Setups that came with Final Cut Pro:
m Reinstall the software.
∏ Tip: Easy Setups stored on any computers in your network are available in your local
Final Cut Pro application. This makes it easy for a single editing system to share its Easy
Setups with all other Final Cut Pro editing systems on the network.
9 Enter a filename and location if you don’t want to use the defaults, then click Save.
To install third-party preset files or use preset files that you’ve moved:
m Drag the desired preset files to the following folder:
/Library/Application Support/Final Cut Pro System Support/Custom Settings
The next time you launch Final Cut Pro, the presets will be available in the Audio/Video
Settings window.
Important: If you’re using a third-party video interface, see the documentation that
came with the interface for information on how to set up an appropriate capture
preset. Incorrect capture settings can result in dropped frames and other problems.
315
To view or edit a capture preset:
1 Choose Final Cut Pro > Audio/Video Settings, then click the Capture Presets tab.
2 Click the preset you want to modify, then click Edit.
Finding the Maximum Data Rate When Using the Limit Data
Rate Field
If you’re not sure of the maximum data rate possible for your hard disk and video
interface, capture a video clip from tape with a data rate of 3 MB/sec.
 If no dropped frames are reported, increase the data rate to 4 MB/sec., then recapture
the clip.
 If no dropped frames are reported, recapture the same clip, raising the data rate by 1
MB/sec. each time, until the clip you capture reports dropped frames.
When a message appears saying frames were dropped, you’ve reached the maximum
data rate for your equipment.
Note: Some of these settings, such as codec and quality, are identical to the settings
found in the Capture and Sequence Preset Editor windows. For example, if you choose
DV/DVCPRO - NTSC from the Compressor pop-up menu, the same codec is chosen
when you click the Advanced tab.
Compression Tab
The settings available in the Compression tab depend on the codec chosen from the
Compressor pop-up menu.
Click Compression.
Specify the
desired settings.
Motion Settings
 Compression type: This pop-up menu has the same codec choices as the Compressor
pop-up menu in the QuickTime Video Settings section of the Preset Editor window.
 Frames per second: Choose a value to specify the number of frames captured per
second. This value is the same as the FPS field in the QuickTime Video Settings
section of the Preset Editor window.
 Key frame every N frames: Even though QuickTime supports temporal compression
using keyframes and in-between frames, you should not select this option
when capturing.
Compressor Settings
 Depth: This option is not available for all codecs. Choose a color bit depth for
captured video. Third-party codecs may have several options. For more information,
see the documentation that came with your video interface.
 Quality: This is identical to the quality slider in the QuickTime Video Settings section
of the Preset Editor window. Adjust the slider to determine the image quality for your
video. Lesser image quality yields lower data rates, while higher image quality yields
higher data rates.
Note: For DV, make sure this slider is set to Best.
 Options: This button is not available for all codecs. When available, you can click this
button to make further codec adjustments.
Source Tab
The settings available in the Source tab depend on the video interface connected to
your computer. You can choose from a list of available inputs on video interfaces
connected to your computer.
 Device: Choose the audio interface you want to use during capture. Audio interface
choices may include:
 None
 Built-in Audio (the stereo mini or S/PDIF optical connector)
 DV Audio (via FireWire)
 Audio inputs on a video interface (if you have one installed)
 An audio interface (USB, FireWire, or PCI—if you have one installed)
Enter a name
and appropriate
description for your
audio capture preset.
For detailed information about other settings in the Capture Preset Editor, see “About
Capture Preset Settings” on page 315.
In most cases, creating your own device control preset isn’t necessary. You can usually
choose a device control preset whose name matches your equipment. However, if you
want precise control over each detail of how your device and Final Cut Pro
communicate, you can adjust each device control setting and create your own
custom presets.
323
Viewing Settings for a Device Control Preset
Settings in a device control preset are used during logging, capturing, and output
to tape.
 If you’re using FireWire: Choose Apple FireWire or Apple FireWire Basic, depending
on your connected device. The Basic version is a simplified device control protocol
for camcorders and decks that aren’t fully compatible with Apple FireWire.
Choosing the Basic protocol will not affect the video or audio quality of your
captured media.
 If you’re using serial device control: Choose an option based on the equipment
you’re using. To find out which device control protocols are supported, see the
documentation that came with the equipment. For more information on serial
device control, see “Using Serial Device Control” on page 330.
 Audio Mapping: This pop-up menu determines how many audio tracks are available
in the Audio Insert pop-up menu in the Edit to Tape window. You should choose a
track mapping that corresponds to the number of tracks available on your audio or
video deck. The options available depend on the device control protocol you’ve
selected.
 If you’re using FireWire: When using one of the FireWire device control presets, the
Audio Mapping pop-up menu is not available. All DV devices support two audio
tracks at 16-bit resolution, and many support up to four tracks at 12-bit resolution.
 If you’re using RS-422: Many third-party video or audio recording devices are
capable of insert editing more than two tracks of audio when using RS-422 device
control. The Audio Mapping pop-up menu does not automatically detect the
number of audio tracks your video or audio recording device is capable of
recording to, so you need to manually choose an audio mapping for your deck.
Check the documentation that came with your video or audio recording device for
information on the number of audio inputs it supports
For more information about when to use audio mapping, see “Choosing Audio
Mapping for Multichannel Audio Output” on page 204.
 Capture Offset: Because timecode and video are often captured by Final Cut Pro via
two separate channels (device control connection and video input, respectively),
there may be a small, but consistent, offset between when a video frame and a
timecode number are captured to a media file. You must calibrate your timecode by
determining its frame offset from the video and entering it in this field. For more
information, see “Determining and Entering the Timecode Offset” on page 332.
Note: This is not an issue when you capture DV video via FireWire, since both
timecode and video data are transferred via the same FireWire cable.
 Handle Size: This setting only has an affect when you batch capture clips. The value
in this field tells Final Cut Pro to automatically capture additional footage, or handles,
at the head and tail of each batch-captured clip. For more information about batch
capturing, Volume I, Chapter 19, “Capturing Your Footage to Disk.”
 Playback Offset: This option allows you to compensate for latency between
Final Cut Pro device control (the number in the Current Timecode field) and your
video interface output, since some video interface take some time to process the
video signal. This is only an issue when using separate connections for device control
and video output, such as serial RS-422 device control and a PCI video card.
Enter a number to compensate for delays between the start of playback and the start
of recording on your deck when editing to tape. This is normally set to 0. Enter a
positive number to start playback before recording begins; enter a negative number
to start playback after recording begins.
Note: If the first frame is duplicated over several frames when you’re editing to tape,
enter the number of duplicated frames in this field to eliminate the problem.
Note: RS-422 uses serial cables that are different from RS-232 cables. For more
information on cables and their availability, see the information that came with your
device. You can buy these cables at specialty video equipment or electronics retailers.
Final Cut Pro also outputs video, audio, and timecode to your camcorder or deck
through the FireWire connection so you can record sequences to tape. All DV-format
tapes record DV timecode. Final Cut Pro uses this timecode when capturing footage
from tape.
For more information about changing the FireWire protocol that Final Cut Pro uses, see
“Editing a Preset” on page 308 and “About Device Control Presets” on page 323.
After you connect a DV camcorder to your computer, switch it to VCR mode. You can
record to a camcorder from Final Cut Pro in Camera mode, but to do so, you need to
turn off device control in Final Cut Pro, which limits your control during output.
RS-422 connector
Professional video and audio decks may use one of two serial interfaces:
 RS-232: Found on older, more inexpensive equipment. RS-232 is functionally similar
to RS-422, but it’s not used as frequently.
 RS-422: This interface tolerates greater cable lengths than RS-232. It’s more widely
used by facilities where video decks are in a different room than the editing bay.
Final Cut Pro can also automatically switch between LTC and VITC if they are both
available:
 LTC+VITC: If you choose this setting, Final Cut Pro looks at both timecodes so that
accurate timecode can be read no matter what speed the tape is playing (LTC is used
for normal and high-speed playback; VITC is used for slow motion and pause).
For more information about LTC and VITC timecode, see “Timecode on Tape” on
page 386.
To take advantage of the Edit to Tape feature (described in Chapter 14, “Assemble and
Insert Editing Using Edit to Tape,” on page 185), your video device must support insert
editing. These VTRs can use timecode In and Out points, along with defined video and
audio tracks, and perform a frame-accurate edit.
Once you capture a clip manually, you have virtually no chance of recapturing exactly
the same media with the same In and Out points. If you think you may need to reedit a
project that includes manually captured media files, back up the media files along with
your project file.
Note: Remember that timecode is captured via the device control connection (the RS-
422 connection in most cases), while video is captured via your video capture interface.
In the case of DV formats, FireWire is used conveniently for both.
You need to calibrate the video and timecode signal every time you change decks or
cables. If you regularly switch decks, it’s a good idea to create different device control
presets, with different Capture Offsets, for each deck you use. Since each deck will
always have the same Capture Offset, a set of precalibrated presets lets you quickly
change decks without having to go though the whole recalibration procedure again.
For more information on setting up your hardware for device control, see Volume I,
Chapter 15, “Connecting Professional and Non-DV Equipment.” For more information on
setting up device control presets, see “About Device Control Presets” on page 323.
If there is an offset, you can calibrate your timecode and video capture setup by
entering the number of frames by which the timecode signals are offset from the video
in the Capture Offset field of the current device control preset.
Burned-in timecode
Enter an appropriate
name and description for
your new preset.
For more information, see “Using Serial Device Control” on page 330 and “Choosing
Individual Presets” on page 305.
Important: If you’re capturing your video and audio using FireWire, you should also
capture timecode via FireWire (in other words, via DV device control). FireWire is the
most convenient and accurate way for capturing timecode from a DV device.
When you create a sequence, its settings are initially determined by:
 The currently selected sequence preset in the Audio/Video Settings window
 The Timeline Options, Render Control, and Audio Outputs tabs in User Preferences
After you create a sequence, you can adjust its individual settings by selecting the
sequence and choosing Sequence > Settings.
Note: The one setting that may not be changed is the sequence frame rate (referred to
as the editing timebase). You can change a sequence’s frame rate (editing timebase)
only if the sequence is empty.
335
About Sequence Settings and Presets
A sequence preset has two tabs: the General and Video Processing tabs.
Note: Default Timeline, render control, and audio outputs options are available in User
Preferences, or after a sequence has been created by choosing Sequence > Settings.
Settings in the
General tab
 Sample Rate: Lower sample rates take less bandwidth but have lower quality. Make
sure your sample rate is compatible with the audio facility to which you’ll be handing
off the files. Usually, you use the sample rate specified in your sequence settings,
which should ideally be the sample rate of the original audio media files.
 96 kHz: This is a high-resolution sample rate that can be easily converted to
48 kHz.
 88.2 kHz: This is a high-resolution sample rate that can be easily converted to
44.1 kHz audio files.
 48 kHz: DV formats and many professional video formats use this sample rate.
 44.1 kHz: This is the sample rate of music CDs and some DAT tapes.
 32 kHz: This corresponds to a consumer sample rate option on DV camcorders.
Unless you have a special reason to use it, avoid this sample rate for audio export.
These settings allow you to enable and disable different processor-intensive effects in
Final Cut Pro, such as filters, motion blending, and motion blur. This is useful if you
want to speed up processing by not rendering all effects during playback, but you
don’t want to remove or individually disable these effects in the sequences of your
project. These settings affect real-time playback, rendering, video output, and
QuickTime output.
Additional render
settings
Render settings
 Frame Rate: You can use this pop-up menu to reduce the frame rate of rendered
segments of a sequence, dramatically speeding up rendering but lowering playback
quality. For example, if you’re editing at 29.97 fps, and you choose 50 percent in the
Frame Rate pop-up menu, rendered effects in your sequence play back at 15 frames
per second.
 Resolution: Choose a percentage from this pop-up menu to reduce the resolution of
rendered effects, speeding up rendering but lowering playback quality. For example,
if you’re editing with a frame size of 720 x 480, choosing 50 percent lowers the
resolution of rendered effects to a noninterlaced 360 x 240. Rendered effects are still
full-frame, but they have lower resolution.
∏ Tip: You can control many of these settings by assigning keyboard shortcuts or
adding buttons to the button bar using the Keyboard Layout window. For more
information on using the Keyboard Layout window, see Volume I, Chapter 10,
“Customizing the Interface.”
New sequences are created with the audio output preset chosen in the User
Preferences window. Once a sequence is created, you can choose a different audio
output preset by selecting the sequence, choosing Sequence > Settings, then click in
the Audio Outputs tab.
By default, a stereo preset is selected, which works with the built-in audio output in
your computer, as well as with most DV camcorders and third-party video capture
interfaces. If you have a more sophisticated audio interface chosen in the A/V Devices
tab of the Audio/Video Settings window, you can create a new preset to route audio to
these additional audio output channels. For more information on choosing an external
audio interface in the Audio/Video Settings window, see Volume III, Chapter 4, “Audio
Levels, Meters, and Output Channels.”
Note: When you move a Final Cut Pro project file to another system along with its
sequences, those sequences retain the audio output setting with which they were
originally created, regardless of the number of audio output channels available on
that system.
4 Choose a new preset from the pop-up menu in the Select Sequence Preset dialog, then
click OK.
Important: Final Cut Pro does not allow you to change the editing timebase of a
sequence once it contains clips. If you load a sequence preset with a different editing
timebase, the editing timebase remains unchanged.
Glossary
Index
Video Formats
A
Appendix
A
349
Video formats can be characterized by the following factors:
 The medium used to store the video information. This is primarily videotape, but can
also be optical disc, solid-state memory, or a hard disk.
 The size (1/2”, 3/4”, 8 mm) of the tape and the shape of the cassette shell.
 The video standard supported, such as NTSC, PAL, ATSC (HDTV 1080i or 720p), and
so on.
 The type of electronic signal recorded on tape. In other words, the way luma (black-
and-white) and chroma (color) information are combined and recorded.
 The aspect ratio of the video frame.
 The dimensions of the video frame: the number of pixels per line, and the number of
lines per frame.
 The aspect ratio of the pixels: This is a subtle factor that is explained in more detail
below.
 The frame rate: the number of frames recorded per second.
 The scanning method: interlaced fields (2 fields per frame) or progressive (one
complete frame at a time).
 Color recording method: RGB, component (YUV), S-Video (Y/C), or composite.
 Color sampling: For component digital formats, the ratio of color samples to black-
and-white (or luma) samples (for example, 4:4:4, 4:2:2, and 4:1:1).
 Sampling rate: the number of samples per second of each video line. This is just like
the sampling rate for audio, except the signals sampled are video lines, where each
sample represents light intensity instead of sound intensity.
 Bit depth: the number of bits used to store each video sample, which determines the
ability of the format to capture each sample’s (or pixel’s) light intensity precisely, and
how well subtle differences in intensity can be stored.
 Compressor (or codec): A video compressor attempts to reduce the amount of digital
data required to store each frame without compromising the quality of the image.
The size of the cassette itself can be varied as well. For example, the BetacamSP format
comes in both small and large sizes. The small tapes are used for camcorders, while the
large format is used in studio VTRs.
SECAM is a video standard based on PAL. It is used in France, Poland, Haiti, and
Vietnam. SECAM is mostly a broadcast format, not a recording format, so
postproduction work is usually done in PAL and later converted to SECAM.
Note: SECAM is not supported by Final Cut Pro.
The luma (black-and-white channel) and chroma (color channels) information can be
recorded and transmitted several different ways in a video signal.
 RGB (Red, Green, Blue): This is the native format for most computer graphics and
video files. This signal is also used inside traditional color CRTs and flat-panel displays.
Red, green, and blue signals can be combined to make any color, as well as grayscale
images from black (no signal on any channel) to white (full signal on every channel).
RGB signals do not have a separate luma channel, because black-and-white signals
can be represented by equal amounts of R, G, and B signals.
 Component YUV or Y´CBCR: This three-channel signal has a luma (Y’) signal and two
color difference channels (CB and CR)1. Component video was invented in the 1950s as
a way of making color television signals compatible with existing black-and-white
televisions. Black-and-white televisions could use the luma signal while color
televisions could convert Y’, CB, and CR back to RGB for display.
The luma signal is derived by combining R, G, and B signals in similar proportions to
the way human vision is sensitive to those three colors. Therefore, the luma signal
approximates the same detail we see for various colors in the spectrum, which
happens to be most sensitive to detail in the green channel. The color difference
channels are so named because they are derived from RGB by subtracting signals
from the luma channel for each of the color channels (for example, R-Y or B-Y).
 S-Video (Y/C): An S-Video signal is also considered a component video signal
because the luma and chroma signals are separate. However, the C signal is derived
by combining the CB and CR component signals together, which reduces the quality
of the color channel compared to Y´CBCR.
1. The
pair of color difference channels have different names depending on the particular format, but they all serve a
similar function. Some common names for color difference channels include: CB, CR; R-Y, B-Y; or U,V.
Standard
definition
1.33:1
(4 x 3)
High definition
1.78:1
(16 x 9)
Standard cinema
1.85:1
Widescreen cinema
2.35:1
Number of Lines
NTSC uses 525 lines, while PAL uses 625. In analog video, many lines are not actually
used for picture information, so the total numbers relevant for the picture are
somewhat smaller: 486 lines for NTSC and 576 lines for PAL. High definition formats
defined by the ATSC have either 1080 lines or 720 lines per frame.
High definition video with 1080 lines uses 1920 pixels per line (1920 x 1080). 720-line HD
video uses 1280 pixels (1280 x 720). Both of these formats have an aspect ratio of 16:9.
Pixel Screen
Width Height aspect ratio aspect ratio Description
320 240 1:1 4:3 Used for web distribution or offline video
editing
640 480 1:1 4:3 An early standard for analog-to-digital
video editing, and an ATSC video
specification
7201 480 Height 4:3 NTSC DV and DVD image dimensions
greater than
width
7201 486 Height 4:3 NTSC standard definition video dimensions
greater than used for professional digital formats such as
width Digital Betacam, D-1, D-5, as well as DVD
and DV.
7201 576 Width 4:3 PAL standard definition video dimensions
greater than used for all digital formats such as Digital
height Betacam, D-1, D-5, as well as DVD and DV.
1280 720 1:1 16:9 A high definition video format, capable of
higher frame rates in exchange for smaller
image dimensions
1920 1280 1:1 16:9 A high definition video format with very
high resolution, comparable to the
resolution of a film projection print
1In most video devices, only 704 or 708 pixels are actually used for picture information.
The only time this should be a concern is if you are converting between a 486-line
format like Digital Betacam and a 480-line format like DVD. However, the absence of 6
lines is hardly noticeable on an analog television, especially at the top and bottom,
which is usually masked anyway.
The ITU-R 601 specification makes it possible to transmit either NTSC or PAL
information in a single signal. To achieve this goal, both NTSC and PAL video lines are
sampled 720 times. This results in either a 720 x 486 frame (NTSC) or a 720 x 576 frame
(PAL). In both NTSC and PAL, the frame displayed has an aspect ratio 4:3, and yet
neither 720 x 486 or 720 x 576 creates a 4:3 aspect ratio! The solution to this problem is
to display the pixels (the samples of light intensity) taller-than-wide, or wider-than-tall,
so that they fit into a 4:3 frame. This results in the concept of “rectangular pixels”—
pixels that must be stretched or squeezed to fit in the 4:3 frame. To further confuse
matters, most standard definition video devices actually use 704 or 708 pixels for
picture information, not all 720.
None of this was obvious in the days of linear editing, when video was simply copied
from one tape to another, because the video equipment always compensated
automatically. However, as people began using computers to work with video, digital
video captured to the computer looked distorted (squashed vertically or stretched
horizontally) because the computer displayed the pixels as squares, without
compensation.
Some video formats use rectangular pixels to reduce the amount of information stored
on tape. For example, DVCPRO HD effectively records 1280 pixels per line (when using
the 720p format), but to save space on tape, the intensity of every 1.5 pixels is averaged
together and only 960 pixels are recorded. These pixels are not representing a square
area, but a wider, rectangular portion of each video line. This results in a 2/3 reduction
in the amount of information recorded on tape.
Video and image editing programs like Final Cut Pro and Photoshop must compensate
for these rectangular pixels so they appear correctly on a computer display. However,
there are several different pixel aspect ratios in use, and there is unfortunately no single
accepted standard in the industry. The exact aspect ratio used may vary slightly from
one software application to another, as well as among different third-party video
interfaces.
Frame Rate
The frame rate of any motion picture, whether film or video, defines how often pictures
are taken per second. The higher the frame rate, the more accurately you capture
moments in time and reduce flicker during playback. To achieve double the perceived
frame rate (flicker), film projectors actually double or triple the shutter speed, even
though the same frame is repeated two or three times, respectively. This is because a
faster flicker creates more convincing motion. Video uses a similar, although more
complicated, technique called interlacing. For more information about interlacing, see
the next section, “Scanning Method.” For more details about frame rate, see
Appendix B, “Frame Rate and Timecode,” on page 377.
Scanning Method
A video frame is made of horizontal lines that are scanned from one side of a display to
the other. Progressive video scanning happens when each line of a video frame is
scanned one after another. Interlaced scanning fills the entire frame with only half the
lines, which requires half the time, thus doubling the perceived frame rate and
reducing flicker.
Field 1 Field 2
Frame
Here are some significant facts about interlaced and progressive scanning methods:
 Interlacing provides twice the perceived frame rate with only half the recording or
transmission requirements.
 Progressive scanning is preferred when interlacing artifacts (such as thin flickering
horizontal lines) would be unacceptable. Progressive images are often considered
more film-like because there are no flickering interlacing artifacts.
 Computer displays are almost always scanned progressively.
 NTSC and PAL televisions always use interlaced scanning.
 Many high definition video cameras can record progressive frames.
 Video destined for computer-only use, such as web video, should always be
made progressive.
Each field is a snapshot in time, so if field 1 is recorded earlier in time than field 2, field
1 must be played back before field 2. If the wrong field order is chosen, each frame’s
fields plays backward in time, even though each frame as a whole still moves forward.
The effect is a very noticeable stutter happening 60 (NTSC) or 50 (PAL) times a second.
Each piece of video equipment and each video format has a preferred field dominance.
This prevents you from editing two field 2s back to back, and makes sure that each
field is played back in the right order.
Important: You need to change the Field Dominance setting of your projects and
sequences only if you change your video hardware setup.
In Final Cut Pro, there are two options for field dominance:
 Upper (field 2 is dominant, so the second field is drawn first)
 Lower (field 1 is dominant, so the first field is drawn first)
Generally, Upper is used by 640 x 480 systems, while Lower is most common in
professional 720 x 486 and DV 720 x 480 systems.
Today, almost all digital video formats are component Y´CBCR, as well as analog formats
such as BetacamSP. Computers typically store image data using RGB, although many
component (Y´CBCR) formats can now be natively processed on the computer (such
as DV).
The following table shows a list of color sampling used in various digital video formats:
Most digital video formats use a minimum of 8 bits per color channel, or 256
gradations of intensity. RGB images are traditionally described by the total bits used
per pixel (8 bits per channel x 3 channels = 24 bits). 32-bit RGB images refer to 24-bit
color plus 8 more bits for an alpha channel. Images with higher bit depth are becoming
more common, using 16 bits per color channel, or 48 bits per RGB pixel.
Video signal bit depth is usually described per channel. For example, DV and
DVCPRO HD use 8 bits per color component (in other words, 8 bits for Y´, 8 bits for CR,
and 8 bits for CB). Other formats, such as D-5, use 10 bits per component. This provides
1024 possible gradations instead of 256, which means much more subtle variations in
intensity can be recorded. Some formats, such as Digital Betacam, record internally at
8-bit but can accept and output 10-bit video.
Internally, Final Cut Pro can do pixel calculations using 32-bit floating point precision,
which allows for very accurate calculations without rounding errors. This leads to much
more accurate color reproduction when applying filters and combining layers of video.
This is especially important when you are going to show your movie on film or
broadcast-quality video monitors. In Final Cut Pro, the Video Processing tab in the
Sequence Settings window allows you to choose the rendering bit depth for a
sequence. For more information, see Volume III, Chapter 24, “Rendering.”
Lossless Codecs
Once these basic methods have been employed, much more intensive algorithms can
be employed to reduce the amount of transmitted and stored image data.
Mathematical algorithms can be used to encode and decode each video frame. These
codecs (enCode, Decode) must be installed in the VTR or software you are using to play
back your video. For example, QuickTime supports many different video codecs for
video export and playback.
Using run-length encoding on the bit values above can reduce the amount of
information to:
0 x 24, 1 x 16, 0 x 24
Or in binary:
0 [11000], 1 [10000], 0 [11000]
In the example above, the original 64 bits can be transmitted using only 18 bits.
Lossy Codecs
Most video codecs are necessarily lossy, because it is usually impractical to store and
transmit uncompressed video signals. Even though most codecs lose some information
in the video signal, the goal is to make this information loss visually imperceptible.
When codec algorithms are developed, they are fine-tuned based on analyses of
human vision and perception. For example, if the human eye cannot differentiate
between lots of subtle variation in the red channel, a codec may throw away some of
that information and viewers may never notice.
Many formats, including JPEG and all varieties of DV, use a fairly complicated algorithm
called DCT encoding. Another method, called wavelet compression, is starting to be
used for popular codecs, such as the Apple Pixlet Video codec. DVDs, modern digital
television, and formats such as HDV and IMX use MPEG-2 compression, which not only
encodes single frames (intraframe, or spatial compression), but encodes multiple
frames at once (interframe, or temporal compression) by throwing away data that is
visually redundant over time.
Uncompressed Video
Video that has no compression applied can be unwieldy, so it is only used for the
highest quality video work, such as special effects and color correction at the last stage
of a project. Most professional projects have an offline phase that uses compressed
video and then an online, finishing phase that uses uncompressed video recaptured at
full resolution. Uncompressed video requires expensive VTRs and large, high-speed
hard disks.
When you work with videotape formats such as Digital Betacam, D-5, Betacam SP, and
so on, you need a third-party video interface to connect to the SDI or analog
component video connectors on the deck. In this case, the video interface must convert
the incoming or outgoing video signal to or from a QuickTime codec. Many video
interfaces come with codecs for high-quality compressed and uncompressed editing.
DV Formats
You can easily capture and output any DV format video via the FireWire port on your
computer. Video, audio, timecode, and device control data are all transferred via a
single FireWire cable. FireWire (also referred to as IEEE 1394 or i.LINK) is a high-speed
technology for connecting and transmitting data to and from various external devices,
such as video and audio interfaces, hard disks, and digital cameras. FireWire is
supported by many professional and consumer-level DV camcorders and decks.
24p Video
Formats that capture complete (progressive) video frames at 24 frames per second
have received a lot of attention lately. This is because 24p video uses the same frame
rate as film, and it scans images progressively. For example, a 24 fps,1920 x 1080,
progressively scanned video format closely matches the resolution of a 35mm film
theater distribution print. For the first time since the invention of television,
moviemakers can choose video instead of film without sacrificing significant resolution
loss or having to cope with frame-rate conversions.
Scanning Methods
Most high definition formats can record both progressive and interlaced video.
 Interlaced scanning: Odd lines are drawn onscreen (called field 1), followed by the
even lines (field 2) to complete a single frame.
 Progressive scanning: Every line is scanned until a complete frame is drawn. There are
no fields.
 24psF scanning: Each frame is captured on the CCD progressively, but stored in two
interlaced fields on tape.
Here are the most common video signals used on today’s video devices:
 Composite
 S-Video (Y/C)
 Component YUV (Y´CBCR)
 Component RGB
 FireWire (IEEE 1394 or i.LINK)
 SDI
 HD-SDI
 SCART
RCA connector
BNC connector
S-Video
S-Video, also known as Y/C, is a higher quality video signal used by high-end consumer
video equipment. The image looks sharper and has better color than composite video
because S-Video keeps the color and brightness information separate on two cables.
Most low-cost analog-to-digital video interfaces have S-Video as their highest quality
video connector.
S-Video connector
Both component YUV and RGB signals use from three to five connectors. You can use
three BNC connectors, plus a fourth (typically labeled “genlock” or “house sync”) for
sending a timing signal. Or, sync can be embedded in the Y or G part of the signal
(using three connectors), a separate composite sync (using four connectors), or
separate H and V drive signals (using five connectors). See your equipment’s
documentation for more information.
Y or green
YUV
R or red On some equipment,
RGB you can switch between
RGB and YUV modes.
B or blue
Component
There are two kinds of FireWire connectors: a 4-pin connector (typically found on
video equipment such as camcorders or decks) and a 6-pin connector (used for
computer equipment). However, some newer video equipment uses the 6-pin
connector and some video interfaces use the 4-pin connector. See your equipment’s
documentation for more information.
BNC connector
SCART connector
Year Event
1826 First photograph is taken.
1877 Thomas Edison makes the first sound recording of “Mary had a little
lamb.”
1888 Heinrich Hertz shows that electricity can travel through space and
that radio waves are physically identical to light.
1889 35mm film is invented by splitting Eastman Kodak 70mm in half
(1.33 aspect ratio).
1895 Marconi develops radio transmitter and receiver.
1895 Lumière brothers demonstrate combination camera/projector (16
fps).
1918 First color motion picture appears.
1920 Commercial radio broadcasts begin.
1923 16mm film is introduced.
1927 First major motion picture with sound is released (1.37 aspect ratio),
ending the silent movie era.
1932 BBC begins official monochrome, 30-line video broadcast.
1934 RCA experiments with 343-line, 30 fps television format, removing
flicker by introducing interlacing.
1936 BBC begins broadcasting a high definition, monochrome, 405-line,
25 fps interlaced signal tied to European 50Hz electrical frequency.
1939 NBC begins regularly scheduled broadcasts of electronic television,
441 lines and 30 fps.
1941 National Television Systems Committee (NTSC) standardizes U.S.
commercial television format, 525 lines, 30 fps tied to U.S. 60Hz
electrical frequency.
1945 FCC allocates 13 channels for television broadcasting and moves
existing radio channels to 88–108MHz.
Appendix
B
377
Recording and playback speed are usually the same, though they do not have to be.
For example, if you film a rubber ball bouncing on a sidewalk at 24 frames per second,
your movie will have 24 unique photographs of the position of the ball. However, if you
film at 100 frames per second, there are nearly four times as many photographs of the
ball’s position during the same period of time. The more frames per second, the more
precisely the exact position of the ball is documented.
Note: If you play back frames at a speed different than the original recording speed,
you can create temporal effects such as time lapse and slow motion.
Early television systems selected frame rates based on local electrical standards to
avoid electrical interference with the picture. NTSC in North America uses 30 fps (now
adjusted to 29.97 fps for color NTSC) based on 60 Hz electrical power. PAL, used
primarily in Europe, uses 25 fps based on 50 Hz electrical mains.
Because film cameras are relatively simple compared to video cameras, they allow
shooting and playing back with a wide range of frame rates (although the standard
projection speed is 24 fps). Video formats are much less flexible, partly because of their
electronic complexity and partly because a television is designed to play video at only
one frame rate. However, as video technology evolves, some digital camcorders now
offer several frame rate choices while maintaining compatibility with existing NTSC and
PAL video systems.
60 fps
One second
24 fps
Persistence of Vision
When you close your eyes, there is a brief moment when you can still see what you
were looking at it, especially if what you were looking it is quite bright compared to the
surrounding environment. This persistence of vision is so brief that you may not be
consciously aware of it, but it is this phenomenon that allows us to believe that rapidly
changing still images are moving continuously.
However, the higher the frame rate, the more film you need, the faster the projector
must operate, or the more electronic bandwidth you need (in the case of video). Early
audience perception tests with movies demonstrated that increasing the rate of flicker
increased the perception of smooth motion, even if the images themselves were not
changing during every single flicker. The perceived frame rate (or flicker rate) can be
increased by opening and closing the projector’s shutter two or three times for each
film frame, creating a less noticeable flicker on screen. Therefore, even though movies
are universally shown at 24 fps, the projector’s shutter may open and close at 48 fps, or
perhaps higher.
Early television systems used a different approach for the same result: increased flicker
without increasing the necessary electronic bandwidth. Interlaced scanning fills a
television frame with only half the video lines of a frame (this is known as a field), and
then fills in the remaining lines (the other field). A field effectively fills the television
screen with an image, even though it is only half-resolution, and it does so in half the
time it would take to draw the full frame. The result is a perceived frame rate which is
double the actual frame rate. For NTSC, the frame rate is 29.97 fps, but the perceived
frame rate (the field rate) is 59.94 fps. This causes less flicker. PAL, which has a lower
frame rate of 25 fps (or 50 fields per second) has a slightly more noticeable flicker.
Note: Converting video formats from one frame rate to another is technically
challenging, and there are often unwanted visual side effects. This is especially true
when the frame rates do not evenly divide. For example, converting 30 fps to 60 fps is
fairly easy to do, but converting 29.97 fps to 25 fps is much more difficult. Making sure
audio stays in sync throughout the conversion is yet another challenge.
Frame
rate Media Description
24 Film; This is the universally accepted film frame rate. Movie theaters
high definition worldwide almost always use this frame rate. Many high definition
video formats can record and play back video at this rate, though 23.98 is
usually chosen instead (see below).
23.98 Film; This is 24 fps slowed down by 99.9% (1000/1001) to easily transfer
(23.976) high definition film to NTSC video. Many high definition video formats (and some
video with SD formats) can record at this speed, and it is usually preferred over
NTSC true 24 fps because of NTSC compatibility.
compatibility;
NTSC
25 PAL; The European video standard. Film is sometimes shot at 25 fps
high definition when destined for editing or distribution on PAL video.
video
29.97 NTSC; This has been the color NTSC video standard since 1953. This
high definition number is sometimes inaccurately referred to as 30 fps.
video
30 High definition Some high definition cameras can record at 30 fps, as opposed to
video; 29.97 fps. Before color was added to NTSC video signals, the frame
early black- rate was truly 30 fps. However, this format is almost never used
and-white today.
NTSC video
50 PAL; This refers to the interlaced field rate (double the frame rate) of
high definition PAL. Some 1080i high definition cameras can record at this frame
video rate.
59.94 High definition High definition cameras can record at this frame rate, which is
video with compatible with NTSC video. It is also the interlaced field rate of
NTSC NTSC video. This number is sometimes referred to as 60 fps, but it
compatibility is best to use 59.94 fps unless you really mean 60.
60 High definition High definition equipment can often play and record at this frame
video rate, but 59.94 fps is much more common because of NTSC
compatibility.
Important: Many people round 29.97 fps to 30 fps, but this can lead to confusion
during postproduction. Today, it is still very rare to use a frame rate of 30 fps, but very
common to use 29.97 fps. When in doubt, ask people to clarify whether they really
mean 30 fps, or if they are simply rounding 29.97 fps for convenience.
SMPTE timecode
01:32:15:28
Hours Minutes Seconds Frames
Timecode was invented in the late 1960s so that computer video editing systems could
automatically find specific frames on tape and record editing decisions that could then
be performed over and over again. The Society of Motion Picture and Television
Engineers (SMPTE) standardized several electronic timecode formats for video in 1967.
Note: Other types of address code, such as Keycode and ink numbers are used for
editing film. For more information, see the documentation that came with
Cinema Tools.
There are two types of 30 fps timecode for use with NTSC video: non-drop frame and
drop frame. Non-drop frame timecode is simple: for every frame of video, there is a
corresponding timecode number. The timecode increments without any compensation.
In almost all cases, timecode is non-drop frame. In fact, drop frame timecode only
matters in the case of NTSC video.
Drop frame timecode compensates for the fact that the NTSC format has a frame rate
of 29.97 fps, which is .03 fps slower than the nearest whole number frame rate of 30
fps. Timecode can only be represented by whole numbers, so timecode numbers are
periodically skipped in drop frame timecode. This way, the timecode number always
matches the seconds and minutes of video that have played. NTSC can use either drop
frame or non-drop frame timecode.
Important: No video frames are dropped when you use drop frame timecode. Only the
associated timecode numbers are skipped.
Consider what it would be like if frames were labeled a different way, without any
reference to time. For example, if each frame had a unique address coded with five
letters of the alphabet, starting at AAAAA, AAAAB, AAAAC, and so on until ZZZZZ,
editors would refer to shots and scenes by their individual five-letter codes. A director
requesting a particular shot could look in the log notes and tell the editor to find frame
ABAAA on a particular tape.
On tape or disk, each frame lasts1/29.97th of a second. Since there is an address affixed
to each frame, the timecode moves at the same rate as the video (29.97 fps).
Now, instead of using a five-letter code to uniquely tag each frame, consider using an
address code in the format 00:00:00:00. Remember that these numbers don’t reflect
time, they are simply unique identifiers. The first frame of NTSC video will be labeled
00:00:00:00. The 29th frame will be labeled 00:00:00:29 and the 30th frame will be
labeled 00:00:01:00. Again, just because a frame is labeled 00:00:01:00 does not mean
that one second has passed. The frame could just as easily been named AAABD, in
which case there would be no temptation to read the label as a time value. Only the
frame rate of the video can determine how much time has passed by the 30th frame. In
the case of NTSC video, 0.999 seconds have passed by frame 30. By frame 1800, 60.06
seconds have past.
Error between
Timecode labels Time passed timecode number
Frame Count (30 fps) (29.97 fps) and real time
0 0 0 0
1 1/ 30th second 1/29.97th second Negligible
30 = 30/30ths of a second = 30/29.97ths 0.001 seconds
= 1 second of a second
= 1.001 seconds
60 = 60/30ths of a second = 60/29.97ths 0.002 seconds
= 2 seconds of a second
= 2.002 seconds
If you edit an hour-long program on NTSC video, the 30 fps timecode will indicate the
last frame of the program is frame 108,000, labeled as timecode 01:00:00:00 (non-drop
frame). However, the table above shows that because the video actually runs at
29.97 fps (each frame is slightly longer than if it were running at 30 fps), one hour has
actually passed at frame 107,892 (3.6 seconds earlier than the 30 fps timecode shows).
What editors wanted, particularly in television environments, was a method of frame
addressing that accurately reflected how much time had passed.
Drop frame timecode was invented to compensate for the discrepancy between 29.97
and 30 fps. Every minute except each tenth minute, two timecode numbers are
dropped from the timecode count. This drop frame mode of 30 fps timecode remains
accurate compared to the actual time passed, with a strange side effect that two
numbers each minute vanish from the count.
Most timecode readers can automatically switch between LTC and VITC if they are both
available. In Final Cut Pro, you can choose this setting in your device control preset:
 LTC+VITC: If you choose this setting, Final Cut Pro looks at both timecodes so that
accurate timecode can be read no matter what speed the tape is playing (LTC is used
for normal and high-speed playback; VITC is used for slow motion and pause).
LTC timecode is most easily read when a deck is in fast-forward, and VITC is most easily
read when a deck is in slow motion. Most professional video decks can read both
signals and automatically send timecode from the one that’s clearest at any moment.
The LTC and VITC timecode signals on most tapes are almost always identical.
Important: Video decks capable of reading both LTC and VITC timecode usually have a
switch that lets you select whether a deck outputs one or the other, or both. Unless
the VITC and LTC signals on your tape don’t match for some reason, leave this switch
set to both.
Unlike DV and professional video formats, analog tape formats don’t always have
timecode written onto them. If you’re using S-VHS or Hi-8, you need to make sure
you’re using a device-controllable deck and, if your tapes don’t already have timecode
on them, that you post-stripe timecode onto them. For information on how to do this,
see the documentation that came with your video deck.
Appendix
C
In the film industry, anamorphic lenses are often used to squeeze a widescreen image
onto a standard 35 mm frame. During projection, the process is reversed: The
squeezed image on the 4:3 film frame is stretched by a second anamorphic lens,
resulting in a 2.40:1 aspect ratio on screen.
391
Video can also be recorded anamorphically. Using a standard definition camcorder, the
recorded video frame is still 720 x 480 pixels, but the active area of the 16:9 frame is
vertically stretched to fill all 480 lines.
The advantage of this is that producers can shoot widescreen material using
inexpensive equipment. The disadvantage of shooting anamorphic video is that
everything in the anamorphic frame looks thin and distorted on a normal monitor
unless the image is adjusted.
Note: As high definition video becomes more affordable, more moviemakers will likely
shoot 16:9 video directly instead of using an anamorphic process with standard
definition video.
To view this type of material, the display device needs to squeeze the image vertically
by 25%, canceling out the stretch performed during recording. This puts 480 lines into
a smaller vertical space (360 lines), reducing the appearance of scan lines. If the source
material is film, which has no inherent line count, the vertical stretch is accomplished
optically, giving an increase in vertical resolution.
This squeezing can be done by Final Cut Pro or by an appropriate video monitor. If your
video monitor has a 16:9 button (many high-end broadcast video monitors do), you
can also use this. Pressing this button rescales the video vertically as it is displayed on
the monitor, giving it the proper widescreen dimensions.
Remember that 16:9 anamorphic video is supposed to look stretched on a typical 4:3
monitor. Although it may look odd, it is the correct behavior. When recording, editing,
and outputting to tape, an anamorphic image should never be permanently rescaled.
Instead, leave the video at its native resolution to retain the full video resolution of the
image for future use, either for display on a widescreen monitor, or for transferring
to film.
This picture is
letterboxed.
If the original, unmodified 16:9 anamorphic image has 480 active lines (NTSC DV, for
example), then the letterboxed version of this image will only be 360 lines tall,
comprising 75 percent of the total viewable area of the monitor. As a result, 25 percent
of the displayed video frame is black.
If you permanently letterbox your footage going from standard definition anamorphic
to standard definition letterboxed, you lose the maximum resolution available in the
original, anamorphic source footage. You should only letterbox your video when you
are finished editing and want to deliver a tape that will look right on consumer
equipment. DVDs can support anamorphic video, so you can retain the native
resolution of your footage when transferring to DVD without letterboxing.
Videomakers shooting 16:9 can make higher resolution transfers by virtue of not having
to crop as many pixels (16:9 is still a bit narrower than the American film standard
1.85:1).
