How To Make A Portable Game System
How To Make A Portable Game System
Table of Contents
step 23: Brightness Mod (If you did the LED mod) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
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step 33: Installing the Components - Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Related Instructables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
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Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
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License: Attribution Non-commercial Share Alike (by-nc-sa)
In this Instructable I will teach you everything you need to know to put together a portable. There will be several different sections:
These are just the basics. All these and much more will be discussed in this Instructable.
The console highlighted in this tutorial is the Nintendo Entertainment System. I chose it because it has tons of awesome games and it is easy to make handheld. The
total cost of this project - for me at least - was $200. Now don't freak out - your price will be much lower. It was so high for me because I broke the first screen and NES.
That set me back about 70$. :P You won't make the same mistakes, because you are going to learn from mine.
Now, this project is not for the lazy. It is not easy. It is not cheap. But the reward is worth so much more than what you spent, that you won't even care. :) My portable
NES took me about 4 months to build, so lots of dedication is needed.
This Instructable will play with a new format; because the parts list is so huge, it would be ridiculous to post it all in one step. So, for each individual step, I will write the
parts and tools needed for that one step. I will tell you one thing: get some IDE cable. That's the stuff that is used to connect hard drives inside of computers. IDE cable is
invaluable to any portable. It's amazing stuff, and you will use it many times in this project. Get some in advance.
This project requires that you already have the basic knowledge to solder, use tools, simple stuff like that. This guide assumes, however, that you would have no clue
where to start when building a portable. This tutorial is for you.
I urge you to read the following steps on picking and ordering a console, screen, and batteries. They contain very useful information and will help you greatly. It may
seem like a lot to read, but please look at it all.
Image Notes
1. My completed NES portable! :D
Atari 2600
Nintendo Entertainment System
Super Nintendo Entertainment System
Playstation One
Nintendo 64
Dreamcast
Playstation 2
Playstation 3
Wii
Xbox
Xbox 360
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Gamecube
Obviously, the last list is only for people who are more comfortable with electronics and know their way around a PCB. For a first-time portablizer, I recommend the
Nintendo Entertainment System. This console has tons of great games (SMB3, Kirby's Adventure, Legend of Zelda, and Mike Tyson's Punch Out, just to name a few.)
and is a easy console to start with. The NES is what we'll be portablizing in this Instructable.
If you want to do a different console, then you need to look at http://forums.benheck.com/ . This is a huge community dedicated to making awesome handhelds, and it
contains information on how to get power, video, etc. for your console, and how to cut down many systems to make them smaller. If you are going to do a console other
than the NES - which is what we are going to work with in this Instructable - then you need to check out that site. Scroll down and find the forum for whatever system you
want to do. Check the stickied topics in that section for all the information we have on that console. Also be sure to look at the Reference section .
For the most basic model of a portable NES, you will need:
You could technically make an NES "portable" just by powering the console and a screen off of batteries. But that doesn't look good, and it's not really handheld. The
above things are the bare essentials. But for a decently good portable, you will also need:
- A Dremel
- Stuff to make a new case (Acrylic, aluminum, etc.)
- Lots of wires
Old systems can easily be found in attics, closets, garages, and many other places. See if you can buy one for cheap from a friend. Try yard sales. You can always get
stuff for cheap at those.
If you can't find an NES from any of the above sources, then you have to resort to eBay. Try to look for one with a case that's in bad shape. We will be taking the board
out, so the condition of the case is not relevant. Also, try to find a seller that is in your country, so shipping will be low. Obviously, make sure the description says that the
NES works, and check the member's feedback to make sure they are a reliable seller.
Many other screens can be used. If you do not decide to get a PS1 screen, make sure the one you do get can accept composite input, and get one that runs under 12v,
or picking out batteries will be very difficult. Many pocket TV screens can be used, like the Casio pocket screens .
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Image Notes
1. This is what a PSOne screen looks like. You don't need to get the box.
NiMH batteries are the kind you see that power RC cars. They come in battery packs, and need no special circuitry to charge them. They are very heavy.
Li-ion batteries are very common. They power laptops, portable DVD players, cell phones, etc. They are very lightweight and have lots of mAh, meaning that they can
power a portable for a very long time. They require special circuits to charge them.
Conventional batteries are what you use for all sorts of electronics. These batteries are your standard AA, AAA, 9v, D, and C batteries. These are relatively cheap, but
they aren't rechargeable. (Unless, of course, you buy rechargable ones.) Conventional batteries can get expensive over time, and they are a little heavier than other types
of batteries.
As you can see, all types have their pros and cons. For NiMH and Li-ion types, there is a rule.
If you want to choose NiMH, then you don't have to do much for them. They are cheap, and to charge them, you just feed power straight to them. Dead simple.
Unfortunately, they are often heavy and big.
Li-ion batteries are great, but require a bit of work. They need special charge protection circuits. They cannot be shorted or overheated. Despite these things, they are
very worthwhile. They are small, thin, lightweight, and long-lasting. The bad part is that they cost quite a bit.
WARNING : If you do not have a charge protection circuit, Li-ion batteries will EXPLODE. These batteries are dangerous if not used properly. They may not be shorted,
overcharged, or undercharged. If you are buying Li-ion batteries from eBay, you MUST buy a Universal Battery pack. These battery packs have their own built-in charge
protection circuits and often have charge indicator LEDs. If you do not know much about Li-ion batteries and their various protection circuits, then you MUST use NiCD.
Conventional batteries are great for the "average joe." They are readily available and are easy to use. But, unless you get rechargeable ones, these can cost quite a bit in
the long run. The good thing is that these batteries come in many shapes and sizes to suit your needs. If you're going with conventional batteries (Like AAA's, AA's, C's,
or D's), then you need to pick between battery life and weight. AAA's will be very light, but have a short battery life. D's will give you many hours of playtime, but they are
extremely heavy. AA's and C's are in between.
