AK47 Ammendment Sheet v1 - 21
AK47 Ammendment Sheet v1 - 21
21
7.0 Dictionary
Add the following entries:-
2D6 Throw 2 six sided dice and add the scores.
D6 x 2 Throw 1 six sided die and multiply the result by 2.
Infantry group - group of figures on foot armed with small arms, RPG, HMG, ATGM or mortar.
Heavy weapons – RCL, towed guns or towed AA.
Armour – Light tanks, armoured cars, APC’s, MBT’s.
Air – Attack helicopters, armed helicopters, fast jets, light attack aircraft.
Trucks, Half Tracks, Carriers and APC’s may carry up to 4 groups. APC’s with HMG, AA, tank gun or RCL
mounted may carry up to 2 groups. Groups with small arms, RPG, HMG, ATGM and mortars are classed as
infantry, RCL’s, towed guns and towed AA are classed as heavy weapons.
19.12 Mortars
Mortars must have a clear LOS to a target as per the LOS rules. Exception, friendly groups/vehicles do not block a
mortars LOS as they would for other weapons. Also, a mortar may fire up to 6" beyond any enemy group/vehicle
that blocks its LOS to a target.
19.14 Method of Firing
Firer rolls 2D6
Defender rolls 1D6
Difference =basic factor (disregard +/-)
Ranges
Small Arms 10”
RPG (needs 3+ to fire) 6”
HMG, RCL, A/C (MG) 18”
AA, Towed gun, Tank, A/C (gun) 26”
Mortars 8 – 30”
ATGM (needs 3+ if foot, 2+ if vehicle to fire) 8 – 30”
Close assault range 2”
Troops within template 2”