4:3
Television
16:9
35mm Film
2.0:1
70mm Film
A comparison
of aspect ratios
If you use an anamorphic lens, the camera does not need to be in a special mode when
recording. In the camera’s viewfinder, the image appears stretched vertically; you
should be aware that the recorded clips will only look correct on an NTSC or PAL
monitor with a 16:9 setting, or in Final Cut Pro with the anamorphic option selected.
If you’re using your camera’s built-in 16:9 mode, the image in the viewfinder should
appear letterboxed, but the output of the camera may only view properly on an NTSC
or PAL monitor with a manual or automatic 16:9 setting.
If you used the 16:9 Wide button on your camcorder when recording video:
You typically don’t need to worry about the Anamorphic option in the capture preset.
Some cameras can embed metadata regarding the selected aspect ratio directly in the
video signal. When a user presses the 16:9 Wide button on these cameras, the DV
stream recorded to tape includes this information. Final Cut Pro automatically detects
this and marks the resulting clip as Anamorphic 16:9. This happens regardless of
whether or not the Anamorphic 16:9 option is checked in the Capture Preset Editor.
If you’re not sure whether or not the aspect ratio information was recorded on
the videotape:
Before you capture video, make sure you choose an Easy Setup or capture preset that
includes the anamorphic option.
This should be done before adding any 16:9 clips to a 16:9 sequence. If a 16:9 clip is
edited into a 4:3 sequence (the Anamorphic setting is turned off ), the clip is scaled
to fit in the 4:3 frame, which requires rendering. If the sequence is then changed to
16:9 without first removing the edited clip, the scale attributes applied to the clip
still remain.
If you’ve already added a clip to a sequence, the clip settings default to the current
sequence settings. To change the clip’s settings, you must then change the sequence
settings. For more information, see “Specifying Sequence Settings for Anamorphic
Media” on page 397.
If your media is
anamorphic, make
sure there’s a check
mark in this row.
The Anamorphic column in the Browser also lets you select this option for clips and
sequences.
A checkmark in this
column denotes
anamorphic media.
∏ Tip: If you use a custom frame size, make sure that both horizontal and vertical pixel
dimensions are divisible by 4. This reduces the chance of artifacts for most codecs.
Appendix
D
401
Solutions to Common Problems
The following section describes common problems and solutions in Final Cut Pro.
The audio is not in sync with the video, or you’re experiencing dropped frames
in your video.
Many audio sync issues stem from dropped frames on capture or output. Nearly all
dropped frames are caused by either incorrectly configured hardware or incorrect
preference settings. The leading causes of dropped frames are the following:
 If you’re using external speakers connected to a camcorder, deck, or third-party
capture card, and external video is set to All Frames, the video displayed on your
computer’s monitor (from the Viewer or Canvas) will not be in sync with the audio.
The audio will instead be in sync with the video that is displayed on the NTSC or PAL
monitor that’s connected to the same output device.
 If your clip or sequence is zoomed while open in the Viewer or displayed in the
Canvas, this can cause frames to be dropped. Choose Fit to Window from the View
pop-up menu in the Canvas or Viewer.
 The computer display is set to a low refresh rate. The refresh rate in the Displays pane
of System Preferences should always be set to 75 hertz (Hz) or greater. (This is not
applicable to flat-panel displays.)
 The Canvas and Viewer windows are overlapped by other windows; they should
not be.
 Reduce the number of tracks in the Real-time Audio Mixing field in the General tab
of the User Preferences window. If more audio tracks are specified to be mixed in real
time than your computer can handle, this can cause dropped frames. Reducing the
number of tracks will result in your having to render your sequence, but will result in
improved playback.
 Incorrect versions of Mac OS X and QuickTime can be another cause of dropped
frames. Check the Final Cut Pro website for the version of system software you
should use.
 The hard disk drive you’re capturing to is inadequate for capturing video. This could
be caused by slow hard drives, incompatible drivers, or configuration issues. For more
information, see Volume I, Chapter 14, “Determining Your Hard Disk Storage Options.”
You experience poor playback and stuttering video when trying to edit.
 Make sure you are not editing with media which uses keyframe compression, such as
Sorenson or Cinepak.
You don’t hear audio on your computer’s speakers when playing video from
your camcorder or deck.
 Make sure the speaker’s cables are properly connected.
 Make sure your audio cables are properly connected.
 If you’re monitoring your audio from your computer, make sure that Mute is off, and
that the computer’s volume is adjusted to a reasonable level.
 Make sure the Preview option is selected in the Clip Settings tab of the Log and
Capture window, and that the appropriate audio output is selected in the Sound
pane of Mac OS X System Preferences.
 Check your QuickTime audio settings in the Capture Presets tab in the Audio/Video
Settings window. For details on audio sample and source settings, see Chapter 24,
“Capture Settings and Presets,” on page 315.
Whatever your issue, it’s a good idea to have the following information immediately
available. The more of this information you have ready to give to the support agents,
the faster they will be able to address your issue.
 The Support ID number that came with Final Cut Pro. This number is different from
the software serial number that is used to activate your copy of Final Cut Pro.
 The version of Mac OS X you have installed. This information is available by choosing
About This Mac from the Apple menu.
 The version of Final Cut Pro you have installed, including updates if applicable. The
version number can be viewed by choosing Final Cut Pro > About Final Cut Pro.
 The model of computer you are using.
 How much RAM is installed in your computer, and how much is available to
Final Cut Pro. You can find out how much RAM is installed by choosing About This
Mac from the Apple menu in the Finder. The amount of RAM available to
Final Cut Pro can be found in the Application field in the Memory & Cache tab of the
System Settings window.
 What other third-party hardware is connected to or installed in the computer, and who
are the manufacturers. Include hard disks, video graphics cards, interfaces, and so on.
 Any third-party plug-ins or other software installed along with Final Cut Pro.
Glossary
2:2:2:4 pull-down An efficient but low-quality pull-down method, primarily useful for
previewing the output of real-time effects on an NTSC monitor. See also pull-down
insertion, pull-down pattern.
2:3:2:3 pull-down The most commonly supported pull-down pattern for NTSC devices.
This option is ideal for recording to an NTSC device such as standard definition
television, an MPEG-2 encoding device, or a high-end finishing system. See also pull-
down insertion, pull-down pattern.
2:3:3:2 pull-down The pull-down pattern used by DV devices that support advanced
pull-down. See also pull-down insertion, pull-down pattern.
24@25 pull-down A pull-down pattern used in Final Cut Pro when 24 fps media is sent
to a 25 fps video output. In this pattern, 12 progressive frames are displayed, followed
by 13 re-interlaced frames.
24@25 repeat A pull-down pattern used in Final Cut Pro when 24 fps media is sent to
a 25 fps video output. In this pattern, 24 progressive frames are played and the 25th
frame is the 24th frame repeated.
4:3 The aspect ratio for broadcast video. The ratio of the width to the height of the
visible area of the video frame, also called the picture aspect ratio, is 4:3, or 1.33.
8-bit precision For video, a bit depth at which color is sampled. 8-bit color is common
with DV and other standard definition digital formats. Some high definition acquisition
formats are also recorded with 8-bit precision.
10-bit resolution For video, a bit depth at which color is sampled. Certain standard and
high definition video capture interfaces are capable of uncompressed, 10-bit capture.
16-bit resolution A standard bit depth for digital audio recording and playback.
16:9 A widescreen aspect ratio for video. The ratio of the width to the height of the
visible area of the video frame, also called the picture aspect ratio, is 16:9, or 1.78. The
16:9 aspect ratio is used for high definition video.
409
16 mm A film format for film and television presentations, which has a 4:3 aspect ratio.
32-bit floating point resolution An extremely high resolution bit depth used for
lossless computation of audio or video data.
35 mm A standard motion picture film format. This may be cropped during projection
to create widescreen aspect ratios such as 1.66 or 1.85, or filmed and projected
anamorphically for an aspect ratio of 2.40.
70 mm A film format for widescreen projections, which has a 2.2:1 aspect ratio.
180-degree rule When a new camera angle is more than 180 degrees different from
the previous camera angle, a shot with two people will appear to reverse positions
onscreen. When editing a scene with two people talking, it’s important not to cut to a
shot that crosses the 180-degree line that connects them.
action safe area 90% of the image area. Most of the time, anything in your video
image that’s outside of this area won’t be displayed on a television screen, so any
important material needs to be framed within the action safe area. Compare with title
safe area. See overscan.
Adjust Line Segment pointer A cross-shaped pointer that appears in the Timeline and
Viewer when you move the pointer over a line that can be adjusted, such as a line
segment between keyframes. The pointer has small arrows pointing up and down,
indicating the directions in which a line can be moved.
alpha channel An image channel in addition to the R, G, and B color channels that is
used to store transparency information for compositing. Alpha channels are often 8-bit,
but some applications support 16-bit alpha channels. In Final Cut Pro, black represents
100 percent transparency, and white represents 100 percent opacity. Only certain
formats, such as Targa, TIFF, PICT, and the QuickTime Animation codec, support alpha
channels.
alignment When working with transitions, refers to whether the transition starts before
the edit point, is centered at the edit point, or ends after the edit point.
410 Glossary
ambience A type of sound. Ambient audio includes background room noise, traffic
noise, and atmospheric sound effects.
analog A signal that consists of a constantly varying voltage level, called a waveform,
that represents video and audio information. Analog signals must be digitized, or
captured, for use by Final Cut Pro. VHS and Betacam SP are both analog tape formats.
Compare with digital.
anamorphic Visuals that are shot in a widescreen format and then squeezed into a
4:3 frame size. This can be done by using a video camera’s electronics or, optically, by
using an anamorphic lens.
anchor item When you first link multiple audio clip items to a video item in the
Timeline, that video item is considered the “anchor” item to which the sync of all other
linked audio items is compared. If you’re linking a group of audio items without a video
item, the topmost audio item that appears in the Timeline acts as the anchor item.
anchor point In the Motion tab, the point that is used to center changes to a clip’s
geometry when using motion effects. Any changes to the size, position, and rotation of
a clip happen relative to this anchor point. A clip’s anchor point does not have to be at
its center.
Angle control A control used to rotate a clip around its center axis without changing
its shape. Located in the Motion tab of the Viewer. In the Angle control, the black hand
indicates the current angle of the clip, and the small red hand indicates how many total
rotations forward or backward have been specified.
A-only edit An edit of the audio files or video files of the base track only.
A-roll edit An edit of clips that contain audio data from the base track or a narration.
aspect ratio A film or video frame’s width-to-height ratio on any viewing screen. The
most common aspect ratio is 4:3, used for regular television screens. An aspect ratio of
16:9 is increasingly used for high definition video.
assemble edit mode In linear systems, assemble edit mode lays down new video,
audio, and control tracks all at once. It usually requires anywhere from 3 to 5 seconds of
pre-roll before you edit to tape. In Final Cut Pro, assemble edit mode is a function that
writes the sequence or clip to tape at the designated In point, or at the current point.
Assemble edit mode usually breaks the timecode and control track at the end of the
edit.
audio channel indicator An icon in the Edit to Tape window that indicates which
audio tracks are being output.
Glossary 411
audio clip A media clip containing audio tracks.
audio meter A meter that lets you monitor audio output levels from your computer.
You use the audio meters in Final Cut Pro when you capture, mix, and outputting your
program.
Audio Mixer A tab in the Tool Bench window. The Audio Mixer is the primary tool in
Final Cut Pro for mixing multiple channels of a program’s audio in real time.
audio track A track in the Timeline into which you can edit audio clip items.
Audio Units The standard real-time audio filter format for audio applications running
on Mac OS X.
Auto Render A feature that allows Final Cut Pro to render open sequences whenever a
specified number of idle minutes have passed.
average loudness The average audio level in decibels. Determines the apparent
volume of an audio signal to a listener.
averaging meter A meter that displays the average audio level. Unlike peak meters,
which always show the exact level of an audio signal including every peak, averaging
meters have weighted ballistics so that they give a more readily apparent
representation of the average loudness of an audio signal.
AVI (Audio-Video Interleaved) Microsoft’s older standard format for digital video.
axis The pitch, roll, and yaw of a camera shot determines its axis. In an edited
sequence, the axis can be used to determine visual continuity from shot to shot.
back light A light source that comes from behind and above the subject. It outlines
the subject and differentiates it from the background. Also called a rim light.
batch capture A process in which previously logged clips’ media is captured from a
VTR or camcorder to your hard disk. The timecode in each clip is used to automatically
cue source tapes, using remote device control, to the location of each clip.
batch list A tab-delimited text file that contains information about offline clips that
you want to capture and use in your project. Batch lists can be exported from or
imported into your Final Cut Pro project file. After you import a batch capture list into
Final Cut Pro, your project contains a series of offline clips, one for each entry in the
batch capture list. You then need to recapture or reconnect the clips to their media.
batch recapture A process in which you recapture, at a higher resolution, the parts of
logged clips that you actually use in your sequences. Helps to conserve disk space.
412 Glossary
Betacam SP A high-end, standard definition component analog video format.
Supports four tracks of analog audio.
Bezier curve In its simplest form, a line defined by two end points and two associated
control points, or “handles”. Pulling the control points adjust the line into a curve.
Named after Pierre Bezier, who discovered the mathematical formula for these curves.
In Final Cut Pro, Bezier curves are used to adjust keyframed effects and to create curves
in motion paths.
Bezier handles Controls that let you modify the curve of a line segment between a
handle and the next point on either side of it. The farther a handle is dragged from its
vertex point, the more it bends or curves the line segment. Used for smoothing
keyframes.
bin A container (or folder) inside of the Browser that can contain clips, sequences,
transitions, effects, and generators. You use bins to organize these elements, sort them,
add comments, rename items, and so on.
black level An analog video signal’s voltage level for the color black, represented by
IRE units. Absolute black, or setup, is represented by 7.5 IRE for NTSC in the United
States and 0 IRE for NTSC in Japan and for PAL.
blue or green screening A special effects technique that allows you to derive an alpha
channel or matte from the blue or green background of a video clip in order to make it
transparent for purposes of compositing against other clips. Blue-screen technology is
what makes weather forecasters appear to be standing against an animated map,
when in reality they’re standing in front of a blue wall. Also known as chroma keying.
See also keying.
broadcast legal Broadcast facilities have limits on the maximum values of luma and
chroma that are allowable for broadcast. If a video exceeds these limits, distortion can
appear, resulting in unacceptable transmission quality. You can use the Final Cut Pro
video scopes and range-checking options to make sure that the luma and chroma
levels you set stay legal.
Glossary 413
B-roll A term used to describe alternate footage shot to intercut with the primary
shots used in a program. B-roll is frequently used for cutaway shots.
Browser The central storage area in Final Cut Pro, where you organize all of the source
material used in your project. The Browser lists all elements—video and audio clips,
graphics clips, and sequences—in a project. Each project is represented by a tab that
contains that project’s file. You can further organize your media clips within a project
using bins, which are similar to folders.
Canvas In Final Cut Pro, the Canvas is the equivalent of a record monitor in a
tape-to-tape editing system. It works with the Timeline, displaying the frame at the
position of the playhead in the Timeline and showing what your edited sequence looks
like when it is played. Changes you make to a sequence in the Timeline are seen when
you play back that sequence in the Canvas. If you modify clips in the Canvas, the
changes are stored with the clips in the Timeline. You can also use the Canvas to
perform edits.
capture To move NTSC or PAL video or audio from tape to a digital format for use by
Final Cut Pro. An older term for capturing is digitizing. Captured video clips appear on
the specified scratch disk as a series of QuickTime movie files. See also digitize.
center point Defines a clip’s location in the X/Y coordinate space in the Motion tab of
the Canvas.
channels When used to describe video, can refer to color channels or alpha channels.
Color and transparency information for video and graphics clips is divided into
individual channels. Each individual color channel represents one of the three
individual primary colors that mix together to represent the final image. Each channel
has a bit depth; most graphics and video files are 8 bits per channel, meaning that
there are 256 levels of color or transparency for each channel.
chip chart A grayscale chart that is placed next to the slate at the beginning of every
shot. During postproduction, the color chart can be used to correct each shot so that
the whites, blacks, and colors can be perfectly reproduced during editing.
chroma The color information contained in a video signal, consisting of hue (phase
angle), which represents the color itself, and saturation (amplitude of the color
subcarrier), which represents the intensity of the color.
414 Glossary
chroma keying See blue or green screening.
clip An item in a Final Cut Pro project representing video, audio, or graphics media files
on disk.
CMYK Abbreviation for Cyan Magenta Yellow Black. The color space commonly used
for images that are printed with four-color ink on offset presses.
color balance Refers to the mixes of red, green, and blue in a clip. In Final Cut Pro, you
can adjust the color balance of the highlights (bright areas), midtones, or shadows
(dark areas) of your clip using the Color Corrector 3-way filter.
color bars A standard color test signal displayed as columns, often accompanied by a
reference audio tone. Color bars are used to adjust the video signal of the incoming
source tape to maintain proper color from tape to computer and through to output.
Color bars are also output to a master tape so that accurate duplicates (dubs) of the
tape can be made.
color correction A process in which the color of clips used in an edited program is
evened out so that all shots in a given scene match. Color correction is generally one of
the last steps in finishing an edited program. The color correction tools in Final Cut Pro
give you precise control over the look of every clip in your project by adjusting the
color balance, black levels, mids, and white levels of individual clips.
color depth The possible range of colors that can be used in a movie or image. There
are generally four choices with computer graphics— 8-bit (grayscale), 16-bit, and 24-bit
(millions of colors). Higher color depths provide a wider range of colors but require
more space for a given image size. Broadcast video is generally 24-bit, with 8 bits of
color information per channel. See also channels.
colorist A professional who performs color correction. The colorist, in consultation with
the cinematographer, director, or producer, works shot by shot to determine the look of
each clip according to the needs of the project.
component video A type of analog video signal in which the luma and chroma signals
are recorded separately for better video quality. Professional video equipment, such as
a Betacam SP deck, uses component Y´CRCB (also called component YUV) video inputs
and outputs. Another form of component video, component RGB, is not as widespread
on video gear as component Y´CBCR.
Glossary 415
composite video An analog video signal that combines all chroma and luma
information into a single waveform running through a single cable. This can result in
analog “artifacts,” affecting the quality of the video signal. Nearly all video equipment
has composite inputs and outputs.
compositing A process in which two or more images are combined into a single
frame. This term can also describe the process of creating various video effects.
compression The process by which video, graphics, and audio files are reduced in size.
“Lossy” compression refers to a process of reducing video file sizes through the removal
of redundant or less noticeable image data. Lossless compression reduces file sizes by
mathematically consolidating redundant image data without discarding it. See also
codec.
contrast The difference between the lightest and darkest values in an image.
High-contrast images have a large range of values from the darkest shadow to the
lightest highlight. Low-contrast images have a more narrow range of values, resulting
in a “flatter” look.
coverage A series of medium shots and close-ups, taken after the master shot, all of
which cover the same material in the script. Used when shooting a scene with
continuity. These shots are called coverage because they’re often used to cover
different edits made in the scene.
crop To mask a specified amount from the total frame size of an image. You can crop
the top, left, right, and bottom of an image independently.
cut An edit in which one clip immediately follows another, with no transition effect.
This is the simplest type of edit.
cutaway shot A shot that is related to the current subject and occurs in the same time
frame. For example, an interviewer’s reaction to what is being said in an interview is a
cutaway shot. Often, a cutaway shot is used to eliminate an unwanted visual section of
another shot. The audio usually remains continuous, helping to make the cutaway less
noticeable.
data rate The speed at which data can be transferred, often described in megabytes
per second (MB/sec.) or megabits per second (Mbps). The higher a video file’s data rate,
the higher quality it will be, but the more system resources (processor speed, hard disk
space, and performance) it will require. Some codecs allow you to specify a maximum
data rate for a movie during capture.
DAW (Digital Audio Workstation) A digital editing and recording device or software
application used for editing multitrack audio for music or audio postproduction.
416 Glossary
decibel (dB) Unit of measurement for sound levels; a logarithmic scale used to
describe the loudness of sound as perceived by the human ear. (1 dB corresponds to
approximately the smallest volume change that the average human ear can perceive.)
For digital audio, dBFS is the standard decibel unit of sound level measurement. See
also digital full scale.
destination track The track a particular source item is edited into in the Timeline, as
defined by the Source and Destination controls in the Timeline patch panel.
destination track controls Source and Destination controls in Timeline tracks that
allow you to specify which tracks source clip items are edited into in the Timeline.
device control Technology that allows Final Cut Pro to control an external hardware
device, such as a video deck or camera. Three protocols are used most frequently to
control video devices: serial device control via the RS-422 and RS-232 protocols, and
FireWire for DV camcorders and decks.
dialogue The recorded audio of one or more people speaking in a video clip. The
designated dialogue track in an editing project is likely to include most of the location
audio that was captured along with the video.
Digital-8 A standard definition consumer digital video format that records a DV video
signal onto Hi-8-style tapes.
Digital Betacam A standard definition 10-bit digital videotape recorder format with
2:1 video data compression and 4:2:2 color sampling. Supports four tracks of audio
with 20-bit, 48 kHz audio sampling.
digital full scale The full audio signal range that can be recorded digitally without
distortion.
digital video Video that can be captured, manipulated, and stored using a digital
format, such as QuickTime. A digital video camcorder, for example, is a video camera
that records images digitally on a medium such as tape. Because the signal is digital, it
can be easily transferred to your computer.
Glossary 417
digitize To convert an analog video signal into a digital video format. A method of
capturing video. See also capture.
disabled track A track that has had its Track visibility control disabled. Disabled tracks
will not output to tape or be rendered into a QuickTime file for output.
disclosure triangle A small triangle you click to show or hide details in the interface.
distort To change the shape of a clip by moving a corner point independently of the
other corner points. Also, to squeeze a clip horizontally or vertically to change the ratio
of its width to its height (the aspect ratio).
downmixing Also referred to as mixing down, the process used to combine multiple
audio channels to a single stereo (or dual mono) pair.
drop frame timecode NTSC timecode that skips ahead in time by two frame numbers
each minute, except every tenth minute, so that the timecode agrees with the actual
elapsed clock time. (Timecode numbers are skipped, but actual video frames are not
skipped.) This skipping corrects for NTSC’s actual frame rate of 29.97 fps. It corrects for
an inaccuracy of 3 seconds and 18 frames per hour in comparison to actual elapsed
time when non-drop frame timecode is used. To avoid confusion, dropframe timecode
should be avoided in film-based productions. Compare with non-drop frame timecode.
drop shadow An effect that creates an artificial shadow behind an image. Typically
used with graphics and text.
418 Glossary
dual system recording A recording process in which video is captured on one
recording device and audio is recorded on another. Dual system audio must be
synchronized onto the source videotapes prior to capture, or synced up in
Final Cut Pro.
duplicate frames indicator Colored bar that appears at the bottom of a clip’s video
item in the Timeline, indicating that frames are duplicated elsewhere in the sequence.
Useful for editing film where duplicate frames can cause complications during the final
negative cut.
DVCAM A standard definition digital videotape recorder format that records an 8-bit,
5:1 compressed component video signal with 4:1:1 color sampling (PAL uses 4:2:0).
Recorded using 1/4 inch tape. Supports two tracks of audio with 16-bit, 48 kHz audio
sampling, or four tracks of audio with 12-bit, 32 kHz audio sampling.
DVCPRO A standard definition digital videotape recorder format that records an 8-bit,
5:1 compressed component video signal using 4:1:1 color sampling (PAL uses 4:2:0).
Recorded using 1/4 inch tape. Supports two tracks of audio with 16-bit, 48 kHz audio
sampling.
DVD A disc that is the size of a CD, but that uses higher density storage methods to
significantly increase its capacity. Although usually used for video distribution,
DVD-ROM discs can also be used to store computer data.
dynamic range The difference, in decibels, between the loudest and softest parts of a
recording.
EDL (Edit Decision List) A text file that uses the source timecode of clips to
sequentially list all of the edits that make up a sequence. EDLs are used to move a
project from one editing application to another, or to coordinate the assembly of a
program in a tape-based online editing facility.
Glossary 419
editing The process of combining and arranging audio, video, effects, transitions, and
graphics in a sequence to produce a program.
edit point (1) Defines what part of a clip you want to use in an edited sequence. Edit
points include In points, which specify the beginning of a section of a clip or sequence,
and Out points, which specify the end of a section of a clip or sequence. (2) The point
in the Timeline in an edited sequence where the Out point of one clip meets the In
point of the next clip. This edit point can be selected for various operations.
Edit to Tape In Final Cut Pro, the Edit to Tape command lets you perform frame-
accurate insert and assemble edits to tape.
effects A general term used to describe all of the Final Cut Pro capabilities that go
beyond cuts-only editing. See filters, generators, and transitions.
exposure The amount of light in video or film images. Exposure affects the overall
brightness of the image as well as its perceived contrast.
extend edit An edit in which the edit point is moved to the position of the playhead in
the Timeline. It allows you to move an edit point between two clips quickly. An extend
edit overwrites any clips that come between the selected edit point and the playhead.
It does not affect the overall duration of a sequence.
eyeline match During the intercutting of shots, refers to cutting from a clip of a person
looking at something to a clip containing the object that is being looked at.
faders In the Audio Mixer, vertical sliders used to adjust the audio levels of clips at the
position of the playhead. Using the fader, you can adjust the audio level of a clip on a
smooth logarithmic scale ranging from +12 dB to –∞ dB (otherwise known as silence.)
favorite A customized effect that is used frequently. You can create favorites from most
of the effects in Final Cut Pro.
field Half of an interlaced video frame consisting of the odd or the even scan lines.
Alternating video fields are drawn every 1/60th of a second in NTSC video to create the
perceived 30 fps video. There are two fields for every frame, an upper field and a lower
field.
filters Effects you can apply to video or audio clip items. Filters affect the visual or aural
quality of the clip to which they’re applied. For example, a video filter might change
the colors of your image, while an audio filter might add some reverberance, making
actors sound as if they’re in a huge space. In addition to using the filters that come
with Final Cut Pro, you can use third-party filters.
420 Glossary
finishing The process of reassembling the clips used in the final edit of a program at
their highest quality. Finishing may involve recapturing offline resolution clips at full
resolution, rerendering effects, then outputting the final program to tape. Finishing
may also involve extra steps that were not taken in the offline edit, such as color
correction.
finishing on tape The process of using the EDL from an offline edit to reassemble a
sequence from the original source tapes in an online tape-to-tape editing suite.
FireWire The trademarked Apple name for the IEEE 1394 standard. A fast and versatile
interface used to connect DV camcorders to computers. FireWire is well suited to
applications that move large amounts of data, and can also be used to connect hard
disks, scanners, and other kinds of computer peripherals.
fit to fill edit An edit in which a clip’s speed is adjusted to fit a specified duration in a
sequence.
flesh tone A special marker in the Final Cut Pro Vectorscope that indicates an area of
appropriate range for all shades of skin color. When calibrating a tape’s color in
preparation for capture or when using one of the color corrector tapes, the flesh tone
marker can be used as a guide for adjusting the hue in order to make sure the skin
tones look correct.
frame A single still image. Film and video are made up of a series of these images.
While a film frame is a single photographic image, an interlaced video frame contains
two fields.
frame blending A process of visually averaging frames together over time to create
smoother motion. This is often useful when playing back clips in slow motion, to
smooth otherwise jerky motion.
frequency The number of times a sound or signal vibrates each second, measured in
cycles per second, or hertz (Hz). Audio recordings are made up of a vast collection of
waveforms, using many different frequencies of sound. Each frequency in a recording is
associated with an audio pitch. For example, the note generated by each key of a piano
is at a specific frequency.
gain The amount an audio or video signal is boosted. In video, this increases the white
level; in audio, this increases the volume.
gamma A curve that describes how the middle tones of an image appear. Gamma is a
nonlinear function often confused with “brightness” or “contrast.” Changing the value
of the gamma affects middle tones while leaving the whites and blacks of the image
unaltered. Gamma adjustment is often used to compensate for differences between
Macintosh and Windows video graphics cards and displays.
Glossary 421
ganged The behavior of the playheads in the Viewer and Canvas when they’re locked
together, so that they move as one.
gaps Locations in a sequence where there is no media on any track. When output to
video, gaps in an edited sequence appear as black sections.
gear down To slow down a mouse operation and make it more precise by holding
down the Command key while dragging an item or control. This can be helpful when
dragging clips if, for example, the Timeline is zoomed out so that clips look small. It’s
also useful to gear down if you want to make very small changes to an edit point, a
keyframe parameter, or a volume level.
generators Clips that are synthesized by Final Cut Pro. Generators can be used as
different kinds of backgrounds, titles, and elements for visual design.
handles Extra footage beyond a clip’s In and Out points. Handles are useful if you want
to add a few more frames to account for dissolves or additional trimming.
HDCAM A high definition digital videotape recorder format that records an 8-bit,
7.1:1 DCT compressed component video signal with 3:1:1 color sampling. Recorded
using 1/2 inch tape. Supports four tracks of audio.
headroom The available range in decibels (dB) that falls in between the reference level
that is used to denote the average loudness of a mix and 0 dBFS. If you mix your
project with the reference level set to –12 dBFS, you have 12 dB of headroom available
before the signal is clipped. If the audio in a sequence has a wide dynamic range, you
set the reference level low enough to create enough headroom so that no part of the
signal goes above 0 dBFS.
Histogram A video scope in Final Cut Pro that displays the relative strength of all luma
values in a video frame, from black to super-white. It is useful for comparing two clips
in order to match their brightness values more closely.
hue An attribute of color perception, also known as color phase. Red, blue, yellow, and
green are all different hues.
422 Glossary
image sequence A movie exported as a series of numbered image files, stored in a
folder. Each image file contains one frame of video. The Targa and TIFF file formats are
commonly used to export image sequences for file interchange among different film
compositing workstations.
importing The process of bringing files of various types into a project in Final Cut Pro.
Imported files can be created in another application, captured from another device, or
brought in from another Final Cut Pro project.
IMX A standard definition, all–I-frame MPEG-2 format stored on tape, optical disc, or disk
drive. Some IMX decks can play back and convert formats such as Digital Betacam, Betacam
SX, and Betacam SP to IMX. The data rate of IMX can be set to 30-, 40-, or 50 Mbps.
incoming clip The clip to which a transition segues. For example, if Clip A dissolves to
Clip B, Clip B is the incoming clip.
In point The edit point that specifies the first frame of a clip to be edited into a
sequence.
insert edit An edit in which a clip item is added to a track in the Timeline at a specified
point, moving clips (or parts of clips) after that point to the right. An insert edit does
not replace existing material.
interlaced video A scanning method that divides a video frame into two fields, each
consisting of alternating odd and even lines, which are scanned at different times.
IRE (Institute of Radio Engineers) Also refers to an analog video signal unit of
measurement for luma, established by the Institute of Radio Engineers.
jog To move forward or backward through video or audio one frame at a time.
jog control A control at the bottom of the Viewer, Canvas, and Log and Capture
window that allows you to move forward or backward through audio or video as slowly
as one frame at a time. Useful for carefully locating a specific frame.
JPEG A popular image file format that lets you create highly compressed graphics files.
The amount of compression used can be varied. Less compression results in a higher
quality image.
jump cut A cut in which an abrupt visual change occurs between two shots, with no
continuity from one to the other.
Glossary 423
keyframe A special-purpose control that denotes a change in value in a filter or
motion parameter. When two keyframes with different values are set in Final Cut Pro, a
transition from one value to another is calculated, resulting in a dynamic change to
that parameter. For example, two center point keyframes with different values will
result in animated motion for that clip.
keyframe graph Located in the Control and Filters tabs of the Viewer, displays all
keyframes and parameter values of a clip’s motion and filter attributes.
labels Terms such as “Best Take” and “Interview” that appear in the Label column of the
Browser. You can assign labels to clips and media to help distinguish and sort them.
Each label has an associated color that is also applied to clips.
layout Refers to the size and location of windows in Final Cut Pro. Final Cut Pro comes
with a selection of predefined layouts, and you can create and save custom layouts.
Choose a layout that maximizes your screen space in the best way for your source
material, editing focus, screen resolution, and monitor type.
lift edit An edit in which one or more items is deleted and a gap appears where the
deleted items existed. Does not affect other clips in the sequence.
linear editing A video editing style in which a program is edited together by copying
shots from the original source tapes to a master tape, one by one. Because the
assembly is linear, any changes in duration made to an earlier point of the tape require
reassembling the movie from that point forward. Compare with nonlinear editing.
link To connect video and audio clip items in the Timeline so that when one item is
selected, moved, or trimmed, all other items linked to it are affected.
linked clip A clip item that is connected to one or more other clip items, so that when
you select it you also select the associated clips. You link clip items to keep them in
sync with one another.
linked selection An option in the Timeline that, when enabled, selects all clip items
linked to the item you select. When linked selection is turned off, linked items are not
selected and edited as if they are linked, but the items remain linked together.
link indicators In the Timeline, lines under clip names that indicate that the clips
are linked.
424 Glossary
Linking button A button in the upper-right corner of the Timeline that turns the
linked selection option on and off.
Lock Track control The lock icon, near the beginning of tracks in the Timeline, that you
click to lock and unlock tracks. See locked track.
locked track A track whose contents cannot be moved or changed. In the Timeline, a
locked track is distinguished by cross-hatched lines across the track. You can lock or
unlock tracks at any time by clicking the Lock Track control in the Timeline.
log and capture In Final Cut Pro, the process of logging the clips you want to capture,
and then using device control to automatically capture them in the Log and Capture
window.
Log and Capture window In Final Cut Pro, the window used to enter information
about clips from source tapes, and to capture media files so you can edit them.
logging The process of entering detailed information about the clips that you want to
use from your source tapes, in preparation for capturing them from videotape.
logging bin In Final Cut Pro, the specified bin where all clips that are logged or
captured using the Log and Capture window are stored.
looping A playback mode in which clips and sequences go back to the beginning
whenever the playhead reaches the end of the media. The Loop Playback command is
in the View menu.
luma Short for luminance. A value describing the brightness of a video image. A luma
channel is a grayscale image showing the range of brightness across the whole clip.
luma key A filter used to key out pixels of a certain luma value (or a range of luma
values), creating a matte based on the brightest or darkest area of an image. Keying
out luma values works best when your clip has a large discrepancy in exposure
between the areas that you want to key out and the foreground images you want to
preserve, such as a white title on a black background. See keying and matte.
markers In Final Cut Pro, points of reference in clips and sequences. Markers can be
placed directly in clips, or they can be placed in sequences in the Timeline ruler.
mask An image or clip used to define areas of transparency in another clip. Similar to
an alpha channel.
Glossary 425
master clip A clip in the Browser which controls the relationship to a media file for all
other affiliated clips in your project.
Mastering mode In Final Cut Pro, a mode in the Edit to Tape window that lets you
output additional elements such as color bars and tone, a slate, and a countdown
when you output your program to tape.
master shot A wide-angle shot that encompasses the entire scene. Traditionally, this is
the first shot that is taken for a scene, and is the shot used as the basis for that scene
when editing.
master tape The final tape that contains a finished program at its highest quality.
Master tapes should be suitable for duplication, broadcast, and archiving.
match frame Match framing allows you to quickly open a master or affiliate clip at the
same frame as the current position of the playhead. When the Canvas is active, the
Match Frame command opens a sequence clip’s master clip at the exact same frame
currently beneath the playhead, and with the same In and Out points set. When the
Viewer is active, the Match Frame command moves the Canvas playhead to an
occurrence of the current frame showing in the Viewer (if one exists).
match-on-action A cut from one shot to another with similar action in the frame; for
example, cutting from a shot of a woman opening the door outside an apartment to a
shot from the interior of the apartment of the door opening and the woman walking in.
matte Sometimes referred to as a holdout matte. An effect that uses information in one
layer of video to affect another layer. Mattes are useful when you want to use one clip
to selectively hide or reveal part of another; for example, to reveal parts of a video layer
by a round spotlight shape. Matte filters can be used by themselves to mask out areas
of a clip, or to create alpha channel information for a clip in order to make a
transparent border around the clip that can be composited against other layers.
media A generic term for elements such as movies, sounds, and pictures.
merged clip A clip that refers to more than one source media file on disk. Usually, a
merged clip refers to a video file and multiple audio files.
mids Short for midtones. The values in an image between absolute white and absolute
black.
mini-DV cassette A small cassette used for the DV digital videotape format.
mixer automation The process of using the Audio Mixer or a control surface to record
audio level and pan keyframes.
426 Glossary
mixing The process of adjusting the volume levels of all audio clips in an edited
sequence, including the production audio, music, sound effects, voiceovers, and
additional background ambience, to turn all of these sounds into a harmonious whole.
mono Short for monophonic. A type of sound in which each audio channel is handled
discretely, or are taken from a tape and mixed together into a single track, using equal
amounts of audio channels 1 and 2. Compare with stereo, stereo pair.
motion blur An effect that blurs any clip with keyframed motion applied to it, similar
to blurred motion recorded by a camera.
motion path Lines displayed in the Canvas showing the direction a clip will travel
based on positional keyframes applied to the clip.
MPEG (Moving Picture Experts Group) Acronym for Moving Picture Experts Group. A
group of compression standards for video and audio, which includes MPEG-1, MPEG-2,
and MPEG-4.
noise floor The background noise generated by audio equipment during recording,
which inadvertently becomes a part of the recording.
nonlinear editing A video editing method in which edits within a program can be
changed at any time without having to re-create the entire program. When you use a
nonlinear editing application to edit a program, all footage used is stored on a hard
disk rather than on tape. This allows random access to all video, audio, and images as
you edit. Compare with linear editing.
Glossary 427
NTSC format The video standard defined by the National Television Standards
Committee, the organization that originally defined North American broadcast
standards. NTSC video has a specifically limited color gamut, is interlaced, has a frame
size of 720 x 486 pixels (720 x 480 for DV), and a frame rate of 29.97 fps. Compare with
PAL format.
NTSC legal The range of color that can be broadcast free of distortion according to the
NTSC standards.
offline Clips whose media files are currently unavailable to your project. They appear in
the Browser with a red slash through them. Clips may be offline because media files
haven’t been captured yet or because they’ve been modified in some way. To view
these clips properly in your project you must recapture them or reconnect them to
their corresponding media files.
ordered timecode break A nearly imperceptible gap in the timecode track of a tape
that breaks the continuous flow of timecode but doesn’t result in the timecode being
reset to 00:00:00:00. See also timecode.
outgoing clip The clip a transition segues from. For example, if Clip A dissolves to Clip
B, Clip A is the outgoing clip.
out-of-sync indicator In the Timeline, the symbol that appears at the beginning of a
clip when a video item moves out of sync with its linked audio items, or vice versa.
Out point The edit point that specifies the last frame of a clip for use in a sequence.
output Sending video or audio signals out of your Final Cut Pro editing system to
display on a monitor or record on tape.
overscan The part of the video frame that cannot be seen on a TV or video monitor.
Broadcast video is an overscan medium, meaning that the recorded frame size is larger
than the viewable areas on a video monitor. The overscan part of the picture is usually
hidden behind the plastic bezel on the edge of a television set. While you are editing,
you can use the action safe area to indicate the approximate portion of a frame that is
hidden because of overscanning.
overwrite edit An edit in which the clip being edited into a sequence replaces frames
that are already in the sequence.
428 Glossary
P2 (Professional Plug-in) A compact solid-state memory card designed for
professional and broadcast media gathering. Since they have no moving parts, these
cards are compact and sturdy as well as resistant to heat and cold. P2 cards typically
store DVCPRO or DVCPRO 50.
PAL format Acronym for Phase Alternating Line, a 25 fps (625 lines per frame)
interlaced video format used by many European countries. PAL has a frame size of
720 x 546. Compare with NTSC format.
Parade scope A waveform monitor mode that shows the video signal as separate red,
green, and blue waveforms. Useful for comparing the relative levels of reds, greens, and
blues between two clips, or within a single clip.
peak (1) Short, loud bursts of sound that last a fraction of a second. In spoken
dialogue, letters like P, T, and K at the beginnings of words can result in little peaks if
the person speaking is close to the microphone. (2) Occurrences of clipped audio
appearing in Final Cut Pro as 0 dBFS peaks. Excessive peaks tend to indicate that the
audio was recorded at unsuitable levels. A command in the Tools menu, Mark Audio
Peaks, lets you identify 0 dBFS audio peaks in clips or sequences.
peak meter A digital audio meter that displays the absolute level of an audio signal as
it plays. So named because every peak in the signal can be accurately seen.
phase (1) In audio, the timing relationship between two identical, or similar, audio
signals. (2) In video, the timing relationship between the composite video chroma
signal and the chroma subcarrier signal which determines the hue.
PICT A still-image file format developed by Apple Computer. PICT files can contain
both vector images and bitmap images, as well as text and an alpha channel. PICT is a
common image format on Mac OS X computers.
pixel One dot in a video or still image. A typical medium-resolution computer screen is
1024 pixels wide and 768 pixels high. Digital video movies for the web are often
320 pixels wide and 240 pixels high.
pixel aspect ratio The width-to-height ratio for the pixels that compose an image.
Pixels on computer screens and in high definition video signals are square (1:1 ratio).
Pixels in standard definition digital video signals are non-square.
playhead A navigational element in the Viewer and Canvas scrubber bar and in the
Timeline. It corresponds to the frame displayed in the Canvas and the Viewer. You drag
the playhead to navigate through a sequence.
postproduction The phase of film or video editing in which all of the production
elements are organized, assembled, and output for the distribution phase.
Glossary 429
preset A saved group of settings, such as capture, device control, and sequence
settings. Presets determine properties such as frame rate, editing timebase, and
capture interfaces. Presets are usually defined for particular video formats and
workflows, and can be grouped together into Easy Setups.