There is one more important factor: mAh. mAh stands for Milli amp-hours. The mAh of a battery is how many mA that battery can provide for an hour. If a console and
screen that together consume 1,000mA is being powered by a 1,000mAh battery, then that portable would run for 1 hour. Find batteries that have a high mAh. Batteries
with 3,500 will run an NES portable for about 3 hours.
To find battery life, add the mA consumption of the console to the mA consumption of the screen. Divide that number into the mAh of your batteries. This may all sound
confusing now, but the more you work with the batteries, the more it makes sense.
Here is a useful topic that has the mA consumption of many consoles and battery life estimates for them.
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Image Notes Image Notes
1. This is the battery pack I used. It came from my portable DVD player. It did not 1. Inside my battery pack. Protection circuit not pictured.
have the protection circuit inside it, so I had to take it out of my DVD player.
For signals and low-power applications, IDE cable works great. It's 28 AWG and can be found in many old computers. It shouldn't be used for high-current situations.
If your batteries are more then 8.5v, then you MUST go and do step 17 before hooking your screen to your batteries. You will fry your screen if you don't!
Image Notes
1. Super Mario Brothers 3! :D
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step 8: Disassemble the System
What you need:
Phillips screwdriver
NES
Once everything is assured to be working, you need to take apart the system. The NES is very easy to take apart. All you need is a phillips screwdriver.
Flip the NES over and remove the 6 screws on the bottom and the 2 for the controller ports.
Flip it back over, remove the top, and take out the 5 screws holding the shielding in.
Take the shielding off, and unscrew the 6 screws holding the cartridge mechanism in.
Remove the cartridge mechanism (you may have to slide it forward a bit) and take out the 2 screws near the RF box in the upper right corner.
Congratulations! You now have your NES taken apart. If you want, test it to make sure it all works fine.
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5. Here is a screw.
Image Notes
1. This picture is a little ahead... You can see the new cartridge connector already
in place. You won't do that for several more steps.
The RF box takes the composite signal from the NES and turns it into RF. It also takes the 9v from the external adapter and turns it into 5v. It is much too big, so we are
going to take it off. If you hook up power, then you will notice that the NES does not respond to the power button; it is just constantly on. That is normal, so don't worry.
DESOLDERING
Start by desoldering the four tabs. Obviously, you won't be able to fit your desoldering iron over the whole thing, so you have to suck up as much solder as you can from
the sides of the tabs.
Flip the NES board over and take off the cover of the RF box.
Find the regulator and desolder it. The regulator looks like a small black box with 3 pins and a metal tab at the top. We need the regulator to bring down the voltage of the
batteries so it is safe for the NES board.
Bend the walls until they break off the board. Using your soldering iron, take out the pins, if there are any left still in. Grab the part that is sticking out and pull, while
heating the other end with your soldering iron.
You should now have all parts of the RF box taken off. Make sure you save the 7805 regulator and the heatsink that is attached to it.
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Image Notes
1. What's left on the NES board.
2. Video signal. This is weak, and will be amplified in a later step.
3. Audio. This is fine as-is, and does not need to be amplified.
4. +5 Volts. This is where we will connect our regulator.
5. These are for the power and reset lines. We won't use these.
There are a lot of capacitors sticking up on the board. These need to be flattened. All the ceramic capacitors (The brown disks) can just be bent over. The electrolyic
capacitors (The cylindrical ones that look like cans) cannot be, so we must relocate them.
Relocating capacitors is an easy task, but can be quite boring. Luckily, the NES only has 3.
This is really easy to do. The second picture explains everything.
Get some small pieces of IDE cable and strip the ends.
Solder them to the capacitors, then to the NES board. Make sure you get the polarity right, or your NES will not work.
You can do this operation for any system with large capacitors. It is almost essential if you want a decently thin portable.
Image Notes
1. Ceramic capacitors pushed over.
2. Pay attention to the polarity!
3. Hot glue to hold the capacitor to the board.
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step 11: Making the Board Thinner Pt. 2
What you need:
Small flathead screwdriver
Needle-nosed pliers
The NES has a useless expansion slot on the bottom of it. This was never developed further, and serves no purpose on our board. Time to take it off.
Find the expansion slot. If you need help with this, then you probably shouldn't be attempting this project.
Find the four metal tabs on the side of the slot. Bend them out with a small flathead screwdriver.
Bend the metal shielding away from the plastic and remove it.
Snap off the outer layers of plastic with your needle-nosed pliers, being careful not to harm the NES board.
Grab the metal pins and the plastic with your pliers and snap the plastic off.
Take the small flathead screwdriver and use it to pry up the remaining plastic and reveal the pins underneath.
Bend those pins until they snap off, and you are finished!
This makes the NES board much thinner, meaning a thinner portable.
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step 12: Making the Board Thinner Pt. 3
What you need:
Desoldering Iron
If there are any more big things that can be removed, then do so. In the case of the NES, the largest remaining part on the board that we can remove is the power/reset
plug. This is an easy step, simply desolder the connector. On other systems, there may be other things that need to be removed, like controller ports, power plugs, video
plugs, etc. Remove those things to make the board as small as possible.
Image Notes
1. The + and - were to mark where I would put the power LED. I never included
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one, but this is where you would connect it. They're backwards, by the way.
If you want to keep the original cartridge connector, you may do so. I decided to use a new one, to make the portable thinner. You need to get a connector that has 72
pins and 0.1" spacing. Here is a suitable connector.
Take the connector and press the pins close together so that they grip the NES board when you slide it on.
Simply, start soldering. This doesn't take long. Apply iron. Add solder. Repeat.
The soldered connector is very strong, and shouldn't need any support.
