Second Life As A Holistic Learning Environment For Problem-Based Learning and Transferable Skills
Second Life As A Holistic Learning Environment For Problem-Based Learning and Transferable Skills
We believe that this approach provides a useful stepping stone between content driven and problem based teaching techniques.
The problem-scenario was not without scaffolding (tutor support) for both technical and social issues. For example, it has been demonstrated that self directed helpseekingbehaviour in interactive learning environments is related to better learning outcomees,but students are not alwa ys effective in this (Aleven, et al., 2003). Social interaction wasencouraged as interaction between students may not happen in the natural course of events(Hallett& Cummings, 1997). Indeed, scaffolding has been described as a critical element ofsuccessful PBL design (Stewart et al., 2007), and has been shown to reduce cognitive load(Hmleo-Silver et al., 2006) and enhance inquiry and performance(Simons & Klein, 2007)in problem -based learning environments. Problem -based learning activities were thereforemapped to the anticipated motivational aspects of the environment (Laurillard, et al., 2000;Brown, et al., 2008).
Jonassen et al. (2000) state that Constructivist learning environments are [...] problembasedenvironments that engage learners in articulating, solving, and reflecting on their solutionsof a problem or project space, including a representation of the problem, descriptions of thecontext in which the problem occurs, and the ability to manipulate and test various solutionsto the problem . Whilst it would seem that the Second Life virtual environment is aligned withthis description (learners are engaged, provided with visual representations of the problem,creating their own context, and able to manipulate various solutions),