Print to Video A command in Final Cut Pro that lets you send clips or sequence to your
video or audio outputs for recording on tape.
proc amp Short for processing amplifier. A specific piece of equipment that allows you
to adjust video levels on output.
program The movie you may create in Final Cut Pro. May consist of multiple
sequences or one or more clips.
project In Final Cut Pro, the file that holds all of the elements of your movie, such as
clips, bins, and sequences. Media files are stored separately from a project file.
pull-down insertion The process of adding fields and frames to convert 23.98 or 24 fps
video to NTSC or PAL (29.97 or 25 fps, respectively).
pull-down pattern A method of inserting frames and fields into a video stream to
output 23.98 or 24 fps video to an NTSC or PAL device. See also 3:2 pull-down, 2:3:3:2
pull-down, 2:2:2:4 pull-down, 24@25 pull-down, and 24@25 repeat.
QuickTime Cross-platform multimedia technology from Apple. Widely used for editing,
compositing, CD-ROM, web video, import and export, and more.
430 Glossary
range checking Options that enable zebra striping to immediately warn you of areas
of a clip’s image that may stray outside of the broadcast legal range.
razor blade edit An edit in which a single clip is cut into two clips.
real-time effects Effects that can be applied to clips in an edited sequence and played
back in real time, without requiring rendering first. In Final Cut Pro, the real-time effects
architecture is known as RT Extreme.
recapture To capture a clip’s media file again. Usually done to eliminate unused
material in order to capture only the media files necessary to create your finished
program at full resolution.
record monitor In a linear editing suite, a monitor that displays the edited master tape.
A record monitor corresponds to the Canvas in Final Cut Pro.
reel Identifies the source tape from which a clip was captured. You specify a clip’s reel
number in the Logging tab of the Log and Capture window. This is typically entered
when logging, but you can also change it in the Browser or Item Properties window.
render To process video and audio with any applied filters or transitions, and store the
result on disk as a render file. Effects that aren’t real-time must be rendered to play back
properly. Once rendered, your sequence can be played in real time.
render files Files that Final Cut Pro generates when you render transitions and effects.
Render files are saved to the specified scratch disk.
render status bars Two slim horizontal bars, at the top of the Timeline, that indicate
which parts of the sequence need to be rendered. The top bar is for video and the
bottom for audio. Different colors indicate the render or real-time playback status of a
given section of the Timeline.
replace edit A specialized form of overwrite edit which aligns the frame at the
playhead of the Viewer clip to the frame at the playhead of the sequence clip, replacing
only the content of the sequence clip, even if no In or Out points are set. This is useful
for replacing clips based on a matching a common visual event in the frame, such as a
slate closing or an actor’s movement.
reset timecode break A break that results in a tape’s timecode being reset to
00:00:00:00. See also timecode.
resize edit An edit in which the duration of a clip in the Timeline is changed by
moving its In or Out point.
Glossary 431
Resize pointer A cross-shaped pointer with small arrows pointing left and right that
indicate the directions in which an edit point can be moved. The Resize pointer appears
when you move the pointer to the boundary of a clip item or transition in the Timeline.
reverse shot A typical example of a reverse shot is a cut to the second person in a
conversation; for example, an interviewer asking the next question after the
interviewee has finished speaking.
RGB Abbreviation for Red, Green, and Blue. A color space commonly used on
computers in which each color is described by the strength of its red, green, and blue
components. This color space directly translates to the red, green, and blue phosphors
used in computer monitors. The RGB color space has a very large gamut, meaning it
can reproduce a very wide range of colors. This range is typically larger than the range
that can be reproduced for broadcast.
ripple edit An edit in which the start and end times of a range of clips on a track are
adjusted when the duration of an earlier clip is altered.
roll edit An edit that affects two clips that share an edit point. For example, if Clip A
cuts to Clip B, a roll edit simultaneously adjusts the Out point of Clip A and the In point
of Clip B by the same amount. The overall duration of the sequence stays the same.
room tone The low level of background noise that exists in any recording. In order to
edit out unwanted sections of audio without creating obvious gaps of silence, it’s
common practice to record a certain amount of extra room tone during a shoot. You
can edit in the room tone whenever you need to cover a gap that was cut in the
location audio.
rotation In the Motion tab of the Viewer, the rotation value determines how many
times a clip circles around its center axis, without changing shape.
rough edit The first editing pass. The rough cut is an early version of a movie that pulls
together its basic elements. Often, a rough edit is performed prior to adding
transitions, filters, and other effects.
ruler (1) The measurement bar along the top of the Timeline, which represents the
total duration of an edited sequence. Also displays the timecode corresponding to the
location of clips in the Timeline. You can move the playhead in the ruler in order to
navigate through clips in a sequence. (2) In the Transition Editor, a ruler displays a close-
up view of the frames surrounding the transition in the sequence. (3) In the Audio tab
of the Viewer, a ruler above the waveform display area shows the range of the currently
displayed clip.
432 Glossary
sampling The process of measuring an analog signal and converting it into a digital
value. For example, the sampling rate of an audio stream specifies how many samples
are captured. Higher sample rates yield higher-quality audio.
SAN (storage area network) A network that connects computer systems to a shared
storage area. The shared storage is typically a group of disk arrays (RAIDS) grouped
together and managed via software (such as Xsan).
scale In the Motion tab of the Viewer, an adjustable value that changes the overall size
of a clip. The proportion of the image may or may not be maintained.
scene A series of shots that take place at the same time in the same location. A series
of scenes make up a program.
scratch disk The disk or disk space you allocate in Final Cut Pro for digital video
capture and editing, as well as for the storage of a project’s render files.
scrub To move through a clip or sequence with the aid of the playhead. Scrubbing is
used to find a particular point or frame.
scrubber bar The bar at the bottom of the Viewer and the Canvas. You can speed up
or slow down playback in forward or reverse by moving the playhead along the
scrubber bar.
Scrub Video tool A tool used to change the thumbnail of a clip displayed when the
Browser is in icon view.
SECAM (Sequential Couleur Avec Memoire) The French television standard for
playback. Similar to PAL, the playback rate is 25 fps and the frame size is 720 x 576.
sequence An arranged series of video, audio, and graphics clips, edit information, and
effects edited together to create a program. A sequence can contain your entire edited
program or be limited to a single scene. Sequences can also be edited into other
sequences, referred to as nested sequences.
sequence clip A clip that has been edited into a sequence. A sequence clip is typically
an affiliate clip whose master clip is located in the Browser. Compare to master clip.
Selection tool In Final Cut Pro, the default arrow-shaped pointer, which allows you to
select items in the interface. For example, you use it to select a clip or edit point. You
can choose the Selection tool by pressing the A key.
Glossary 433
SGI An uncompressed image file format popular on the IRIX operating system on SGI
workstations. Stores images with millions of colors+. Can contain an alpha channel.
shortcut menu A menu you access by holding down the mouse button and the
Control key, or by pressing the right mouse button.
shuffle edit An edit in which a clip is moved from one position in an edited sequence
to another by insertion. All clips between these two positions are moved to the left or
right to fill the space left by the clip you moved. The shuffled clips don’t change their
duration, so the overall duration of your sequence is not affected.
shuttle To drag the slider on the shuttle control to the right to fast-forward and to the
left to rewind. Playback speed varies depending on the distance of the slider from the
center of the control.
shuttle control The slider control located at the bottom of the Viewer and the Canvas.
This control is useful for continuous playback at different speeds, in fast and slow
motion. It also shifts the pitch of audio as it plays at varying speeds.
signal-to-noise ratio The ratio between the average loudness of the subject and the
background noise in a recording. Background noise can be many things—tape hiss, the
rustle of clothes, or the rumble of traffic. It’s important that the signal-to-noise ratio of
your recorded clips be fairly high, so that actors’ voices are comprehensible and clear.
slate A small board shot at the beginning of a scene, which identifies the scene with
basic production information such as the take, date, and scene number. The slate may
also contain a chip chart to aid in color correcting the scene. A clapper provides an
audiovisual cue for synchronization of dual system recordings.
slide edit An edit in which an entire clip is moved, along with the edit points on its left
and right. The duration of the clip being moved stays the same, but the clips to the left
and to the right of it change in length to accommodate the new position of the clip.
The overall duration of the sequence and of these three clips remains the same.
slider In Final Cut Pro, an interface element that can be dragged forward or backward
in order to make an adjustment. Sliders can be found in the Motion tab of the Viewer,
as well as in filters and generators applied to a clip.
slip edit An edit in which the location of both In and Out points of a sequence clip are
changed at the same time, without changing the location or duration of the clip. This
is referred to as slipping because you slip a pair of In and Out points inside the
available footage.
434 Glossary
slug A generator in Final Cut Pro used to create black video in a sequence. A slug can
be used to represent a video clip that has not yet been placed.
snapping A setting in the Timeline that affects the movement of the playhead. When
snapping is enabled, the playhead “snaps,” or moves directly, to markers or edit points
when it is moved close to them.
Snapping button A button icon in the upper-right corner of the Timeline that you
click to turn snapping on and off.
SOT (sound on tape) Audio recorded on analog or digital video formats (audio and
video).
sound bite Typically a short excerpt from an interview clip, as used on news shows.
sound effects Specific audio material, such as the sound of a door closing or a dog
barking, from effects libraries or from clips you recorded. Sound effects can be used to
replace sounds in the location audio of a program, or to add sound that wasn’t
originally recorded.
sound recordist The individual on a film or video crew responsible for setting up the
audio recording equipment, and for setting the levels and managing the audio
recording during a shoot.
source media files The original QuickTime files captured to disk. The clips you use in
Final Cut Pro are pointers that represent your media files, but changes made to clips
within Final Cut Pro do not affect the media files on disk.
source monitor In a linear editing suite, a monitor that displays source tapes before
recording them to the master tape. In Final Cut Pro, the Viewer acts as the source
monitor.
source tape The video and audio tapes that were originally recorded during a shoot.
Media files are captured from the source tapes, edited, and ultimately output to a final
master tape.
special effects Visual effects applied to clips and sequences, such as motion effects,
layering, and filters.
speed indicators Display the speed of clips in a sequence using tic marks. The spacing
and color of these tic marks indicate the speed and playback direction of the clips.
Glossary 435
split edit An edit in which the video or audio items of a clip ends up being longer than
the other; for example, the sound is longer than the video at the head of the clip, so it
is heard before the video appears. Also referred to as an L-cut or J-cut.
splits A method of delivering an audio mix of programs destined for foreign language
distribution, typically using a multitrack audio recorder. Separate mixes for dialogue,
music, and sound effects are recorded to separate pairs of audio tracks to make
redubbing the dialogue and remixing it back together easier.
static region An area in a sequence in the Timeline that you lock so that it is visible
even when you scroll to see other tracks. It can contain audio tracks, video tracks, or
both. When you create a static region you get three regions in the Timeline: a top,
scrollable region for the other video tracks, a middle static region, and a bottom
scrollable region for the other audio tracks. You can’t scroll up or down in the static
region, but you can resize it to accommodate more or fewer tracks.
stereo, stereo pair Short for stereophonic, in which audio contains two different
channels. Stereo pairs are linked and are always edited together. Audio level changes
are automatically made to both channels at the same time. A pair of audio items may
have their stereo pairing enabled or disabled at any time. Compare with mono.
storyboard A series of pictures that summarizes the content, action, and flow of a
proposed project. When using the Browser in icon view, clips can be arranged visually,
like a storyboard. When dragged as a group into the Timeline, the clips will be edited
together in the order in which they appear in the Timeline, from left to right and from
top to bottom.
straight cut A cut in which both the video and audio clip items are cut at the same
time.
superimpose edit An edit in which a source clip item is placed into a track above a clip
item that’s already in the Timeline at the position of the playhead. If no In or Out points
are set in the Timeline and Canvas, the previously edited clip’s In and Out points are
used to define the duration of the incoming clip. Superimpose edits are used to overlay
titles and text onto video, as well as to create other compositing effects.
super-black Black that is darker than the levels allowed by the CCIR 601 engineering
standard for video. The CCIR 601 standard for black is 7.5 IRE in the United States, and
0 IRE for PAL and for NTSC in Japan. For example, in the United States, 0 IRE would be
considered super-black.
Super 8 A film format for widescreen presentations, with a 4:3 aspect ratio.
436 Glossary
Super 16 A film format for widescreen presentations, with a 15:9 (1.66) aspect ratio.
Super 16 is frequently used when shooting a project intended to be blown up to
35 mm.
super-white White that is brighter than 100 IRE, the maximum level allowed by the
CCIR 601 engineering standard for video.
S-Video A high-quality video signal for high-end consumer video equipment. The
image looks sharper and has better color than composite video because S-Video sends
the color and brightness information separately, keeping the signals cleaner. Most
low-cost analog-to-digital video interfaces use S-Video as their highest quality video
signal. Also known as Y/C.
sync The relationship between the image of a sound being made in a video clip (for
example, a person talking) and the corresponding sound in an audio clip. Maintaining
audio sync is critical when editing dialogue.
tabs In Final Cut Pro, tabs delineate projects in the Browser, sequences in the Canvas
and Timeline, and functions within the Viewer. You click a tab to open a project or go to
a specified function window, such as Video, Audio, Filters, or Motion. Tabs can also be
dragged out of the main window to create a separate window.
tail clip The last clip in a sequence, or the clip on the rightmost side when looking at
an edit point between two clips.
TARGA An uncompressed image file format that stores images with using “millions of
colors+” for the color depth. TARGA files are supported by nearly every platform and
media application. The “+” indicates an alpha channel.
telecine A machine that converts the images on film negatives to a videotape format.
A telecine is necessary if you shot your project on film and you want to edit it on video.
three-point editing An editing technique in which three out of four In and Out points
are set in a Browser clip and a sequence. When the edit is performed, the fourth edit
point is calculated automatically by Final Cut Pro.
Glossary 437
thumbnail The first frame of a clip, shown as a tiny picture for reference. In
Final Cut Pro, the thumbnail is, by default, the first frame of a clip. You can change the
frame, known as the poster frame, used as that clip’s thumbnail by using the Scrub
Video tool.
thumb tabs (1) Small tabs between the audio and video scroll bars in the Timeline that
define separate groups of audio or video tracks with their own scroll bars. For example,
if you have more audio tracks than video tracks, you can use the thumb tabs between
your audio and video scroll bars to allocate more space to your audio tracks. (2) Small
tabs on either side of the Zoom slider that you drag to zoom in or out of a sequence.
TIFF (Tagged Image File Format) A widely used bitmapped graphics file format,
developed by Aldus and Microsoft, that handles monochrome, grayscale, 8- and 24-bit
color. Can have alpha channels.
timecode A signal recorded with your video that uniquely identifies each frame on
tape. The SMPTE format for timecode is hours: minutes: seconds: frames.
timecode gap An area of tape with no timecode at all. Timecode gaps usually signify
the end of all recorded material on a tape, but timecode gaps may occur due to user
error, such as fast-forwarding too far past a section of previously recorded material and
recording additional footage. Video occurring after a timecode gap begins with a
timecode value of 00:00:00:00. See also reset timecode break.
Timeline A window in Final Cut Pro that displays a chronological view of an open
sequence. Each sequence has its own tab in the Timeline. You can use the Timeline to
edit and arrange a sequence. The order of the tracks in the Timeline determines the
layering order when you combine multiple tracks of video. Changes you make to a
sequence in the Timeline are seen when you play back that sequence in the Canvas. If
you modify clips in the Canvas, those changes can be seen in the Timeline. Note that
the Canvas and Timeline only display sequences that are currently open.
Timeline patch panel The section at the left of the Timeline containing the Audio,
Source and Destination, Track Visibility, Lock Track, and Auto Select controls.
time remapping The process of moving a frame in a clip to another time relative to
the Timeline. All frames in that clip from the beginning of the clip to that keyframe are
either sped up or slowed down to accommodate the new duration that’s been
specified.
title safe area Part of the video image that is guaranteed to be visible on all
televisions. The title safe area is the inner 80 percent of the screen. To prevent text in
your video from being hidden by the edge of a TV set, you should restrict any titles or
text to the title safe area. Compare with action safe area.
438 Glossary
Tool Bench A window in Final Cut Pro that contains interface elements that you can
use to supplement information displayed in the Viewer and Canvas. The Tool Bench can
contain up to five tabs—Audio Mixer, Frame Viewer, QuickView, Video Scopes, and
Voice Over.
Tool palette A window in Final Cut Pro that contains tools for selecting, editing,
zooming, cropping, and distorting items in the Timeline. All tools in the Tool palette
can also be selected using keyboard shortcuts.
track header The area in the patch panel that contains controls for each track.
tracks Layers in the Timeline that contain audio or video clip items in a sequence. Also
refers to the separate audio and video tracks on tape or within media files. Final Cut Pro
allows up to 99 video and 99 audio tracks to be used in a single sequence.
track strips In the Audio Mixer, each audio track in the currently selected sequence is
represented by a track strip, complete with solo and mute buttons, a stereo panning
slider, and a volume fader.
Track Visibility control A control at the very beginning of each track that you click to
enable or disable a track. Disabled tracks don’t play in the Canvas or on an external
monitor, nor will they be rendered or output to tape. When a track is disabled, it
appears darkened in the Timeline, but its contents remain in your sequence and you
can still edit them.
Transition Editor A specialized editor that appears in the Viewer when you double-
click a transition in the Timeline. You can use it to make detailed changes to a
transition’s timing and effects parameters.
transitions Effects that are applied to edit points to smooth out a change from clip to
clip. In Final Cut Pro, you can choose from a variety of video transitions, such as a
dissolves or wipes, or you can add an audio cross fade between audio clips.
trimming (1) Precisely adjusting and defining the In and Out points of a clip. (2)
Modifying an edit point in the Timeline by moving it earlier or later. (3) Fine-tuning an
edited sequence by making small adjustments to many edits.
Trim Edit window A window in Final Cut Pro that displays both sides of an edit point.
For example, if Clip A cuts to Clip B, the Out point of the Clip A is shown on the left and
the In point of Clip B is shown on the right. You can use this window to adjust the edit
point between two clips very precisely, frame by frame.
Glossary 439
underscan To display the entire video frame on a video monitor, so that no part of the
frame is masked. Computers display underscan video. Some broadcast monitors have a
setting that can enable an overscan video signal to display as underscan. Compare with
overscan.
variable speed Speed that varies dynamically, in forward or reverse motion, in a single
clip.
VDU (Video Disk Unit) This is a FireWire disk recorder that uses a 40 GB hard disk drive
as its recording media. The drive attaches directly to professional quality DVCAM
camcorders through FireWire, and is capable of recording up to 3 hours of video/audio
signals in parallel with tape recording.
View buttons Use to switch among three different views of the Audio Mixer. Each view
has its own set of hidden and displayed track strips.
Vectorscope A window in Final Cut Pro that graphically displays the color components
of a video signal, precisely showing the range of colors in a video signal and measuring
their intensity and hue. It is a specialized oscilloscope that can be used to calibrate the
color in video signals being captured from videotape, as well as to compare two clips
for purposes of color correction.
velocity handle A control you use to change the velocity of a clip’s motion over time.
Dragging the velocity handle toward the selected keyframe slows down the clip’s
motion at the beginning and speeds it up as it nears the next keyframe. Dragging away
from the selected keyframe speeds up the clip’s motion at the beginning and slows it
down as it nears the next keyframe.
VHS (Video Home System) An analog videocassette recorder system designed for
consumer use.
Viewer A window in Final Cut Pro that you can use to watch individual source clips
and set In and Out points in preparation for editing them into your sequence. You can
also customize transitions, modify filters, and view and edit various effects. Clips from
the current sequence in the Timeline can be opened in the Viewer to refine edits,
adjust parameters for effects, and adjust audio volume.
videographer The person responsible for lighting and camera on a video shoot.
440 Glossary
video scopes Tools you can use to evaluate the color and brightness values of video
clips in the Viewer, Canvas, or Timeline. Video scopes display an analysis of the video
frame located at the current playhead position.
Video Scopes tab A tab in the Tool Bench that contains the Waveform Monitor,
Vectorscope, Parade scope, and Histogram.
video switcher A device with multiple video inputs that allow you to cut or transition
between several sources. Video switchers are commonly used in tape-to-tape editing
suites.
video track A track in the Timeline into which you can edit video clip items.
VITC Stands for vertical interval timecode. Timecode that is written into the video signal
on the source tapes as they’re being recorded. You can view this timecode as a series of
changing, flickering white dots and line segments in one of the scan lines above the
active picture on a monitor in underscan or pulse-cross modes. When viewed normally,
the line containing the timecode is off the top of the screen. Because it’s part of the
video signal, VITC timecode can’t be changed on your original tapes without also
replacing the video signal. Compare with LTC.
Voice Over tool Allows you to record audio in Final Cut Pro while simultaneously
playing back a specified section of a sequence from the Timeline. Audio can be
recorded using any Mac OS X Core Audio-compatible device, such as a USB audio
capture device, PCI audio card, or the built-in microphone on a DV camcorder.
VU meter Short for Volume Unit meter. An analog meter for monitoring audio levels.
WAVE The primary audio file format used by Windows-compatible computers. WAVE
files can be either 8- or 16-bit, and use sample rates from 8 to 48 kHz.
Waveform Monitor A window in Final Cut Pro that displays the relative levels of
brightness and saturation in the clip currently being examined. Spikes or drops in the
displayed waveforms make it easy to see where the hot spots or dark areas are in your
picture.
white level An analog video signal’s amplitude for the lightest white in a picture,
represented by IRE units.
Glossary 441
widescreen Any movie presentation that has an aspect ratio wider than 4:3. In movie
theaters, 1.85 is considered standard and 2.40 is considered widescreen. For video, 4:3 is
considered standard and 16:9 (which is almost the same aspect ratio as 1.85) is
considered widescreen. See 16:9.
wipe pattern One of several standard SMPTE wipe transitions recognized by EDLs.
Because the EDL format continues to reflect the simplicity of older systems, many
Final Cut Pro transitions have no equivalent in a given EDL format. Therefore, during
the EDL export process, these new transitions are automatically mapped to the closest
approximate SMPTE standard wipe pattern.
Wireframe A view of the outline of a clip’s video frame. Clips in the Viewer and Canvas
can be viewed in Wireframe mode.
xmeml Abbreviation for eXtensible Media Editing Markup Language. The custom set of
markup tags used by the Final Cut Pro XML Interchange Format.
Xsan Software for clustering multiple hard disk RAIDs together into a storage area
network (SAN). Multiple computer systems can read and write to the shared storage
area simultaneously, allowing several editors to work in parallel using the same media
files.
Y´CBCR The color space in which many digital video formats store data. Three
components are stored for each pixel—one for luma (Y) and two for color information
(CB for the blue difference signal and CR for the red difference signal). Also referred to
as YUV.
442 Glossary
zebra stripes Animated diagonal “marching lines” that are superimposed over areas of
an image that are very near or exceed the broadcast-legal limits. Zebra stripes are
enabled when you use the Final Cut Pro range-checking options.
zoom level The level at which the Viewer, Canvas, or Timeline is magnified. You can
adjust the level of precision of your editing by setting the zoom level. For example, by
zooming in on the Timeline, you can make changes to a clip’s individual frames.
Conversely, you can zoom all the way out to see the entire project and work on very
large sections at once.
Zoom slider The slider control that appears at the bottom of the Timeline. The Zoom
slider allows you to navigate throughout the total duration of the currently displayed
sequence; you can use the thumb tabs on the left and right of the slider to zoom in to
and out of a sequence for a more detailed view.
Glossary 443
Index
Index
% of Blur setting III-222 A2 tracks IV-121
1/4" tip-ring connectors III-31 AAC format IV-236
1/4" tip-ring-sleeve connectors III-31 AAF format
1/8" mini connectors III-30 EDLs and IV-119
2:2:2:4 pull-down III-527, IV-409 exporting for online editing IV-52
2:3:2:3 pull-down III-526, IV-409 AA tracks IV-121
2:3:3:2 pull-down III-526, IV-409 “Abort capture on dropped frames” setting IV-286
3/4" U-matic IV-176 Abort Capture option I-280
3:2 pull-down III-526, IV-409 Aborted Clips option I-265
3D simulation transitions II-392 “Abort ETT/PTV on dropped frames” setting IV-286
3G format IV-246 absolute black I-332
3GPP and 3GPP2 devices IV-246 absolute frame counts II-441
3-point editing. See three-point editing absolute timecode values II-355
4:3 aspect ratio IV-409 absolute volume adjustments III-113
4:3 monitors IV-399 AC-3 format IV-219
4:3 video IV-394, IV-396 AC-3 surround sound I-201
8-bit precision IV-409 accelerating speeds in time graph III-331
9-pin connectors I-194, I-206 acoustics III-23
10-bit resolution IV-409 See also audio
16:9 button IV-392 acquisition media formats I-225
16:9 video. See anamorphic video action safe area IV-410
16:9 Wide button IV-395, IV-396 action safe boundaries I-83
16-bit resolution IV-409 active angles II-275
16 mm film IV-410 Active Angle submenu II-277
24@25 pull-down III-527, IV-409, IV-430 active windows I-44
24@25 Repeat III-527, IV-409 adapters I-195
24 @ 25 timecode II-449, II-451 See also specific adapter names
24-bit resolution IV-410 video equipment IV-369–IV-373
24psF scanning method IV-367 ADAT format I-23, I-201
24p video formats IV-366 Add compositing mode III-363
32-bit floating point processing III-72, III-550, III-554 Add Custom Extension option IV-272, IV-274
32-bit resolution IV-410 Add Edit command II-216
35 mm film IV-410 Add File Type Extension option IV-272, IV-274
60 @ 30 timecode II-441, II-451 Add Handles option I-266
65 mm film IV-410 Additional Items Found dialog I-269, IV-96
70 mm film IV-410 Additive Dissolve transition II-393, IV-142
0 dB and 0 dBFS measurements III-54, III-72, III-85 Add Keyframe button III-257
180-degree rule IV-410 Add Marker button II-58, II-59
1394 protocol. See FireWire Add Motion Keyframe button I-95
address code. See timecode
A Add Spacer command I-155
A/V Devices tab I-213–I-215, III-32–III-34, IV-302 Add to Find Results option II-30
A/V sync. See audio-video sync
445
Adjust Line Segment pointer III-116, III-259, III-359, Alpha+RGB mode III-237, III-380
IV-410 Alpha+RGB setting I-84
Adobe Photoshop files. See Photoshop files alpha channels I-84, I-316
ADR (automatic dialogue replacement) III-17 black III-372
Advanced button IV-318 changing types of III-374, III-375
advanced pull-down III-526 described IV-410
advanced pull-down. See 2:3:3:2 pull-down displaying information III-377–III-378
Advanced Television Standards Committee editing clips with III-373
(ATSC) IV-352 exchanging media and III-376
AES/EBU digital audio channels I-205 in graphics III-344
affiliate clips I-57 image formats IV-235
breaking relationships IV-45 importing clips with III-374
copied clips and II-417 keying filters and III-387
creating IV-43, IV-44 masks and III-387, III-407
creating from other affiliates IV-44 mattes and III-387, III-404
described II-78, IV-31 premultiplied black III-372
locating masters IV-48 QuickTime movie files and III-356, III-371, III-374
master clips and IV-15, IV-41–IV-42, IV-44–IV-45 reversing III-375, III-376
match frame commands II-287 straight III-372
Media Manager and IV-90 types recognized in Final Cut Pro III-371
multiclips and II-286 uncompressed movies IV-233
properties II-84, IV-50 using graphics and video clips with III-371–III-378
sequence clips and II-430–II-433 video codecs and IV-234
Source property IV-42 viewing in Viewer III-379–III-380
subclips and II-38 white III-372
updating older projects and IV-27 Alpha Compositor transition (Channel
After Effects filters III-202, IV-25 Compositor) II-393
After Effects transitions II-396 Alpha mode III-237, III-379
AGP graphics cards I-216 Alpha property IV-35, IV-50
AIFC format I-305, IV-236 Alpha Type menu III-375
.aif extension IV-272 Alternate Take label II-212
AIFF files IV-147–IV-156 ambience II-290, IV-146, IV-411
audio file formats IV-236 ambience tracks III-181
described IV-410 ambient sound effects III-17
edit points and IV-147 ambient tracks IV-146
exporting IV-53, IV-247 amplified speakers III-35
exporting audio tracks as IV-147–IV-156 amplifiers
exporting multiple files IV-155 choosing systems III-23
as Macintosh format IV-151 frequency response III-25
as QuickTime-compatible IV-228 signal levels III-26
uncompressed AIFF IV-219 amplitude
AIFF format I-305, I-313 described III-38
AJA Io interface I-165, I-193 measuring III-40
alert messages analog audio
changing transition durations II-387 capturing I-201
“Clip Collision” message II-199, II-338, II-359, connecting equipment I-205
II-355 levels I-293
“Insufficient content for edit” message II-113, analog audio meters III-53
II-161, II-358 analog Composite video output IV-176
“Media Limit” message II-358 analog devices
alert sounds, muting III-35 data rates IV-318
aligning text III-501 FireWire and IV-329
aligning transitions II-378, II-388 analog-to-digital capture cards I-209, IV-318, IV-370
alignment IV-410 analog-to-digital converters I-198, III-24
All Frames option, for external video I-222 analog-to-digital interfaces I-322
All Items in Logging Bin option I-265 analog-to-DV converters I-200
446 Index
analog-to-DV systems I-195–I-197 rotating clips III-197
analog video I-24, I-325, IV-370 switching and cutting between II-275–II-281
calibrating equipment I-322 switching tracks II-279
color calibration I-331 switching with effects II-285
connecting equipment I-195–I-197, I-198 synchronizing in multiclips II-254
connectors I-194 in Viewer II-267–II-273
consumer devices I-198 animated fonts III-504
levels I-324 animating still images I-320
measuring during output I-325 animation
analog videotape IV-177, IV-386 with keyframes III-249–III-282
analog waveforms IV-411 from Photoshop files III-369
Analyze Movie command IV-109, IV-110–IV-113 animation, frame counters and II-441
Anamorphic 16:9 setting for sequences IV-337 Animation codec IV-28, IV-233
anamorphic Easy Setups IV-56 annotating clips I-250
anamorphic lens IV-395, IV-396 Anti-alias filter III-213
Anamorphic option for sequence settings IV-397– A-only edit IV-411
IV-398 AppleCare Knowledge Base IV-401
Anamorphic property IV-35, IV-49, IV-337, IV-398 AppleCare Support IV-401, IV-408
anamorphic video III-341, IV-409 Apple DV-NTSC codec IV-28
advantages IV-394 Apple DV-PAL codec IV-28
capturing IV-316, IV-391–IV-396 Apple FireWire Basic protocol IV-329, IV-330
described IV-391–IV-392, IV-411 Apple FireWire NTSC option I-214
disadvantages IV-392 Apple FireWire PAL option I-214
editing IV-397–IV-398 Apple FireWire protocol IV-329, IV-330
exporting to QuickTime IV-400 Apple Intermediate Codec III-517
recording IV-395 Apple M-JPEG codec IV-234
rendering IV-399 Apple Pixlet Video codec IV-365
rescaling IV-392 archiving projects IV-24
viewing IV-397–IV-398 on DVDs IV-215
anchor items II-223, II-229, II-231, IV-411 Media Manager processes IV-106
anchor points IV-411 zip archives IV-61
anchor points of clips III-220 Arithmetic filter III-204
Angle control IV-411 A-roll editing IV-411
Angle property II-251, II-252, IV-35 Around option IV-212
angles Arrange command I-68, I-142
active angles II-268, II-275 artifacts
adding to multiclips II-271 analog video and IV-370
angle numbers II-249, II-251, II-252, II-269 compression artifacts IV-221
audio-only II-268 exported freeze frames III-337
in Browser II-266 graphics clips III-338
collapsing and expanding II-286 keyframes and IV-218
deleting II-270 Motion J-PEG and IV-234
described II-247 recording speed and IV-212
drop shadows III-221 video codecs and IV-234
filters II-284 aspect proportions of text III-502
master and affiliate clips II-286 Aspect Ratio parameter III-345
media management II-288 aspect ratios IV-411
Media Manager settings IV-86 16:9 video IV-394
motion paths III-277 anamorphic video IV-391
Multiclip Playback mode II-281–II-283 desktop preview and I-217
multiclips and IV-33 distorting clips III-220
names II-269 imported files I-311
offline II-268 list of IV-355
playback quality II-283 pixel aspect ratio III-345, IV-337, IV-350, IV-357
reconnecting and recapturing II-288 pixel shape III-340
resynchronizing II-272 video frames I-24, IV-354
Index 447
Assemble Edit button IV-198 frame offset settings I-218
assemble editing IV-197–IV-199 frequencies III-39
blacking tapes and IV-183 gain I-292–I-294
described IV-186, IV-411 headroom III-42
editing to tape IV-178, IV-187 imported video file settings I-311
requirements IV-188 importing I-313–I-315
asymmetrical trimming II-335, II-336–II-338 inadequate channel warnings I-215
ATA disks I-185 interfaces IV-320
atmospheric sound effects IV-146 laybacks IV-53
A-to-D converters III-24 levels II-292, III-19, III-21
A tracks IV-121 levels of IV-130
ATSC (Advanced Television Standards matching for clips and sequences I-80, I-95
Committee) IV-352 mixdown audio III-530, III-546
Attack Time control III-155, III-156 mixed levels IV-140
attenuating audio signals III-155 mixing I-20, I-142
attenuating signals IV-343, IV-411 mixing. See audio mixing
attributes (XML) IV-165, IV-168 monitoring during logging process I-242
Aud Format property IV-35, IV-50 monitoring on speakers III-16
audio III-175–III-181 mono and stereo channels I-120, I-254
acoustic environments III-158 multichannel audio IV-204–IV-205
amplitude III-40 muting II-373
analog levels I-293 output rate IV-254
angles II-268 output settings IV-342–IV-343
audio attributes III-120, III-162–III-163, III-289 pan III-21
audio-only media files I-287 peak detection III-57
audio sweetening IV-145 peak markers II-56
background noise III-179 peaks I-294
bit depth I-313, II-90, III-48 pops/clicks in III-128–III-131, III-176
bit resolution IV-254 postproduction III-17
capture presets IV-320–IV-322 problems with III-176–III-179, IV-403–IV-404,
capturing I-285–I-297, IV-321–IV-322, IV-407 IV-407
channel indicators IV-411 professional vs. consumer equipment III-49
channels IV-130, IV-342–IV-343 quality IV-338, IV-407
clipped I-292, I-294, III-57, IV-115 QuickTime settings IV-253–IV-254, IV-320–IV-321
clips. See audio clips real-time effects and III-524
controls I-126 recording keyframes IV-291
cross fades II-308, III-176, III-180 reference tone I-292–I-293
decibels III-40 reference tones III-60
describing to sound designers III-175 rendering III-115, III-538, III-543
digital audio overview III-46–III-49 resampling III-538, III-543
discrete audio II-296 room tone II-290, II-313–II-316, III-177
distortion III-42 sample rate conversion IV-284
downmixing III-64 sample rates I-313–I-315, II-90, III-47, III-538
dual system recordings II-236 scrubbing through clips and I-100
dynamic range III-43 settings I-75
editing out problems with III-176–III-179 signal-to-noise ratio III-42
expansion filter III-155 sound, described III-37
exporting IV-147–IV-160 sound bytes IV-435
exporting audio only IV-236 sound effects III-179, III-181, IV-146, IV-435
exporting OMF format IV-159–IV-160 sound recordists IV-435
exporting sequences IV-338 soundtracks IV-435
external audio monitoring systems III-23 sound waves III-38
file space requirements I-182 stem mixes III-19
filters II-284 stereo III-44–III-46
flattening IV-150 stereo pairs II-235, II-297, II-309–II-310
formats II-90 surround sound IV-219
448 Index
synchronized audio I-296 displaying in Transition Editor II-404
syncing with video. See audio-video sync dragging to Browser II-301
timecode I-108, I-294 dragging to Timeline II-131, II-141–II-147
tracks. See audio tracks duration II-106, II-217, II-354, II-408–II-409
transferring to timecoded media I-296 editing II-169–II-170, II-295–II-308