Image Notes
1. Pins pressed close together
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step 14: Relocating the Cartridge Connector
What You Need:
Soldering Iron
Lots of wire
Wire stripper
72 pin connector (link in previous step)
Plenty of patience
If you want to put the cartridge connector somewhere other that at the top of the NES board, you need to do what is called "relocating" it. This is where you extend the
slot by soldering wires to all the connections on the NES and to the cartridge slot.
You need 72 wires (IDE cable works great for relocations) for this. Strip both ends of all the wires and tin them. Tin the contacts on the NES board and on the connector.
Then, start soldering the wires to the NES and to the connector. Simply make sure you correspond the right contacts. Just look at the soldered connector in the previous
step and pretend to pull it away from the board. Make sure you double check your wires when you're don't and make sure they're no longer that 6 inches.
The RF box did more than just turn the composite to RF. It also amplified the video signal. When we took it off, the video signal became weak. We need to build a small
video amp to boost the signal.
The second picture explains it all.
Solder the 220ohm resistor to the other end of the 33ohm resistor. That point is your video out. We will connect that to the screen later.
All this may sound a little confusing, but pictures 2 and 3 explain it all. Picture 4 has the schematic, if you prefer.
I soldered the resistor leads very close to the transistor, but you may not wish to do this. If you heat the transistor up too much, then it won't work anymore. Feel free to
make the circuit on a small piece of perfboard.
Image Notes
1. Video out
2. This goes to ground.
3. 5v in
4. Weak video signal in
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Image Notes
1. +5v. This is connected to the regulator we will build real soon.
2. Weak video signal in.
3. Ground
4. This is connected to the screen. We won't get to that for a while.
5. This goes to the lockout chip. We'll get to this in the next step.
The lockout chip in the NES was included to prevent pirated games from running in the console. It is also the reason that you get the blinking screen. If the console's
lockout chip and the cartridge's lockout chip don't communicate, then the game won't play. Half the time, it's not because of dirty contacts. The games would run fine if it
weren't for the lockout chips. Disabling it means a much higher success rate.
PULLING UP PIN 4
To disable the lockout chip on the NES, first locate the actual chip. It is close to where we soldered the video amp, and it is labeled 3193A.
You need to pull up pin 4 of the lockout chip. Taking the whole chip out won't work, because it is connected to the reset line, and the console won't run without it. Instead,
find pin 4 of the chip. The first picture shows pin 4. Put the small screwdriver under the pin to kind of pull it out of the hole. At the same time, heat the lead from the other
side of the board with your soldering iron. Pull the pin out so it's not connected to the board.
All your games should now run very well. The NES board is now complete. Next we'll build the power supply for it and test it out!
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Image Notes Image Notes
1. Here is the lockout chip. 1. Pin 4 pulled up, and connected to ground.
2. Here is pin 4.
Before we start, you have to understand what a regulator is and what it does. A regulator takes any voltage above a certain amount and drops it to a specified voltage.
For example, the 7805 regulator we are using takes anything from 7.5 - 36 volts and drops it to 5v, which is what we need for the NES. The extra energy is given off as
heat, so you need something called a heatsink. A heatsink attaches to the regulator and dissipates the heat coming from it. Without a heatsink, the regulator would burn
itself out. The more surface area a heatsink has, the better it takes heat away from the regulator. You can use the one from the RF box.
Note: A 7805 needs at least 7.5v to run, so you must make sure your batteries are at least that much.
The reason for all the capacitors is to smooth out any ripples in the voltage coming from the batteries. C1 can be anything from 250uf to 1,000uf, and smooths the voltage
coming straight from the battery. I just used what I had lying around, which was a 250uf cap. C2, C3, and C4 smooth out the current coming from the regulator.
Some capacitors can probably be excluded, like C1 (1,000uF) and C4 (.1uF). Also, C1 could be around 470uF as well. The values aren't all that critical.
OPTIONAL
The diode, D1, is not necessary. It is only there to drop the voltage by about 1v, because I found that the regulator really gave out 6v. The NES will be fine running at 6v,
but I just wanted to be safe.
I used a 3-pin connector for my regulator board, because I wanted it to be removable.You don't have to, but it does make things easier.
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Image Notes
1. This is optional, I used to drop the voltage a bit.
2. Primary voltage smoothing. This is for the voltage coming from the battery.
Image Notes 3. Secondary voltage smoothing. This is for the voltage coming from the
1. This heatsink didn't have enough surface area, and had to be replaced. regulator.
2. From left to right: 5v out, Voltage in, and Ground. In my case, voltage in was 4. Pin 1: Voltage in (7.5-35v)
7.5v. 5. Pin 3: Ground
6. Pin 2: Voltage out (5v)
READ THIS PLEASE!! The PS1 screen takes a max of 9v, and that's still pushing it a little. If your batteries are more than 9v, DO NOT hook up the screen. You will fry it!
Please complete the next step and then come back to this one.
With the NES finally done, it's time to start work on the screen, beginning with disassembling it.
There are two rubber plugs at the top of the screen. Pry those up and remove the screws beneath them.
Lift up the speaker covers and take out the four screws hiding underneath.
Flip the screen over and take off the back cover. You can test the screen now if you wish. BE CAREFUL NOT TO TOUCH THE TRANSFORMER AT THE TOP! It's the
little white rectangle with copper wire wrapped around it. A very high voltage comes out of it, so be careful not to touch anything in that top section. You'll be fine when the
screen isn't plugged in, though.
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Snap the speakers out, and gently flip the screen over onto your hand; set it down.
You can test it again now if you want. Make sure the metal around the screen is touching the contacts underneath the tabs.
Don't hook up the screen just yet - we need to build a small regulator for the screen.
You can use a 7805 to get 8v, or you can use a 7808. A 7808 is just like a 7805, but it gives out 8v instead. Using a 7805 is much more convenient in my opinion,
because you can easily find them in old electronics. If you want to know how this works, then check the last paragraph.
