Session 5 - Market Segmentation
Session 5 - Market Segmentation
Interest
Evaluation
Trial
Rejection / Purchase
Direct Experience
Product Evaluation
• State of Affairs
– Actual Stage
– Desired state
• Discrepancy
• If discrepancy meets or exceeds the level – Need is
recognised
• If discrepancy is below a certain level – Need is not
there
Factors Influencing the State
• Time
• Product acquisition
• Product Consumption
• Marketing Influence
• Individual Differences
– Actual State Types
– Desired State Types
Factors Influencing Search
• Situational
• Product Category
• Retail
• Consumer
Information Processing
• Definition
• Information processing refers to the process
by which a stimulus is received interpreted
stored in memory and later retrieved
MARKET SEGMENTATION
Customer Role
• Lack of expertise
• Lack of time
• Lack of buying power
• Lack of access
• Lack of affordability
Segmentation Base
• Geographic Segmentation
– Region
– City Size
– Density of Area
– Climate
• Demographic Segmentation
– Age / Sex / Marital Status /
– Income / Occupation
– Education
Psychological Segmentation
• Need Motivation
– Shelter
– Safety / Security
– Affection
– Esteem / Ego
– Sense of self worth
Satisfying Customer’s Esteem Needs
Psychological Segmentation
• Personality
– Extroverts
– Introverts
– Novelty seekers
– Aggressive
– Low dogmatic
Psychological Segmentation
• Perception
– Low Risk
– Moderate Risk
– High Risk
Psychological Segmentation
• Learning involvement
– Low involvement
– High Involvement
• Attitudes
– Positive attitude
– Negative attitude
Psychographic
• Cultures
• Religion
• Subcultures (race / ethics)
• Social class
• Lower / Middle / Upper
• Family life cycle
• Bachelors / Young married / Full nesters
Use Related Segmentation
– Non Users
Use Related Segmentation
• Awareness status / level
– Unaware
– Aware
– Interests
– Enthusiasts
• Brand loyalty [ degree of ]
– Strong
– Some
– None
Use situation Segmentation
• Time
– Leisure
– Work
– Rush
– Morning
– Night
Use situation Segmentation
• Objective
– Personal
– Gift
– Snack
– Fun
– Achievement
• Location
– Home
– Work
– Instore
Use situation Segmentation
• Person
– Self
– Family members
– Friends
– Boss
– Peer
Benefit Segmentation
– Convenience
– Social acceptance
– Long lasting
– Economy
– Value for money
Hybrid Segmentation
• Demographic / Psychographic
Geo Demographic
• SRI Vals
Most resources
Actualizers
Least Resources
Strugglers
Bread Spreads