trim settings and IV-291 editing multiple clips II-142–II-143
unrendered III-524, III-529, III-537, IV-211 exporting to EDLs IV-161
voiceover. See voiceover filenames I-241, I-263
voices. See voices filters II-284
Audio/Video Settings window I-213, IV-301–IV-303, ganging playhead II-436
IV-306–IV-313, IV-316, IV-324 handles I-248, I-266, II-101, II-378, III-150, IV-160
audio/video sync (A/V sync) heads and tails II-378
genlocking and IV-286 In and Out points I-80, I-95, I-232, I-247, II-98,
preferences IV-286 II-101–II-106, II-115, II-116, II-169, II-169–II-174,
problems with IV-403–IV-404 II-290, II-300
Audio Attributes option III-163 incoming and outgoing II-346, II-362, II-367,
Audio capture checkbox I-288 II-368, II-400
Audio CD Data format I-305 independent clips I-309, II-41, II-430
Audio CD format IV-236 jogging through I-102
audio CD format I-23, I-313, I-315 keyboard shortcuts II-298, II-300
audio channels keyframes I-80, I-95
discrete audio II-296 labels I-119, I-139, II-23–II-26
inadequate I-215 levels III-83
multiple channel capture I-205 linked I-119
nested sequences II-419 linked items II-146, II-180, II-220, II-223–II-224
output channels III-20 logging I-237, I-249–I-251, I-256–I-257
overview III-61–III-66 looping playback I-103
recording as QuickTime media files I-254 markers I-80, I-95, I-252, II-54, II-57, II-59
sequence settings and II-90 marking while logging I-251–I-252
stereo pairs I-120, II-235, II-297, II-309–II-310 matching video for I-80, I-95
viewing multichannel clips I-291 media files and I-35–I-37, I-276
audio clip icon IV-33 media files for II-28, II-83
audio clips merged clips I-35
See also clips; video clips merged clips. See merged clips
adding to sequences II-93, II-96 modifying timecode in II-446–II-449
applying filters to III-161–III-163 moving II-66, II-196–II-199, II-355, II-356
audio-only angles II-268 moving clips between tracks II-307–II-308
audio postproduction and IV-53 moving playhead I-93
audio-video sync II-219–II-224 multichannel clips I-291
automatic filenaming I-273 muting II-373
average loudness III-52 naming conventions II-251
avoiding overlap of IV-150 in nested sequences II-419, II-420–II-421
backtiming II-112, II-169, II-172–II-173 notes about I-250
boundaries II-217 offline/online editing flow and IV-52
capturing I-285–I-297 offline clips I-36, II-79
clip names I-239, I-241, I-249–I-251, I-263 opening I-72–I-73, I-98, II-295, II-301, II-354, II-428
color-coding II-212 organizing II-15–II-26, II-142–II-143
controls I-126 overlays I-125, II-305
copying I-57 pan adjustments III-71, III-87–III-89
copying and pasting II-202–II-205 pasting audio attributes III-162–III-163, III-287–
copying to other sequences II-413, II-414–II-417 III-290
currently-selected II-176 peak markers II-56
cutting II-213–II-215 peaks III-52
deleting I-58 playback quality IV-283
described I-28, II-78, IV-30, IV-412 playing I-77, I-92, I-98, I-101–I-102
deselecting II-183 playing in Trim Edit Window II-373–II-374
Index 449
properties II-80–II-85 volume II-292, II-293
quality II-290 volume settings III-19
recapturing I-265, I-278, I-283 waveform displays II-291–II-295
recently used I-86 zoom controls II-297–II-299
reconnecting to files I-36 Audio command III-117
redoing changes in II-96 Audio Controls button I-118, I-119
removing from sequences II-206–II-208 audio cues III-142
renaming I-58 audio decks IV-322
render bars III-519 audio equipment
rendering I-121, III-546 connecting I-164, I-204–I-205
rendering in nested sequences II-421 connectors I-194, III-24, III-30–III-31
rendering separately III-542 control surfaces III-98
render status III-537 device control I-294–I-295
replacing II-161–II-162 input and output devices I-164
replacing sections of II-165–II-166 microphone levels III-30
resolution II-311 monitor choices III-25
resyncing II-163, II-228–II-232 monitor setup III-32–III-35
ripple edits II-338 non-device control equipment I-296
scrolling through II-299 professional vs. consumer III-30
scrubbing II-300 recording quality III-49
scrubbing through I-67, I-100 sample clocks I-297
searching for II-28–II-34 sample rate and bit depth I-313
selecting II-175–II-188, II-190, II-348–II-350 setup I-160
selecting all II-185, II-188 signals and cables III-28–III-29
selecting in Browser I-55 speakers III-25
selecting multiple clips II-182 synchronizing I-206
selecting tracks to capture I-253 for voiceover III-137–III-139
settings I-313 warnings I-215
shuttling through I-101–I-102 audio files
sliding II-321–II-324 converting I-313–I-315
slipping II-372 file formats I-23
snapping to points II-195–II-196 formats. See audio formats
sorting II-27–II-28, II-99 importable formats I-305, I-313
speed I-119 names IV-154
split edits II-238 sample rates I-313–I-315
split In and Out points II-117 audio filter icon IV-34
start and end timecode II-83 audio filters III-151–III-158
stereo pairs I-120 See also filters; specific filter names
stereo vs. dual mono III-65 adding III-18
subclips I-35, I-278 applying III-18, III-161–III-163
subframe audio operations II-308–II-312 applying multiple filters III-162
synced items I-108 Audio Units filters III-173
syncing. See audio-video sync categories III-152–III-158
timecode I-107, I-108 changing order of III-166
timecode breaks in I-281 compression filters III-154
in Timeline II-94, II-304 controls III-160
transitions II-308, II-377–II-384 copying/pasting between clips III-162–III-163,
trimming II-190, II-301–II-303, II-348–II-355, III-289
II-406–II-409 displaying in Timeline III-164
trim points II-348–II-350 EDLs and IV-135
types of II-78 effects filters III-157
unused II-32 enabling/disabling III-165
using with different video clips III-178 equalization (EQ) filters III-152–III-154
variable speed settings and III-312 expansion filters III-155
varying speed I-101–I-102 favorite filters III-173
Viewer controls II-292–II-294 keyframing III-168–III-172
450 Index
noise reduction filters III-156–III-157 analog III-53
OMF files and IV-159 average III-52
parameters III-168 clip indicators III-56
postproduction and IV-146 decibels III-40, III-41
real-time adjustments III-166–III-167 digital III-53
recording automation III-167 floating audio meters III-21, III-57
removing III-166, IV-150 Master meter III-74
rendering III-115, III-530, III-546 overview III-55–III-57
stereo pairs and III-159 peak meters III-52
viewing in Viewer III-165 types of III-55–III-57
audio follows video behavior III-33 Audio Mixer III-79–III-98, IV-157, IV-339, IV-412
Audio Format option IV-257 adjusting levels III-21
audio formats controls III-68–III-76
exporting QuickTime-compatible format IV-247 controls unavailable III-80
file formats IV-236 control surfaces and III-98, III-104–III-107
history of IV-373–IV-375 customizing track views III-77–III-78
for video DVDs IV-219 faders III-83–III-86
audio generators III-491 making basic adjustments with III-79–III-86
Audio Insert control IV-192 making pan adjustments with III-87–III-89
Audio Interchange File Format. See AIFF files mixer automation III-89, III-89–III-98
audio interfaces mute button III-80–III-81
advantages I-191 opening III-68
device control I-206 organizing tracks in III-77–III-78, III-181
output presets and III-62 overview III-67, III-79
selecting III-32 recording audio filter automation III-167
setting up III-137 recording level and pan keyframes III-90–III-93
setup I-160 recording over automation III-97
types of I-201–I-203, III-24 solo button III-82
Audio Keyframe Recording preference III-90 track level meters III-72
audio levels views in III-77–III-78
adjusting I-292–I-294, III-58–III-60, III-83–III-86, audio mixers, external III-23
III-113–III-116 audio mixing I-20, I-142
adjusting in Timeline III-109–III-113 32-bit resolution III-72
adjusting in Viewer III-114–III-116 assigning tracks III-66
capture settings I-256 audio levels III-51–III-56, III-109–III-113, III-127,
clipping indicators III-74 IV-140
controlling III-111, III-128–III-129 Audio Mixer. See Audio Mixer
copying settings III-289 audio sweetening IV-145
eliminating clicks III-129 audio tracks III-529, IV-283
faders III-71, III-83–III-86 bars and reference tone III-60
keyframes and III-111, III-114, III-121–III-127, compression III-44
III-128–III-129, IV-291 control surfaces and III-104–III-107
labeling tapes III-60 downmixing III-64
measuring III-40 EDLs and IV-140
mixed III-55–III-56, III-127, IV-140 eliminating clicks III-129
monitoring III-51–III-56 filters. See audio filters
peaks I-294 Final Cut Pro features III-15–III-16
recording settings III-90–III-93 final mixes III-19–III-22
reference tones III-60 looping playback III-94–III-95
settings I-233, III-58–III-60 matching viewing environment III-26
subframe III-129 mixer automation III-89
track meters III-72 in other applications III-16
Audio Levels setting IV-130 postproduction facilities IV-145
audio mapping IV-130, IV-204, IV-325 real-time audio mixing III-529, III-530, IV-283,
Audio Mapping setting IV-130, IV-325 IV-403
audio meters I-44, I-289, IV-412 reference levels III-58
Index 451
rendering video effects and III-530 control surfaces and III-102
resampling for III-543 deleting from sequences II-126
stem mixes III-19 described II-123, IV-412
tips for working with stereo III-96 destination tracks II-127–II-131
Audio Mixing screen layout I-142 dialogue IV-146
audio monitors I-160, I-164 disabled IV-159
equipment III-23 disabling II-133
final mixes and III-19 disabling in clips III-381–III-383
levels III-34 disconnecting Source and Destination
setting up III-27 controls II-129
audio-only angles II-268 displaying controls I-126
audio output presets III-61, III-62 displaying or hiding III-78
Audio Outputs Preset Editor III-63 display options II-134, II-296
Audio Outputs tab III-62, IV-293, IV-342 display size I-128
Audio Output tab I-215 dragging clips into II-131
audio overlays IV-150 DVD tracks IV-218
adjusting pan or spread III-120 editing to tape operations IV-192
adjusting volume III-116 EDLs and IV-140
audio peak markers IV-115, IV-116 empty IV-253, IV-258
audio peaks I-294, III-57, IV-115–IV-116 exporting AIFF files IV-147–IV-156
Audio Playback Quality setting I-314 exporting downmixes IV-154
audio postproduction exporting individual files IV-151
applications IV-53 exporting OMF files IV-158–IV-160
options for IV-145 finding items in II-189
Audio property IV-35 gaps in II-209, II-209–II-211
audio quality IV-338 height II-305
audio render bar I-121 inserting sync beeps in IV-148–IV-150
audio render status bar III-537 invisible IV-291
audio scoring markers IV-243 invisible tracks II-133–II-134
audio signals labels I-124, III-60
cables and III-28–III-29 layouts II-137
formats III-24 level meters III-72
audio sweetening levels III-18
See also audio mixing linking mono tracks II-235
Final Cut Pro features III-15 locked tracks II-130, II-132–II-133, II-347
final mixes III-19–III-22 locking I-113, IV-257
overview III-17–III-19 looping playback III-94–III-95
Audio tab I-75, II-295 moving audio clips between II-307–II-308
audiotape III-60 multichannel audio files I-291
audio tracks in multiclips II-248
adding I-114 music IV-146
adding in postproduction III-17 muting III-70, III-80–III-81
adding to sequences II-124–II-125, II-146 names II-307, III-69, III-70
ambience IV-146 number of I-124, IV-140
analyzing IV-111, IV-113 offsets II-147
applying filters to multiple tracks III-292 organizing III-77, III-181, IV-146
assigning to output channels IV-155 output channels III-61
audio CD tracks I-315 pasting clips onto II-202–II-205
audio mapping IV-130, IV-204, IV-325 playing in Trim Edit window II-373–II-374
in Audio Mixer III-68 QuickTime movie files I-313
Auto Select controls II-191–II-193 in QuickTime movies IV-229, IV-242
blank IV-253 real-time mixing III-529, IV-283, IV-403
capturing I-233 render status III-537
categories III-181 resizing in Timeline II-135–II-136
cleaning up III-18, III-175–III-181 ripple edits II-336
compressing IV-253 roll edits II-342
452 Index
scrolling through I-138 Auto Rendering feature III-548, III-564
scrolling vertically through II-137–II-139 Auto Render option IV-287, IV-412
selecting II-178, II-185–II-188, II-191–II-193 autosave feature II-77, IV-20–IV-23
selecting all clips on II-185 autosave files IV-20–IV-23
selecting for capture I-253–I-255 first-in, first-out strategy IV-22
selecting items forward or backward on II-186 power failures and IV-23
selection tools II-185–II-188 autosave files I-39
separation II-147 Autosave Vault II-73, II-77, IV-20–IV-23
in sequences II-86 Auto Select controls I-114
soloing III-70, III-82 copying clips from sequences II-416
sound effects IV-146 copying operations and II-204
Source controls I-113 destination of pasted clips II-127
stereo or dual mono III-66 specifying tracks II-191–II-193
stereo pairs II-235 Timeline selections II-176
stereo recordings III-46 track precedence II-115
switching angles II-279 Auto Select option III-292
in Timeline I-114 Auto White Level button III-446, III-455
track strips in Audio Mixer III-77–III-78 auxiliary sources in EDLs IV-121
types of IV-146 auxiliary timecode tracks II-47, II-255, II-442
views of III-77–III-78 Aux TC checkboxes II-448
visibility III-69 Aux TC properties IV-36
voiceover III-138, III-141, III-145, IV-146 Aux TC tracks II-47
waveforms II-304 Aux timecode tracks IV-88, IV-138
working with regions II-137–II-139 average audio levels III-51, III-54, III-60
audio transition icon IV-34 average audio meters III-52
audio transitions average loudness IV-412
adding II-382 averaging meters IV-412
default II-381, II-390 Avid 24-track EDLs IV-134
saving as favorites II-390 Avid systems IV-61
swapping II-389 AVI format I-305, IV-232, IV-246, IV-257–IV-259,
types of II-376 IV-412
Audio Units IV-412 AVI QuickTime movie files IV-257–IV-259
Audio Units plug-ins III-152, III-173 axis IV-412
Audio-Video Interleaved format. See AVI format AX reel name IV-121
audio-video sync (A/V sync) II-219–II-234
asymmetrical edits and II-337 B
marking clips in sync II-233–II-234 background clips III-225
moving items into sync II-228–II-234 background modes III-237
moving items out of sync II-221–II-222 background noise II-290, II-313, III-18, III-19, III-179
multiple linked audio items II-223–II-224 backgrounds I-84
reasons for breaking sync II-233 backgrounds, clips III-380
replace edits and II-163 background screens, keying and III-388–III-390
selecting linked items II-227 background tones IV-146
slipping clips into sync II-229 backing up items I-276
subframe synchronization II-311–II-312 backing up projects II-76–II-77
Aud Rate property IV-35, IV-50 archiving IV-24
AU format I-305 autosave feature IV-20–IV-23
Auto Black Level button III-446, III-455 consolidating files IV-106
Auto Contrast button III-446, III-455 Revert Project command and IV-20
Auto Contrast controls III-446, III-455, III-456 back lights IV-412
“Automatically edit new multiclip(s)” option II-260 backtiming clips II-112, II-113, II-169, II-172–II-173
automatic dialogue replacement III-17 Balance control III-445
automatic filenaming I-273 balanced audio signals III-28
Automatic Save Every setting II-73, IV-285 balanced XLR connectors I-205
automation. See mixer automation Balance Reset button III-446
auto-recording feature IV-328
Index 453
bands color bars and I-322
equalization and III-152 connecting equipment I-198
frequency ranges III-39 equipment setup I-195
Band Slide transition II-394, IV-142 Betacam SX format IV-413
Band Wipe transition II-395, IV-143 Bevel filter III-204
bars and tone III-60 Bezier curves III-269, III-271–III-272, III-275–III-277,
Bars and Tone generator III-35, III-491 IV-130, IV-413
Base Output Filename option IV-273 Bezier handles III-268–III-272, IV-413
base tracks II-125 adding to keyframes III-276
Basic 3D filter III-212 adjusting curves III-276–III-277
Basic Border filter III-204 removing from keyframes III-277
Basic Motion parameter III-220 bin icon IV-33
bass frequencies III-39, III-153 bins II-15–II-22, III-293, III-296
Batch Capture command IV-59 adding items to IV-269
Batch Capture dialog I-255, I-264–I-266, I-267 adding to projects II-16
batch capturing batch exports IV-268–IV-269
additional items found I-269 batch export settings IV-270
batch capture list IV-408 Browser tab for II-19
batch lists I-299–I-304 capturing clips in I-266
described I-226, IV-412 changing name of IV-269
EDL considerations IV-137 closing II-19
preparing for I-263 creating II-16, IV-268, IV-269
process I-262–I-269 deleting from projects I-58
selected clips only I-266–I-268 described I-31, IV-413
settings I-264–I-266 export settings IV-270
space requirements I-266 imported folders I-306
stopping and restarting I-268 logging bins I-245–I-246, I-256, I-265, IV-425
workflows I-262 moving items between II-21
batch compression IV-412 multiclip elements in II-260
Batch Export command IV-267–IV-269 opened in separate window IV-33
batch exports IV-267–IV-276 opening II-17, II-18
changing item status IV-277 renaming I-58
opening IV-276 searching II-28–II-30
performing IV-275 selecting IV-275
redoing IV-277 selecting items for Media Manager IV-79
selecting items for IV-268–IV-269 sorting II-27–II-28
settings IV-268, IV-270–IV-274 bit depth
batch lists I-299–I-304, IV-412 audio capture I-293, IV-321
creating I-299–I-302 audio interfaces III-24
described I-299 capture presets IV-320
vs. EDLs I-300 consumer audio I-205
exporting I-302 digital audio III-48
importing I-227, I-300, I-303 exported audio IV-156
batch recapturing IV-412 imported audio files I-313
baud rates IV-325 imported graphics III-339
beats in music III-180 imported video files I-311
beeps settings III-33
rendering audio and III-537 still images IV-262
sound cues III-142 video bit depth III-550
unrendered audio and III-524, III-529 video formats IV-350, IV-363
Beep When Playing Unrendered Audio bit depth settings II-90
option III-524, III-529 bitmap files IV-235
bels III-40 bits per second IV-325
Best Take label II-212 black
Betacam SP equipment I-199 black alpha channel III-372
Betacam SP format IV-176, IV-177, IV-413 blacks, mids, and whites ranges III-420
454 Index
ignoring in Histogram III-427 illegal III-421–III-423
black, fading to or from II-383 legal III-418, III-421–III-423
black and code IV-183–IV-184 range-checking options III-422–III-423
Black and Code button IV-184, IV-190 reference tones III-60
Black and Code dialog IV-184 broadcast monitors I-210, I-332–I-334
black, between color bars and slate IV-194 calibrating III-421
blackburst generators I-206, I-297, II-46 graphics III-343
blacked tapes IV-183 using III-421
blacking tapes I-258 broadcast quality IV-413
black levels IV-413 broadcast safe colors I-329, I-334
Black Level slider I-327 Broadcast Safe filter III-205, III-435, III-437, III-486–
blacks III-487
absolute I-332 broadcast video formats I-22
analog video levels I-325 B-roll IV-414
calibrating I-323 B-roll label II-212
DV black levels I-330 Browser
setup levels I-325 bins in II-17
Blacks Balance control III-453 changing clip properties II-80–II-82
Black setting IV-194 changing project properties II-75
Blacks Reset button III-453 changing reel names IV-138
Blacks Select Auto-balance Color button III-453 clip properties in IV-34–IV-40
Blacks slider III-446, III-447, III-456 closing projects I-34, I-35
black trailers IV-195 columns in I-59–I-66, IV-34–IV-40
Blink filter III-214 copying items in I-57–I-58
“blue only” button I-332, I-333 creating projects I-32
Blue Screen filter III-208, III-391 creating sequences in I-55
blue screening IV-413 customizing appearance of I-60–I-65
blur filters III-203 deleting items in I-58
blurring described IV-414
drop shadows III-221 displaying items in I-61
around keyed subjects III-398 dragging audio clips to II-301
Motion Blur parameter III-221 exporting sequences as batch lists I-302
BMP extension I-306 icons in IV-33–IV-34
BMP files IV-235 icon view I-66–I-70
BNC connectors I-194, IV-370, IV-371 illustrated I-44
boosting audio IV-343, IV-413 importing items in I-305–I-310
boot disks I-183 list view I-62–I-66
border filters III-204 logging in I-227, I-228
boundaries of clips IV-413 markers in II-57
Box Slide transition II-394 master-affiliate clips in IV-44
“Break in the Timecode” message IV-405 media management and IV-15
breakout boxes I-165, I-193, I-202, III-24 modifying timecode in II-448
B-reel edits IV-128 moving and resizing window I-139
brightness I-331, I-332 multiclips in II-266
measuring in analog video I-325 navigating in I-57
measuring in digital video I-323 opening clips in II-295
brightness (color) opening projects in I-34
filters III-207 organizing clips in II-142–II-143
font color III-501 overview I-53
HSB controls III-501 poster frames I-69
brightness (sound) III-27, III-152 renaming items in I-58
Brightness and Contrast filter III-207 resizing text labels I-139
Brightness slider I-327 saving a custom layout in I-70
broadcast levels IV-413 saving projects I-33
dynamic range III-58 screen text size IV-287
guidelines III-421 searching for items in II-31–II-34
Index 455
selecting items for Batch Export IV-268 resetting timecode to zero I-257
selecting items for Media Manager IV-79 settings IV-180
sequences in II-98–II-100 smooth recording speed IV-212
sorting items in II-27–II-28, II-99 timecode breaks and I-279
tabs for bins II-19 VCR mode IV-330
tabs in I-49 video formats and I-24
timecode columns II-446 camera angles I-250
tooltips in I-59 camera angles. See angles
using a custom layout in I-70 Camera mode IV-180, IV-330
viewing items in I-54 camera motion, adding III-348–III-352
working with I-55–I-58 camera-stand techniques III-335
built-in analog audio I-201 Canceled option IV-273
built-in audio III-24, III-33 Canvas IV-403, IV-414
built-in audio cards IV-320 audio levels in III-76
built-in digital audio I-201 closing sequences in II-87
Bumpmap filter III-206 compared to Timeline I-111
button bars I-46, I-153–I-156, II-274 compared to Viewer I-97
Button List window I-154 controls in I-77–I-79, I-92–I-95
creating motion effects in III-236–III-247
C described I-87
cables I-185, I-186, III-28–III-29, IV-329 displaying items in II-406
cache files I-113, IV-297 dragging audio clips to II-301
caching edit buttons II-151
QuickView window and III-304 editing controls I-90, I-91
real-time playback and III-515 editing in II-149–II-152
render cache files III-560 Edit Overlay I-91
calculating hard disk space I-182 edit points in II-108–II-117, II-243–II-246
calibration illustrated I-44
analog video I-330 keyframed motion paths in III-272–III-280
broadcast monitors I-331 markers in II-54–II-56
capture offset I-207 match frame operations II-433
color bars I-322 moving and resizing window I-139
described I-321, IV-414 navigating in I-97
timecode IV-136, IV-182, IV-332, IV-332–IV-334 opening sequences in I-88, II-86
vectorscopes I-325 overview I-89–I-90
video level measurements I-323 Playhead Sync pop-up menu I-84, I-96
waveform monitors I-325 playing clips in I-98–I-100
camcorder audio quality III-49 setting keyframes in III-257
camcorders split edits in II-238
16:9 CCDs IV-395 switching to Timeline or Viewer II-429
16:9 Wide button IV-395, IV-396 synchronizing playhead with Viewer II-434–II-437
audio channels and I-292 tabs I-49, I-88
audio quality I-313 timecode overlays I-106
Camera mode IV-330 Timeline and I-109
capturing video with I-270 two-up display in II-406
connecting I-164 “Unrendered” message III-537
connecting video monitor through I-209 using timecode in I-105–I-108
device control I-277, IV-328–IV-329 View pop-up menu I-83, I-96
DV camcorders IV-329 wireframe handles III-240–III-247
external monitors and I-211 wireframe modes III-236–III-238
FireWire and IV-329, IV-330 zoom controls III-239–III-240
manual use of IV-331 Zoom pop-up menu I-96
Print to Video command IV-210 Canvas Edit Overlay II-424
problems with IV-402, IV-406, IV-407 capstans IV-188
recording from Timeline IV-211–IV-213 Capture Batch button I-234, I-265
capture buttons I-229
456 Index
capture cards. See video cards Media Manager and I-283
Capture Clip button I-234, I-245, I-270 multiple video decks I-178
Capture Now button I-234, I-272–I-275, I-296 OfflineRT format IV-56
Capture Offset field IV-327 preparing for I-235
Capture option IV-196 presets I-234, IV-302
Capture pop-up menu I-265 problems with IV-407
Capture Preset Editor IV-315, IV-319, IV-322 recapturing clips I-278
Capture Preset pop-up menu I-266 resolution and I-276
capture presets IV-315–IV-322 selecting tracks for I-253–I-255
advanced settings IV-319 subclips and I-273
anamorphic video IV-396 synchronized audio and video I-296
batch capturing I-263 techniques I-226–I-228, I-262–I-277
capturing audio only IV-321–IV-322 timecode breaks and I-279–I-282
described IV-302, IV-315 using non-controllable devices I-176, I-276–I-277
DV audio channels and I-292 video DVDs and IV-217
general settings IV-316 cards. See video cards
QuickTime settings IV-317–IV-320 Cartesian geometry III-223
selecting I-234, I-266 cassette shapes for videotape IV-351
third-party video cards and IV-315 CCDs (charged coupling devices) IV-395
Capture Presets tab IV-316 CD audio I-315
Capture property IV-36 .cdda extension I-305, I-315, IV-236
Capture Settings tab I-234, I-255 CD players I-205
Capture Status property IV-49 CD-RW drives I-181
capturing process center handles III-238
aborting I-280, IV-286 center points
audio I-285–I-297 clips III-220
audio/video files captured separately I-173 layers III-223
audio and video levels I-256 center points of clips IV-414
audio choices III-65 Center Split Slide transition II-394, IV-142
audio levels III-58 Center Wipe transition II-395, IV-143
batch capturing I-262–I-269 CG (Character Generator) IV-414
calibrating capture offset I-207 Channel Blur filter III-204
calibrating timecode IV-332 Channel Compositor transition II-393
capture cards IV-316 Channel Grouped option IV-157, IV-339
Capture Clip button I-270 Channel Map transition II-393, IV-142
capture settings IV-183 Channel number display IV-343
capturing anamorphic media IV-391–IV-396 Channel Offset filter III-204
capturing audio IV-321–IV-322, IV-407 channels IV-130, IV-414
capturing entire tapes I-271–I-275 alpha channels I-316, III-371, IV-233
capturing video I-261–I-283 assigning audio tracks to IV-155
capturing while logging I-256 audio. See audio channels
changing settings I-255 audio alert messages III-34
copying capture settings III-289 bit depth and IV-363
data rates I-180 capture presets IV-321
described I-19, I-225, IV-414 capturing multiple channels IV-321
device control and I-270 channel 1 IV-414
EDL considerations IV-136 channel 2 IV-414
exporting EDLs and IV-138 channel filters III-204
frame rates and I-268 channel strips III-70
hard disk requirements I-182 configuring audio export IV-156
high-resolution media files IV-54 DV devices and I-292
vs. importing I-306 graphic alpha channels III-344
Log and Capture window settings I-229–I-234 meters I-289
low-resolution media files IV-54 mono and stereo audio I-254
manual video capture I-176, I-276–I-277 multichannel audio IV-204
media management and IV-16 multichannel audio capture I-205, I-253, I-287
Index 457
number of III-33 copying into sequences I-29
selecting for capture I-288 described II-78, II-123, IV-32
shortcut menu III-69 illustrated II-94
stereo III-44 linked I-119
Channels option IV-253 linked items II-146
chapter markers II-55, II-60, II-62, IV-217, IV-220, selecting for Media Manager IV-79
IV-220–IV-221, IV-243 in sequence clips II-78
chapter tracks IV-221 clip keyframes I-117
Character Generator (CG) IV-414 Clip Keyframes area II-134, III-283–III-284
checkerboard backgrounds I-84 Clip Keyframes control I-117, I-127, I-128, III-164,
Checkerboard Wipe transition II-395, IV-143 III-200, III-273, III-283, III-320
Checker Wipe transition II-395, IV-143 Clip Name option IV-130
chip chart III-414, IV-414 Clip Overlays control I-117, I-125, I-128, II-305, III-97,
Choke slider III-406 III-109, III-359
chroma (chrominance) IV-353, IV-362, IV-414 clipped audio I-292, I-294
chroma. See chrominance clipped peaks III-52
chroma gain I-331 detection III-57
Chroma Keyer filter indicators III-56, III-74
chroma keying process III-388 clipped color conversions III-552
controls III-195 clipping distortion IV-415
described III-208 clipping indicators I-289, III-74
examples of using III-391–III-392, III-398–III-402 clips
lighting background screens III-390 adding to sequences II-93, II-96–II-98
numeric controls III-395 affiliate clips I-57
settings III-396–III-398 affiliate clips. See affiliate clips
transparency effects III-186 alpha channels and III-371–III-378
visual controls III-394, III-396–III-398 analyzing IV-111–IV-113
Chroma Keyer tab III-393 anamorphic media and IV-398
chroma keying III-386 anchor points III-220
chroma keying. See blue screening, green screening arranging in storyboard II-99–II-100, II-142–II-143
Chroma Key transition II-394 attributes III-287–III-291
chroma levels I-321, I-332 audio. See audio clips
chrominance backgrounds III-380
broadcast legal levels III-421–III-423 backtiming II-112, II-169, II-172–II-173
described III-419 batch capturing I-262–I-269, I-300
saturation display III-426 batch exporting IV-267–IV-276
cinematic effects IV-394 batch lists I-299
Cinema Tools II-251, III-525 blending III-357, III-358–III-378
Cinema Tools clips IV-34 boundaries II-217
Clamp Above slider III-487 capturing audio I-285–I-297
clamped color conversions III-552 capturing process I-226–I-228
clamping I-323 changing settings after logging I-254
cleaning audio noise III-18 clip names I-239, I-241, I-249–I-251, I-263
Clear Long Frame Markers command IV-110 color-coding II-212
Clear Long Marks command IV-114 compared to media files IV-15
Clear Peak Marks command IV-110, IV-116 composite modes III-361, III-362
Clear Split command II-242 compositing, uses for III-356
click sounds compression markers and IV-222
eliminating III-129 conflicting properties IV-47
subframe keyframes and III-176 connections to media files IV-64
“Clip Collision” message II-338, II-359, II-199, II-355 controls I-78–I-79, I-93–I-94
clip control III-199 copying I-57, II-202–II-205, II-413, II-414–II-417
Clip Enable command III-382 copying and pasting attributes III-201, III-222,
clip icon IV-33 III-287–III-290
clip indicators in audio meters III-56 copying portions of IV-99
clip items copying to other projects IV-45
458 Index
cropping III-243 master clips. See master clips
currently selected clips II-176 matching audio for I-80, I-95
cutting II-213–II-215 matching video for I-80, I-95
deleting from projects I-58 media files and I-35–I-37, I-276
described I-28, IV-415 media files for II-28, II-83
deselecting II-183 merged clips I-35, I-278
disabling audio/video tracks in III-382–III-383 merged clips. See merged clips
displaying in Transition Editor II-404 modifying timecode in II-446–II-449
distorting shape III-242 motion paths for III-272
dragging to Timeline II-131, II-141–II-147 motion path speed III-278–III-280
duplicate frames I-131 motion settings III-218–III-220
duplicate names I-263 moving II-66, II-196–II-199, II-355, II-356, III-223–
duration II-106, II-217, II-354–II-355, II-408–II-409, III-224, III-241, III-357
III-347 moving between III-437
DV video and fuzziness IV-406 moving playhead I-93
editing III-373 multiclip layouts III-225
editing into sequences II-169–II-170 multiclips. See multiclips
editing multiple clips II-142–II-143 names IV-17, IV-86, IV-130, IV-134
in EDLs IV-120, IV-126 naming conventions II-251
exporting audio from IV-236 in nested sequences II-420–II-421
exporting to QuickTime IV-237 notes about I-250
filenames I-241, I-263, I-273 offline IV-64
filters III-186–III-201, IV-130 offline clips I-36, II-79
frame rates I-268 opacity III-263–III-267, III-356, III-358–III-360
ganging playhead options II-436 opening I-72–I-73, I-98, II-301, II-354, II-428
generator clips I-72, III-489–III-494 opening in external editors IV-298
handles I-248, I-266, II-101, II-378 opening using Timeline motion bars III-285
head clips IV-422 organizing II-15–II-26, II-142–II-143
heads and tails II-378 outgoing and incoming II-346, II-362, II-367,
hiding portions of III-367 II-368, II-400
In and Out points I-80, I-95, I-232, I-247, II-98, pan III-117–III-120, III-132–III-134
II-101–II-106, II-115, II-116, II-169, II-169–II-174 parameters III-251–III-267
independent clips I-309, II-41, II-430 playback speed III-308–III-310, III-314
independent clips. See independent clips playing I-77, I-92, I-98–I-104
jogging through I-102 playing in reverse III-313, III-314
keyframe effects and III-251–III-267 properties II-80–II-85, IV-34–IV-40
keyframes I-80, I-95 recapturing I-265, I-278, I-283, IV-135
keyframes in III-123–III-124 recently accessed IV-283
labels I-119 reconnecting to files I-36
labels for II-23–II-26 redoing changes in I-52, II-96
layering in the Timeline III-357 reel names I-246
linked clip items II-146 in reference movies IV-240
linked clips I-119, II-180, II-220 relationships IV-44
links to source media IV-65–IV-67 removing attributes III-291
listing recently used I-86 removing from sequences II-206–II-208
LiveType clips III-505 renaming I-58
logging IV-137 renaming in XML Interchange Format IV-167
logging process I-226–I-228, I-237, I-249–I-251, replacing II-161–II-162
I-256–I-257 replacing sections of II-165–II-166
looping playback I-103 rerendering IV-243
making invisible III-382 resizing name labels I-139
managing. See media management resyncing II-228–II-232
manipulating in the Canvas III-236–III-247 ripple edits II-338
markers I-80, I-95, I-252, II-54, II-55, II-57, II-59 rotating III-241
marking while logging I-251–I-252 scaling III-240, III-242
master clips I-57 scrubbing I-67, I-100
Index 459
searching for II-28–II-34 artifacts and IV-234
selecting II-175–II-188, II-190, II-348–II-350 in capture presets IV-317
selecting for Media Manager IV-79, IV-94 compared to file formats IV-230
selecting in Browser I-55 data rates IV-369
selecting multiple clips II-182 described IV-233, IV-415
selecting tracks to capture I-253–I-255 lossless IV-233, IV-364
sequence clips I-122, II-354, II-427–II-430, IV-433 lossy IV-365
shown in Timeline III-382 output formats and IV-176
shuttling through I-101–I-102 quality setting IV-317
sliding II-321–II-324 QuickTime support IV-229
sliding frames to new times III-326 real-time effects III-517
slipping II-372 selecting IV-250
snapping to points II-195–II-196 sequence presets and IV-338
sorting II-27–II-28, II-99 target data rate IV-251
source tapes I-36 temporal compression and IV-250
speed I-119 third-party IV-234
speed adjustments IV-89 uncompressed items IV-233
speed settings III-307–III-333 updating older projects and IV-28
start and end timecode II-83 video codecs IV-233
subclips I-35, I-273–I-275, I-278 for video file exchange IV-234
subclips. See subclips video formats and IV-350
synced clip items I-108 video quality and IV-233–IV-234
synthesized. See generator clips video quality resolution settings III-525
tail clips IV-437 Y´CbCr color space support IV-26
thumbnail display I-124 YUV processing and IV-28
timecode I-107 codecs for imported files I-311
timecode breaks in I-280, I-281 “Collision” message II-338, II-359
timecode display II-441 color
timecode tracks IV-138 adjusting without color bars I-328
in Timeline II-94 bit depth III-339
title clips III-500 broadcast colors III-343
transferring projects to other systems IV-16 broadcast safe I-329, I-334
transitions II-377–II-384 calibrating broadcast monitors with I-331–I-334
trimming II-190, II-348–II-355, II-406–II-409 color bars III-553
types of II-77–II-80, IV-29–IV-31 color coding in Timeline II-212
undoing changes in I-52, II-96 computer display vs. broadcast video
unused II-32 monitor III-343
varying speeds I-101–I-102 computer monitors and I-209
video. See video clips computer vs. broadcast video I-334
video levels I-325 conversions III-552
volume II-293, III-109–III-113, III-127–III-129 correction I-210
XML elements for IV-168 distorted III-343
Clip Settings tab I-233, I-253, I-287 drop shadows III-221
clip time II-75, II-443, II-445 duplicate frames coding I-130
clock-based counters IV-326 external monitors and I-210
Clock Wipe transition II-395, IV-143 filter controls III-198
Close Project command I-34 fonts III-501
closing gaps II-209–II-210 gradients III-396
closing items labels II-23
projects I-34 in render bar I-121
sequences I-88, I-111 in render bars III-535–III-536
CMX 340 format IV-136, IV-140 selecting III-198
CMX 3600 format IV-120, IV-136, IV-140 shortcut buttons I-155
CMYK color space IV-415 standards III-552
codecs II-90 sync color coding I-106, I-108
See also names of specific codecs video levels I-326
460 Index
video monitors and I-209 examples of using III-448–III-452, III-466–III-470
color balance III-412 settings III-439–III-447, III-476–III-478
Color Balance controls III-434, III-444, III-445–III-446, visual controls III-438, III-445–III-447, III-476–
III-453–III-455 III-478
Color Balance filter III-207 color depth IV-415
color balance process IV-415 color gradients III-396
color bars III-553, IV-194, IV-415 colorists III-417, IV-415
calibrating broadcast monitors with I-331–I-334 Color Key filter III-208
calibrating video signals with I-322 Color Matte generator III-491
described I-321 Color Offset filter III-204
in Waveform Monitor I-326 color picker III-198, III-501
Color Bars setting IV-194 color ranges
color calibration Chroma Keyer filter III-396
broadcast monitors I-331–I-334 limiting effects III-477
hardware and I-330–I-331 color recording methods IV-350, IV-361
color conversions III-552 color sampling IV-350, IV-361, IV-362
color correction I-210, III-411–III-487, IV-60, IV-415 Color Smoothing - 4:1:1 filter III-208
basic steps III-434–III-435 Color Smoothing - 4:2:2 filter III-208
broadcast safe correction III-486–III-487 Color Smoothing filter III-391
chip charts III-414 color space II-90, III-551–III-553
comparing colors III-468 CMYK IV-415
comparing two clips III-436 compositing and III-552
desaturation filters III-483–III-485 conversion III-551
described III-411–III-413 described III-549
during filming III-413 Rec 709 IV-27
examples of III-448–III-452, III-457–III-470, III-473– RGB IV-25, IV-371, IV-432
III-476, III-479–III-483, III-485 settings III-553
Hue Matching controls III-471–III-476 updating projects and IV-25, IV-26
keying process and III-392 Y´CbCr IV-25, IV-28
postproduction III-414–III-417 color spill III-392, III-402
primary color correction III-434, III-438 color standards III-552
projects shot on film III-414–III-416 color subcarrier frequency IV-354
projects shot on videotape III-416 columns
screen layouts III-423 in Browser I-59–I-60, I-62–I-66, IV-34–IV-40
tape-to-tape III-416 customizing I-60, I-62–I-66
telecines III-414–III-416 in Export Queue window IV-273–IV-274
tools for III-417 hiding I-302
uses for III-411–III-413 logging columns I-60
using a chip chart III-414 showing I-302
color correction filters III-205 standard columns I-60
See also specific filter names Command key III-122
in Final Cut Pro III-437–III-438 “gearing down” with II-199, II-348
location of III-438 selecting items with II-182
trackball and III-455 commands
Color Correction screen layout I-142 display settings I-146
Color Corrector 3-way filter III-195, III-205, III-434, keyboard shortcuts I-146
III-437, III-453–III-483 shortcut buttons I-154
Color Balance controls III-444 Comment Column Headings option II-75
examples of using III-457–III-470, III-473–III-476 Comment columns in Browser I-65–I-66
settings III-439–III-444, III-453–III-457, III-476– Comment property IV-32, IV-36, IV-50
III-478 comments
visual controls III-438, III-453–III-457, III-476– columns in Browser I-65–I-66
III-478 in logging process I-250
Color Corrector filter II-284, III-205, III-434, III-437, comments in markers II-60, II-62, II-64, II-189
III-439–III-452, III-466–III-483 common sync sources I-206
Color Balance controls III-444 Component analog video
Index 461
connectors I-194 compression settings II-90
formats I-198 Compression tab IV-319
Component RGB IV-371 Compressor II-60
Component video IV-371, IV-415 Compressor/Limiter filter III-155
Component YUV IV-353, IV-361, IV-371 Compressor application IV-221, IV-223, IV-224
Composite Arithmetic filter III-186 Compressor option IV-317
Composite Mode property IV-32, IV-50 Compressor property IV-36, IV-50
composite modes compressors. See codecs
See also specific composite mode name computers
in Final Cut Pro III-363–III-367 connecting monitor to I-209
opacity and III-361 Digital Cinema Desktop feature I-216–I-218
viewing or changing a clip’s III-362 condenser microphones III-136
Composite property IV-36 confirming log information I-251
Composite recording method IV-361 conflicting clip properties IV-47
Composite video connections, checking I-221
capture interfaces I-198 connectors III-24, III-30–III-31
connectors I-194 BNC connectors IV-370, IV-371
inputs I-207 FireWire technology and I-175, IV-371