The PS1 screen can handle from 6.89v to 8.5v. Preferably, it should get 7.5v, but as long as you have a decent 7805, you'll get the voltage you need. As always, test the
output voltage before hooking it up!
Solder the 470ohm resistor to the ground pin of the regulator BEFORE the other resistor. Solder the other end to the output pin, and that is your 8v out, which you will
connect to the blue wire of the screen in the next step.
Just like the NES's regulator, it's a good idea to put a small heatsink on this one, too.
Solder the negative lead of your batteries to the ground spot on the regulator. In a couple steps, you will solder the 8v out connection to your screen. For now, just leave
the V+ input and 8v out wires disconnected.
HOW IT WORKS
This works because it is essentially a LM317T regulator, but with a higher output voltage. The LM317T is an adjustable voltage regulator. It can output anything from 1.5
to 12v with a 15v input source. All you need is two resistors. You hook them up in the same way as below, except you would choose different resistor values for different
voltages. So why does the 7805 work for this purpose? Because the LM317T is simply a fixed 1.25v regulator. Experimenters rarely use anything below 5v, so a 7805
can do the job as well.
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step 20: Add Video and Audio Wires
What you need:
Hot glue gun
Soldering Iron
IDE Cable or other wire
Once you have unscrewed the screen and tested it, you need to add the audio and video wires.
Unplug the two connectors at the bottom. You only need to keep the left one. We'll use that for power later.
Once you soldered the wires, put some hot glue on them so they don't come loose.
WIRING POWER
Take the connector you saved and find the two wires all the way to the left. Those are your power wires. The blue one is positive. Chop off the rest of the wires and solder
a red wire to the blue one and a black one to the white one. To test the screen, simply attach the red wire to the positive end of your power supply and the black one to
the negative side of your batteries. The screen's light should turn on. If not, see the last paragraph. You may have switched your connections and blown a fuse.
CHECKLIST
Before turning everything on, do a couple checks first.
Are the console's ground and the screen's ground tied together? They must be, or nothing will work. The screen and the console must share a common ground.
Is the NES's regulator board working? Is it connected to the NES?
Is the screen's regulator working, and is it connected to the screen?
Are the screen's power wires reversed? Make sure they are not.
Are audio and video wires soldered to the correct spots?
Once you are sure of these things, go ahead and put in a cartridge (Make sure it is facing the right way! If you used the connector I did, the label should be facing up, and
so should all the NES's electronics.) and attach the power wires of your batteries. The screen should turn on, and so should the NES. You should get a nice picture on
the screen. If everything is not working, check the troubleshooting list below.
TROUBLESHOOTING
Troubleshooting: If it does not work
Does the video amp work? You may have fried the transistor while soldering to it.
Did you reverse the screen's power connections? You may have fried a fuse.
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Do the screen and console share a common ground?
Are the batteries charged?
Can your batteries handle the amp draw? Anything better than AAAs should work.
Are any wires touching that shouldn't be?
If you are using Li-ions with a protection circuit, and there was a short, unplug the Li-ions from the protection circuit, then plug them back in. If there was a short, then the
protection circuit switches off the batteries.
Check everything and find the problem. If it still doesn't work, you may have fried something.
First check the regulators. Are they putting out the voltage that they need to? If they are, but the voltage drops to almost zero when you add a load, then try replacing the
7805.
Does the screen light up when you add power? If not, see the last paragraph.
If the screen does light up, but you get no picture, then try using a different video input. If it works then, try building a new video amp for the NES. If the screen does not
work after trying a different input, check the next paragraph.
If the new video amp does not work, your NES is dead. Get a new one, and be more careful with it.
Image Notes
1. If your screen won't turn on, simply jump this fuse and everything should be fine.
2. You only need to use these two wires for power. Blue is positive, white is negative.
Using the flathead screwdriver, carefully pop up both sides of the connector.
Turn the screen back over and find the plug in the upper-left corner with the white and pink wires coming out of it. This is the CCFL (light tube) connector. Unplug it to free
the screen.
Carefully lift the whole screen section away from the motherboard. Watch out for the tab on the screen's ribbon connector.
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Picture 4 shows the entire screen section, removed from the main board.
Once you are sure you've freed the metal surround, carefully lift it away from the rest. Put it aside for now.
You now have the screen in three pieces. The metal surround, the light box - which we will work on in a moment here - and the LCD. Find a soft cloth and wrap the LCD
in it, and put that in a very safe place. You don't want anybody touching it. Make sure you handle the LCD only by the sides. If you want to do the antiglare mod, head to
step 22 before putting the screen back together later.
Find the tabs on this light box and pry them up the same way you did with the metal piece. It's much easier here, because it's plastic instead of metal.
Open up the light box. It has a sticker on the bottom, so it's hinged. Carefully remove the piece of glass and the two pieces of plastic. Make sure you keep them in the
right orientation, meaning, don't flip them upside down! It will make the screen dimmer, and if you flip the glass, than you'll have a bunch of white dots on the screen's
picture when you're done. (I learned this the hard way.) When picking up the glass and plastic, only touch the edges. Set the glass and plastic in a soft cloth just like the
screen and put them somewhere safe. Now take out the glossy piece of paper and put it with the other screen items.
Anyway, back on topic. After you diffused your LEDs, cut out a very small piece of the corner of the plastic light box. It only needs to be big enough for the LED's leads to
go through.
Put the LED facing in with the leads going through the slot. Use a VERY small amount of hot glue to hold it in. If you put too much, things won't work out right later. Check
picture 14 to see the orientation that I put my LEDs in.
After you do all three LEDs, it's time to put the light box back together. Put the piece of glossy paper back in first. You'll need to cut it a bit to let the LEDs fit. Put the glass
in next, then the two pieces of plastic. Make sure the tabs on the left side of the plastic correspond with the pegs on the plastic. Fold the top piece back over, and snap all
the tabs back together. If it doesn't want to go easily, open it back up and make sure you didn't use too much hot glue.