outputs I-210 Genlock connectors IV-371
Composite video signals IV-354, IV-370, IV-416 HD-SDI connectors IV-372
compositing IV-416 House Sync connectors IV-371
Chroma Keyer filter and III-391 PCI cards I-192
color spaces and III-552 RCA connectors IV-370
composite modes III-355, III-361–III-368 SCART connectors IV-373
described III-355 SDI connectors IV-372
examples III-225–III-235 S-Video connectors IV-370
Photoshop files and III-368 USB-to-serial adapters I-195
strategies III-355–III-360 video equipment I-194–I-200, IV-369–IV-373
using external editing applications III-368 constant speed settings III-311, III-312, III-314
Y´CbCr/RGB color space and III-552 consumer devices
Compound Arithmetic filter III-204 audio capacity I-313
compressed high definition tape formats IV-368 audio devices I-205
compression connecting I-198
artifacts IV-221 stereo systems I-211
audio IV-152, IV-253 consumer equipment
audio filters III-18, III-154 audio quality III-49
audio mixing III-44 compared to professional III-30
batch IV-412 television sets III-421
capture presets IV-319 content of clips, copying III-288
capturing process IV-317 contextual menus. See shortcut menus
codecs I-310 contiguous clips II-183
described IV-416 contrast I-332, IV-416
keying quality and III-388 adjusting III-446, III-455
overview IV-364–IV-365 filters III-207
quality and IV-233, IV-234 in Histogram III-432
QuickTime movies I-318 Contrast slider I-327
QuickTime settings IV-250, IV-338 Controls tab I-77
settings for IV-242 control surfaces
sound waves and III-37 Audio Mixer and III-104–III-107
spatial IV-251 connecting III-99
temporal IV-250 deleting III-101
third-party IV-240 described III-98
video tracks IV-258 fader banks III-103
Compression audio filter III-18 installing III-100
compression markers II-55, II-60, II-62, IV-217, IV-220, modifying configuration III-101
IV-221, IV-243 multiple control surfaces III-104
462 Index
transport controls III-105 Cross Zoom transition II-392, IV-142
Control Surfaces Configuration dialog III-99, III-100 Cube Spin transition II-392, IV-142
control tooltips I-47 cueing videotape IV-182
control tracks IV-188 Curl filter III-212
conversation scenes II-238 Current option for timecode II-448
converting sample rates I-314 current presets IV-303
Copy command I-57, II-416 Current Sequence Timecode display II-364
Copy Filter controls III-440–III-443 Current Timecode field II-355, IV-190
“Copy From” rule III-441 in Canvas I-90
copying in Log and Capture window I-230
archive files IV-106 navigating with I-106
audio filters III-162 in Timeline I-116, I-132
clip attributes III-222 in Viewer I-74
clips II-127, II-202–II-205, II-414–II-417 working with I-104
clips in Browser I-57 Custom Gradient generator III-491
color correction settings III-440 customizing
Easy Setups IV-311 Browser display I-60–I-65
limiting, in Media Manager IV-90 columns I-60, I-62–I-66
low-resolution duplication IV-101 screen layouts I-142
master clips IV-43 Custom option for EDL import IV-133
portions of sequences IV-99 Custom Settings folder IV-310, IV-311
project files IV-78 cutaway shots IV-416
projects IV-78 cuts
sequences II-87, IV-79 See also editing
sequences to new projects IV-98 audio cuts II-316–II-317
shortcut buttons I-154 cut edits II-213–II-215
transitions II-385, II-405 cut lists III-415
in Media Manager IV-82 cutting between angles II-275–II-281
copyright issues I-316 described IV-416
“Copy To” rule III-442 in EDLs IV-122
Core Audio I-201 J-cuts IV-423
Core Audio (Mac OS X) III-24, III-61 jump cuts IV-423
corner points III-275 L-cuts IV-424
Corporation for Public Broadcasting III-421 rendering and III-563
countdowns IV-194 straight cuts IV-436
Countdown setting IV-194 vs. transitions II-376
countdowns for recording voiceover III-148 cutting items
coverage III-434, IV-416 dialogue III-176–III-179
crash recording IV-186, IV-208 music III-179–III-180
Crawl generator III-498 cutting items. See deleting items
Create Master Clips command IV-47 cycle hum III-156
Creator property IV-36, IV-299 Cylinder filter III-206
crop handles III-238
Crop parameter III-220, III-233 D
cropping clips III-243, III-288, IV-416 D-1 format IV-356, IV-418
Crop tool III-238 D-2 format IV-418
cross dissolves IV-142 D-3 format IV-418
Cross Dissolve transition II-376, II-383, II-384, II-393, D-5 format IV-176, IV-356, IV-418
IV-142 D-5 HD format IV-368
cross fades II-308, II-376, III-115, III-176, III-180, D5-HD format I-22
IV-159, IV-160 D-9 format IV-418
Cross Iris transition IV-142 D-9 HD format IV-368
cross-platform compatibility IV-62 Darken compositing mode III-366
cross-platform filenames I-38 Data Rate option IV-251
Cross Stretch transition II-395, IV-143 Data Rate property IV-37, IV-50
Cross transition II-393
Index 463
data rates preferences file IV-293, IV-311
analog video equipment IV-318 presets IV-309
capture presets IV-318, IV-320 render cache files I-113
comparison chart IV-369 render files III-561, IV-26
described IV-416 scratch disks I-174
scratch disks IV-284 sequences II-86
target rates for compression IV-251 shortcut buttons I-155
data transfer rates I-180 split edits II-242
DAT devices I-164, I-205, I-294, I-313 static regions II-139
dates in filenames I-39 in Timeline II-206–II-208
DAT format I-23 tracks from sequences II-126
DAWs (digital audio workstations) IV-158, IV-416 transitions II-385
daylight III-461 unused media II-42, IV-78
DB9 connectors I-194, I-206 unused portions of clips IV-103
dBFS measurements III-41, III-53 volume keyframes III-112
dBm measurements III-41 DePopper audio filter III-18, III-157
dBu measurements III-41 Depth setting for capture IV-320
dBv measurements III-41 Desaturate Highlights filter III-205, III-435, III-437,
DCT encoding IV-365 III-483–III-485
deacceleration in time graph III-331 Desaturate image filter III-207
“dead” rooms III-27 Desaturate Lows filter III-205, III-435, III-437, III-483–
decibels III-38, III-40, III-58–III-60 III-485
decibels (dB) IV-417 desaturating colors III-392, IV-417
decibel units III-41 Description field I-250, IV-316, IV-324, IV-336
decks. See video decks Description property IV-32, IV-37, IV-50
decompression process IV-417 deselecting items II-183
Default Film Standard pop-up menu II-75, II-441 Destination controls I-113
default keyboard shortcuts I-144, I-145 disconnecting II-129–II-130, II-147
Default Timecode pop-up menu I-244 in Timeline II-127–II-131
De-Interlace filter III-214 Destination option IV-274
deinterlacing filters III-214, III-337 destination track controls IV-191–IV-192, IV-417
delay time in echoes III-158 destination tracks II-127–II-131, IV-417
Delete Point tool II-133 assigning II-128
Delete Tracks dialog II-126 changing assignments II-129
deleting items disconnecting II-129–II-130
angles II-270 drag operations and II-146–II-147
clips II-203, II-206–II-208 selecting in Timeline II-131
control surfaces III-101 source clips and II-131
customized keyboard shortcuts I-150 superimpose edits and II-131
Easy Setups IV-310–IV-311 destructive editing processes II-43
favorite filters III-173 device control
favorite transitions II-391 audio capture I-294–I-295
filters III-202 audio settings I-286
filters from clips III-166 batch capturing and I-262
found items II-34 camcorders I-277, IV-328–IV-329
handles IV-85 capturing video I-270
In and Out points II-120 capturing video without I-277
items in Browser I-58 checking for IV-310
keyframes III-121, III-126, III-172, III-260, III-275 connectors I-194
layers in Photoshop files III-370 consumer devices I-198
limiting, in Media Manager IV-90 described IV-417
logging information I-250 editing to tape and IV-183, IV-196
markers II-60, II-61 establishing I-206
master clips IV-45 FireWire IV-329–IV-330
Media Manager settings IV-84, IV-87–IV-88 Log and Capture window controls I-231
offline media files IV-67 multiple decks and I-178
464 Index
non-DV devices I-199 digital audio workstations (DAWs) IV-158
Print to Video command and IV-207 Digital Betacam format IV-59, IV-176, IV-356, IV-417
protocols for IV-329 connecting equipment I-199
serial devices IV-330–IV-331, IV-334 equipment setup I-195
settings IV-183 Final Cut Pro support I-22
status messages I-177 Digital Cinema Desktop feature I-216–I-218
verifying setup of IV-334 Digital Cinema Desktop option I-214
video capture without I-176, I-276–I-277 Digital Cinema Desktop Preview command I-210
video deck I-277 digital data IV-417
video decks IV-323–IV-329 digital full scale audio measurement III-53
Device Control pop-up menu I-295 digital full scale range IV-417
Device Control Preset Editor I-244, IV-324–IV-327 digital media I-187–I-188
device control presets I-207, I-234, I-244, IV-323– digital multitrack format I-23
IV-327 digital multitrack recorders I-294
audio mapping IV-205 Digital S. See D-9 format
described IV-302, IV-323 Digital SD video pixels III-340
serial devices IV-330 digital-to-analog converters III-24
troubleshooting IV-334 digital-to-DV converters I-200
Device Control Presets tab I-207, IV-324 digital video
device control protocols IV-325 described IV-417, IV-419
devices frame rates IV-382
external monitors and IV-209 digital video. See DV formats
mini-DV devices. See mini-DV devices digital video. See video
non-controllable IV-331 Digitizer setting for capture presets IV-317
presets IV-302 digitizing process IV-418
protocols supported IV-329 dimensions, image II-90
settings IV-180, IV-183, IV-196 dimensions of graphics III-345
status of IV-190 dimensions of video frames I-24, IV-350, IV-355
devices. See equipment Dip to Color Dissolve transition IV-142
Device setting for capture presets IV-320 Dip to Color transition II-393
Device Settings tab IV-189, IV-196 directories for media files I-35
device status indicators I-230 directory paths IV-42, IV-72
dialogue IV-146, IV-417 disabled audio tracks IV-159
audibility III-19 disabled tracks I-113, III-562
from different takes III-179 disabling clips III-381
editing III-22, III-177 disclosure triangles IV-418
off-camera III-178 discrete audio II-296
in postproduction III-17 disk arrays I-187–I-188
stereo and III-96 disks. See hard disks, scratch disks
tips for cutting III-176–III-179 disks. See hard drives
tracks III-181 disk space. See hard disk space
dialogue scenes II-238 Displace filter III-206
dialogue stems III-181 dissolves IV-122
Diamond Iris transition IV-142 dissolve transitions II-375, II-393
Diamond transition II-393 distort filters III-206
Difference compositing mode III-363 distort handles III-238
Difference Matte filter III-209 distorting clips III-242, IV-418
Diffuse filter III-213 distortion, audio III-19, III-42
Digital-8 format IV-417 distortion in audio I-293
digital audio Distort parameter III-220
See also audio Distort tool III-238
connecting equipment I-205 distribution in moviemaking process I-16
overview III-46–III-49 Dither Dissolve transition II-393, IV-142
tape I-294 dividers in Timeline II-138
digital audio clocks III-24 Dock I-51
digital audio meters III-53 documentary-style projects I-241
Index 465
Document Type Definitions (DTDs) IV-166, IV-168 copying settings III-288
Dolby Digital AC-3 format IV-219 D stems III-181
Dolby Digital sound III-20, III-58 DTDs (Document Type Definitions) IV-166, IV-168
DOS file format IV-131 D-to-A converters III-24
dots per inch (dpi) measurements III-339 DTS format IV-219
double-byte characters IV-132, IV-136 dual mono audio I-290
double-sided logarithmic sliders III-196 dual mono channels
downconverting HD video I-212 adjusting levels III-84
Downmix control III-73 adjusting pan III-88
downmix control IV-157, IV-339 choosing in presets III-62
downmixes identifying III-45
described IV-418 overview III-65–III-66
exporting IV-154, IV-156 panning slider III-87
outputting all channels as stereo III-73 dual system recording IV-419
to stereo mixes III-64 dual system video and audio II-45
Downmix pop-up menu IV-343 dubbed tapes I-258, I-301
dpi measurements III-339 Duplicate as New Master Clip command IV-43
dragging files to Timeline I-309 duplicate clip names I-263
dragging items Duplicate command II-87
clips in Timeline II-197 duplicate frame indicators IV-140, IV-290, IV-419
“gearing down” II-199 duplicate frames I-126, II-391
Option-dragging II-202 duplicate frames detection IV-288
sequences II-88 duplicate frames indicators I-130–I-131
Drag hand II-294, II-301 duplicate timecode II-439
Drag handle II-399 duplicate timecode numbers I-257–I-259
drag hand tool II-144 duplicating. See copying
drag-to-Timeline editing duration
adding tracks II-146–II-147 audio transitions II-390
described II-97 clips II-217, II-367, III-347
overview II-141–II-143 clip speed settings and III-308, III-314
drives. See hard disks, scratch disks described IV-288, IV-419
Drop Frame option I-124, IV-130 in EDLs IV-122
drop frame timecode II-440, IV-121, IV-130, IV-383– elements IV-195
IV-389, IV-418 gaps II-211
in batch lists I-301 incoming clips II-368
indicator I-104 markers II-67–II-68
overview I-26, I-124 merged clips II-48–II-49
selecting I-244 nested sequences and II-422
dropouts IV-351 sequence clips II-218
dropped frames setting specific clip duration II-106
See also long frames still images III-347, IV-288
A/V sync and IV-403–IV-404 subclips II-40
data rates and IV-284 three-point editing tips II-169
data transfer rates and I-180 transitions II-386–II-387, II-407
during playback IV-286 variable speed settings and III-332
EDLs and IV-121 voiceover III-143
marking long frames IV-113 duration, limitations on I-115
mixdown audio and III-530, III-546 Duration Calculator IV-195, IV-210
number of tracks and III-529 Duration property IV-32, IV-37, IV-50
playback drops IV-182 DV-100 format. See DVCPRO HD format
in real-time effects III-523 DV 25 format
reporting IV-182, IV-286 data rates I-180
troubleshooting I-184 DV-25 format IV-369
Drop Shadow parameter III-219, III-221 DV audio IV-320
drop shadows IV-418 DVCAM codec III-517
adding III-234 DV camcorders IV-329
466 Index
DVCAM format IV-175, IV-187, IV-366, IV-419 See also uncompressed digital video
Final Cut Pro support I-22 audio channels I-292
FireWire DV interface and I-192 black levels I-330
DV codec III-24, III-517 color bars and I-322
DV codecs creating subclips I-273–I-275
QuickTime-compatible IV-233 data transfer rates I-180, I-182
types of IV-231 equipment setup I-160
DVCPRO 100 format IV-419 external monitoring I-211
DVCPRO 25 codec III-517 Final Cut Pro support I-22
DVCPRO 25 format IV-366 FireWire connections I-165
DVCPRO 50 codec III-517 FireWire DV interface and I-192
DVCPRO 50 format IV-175, IV-233, IV-366, IV-369, DV NTSC codec IV-28, IV-233
IV-419 DV PAL codec IV-28, IV-233
data rates I-180 DV Start/Stop Detection I-273
Final Cut Pro support I-22 DV Stream files IV-175, IV-231, IV-232, IV-246,
FireWire DV interface and I-192 IV-256–IV-257
DVCPRO format IV-175, IV-187, IV-356, IV-419 DV timecode IV-182, IV-328
Final Cut Pro support I-22 DV Time option IV-326
FireWire DV interface and I-192 DV-to-analog converter box I-200
DVCPRO HD codec III-517 dynamic microphones III-136
DVCPRO HD FireWire protocol IV-329, IV-330 dynamic mixing IV-150
DVCPRO HD format III-552, IV-175, IV-197, IV-231, Dynamic playback option III-525
IV-233, IV-366, IV-368, IV-419 dynamic range IV-419
Final Cut Pro support I-22 audio III-25, III-43
FireWire DV interface and I-192 controlling III-58–III-59
previewing on external monitors I-212 Dolby, videotape, and television III-58
DVCPRO HD option I-214 dynamic real-time playback III-511, III-563
DVD-authoring applications IV-222 dynamic real-time playback options II-283
DVD chapter markers II-54 dynamic trimming II-362, II-366, II-369
DVD format IV-356 Dynamic Trimming checkbox II-366
DVDs Dynamic Trimming option IV-291
audio streams for IV-218
authoring applications IV-222 E
chapter and compression markers IV-220 Ease In/Ease Out command III-280
compliant sources IV-224 Easy Setups II-89
creating IV-215–IV-219 anamorphic video IV-396
creating video for IV-217 copying IV-311
described IV-419 customizing IV-304, IV-309
exporting sequences for IV-215 described I-161
lines per frame IV-356 editing IV-304
DVD Studio Pro II-60 External Video settings IV-180
converting movies IV-216 making unavailable IV-310, IV-311
creating DVD-compliant sources for IV-224– Offline RT Easy Setups IV-56
IV-225 presets and IV-304
exporting items for IV-223 removing IV-310–IV-311
markers IV-243 restoring original IV-311
DVD-Video compliant formats IV-216 selecting I-235
DV format family selecting different presets in IV-305
DV format IV-366, IV-419 third-party IV-313
format choices IV-175 video formats and I-24
fuzziness in clips IV-406 working with IV-303–IV-304
lines per frame IV-356 Echo filter III-157
list of formats IV-366 edge code II-440
output requirements IV-177 Edge Feather parameter III-220
sequence presets for IV-59 Edge Feather slider III-233
DV formats
Index 467
Edge Thin slider III-477 overwrite editing IV-428
Edge Wipe transition II-395, IV-143 overwrite edits II-143–II-145, II-153, II-157–II-159,
edging around keyed subjects III-398, III-402 II-416
edit buttons I-91, II-151, IV-190 overwrite with transition edits II-153, II-158–
Edit Decision Lists. See EDLs II-159, II-379
editing performing II-243–II-246
anamorphic media IV-397–IV-398 preferences IV-287
assemble editing. See assemble editing presets IV-308
asymmetrical edits II-335, II-336–II-338 preview editing IV-187
audio in Timeline II-304–II-308 previewing edits IV-202
audio in Viewer II-295–II-297, II-301–II-303 razor blade edits IV-431
audio-video sync II-233–II-234 replace editing IV-431
audio waveform displays and II-291 replace edits II-153, II-160–II-166
backtiming clips II-169, II-172 resize editing IV-431
canceling edits IV-199, IV-203 resize edits II-354–II-355, II-401, II-407
in Canvas II-149–II-152 ripple editing IV-432
changing simple edits to split edits II-240 ripple edits II-207–II-208, II-330–II-333, II-370,
clip properties II-81 II-408–II-409
clips into sequences II-169–II-170 roll editing IV-432
clips with transitions II-388 roll edits II-338–II-343, II-370, II-401, II-408
in color spaces III-552 rough cut I-19
controls in Canvas I-90–I-91 rough edit II-93–II-95
copying clips from other sequences II-414–II-417 rough editing IV-432
cut edits II-213 sequence clips II-429
described IV-420 sequences II-425
drag-to-Timeline editing II-97, II-141–II-147 short edits IV-404
Easy Setups IV-304 shuffle edits II-200–II-201, IV-434
edit buttons II-151 slide edits II-321–II-324, IV-434
editorial process I-19 slip edits II-120, II-312, II-325–II-329, IV-434
Edit Overlay I-91 split edits II-237–II-240, II-243–II-246, II-290,
edit points I-94 II-316–II-317, II-336, IV-436
EDL considerations IV-124, IV-139–IV-141 stereo vs. dual mono audio III-66
extend edits II-352–II-353 straight edits II-213
fit to fill edits II-153, III-308–III-310 streamlining EDL exports IV-139–IV-141
“gearing down” II-199 subclips and II-41
In and Out points II-101–II-106, II-169 superimpose edits II-131, II-153, II-166–II-168,
insert editing. See insert editing III-357, IV-436
insert edits II-143, II-152, II-154–II-155, II-415 swap edits IV-437
insert with transition edits II-152, II-155–II-156, swap edits. See shuffle edits
II-379 switching and cutting between angles II-275–
keyboard shortcuts II-152, II-274, II-425 II-281
lift edits II-206–II-208 system components I-163
linear editing I-21, IV-18, IV-424 three-point editing II-97, IV-437
marker information II-60, II-64 through edits I-126, II-216, IV-139
master clips IV-43 with timecode II-355
match cuts II-339 timecode in media files II-446–II-450
match frame editing IV-426 transferring projects IV-61
media management and IV-16 trim edits II-302–II-303, II-345–II-346, II-351–
montages II-247 II-352, II-357
Multiclip Playback mode II-281–II-283 types noted in EDLs IV-122
multiclips II-250, II-274, II-282 types of edits II-149–II-153
multiple clips II-142–II-143 undoing and redoing actions II-96
non–Final Cut Pro systems IV-60 video latency and I-220
nonlinear and nondestructive I-21 to videotape IV-197–IV-203
nonlinear editing IV-18, IV-427 videotape editing methods IV-185–IV-188
offline/online editing IV-18, IV-51–IV-53, IV-428 without In and Out points II-174
468 Index
XML interchange files IV-167 master clips and IV-43, IV-134
Editing mode IV-190, IV-201 master tape settings IV-130
editing systems IV-131 multiclips and II-250
Editing tab II-373, IV-287 multiple IV-161
editing timebase IV-335, IV-337, IV-345 nested sequences and II-418, IV-141
Edit Marker dialog II-60, II-64, II-68 notes in IV-123, IV-130
Edit Overlay I-89, I-91, II-151, IV-190 opening IV-131
edit points III-301 problems importing IV-408
AIFF files and IV-147 reading information in IV-120
described IV-420 recapturing clips from IV-135
edit points, moving to I-94 reel conflicts IV-128
edit points. See In and Out points reel names and I-240
Edit Selection tool II-179, II-349 reel names in IV-17
Edit to Tape operations III-528 reviewing IV-131
aborting IV-182 RT-11 disk access IV-131
assemble editing IV-197–IV-199 speed settings and IV-141
described IV-420 still frames and IV-141
device control and IV-183, IV-196 streamlining exports IV-141
external monitors and I-213–I-215 superimposed video and III-378
insert editing IV-187, IV-200–IV-203 timecode and IV-161
mastering settings IV-193 titles IV-121, IV-125
output options I-215 transitions IV-127, IV-139, IV-141
outputting multichannel audio IV-204–IV-205 transitions in II-384
overview IV-178 V1 tracks and III-378
preview editing IV-187 V2 tracks and III-378
problems with IV-405 vs. batch capture lists I-300
requirements IV-188 EDL Title setting IV-125
steps in IV-197–IV-203 Effect Handling tab III-532, IV-300
troubleshooting IV-405 effects
Edit to Tape window I-77, I-92, IV-189–IV-193 animating with keyframes III-217, III-249–III-282
EDL Access application IV-131 creating favorites III-293
EDL Export dialog IV-123, IV-125–IV-130 described I-20, IV-420
EDL Import dialog IV-133–IV-134 EDLs and IV-125
EDL Notes setting IV-130 motion effects III-244–III-247
EDLs (Edit Decision Lists) multiclips II-284
audio clip information IV-161 online editing and IV-60
audio tracks and IV-140 real-time effects I-120, IV-431
clip names IV-134 rendering and III-534, III-546, III-563
described I-300, IV-119, IV-419 settings I-76
editing considerations IV-139–IV-141 sound effects III-179
effects and IV-125 switching angles with II-285
elements of IV-121–IV-123 transitions II-381, II-382, II-405
errors during export IV-125 effects filters III-157
exporting IV-124–IV-125, IV-125–IV-130 Effects menu II-381–II-382
exporting audio information to IV-161 effects stems III-181
exporting for online editing IV-52 Effects tab II-284, II-381, II-382, II-405, III-161, III-293–
exporting sequences as IV-124–IV-125 III-294, III-438, III-516
export transition codes IV-142–IV-143 Eight-Point Garbage Matte filter III-210, III-404
Final Cut Pro support I-22 electronics-to-electronics mode IV-213
formats IV-125, IV-139 elements (leader and trailer) IV-194, IV-195
importing IV-132–IV-135 elements (XML) IV-164, IV-168
improving IV-139–IV-141 emailing project files IV-61
incorrect timecode in IV-405 embedded flags. See markers
Key Level and III-378 Emboss filter III-213
Key tracks and III-378 emptying Trash IV-66
limitations IV-132, IV-135 empty tracks II-126
Index 469
encoding options IV-255 multiple AIFF files IV-155
ending points for filters III-190, III-194 nested sequences and II-418
equalization (EQ) problems with still images III-337
advantages III-176 QuickTime audio formats IV-247
filters III-18, III-152–III-154 QuickTime-compatible movies IV-245–IV-247
equipment QuickTime movies IV-236–IV-237, IV-239–IV-243,
analog video calibration I-325 IV-245–IV-255
for color calibration I-330–I-331 QuickTime movies for iDVD IV-222
connecting video devices I-194–I-200 QuickTime movies with MPEG-2 codec IV-225
consumer devices I-198 reference movies IV-240
Easy Setups and I-161 screen layouts I-143
editing system components I-163 sequences IV-222
non-controllable devices I-277 sequences as batch lists I-302
non-DV devices I-199 sequences as EDLs IV-124–IV-125
SCSI devices I-186–I-188 sequences as QuickTime movies IV-241–IV-243
setup I-18, I-159 sequences for DVD IV-215
synchronizing I-206 still images IV-261–IV-263
warnings I-215 XML files IV-170
error messages Export Queue window IV-267, IV-268, IV-270–IV-277
exporting EDLs IV-125 Export QuickTime Movie command IV-236, IV-237,
“No shortcut” IV-273 IV-239–IV-243, IV-339
error messages. See alert messages Export Using QuickTime Conversion
Error option IV-273 command I-314, IV-236, IV-237, IV-245–IV-247,
E stems III-181 IV-262, IV-264
E-to-E mode IV-213 Export XML dialog IV-170
event numbers in EDLs IV-120, IV-121 exposure III-412, IV-420
events in EDLs IV-120 extend editing IV-420
Every Frame option IV-213 extend edits II-352–II-353
Excess Chroma option III-423, III-447, III-457 extensions IV-272, IV-274
Excess Luma option III-423 external audio monitoring systems III-23
Excess Luma overlay I-83 external audio speakers I-164
expanding multiclips II-250, II-286 external editing applications III-368
expansion filters III-155 clearing IV-299
Explode transition II-394 opening a clip in IV-298
Export Audio to AIFF(s) command IV-152, IV-155 specifying IV-299
Export Image Sequence Settings window IV-265 External Editors tab IV-298
exporting items external hard disks I-184
anamorphic video to QuickTime IV-400 external monitors
audio clip information to EDLs IV-161 connecting I-160, I-164
audio in OMF format IV-159–IV-160 Digital Cinema Desktop feature I-216–I-218
audio only IV-236 DV/FireWire devices and I-211
audio tracks as AIFF files IV-147–IV-156 Edit to Tape operations I-213–I-215
AVI QuickTime files IV-257–IV-259 playback operations I-213–I-215
avoiding recompression IV-241 previewing video on I-211–I-212
batch capture lists I-302 troubleshooting I-221
batch exports IV-267–IV-276 updating output I-222
clips with compression markers IV-222 video latency I-220
DVD-compliant sources IV-224–IV-225 video quality I-221
for DVD Studio Pro IV-223 external sync I-207, I-297
DV Stream files IV-256–IV-257 External Sync inputs I-197, I-205
EDLs IV-124–IV-125, IV-141, IV-142–IV-143 external video IV-179–IV-184
frames as still images III-336 external video monitors II-283
image sequences IV-264–IV-265 Extract filter III-210
markers as text tracks II-69 eyedropper III-198, III-397, III-453, III-478
multiclips II-250 eyeline matches IV-420
470 Index
F See also QuickTime movie files, names of specific
Fade In, Fade Out transition II-393 file formats
fade-ins II-376, II-393 autosave files II-77
fade-outs II-376, II-393 cache files IV-297
fader banks III-103 extensions for IV-272
faders IV-420 importing I-305–I-310
adjusting III-83–III-86 naming I-37–I-38, I-241, I-273
in control surfaces III-99, III-102, III-105 offline files IV-66–IV-67
described III-71 project files II-76
Master fader III-73, III-86 reducing size IV-253
fade-to-black transitions II-383 render files II-90, II-410
Fast Forward button IV-193 saving IV-285
fast-forward in time graph III-330 XML files II-250
fast motion III-307 film I-225
Fast Start - Compressed Header option IV-255 aspect ratios IV-394
Fast Start option IV-255 frame rate IV-382
favorites IV-420 history of IV-373–IV-375
audio filters III-173 film cameras IV-378
audio transitions II-390 Film Safe property IV-32, IV-37, IV-50
creating III-293–III-294 film standards for timecode II-441
deleting II-391 filmstrip display I-124
Favorites bin III-293 filter bars I-127, II-178, III-199, III-283, III-285
motion effects III-281–III-282 filter parameters I-128, III-186, IV-135
organizing III-296 filters II-284, III-203–III-215
renaming III-296 advantages of III-185
transitions III-296 After Effects IV-25
Favorites bin II-391, III-293, III-296, III-297 After Effects filters III-202
Feather slider III-406 applying to clips III-186–III-201
feedback in reverberation III-158 applying to multiple tracks III-292
feet + frames timecode II-441 audio filters III-18, III-161–III-163
FF (frame counter) II-439 blur filters III-203
Fibre Channel arrays I-188 border filters III-204
field dominance IV-337, IV-360 broadcast safe I-329
field dominance settings II-90 categories III-193
fields changing order of III-166
frame rates and IV-379 channel filters III-204
of video images IV-420 clips IV-130
File Attribute Mismatch dialog IV-73 color correction filters III-205
file formats II-90 compression filters III-154
See also names of specific file formats controls III-195–III-199
audio IV-236 copying/pasting between clips III-162–III-163,
compared to codecs IV-230 III-201, III-289
EDL file formats IV-125 described IV-420
graphics IV-235 displaying in Timeline III-164
images IV-235, IV-263 distort filters III-206
importable files I-305 effects filters III-157–III-158
QuickTime IV-228 enabling/disabling III-165, III-193, III-200, III-439
QuickTime-compatible IV-246 equalization (EQ) filters III-152–III-154
video I-22–I-25 expansion filters III-155
filenames favorite filters III-173
importance of IV-15 filter bars III-199
Media Manager settings IV-86 FXScript effects language III-186, III-195
files identifying as real-time effects III-520
See also media files image control filters III-207
included with Final Cut Pro III-203–III-215
keyframe controls III-253
Index 471
keying filters III-208–III-209 in Browser II-31–II-34
looping real-time playback III-166–III-167 commands for II-30
masks III-407–III-409 gaps in sequences II-209–II-211
matte filters III-210–III-211, III-404–III-407 media files II-83
multiple applied filters III-162, III-190, III-441, offline clips IV-72
III-478 options II-28–II-30
noise reduction filters III-156–III-157 in sequences II-188–II-189
nondestructive filters III-152 settings IV-295
Paste Attributes command and III-201 in Timeline II-188–II-189
perspective filters III-212 unused clips II-32
playback settings IV-341 Find Next command II-30, II-31, II-189
QuickTime IV-252 Find Results window II-31, II-33–II-34
real-time audio adjustments III-166–III-167 Find window II-28–II-31
real-time playback III-516 finishing on tape process IV-421
rearranging III-200 finishing phase. See online editing
removing III-166, III-202, III-301 FireWire
rendering and III-115, III-534, III-557, III-563 analog equipment and IV-329
settings I-76, III-192–III-195 audio configuration III-33
sharpen filters III-212 audio mapping IV-325
Start and End points III-190, III-194 audio outputs III-24
stereo pairs and III-159 calibration I-330
stylize filters III-213 camcorders IV-329, IV-330
third-party III-173 channels and I-292
video filters III-214 connections I-165, I-175
viewing in Viewer III-165 connectors for IV-371
Y´CbCr color space and IV-25 described IV-329, IV-371, IV-421
Filters option III-163, IV-130, IV-249, IV-341 device control IV-329
Filters tab I-76, II-284, III-192–III-195, III-438 device control presets IV-325
final audio mixes III-19–III-22 DV black levels and I-330
Final Cut Pro DV timecode and IV-328
basic interface I-43–I-44 equipment setup I-160
customizing interface I-139–I-156 external monitors and I-211
earlier versions of IV-25–IV-28 NTSC option I-214
editing system components I-163 output formats and IV-176
filters III-203–III-215 PAL option I-214
formats supported IV-366–IV-369 Protocol setting for IV-324
FXScript language III-489 remote control IV-188
generators III-498–III-499 versions of IV-330
memory allocated to IV-407, IV-408 video decks IV-330
performance IV-407 website IV-330
projects I-27–I-35 FireWire 800 IV-372
Support ID IV-408 FireWire audio interface I-203
workflow I-15–I-20 FireWire drives I-186
Final Cut Pro installer disc IV-313 FireWire PCI cards I-186
Final Cut Pro XML Interchange Format II-250, FireWire video interfaces
IV-163–IV-171 AJA Io I-193
importing I-228 DV I-192
support for I-22 Fisheye filter III-206
Find All command II-30, II-31 Fit All setting I-82
Find command II-31, II-32, II-188, IV-15 fit to fill editing IV-421
Find Edges filter III-213 fit to fill edits I-90, II-152, II-153, III-308, III-310
Finder (Mac OS X) Fit to Window setting I-81
effective media management and IV-15 flags. See markers
Media Manager processes and IV-97 FlashPix format I-306, IV-235
reconnecting files and IV-74 Flash RAM I-225
finding items flat frequency response III-25
472 Index
flattening audio IV-150 imported files I-311
flattening layers in images III-344, III-349, III-369 limiting IV-380–IV-381
FLC files IV-246 OfflineRT format IV-55
Flesh Tone line III-430, IV-421 QuickTime files IV-231
flesh tones I-328–I-329, III-412, III-430, III-464, III-474 real-time effects and III-510, III-525
flicker IV-358, IV-379 recaptured clips I-268
Flicker filter III-214 rendering and III-558
floating audio meter III-57 sequence presets IV-337
floating audio meters III-55, III-57 sequence settings IV-341
Flop filter III-212 understanding IV-377–IV-378
folders video formats IV-350, IV-358
importing I-307–I-310 XML elements for IV-168
media files I-35 Frame Rate setting for device control IV-326
naming I-39 frame remapping III-315
folders, EDLs and IV-136 frames
Foley effects III-17, IV-146 blending III-312, III-314
fonts III-496–III-499 close-up view II-400
animating III-504 described IV-421
color III-501 dropped. See dropped frames; long frames
readability III-496 duplicate I-126, I-129
selecting III-345, III-501 duplicate detection IV-288
Forget Files list IV-75 frame counts II-441
Forget Render button IV-75 freeze frames IV-210, IV-212, IV-213, IV-288
Format option IV-125, IV-263, IV-265, IV-274 moving one frame at a time I-103
Format option for timecode II-448 moving playhead to II-62, II-63
formats, changing II-90 Out points and II-103
formats. See file formats playing all I-100
Format tab II-83 playing back IV-213
For search option II-29 poster frames I-64, I-69
Forward option IV-213 size III-341
Four-Point Garbage Matte filter III-210, III-404 sliding to other times III-323
fps (frames per second) I-25, II-443 still frames IV-141
capture presets IV-318 trimming by II-362
understanding frame rates IV-377 video image dimensions I-24
fragmentation IV-404 frame size
frame blending IV-341, IV-421 QuickTime and IV-252
clip speed and III-312, III-314 sequence presets IV-336
in Motion tab III-332 settings IV-316, IV-336
rendering and III-557, III-563 Frame Size property IV-37, IV-50
Frame Blending option III-312, III-314 frames per second (fps) I-25, II-440
frame boundary indicators III-301 frames per second. See fps (frames per second)
frame counter (FF) II-439 Frames per second option IV-263, IV-265, IV-319
frame delay offset settings I-218 Frame Viewer
Frame Offset field I-220 customizing contents of III-301
Frame Rate menu IV-341 displaying images in III-300
Frame Rate option IV-250 display options III-302
frame rates II-90, II-440, IV-250 opening III-300
capture presets IV-317, IV-318 uses for III-299
choosing IV-381–IV-382 using the split screen III-302
compared to timecode IV-385 free space I-181–I-183, I-230
described I-25 freeze frame icon IV-33
dynamic real-time playback and III-511 freeze frames I-320, IV-43, IV-48, IV-210, IV-212,
Easy Setups and IV-56 IV-213, IV-288
editing timebase IV-335, IV-345 creating III-336
EDL export considerations and IV-138 in time graph III-330
flicker and IV-379 frequency IV-421
Index 473
frequency ranges adding to a sequence III-489–III-494
described III-38, III-39 creating clips III-493
equalization and III-152, III-153 described I-72, IV-422
frequency response III-25 dragging to clip controls III-199
fringing around keyed subjects III-391, III-400 fonts and III-496–III-499
front, moving clips to III-357 graphical generators III-491–III-493
FT (Flesh Tone line) IV-421 included with Final Cut Pro III-498–III-499
FTP sites IV-61 selecting I-86
full-resolution media settings I-77
capturing IV-18 text generators III-495, III-498–III-499
importing into OfflineRT sequences IV-57 titling generators III-498–III-499
media management and IV-17 Y´CbCr color space and IV-25
recapturing IV-79 generic edits in EDLs IV-129
full-screen preview I-217 genlocking devices IV-286, IV-322, IV-371
fuzzy still images III-337 audio devices I-205, I-294
FXScript language III-186, III-195, III-489 genlock connectors I-207
professional equipment I-207
G video interfaces I-197
gain I-292–I-294, I-331, IV-421 GIF files IV-235
adjusting frequency ranges III-154 GIF format I-306
reducing III-155 Glossary IV-409–IV-443
voiceover III-142 Good option I-241, I-250
gain control I-289 Good property IV-37, IV-49
gamma IV-421 good shots, marking I-250
gamma correction III-207, III-517, III-528 Good Take label II-212
Gamma Correction filter III-207 Go to In Point button IV-191
gamut III-551 Go to Next Edit button II-365
ganged playheads IV-422 Go to Out Point button IV-191
ganging playheads I-85, II-434–II-437 Go to Previous Edit button II-365
Gang playhead sync option II-435, II-436 Gradient generator III-492
gaps II-209–II-211, IV-422 Gradient Wipe transition II-394, II-395, IV-143
closing with ripple edits II-207 graphical generators III-491–III-493
creating with lift edits II-206–II-207 graphics
editing clips into II-171–II-172 See also still images
matching In and Out points II-115 adding camera motion to III-348–III-352
gaps, audio III-177 alpha channels III-344, III-371
gaps in timecode. See timecode breaks bit depth III-339
Garbage Matte filters broadcast video and III-343
alpha channels and III-186 compositing III-356
Eight-Point Garbage Matte filter III-210, III-404 computer vs. video III-343
example of using III-404–III-407 distorted III-340–III-343
Four-Point Garbage Matte filter III-404 duration of III-347
irregular cropping and III-402 enlarging low-resolution graphics clips III-338
keyframing III-406 exporting QuickTime-compatible formats IV-246
unkeyable elements and III-392 file formats IV-235
Gaussian Blur filter III-203 flattening layers III-344, III-349
“gearing down” II-199, II-348 graphics clips IV-30
gearing down IV-422 graphics overlays IV-167
general preferences II-73 importing I-306, I-316
General tab II-73, IV-282 line art III-345
generator clips in low-resolution sequences IV-57
creating III-493 overview III-335
keyframe controls III-253 Photoshop files III-368
Generator pop-up menu I-74, I-86 pixels and III-338–III-343
generators real-time playback III-516
resolution III-338–III-340
474 Index
scaling III-339 hard drives
space requirements I-182 managing render files III-559
still images IV-261–IV-265 real-time playback and III-515
still image sequences IV-264 speed of III-523
as titles III-503 Hard Light compositing mode III-365
video output and III-340–III-343 hard recording method IV-186, IV-208
graphics cards I-165, I-216, III-515, III-518 hardware
gray, neutral III-454, III-462 See also video equipment
gray color bars I-334 installation settings IV-301
grayscale backgrounds III-482 third-party hardware IV-408
Green Screen filter III-208, III-391 hardware. See audio equipment, equipment
green screening IV-413 hardware. See equipment
grouping multiclips II-259 hardware processing IV-300
Group Selection tool II-179, II-181 harmonics III-39, III-157
GVG 4 Plus format IV-136, IV-140 HDCAM format I-22, IV-59, IV-176, IV-368, IV-422
HDCAM-SR format IV-368
H HD-SDI connectors IV-176, IV-372
Handle Length options IV-160 HD-SDI video
handles I-248, I-266 connectors I-212
audio clips IV-150, IV-160 signals I-197
Bezier handles III-269, III-276, IV-413 HDV 1080i50 FireWire protocol IV-329
clip handles II-101, II-378, II-400 HDV codec III-517
deleting IV-85 HDV FireWire NTSC protocol IV-329
described IV-160, IV-422 HDV format IV-365, IV-368, IV-422
device control presets IV-327 HD video
drag handles II-399 connecting professional devices I-197
duplicate frame detection and IV-288 connectors I-194
options for IV-160 data transfer rates I-180
velocity handles III-279, III-280 Final Cut Pro support I-22
voiceover clips III-150 previewing on external monitors I-212
wireframes III-238, III-240–III-247 professional equipment I-197
Handle Size field IV-134, IV-288, IV-327 head clips IV-422
hard disks headphones III-23, III-27, III-142
batch capture space requirements I-266 headroom I-323, III-42, III-59, IV-422
calculating space needs I-182 heads of clips II-378
data transfer rates I-180–I-187 heat buildup I-184, I-188
deleting items from IV-84 help
digital media storage I-188 onscreen help I-10
EDLs and IV-136 tooltips I-47
fragmentation IV-404 help features IV-401
heat buildup I-184 Hi-8 format I-322, IV-386, IV-422
Media Manager summary IV-81 hiding items
multiple disks I-179 audio tracks III-78
naming I-39 columns in batch lists I-302
problems with IV-403 columns in Browser I-63
removable media I-181 portions of clips III-367
seek time I-181, I-185 thumbnails I-65
selecting I-183 track strips III-77
space required for projects I-181–I-183 hiding tracks II-133–II-134
spindle speed I-181, I-185 High Definition Serial Digital Interface connectors.