Your screen should now be complete! All's that's left to do is solder together the LEDs and attach a resistor.
Take your resistor and clip the leads really short, just a couple millimeters long each. I originally used a 10ohm resistor, but that turned out to be too small of a value,
because I had 2 LEDs burn out from it. It is best to use 20ohm for these LEDs.
Solder one end of the resistor to the positive wire of the LEDs. Solder a wire to the other end. Put the wire through the hole in the board right below the screen. To the
side of that hole is a black, blocky-looking component. This is a mini-7805. Solder the wire to the 5v out, which is the leftmost pin.
Put a piece of electrical tape down on the front of the board, just below the screen.
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Image Notes Image Notes
1. Make sure your LED is behind the plastic tab there. You don't want it getting 1. LED at the lower-left, this goes horizontally.
in the way of the glass. 2. LED on the lower-right, this goes vertically.
3. LED on the upper-right, this goes horizontally.
4. You could put another vertical LED here. I didn't, because the plastic was in
the way. It can be easily made to fit, though.
Image Notes
1. Ignore this 10ohm resistor, it's too low of a value. It burnt out my LEDs!
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step 23: Brightness Mod (If you did the LED mod)
What you need:
A small piece of wire
Soldering Iron
This is for if you did the LED mod and noticed the screen isn't very bright. There is an easy fix to this, but the contrast is slightly affected.
Turn the PSone screen board over. Find the chip in the very middle surrounded by a bunch of small surface mount components. Find the one that is called "CV23". This
is the brightness control.
What we want to do is jump that component. You could remove it and put a piece of solder in it's place, but it's better to jump it; in case it is too bright for you, you can just
undo it.
Simply take a small section of wire with the ends stripped, and solder one end to the bottom side of CV23 and the other side to the top of it, so that it essentially isn't
there. Enjoy your brighter screen!
Image Notes
1. Wire added across CV23 and glued down.
This is where you can remove what is called the "antiglare" layer on the PSone screen. This layer is a thin, diffused piece of plastic. It is used to keep the screen from
reflecting a lot of light. Removing it takes off any scratches, and makes the colors more vibrant and the screen brighter. Since I did not do this mod myself, I have no pics
to explain this procedure with. Instead, here are pictures and documentation from another person. These are courtesy of Hailrazer of the benheck.com forums. The
pictures have captions on them with the steps embedded.
" Some of you may know this already but I thought I'd pass this on to any who might like to know.
If you're like me sometimes while working on the Psone screen you might scratch it up or smudge it a bit. Also you might notice that it's a bit murky looking. Like this :
(Picture 1)
Well on the top of the Lcd is a Antiglare layer. It is a protective layer that is on top of the Lcd that also serves the purpose of reducing glare. But it has the side effect of
muting colors and reducing brightness. The solution. TAKE IT OFF !!
Here's what you do. Starting with the Ps1 screen stripped down to this:
(Picture 2)
1. Remove the metal bracket holding the Lcd to the backlight. Ben has a tutorial on this already so I'll spare you the details. (Note : This can be done without removing the
metal bracket, it just will take more effort later)
2. Remove the Lcd from the backlight (by just lifting it off) and set it on a towel or similar surface. The pic shows leaving it on the backlight but I have changed this. If you
take the Lcd off the backlight then you don't have to wait as long to allow the backlight to dry after performing the mod.
(Picture 3)
3. Take a couple of paper towels and layer them in 3-4 layers. Cut the paper towels where they cover the LCD precisely and lay them on the Lcd.
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4. Wet the paper towels by dripping water on them slowly. You want enough water on them for the paper towels to be soaked, but not so much that the water is dripping
over the edges into the backlight. The paper towels can hang over the top edge but DO NOT let them hang over the bottom edge. You don't want the ffc's getting wet for
a long time. Also try to get most of the bubbles smoothed out of the paper towels. You want the wet paper towels to make a good contact with the Lcd.
(Picture 4)
5. Leave paper towels soaking for 4 hours. I repeat 4 hours. Do not soak for less than 4 hours. You want the antiglare to come up in one piece without any sticking or glue
residue so it is imperative you wait for 4 hours.
7. On top of the Lcd you will notice a thin layer that is covering it. This is the polarizer/Antiglare layer. The polarizer is on top of the Lcd and it is the thicker layer with a
tinted look. the antiglare layer is on top of it. It is paper thin and is clear/slightly cloudy. We are going to use the razor and pick at the edge of this dual layer. The antiglare
layer will be very thin and will look like a piece of clear but slightly cloudy saran wrap. It will peel off very easily. If the piece you are pulling up is tinted and stiff STOP, you
are pulling up the polarizer layer and this will render the screen useless. Once you get the edge of the antiglare up , pull it off slowly in one motion. After the antiglare is
removed you can wipe off the excess water with a lint free cloth like an eyeglass cleaning cloth.
(Picture 5)
(Picture 6)
8. After removing the antiglare there is nothing else to do but make sure the Lcd is totally dry and water free , remember water+electronics=BAD. Re-assemble and
reconnect the panel after it is dry and enjoy a scratch-free screen with better brightness and colors.
(Picture 7)
And here's a pic of before and after. It's hard to tell the differences when not holding it in your hands. But there is less of a dull look , colors are more vibrant, and better
focus.
(Picture 8)
Also like I said if you accidentally scratch or scuff your screen , this mod will fix that. :)"
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Image Notes Image Notes
1. Remove the Lcd from the backlight (by just lifting it off) and set it on a towel or 1. Wet the paper towels by dripping water on them slowly. You want enough
similar surface. The pic shows leaving it on the backlight but I have changed this. water on them for the paper towels to be soaked, but not so much that the
If you take the Lcd off the backlight then you don't have to wait as long to allow water is dripping over the edges into the backlight. The paper towels can hang
the backlight to dry after performing the mod. over the top edge but DO NOT let them hang over the bottom edge. You don't
want the ffc's getting wet for a long time. Also try to get most of the bubbles
smoothed out of the paper towels. You want the wet paper towels to make a
good contact with the Lcd.
Image Notes
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1. And here's a pic of before and after. It's hard to tell the differences when not
holding it in your hands. But there is less of a dull look , colors are more vibrant,
and better focus.
Image Notes
1. After removing the antiglare there is nothing else to do but make sure the Lcd
is totally dry and water free , remember water+electronics=BAD. Re-assemble
and reconnect the panel after it is dry and enjoy a scratch-free screen with better
brightness and colors.
Building your own is fun and helps you learn more about electronics. If you build your own, it is easier to mount in the case. The only problem is that if you use "clicky"
tact switches, then the controller does not feel like the real thing.
You can use the original controller board. This is a great option because it feels like an original controller, and it is a lot easier to put together than the first option. These
are often difficult to mount in a case. If you want to do this, check the next step for a bit of information.
OR, you can meet at the middle and combine method 1 and method 2. Make your own controller (easy to mount) and use these "mushy" tact switches from Mouser (feels
like the original controller). This is the best option, in my opinion. Unfortunately, I did not find these switches until after I completed my portable, so that's too bad. Next
time...
For my first portable I went with option 1. I wanted to be able to really feel that the switches are actually being pressed. If you want to do option 2, check the next step. For
3, just use option 1 but with the squishy switches.
Since it would be ridiculous for me to write out every single wire that you need to connect, I will have to give you a schematic instead. It is the second-to-last picture in this
step. I can still give you the general steps and some tips, though:
GENERAL STEPS
Take apart the NES controller. Hopefully you can do this on your own.
Desolder the 4021 shift register chip from the controller. Be careful not to overheat it!
Cut a piece of perfboard using an X-Acto knife and pliers. Score the perfboard many times where you want the board to come apart. Take your pliers and grab right next
to the score line, then bend the perfboard to snap it off.
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Lay out all your pieces on the perfboard and find a configuration that is functional. Try to make it so that the resistors are close to the tact switches, something I failed to
do on the d-pad half.
Solder all your pieces in. Make sure you use the 8-pin DIP connector. Don't directly solder the chip in, or you risk burning it out.
Start building the circuit shown in the schematic. One side of the tact switch is connected to ground, the other side is connected to the correct pin on the 4021. Each of
those lines has a resistor connected to it, the other end going to +5v.
Pop in the chip, making sure it is facing the right way. For me, it was the notch facing the tact switches. Plug it in to your NES system, and test it out. Once you confirm
that it works, continue on and build the A/B and Start/Select board.
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Image Notes Image Notes
1. Hooked up to the NES controller cable for testing. 1. Up
2. Down
3. Left
4. Right
5. Select
6. Start
7. B
8. A
Image Notes
1. Schematic courtesy of Benjamin "Benheck" Heckendorn's book, Hacking
Video Game Consoles. Thanks, Ben.
2. A Button
3. B Button
4. Select Button
5. Start Button
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Image Notes
1. Make sure you add something in the middle so the d-pad has something to
"rock" on.
To use the original controller boards, you need to cut off the board sections, then solder wires to them.
You need to cut off the A/B buttons section, the Start/Select section, and the D-Pad section.
Using your X-Acto knife, score the spots shown in the picture.
Use your needle-nosed pliers to break off each section of the boards.
Scrape the light green traces off so you can see the copper underneath. Solder your wires to these. You basically want to extend the controller board sections.
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step 27: Making the Controller Buttons
What you need:
Hot glue gun
Some kind of light foam (optional)
4 NES controller A/B buttons
An NES controller D-Pad cross
Plastic card (A gift card works well)
X-Acto knife
A file
With the controller done, you need to make the buttons. For the A, B, Start, and Select buttons you will need 4 NES controller A/B buttons. You are free to use whatever
buttons you like, these are just what I wanted to use.
PADDING
Since I didn't get to use those "mushy" tact switches in my controller, I wanted to add some padding so the buttons could be pressed a bit without actually pressing the
tact switch. I found an old foam sheet that goes on top of your mattress, and cut some from that. I glued it to the bottom of the buttons.
Glue another piece of foam to the D-Pad, and you're done with the buttons!
Image Notes
1. The pliers took out a huge chunk of the button.
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Image Notes
1. A mutilated Dell gift card.
Image Notes
1. Foam glued down. I used thinner pieces for the Start and Select buttons since I
don't use those as often.
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step 28: Adding a Charge Port and A/V Out
What you need:
Some type of charge plug
Some type of A/V plug with at least 3 contacts
A/V cable (home built or otherwise)
Wire (IDE cable will work)
Soldering Iron
DPST Switch
If you've got built in rechargeable batteries like me, you'll obviously need a charging port. Also, you may want to add A/V out, where you can plug your portable into a
larger TV. Not necessary, but it is a very nice feature to have.
The soldering for the charging port is very simple. Just solder a wire to ground and another to the middle pin of the port. You can tell which is which because the side
connected to ground will also be connected to a lot of other contact points as well. The middle pin will usually be isolated. You can see this in the third picture.
CHARGER
For a charger, any will do. BUT ONLY IF YOU HAVE THE CHARGING CIRCUIT for the Li-ions. You CAN NOT just apply power to the batteries to charge them. Again, if
you do not how to properly use Li-ion batteries, PLEASE use NiCD. Ahem. As I was saying, any charger will do as long as it supplies the correct voltage for the protection
circuit and it is positive IN and negative OUT.