sustained transfer speed I-185 See HD SDI connectors
types of I-184–I-188 high definition video IV-367–IV-369
hard disk space anamorphic video and IV-394
deleting items and IV-84 compressed formats IV-368
Media Manager summary IV-81 data rates IV-369
formats IV-352, IV-367–IV-369
Index 475
frame rates IV-382 Image Stabilizer filter III-214
OfflineRT format and IV-55 iMovie IV-232, IV-246, IV-256
high definition video. See HD video Implode transition II-394
high definition video format Import For option IV-133
pixel shape III-340 importing items
stills from III-349 audio files I-313–I-315
Highlight generator III-492 batch lists I-227, I-303
high-precision YUV (Y´CbCr) III-554 vs. capturing I-306
high-range frequencies III-153 clips with alpha channels III-374
hinted QuickTime files IV-255 cross fades and IV-159
Hinted Streaming option IV-255 described IV-423
Histogram III-417, III-424, III-427, III-431–III-432, EDLs IV-132–IV-135
IV-422 file formats I-305
hold mattes III-385 files I-305–I-310
home stereo systems I-211 Final Cut Pro XML Interchange Format I-228
house sync I-207, II-46 folders I-307–I-310
HSB controls III-198, III-501 graphics I-306, I-316
H-split button III-301 keyboard shortcut layouts I-144, I-151
hue IV-422 layered Photoshop files III-369
adjusting III-448, III-457, III-471 LiveType projects III-504
described III-419 media files into Final Cut Pro I-305–I-310
font color III-501 numbered image sequences I-316–I-320
in Vectorscope III-429 Photoshop files III-369–III-370
Hue, Saturation, and Brightness controls III-198 still images I-316, III-368–III-370
Hue controls III-198, III-446 video files I-310–I-312
Hue Matching controls III-448, III-457, III-471–III-476 XML files IV-169, IV-171
Hue Reset button III-446 Import XML window IV-169, IV-171
Hue slider I-328 IMX codec III-517
Hum Remover filter III-18, III-156–III-157 IMX format IV-365, IV-423
IMX media I-311
I In and Out points
i.Link protocol. See FireWire audio II-290, II-300
icons in Browser IV-33–IV-34 clearing II-120
icon view I-61, I-66–I-68, II-99–II-100, II-142–II-143 copying transitions between II-385
iDVD II-60 creating sync beeps IV-149–IV-150
iDVD application IV-216, IV-222 described I-74, II-98, II-101–II-106, IV-423, IV-428
IEEE 1394b connectors IV-372 editing clips and II-174
IEEE 1394 protocol. See FireWire editing without II-174
I-frames IV-218, IV-220 in EDLs IV-120, IV-122
Image+Wireframe mode III-236, III-237, III-274 exporting image sequences IV-264
Image+Wireframe setting I-83 extending on subclips II-38
image control filters III-207 handles II-378
image dimensions II-90 incoming clips II-368
Image Mask filter III-210, III-407, III-408–III-409 marking I-95
images marking controls for I-80, I-95, I-232, I-247
calibrating I-322 matching to clips II-115
dimensions of imported files I-311 Media Manager settings IV-85
image sequences I-318–I-320 moving playhead to I-79, II-118, IV-212
importing I-306, I-316 not setting II-110
images. See graphics outgoing clips II-367
images. See graphics, still images Out point inclusive rule II-102
image sequences I-306, I-316, IV-246, IV-264–IV-265, playing clips between I-99
IV-423 playing sequences IV-212
Image Sequence Settings dialog I-317 printing to video IV-209
Image setting I-83 properties IV-32
removing II-120
476 Index
replace edits II-160–II-166 insert with transition edits I-90, II-152, II-155–II-156,
resetting II-118, II-119 II-379
reviewing II-107 Inset Wipe transition II-395, IV-143
ripple edits II-329, II-408–II-409 In Shift indicator II-368
roll edits II-338 installing items
selecting clips and II-116 After Effects filters III-202
sequence clips II-429 control surfaces III-100
setting I-80, I-89, I-95, I-247, II-105–II-106, II-108– Easy Setups IV-313
II-117, IV-201 hardware IV-301
slipping II-120 presets IV-313
split edits II-237–II-242, IV-123 Institute of Radio Engineers (IRE) IV-423
split In and Out points II-117 instrument levels III-30
synchronizing angles in multiclips II-254 “Insufficient content for edit” message II-113, II-161,
synchronizing for merged clips II-47 II-358
three-point editing II-149, II-169 intensity
in timecode I-107 amplitude III-38
timecode breaks and I-281 measuring III-40
timecode settings II-106 in Vectorscope III-429
transitions and II-384 interchange formats. See project interchange
trim edits II-345, II-348–II-350, II-362 formats
Include Angle checkboxes II-253, II-260 interface cards. See video cards
incoming clips II-346, II-362, II-368, II-400, IV-423 interface sounds, muting III-35
incrementing numbers I-249 interlaced video I-164, I-210
independent clips I-309, II-41, II-430, II-433 reducing flicker III-214
broken master-affiliate relationship IV-45 still images and III-337
compared to master-affiliate clips IV-42 interlaced video scanning IV-350, IV-358, IV-359,
creating IV-46 IV-367, IV-379, IV-423
described IV-32, IV-46 interleaved audio I-291
Media Manager processes and IV-89 interleaved stereo files III-46
In point property IV-37, IV-50 internal disks I-184
In points. See In and Out points International Telecommunications Union
input audio meters III-55 (ITU) IV-423
input audio settings III-141 Internet
input capture presets IV-319 See also websites
Input Channels pop-up menu I-288 audio output and IV-253
input frames III-315 streaming QuickTime files over IV-255
input ports I-160, III-24, III-101 streaming video over IV-255
Input setting IV-317, IV-321 Interview label II-212
Insert Edit button IV-203 interview scenes II-238
insert editing IV-187, IV-200–IV-203, IV-423 In to Out option IV-212
blacking tapes and IV-183 Invert filter III-204
described IV-186, IV-187 inverting chroma keying III-398
editing to tape IV-178 Invert Selection button III-478
mini-DV devices and IV-199 invisible tracks II-133–II-134, IV-291
performing IV-200–IV-203 iPhoto image libraries I-320
previewing IV-187 IRE III-418
requirements IV-188 IRE (Institute of Radio Engineers) IV-423
insert edits I-90 IRE units I-324
angles in multiclips II-271 iris transitions II-393, II-394
avoiding nested sequences II-425 Item Properties dialog IV-35
copying clips II-415 Item Properties window I-36, II-82–II-83, II-446,
described II-152 II-448, III-375
keyboard shortcuts II-152 ITU (International Telecommunications
performing II-143–II-145, II-154–II-155 Union IV-423
in Timeline II-143 ITU-R 601 specification IV-357
Insert Tracks dialog II-125 ITU-RBT 601 color standard III-552
Index 477
ITU-RBT 709 color standard III-552 selection tools II-180
shuttling through clips I-101
J slide edits II-324
jam syncing timecode I-259 split edits II-240
Jaws Wipe transition II-396, IV-143 switching to Canvas or Timeline II-429
Jaz drives I-181 Time Remap tool III-324
J-cuts IV-423 transport controls I-77, I-92
See also split edits Trim Edit window II-369
JFIF format I-306, IV-235 variable speed settings III-325
jog control II-365 volume controls III-113
in Canvas I-89, I-94 zoom controls III-261
in Log and Capture window I-231 zooming I-116, I-133, I-136–I-137
moving one frame at a time I-103 zooming in and out of waveforms II-298
in Viewer I-74, I-79, I-102 key button III-478
jog controls IV-190, IV-423 key edits IV-122
jogging through frames IV-423 key events IV-126
Join Through Edit command II-216 key filters. See keying filters
JPEG codec IV-234 keyframe buttons III-193, III-253
JPEG compression IV-230 keyframe controls I-80, I-95
JPEG format I-306, I-316, IV-228, IV-235, IV-261, keyframe editor I-128, III-164, III-284, III-286, III-319
IV-423 Key frame every N frames option IV-319
jump cuts IV-423 keyframe graphs
JVC RS-232 protocol IV-329 creating more space in III-258
described III-194
K ruler III-194
kerning III-502 in Timeline III-283–III-285
keyboard layouts I-144–I-152 time scale in III-263
clearing and restoring keyboard shortcuts I-150 zoom controls III-261–III-262
exporting and importing I-151–I-152 keyframe navigation buttons III-193, III-253
languages and I-152 keyframe overlays I-125
Keyboard Layout window I-145–I-146 keyframes II-178, II-305, IV-220
keyboard shortcuts adding III-76, III-111, III-256–III-258
assigning to keyboard layout I-146–I-149 adding to clips I-80
audio details II-300 adjusting III-111, III-171, III-258
button bars I-46, I-153–I-156 animating motion effects with III-249–III-267
buttons I-153–I-156 audio filters III-169–III-172
color-coding tracks II-212 audio levels and IV-291
color correction III-455 Bezier handles and III-268–III-272, III-276, III-277,
Copy Filter controls III-443 III-280
customizing II-274 clip keyframes I-117
customizing keyboard layout for I-45, I-144–I-152 Clip Keyframes area III-283–III-284
described I-45 clip parameters and III-251–III-267
Digital Cinema Desktop feature I-218 clip settings III-123–III-124
editing II-152, II-425 color correction and III-439
Edit Selection tool shortcuts II-349 controlling pan III-87–III-96, III-124, III-132–III-134
“gearing down” II-199, II-348 controls III-169, III-253–III-262, III-439
logging functions I-257 control surfaces and III-106
marking controls I-80, I-95 creating III-121
motion effects III-220 curved keyframes III-280
moving between clips III-437 deleting III-98, III-121, III-126, III-172, III-260,
multiclips II-274 III-275
Option key uses II-202 described III-217, III-249, III-250–III-251, IV-424
pen tools III-121–III-122, III-255 determining number to use III-251–III-252
playback controls I-77, I-92 EDLs and IV-135
saving as text files I-151 eliminating clicks III-129
examples of using III-263–III-267
478 Index
favorite motion effects III-281 using the Waveform Monitor III-390
filter keyframes III-164 video formats and III-388
Garbage Matte filters and III-406–III-407 keying filters III-208–III-209, III-387
generator clips and III-490 key levels IV-139
graphs IV-424 Key tracks III-378
keyframe editor. See keyframe editor key tracks IV-139
keyframe graph ruler III-254
keyframe graphs III-254, III-258, III-261–III-263 L
looping playback while recording III-94 Label 2 property II-24, IV-37, IV-49
mixer automation and III-90 Label property II-24, IV-37, IV-49
mixing levels III-127 labels IV-292, IV-424
modifying III-96–III-97 audio levels III-60
motion bars and III-285 audiotape III-60
motion effects and III-217 audio tracks I-124
motion paths and III-272–III-280 clips II-23–II-26
moving III-125, III-171, III-259, III-285 color-coding II-23, II-212
MPEG encoders and IV-218 customizing II-26
navigating between III-124, III-171, III-260 defaults II-23
one-dimensional keyframes III-271 names II-23–II-28
opacity IV-139 preferences II-24–II-26
origin of III-249 reels I-239
overlays I-125 sorting clips by II-26
overlays and III-125, III-171, III-259 tapes I-240
parameter settings III-170 in Timeline I-119
recording III-71, III-75, III-90–III-93, III-170 Labels tab II-26, IV-292
remap keyframes III-316, III-318 languages I-152
setting for clips I-80, I-95 Last Modified property IV-38, IV-50
setting for sequences I-80, I-95 latency I-218, I-220
settings III-253–III-262 layered clips
showing or hiding III-193 composite mode settings and III-361
smoothing with Bezier handles III-268–III-272 motion settings III-225
still image camera motion effects III-350 positioning III-223
subframe keyframes III-128–III-131, III-176 layer masks III-370
temporal compression and IV-250 layers
time remap keyframes III-328 See also compositing
tools III-255 imported graphics III-344
two-dimensional keyframes III-271 multiclip layouts III-225
uses for III-249 Photoshop files III-349, III-368, III-369, III-370
variable speed changes and III-315 layout of video scopes III-425
velocity III-278–III-280 layouts IV-424
in Viewer III-122–III-126 LCRS sound systems III-20
viewing in Timeline I-127 L-cuts IV-424
volume levels and III-111, III-114, III-124, III-127– See also split edits
III-129 leader elements IV-194, IV-195
Key Frames option IV-250 leading III-502
keying III-385–III-409, IV-424 left output channel III-124
background issues III-389–III-390 length, compared to duration IV-288
blue or green background III-388, III-389 length. See duration
chroma keying III-388 Length option IV-274
compression and III-388 Length property IV-38
described III-385, III-386 Less search option II-30
lighting and III-389–III-390 letterboxing I-217
luma keying III-388 letterbox video IV-393, IV-399
overview of the process III-391–III-392 level controls III-447, III-456–III-457
using the Chroma Keyer filter III-393–III-395, Level Keyframe button II-293, III-122
III-398–III-402
Index 479
Level keyframe navigation buttons II-293 Linked Selection button I-119, II-227, II-302, II-347
level keyframe navigation buttons III-122 linked selection option IV-424
level keyframes IV-150 link indicators I-119, IV-424
deleting III-98 Linking button IV-425
modifying III-96 linking items
recording III-90 audio channel pairs II-235
recording with control surfaces III-106 breaking links II-226
level overlay II-292, III-116 clip items to merge II-50
levels in Timeline II-224–II-226
audio III-19, III-21, III-40 video and audio items II-225–II-226
average and peak levels III-51 links
instrument levels III-30 broken IV-65
line levels III-30 between clips and source media IV-65
mixing III-18 linking items IV-424
monitors III-34 list view I-61, I-62–I-66
signal levels III-26 LiveType FontMaker III-504
Levels attribute III-120 LiveType titles III-503
Levels filter III-207 loading
Level slider II-293, III-115 keyboard shortcut layouts I-144, I-151
Levels of Undo setting II-73, IV-282 screen layouts I-144
LFE (low-frequency effects) III-20 Load option IV-252
lift editing IV-424 Load Sequence Preset button IV-345
lift edits II-206–II-207 locked bin icon IV-34
Lighten compositing mode III-366 locked items
lighting pen tools and IV-292
color temperature III-461 presets IV-306
keying and III-389 tracks IV-425
Limit Data Rate to N KBytes/sec option IV-320 Locked option IV-257
Limit Effect controls locked tracks II-132–II-133, II-210, II-347
color against grayscale effects III-482 locking items
color correction III-476–III-478 keyboard shortcut layouts I-145
description III-435 playheads in multiple windows I-85
examples of using III-479–III-483 Lock Track control I-113, II-132, II-210, II-347, IV-425
hue matching III-471 log and capture buttons I-229
multiple filters and III-478 Log and Capture window IV-425
Linear command III-280 batch captures I-266–I-268
linear cross fades IV-159, IV-160 controls in I-77, I-92
linear editing IV-18, IV-119, IV-424 logging I-243
linear time in time graph III-329 marking controls I-232
Line In setting IV-321 Preview area I-230, I-242
line levels III-30 settings I-229–I-234
lines transport controls I-231
per frame IV-356 logarithmic sliders III-196
in video frames IV-355 Log Bin button I-245
Link command II-226 Log Bin controls I-245
linked clip items I-119, II-146 Log Clip button I-234, I-245
linked clips IV-424 Log Clip dialog I-256
audio-video sync II-219–II-220 logging angle numbers II-249
dual system audio recordings II-236 logging bins I-245–I-246, IV-425
multiple audio items linked to video II-223–II-224 adding clips to I-256
selecting II-180 batch capturing and I-265
linked selection logging columns I-60
editing audio and II-301 logging process
ripple edits and II-334 batch capture lists I-300
turning off II-336 benefits of I-238
Viewer tabs II-218 capturing media while logging I-256, I-270
480 Index
changing clip settings I-254 luma
clips IV-137 adjusting I-332
described I-19, I-225, IV-425 luma clamping I-323
duplicate timecode numbers I-257–I-259 measuring I-321
entering data I-232, I-249–I-251 overlays I-83
importance of I-237 values per pixel I-323
In and Out points I-247 luma (luminance) IV-353, IV-362, IV-425
incrementing numbers I-249 luma clamping III-552
keyboard shortcuts for I-257 Luma control III-397, III-477
Log and Capture window settings I-229–I-234 luma key IV-425
logging bins I-245–I-246 Luma Key filter III-209
logging clips I-256–I-257 luma keying III-386, III-388, III-393
log notes I-250 luminance IV-425
marking while logging I-251–I-252 blacks, mids, and whites ranges III-420
media management and IV-16 broadcast legal levels III-421–III-423
monitoring video and audio during I-242 broadcast safe controls III-487
preparing for I-235, I-239 described III-418
reel names I-240, I-246 in Histogram III-431
selecting tracks to capture I-253–I-255 saturation display III-426
shooting scripts and I-259 luminance gain I-331
steps in I-243 Luminance Map transition II-393, IV-142
techniques I-226–I-228
tips for I-257 M
window dubs I-301 M+ pointer IV-44
Logging tab I-232, I-243, I-251 Mackie control surface III-99
Logic Control XT control surface III-99 Mac OS, version of IV-403, IV-408
Log Note field I-250 Mac OS X
Log Note property IV-38, IV-49 Core Audio I-201
long frame markers II-56 showing and positioning the Dock I-51
long frames IV-113–IV-114 Mac OS X Core Audio III-24, III-61
See also dropped frames MacPaint format I-306, IV-235
longitudinal timecode (LTC) IV-386 macroblocks IV-356
longitudinal timecode. See LTC (longitudinal Macromedia Flash format I-305
timecode) magnetic tape characteristics IV-351
long-term archiving IV-24 magnifying view. See zoom controls
looped playback IV-212, IV-425 magnifying views. See zoom controls
looping playback I-103, II-372 Make File Names Unique option IV-134
ADR. See automatic dialogue replacement Make Independent Clip command IV-46
audio tracks III-94–III-95 Make Master Clip command IV-43, IV-44
filter adjustments and III-166 Make Movie Self-Contained option I-318, IV-240,
looping sequences IV-212 IV-255, IV-274
Loop setting IV-194 Make Multiclip dialog II-249, II-253
lossless compression IV-233, IV-250, IV-364 Make Multiclip Sequence dialog II-249, II-258–II-260
lossy compression IV-364, IV-365 Make New Clip option I-280, I-281
loudness Make Offline command IV-66
average III-52 Make Subclip command II-37
peaks III-22 map transitions II-393
Lower 3rd text generator III-498 Mark Audio Peaks command I-294, III-57, IV-110,
low-frequency effects (LFE) III-20 IV-115
low-range frequencies III-153 Mark Clip button I-80
low-resolution media marker icon IV-33
capturing IV-18 marker list for logged clips I-252
offline/online editing IV-51, IV-54 markers
low-resolution render files III-541 adding to clips or sequences II-57, II-59
LTC (longitudinal timecode) IV-326, IV-331, IV-386, adding while logging I-251–I-252
IV-425
Index 481
audio scoring markers IV-243 Mask Shape filter III-407
chapter markers II-55, II-60, IV-217, IV-220, Soft Edges filter III-407
IV-220–IV-221, IV-243 Mask Shape filter III-186, III-210, III-407
clip markers II-54 Master, Audio Merged option IV-126
comments in II-60 Master area (Audio Mixer) III-68, III-73
compression markers II-55, II-60, IV-217, IV-220, Master audio meters III-55, III-74
IV-221, IV-243 Master Clip property IV-42
controls for I-80, I-95 master clips I-57, III-186
deleting II-60, II-61 affiliate clips and IV-15, IV-41–IV-42, IV-44
described II-53–II-56, IV-425 breaking relationships IV-45
displaying II-56 copied clips and II-417
editing into sequences II-69 copied sequences and II-88
exporting II-60 creating IV-43, IV-46–IV-48
extending duration of II-67–II-68 creating from pasted sequences II-89
finding items by II-189 deleting IV-45
moving II-64–II-65 described II-78, IV-31, IV-426
moving clips with II-66 duplicating IV-43
moving frame to II-63 editing IV-43
moving playhead to I-94, II-62, II-63 freeze frame clips as IV-48
music scoring markers III-18 identifying IV-42
QuickTime movie files and II-54 importing EDLs and IV-134
renaming II-57, II-60, II-64 independent clips and IV-48
scoring markers II-56, II-60 locating IV-48
sequence markers II-54, III-18, IV-243 match frame commands II-287
setting for clips I-80, I-95 Media Manager settings IV-85, IV-90
setting for sequences I-80, I-95 merged clips as IV-48
in subclips I-273–I-275 multiclips and II-286
timecode and II-65 properties II-84, IV-49
in Timeline I-94 sequence clips and II-430–II-433
turning into subclips II-39 Source property IV-42
types of II-55 subclips and II-35, II-38
viewing in Browser II-69 subclips as IV-48
working with I-273–I-275, II-53–II-54 updating older projects and IV-27
Mark In and Mark Out buttons I-248, II-105, II-114, Master Comment properties IV-38, IV-49
II-367, II-368 Master fader controls III-73, III-86
Mark In button IV-191, IV-201 Master Gain control I-289
marking clips as in sync II-233 Mastering mode IV-190, IV-198, IV-201, IV-202,
marking controls IV-191 IV-426
Canvas I-80, I-95 Mastering Settings tab IV-189, IV-193
device control I-232 Master mute button III-73
Log and Capture window I-232 Master property IV-38
Logging tab I-251–I-252 master shots III-434, IV-426
Viewer I-74, I-80 master tapes III-60, IV-120, IV-130, IV-426
Mark in Sync command II-234, II-290 Match Color indicator III-472
Mark Long Frames command IV-110, IV-113 match cuts (matching on action) II-339
Mark Out button IV-191, IV-201 Match Frame button I-80
Mark Selection command II-117 match frame editing IV-426
Mark Split command II-239 match frame operations
markup languages, XML as IV-164 multiclips II-287
Mask Feather filter III-210, III-408–III-409 opening media files II-432
masks III-407–III-409, IV-425 replace edits II-164
alpha channels and III-387, III-407 sequence clips II-431, II-433
described III-387 match frames I-80, I-95
examples of using III-408 matching criteria for searches II-30
Image Mask filter III-407 match-on-action IV-426
masking portions of clips III-367 Match option II-30
482 Index
Match pop-up menu II-30 modifying timecode in II-446–II-450
Matrix Wipe transition II-394 multichannel audio files I-291
Matte Choker filter III-208, III-211, III-391, III-404 multiclips II-251, II-288
Matte generator III-490 names II-252, IV-17
mattes III-404–III-407, IV-426 network sharing IV-18
alpha channels and III-387, III-404 offline IV-64
described III-385 opening IV-45
filters III-210–III-211 optimizing I-312
Garbage Matte filters III-404 organizing I-310
Matte Choker filter III-404 properties IV-50
media QuickTime media files IV-29
described IV-426 recapturing process and I-278
importing I-305–I-315 recompressing IV-101
labeling II-23–II-26 reconnecting IV-68–IV-74, IV-79
logging I-256–I-257 reconnecting clips to II-79
managing I-227 reconnecting to clips I-36
organizing II-15–II-26 search folder settings IV-295
playing at varying speeds I-101–I-102 for sequence clips II-432
source media IV-435 shooting ratio I-181
Media 100 systems IV-61 source tapes I-36
Media Alignment settings II-253, II-259 subclips and II-38
Media area (Media Manager) IV-81 timecode tracks II-447
Media Destination area (Media Manager) IV-87 “Media limit” message II-358
media elements IV-194 media management
Media End column in Browser I-301 See also Media Manager
Media End header I-301 critical techniques IV-15
Media End points. See Media Start and Media End described IV-13–IV-14
points independent clips and IV-46
Media End property IV-39, IV-49, IV-50 independent sequence clips and II-433
media files master and affiliate clips IV-41
analyzing IV-110 reasons for using IV-15
archiving IV-106 steps IV-16–IV-17
audio media files IV-53 strategies IV-17–IV-18
automatic filenaming I-273 subclips and II-42
capturing I-19, I-225 Media Manager I-283
capturing audio only I-287 angles and II-250
clips and I-35–I-37 deleting items IV-87–IV-88
compared to clips IV-15 effective media management and IV-15
connections to clips IV-64 examples of processes IV-97–IV-107
consolidating into one location IV-104 independent clips and IV-89
copying IV-98, IV-99 limiting copies and deletions IV-90
creating for subclips II-42, IV-103 multiclips in II-288
described I-27 opening IV-80
dragging to Timeline I-309 overview IV-78, IV-94–IV-97
duplicate names I-263 processing options IV-87–IV-88
file formats vs. codecs IV-230 recapturing media at full resolution IV-57
filenames I-37 selecting items to process IV-79
finding files for clips II-28, II-83 settings IV-80–IV-87
found during batch capture I-269 speed adjustments and IV-89
importing into Final Cut Pro I-305–I-310 stopping processes IV-96
locations I-35 subclip media files and II-42
logging I-225 subclips and IV-89
managing I-283 transferring projects IV-61
master clips and IV-41 “Media Offline” message IV-65
media management and IV-41 Media options IV-194
Media Manager operations and IV-81, IV-95 Media setting IV-195
Index 483
Media Start and Media End fields II-446 format IV-137
Media Start and Media End points II-40, II-107 insert editing and IV-187, IV-199
Media Start and Media End properties II-83 Minimum Overlap option II-259, II-265–II-266
Media Start column in Browser I-301 Mirror filter III-212
Media Start header I-301 Mirror on Desktop option I-214
Media Start property IV-38, IV-49, IV-50 “Mirror on desktop” option IV-404
memory “Missing DV Audio” setting IV-321
allocated to Final Cut Pro IV-407, IV-408 missing files
described IV-430 compared to offline IV-67
maximizing real-time playback III-515 ignoring IV-75
Undo levels and IV-282 Mixdown Audio checkbox II-421
voiceover requirements III-139 Mixdown Audio command III-530, III-546
Memory & Cache tab IV-296–IV-297 Mixdown command III-530, III-543, III-546
memory cards I-311 mixer automation IV-426
menus on DVDs IV-215 audio filters and III-167
merged clips control surfaces and III-106
changing II-51 deleting III-98
creating II-46–II-48, II-50–II-51 described III-89
described I-35, II-45–II-46, II-79, IV-30, IV-426 keyframes in Timeline III-128
dual system audio II-236 looping playback III-94–III-95
duration II-48–II-49 modifying III-96–III-97
as master clips IV-43, IV-48 recording audio filter automation III-167–III-168
recapturing I-278 recording fader and panning automation III-94–
resyncing II-51 III-95
synchronization points II-46 recording keyframes III-92
sync relationships and II-219, II-226 setting keyframe preferences III-90
timecode and II-449 mixing audio I-20, I-142
messages mixing audio. See audio mixing
“Break in the Timecode” IV-405 mixing down. See downmixes
“Media Offline” IV-65 mixing process IV-427
“Servo Can’t Lock” IV-405 M-JPEG codec IV-234
“Video card not supported for RT Effects” IV-403 M-JPEG format I-180, I-182, I-195, IV-369
during EDL export IV-125 modem adapters I-206
“No shortcut” IV-273 Mode pop-up menu IV-190
messages. See alert messages modifier keys I-147
messages. See warnings Modify Timecode dialog II-447–II-448, IV-35
metadata I-273 monitor out outputs IV-332
microphones II-311, III-30, III-136, III-177, IV-321 monitor output I-300
MIDI interface monitors
connecting control surfaces III-100 16:9 button IV-392
control surfaces and III-99 4:3 monitors IV-399
described III-99 audio III-19, III-25, III-27, III-32–III-35
installing III-99 calibrating I-331
selecting III-99 Digital Cinema Desktop feature I-216–I-218
midrange frequencies (sound) III-39, III-153 external IV-209
mids IV-426 external video monitors I-164
mids (gray tones) III-420 levels III-34
Mids Balance control III-454 problems with IV-402, IV-406
Mids Reset button III-454 real-time effects and III-515
Mids Select Auto-balance Color button III-454 record monitors IV-431
Mids slider III-447, III-450, III-456 refresh rates and IV-403
midtones IV-426 resolution I-143
MiniDisc recorders I-205 source monitors IV-435
mini-DV camcorders I-313 standard definition (SD) III-342
mini-DV cassettes IV-426 mono audio IV-427
mini-DV devices linking II-235
484 Index
panning II-293 motion settings I-76
in Viewer II-296 Motion tab I-76, II-284, III-218–III-235
mono audio channels I-254, I-288, I-290 adjusting clip opacity in III-360
mono audio pairs III-115 examples of using III-225–III-235
mono channels IV-152 keyboard modifiers III-220
mono clips III-88 keyframe controls III-253–III-262
monophonic sound III-20 settings III-218–III-235
Mono tabs II-296 variable speed settings III-318, III-332
montage editing II-247 working with keyframes in III-256–III-260
montages III-356, IV-427 Motion titles III-503
More option for searches II-30 mouse shortcuts III-455
motion bars I-127, II-178, III-285 Move into Sync command II-228
displaying III-320 Move Others into Sync command II-231
speed setting display III-319 .mov extension IV-228, IV-272
variable speed settings III-318, III-328 Movie Analysis window IV-111
Motion Blur moviemaking process
rendering III-557, III-563 shooting ratios I-32
smoothing slow motion III-313 workflow I-15–I-16
Motion Blur effect IV-341, IV-427 movies
Motion Blur parameter III-219, III-221 See also QuickTime movie files
motion-camera techniques III-335 animation movies IV-233
motion control cameras III-348 AVI movies IV-257–IV-259
motion effects I-76 exporting IV-239–IV-243
animating with keyframes III-249–III-267 reference movies I-318, IV-240–IV-243, IV-255,
controls III-220–III-222 IV-408
copying III-288 self-contained movies I-318, IV-240–IV-243,
creating in Canvas III-236–III-247 IV-255
described III-217 uncompressed movies IV-233
examples of using III-225–III-235, III-244–III-247 moving items
favorites III-281–III-282, III-293 angles in multiclips II-270
keyframe controls III-253 audio clips to other tracks II-307
motion parameters III-218–III-222 back into sync II-228–II-232
Photoshop files and III-369 between bins II-21
real-time playback III-516 Browser columns I-62
rendering options III-553 clips III-223, III-241
settings III-218–III-220, III-225–III-235, III-244– frames to new time slots III-324, III-326
III-247 In and Out points II-119
speed III-307–III-333 media files into one location IV-104
still images III-348–III-352 in Media Manager IV-82
Motion Filtering Quality pop-up menu III-556 playhead in Timeline II-355
Motion JPEG. See M-JPEG format to scratch disks IV-78
Motion JPEG codec IV-217 shortcut buttons I-154
motion keyframes I-80 sliding clips II-321
motion parameters I-128, II-284, III-218–III-222, split edit points II-241
IV-135 transitions II-384
described III-217 windows I-50, I-139
rendering and III-534 MP3 format IV-219, IV-228, IV-236
motion paths III-252, III-272–III-280, IV-427 .mp4 format IV-236
adding keyframes to III-275 MPEG-1 format IV-217
controlling speed III-278–III-280 MPEG-1 Layer 2 format IV-219
creating III-274–III-277 MPEG-1 Layer 3 audio. See MP3 format
curving with Bezier handles III-275–III-277 MPEG-2 codec IV-225
deleting keyframes in III-275 MPEG-2 compression IV-365
described III-273 MPEG-2 format I-311, IV-217, IV-218, IV-232, IV-246
moving III-281 MPEG-4 format I-305, IV-232, IV-246
moving keyframes in III-275 MPEG compression markers II-54
Index 485
MPEG formats IV-228 mixing III-22
MPEG I-frames II-55 music scoring markers III-18
MPEG standards IV-427 music stems III-181
M stems III-181 tips for cutting III-179–III-180
multichannel audio I-253, I-287, I-291, I-292, IV-204, tracks III-181
IV-321 music, importing I-313
multiclip grouping area II-259 Musical Instrument Digital Interface. See MIDI
multiclip icon IV-33 interface
multiclip playback III-516, III-525 music synchronization II-311
Multiclip Playback mode II-250, II-281–II-283 music tracks IV-146
multiclips mute button III-70, III-80–III-81
adding angles II-271 mute control I-118
angle numbers II-251 muting
in Browser II-266 entire sequences III-73
collapsing and expanding II-250, II-286 mute controls III-79
creating II-253–II-255 system sounds III-34
deleting angles II-270 tracks III-70
described II-79, II-247, IV-30, IV-31 muting audio II-373
dragging into Timeline II-144 MXF-based formats I-311
editing II-274, II-282
exporting II-250 N
filters II-284 Name field IV-316, IV-324, IV-336
keyboard shortcuts II-274 Name option IV-273
limitations and requirements II-248 Name property IV-31, IV-35, IV-49
master-affiliate relationships II-286 names
as master clips IV-43 angles II-269
match frame commands II-287 audio filenames IV-154
media management II-288 audio tracks II-307
Media Manager settings IV-86 automatic filenaming I-273
motion parameters II-284 clip names I-239, I-241
moving angles II-270 clips II-251, IV-17, IV-35, IV-316, IV-324
Multiclip Playback mode II-281–II-283 exported items IV-273
offline II-288 files IV-15
overlays II-269 finding items by II-189
playback quality II-283 markers II-60, II-64
recapturing II-288 master clips IV-49
reconnecting to media II-288 matching when reconnecting files IV-73
resynchronizing angles II-272 media files II-251, II-252
sequences II-257–II-266 Media Manager settings IV-86
speed adjustments II-284 multiclips II-266
switching angles II-275–II-281, II-285 problems reading in Browser I-139
synchronizing angles II-254, II-261 reel names I-240
in Viewer II-267–II-273 reels II-251, II-252, IV-17
workflow II-249–II-250 screen layouts I-143
Multi-Frame Trim Size field IV-291 sequence presets IV-336
multiple camera shoots transitions II-391
multiclips and II-249 names of audio tracks III-69, III-70
video switchers II-273 narration. See voiceover
multiple clips, selecting II-182 narratives I-241
Multiple Edits screen layout I-142, III-436, III-468 National Television Systems Committee (NTSC) I-24
Multiply compositing mode III-364 National Television Systems Committee format. See
Multi Spin Slide transition II-394, IV-142 NTSC format
multitrack audio recorders I-164 native processing III-509
music native speed, viewing III-333
adding III-17 native speed option II-75, II-442
importance of III-22
486 Index
navigation media management and IV-18
in Browser I-57 non-optimized media I-312
in Canvas I-97–I-103 non-SMPTE transitions IV-135
controls for IV-190–IV-191 non-square pixel images I-82
in Edit to Tape window IV-190–IV-193 non-square pixels III-340–III-343
Log and Capture window controls I-231 non-timecoded footage I-276
with markers I-251 Normal compositing mode III-361, III-363
shortcuts I-57 “No shortcut” message IV-273
with timecode values I-132 Not IV-254
in Timeline I-112–I-117, I-131–I-138 notes in logging process I-250
in Viewer I-97–I-103 notes markers II-55, II-57
nearfield monitors III-27 “Not Threaded” message I-177
nested sequences NTSC codec IV-231, IV-233
anamorphic video in IV-400 NTSC format II-441, IV-352
audio export and IV-159 color bar standards I-322
audio items II-419 contrast levels I-334
avoiding II-423–II-426 described I-24, IV-428
creating II-419–II-421 fps IV-378
described II-80, II-89, II-413, IV-427 frame rates IV-382, IV-384
duration changes II-422 OfflineRT format and IV-55
EDLs and IV-135, IV-141 recompressing IV-82
opening II-354 timecode IV-384
preserving render files III-562 timecode and I-228, IV-383
pros and cons II-418 NTSC formats
Nest Items dialog II-420–II-421 frame and pixel aspect ratios III-341
networks NTSC legal colors IV-428
media management and IV-18 NTSC monitors IV-402
searching for plug-ins and Easy Setups IV-313 numbered image sequences I-306, I-318–I-320
sharing project files IV-61
neutral grays III-454, III-462 O
New Bin button I-245 offline/online editing
New Merged Clip dialog II-48 audio in IV-52
New Offline Clip command I-228 copying sequences for IV-100
New Project command I-33 creating low-resolution copies IV-101
Next Frame button II-366 described IV-428
NLE. See nonlinear editing final refinements IV-60
noise, background III-179 linear tape editing process IV-119
noise floor III-42, IV-427 Media Manager settings IV-83
noise gates III-155 non–Final Cut Pro systems IV-60
Noise generator III-492 Offline RT format IV-55–IV-60
noise reduction filters III-156–III-157 output IV-60
nominal levels of sound III-42 overview IV-51–IV-53
Non-Additive Dissolve transition II-393, IV-142 reconnecting media files IV-68
noncontiguous clips II-183 transferring projects IV-61
non-controllable devices I-277, I-296, IV-331 workflow IV-54
nondestructive editing I-21 offline/online editing workflow I-23
nondestructive filters III-152 offline angles II-268
non-drop frame timecode I-26, I-104, I-244, II-440, Offline Clip icon IV-33
IV-121, IV-383–IV-389, IV-427 offline clips II-79, II-288, IV-428
non-DV format devices I-195, I-199 audio clips I-315
None option for external video I-214 breaking links to IV-65–IV-67
non-interlaced video IV-337, IV-427 capturing I-265
See also progressive video scanning described I-36, IV-64, IV-428
nonlinear editing I-21, I-226, IV-427 finding IV-72
clip names IV-134 illustrated IV-65
generic edits IV-129
Index 487
logging and I-300 copying settings III-288
media management and IV-16 examples of adjusting III-266–III-267
moving and I-37 opacity keyframes IV-139
offline/online workflows IV-18 opacity overlay III-266–III-267
reconnecting IV-68–IV-74 opacity overlays I-125
renaming files and I-58 Opacity parameter III-221
Offline Files window IV-74–IV-75 Opacity slider III-221, III-360
Offline Items in Logging Bin option I-265 Open command I-34, IV-45
offline media files opening
described IV-64 Compressor IV-224
ignoring IV-75 external editors IV-298
missing files and IV-67 media files IV-45
recapturing at full resolution IV-59 Media Manager IV-80
XML notations for IV-168 QuickTime Encoder IV-225
Offline property IV-39 opening items
OfflineRT codec III-517 audio clips II-295
OfflineRT format I-180, I-182 bins II-17
data rates IV-369 clips II-354
editing IV-55–IV-60 customized shortcut button bars I-156
OfflineRT sequence preset IV-101 multiple sequences II-414
Offline Status property IV-49 nested sequences II-354
Off option for external video I-222 reopening last project II-74
offset, capture I-207 saved screen layouts I-144
offset of audio-recording devices III-138 sequence clips II-428
offsets in multiclips II-259 sequences II-86
OMF Audio Export dialog IV-160 transitions II-405
OMF Export command IV-158 Open Media Framework format. See OMF format
OMF format I-22, II-250, II-418, III-20 Open playhead sync option II-435
EDLs and IV-119 open standards, XML as IV-164
exporting IV-52 operating systems I-38
limitations of IV-159 optical disks I-225
size limits IV-160 optimization, media files I-312
video information in IV-61 Optimize Hints for Server option IV-255
Omit search option II-30 Option key III-122
Omit Transitions setting IV-127 Option key shortcuts
online editing copying items II-202
described IV-52 moving and selecting II-202
final refinements IV-60 split edits II-241
finishing process IV-421 Options button I-214
Media Manager settings IV-83 Options option IV-255, IV-265
non-Final Cut Pro systems IV-60 ordered timecode breaks I-279, IV-428
output IV-60 origin point for text III-502
recapturing full-resolution media IV-59 outgoing clips II-346, II-362, II-367, II-400, IV-428
recapturing sequences for IV-79 Outline Text generator III-498
sequence presets for IV-59 out-of-gamut color III-551
transferring projects IV-61 out-of-phase sounds III-38
online editing suites out-of-sync indicators II-221–II-222, IV-428
components I-163 Out point inclusive rule II-102
setup I-160 Out point property IV-39, IV-50
online editing workflow I-23 Out points. See In and Out points
onscreen help I-10, I-47 output channels III-61, III-87
“On timecode break” pop-up menu I-280 Output Channel shortcut menu III-69
On Timecode Break settings IV-286 output formats
opacity IV-428 avoiding rendering II-89
adjusting in Timeline III-359–III-378 multiclip exports II-250
composite modes and III-361 output frames III-315
488 Index
output ports I-160 P
audio III-24 P2 (Professional Plug-in) IV-429
MIDI connections III-101 Packet Duration Limit option IV-255
output in postproduction process I-20 packets IV-255
output process Packet Size Limit option IV-255
anamorphic video IV-399 Page Peel transition II-393, IV-142
Edit to Tape command IV-178 paired track names II-307
media management and IV-17 PAL codec IV-231, IV-233
online editing workflow and IV-60 PAL format IV-352
output described IV-428 24 @ 25 PAL format II-449, II-451
playback settings IV-181 color bar standards I-322
Print to Video command IV-178 contrast levels I-334
recording from Timeline IV-179 described I-24, IV-429
output requirements equipment IV-373
Betacam SP output IV-177 fps IV-378
Digital Betacam IV-177 frame rates IV-382
DV output IV-177 non-drop frame timecode II-441
VHS output IV-177 OfflineRT format and IV-55
Outputs pop-up menu IV-343 recompressing IV-82
Out Shift indicator II-367 PAL formats III-341
Oval Iris transition IV-142 PAL monitors IV-402
Oval transition II-393 pan IV-159
overlapping items in Timeline II-221 adjusting III-21
overlapping timecode II-259, II-265–II-266 adjusting for clips III-87–III-89, III-119–III-120
Overlay compositing mode III-365 audio tracks III-71
overlays changing in Timeline III-117
adjusting III-112, III-125, III-171, III-259 controlling with keyframes III-87–III-96, III-122–
audio II-305, III-120 III-126, III-132–III-134
Canvas Edit Overlay II-424 control surfaces and III-99
described I-83 copying settings III-289
displaying II-181, II-305 overlays III-120
Edit Overlay I-91 recording keyframes III-90–III-93
ends of clips II-104 recording pan automation III-75
level overlays II-292, III-116 setting in Viewer III-118–III-120
for multiclips II-269 tips for working with III-96
pan overlays II-292, III-120 Panasonic P2 cards I-311
timecode overlays I-83, II-445 Panasonic RS-232 protocol IV-329
overlays, audio IV-150 Panasonic RS-422 protocol IV-329
oversaturated color I-326 Pan attribute III-120
oversaturation III-452, III-457 pan controls III-65, III-99
overscan area IV-428 Pan Keyframe button II-294, III-123
overtones III-39 Pan keyframe navigation buttons II-294, III-123
overwrite editing IV-428 pan keyframes IV-150
overwrite edits I-90 deleting III-98
angles in multiclips II-272 modifying III-96
avoiding nested sequences II-425 recording III-90
as default II-151 recording with control surfaces III-106
described II-153 pan overlay II-292, II-294, III-120
keyboard shortcuts II-152 Pan slider II-293
performing II-143–II-145, II-157–II-158 Pan sliders III-71, III-118–III-120
in sequences II-416 Parade scope III-417, III-424, III-432–III-433, IV-429
in Timeline II-143 parallel (Ultra) ATA disks I-185
overwrite with transition edits I-90, II-152, II-153, parameter controls III-193
II-158–II-159, II-379 parameters. See motion parameters, threshold
parameter, etc.