To prepare the headphone jack, I had to cut the traces on the PCB, because one of the contacts was connected to ground. After that, the ground terminal had to be re-
connected to ground. Check out picture 3.
Once the charging and A/V ports are set up, you'll need to add some wires. I soldered a yellow one to the video terminal, a red one to the audio contact, a black one to
ground, and a green one to the charging port. See picture 5.
A/V SWITCH
If you want to switch between the internal screen and the external screen, that is fine. This means the picture and sound will be on either the PSone screen or the
external screen, not both at once. Or, you could have it so the picture will show up on both screens at once. To do that, just attach the cables that were included with the
PSone screen and use the official cable.
Make sure you make all the wires relatively long. I didn't do this, and it made things a little more difficult afterwards, so don't be greedy with the wiring. When I was done
soldering, I added some hot glue and a zip tie so the wires don't come off from being bent too much.
That's it for the charging port and the A/V jack. You're getting close now! All that's left to do is make the case and mount everything! You're so close now!
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Image Notes
1. It pays to keep old electronics! This board has the charging port and
headphone jack that I need.
VACUUM-FORMING
Vacuum-forming is a great option. You can make amazing portables this way. They look fabulous! Here is a great documentation of making a vacuum-forming table. You
gotta check it out.
Those are all the types of cases I can think of. These are just general categories. Pick what kind of case you want to do and check out a guide. Or, if you pick the last
option, proceed to the next step and see how I made my case.
You could also order plastic online and cut it yourself. Here is a good website that sells styrene (A fancy name for acrylic which is a fancy name for plastic. Don't you feel
educated now?).
Back on track. The first picture shows the pieces proudly displayed on my bedroom carpet. The reason they're blue is because they came with a protective sheet on them
so they wouldn't be scratched. As you can see, I already took them off of the left and right panels and one of the top/bottom panels. :)
Take your NES controller case and tape it where you want the D-Pad to be. We are going to use the controller's original hole as a template for ours. (Picture 2)
Turn your Dremel on to the speed appropriate for your plastic-cutting bit. Slowly lower it onto the middle of the template, and drill all the way through, so you create a
"starting hole". It helps if you insert the bit at an angle.
FILE IT OUT
Continue until you get all the way around the template and you cut out the rough shape. Now, take the file and sand down the rough spots. Make the acrylic flush with the
template. Try to get it the exact same size.
Take a Sharpie and make the center of the tact switches. Take a drill bit just BARELY larger that your A/B buttons and drill the holes. I don't have a picture of this, sorry.
I didn't have a large enough drill bit, so I had to improvise. I drilled a hole with the biggest bit I had, then used the aluminum-oxide grinding stone that came with me
Dremel (the circular orange bit that I used to diffuse my LEDs) and cut the holes with those. Unfortunately, I was not careful enough and make a few cosmetic mistakes,
like some scratches on the case. Not a big deal, but you need to be careful of that stuff.
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Image Notes
1. Started...
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Image Notes
1. My finished D-Pad hole. Notice the wanky shape. This is because I only had
one type of file, and I'm not very patient.
Now, when I put this together, I was at my dad's house and did not have my camera. I am so sorry. :( The most I can provide you with is pictures of it completed and
instructions. Oh, and one more thing. Make sure you take off the protective sheet before you glue the pieces of acrylic together.
Take one of your top/bottom pieces and spread glue on the bottom side of it. Press it onto the front panel.
Before the glue hardens, take one of the left/right pieces and put glue on the bottom and side of it. Press the bottom onto the front plate, and the side onto the other piece
you just glued. This way, you can make sure the pieces are at right angles.
Glue the other two pieces in in the same fashion. DON'T GLUE ON THE BACK PANEL! If you do this, you can't put stuff inside it. Duh. :P
Allow 24hrs for it to dry and cure before you do any more work on it.
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step 32: Making Holes in the Case
What you need:
Dremel with plastic cutting bit
File (Square would be good)
Here's where you cut out the holes for the power switch and A/V selector switch.
We won't do the cartridge slot and A/V and charge port yet, because for those we need to know their positions in the case. We can't know that until the screen and
controller are installed.
This is it! You're really close to being done now. Aren't you excited? I am, 'cause I'm almost done writing this Instructable! Do you know how much work it was!? I started
this about 3 months ago and worked on it several times a week! It took forever, man!
Ahem. Now is the part where you install everything inside of the case. I started with the screen, because it was the lowest part in the case.
I glued them to small pieces of gift card, then glued those to the screen. See pictures two and three.
Using the Sharpie, mark where each of the four holes are. Try to get it as exact as you can. Make sure you also mark where the button holes are.
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Image Notes
1. These are the screws I used.
You want to be able to PLAY the game, right? Well, then you should probably put in a controller!
The controller boards, I found, were just SLIGHTLY higher than the PSone screen. Therefore, these go in after the screen. I made the mistake of putting the controller in
first and made myself do a lot of extra work.
You want to position the board in the correct place and drill the holes, then use screws to hold it in. One thing's different with this, though. With the controller you have to
space it away from the case in order for the controls to work correctly.
Once you have the D-Pad how you like it, install the nuts for the screws. Tighten them down, and give the D-Pad another test. Adjust the screw if need be.
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Repeat the procedure for the other set of buttons.
Image Notes
1. Whoops! Fourth hole drilled where it shouldn't be.
2. Not quite center, I know. The D-Pad still works fine, though.
Install the right-angle brackets on the holes that were already in the NES board. See picture one.
You probably noticed that there is no hole for the cartridge slot. Well, take an NES game (make sure the NES board is installed already.), and hold the bottom of it firmly
to the top of the case, right on top of the cartridge slot. Use a Sharpie to trace around the NES cartridge. Take off the cartridge and check where you marked your
Sharpie. Is it centered RIGHT over the cart slot? If not, use a pink school eraser to take off the Sharpie, and do it again.
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Image Notes
1. Don't worry about this yet.
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step 36: Installing the Components - Switches
What you need:
Drill with plenty of bits
For both switches, I used a drill with various sized bits to make the holes. For the power switch, all I had to do was drill a hole the size of the toggle switch. Then I drilled a
smaller hole off to the side to fit the extrusion on the ring around the switch... you know, the one that keeps it from rotating. Check out picture one to see the switch I built.
For the A/V switch, I drilled a few holes in a row, and kept checking the fit and seeing if the switch movement would be hindered at all.
See pictures 2 and 3 to see what I am talking about. (These pictures were taken after the portable was finished, because somehow I didn't take any while I was building
it. All that other stuff shouldn't be in the case yet.
After all this hard work, now you get to finish it all up! You must be bursting with excitement! You probably don't even need these instructions. If you don't, good for you!
Go finish your portable! If you do need these instructions, read on.
Hot glue is your friend. But in a transparent case, you don't want to use too much. Only use what you need. Keep that in mind.
In picture three you can see a close-up of the battery protection board. I took out the old battery connector and replaced it with my own. Picture four is the cable for it.
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THE CHARGE AND A/V OUT PORTS
Picture 6 shows the A/V out and charge ports. In between them is the charge indicator. When the battery is not fully charged, the light is yellow. When the battery is done,
the LED turns green. Some of you may recognize this LED from step 2 of my salvaging PCB parts Instructable . It pays to keep this stuff, man!
This is it. The moment of truth. Pop in a cartridge, and flick the power switch. Bask in the glow of the screen. You have made light. And see that it is indeed good.
Image Notes
1. Charge light LED
2. Battery plugged in to the protection board
3. This plug has the charge in, voltage out, ground, and charge LED hookups.
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Image Notes
1. To the charge LED
2. To the charge port
3. To the power switch
4. This plugs in to the protection circuit.
Image Notes
1. Ignore this stuff for now. If you'd like to see what it is, look at the "Stuff I
Added Later" step.
Image Notes
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1. The back panel, ready to be flipped over and screwed on.
If you think your portable isn't so hot, well, I certainly didn't make a perfect portable, either. Let me list all the flaws of my NES portable:
- There is a big scratch under the screen's plastic. This happened because I didn't put down a piece of cardboard when I was making the cartridge hole.
- The screen's buttons are quite hard to press. I don't know why, but I'll probably fix it sometime.
- The power switch ALMOST hits the cartridge when you flip it on. Not a huge problem, but it's a bit unpleasing aesthetically.
- The cartridge droops downward. I made the cartridge hole too big.
- Some of the button holes for the A/B Start/Select buttons are way bigger that they need to be.
- There is a huge scratch next to the select button. I slipped when I was making the hole bigger with my Dremel.
- There are a few chips in the plastic where I drilled holes.
- The cartridge hole is not straight at all. The sides curve a bit.
- The D-Pad hole is pretty bad. It's hard to see with a transparent case, but there are a few parts that are bigger than they need to be.
- A couple spots where I used hot glue look bad because I used too much.
That's it. I didn't make a horrible portable, but I just need to make sure I don't make these mistakes in my next portable. ;)
Picture 1: I found that there was some audio interference, so I replaced the audio and video wires with shielded wire.
Picture 2: I added some rubber disks that I found to the bottom of my screws. Now my portable doesn't slide on tables!
Picture 3: The switch (with WAY too much hot glue) turns on the PSone screen brightness mod.
The plug on the right is for an external battery pack of AAs. See pictures 4,5, and 6, also.
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Image Notes
1. Brightness On/Off.
2. 7.5v in! For an external battery pack!
Image Notes
1. Note that the power switch is OFF, and that the portable is indeed running from
the external battery pack. The first picture in the next step shows the power switch
in the "on" position.
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Image Notes Image Notes
1. Running from the internal batteries. 1. Arg, stupid sunlight. >.<</td>
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Image Notes
1. And here's what your hands look like after handling all those circuit boards. Just
kidding, I was bored in school one day.
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pictures, music, To Make A games on laptop (NTSC Flash Games PC by hatsuli Make a Portable
videos, and video Game by Windows Vista. Game System -
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Playstation spartan 2209 by Lowney
Portable (PSP)
by mammo300
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/
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http://www.instructables.com/tag/type-id/?sort=RATING
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/
Haon says: Nov 20, 2009. 3:23 PM REPLY
insane 5*
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Just an other question that is out of the step's topic: Do you know a good website that sell Li-on battery pack (li-on battery + charge protection circuit +
charge port + charger)?
Thank you
You answered your own questions with that link you gave me. :P
As for the regulator, 2.25A is just how many amps it can put out. The PTH08080WAx is just fine. Also, don't mind the last number in the name,
the only difference is if there are any pins and how long they are. Any of the models or the PTH08080 will work fine.
To get the voltage you want, check page 7 of the datasheet . Also, look at the rest of it for the caps and stuff that you need.
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/
evan_jeffries says: Nov 3, 2009. 7:23 AM REPLY
hows that going 4 ya?
Are you going to make an instructable of the n64 because if you do I want to build one!!!!
http://revision3.com/systm/n64/?autoplay=true
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/
1up says: Nov 3, 2009. 4:44 PM REPLY
I'm quite sure it will be fine with 8.1v. You only need a volume amp if the screen doesn't have one. And only charge batteries with the charger
they're supposed to be charged with, ever.
Is it right?
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/
1up says: Dec 1, 2008. 6:25 PM REPLY
Did I forget to talk about that part? If you're going with conventional batteries (Like AAA's, AA's, C's, or D's), then you need to pick between battery life
and weight. AAA's will be very light, but have a short battery life. D's will give you many hours of playtime, but they are extremely heavy. AA's and C's
are in between.
http://www.instructables.com/id/How_to_Make_a_Portable_Game_System/