Index 489
parent sequences II-418, II-423 persistence of vision IV-379
partial reveals III-367 perspective filters III-212
Particle Noise generator III-490, III-492 phase, sound waves and III-38
partitions phase (hue) IV-429
multiple I-179 Phase Alternating Line format (PAL) I-24
naming I-39 Phase Alternating Line format. See PAL format
passive speakers III-26 phase cancellation III-28, III-38
passthrough mode IV-213 Photo JPEG codec III-517, IV-101, IV-369
Paste Attributes dialog III-120, III-163, III-201, III-222, Photo JPEG format I-180, I-182, IV-55, IV-235
III-228, III-287–III-290 Photoshop files I-306, I-316, III-369
Paste command I-57 adding and deleting layers III-370
pasting clip attributes III-287–III-290 compositing and III-368
pasting clips flattening III-344
in sequences II-416 importing III-369
in Timeline II-202–II-205 as titles III-503
patching tracks I-113 Photoshop format IV-235, IV-261
patch panel IV-438 photo tables III-348
paths PICS format I-306, IV-235
master and affiliate clips and IV-42 PICT files III-244
motion IV-427 PICT format I-306, I-316, IV-235, IV-272, IV-429
reconnecting media files IV-69 picture aspect ratios IV-409
paths, motion. See motion paths Picture Viewer application IV-228
paths to media files I-35 pillarboxing I-217
PCI audio interface cards I-202 pitch III-39
PCI card audio interfaces III-24 Pixel Aspect property IV-39
PCI cards pixel aspect ratio III-338–III-343, III-345, IV-50, IV-337,
Fibre Channel I-188 IV-350, IV-357, IV-429
FireWire cards I-186 Pixel Aspect Ratio property IV-50
PCI video interface cards I-165, I-192, I-193 Pixel Aspect Ratio setting IV-337
.pct extension IV-272 pixels
PDF format I-316 described IV-429
peak audio meters III-52, III-55 graphics creation and III-338
peak meters IV-429 non-square III-340–III-343
peaks IV-292, IV-429 per line in video frames IV-355
detection III-57 pixel aspect ratio I-311
keyframing III-90 square III-340–III-343
labeling tapes III-60 square and non-square I-82
loudest sounds III-22 pixels per inch measurements III-339
overview III-51 plain media bars I-125
Peaks Only setting IV-292 plain text files IV-169
Pen Delete tool III-255 planning in postproduction process I-18
Pen Smooth tool III-255, III-276 platform-compatible files IV-62
Pen tool II-133 Play Around Current Frame button II-108, IV-193
pen tools III-111, III-255, III-257, IV-292 Play Around Edit Loop button II-365
“Pen tools can edit locked item overlays” playback
option II-133 disabling clips III-381
perceived frame rates IV-379 dropped frames and IV-286
percentages in transitions II-401 external monitors and I-213–I-215
performance frame rates III-510
audio mixing and real-time effects III-530 keyboard controls I-77, I-92
fragmentation and IV-404 Log and Capture window I-230
maximizing real-time playback III-515 looping I-103, III-166, IV-212, IV-425
mixdown audio and III-543 maximizing real-time playback III-515
problems with IV-407 options IV-212
real-time effects and III-510 playing clips in reverse III-313, III-314
performance, waveforms and II-304
490 Index
problems during IV-113–IV-114, IV-402–IV-406, keyboard shortcuts II-369
IV-408 looping playback I-103
quality I-83 Multiclip Playback mode II-281–II-283
QuickView tab III-304–III-305 multiclips II-250
real-time effects quality III-510 native speed II-442
real-time effects settings III-521–III-528 navigating through clips I-98–I-100
real-time playback I-312 playing every frame I-100
render bars III-519 in reverse I-98
reverse playback I-98 reviewing edit points II-108
settings IV-297, IV-341 setting In and Out points II-106
speed III-222, III-307–III-314 in Trim Edit window II-365, II-366, II-372
stopping I-98 Play In to Out button II-365, IV-192
testing IV-209 play through capture presets IV-317
video quality III-510 Playthru Device option I-242
voiceover controls III-140 PLUGE bars I-332
x axis and III-317 plug-ins IV-408
Playback Control tab I-220, III-521, IV-297 PNG format I-306, IV-235
playback drops. See dropped frames PNTG format I-306, IV-235
playback indicators III-304 point controls III-197
Playback Offset field IV-327 pointers, reference movies IV-240
playback settings IV-181 Point Iris transition IV-142
Playback Video Quality option III-525 point-to-point connections I-188
Play Base Layer Only feature III-514, III-524 Pond Ripple filter III-206
Play button II-366, IV-192 pop sounds III-129, III-176
Play command IV-212 Port setting IV-326
playhead IV-429 poster frames I-64, I-69
in Canvas I-89, I-93–I-94 Posterize filter III-213
described I-78, I-93 postproduction IV-429
extending marker duration to II-67 audio mixing III-17
jumping I-132 described I-16
keyboard shortcuts III-437 managing color during III-414–III-417
locked in Timeline and Canvas I-131 in moviemaking process I-16
moving I-94, I-105–I-106, I-132 workflow I-16–I-20
moving in Timeline IV-213 post-roll settings IV-212, IV-288, IV-328
moving markers with II-65 power failures, reopening projects after IV-23
moving to In and Out points II-118 Power Mac G4 computers IV-406
moving to markers II-62, II-63 preferences
moving to Out point IV-212 audio/video (A/V) sync and IV-286
navigating between keyframes III-124 audio output IV-293
navigating in Timeline I-131–I-138 deleting Preferences file IV-293
playing around current frame II-108 editing IV-287
playing clips around current position of I-99 effects III-532, IV-300
play time before and after IV-212 general II-73
positioning I-92, I-132 labels II-24–II-26, IV-292
positioning in Timeline IV-212 memory and cache IV-296–IV-297
selected items and II-176 playback control IV-297
synchronizing in windows II-282, II-434–II-437 render IV-287, IV-293
in Timeline I-110, I-116 scratch disks I-161, I-171–I-173, I-179, IV-294
in Viewer I-74, I-78–I-79 search paths IV-295
playhead sync options II-282 sound volume of systems III-35
Playhead Sync pop-up menu I-74, I-84–I-85, I-90, Timeline I-124, IV-293
I-96, II-434, II-436–II-437 user preferences IV-281–IV-293
playing clips Preferences file
around current playhead position I-99 deleting IV-293, IV-311
disabling tracks II-133–II-134 presets in IV-305
between In and Out points I-99 Premier Pro systems IV-61
Index 491
premixes (stem mixes) III-19 mastering settings IV-193
preproduction in moviemaking process I-15 process IV-208–IV-210
Pre-read Edits setting IV-129 timecode breaks and IV-188
pre-roll frames I-281 Proc Amp filter III-207
pre-roll header for voiceover III-148 processing amplifiers (Proc Amps) I-325, I-331
pre-roll settings IV-212, IV-288, IV-328 processing amplifiers (proc amps) IV-430
Preset Editor window IV-307, IV-308 processing capabilities III-515, III-520
presets IV-323–IV-327, IV-430 processing delays (video latency) I-220
See also settings Process Maximum White pop-up menu III-555
audio-only capture presets I-295 production in moviemaking process I-15
audio output III-61, III-62 professional audio equipment III-30
capture presets. See capture presets professional equipment
changing IV-303–IV-305 analog audio I-205
choosing IV-305 audio equipment I-204–I-205
Compressor IV-224 high definition video equipment I-197
creating IV-307–IV-308 synchronizing I-206
customizing IV-309 video equipment I-194
deleting IV-309 programs IV-430
device control presets. See device control presets progressive segmented frame (psF) IV-367
differing video rates and timecode II-450 progressive video scanning IV-337, IV-350, IV-358,
displaying summary of IV-303 IV-359, IV-366, IV-367
editing IV-308 Project area (Media Manager) IV-86
installing IV-313 project files II-76
locked IV-306 project interchange
obtaining additional IV-313 audio postproduction IV-145
online editing and IV-59 EDLs and IV-119
overview IV-301–IV-303 Final Cut Pro XML Interchange Format IV-163
rendering settings III-556 non–Final Cut Pro systems and IV-60
selecting I-234 online editing and IV-52
sequence presets II-73, II-85, III-549–III-553 project interchange formats
sequence presets. See sequence presets Final Cut Pro support I-22
viewing settings for IV-306 importing I-228
working with IV-301–IV-313 Project Properties window II-444
Preview area I-230, I-242 projects
Preview edit button IV-202 adding bins to II-16
preview editing IV-187 archiving IV-24, IV-106
previewing autosaving open projects II-73
In and Out points II-107 backing up and restoring II-76–II-77
transitions II-411 capturing process I-235
previewing audio I-289 changing properties of II-75
previewing edits IV-202 closing I-34, I-35
previewing video components of I-27–I-31
Digital Cinema Desktop feature I-216–I-218 consolidating files IV-104
external monitors I-211–I-212 copying clips between IV-45
Preview Post-roll setting IV-288 copying sequences between II-88
Preview Pre-roll setting IV-288 copying sequences to IV-98
Previous Frame button II-366 creating I-32
primary color correction III-434, III-438 deleting items from I-58
printing described I-30, IV-430
to video IV-328 documentary-style I-241
to videotape IV-207, IV-208–IV-210 exporting XML files IV-163
Print setting IV-194 filenaming schemes I-37–I-38, I-241
Print to Tape command IV-182 importing XML files IV-171
Print to Video operations I-215, III-528 logging process I-235
described IV-207, IV-430 Media Manager settings IV-86
limitations IV-178 missing files and IV-75
492 Index
multiple open projects II-74 quantization III-46
narratives I-241 quantization errors III-49
opening I-34 Queued option IV-273
organizing I-32, II-15–II-26 QuickTime
project files II-76 applications suite IV-228
prompting for new settings IV-285 audio formats IV-53
redoing changes in I-52, II-96 batch exports IV-270–IV-276
reopening after power failures IV-23 codec support IV-229
reopening automatically IV-285 compatible movie formats IV-232
reopening by default II-74 exporting anamorphic media to IV-400
restoring IV-22 exporting still images IV-261
reverting II-76 filters IV-252
reverting to previous state IV-20 Final Cut Pro and IV-231–IV-237
saving I-33, II-73 output types IV-232–IV-236
searching for items in II-31–II-34 overview IV-227–IV-231
selecting items for Media Manager IV-79, IV-94 QuickTime-compatible formats IV-228
sequences in I-32, II-85, II-86 sound settings IV-253–IV-254
space requirements I-182 websites IV-231
switching between I-35 QuickTime Encoder IV-225
times and dates notations I-39 QuickTime format IV-53, IV-217, IV-228, IV-230
transferring IV-16, IV-61 QuickTime Image File (QTIF) IV-235
transferring sequences IV-79 QuickTime Image Files I-306
types of clips II-77–II-80 QuickTime movie file format. See QuickTime format
undoing changes in I-52, II-96 QuickTime movie files
updating earlier versions of IV-25–IV-28 alpha channels and III-356, III-371, III-374
working on multiple workstations IV-18 analyzing IV-110, IV-111, IV-112
working with II-74–II-75 audio files I-313
Prompt checkbox I-251 Batch Export settings IV-272
Prompt window I-241 contents of IV-29
properties converting numbered image sequences
clip properties II-80–II-85 into I-317–I-318
clips IV-34–IV-40 described IV-228
independent clips IV-45, IV-47 exporting IV-236–IV-237, IV-239–IV-243, IV-245–
master and affiliate clips IV-31, IV-47, IV-49, IV-50 IV-257
media files IV-50 exporting for DV streaming IV-256–IV-257
project properties II-75 exporting for iDVD IV-222
start and end timecode II-83 exporting in AVI format IV-257–IV-259
properties in Browser columns I-59 exporting sequences as IV-239–IV-243
Property name pop-up menu II-30 exporting with MPEG-2 coded IV-225
Protocol setting IV-324 extension for IV-272
PSD format IV-235 Final Cut Pro support I-22
psF (progressive segmented frame) IV-367 hinted IV-255
pull-down insertion IV-430 importing I-305
pull-down options IV-317 importing into DVD Studio Pro IV-223
pull-down pattern IV-430 Internet streaming IV-255
pull-down patterns III-525–III-527 markers in II-54, II-56, II-69, IV-220
punctuation marks in file names I-38 multichannel audio files I-291
Push Slide transition II-395, IV-142 reference movies I-310, I-318
Push transition II-394 rendering III-563
save options I-318
Q sound settings IV-253–IV-254
QCELP audio IV-246 time in IV-231
Q setting III-154 tracks and images in IV-229
QTIF format IV-235 types of IV-232
Quality setting IV-251, IV-317, IV-320, IV-338 video settings IV-249–IV-252
QuickTime Player II-60
Index 493
chapter tracks IV-221 overview III-509–III-518
described IV-228 playback settings III-523–III-527
QuickTime Pro I-317–I-318, IV-228 Play Base Layer Only feature III-514
QuickTime settings IV-249–IV-255 processing requirements III-510
audio IV-253–IV-254, IV-320–IV-321 record settings III-528
capture presets IV-315–IV-321 render bars III-519
video IV-249–IV-252, IV-317–IV-318 RT pop-up menu III-523–III-524
QuickTime Streaming Server software IV-255 Safe RT mode III-512
QuickTime transitions II-393–II-394 settings III-521–III-528
QuickTime video sequence presets IV-338 unlimited real-time playback III-513
QuickView tab III-303–III-305, IV-430 Unlimited RT mode III-524
controls III-303–III-305 video output III-528
playback in III-304–III-305 Real Time Effects (RT) pop-up menu III-523–III-524
uses for III-303 Real-Time Effects (RT) pop-up menu I-120
real-time level automation III-75
R real-time playback I-312
Radial Blur filter III-203 real-time playback quality II-283
Radial transition II-394 Rec-601 color standard III-552
RAIDs (Redundant Array of Independent Rec 709 (high definition color space media) IV-27
Disks) I-187, IV-430 Rec-709 color standard III-552
RAM (random access memory) Recapture option for EDL import IV-133
playback and III-304–III-305 recapturing clips
real-time playback and III-515 with Media Manager I-283
still cache and III-516 overwriting files I-265
voiceover requirements III-139 process I-278
RAM settings IV-296, IV-430 recapturing items
Random Edge Wipe transition II-396, IV-143 clips IV-431
range-checking options III-417, III-422–III-423, IV-431 clips from imported EDLs IV-135
Range Selection tool II-179, II-184, III-189 recapturing process
rarification, sound waves and III-37 effective media management and IV-15
Rate option IV-254, IV-257, IV-321 full-resolution IV-55, IV-57
Rate option for timecode II-448 media management and IV-16
Ratio slider III-155, III-156 multiclips II-288
raw data IV-431 online editing and IV-79
raw previewing mode I-218 timecode modifications and II-446
Razor Blade All tool II-215 Recent Clips pop-up menu I-74, I-86, IV-283
razor blade edits IV-431 Recompress All Frames option IV-241, IV-243, IV-274
Razor Blade tool II-214 recompressing media files
RCA connectors I-201, III-31, IV-370 avoiding IV-241
readability of fonts III-496 choosing codec and format IV-242
real-time audio in Media Manager IV-82
filter adjustments III-166 Media Manager options IV-78
mixing III-60, III-529–III-530 Media Manager process IV-101
real-time audio mixing III-529, IV-283, IV-403 OfflineRT format and IV-56
Real-time Audio Mixing field III-529 QuickTime conversion and IV-237
real-time editing II-278, II-281–II-283 Reconnect Files dialog IV-71
real-time effects I-186, IV-431 reconnecting clips II-288
codecs III-517 reconnecting media IV-68–IV-74
display quality III-517 effective media management and IV-15
dynamic real-time playback III-511 search paths IV-295
external video monitoring III-515 Reconnect Media command IV-68–IV-74
in Final Cut Pro III-516 Reconnect option for EDL import IV-133
identifying transitions and filters for III-520 Reconnect window IV-72
maximizing real-time playback III-515 Record Audio Keyframes button III-68, III-71, III-92
options in Final Cut Pro III-519 Record Audio Keyframes checkbox IV-291
Record Audio Keyframes option III-75
494 Index
recording process removing. See deleting items
device control presets IV-328 removing items. See deleting items
output to VHS tape IV-213 renaming favorites III-296
Print to Video command IV-207, IV-208–IV-210 renaming items
real-time effects and III-528 bins I-58
recording anamorphic video IV-395 clips I-58
recording from Timeline IV-208, IV-211–IV-213 files I-58
recording to videotape IV-185–IV-205, IV-207– sequences I-58
IV-210 renaming markers II-64
setting up for IV-208–IV-210 Render All command III-542
voiceover controls III-140 render bar II-410
voiceover settings III-143, III-148–III-150 render bars III-535–III-536, III-537–III-538, IV-431
record monitors I-97, IV-431 audio items I-121
record tapes in EDLs IV-120 colors I-121
Rectangle Iris transition IV-142 imported QuickTime files and I-311
Rectangle transition II-393 render cache files III-560
rectangular pixels IV-357 Render command III-541
rectangular pixels. See non-square pixels Render Control tab III-549, III-557–III-558, IV-293,
redigitizing process IV-431 IV-340
Redo command II-96 Rendered Frames option I-214
Redundant Array of Independent Disks render files II-90, II-410
(RAIDs) I-187, IV-430 creating III-533
Reel/Roll option II-448 deleting III-561, IV-26
reel conflicts IV-128 deleting cache files I-113
Reel name property IV-39 described IV-431
Reel property IV-49, IV-50 generating III-539
reels invisible tracks and III-562, IV-291
changing name in Browser IV-138 location of III-559
described IV-431 low-resolution III-541
duplicate timecode and I-258 managing III-559–III-562
entering names I-246 Media Manager settings IV-83
identifying in EDLs IV-121 preserving III-562
information about I-245 reconnecting files IV-69
labeling I-239 render cache files III-560
names I-240, I-282, II-251, II-252 space requirements I-182
names of IV-17, IV-137–IV-138, IV-141 Undo command and III-561
numbers I-258, IV-136 updating projects and IV-26
reel conflicts IV-128 Render Files folder III-559
timecode and II-448 Render Filters in Multiclip Display option II-283,
timecode breaks and I-282 II-284
reference frames IV-218 rendering
reference input connectors I-207 anamorphic media IV-399
reference levels III-58 audio III-115, III-543, III-546
reference movies I-310, I-318, IV-240–IV-243, IV-255, audio and video separately III-540
IV-408 audio filters III-530, III-537–III-538
reference tones I-292, III-60 audio mixing and III-530
Refresh A/V Devices command I-221 Auto Rendering feature III-548, III-564
relative timecode values II-355 avoiding III-563
relative volume adjustments III-113 color space and III-551
Release time control III-155, III-156 commands III-541–III-543
Relink dialog IV-97 cuts-only sequences III-563
remap keyframes III-316, III-318 described III-533, IV-431
removable media I-181, I-310 disabling III-547
removable media drives I-181 effects III-546
Remove Attributes dialog III-98, III-291 indicators III-536–III-538
Remove Subclip Limits command II-38 manually III-540
Index 495
order of III-539 windows I-139
preferences IV-287, IV-293 resizing items. See scaling items
printing to video and IV-181, IV-199, IV-203, resizing tracks in Timeline II-135–II-136
IV-210, IV-211 resolution
quality levels for IV-181 capturing clips and I-276, I-283
quality of audio exports IV-156 display monitors I-143
reasons for III-534 graphics clips and III-338–III-340
reducing time for III-564 images and III-338–III-340
reference movies and IV-240 QuickView settings III-304
render files. See render files rendered effects IV-341
Render Manager. See Render Manager rendering and III-558
sequences III-539–III-540, III-544–III-545 still images IV-262
settings III-549–III-553, III-556, III-557–III-558, Resolution option IV-341
IV-340–IV-341 restarting batch capture I-268
testing III-564 Restore Project command II-76, IV-22–IV-23
tips III-563 Restore Window Layout command I-144
unrendered effects IV-211 restoring projects II-76–II-77
Video Processing tab settings III-553 Results option II-30
rendering process resynchronizing items
audio mixdown II-421 angles in multiclips II-272
avoiding II-90 merged clips II-51
described II-410 replace edits II-163
file formats and I-22 Reveal in Finder command II-28
nested sequences and II-418 Reveal Master Clip command II-287, II-432, IV-48
render files II-90, II-410 reverberation III-27, III-157
single frames I-222 Reverb filter III-157
transitions II-410–II-411 Reverse Alpha command III-375
Render Manager III-560–III-561 Reverse Alpha property IV-32, IV-39, IV-50
Render Only command III-543 reverse effects IV-159
render status bar I-121 Reverse option IV-213
render status bars III-519 reverse play I-98
replace editing IV-431 reverse playback III-313, III-314, III-322, III-332
replace edits I-90 reverse shots IV-432
described II-153 Reverse Transition button II-403
In and Out points and II-160–II-161 Revert Project command II-76, IV-20
keyboard shortcuts II-152 Rewind button IV-192
performing II-160–II-166 RGB Balance filter III-205
resynchronizing audio/video clips II-163 RGB channels III-379–III-380
rules for II-160–II-161 RGB color space I-84, I-310, I-323, II-90, IV-353
Replace Find Results option II-30 Component RGB IV-371
Replicate filter III-213 compositing and III-552
Report Dropped Frames setting IV-286 recording methods and IV-361
resampling rendering Y´CbCr into III-552
rendering audio III-543 settings III-554
render status and III-538 updating projects and IV-25, IV-432
Reset button II-294, II-403, III-123, III-160 working in III-549, III-552
Reset Match Color button III-472 RGB mode III-237, III-379
reset timecode breaks I-279, I-282, IV-431 ribbon cables I-185
Reset Time Display checkbox II-75 Rich Text Format files I-304
resetting filters III-193 right output channel III-124
resize editing IV-431 rim lights (back lights) IV-412
resize edits II-354–II-355, II-401, II-407 ripple deletes. See ripple edits
Resize pointer II-351, IV-432 Ripple Dissolve transition II-393, IV-142
Resize Window pointer I-141 ripple editing IV-432
resizing items ripple edits
Browser columns I-62 adjusting clip length with II-408–II-409
496 Index
asymmetrical trimming II-336–II-338 RTP Payload Encodings option IV-255
clips with transitions II-388 ruler IV-432
closing gaps II-207–II-208 positioning playhead with I-132
indicators in Trim Edit window II-364 in Timeline I-115
performing II-207–II-208, II-332–II-333, II-370 in Transition Editor II-400
rippling multiple tracks II-336 in Viewer II-294
sync relationships and II-334 rulers III-194, III-254
tips II-338 run-length encoding IV-365
Ripple filter III-206
Ripple tool II-329 S
rippling clips. See insert edits, ripple edits S/PDIF digital audio I-201, I-205
roll editing IV-432 S/PDIF optical connector IV-320
roll edits Safe RT mode III-512, III-515, III-523
changing transition location II-408 sample clocks I-297
clips with transitions II-388 sample rate conversion IV-284
indicators in Trim Edit window II-364 Sample Rate options IV-160
performing II-338–II-343, II-370 sample rates II-90, IV-160, IV-254, IV-257
rolling multiple tracks II-342 audio interfaces III-24
tips II-343 audio-only capturing IV-322
transition bar and II-401 capture presets IV-321
Roll tool II-338, II-340 consumer audio I-205
room noise III-136 conversion IV-284
room shape, audio and III-27 converting I-314
room tone II-290, II-313–II-316, III-177, IV-146, IV-432 digital audio III-47
Rotate filter III-212 DVD audio IV-219
rotation exported audio IV-156
controls III-197 imported video I-311
motion parameters III-220 mismatched IV-407
rotating clips III-238, III-241 overview I-313–I-315
rotation handles III-238 sample rate conversion III-538
rotation value IV-432 sampling, described IV-433
rotoscoping IV-432 sampling ratio IV-362
rough cuts I-19 sequence presets IV-338
rough editing IV-432 settings III-33
rough edits video formats IV-350, IV-361
drag-to-Timeline editing II-141 voiceover III-142
steps in II-93–II-94 samples per line in video frames IV-355
RS-232 connectors I-194, I-206 SAN (storage area networks) IV-18, IV-433
RS-232 device control IV-328, IV-329, IV-330 SATA disks I-185
RS-422 connectors I-194, I-206 Sat control III-477
RS-422 device control IV-182, IV-188, IV-325, IV-328, Sat slider III-447, III-456
IV-329, IV-330 saturation I-331, IV-433
RT-11 disks IV-131 adjusting III-447
RT Extreme adjustments to III-456
capabilities III-509 broadcast safe controls III-487
codecs III-517 Chroma Keyer filter III-397
display quality III-517 comparing in Waveform Monitor III-428
external video monitoring III-515 controlling III-477
Play Base Layer Only feature III-514 described III-419
record settings III-528 enabling or disabling III-426
Safe RT mode III-512 font color III-501
settings III-521–III-528 oversaturation III-452, III-457
unlimited real-time playback III-513 saturation controls III-447, III-456–III-457
video output III-528 Saturation slider I-328, III-456
RTF files I-304, IV-408 Save All command I-33
RT pop-up menu I-120, III-522, III-523–III-524, IV-181
Index 497
Save Normally option I-318 screen text size IV-287
Save option IV-252 scripts IV-25, IV-433
Save Project command I-33 logging process and I-259
Save Window Layout command I-143 in moviemaking process I-15
saving items IV-20–IV-23, IV-285 scrolling
autosave feature II-77 through audio clips II-299
favorite transitions II-390 through tracks II-137–II-139
files II-77 in Timeline II-137–II-139
keyboard shortcut layouts I-144, I-151 in Viewer II-268
projects I-33, II-73 Scrolling Text generator III-499
QuickTime movies I-318 scrolling through clips III-262
screen layouts I-142 scrolling through sequences I-137
shortcut button bars I-156 scrubber bar I-74, I-78, I-89, I-93, I-100, II-294, II-297,
track layouts II-137 II-365, III-304, IV-433
saving render files III-562 scrubbing IV-297, IV-433
Scale Attribute Times option III-163, III-288 audio scrubbing II-300
scale handles III-238 in clips I-67, I-100
Scale slider III-220 in sequences in Timeline I-132
Scale to Sequence command III-339, III-346 in thumbnails I-65
scale value IV-433 turning off II-300
scaling items Scrub tool II-273
clips III-240 Scrub Video tool I-67, IV-433
graphics III-339, III-342 SCSI cables I-186
images and clips to match sequences III-345 SCSI disk drives I-186–I-187
scaling Timeline to fit window I-137 SCSI interface cards I-186
scanned images I-320 SD (standard definition) video III-340, III-342, III-349
scanning methods SD2 format IV-53, IV-236
high definition video formats IV-367 SD format IV-27, IV-356
video formats IV-350, IV-358 SDI format I-330, IV-372
SCART connector IV-373 SDI inputs I-210
scene numbers I-250 SDI-to-Composite converters I-210
Scene property IV-39, IV-49 SDTI (Serial Digital Transport Interface) IV-372
scenes IV-433 SD video
scoring markers II-56, II-60, II-62, III-18, IV-243 connectors I-194
scratch disks Final Cut Pro support I-22
consolidating project files IV-104 non-square pixels I-82
data rates IV-284 previewing on external monitors I-211
described IV-433 Search command II-29
free space I-230 Search Folders tab IV-295
heat buildup I-184 searching for items. See finding items
managing render files III-559 Search option II-29
performance and III-515 SECAM format I-24, IV-352, IV-433
preferences I-171–I-174, I-179, IV-294 seek time I-181, I-185
preparing for batch capture I-263 Select All command II-188
removable media I-181 Select All Tracks Backward tool II-180
removing I-174 Select All Tracks Forward tool II-180
selecting I-234, I-235 Select Auto-balance Color button III-472
separating audio and video I-173 Select Color button III-478
setup I-161 Selected Items in Logging Bin option I-265
speed of III-523 selecting items
types of I-184–I-188 all clips in sequence II-188
Scratch Disks dialog I-272 all clips on tracks II-185
scratch disk speed II-283 Auto Select controls II-191–II-193
Scratch Disks tab I-171–I-174, I-179, IV-294 clips in Timeline II-180–II-183
Screen compositing mode III-364 current selections in Timeline II-175–II-177
screen layouts I-48, I-51, I-141–I-144, III-423 deselecting II-183
498 Index
forward or backward in tracks II-186 closing I-88, I-111, II-86
linked items II-227 copying IV-79, IV-147
Option key shortcuts II-202 copying between projects II-88
for trim edits II-348–II-350 copying clips to or from II-413, II-414–II-417
selecting items in Browser I-55 copying portions of IV-99
Selection tool I-67, II-179, III-238, IV-433 copying to new projects IV-98
selection tools II-178, II-181, II-190, II-348 creating I-55, II-85
Select Preset option IV-133 creating offline copies IV-100
Select Track Backward tool II-180, II-186 default number of tracks II-86
Select Track Forward tool II-180, II-186, II-210 deleting clips from II-206–II-208
Select Track tool II-180, II-185, II-186 deleting from projects I-58
self-contained movies I-318, IV-240–IV-243, IV-255 deleting tracks from II-126
self-powered speakers III-26, III-32 deleting transitions from II-386
Sepia filter III-207 described I-29, II-80, IV-32, IV-433
sequence clips I-122, II-218, III-186 dragging between projects II-88
described II-78, IV-32, IV-433 duplicating II-87, IV-148
duration II-218 editing clips into II-169–II-170, II-423–II-426
In and Out points II-429 editing keyboard shortcuts II-425
independent clips II-430, II-433 editing timebase IV-335
master clips for II-430–II-433 exporting IV-222, IV-264–IV-265
match frame operations II-431, II-433 exporting 16:9 rectangular frame size IV-400
media files for II-432 exporting as batch lists I-302
offline IV-59 exporting as EDLs IV-124–IV-125
opening II-295, II-354, II-428 exporting as QuickTime movies IV-237, IV-239–
sprocket holes II-428 IV-243
switching to Canvas or Timeline II-429 exporting audio from IV-236
in Viewer II-427–II-430 exporting for DVDs IV-215
sequence icon IV-33 frame rates IV-335
sequence markers III-18, IV-243 gaps in II-171–II-172, II-209–II-211
Sequence Preset Editor II-450, III-549–III-553, III-556, high-resolution settings IV-54
IV-237, IV-319 image IV-246, IV-264, IV-264–IV-265
sequence presets image sequences I-306
audio IV-338, IV-342 In and Out points II-108–II-117, II-150, II-169
described IV-302, IV-335 letterboxing IV-399
general settings IV-336–IV-337 limitations on I-115
loading IV-344 locked tracks in II-132–II-133
new sequences and IV-285 looping IV-212
prompting for II-73, II-85 low-resolution settings IV-54
rendering IV-340 markers II-54, II-57, II-59, III-18
settings IV-336–IV-345 marking controls I-89
timecode rates in II-450 matching audio for I-80, I-95
Timeline options IV-340 matching video for I-80, I-95
Sequence Presets tab II-450, IV-336 modifying timecode II-449–II-450
sequences moving playhead I-93
See also sequence clips moving transitions in II-384
adding clips to II-93, II-96–II-98 multiclip sequences II-257–II-266
adding tracks to II-124–II-125, II-146 multiple open sequences II-414
adjusting master levels III-86 nested IV-141, IV-159, IV-400, IV-427
anamorphic media and IV-397–IV-398 nested sequences II-80, II-89, II-413, II-418–II-423,
applying filters to clips III-186 III-562
audio sample rate conversion I-314 numbered I-316–I-320
avoiding nested II-423–II-426 numbered images IV-264, IV-265
batch exporting IV-267–IV-276 number of open sequences IV-404
capturing clips I-266 opening I-88, I-111, II-86, II-414
changing settings for IV-344–IV-345 opening clips from II-354
chapter, compression, and scoring markers II-60 organizing in projects I-32
Index 499
parent sequences II-418 batch exports IV-270–IV-274
playback options IV-212 camcorder IV-180
playing I-77, I-92 clips I-325–I-328
presets IV-302, IV-344–IV-345 clip speed III-314
prompting for new settings IV-285 described IV-294
reconnecting to media IV-79 device control IV-183, IV-196
renaming I-58 device control presets IV-324–IV-327
render files for III-561 Easy Setups II-89
rendering III-539–III-540, III-544–III-545 Edit to Tape IV-189–IV-195
rendering process and II-90, II-410–II-411 EDL export IV-124–IV-125, IV-125–IV-130
rendering transitions in I-121, III-536 EDL import IV-133
render settings III-556, IV-340 effects I-76, III-532, IV-300
rerendering IV-243 external editors IV-298
scrolling through I-137 external monitors I-213–I-215
scrubbing I-132 filters I-76
searching for items in II-188–II-189 Filters tab III-192–III-195
selecting all clips in II-188 frame offsets I-220
selecting for Media Manager IV-79, IV-94 generators I-77
sequence order in Browser II-98–II-100 image sequences IV-264–IV-265
setting In and Out points for I-80, I-95 imported video I-311
setting keyframes for I-80, I-95 Internet streaming IV-255
setting markers for I-80, I-95 keyframing III-253–III-262
settings II-73, II-89–II-91, IV-344–IV-345 labels II-23–II-26
sorting II-27–II-28 memory and cache IV-296–IV-297
tabs in Timeline I-112 motion I-76, III-218–III-235, III-244–III-247
Timeline settings IV-340 OMF audio IV-160
transitions and II-375–II-384, II-388, II-404–II-405, paste attributes III-201
II-410–II-411 playback quality IV-297
updating earlier versions of IV-28 presets IV-306
video processing settings III-549–III-553 QuickTime IV-249–IV-255
video rates in II-450 QuickTime sound IV-253–IV-254
Sequence Settings window I-123–I-128, II-307, QuickTime video IV-249–IV-253
II-449, IV-153, IV-344, IV-345 rendering III-549–III-558
sequential track names II-307 scratch disks IV-294
serial ATA disks I-185 search paths IV-295
serial cables IV-329 sequence presets III-549–III-553, IV-335
serial device control I-199 sequences II-73, II-89–II-91, IV-344–IV-345
calibrating timecode IV-332 system III-532
described IV-330 System Settings window IV-294–IV-300
guidelines IV-334 thumbnail cache IV-297
Protocol setting IV-325 timecode II-447–II-448
using IV-330–IV-331 Timeline II-89–II-91
Serial Digital Interface (SDI) format IV-372 Timeline recording IV-212
Serial Digital Transport Interface (SDTI) IV-372 transitions II-404
serial port adapters I-206 Trim Edit window II-364–II-368
“Servo Can’t Lock” message IV-405 video decks IV-180
Set Default Transition command II-390 video filters III-192–III-195
Set Logging Bin command I-246 video processing III-553–III-556
Set Marker button I-251 Video Processing tab III-549–III-553
Set Marker In button I-251 Y´CbCr color space III-549–III-553
Set Marker Out button I-252 Settings button IV-270–IV-273
settings Settings option IV-249, IV-274
See also preferences; presets; specific settings Setup (black level) I-325
audio I-75 setup in postproduction process I-18
AVI QuickTime files IV-258–IV-259 SGI format I-306, IV-235, IV-434
Batch Capture dialog I-264–I-266, I-267–I-268 shadows, detail in III-459
500 Index
Shake files I-306 Slip Others into Sync command II-232
Shapes generator III-493 Slip tool II-180, II-230, II-241, II-325
Sharpen filter III-212 slow motion III-307
Shift key II-182 strobe effects III-222, III-312
shooting ratios I-32, I-181 in time graph III-329
shooting scripts I-259 slow motion effects IV-378, IV-380
shortcut buttons I-46, I-144, I-153–I-156 Slug generator III-490, III-493, IV-213
shortcut menus IV-273, IV-434 slugs II-383, III-490, IV-435
using I-46–I-47 smoothing keyframes III-268, III-271
viewing I-46–I-47 Smooth Point tool II-133
Shot/Take field I-250 SMPTE (Society of Motion Picture and Television
Shot/Take property IV-39, IV-49 Engineers) organization IV-435
shot-reverse-shot editing III-441 SMPTE D9 format IV-368
shots IV-434 SMPTE standard timecode II-439
Show as Sq. Pixels setting I-82 SMPTE timecode I-25, IV-328
Show Audio Waveforms option I-125 SMPTE wipe pattern II-384
Show Current command I-222 snapping
Show Duplicate Frames option II-391 moving clips with snap points II-66
Show Match Frame button I-80, I-95 playhead to markers II-63
Show Multiclip Angles command II-283 in scrubber bar I-93
Show Multiclip Overlays command II-269 in Timeline I-119, II-195–II-196
Show Overlays command II-104 trimming and II-347
Show Timecode Overlays command II-445 turning on/off II-196
Show Tooltips option IV-285 in Viewer I-78
shuffle edits II-200–II-201, IV-434 Snapping button II-196, II-347, IV-435
shuttle control II-365 snapping playheads IV-435
in Canvas I-89, I-94 Society of Motion Picture and Television Engineers
described IV-434 (SMPTE) I-25
in Edit to Tape window IV-190 Soft Edges filter III-186, III-211, III-407
in Viewer I-74, I-79 softening items
Log and Capture window I-231 color corrected images III-477
navigating through clips I-101–I-102 desaturation effects III-484
shuttling IV-434 edges of keyed subjects III-398, III-401
sibilant sounds III-157 Softening slider III-477
signal-to-noise ratio III-42, IV-434 Soft Light compositing mode III-365
sine waves III-38 Softness slider III-221
Single Frames option I-222 software real-time effects IV-55–IV-60
Size option IV-249 audio mixing and III-530
Size property IV-39, IV-50 codecs III-517
slate IV-194, IV-434 controls III-519
Slate buttons I-249 display quality III-517
slide edits II-321–II-324, II-388, IV-434 playback III-510
slider controls III-195 settings III-521–III-528
sliders IV-434 still frames III-516
Slide tool II-180, II-323 superimpositions III-516
Slide transition II-394 software updates I-11
sliding frames Solarize filter III-213
to new times III-326 solid-state memory cards I-311
Time Remap tool III-323 solo button III-70, III-82
slip edits IV-434 solo control I-118
clips with transitions II-388 solo controls III-79
performing II-325–II-329 Solo Item command III-383
slipping both edit points II-120 Sony 5000 format IV-133, IV-136, IV-140
subframe units II-312 Sony 9100 format IV-136, IV-140
Slip into Sync command II-228, II-230 Sony LANC protocol IV-329
Slip Item tool II-120 Sony RS-232 protocol IV-329
Index 501
Sony RS-422 protocol IV-329 source timecode tracks II-442
Sony Video Disk Units I-312 Space bar I-98
Sony VISCA protocol IV-329 Space bar shortcut II-366
sorting items spaces in button bars I-155
bins II-27–II-28 spacing, text III-502
in Browser II-27–II-28 sparse XML IV-169
clips II-26, II-27–II-28, II-99 spatial compression IV-320
clips in EDLs IV-126 speakers I-160, I-164
importance of IV-15 amplified speakers III-35
sequences II-27–II-28 configuring III-32
SOT (Sound On Tape) IV-435 dynamic range III-25
sound external III-23, IV-403
See also audio frequency response III-25
sound beds III-17 monitoring audio on III-16
sound cues III-142 number of III-20
sound effects III-17, III-18, III-179 passive III-26
sound effects tracks III-181 placement III-27
sound waves III-38 problems with IV-403, IV-407
sound. See audio quality III-25
sound bytes IV-435 self-powered III-26
Sound Designer II format I-305, I-313, IV-53, IV-236 signal levels III-26
sound effects IV-146, IV-435 television speakers III-58
Sound On Tape (SOT) IV-435 volume settings III-35
sound recordists IV-435 special characters in clip names IV-17
Sound Settings dialog IV-152 special characters in filenames I-38
soundtracks IV-435 special effects IV-211, IV-435
Source, Audio Merged option IV-126 speed, processing
source capture presets IV-319 rendering and III-534
source clips I-113, I-276, II-113 scratch disks and III-523
Source control I-113 Speed dialog III-314
Source controls speed effects IV-159
disconnecting II-129–II-130, II-147 speed indicator area III-319
resetting II-131 speed indicators I-119, I-128, III-164, III-284, III-320–
in Timeline II-127 III-323, IV-435
source frames speed of clips
sliding to new times III-326 clip duration and III-308
variable speed settings and III-325 constant speed III-311, III-314
source media IV-435 copying settings III-289
breaking links to IV-65–IV-67 fit to fill edits and III-309
Media Manager operations and IV-95 Frame Blending III-312
reconnecting clips to IV-68–IV-74 graphical displays in Timeline III-318–III-319
Source Media File command II-433 keyboard modifiers III-325
source media files II-37, II-433 in motion paths III-278
See also media files multiclips II-284
source monitors I-97, IV-435 native speed II-75
Source pop-up menu III-68, III-76 reverse speed III-312
Source property I-35, II-80, IV-40, IV-42, IV-49, IV-66 settings III-307–III-333
Source tab IV-320 smoothing slow motion with Motion Blur III-313
source tapes IV-435 speed indicator area III-319
adjusting I-328–I-329 speed indicators III-320–III-323
described I-36 timecode and II-442, III-333
in EDLs IV-120 time remapping and III-222, III-323–III-333
reel names IV-136, IV-137–IV-138 variable speed III-311, III-315, III-318–III-333
Source TC checkbox II-448 speed of clips, varying I-101
source time II-75, II-443, II-445 speed of scratch disks II-283
source timecode II-440 speed settings IV-89, IV-141
502 Index
Spill Suppressor - Blue filter III-209, III-392 Status option IV-273
Spill Suppressor - Green filter III-209, III-392 stem mixes III-19, IV-152
Spin3D transition II-392, IV-142 stereo audio III-44–III-46
Spinback3D transition II-392, IV-142 channels IV-152
spindle speed I-181, I-185 choosing in presets III-62
Spin Slide transition II-395, IV-142 described IV-436
split editing IV-123 guidelines III-96
split edit points II-117, II-241–II-242 levels III-55–III-56
split edits IV-436 music IV-146
asymmetrical edits II-336 number of output channels III-20
audio cuts and II-316–II-317 output channels III-87
audio editing tips II-290 overview III-65–III-66
changing simple edits to II-240 pan III-21
clearing II-242 stereo pairs IV-436
described II-237 stereo audio channels I-254
examples II-243–II-246 stereo effects III-96
modifying II-241–II-242 Stereo Grouping buttons IV-343
performing II-243–II-246 Stereo Mixed option IV-157, IV-339
setting up II-239–II-242 Stereo output IV-253
split edit points II-239–II-240 stereo pairs I-120, I-288, I-290, I-291
in Viewer or Canvas II-238 adjusting levels III-84
splits IV-436 creating II-309–II-310
split screen display III-301, III-302, III-468 described II-235
Split Slide transition II-395, IV-143 filters and III-159
split stereo files III-46 nested sequences II-419
spotlight effects III-367 output channels and III-88
spotting sessions III-18 paired track names II-307
spread, controlling with keyframes III-87–III-96, pan and III-115, III-117
III-132–III-134 panning II-293
spreadsheets I-300 separating II-310
sprocket holes I-72, II-428 settings III-115
square pixels III-340–III-343, IV-357 waveforms II-297
Squeeze and Stretch transition II-395, IV-143 stereo pan III-21, III-71, III-96, III-132–III-134, IV-150
Squeeze transition II-395, IV-143 stereo systems I-211
S sounds III-157 Still/Freeze Duration field IV-288
standard columns I-60 Still Cache III-516
standard definition video. See SD video still cache settings IV-297
standard definition video formats IV-352, IV-369 still frames III-516, IV-141
standard element timing IV-195 still images
Standard screen layout I-142 See also graphics
standing waves III-27 still image icon IV-33
Star Iris transition IV-142 still images I-306, I-316
Start/End Percentages slider II-401 See also graphics
start/stop metadata I-273 adding camera motion to III-348–III-352
Starting option for timecode II-448 alpha channels III-344
starting points for filters III-190, III-194 bit depth III-339
starting timecode II-262–II-264, II-448, II-449 clips IV-30
starting timecode delta II-259, II-262 color settings III-343
“Starting timecode delta” option II-259 duration of III-347
Starting Timecode field I-124 exporting III-336, IV-246, IV-261–IV-263
Starting Timecode number field II-449 flattening layers III-344, III-349
Star transition II-393 freeze frames III-336
Start Time setting IV-130 importing III-368–III-370
startup disks I-183 overview III-335
static regions II-137–II-139, IV-436 pixels and III-338–III-343
status of voiceover recordings III-140 in QuickTime files IV-229
Index 503
real-time playback III-516 subframe syncing III-180
resolution III-338–III-340 subpixels III-502
scaling III-339, III-345 Subtract compositing mode III-363
sequences IV-264 Summary area (Media Manager) IV-81
as titles III-503 Summary tab IV-303, IV-310, IV-312
STML text IV-246 super (superimpose) output I-300
Stop button II-365, IV-192 Super 16 format IV-437
Stop Motion Blur filter III-214 Super 8 format IV-436
stop-motion photography IV-380 super-black IV-436
stopping superimpose edits I-90, III-357, IV-436
batch capture I-268 described II-153
playback I-98 destination tracks and II-131
stopping processes keyboard shortcuts II-152
Edit to Tape process IV-182 performing II-166–II-168
Media Manager processes IV-96 superimpose output I-300
storage area networks (SAN) IV-18, IV-433 superimposition effects III-378, III-516
storage disks. See scratch disks super out outputs IV-332
storage medium for video formats IV-351 super-white IV-437
storyboard II-99–II-100, II-142–II-143 super-whites I-323, I-326, III-344, III-418, III-434,
storyboards IV-436 III-551, III-555
straight alpha channel III-372 Support ID IV-408
straight cuts IV-436 support websites I-11
straight edits II-213–II-215 surround sound I-201, III-20, IV-219
streaming sustained transfer speed I-181, I-185
described IV-436 S-VHS format IV-386
QuickTime files IV-255–IV-257 S-Video connectors IV-370
Stretch transition IV-143 S-Video format IV-437
stretch transitions II-395 S-Video recording method IV-361
Strip Existing Extension option IV-272, IV-274 S-Video signals IV-353, IV-370
strobe effects III-222, III-312 Swap button III-301
Strobe filter III-215 swap edits IV-437
stuttering IV-406 swap edits. See shuffle edits
stylize filters III-213 Swap Slide transition II-395, IV-143
sub-bins III-296 sweetening audio IV-52, IV-437
subclip icon IV-33 sweetening audio. See audio mixing, audio
subclips II-35–II-43 sweetening
automatically creating I-273 Swing transition II-392, IV-142
creating I-251 switching angles II-275–II-281, II-285
creating automatically II-39 symbols in filenames I-38
creating media files for IV-103 sync beeps IV-148–IV-150
described I-28, I-35, II-78, IV-30, IV-436 sync color coding I-106, I-108
duration II-40 “Synchronize using” pop-up menu II-253
independent clips II-41 synchronizing
independent media files II-42 angles in multiclips II-253, II-254
logging I-227 music II-311
as master clips IV-43, IV-48 playhead in windows II-434–II-437
master clips and II-38 video and audio. See merged clips
Media Manager processes and IV-89 synchronizing audio decks IV-322
names IV-86 syncing
recapturing I-278 audio I-295
source files for II-37 playheads I-85
subclip limits II-38 sync points II-46, II-233, II-254
turning markers into I-251, II-39 sync relationship IV-437
subframe adjustments II-51, II-308–II-312 sync relationships
subframe audio levels III-129 anchor items II-223
subframe keyframes III-128–III-131, III-176 audio-video sync II-219–II-220
504 Index
linking items II-224 overview III-495
marking clips as in sync II-233 types of III-498
merged clips II-226 text labels in Browser and Timeline I-139
multiple audio items II-223–II-224 text size in Browser IV-287
out-of-sync indicators II-220–II-222 text tracks IV-221, IV-229
reasons for breaking sync II-233 TGA format I-306, I-316, IV-235
resyncing clips II-228–II-232 third-party audio interfaces III-24
ripple edits and II-334 third-party capture cards IV-59
selecting linked items II-227 third-party interfaces
tips II-290 audio interfaces I-204
unlinking items II-226 settings I-214
sync signals I-297 uses for I-191
Sync Time column II-253, II-259 video interfaces I-195
synthesized clips. See generator clips three-point editing IV-437
System 7 Sound format I-305, IV-236, IV-247 described II-97
System Settings window IV-294–IV-300 Edit Overlay and II-151
system sounds III-34 examples II-169–II-174
In and Out points II-108, II-169
T overview II-149–II-152
tabbed windows I-49–I-50 performing edits II-153–II-168
tabs, described IV-437 sequence In and Out points II-114
tagging elements with XML IV-164 types of II-152–II-153
tail clips IV-437 Threshold parameter III-155, III-156
tail slates II-254 Threshold setting IV-290
tails of clips II-378 through edit indicators I-126, II-216
tape-based linear editing suites IV-60 through edits I-126, IV-139
tape coatings IV-351 in multiclips II-278
tape size IV-351 removing II-216
tape-to-tape color correction III-416 Thumbnail Cache setting IV-297
tape-to-tape editing IV-185, IV-437 Thumbnail property IV-32, IV-40, IV-50
“Tape Trouble” message I-178 thumbnails IV-438
Targa codec IV-28 cache for IV-297
TARGA format I-306 clip display I-124
Targa format IV-235, IV-437 displaying I-64
Target Video Track Only setting IV-126 hiding I-65
TC property IV-40, IV-49, IV-138 poster frames I-69
TC Rate item property II-448 scrubbing through I-65, IV-297
technical support I-11 thumb tabs I-115, IV-438
telecines IV-437 .tif extension IV-272
telecine transfers III-414–III-416 TIFF format I-306, I-316, IV-228, IV-230, IV-235,
television I-209 IV-261, IV-272, IV-438
television broadcast dynamic range III-58 time
television sets III-421, III-517 available capture time I-230
television speakers III-58 listing for batch captures I-266
temperature, color III-461 timebase (video rate) II-448, II-449
temporal compression IV-320 timecode I-25–I-26, IV-383–IV-389
terminators I-186 24 @ 25 timecode II-451
text 60 fps timecode II-451
font choices III-345 60 @ 30 timecode II-441
fonts III-496, III-501 absolute and relative values II-355
spacing III-502 accuracy of IV-136
titling III-495 analyzing in media files IV-111
tracking III-502 audio I-108, I-294
text files I-300 audio from non-timecoded sources IV-161
text generators IV-167 auxiliary timecode II-47
batch capturing and I-262
Index 505
in batch lists I-301 QuickTime files IV-231
blacking video IV-184 rates in sequence presets IV-337
breaks IV-137, IV-405 recapturing process and II-446
Browser columns for II-446 searching for items by II-188–II-189
calibrating IV-136, IV-182, IV-327, IV-332–IV-334 serial connection IV-331
capturing IV-328–IV-329 sliding clips with II-324
capturing footage without I-276 slipping clips with II-328
clip duration and II-106 source timecode II-440
clip time vs. source time II-443 speed settings and III-333
compared to frame rates II-440, IV-385 starting timecode II-83, II-259, II-262–II-264
compared to video rates II-448 start time I-124, IV-130
comparison chart IV-387 sync color coding I-106, I-108
consumer mini-DV devices IV-182 synchronized audio and video capture I-297
custom hour numbers I-240 synchronizing merged clips with II-46
default mode in presets IV-326 synchronizing multiclips with II-255, II-261
described I-25, II-439, IV-383, IV-438 timecode breaks I-270, I-279–I-282
determining type of IV-383 timecode burn-ins I-301
device control presets IV-326 timecode gaps IV-438
display options II-440–II-445 timecode tracks II-442, IV-113, IV-188, IV-229
dragging values to other fields I-106 transferring audio to timecoded media I-296
drop frame and non-drop frame I-26, I-124, I-244 trim edits and II-357
drop frame timecode II-440, IV-130, IV-383– in Trim Edit window II-367
IV-389, IV-418 understanding IV-15
duplicate timecode II-439 user-programmable IV-137
duplicate timecode numbers I-257–I-259 vertical interval timecode IV-326, IV-386
DVCPRO HD format and IV-197 video I-108
edit to tape operations IV-191 on videotape IV-386
EDLs and IV-120, IV-136, IV-138, IV-161 window burns II-445, II-452
ending timecode II-83 timecode breaks
entering I-52 accounting for I-263
feet + frames timecode II-441 avoiding I-279
format of IV-383 capturing process and I-279–I-282
gaps I-282 capturing techniques I-270
In and Out point settings II-106 recapture process and I-283
incoming clips II-368 timecode gaps I-282
leader and trailer elements IV-195 types of I-281
longitudinal timecode IV-326, IV-386 Timecode Duration field I-74, I-90, I-104, I-230,
LTC IV-386 IV-190
marker duration and II-67 Timecode field II-448
Media Manager operations and IV-88 Timecode Generator filter II-452
merged clips and II-46, II-449 Timecode Insert control IV-191
modifying II-446–II-450 Timecode Rate pop-up IV-337
moving clips with II-196–II-199, II-356 Timecode Reader filter II-452
moving markers with II-65 Timecode Synchronization pop-up menu II-259
moving playhead III-193 Time Display option II-75
multiclip sequences and II-253, II-257 Time Display pop-up menu II-444
multiple camera shoots II-249 Time Graph III-318, III-329, III-331
navigating with I-105–I-106, I-132 Time Graph Output parameter III-333
non-drop frame timecode II-440, IV-383–IV-389, time lapse IV-378
IV-427 time-lapse photography IV-380
NTSC footage and I-228 Timeline
offset IV-332, IV-332–IV-334 Audio Controls button I-118, I-119
overlapping II-259, II-265–II-266 audio editing II-304–II-308
overlays I-83, I-106, I-107, II-445 audio levels III-21, III-109–III-113, III-128–III-129
precision editing II-355 audio waveforms I-125
problems with IV-405, IV-406 automating audio levels III-128
506 Index
Auto Select controls I-114, II-191–II-193 recording to tape directly IV-179
Canvas and I-109 render bars III-519, III-535
changing pan in III-117 replacing clips from In point II-161
clips in II-94, II-295 resizing text labels I-139
color-coding and II-212 resizing tracks II-135–II-136
copying and pasting clips II-202–II-205 ripple edits II-330, II-332–II-333
currently selected items II-175–II-177 roll edits II-340–II-341
customizing display II-134–II-139 ruler I-115
cutting clips in II-213–II-215 screen text size IV-287
deleting items in II-206–II-208 scrolling in I-137–I-138, II-137–II-139
described I-109, IV-438 scrubbing sequences in I-132
deselecting items in II-183 selecting clips in II-180–II-188, II-190, II-349–II-350
displaying the keyframe area III-286 selecting edit points II-349–II-350
display options I-122–I-131 sequence clips I-122
dragging audio clips to II-301 sequences in II-86, II-87
dragging files to I-309 setting destination tracks II-128
drag-to-Timeline editing II-141–II-143 settings II-89–II-91
drop frame timecode I-124 showing clips in III-382
duplicate frames indicators I-130–I-131 slide edits II-321–II-324
duration of clips in II-217 slipping clips II-325–II-329
editing in II-274 snapping in II-195–II-196
editing multiclips in II-274 solo control I-118
filter bars I-127, III-164, III-199, III-283, III-285 Source and Destination controls II-127–II-131
filters III-164 speed indicator area III-319
finding items in II-188–II-189 speed indicators I-119, I-128, III-164, III-284,
illustrated I-44 III-320–III-323
In and Out point settings II-108–II-117 speed settings III-318–III-319
jumping to locations in I-132 starting timecode number I-124
keyframe area III-283 static regions for tracks II-137–II-139
keyframe editor I-128, III-164, III-284, III-286 switching to Canvas or Viewer II-429
keyframe graphs III-283–III-285 synchronizing playhead with Viewer II-434–II-437
keyframes III-97, III-111 tabs I-49
labels for clips II-212 Track Height control II-136
layering clips in III-357 transitions in II-377, II-378, II-386–II-388, II-404,
linked clips II-220 II-405
Linked Selection button II-227 transparency effects III-358–III-378
linking items in II-225–II-226 trimming clips in II-346, II-351–II-352
locking tracks in II-132–II-133 unused area I-115
looping audio tracks III-94–III-95 variable speed settings III-318
markers in I-94, II-54–II-55 working with Canvas and I-111
match frame operations II-433 zoom controls I-116
merged clips in II-50 zooming view of I-116, I-133–I-134, II-299, II-306
motion bars I-127, III-285 Timeline Options tab I-123–I-128, II-449, IV-293,
moving and resizing window I-139 IV-340
moving clips within II-66, II-196–II-199 Time Mode pop-up menu II-75
mute control I-118 Time Remap attribute III-316
navigating in I-112–I-117, I-131–I-138 Time Remap parameter III-222, III-332
navigating with timecode II-355 time remapping IV-438
opacity levels III-359–III-378 adjusting keyframes in the motion bar III-328
opening sequences in I-111 compared to constant speed III-312
overview I-112–I-122 described III-311
playback options IV-212 Motion tab settings III-332
playhead in I-84, I-116, I-138 parameter III-222, III-332
positioning playhead in IV-212 Time Remap tool III-323–III-327
preferences IV-293 tools III-318–III-333
recording from IV-208, IV-211–IV-213 understanding III-307, III-315–III-318
Index 507
using the Time Graph III-329–III-331 track level meters III-72
Time Remap tool III-323–III-327 Track pop-up menu II-364
Timer option IV-326 tracks
time scales in keyframe graphs III-263 See also audio tracks, video tracks
times in filenames I-39 adding I-114
Time Source setting IV-326 adding additional space beneath III-283–III-285
timing information IV-195 adding to sequences II-124–II-125, II-146
timing signals I-297 ambience III-181
Tint filter III-207 audio. See audio tracks
tip-ring connectors III-31 audio played in real time III-529
tip-ring-sleeve connectors III-31 Auto Select controls II-191–II-193
titles auxiliary timecode tracks II-47, II-255
EDLs IV-121, IV-125 control tracks IV-188
fitting on screen III-497 deleting from sequences II-126
LiveType III-504 described I-27, II-123, IV-439
online editing and IV-60 destination tracks II-127–II-131
overview III-495 dialogue tracks III-181
text generators III-498–III-499 disabled I-113
title clips III-500 disabling II-133–II-134
title safe areas IV-438 disconnecting Source and Destination
title safe boundaries I-83, III-231–III-232, III-350, controls II-129
III-497 display options I-129
To II-144 dragging clips into II-131
Tool Bench I-140, IV-439 finding items in II-189
color and brightness tools III-417 gaps in II-209, II-209–II-211
fader resolution and III-71 height II-305
Video Scopes tab in III-424–III-427 invisible tracks III-562, IV-291
Voice Over tab in III-139 Key tracks III-378
Tool palette I-44, II-178–II-188, IV-439 key tracks IV-139
tools layouts II-137
See also specific tool names locked tracks II-130, II-132–II-133, II-347, IV-425
keyboard modifiers III-255 locking I-113
pen tools III-255 moving audio between II-307–II-308
selection tools II-178–II-180, II-348–II-349 moving clips between II-197
Timeline selection tools II-178–II-188 music III-181
in Tool palette II-178–II-188 music tracks IV-146
tools (pen tools) IV-292 names II-307
tooltips I-47, IV-285 number of I-124
speed settings III-319 offsets II-147
variable speed settings III-325 pasting clips onto II-202–II-205
To Out option IV-212 QuickTime files IV-229, IV-231
TOSLINK port I-201 resizing in Timeline II-135–II-136
Total Disk Space field I-266 ripple edits on multiple tracks II-336
Total Media Time field I-266 scrolling through I-138
Total setting IV-195 scrolling vertically through II-137–II-139
track audio meters III-55 selecting II-178, II-185–II-188, II-191–II-193
trackballs selecting all clips on II-185
color correction filters and III-455 selecting for capture I-253–I-255
shortcuts III-455 selecting items forward or backward II-186
track faders III-69 selection tools II-185–II-188
track header IV-439 separation II-147
Track Height control II-136, II-305 in sequences II-86
Track Height controls I-117, I-128 sound effects III-181
Track Hinter Settings option IV-255 switching angles II-279
tracking III-502 timecode tracks II-442, II-447, IV-188
Track Layout pop-up menu I-117, I-129, II-136 vertical height I-124
508 Index
video. See video tracks non-standard IV-141
voiceover tracks III-181 online editing and IV-60
working with regions I-138, II-137–II-139 opening II-398, II-404
Track Size option I-124 overwrite with transition edits II-158–II-159, II-379
Tracks property IV-40 previewing II-411
track strips IV-439 properties II-404
hiding III-77 real-time playback III-516
Track Strips area III-68, III-70 rendering II-410–II-411
Track Visibility area III-68, III-69, III-78 rendering and III-534, III-563
Track Visibility control I-113, II-134, III-69, III-78, replacing II-389
IV-151, IV-159, IV-439 reversing direction II-403
trailers ripple edits II-408
adding IV-195 roll edits II-408
black trailers IV-195 in sequences II-375–II-384
elements IV-193 settings II-404
options IV-195 Start/End percentages slider II-401–II-403
Trailer setting IV-195 swapping II-389
transcoding Transition Editor II-398, II-404
avoiding IV-233 trimming II-406–II-409
OfflineRT format and IV-56 types noted in EDLs IV-122
transferring items. See copying, importing items V2 tracks and IV-139
transferring projects wipe codes IV-142
email or Internet IV-61 Y´CbCr color space and IV-25
multiple workstations IV-18 transparency
transition codes IV-142–IV-143 clip backgrounds I-84
Transition Editor II-397–II-409, IV-439 effects III-358–III-378
controls II-398–II-403 masks III-387
displaying clips in II-404 overlays I-125
opening transitions in II-404–II-405 transport controls II-365, II-372, III-105, IV-192,
transitions I-90 IV-201
After Effects transitions II-396 in Canvas I-77, I-89, I-92
alignment II-378, II-388 in Log and Capture window I-231
applying II-377–II-382, II-405 in Viewer I-74, I-77, I-92
audio transitions II-308 Trash, emptying IV-66
copying II-385, II-405 trashing Preferences file IV-293, IV-311
creating favorites III-294–III-296 Travel Matte compositing mode III-366
custom settings II-404 travel mattes III-367–III-368
vs. cuts II-376 TR connectors III-31
default transitions II-380–II-381, II-390, II-403 trim edits
deleting from sequences II-386 See also trimming
described II-375, IV-439 clips with transitions II-388
displaying II-377, II-406 controls II-347–II-348
duplicate frames and II-391 dynamic trimming II-362, II-369
duration II-386–II-387, II-407 performing II-351–II-352, II-368–II-372
editing clips after applying II-388 selecting edits and clips II-348–II-350
EDL export transition codes IV-142–IV-143 using timecode II-357
EDLs and II-384, IV-127, IV-135, IV-139, IV-141 windows II-346
fade-to-black transitions II-383 Trim Edit window II-361–II-372, IV-291, IV-439
favorites II-390, II-391 closing II-364
handles and II-378 controls II-364–II-368, II-372
identifying as real-time effects III-520 described II-361
included with Final Cut Pro II-392–II-396 keyboard shortcuts II-369
insert with transition edits II-155–II-156, II-379 opening II-363
modifying II-386–II-388, II-397–II-409 playing audio II-373–II-374
moving II-384, II-408 reviewing edits in II-372
names II-391 slipping clips in II-372
Index 509
trim edits in II-346, II-369–II-371 playback problems IV-113, IV-402–IV-406, IV-408
using II-368–II-372 after power failures IV-23
Trim Forward and Trim Backward buttons II-362, recompression process IV-82
II-366 Record Audio Keyframes button missing III-76
trimming reference movies IV-408
See also trim edits stuttering video IV-406
alert messages II-358 timecode breaks I-282
asymmetrical edits II-336–II-338 timecode problems IV-405, IV-406
audio clips II-301–II-303 trashing Preferences file IV-293
clips II-406–II-409 video devices IV-402
described II-345, II-406, IV-439 video problems IV-403–IV-404
dynamic trimming II-362, II-369 XML file import IV-170
editing with timecode II-355 TRS connectors III-31
extend edits II-352 TrueType fonts III-496
Gang mode II-436–II-437 tungsten lighting III-461
opening clips for II-354–II-355 two-channel audio III-45
ripple edits II-331 two-pops. See sync beeps
selecting clips for II-190 two shots IV-439
selecting edit points for II-349–II-350 Two Up screen layout I-142
selection tools for II-190 Type option IV-273
settings IV-291 Type property IV-40
transitions II-406–II-409 Typewriter generator III-499
in Trim Edit window II-361–II-372
in Viewer II-301–II-303 U
Trim with Edit Selection Audio option II-373 uLaw format I-305, IV-236, IV-247
Trim with Sequence Audio option II-373 Ultra 160 SCSI disks I-186
troubleshooting IV-401–IV-408 Ultra2 LVD SCSI disks I-186
A/V sync problems IV-403–IV-404 Ultra 320 SCSI disks I-186
See also alert messages Ultra ATA disk drives I-185
Analyze Movie command IV-110 Ultra DMA disks I-185
Audio Mixer controls unavailable III-80 Ultra EIDE disks I-185
audio peaks IV-115 U-Matic format IV-440
audio problems IV-407 “Unable to locate the external video device”
Autosave Vaults on other drives IV-21 warning I-215
batch lists I-304 unbalanced audio cables III-29
blocky still images III-352 Uncompressed 4:2:2 formats III-517
broken links to media files IV-65 uncompressed AIFF format IV-219
camcorder/deck problems IV-402, IV-406, IV-407 uncompressed digital video
common problems IV-402–IV-408 data rates I-180
connecting devices with Final Cut Pro open I-215 described I-165
contacting AppleCare Support IV-408 previewing on external monitors I-212
device control setup IV-334 transfer rates I-182
dragging markers out of clips II-40 uncompressed high definition tape formats IV-368
dropped frames I-184, III-523, IV-403–IV-404 uncompressed standard definition video
duplicate timecode numbers I-257 format IV-369
editing to tape IV-405 uncompressed video IV-176, IV-233, IV-365
EDLs IV-125, IV-136 underscan video IV-440
external speakers IV-403, IV-407 Undo command I-51, II-73, II-96, III-561
external video monitors I-221 Undo function IV-282
fringing III-374, III-391 unknown codecs IV-28
fuzzy still images III-337 Unlimited RT mode III-513, III-524, III-563
importing batch capture lists IV-408 unlinking linked items II-226
importing EDLs IV-133, IV-408 “unrendered” message III-537
monitor problems IV-402, IV-406 Unsharp Mask filter III-212
pasting attributes into clips III-201 unused clips II-32
performance problems IV-407
510 Index
unused media II-29, II-42 vertical interval timecode (VITC) IV-326, IV-331,
deleting IV-78 IV-386
described IV-16 vertical ranges of clips II-190
Media Manager settings IV-84 vertical scroll bars I-115
removing with Media Manager IV-97 VHS systems
Up button in Log Bin controls I-245 described IV-440
Update button for markers I-252 output IV-176
Update button for multiclips II-260 printing to VHS tape IV-213
updating external output I-222 requirements IV-177
updating older projects IV-25–IV-28 video
updating software I-11 analog I-24
USB audio interface I-203 aspect ratio I-24
USB hubs I-195, I-206 basics III-418–III-421
USB-to-serial adapters I-195, I-206 bit depth III-550
USB video interface I-194 calibration I-321
Use Deck Search Mechanism option IV-327 capture presets IV-317–IV-318
used media II-29 capturing synchronized audio I-296
Use In/Out option IV-274 color bars I-321
Use Item In/Out option IV-273 display quality I-221
Use Logged Clip Settings option I-265 dual audio recordings and II-236
Use Overlapping Timecode option II-259, II-265– file formats I-305
II-266 fonts and III-345
User Preferences window II-73, IV-281–IV-293, formats II-90, III-388
IV-340 frame rates I-25
user-programmable timecode IV-137 image dimensions I-24
Use Starting Timecode option II-259, II-262–II-264 importing I-305, I-310–I-312
interlaced IV-423
V latency I-220
V1 tracks IV-139 letterbox video IV-393, IV-399
V2 tracks IV-139 levels I-325
validating XML documents IV-166 line art and III-345
variable speed IV-440 linking items II-224–II-226
variable speed settings matching for clips I-80, I-95
adjusting keyframes in the motion bar III-328 matching for sequences I-80, I-95
compared to constant III-312 M-JPEG I-180
described III-311 monitoring during logging process I-242
in the Motion tab III-332 non-interlaced IV-427
Time Remap parameters III-222, III-332 See also progressive video scanning
Time Remap tool III-323–III-327 optimizing streams I-312
tools III-318–III-333 playback IV-406
understanding III-307, III-315–III-318 problems with IV-403–IV-404
using the Time Graph III-329–III-331 quality of IV-370
VCR mode IV-180, IV-330 QuickTime-compatible IV-245–IV-247
VCRs (videocassette recorders) IV-440 QuickTime settings IV-249–IV-252, IV-317–IV-318
VDUs (Video Disk Units) I-312, IV-440 split edits II-238
Vectorscope III-424, III-427, III-429–III-430, IV-440 standards I-24
vectorscopes I-160, I-321, I-323, I-325–I-329, I-331 stuttering IV-406
velocity IV-440 superimposed video III-378
velocity. See speed of clips syncing with audio. See audio-video sync
velocity handles III-279, III-280, IV-440 tape formats I-22–I-25
Venetian Blind Wipe transition II-396, IV-143 timecode I-108
ventilation I-188 tracks. See video tracks
verbose XML IV-169 uncompressed I-180, IV-233
versions of projects, reopening IV-23 video artifacts. See artifacts
“Video card not supported for RT Effects”
message IV-403
Index 511
video cards II-90 duration II-106, II-217, II-354, II-408–II-409
analog-to-digital IV-371 DV video and fuzziness IV-406
analog-to-digital capture I-209 editing into sequences II-169–II-170
capture presets and IV-315 editing multiple clips II-142–II-143
connecting I-165 in EDLs IV-120, IV-126
connecting analog equipment to I-195–I-197 exporting audio from IV-236
effect handling settings IV-300 exporting to QuickTime IV-237
external video monitors I-210 filenames I-241, I-263
gamma correction III-518 filters IV-130
play through IV-316 filters. See video filters
real-time playback and III-515 frame rates I-268
third-party IV-176, IV-315, IV-366 freeze frames III-336
video interface cards I-165 ganging playhead II-436
videocassette recorders. See VCRs, video decks generator clips I-72
video clips handles I-248, I-266, II-101, II-378
adding to sequences II-93, II-96 head clips IV-422
affiliate clips. See affiliate clips heads and tails II-378
alpha channels III-371, III-373 hiding portions of III-367
analyzing IV-111–IV-113 In and Out points I-80, I-95, I-232, I-247, II-98,
anamorphic media and IV-398 II-101–II-106, II-115, II-116, II-169, II-169–II-174
animation. See animation incoming and outgoing II-346, II-362, II-367,
applying multiple filters III-190 II-368, II-400
arranging in storyboard II-99–II-100, II-142–II-143 independent clips I-309, II-41, II-430
automatic filenaming I-273 independent clips. See independent clips
backtiming II-112, II-169, II-172–II-173 jogging through I-102
basics III-418–III-421 keyboard shortcuts III-437
batch capturing I-262–I-269 keyframes I-80, I-95
batch exporting IV-267–IV-276 labels I-119, I-139, II-23–II-26
batch lists I-299, I-300 linked I-119
boundaries II-217 linked clip items II-146
capturing I-226–I-228 linked clips II-180, II-220, II-224
changing settings after logging I-254 links to source media IV-65–IV-67
clip names I-239, I-241, I-249–I-251, I-263 logging I-226–I-228, I-237, I-249–I-251, I-256–
color-coding II-212 I-257, IV-137
color correction. See color correction looping playback I-103
compared to media files IV-15 managing. See media management
compositing III-356 manipulating in Canvas III-236–III-237
compression markers and IV-222 markers I-80, I-95, I-252, II-54, II-57, II-59
conflicting properties IV-47 marking while logging I-251–I-252
connections to media files IV-64 master clips. See master clips
copying I-57 matching audio for I-80, I-95
copying and pasting II-202–II-205 media files and I-35–I-37, I-276
copying and pasting attributes III-201, III-287– media files for II-28, II-83
III-290 merged clips I-35
copying portions of IV-99 merged clips. See merged clips
copying to other projects IV-45 modifying timecode in II-446–II-449
copying to other sequences II-413, II-414–II-417 motion parameters III-218
currently selected II-176 motion paths for III-272
cutting II-213–II-215 moving II-66, II-196–II-199, II-355, II-356
deleting I-58 moving playhead I-93
described I-28, II-78 multiclip layouts III-225
deselecting II-183 multiclips. See multiclips
displaying in Transition Editor II-404 names IV-17, IV-86, IV-130, IV-134
dragging to Timeline II-131, II-141–II-147 naming conventions II-251
duplicate frames I-131 in nested sequences II-420–II-421
duplicate names I-263 notes about I-250
512 Index
offline IV-64 in Timeline II-94
offline clips I-36, II-79 transferring projects to other systems IV-16
opacity III-263–III-267, III-360 transitions II-377–II-384
opening I-72–I-73, I-98, II-354, II-428 trimming II-190, II-348–II-355, II-406–II-409
opening in external editors IV-298 types of IV-29–IV-31
organizing II-15–II-26, II-142–II-143 unused II-32
playhead controls I-78–I-79, I-93–I-94 variable speed settings and III-312
playing I-77, I-92, I-98, I-101–I-102 varying speed I-101–I-102
properties II-80–II-85, IV-34–IV-40 video levels I-325
recapturing I-265, I-278, I-283, IV-135 XML elements for IV-168
recently accessed IV-283 video codecs. See codecs
recently used I-86 video connectors IV-369–IV-373
reconnecting to files I-36 video decks
redoing changes in II-96 analog I-198
reel names I-246 audio mapping IV-205
in reference movies IV-240 calibrating timecode IV-332
relationships IV-44 capturing video with I-270
removing from sequences II-206–II-208 connecting video monitor through I-209
renaming I-58 controlling I-177
renaming in Final Cut Pro XML Interchange device control I-277, IV-329
Format IV-167 FireWire and IV-330
render bars III-519 logging tapes with I-300
rendering separately III-541 manual use of IV-331
replacing II-161–II-162 multiple decks I-178
replacing sections of II-165–II-166 Print to Video command IV-210
rerendering IV-243 problems with IV-402, IV-406
resyncing II-163, II-228–II-232 recording from Timeline IV-211–IV-213
ripple edits II-338 recording to IV-188
scaling III-345 settings IV-180
scrubbing through I-67, I-100 setup I-160
searching for II-28–II-34 smooth recording speed IV-212
selecting II-175–II-188, II-190, II-348–II-350 Video Disk Units I-312
selecting for Media Manager IV-79, IV-94 Video Disk Units (VDUs) IV-440
selecting in Browser I-55 video DVD-compliant formats IV-216
selecting tracks to capture I-253 video equipment
sequence clips IV-433 analog I-198
shuttling through I-101–I-102 attaching to computer I-160
sliding II-321–II-324 capturing clips manually I-276
sliding frames to new times III-326 capturing video with I-270
slipping II-372 connecting devices I-194–I-200, I-215
snapping to points II-195–II-196 consumer devices I-198
soloing III-383 controlling I-177
sorting II-27–II-28, II-99 described I-164
source tapes I-36 device control I-277
speed I-119 DV audio channels I-292
speed adjustments IV-89 Easy Setups for IV-180
speed settings III-307–III-308 external monitors I-209, I-211, II-283
split In and Out points II-117 input and output devices I-164
start and end timecode II-83 inputs I-160
subclips I-35, I-273–I-275, I-278 logging tapes I-300
synced items I-108 switching I-178
tail clips IV-437 synchronizing I-206
thumbnail display I-124 troubleshooting IV-402
timecode I-107 video signals IV-369–IV-373
timecode breaks in I-280, I-281 video switchers II-273
timecode tracks IV-138 warnings I-215
Index 513
video filter icon IV-34 video render bars I-121, I-311
video filters II-284, III-203–III-215, IV-135 video render status bar III-536
advantages of III-185 video scopes III-417, IV-441
After Effects filters III-202 display options III-426–III-427
applying III-186–III-190 Histogram III-431–III-432
categories III-193 in Final Cut Pro III-424–III-433
copying and pasting into clips III-201 Parade scope III-432–III-433
filter bars III-199 Vectorscope III-429–III-430
FXScript III-195 Waveform Monitor III-427–III-428
keyframing III-186 Video Scopes tab III-417, III-436, IV-441
multiple filters III-190, III-478 opening in the Tool Bench III-424
rearranging III-200 options III-425–III-427
removing III-202 video signals IV-353, IV-369–IV-373
settings III-192–III-195 video switchers II-273, IV-441
turning on or off III-200 Video tab I-74, IV-189, IV-189–IV-193
using controls III-195–III-199 videotape
Video Format option IV-256 as acquisition media I-225
video formats III-388 archiving IV-24
characteristics IV-349–IV-365 assemble editing to tape IV-187
data rates IV-369 audio on I-23
Final Cut Pro-supported IV-366–IV-369 blacking IV-183–IV-184
frame rates IV-358 blacking tapes I-258
high definition video IV-367–IV-369 capturing entire tapes I-272–I-275
history of IV-373–IV-375 color correction III-416
supported IV-366–IV-369 cueing IV-182, IV-201
video frames IV-349, IV-355 device control presets IV-328
video generator icon IV-33 duplicate timecode numbers I-257–I-259
videographers IV-440 dynamic range III-58
video inputs I-160 editing methods IV-185–IV-188
Video Insert control IV-191 Edit to Tape operations IV-178, IV-189–IV-205
video interfaces III-24 equipment choices IV-175
advantages I-191 formats IV-175, IV-366
choosing I-192–I-194 labeling I-239, I-240
described I-165 labeling audio levels III-60
device control I-206 master IV-130
PCI cards I-165 organizing IV-137–IV-138
settings I-214 output requirements IV-177
setup I-160 output settings IV-179
switching I-221 outputting to I-209
video latency I-220 playback settings IV-181
video levels printing to VHS IV-213
analog video I-325 Print to Video operations IV-178, IV-207, IV-208–
capture settings I-256 IV-210
measurements I-323, I-325 recording from Timeline IV-179
Video Levels setting IV-130 recording to IV-179–IV-184, IV-185–IV-205,
video monitors IV-207–IV-213
vs. broadcast monitors I-210 reel names I-246
color and I-209 source IV-137–IV-138
connecting I-164, I-209 television broadcast I-209
NTSC video monitors I-210 timecode on IV-386
PAL video monitors I-210 tracks on IV-188
setup I-160 types of IV-351
video monitors. See broadcast monitors unique reel names IV-137–IV-138
Video Processing tab III-549–III-553, III-553–III-556, write-protection tab IV-182
IV-339 videotape recorders. See video decks, VTRs
video rates II-448, II-449 videotape recorders. See VTRs
514 Index
videotape timecode II-439 navigating in I-97–I-104
video tracks opening I-72
See also audio tracks, tracks opening clips in III-285
adding I-114 opening exported files in IV-276
adding to sequences II-146 overlapping IV-403
analyzing IV-111, IV-112 Playhead Sync pop-up menu I-84, I-96
applying filters to multiple tracks III-292 playing clips in I-98–I-100
capturing I-233 resizing clips in II-354–II-355
compression IV-258 ripple edits in II-333
described II-123, IV-441 roll edits in II-343
destination tracks II-127–II-130 sequence clips in II-218, II-427–II-430
disabling I-113 sequences in II-86
disabling in clips III-381–III-383 setting stereo pan/spread in III-118–III-120
display size I-128 source clips in I-113
dragging clips into II-131 split edits in II-238, II-239–II-240, II-243–II-246
for DVDs IV-217 switching to Canvas or Timeline II-429
editing to tape operations IV-191 synchronizing playhead in windows II-434–II-437
in EDLs IV-121, IV-126 tabs I-49, I-73, I-75–I-77
invisible IV-291 timecode overlays I-106
locking I-113, II-132–II-133 trimming clips in II-301–II-303, II-346
number of I-124 turning off audio scrubbing in II-300
in QuickTime movies IV-229, IV-242 “Unrendered” message III-537
resizing II-135 uses I-71–I-72
scrolling through I-138 using timecode in I-105–I-108
selecting all clips on II-185 viewing alpha channels in III-379–III-380
selecting for capture I-253–I-255 viewing filters in III-165
soloing III-383 viewing RGB channels in III-379–III-380
Source controls I-113 View pop-up menu I-81
source tracks II-129 working with keyframes in III-97, III-122–III-126,
switching angles II-279 III-253–III-262
in Timeline I-113, I-114 working with markers in II-53–II-54
video transition icon IV-34 Zoom pop-up menu I-81
video transitions. See transitions View Final/Matte/Source button III-478
Vid Rate property II-448, IV-40, IV-50 View Finder filter III-215
View buttons III-68, III-75, IV-440 View menu I-213, II-218, II-428
Viewer View Native Speed command III-333
activating I-72 View Native Speed option II-75, II-442
adjusting audio levels III-21, III-114–III-116 View pop-up menu I-83, I-96
audio controls II-292–II-294 Canvas I-83, I-96
audio level controls III-76 Viewer I-74, I-81, I-90
clips in II-301, II-354–II-355 visibility of audio tracks III-69
closing I-72 visibility of tracks IV-291
compared to Canvas I-97 visible timecode. See window burns
controls in I-73–I-74, I-77–I-79 VITC (vertical interval timecode) IV-326, IV-331,
creating motion effects in III-225–III-235 IV-386, IV-441
described I-71–I-74, IV-440 Vocal DeEsser filter III-157
editing audio in II-295–II-297, II-301–II-303 Vocal DePopper filter III-157
Filters tab III-192–III-195 voiceover
illustrated I-44 audio equipment for III-137–III-139
In and Out point settings II-105–II-106 audio-recording devices for III-137
markers in II-53–II-54, II-56 audio track placement III-145–III-147, III-149
match frame operations II-431 eliminating microphone pops III-177
moving and resizing window I-139 handles III-150
moving playhead in III-171 memory requirements III-139
multichannel audio clips in I-291 multiple takes III-149
multiclips in II-267–II-273 recording III-136–III-149
Index 515
Voice Over tab III-139 scrolling through II-299
Voice Over tool III-135–III-150, IV-441 waveform display II-134, II-291, II-292, II-294
controls III-139–III-142 wavelet compression IV-365
defining the destination track III-145–III-147 .wav extension IV-272
defining the recording duration III-143–III-144 website for FXScript effects language III-186
memory requirements III-139 websites
opening III-139 See also Internet
using to correct for latency III-138, III-141 Apple I-11
voiceover tracks III-181, IV-146 AppleCare Knowledge Base IV-401
voices III-22, III-40, III-152 AppleCare Support IV-408
volume Final Cut Pro I-11
See also audio FireWire IV-330
adjusting III-21 QuickTime websites IV-231
adjusting computer’s volume III-35 still images IV-261
adjusting for clips II-293, III-113, III-115–III-116 Whirlpool filter III-206
audio clips III-19 white alpha channel III-372
changing in Timeline III-128–III-129 white balancing IV-441
speaker settings III-35 white levels IV-441
V-split button III-301 White Level slider I-327
V tracks IV-121, IV-139 whites I-323
VTR mode IV-180 color balance in III-445
VTRs (video tape recorders) in luminance III-420
analog I-198 maximum whites III-344, III-555
connecting I-164, I-196 rendering and III-551
external monitors and I-211 Whites auto-balance button III-445
non-DV devices I-200 Whites Balance control III-454
timecode window I-300 whitespace (XML) IV-166
VTRs (videotape recorders) IV-441 Whites Reset button III-454
VU meters IV-441 Whites Select Auto-balance Color button III-454
V Wipe transition II-396, IV-143 Whites slider III-446, III-447, III-456
white value IV-26
W Widescreen filter III-186, III-211
Warn After Capture option I-280 widescreen format IV-442
warnings widescreen monitors IV-399
audio output channels III-34 Wind Blur filter III-203
device control status I-177 window burns I-301, II-445, II-452, IV-332, IV-370,
disabling I-215 IV-442
external A/V devices not found III-34 window dubs I-301, IV-119, IV-332
non-optimized media I-312 windows
timecode breaks I-280 See also specific windows
warnings. See alert messages activating I-44, IV-285
Wave filter III-206 moving I-50
WAVE format I-305, I-313, IV-53, IV-151, IV-228, moving and resizing I-139
IV-230, IV-272, IV-441 overview I-43
waveform displays I-75, I-125 screen layouts I-48, I-51, I-141–I-144
Waveform Monitor III-390, III-424, III-426, III-427– tabbed windows I-49–I-50
III-428, IV-441 Windows systems IV-151
waveform monitors I-160, I-323, I-325–I-328 wipe pattern IV-442
waveforms wipes II-375, II-376, II-384, II-395–II-396, IV-122
audio levels and III-51 Wipe transition II-394
in audio tracks II-304 wipe transition codes IV-142
color III-426 wireframe handles III-240–III-243
displaying III-110 Wireframe mode IV-442
dynamic range III-43 wireframe modes III-236–III-238
navigating through II-297–II-306 Alpha+RGB mode III-237
Alpha mode III-237
516 Index
handles III-238 Y´CbCr format (YUV) IV-361, IV-371, IV-371
Image+Wireframe mode III-236, III-237 Y´CbCr signals (YUV) IV-353
RGB mode III-237 y axis, frame numbers and III-316
Wireframe mode III-236 YCbCr color space (YUV)
wireframes I-83 compositing and III-552
Wireframe setting I-83 rendering in RGB III-552
wireless devices IV-246 settings III-553–III-555, III-556–III-558
word-processing programs I-300 working in III-549–III-552
workstations IV-18 y coordinates III-197, III-219, IV-442
Wrap Wipe transition II-396 YUV. See Y´CbCr color space
write-protection tab IV-182 YUV. See Y´CbCr color space (YUV)
X Z
x and y coordinates IV-442 zebra stripes III-422–III-423, IV-443
x axis for keyframes III-317 Zigzag Wipe transition II-396
x coordinates III-197, III-219, III-223–III-224 zip archives IV-61
XLR connectors I-194, I-202, I-205, III-31 Zip drives I-181
xmeml (XML DTD) IV-168, IV-442 Zoom Blur filter III-203
XML Zoom control I-134
described IV-442 zoom controls
overview IV-163–IV-166 for audio clips II-297–II-299
XML Interchange Format II-250, IV-61, IV-119, in Canvas III-239
IV-163–IV-171 keyboard shortcuts I-116
importing I-228 keyframe graphs III-195, III-261–III-262
support for I-22 in Timeline I-116, I-134, II-297–II-299, II-306
XML parsers IV-166 in Transition Editor II-400, II-404
Xsan software IV-442 waveform display area II-297–II-299
Zoom In and Out tools I-134, I-136
Y Zoom In and Zoom Out tools II-306
Y/C delay I-331 zoom levels IV-443
Y/C signals IV-353 Zoom pop-up menu
Y´CbCr color space (YUV) I-310, I-323, I-326, II-90, in Canvas I-96
III-549, III-551–III-555 in Viewer I-74, I-81, I-90
described IV-442 Zoom slider I-117, I-133, I-137, II-298, III-195, III-261,
updating older projects IV-25, IV-26, IV-28 IV-443
YUV color space IV-442 Zoom transition II-392, II-394, IV-142
Index 517